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YMMV / Battlefleet Gothic: Armada

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  • Fan Nickname: The lead-up time for a ship to use an Emergency Warp Jump to escape from combat is sometimes referred to as "spooling up" the warp drive.
  • Scrappy Mechanic: Eldar holofields. Instead of using void shields to protect their ships from damage, Eldar have holofields that make their ships harder to hit by making it appear they aren't where they actually are. Best when the Eldar ship is moving (at any speed), the holofields ignore 80% of damage from shooting directed at the Eldar ship (and can be upgraded to 90%). The fields don't protect against bombers, assault boats, torpedoes, ramming, bomb skills, or lightning strikes, but the Eldar's dramatic maneuverability and speed edge means employing any of these (except bombers/assault boats) can be very difficult. Community opinion varies wildly: some feel holofields are totally broken and need to be reworked completely, others feel they're just fine, while others think they're okay but need some tweaking. And in the release patch, holofields were indeed slightly nerfed (along with some buffs, such as not vanishing completely when the ship's generator is destroyed, unlike every other race's shields). Debate continues as to whether this was too much, not enough, or just right.

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