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Oh, yes... Paleblood... Well, you've come to the right place. Yharnam is the home of blood ministration. You need only unravel its mystery. But, where's an outsider like yourself to begin? Easy, with a bit of Yharnam blood of your own... But First, you'll need a contract...
Blood Minister, to the player before the Character Creation.

Good. All signed and sealed. Now, let's begin the transfusion. Oh, don't you worry. Whatever happens... you may think it all a mere bad dream...
Blood Minister, to the player after the Character Creation.

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Oh, you must be a hunter. And... not one from around here, either. I'm Gilbert. A fellow outsider. Yu must have had a fine time of it. Yharnam has... a special way of treating guests. Well, I don't think I could stand if I wanted to... But I'm willing to help, if there's anything that can be done. [Coughing] This town is cursed. Whatever your reasons might be, you should plan a swift exit. Whatever can be gained from this place, it will do more harm than good...
Gilbert, when first meeting him.

Paleblood, you say? Hmmm... Never heard of it. But if it's blood your interested in, you should try the Healing Church. The church controls all knowledge on blood ministration, and all varieties of blood. Across the valley to the East of Yharnam lies the town of the Healing Church, known as the Cathedral Ward. And deep within Cathedral Ward is the old grand cathedral...the birthplace of the Healing Church's special blood, or so they say. Yharnamites don't share much with outsiders. Normally, they wouldn't let you near the place, but... The hunt is on tonight. This might be your chance...
Gilbert, after talking to him a second time.

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Across the valley to the East of Yharnam, you'll find the Cathedra Ward. Deep within lies the old main cathedral, said to be the source of blood. I haven't heard of Paleblood, but... That's your best bet if it's anything to do with unique types of blood... [Cough]
Gilbert, after talking to him a third time.

[Cough] Ahh, you needn't concern yourself with me. I'm afraid I'm of little help now. But before I... Take this... [Give the hunter the weapon Flamesprayer] I make no use of it... but perhaps you... [Coughing] What afflicted me was incurable, but this town gave me hope... Their strange blood bought me time. I was most fortunate. Unharmed by the plague of beasts. I can even die human...''
Gilbert, after talking with him the first time after defeating Father Gascgoine.

Ahh, don't you worry about me. [Coughing heavily]
Gilbert, after talking with him the second time after defeating Father Gascgoine.

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Have I heard of Byrgenwerth? Hmm... Afraid I can' say that I have. The locals aren't apt to share any local history. [coughing] I'm afraid I may not be of help for much longer... [more coughing]
Gilbert, after talking with him the second time after defeating Vicar Amelia.

Hmm... I know nothing of a Byrgenwerth, and I'm afraid I may not be of help for much longer.
Gilbert, after talking with him the second time after defeating Vicar Amelia.

[Coughing and heavy breathing] Why... me... why... Dear gods, what have I done? Save me, please...
Gilbert, after talking with him the third time after defeating Vicar Amelia.

Oh, hello there. Perfect timing. I must warn you not to go near the tomb below Odeon Chapel in the Cathedral Ward. Henryk, an old hunter, has gone mad. And he's my mark...
Eileen the Crow, to the protagonist

Don't go near the tomb below Odeon Chapel in the Cathedral Ward. I have business there first...
Eileen the Crow, to the protagonist

A hunter should hunt beasts. Leave the hunting of hunters to me.
Eileen the Crow, to the protagonist

Ahh, a new face, are you? And an accomplished hunter... it would appear. I am Valtr, Master of the League. Members of the League cleanse the streets of all the filth that's spread about during the hunt. Like ay half-decent hunter ought to, you know? Haven't you seen enough of the wretched beasts, freakish slugs, and mad doctors? Sentence these fiends to death. With the help of your League confederates. What do you say? Why no join the League?
Valtr, after meeting the protagonist for the first time.

Yes. As a hunter well should. Commit this to heart. Out own Caryll rune, symbol of the League. [Valtr gives the Hunter "Impurity" rune] The night brims with defiled scum, and is permeated by their rotten stench. Just think. Now you're all set to hunt and kill to your heart's content. Hunt in co-operation with your fellows, your League confederates.
Valtr, if the player chooses to join the League.

Yes, I suppose... I should not force your will. But you are a hunter, and will see soon enough. That on a night of the hunt, no, on any night, nothing out there deserves to live.
Valtr, if the player chooses not to join the League.

