Follow TV Tropes

Following

YMMV / Mega Man: Dr. Wily's Revenge

Go To

  • Anticlimax Boss:
    • Mega Man Killer Enker's first showing isn't exactly a flattering one: his pattern is easy to catch on to, and he never deviates from it. Even though Enker's spear beams become bigger when he absorbs your attacks, they're not big enough to make that much of a difference and can still be easily dodged.
    • The final Dr. Wily machine is actually relatively easy compared to the hellish stage you have to go through to get to it. Two fully charged Atomic Fire blasts are sufficient to deal with the first phase, while the second phase has a relatively easy to dodge attack pattern.
  • Cheese Strategy:
    • Fire Man. Just run back and forth and he'll never attack.
    • Elec Man is actually made easier once you get him stuck in a loop. He jumps every time you shoot, so it's easy to trick his AI and wear him down until he dies.
  • Demonic Spiders:
    • Cutting Wheels. They're small, have erratic attack patterns and require eight buster shots to kill. Their presence is one of the things that makes Cut Man's level a nightmare to trek through.
    • Big Eye returns with this status in tow, but another old enemy has become a lot more annoying: Hotheads/Changkey Makers. Unlike in Mega Man 2, they throw their Tackle Fires/Changkeys with greater accuracy and have the uncanny ability to throw them right where you're going to be, causing you to run right into them when you're trying to dodge. Add that with their bulk, and you now have a truly obnoxious foe on your hands.
  • Scrappy Weapon: The Time Stopper and Atomic Fire return, and absolutely nothing has been done to remedy the problems that bought them down in Mega Man 2: Time Stopper still drains its entire ammo reserves in one use with there being no way to cancel it or fire while it's active, and Atomic Fire still takes forever and a day to charge and still devours ammo when fully charged. Made worse by the fact that you don't even get these weapons until right before the final level in this game compared to much earlier on in 2.
  • Sequel Difficulty Drop: Fire Man's stage is roughly comparable in difficulty to its NES counterpart, but Fire Man himself is a lot easier since he no longer sets the floor on fire with his attacks. Ice Man's stage is significantly easier, though Ice Man himself is still as hard as he ever was.
  • Sequel Difficulty Spike: Cut Man's stage goes from being one of the easier NES ones to being by far the hardest Robot Master stage in this game, while Cut Man himself can take more damage than his NES counterpart. While he can be taken down pretty easily with Elec Man's weapon, that's assuming you didn't deplete it all in order to make fighting his Cutting Wheel minions easier.
  • Suspiciously Similar Song: The title screen music sounds similar to It's Hip To Be Square.
  • That One Boss:
    • Cut Man goes from a joke to a ludicrous mess that is constantly in your face, abusing Collision Damage. He's sturdier than his NES counterpart and fought in a smaller space.
    • Quick Man. Now try fighting him without the Crash Bomber while he's also sturdier than his NES counterpart!
  • That One Level:
    • As mentioned on the main page, Cut Man's level is easily the hardest of the initial four Robot Master levels, due to the number of completely ridiculous jumps you're required to make, combined with awkward enemy placement and the fact that the most convenient weapon to take out said enemies is actually Cut Man's own weapon, which you of course won't have when attempting the level.
    • The second Dr. Wily stage really takes the cake. You know those annoying appearing and disappearing platforms from the other games? Well, almost the entire first half of the level is made up of large sections of those platforms. After that, the second half of the stage is populated mostly by unkillable enemies from Cut Man's stage.

Top