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  • Anti-Climax Boss:
    • King Egger in the American Adventures of Lolo; after clearing the 50th stage, Lolo defeats him in a cutscene. He's upgraded into a proper boss battle in the sequels, but he's still a pretty disappointing fight.
    • As for the non-linear Eggerland games, any confrontation with King Egger is always rigged in favor of Lolo winning, no matter how close King Egger gets to victory.
  • Demonic Spiders: Rocky. It can't kill you directly, but it charges directly at Lolo or Lala to either box them in and force a restart or push them into another enemy or into the line-of-sight of a Medusa. Their movement patterns are also fairly erratic and hard to predict, making it tough plan around them. On their own they're aggravating enough, but the developers also love to build complicated sliding block puzzle rooms, and then throw a Rocky in there just to constantly screw everything up.
  • Iconic Character, Forgotten Title: The protagonists Lolo and Lala are nowadays better known for appearing in the Kirby games, where they are instead called "Lololo and Lalala". Because of this, the Adventures of Lolo/Eggerland series has almost completely faded from the general public, and remained dormant since 2000. This can sometimes lead to Kirby fans not realizing that Lolo and Lala weren't actually from Kirby in the first place.
  • Nintendo Hard:
    • Eggerland 2/Meikyuu Shima for MSX and Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from which doorway you enter a room is very important, with a lot of puzzles being flat-out Unwinnable by Design if you come in through the wrong door (which also turns the game as a whole into a giant maze). Thankfully, despite the greater difficulty of rooms overall, its sequel Revival of the Labyrinth is much more linear, with not too many forks in the dungeon.
  • Sequel Difficulty Spike:
    • Each entry in the American Adventures of Lolo trilogy features more difficult puzzles than the last.
    • For the Famicom games, Revival of the Labyrinth has a higher level of difficulty than the Famicom Disk System version of Eggerland 2.
  • That One Level:
    • The first Castle room in 2, already a tricky puzzle requiring lots and lots of absolute precision and finding blind spots to hide from the two Don Medusae at the top of the room, except there's also a roving Rocky wandering around and constantly getting in the way.
    • Many, many levels in III, which expect you know about and exploit various quirks in the engine. so we might as well explain some of them right here:
      • Magic shots take time to travel from one side of the screen to the other, so you can theoretically shoot an enemy trapped in an egg that's blocking a Medusa, and then get out of the way before the Medusa can see you.
      • Pushing an egg halfway into the water will make it slip all the way in on its own. This is important because a stationary Medusa can only kill you if you're all the way on a square.
      • Gols can only shoot one fireball at a time, and can't shoot another one until the first one is off the screen.

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