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YMMV / Sang-Froid: Tales of Werewolves

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  • Awesome Music: Just about all of it. A music list is located here.
  • Fridge Horror: The O'Carroll brothers slay the maikan, Voluntary Shapeshifter that takes form of bipedal wolves (that retain human intelligence and ability to talk), to defend themselves. That's ok, until you notice they also skin the slain warriors and sell the pelts for money.
  • Goddamned Bats: Will-o'-the-Wisp packs. They have low health and weak attacks, but they ignore most of your traps (and nearly all of the place-and-forget ones except for the tree), are one of the few ranged attackers in the game, are resistant to non-holy weapons, and can burrow underground to regain all of their health. To top it all off, they don't even give you money from killing them!
  • Play the Game, Skip the Story: The gameplay tends to get more praise than the story, which has been criticized for its awkward presentation and poor English voice acting. The game still has a decent rating on Metacritic, though, and the positive reviews tend to highlight the strategy and action elements as worth playing despite other flaws.
  • That One Level: Chapter 17 has your chosen character rendered unconscious from the mayor's poison, forcing you to play the other brother who will have no skills, nothing in his inventory except the most basic weapons, and cannot go to village due to needing to keep an eye on Josephine. You'll have a decent $2 to spend and the most powerful trap in the game, the mortar, will be unlocked but that's still not much in the face of how well you'll have to place your traps and carefully avoid getting hit to survive this night. Even worse, this level is even more difficult while playing on the easier difficulty of playing as Joseph as the level forces to play as the un-chosen brother entirely from their normal base stats, meaning Joseph players will be swapped to the strictly-weaker Jacques without compensation.

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