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  • Awesome Music: Nameless Pillars, which plays in the level of the same name, is an atmospheric electronic track with a relaxing, reflective tone, perfect for a long-forgotten ruin. As a bonus, it's so calm that it will help you keep your head while you play the Level in Reverse.
  • Difficulty Spike: Impossible Visitors is a relatively simple and easy level that even Celeste beginners can clear. Nameless Pillars, while not too challenging, is still comparable to the later A-sides or early B-sides and cranks the difficulty up much higher on the reverse path.
  • It's Easy, So It Sucks!: If you play Celeste mods for the difficulty, don't expect to be too challenged in either chapter — Gate to the Stars was, according to the creator, "intended for those who are very new to Celeste".
  • It's Short, So It Sucks!: Gate to the Stars is beautifully designed and accessible to newcomers while still remaining fun. Too bad there are only two chapters in the entire mod, meaning it can be beaten in one sitting. If you're left wanting more, you'll need to check out the much more challenging Glyph, which was made by the same creator.
  • Sidetracked by the Gold Saucer: There are five strawberries in Nameless Pillars, all of which present their own unique challenges. But the secret path really takes the cake — you'll be wondering what to do with the mysterious double diamond-marked blocks throughout the entire chapter even if you don't know their significance, and if you're seeking a true challenge, playing the Level in Reverse to get the Moon Berry at the end is a satisfying way to cap off the mod.
  • That One Sidequest: The optional Moon Berry, true to its first appearance in Chapter 9 of the original, is the most challenging side content in the whole mod. By going past the Crystal Heart at the end of Nameless Pillars, you can hit a hidden switch that activates several blocks littered throughout the chapter. From there, you have to clear the entire chapter backwards. This is considerably more difficult than doing it the normal way because you can't hit the switches as you progress, forcing you to make a precarious climb up the spike-covered exterior instead.

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