Now, there is one thing you must know. By the oath of the League, those who bear its rune will see vermin. Vermin writhe deep within all filth, and are the root of man's impurity. ...All vermin are to be crushed. The League exists to expunge all vermin, ridding is of any trace of human corruption. And so, until we are rid of all vermin, you must continue to hunt and kill. This bloody fate is ours alone. Do not expect the world to grasp our work... But remember, the confederates will always have my blessing... And each other. Always.
Valtr

A Caryll rune that transcribes inhuman sounds. This rune, discovered inside the forbidden beast hunter, came to symbolize "Impurity," and the oath of the League.
Confederates of the League cooperate with hunters from other worlds, and hunt to discover vermin.
Vermin writhe within filth, and are the root of man's impurity. Crush all vermin without hesitation.
—Description of the Caryll Rune Impurity

A centipede-like creature discovered on successful hunts by League hunters.
Vermin, found hidden within filth, are only seen by League confederates, and are the root of man's impurity. The League has assumed the task of finding and crushing all vermin.
Perhaps there is some mercy in the madness. Those who wish to see vermin can, and those who choose to are provided with boundless purpose.
—Description of the consumable item Vermin

Ahh, very good. You've crushed some vermin. I am the Master of the League. I can see it in your eyes. I'm pleased. This makes you a true fellow of the League. ...A confederate. Now, take this staff. A symbol of our oath, of our blood-drenched fate. [Valtr gives the Hunter "League Staff" and "League Oath" items] You will be welcomed as a true confederate. Go forth, with renewed vigour. ...In short time, you will see... How the mission takes hold of one's spirits.
Valtr, after the Hunter crushes their first Vermin.

The League staff is the sign of a confederate. A directory within the hilt lists the names of fellow confederates.
Members of the League brandish this staff to indicate themselves to fellow members of the League.
There shall be no sympathy for those engaged in the bloody mission of the League. No matter that an oath must be taken to uphold the illusion.
—Description of the item League Staff

Ahh, very good. You've crushed some vermin. I am the Master of the League. I can see it in your eyes. I'm pleased. This makes you a true fellow of the League. ...A confederate. Now, take this staff. A symbol of our oath, of our blood-drenched fate. [Valtr gives the Hunter "League Staff" and "League Oath" items] You will be welcomed as a true confederate. Go forth, with renewed vigour. ...In short time, you will see... How the mission takes hold of one's spirits.
Valtr, after the Hunter crushes their first Vermin.

Fellow confederate. Ha you stomach not turned? Turning at the world of man, so wondrously wretched! And brimming with unsightly vermin. Much like our very own mission.
Valtr, after crushing more Vermin.

Hello confederate. Your eyes say it all. You've crushed vermin time and time again... You've seen the filth that varnished the world of man... Yet you are unbroken, you've the eyes of a hunter. You have blessed the league with your presence. This was my last, most pressing task...
Valtr, after crushing more than five vermin.

My confederate, Promise me you'll crush all vermin, to rid us of our impurities. For the sake of our fellows, all blood-stained unters of the League.
Valtr, after finishing his questline.

Whistle of the Madaras twins, denizens of the Forbidden Woods.
The twins grew up alongside a poisonous snake, and developed a silent, inhuman kinship.
The poisonous snake grew uncontrollably, raised on a healthy diet of beast entrails. Even after their deaths, it is said to respond to the call of the twins' whistle from within the Nightmare.
—Description of the item Madaras Whistle

Well, how quaint. You scoff at the League? Then you are yourself a beast. A defiled mess of rotten flesh! When you are dead, your rank blood will curdle with vermin!
Valtr, should the protagonist try to kill him.

Vermin writhe and squirm... You no-good wench.
Valtr, when he kills the protagonist

My time is done... Glory to my League confederates...
Valtr, after killing him.

An iron helm resembling an upside-down bucket.
A single hole allows one to peek out with a single eye, which is probably all that its original owner had..
—Description of the item One-eyed Iron Helm

We are born of the blood, made men by the blood, undone by the blood... Fear the Old Blood.
Provost Willem, to Laurence as the latter leaves Byrgenwerth to found the Healing Church

Curse the fiends. Their children too. And their children, forever, true.
Unknown narrator, intro to The Old Hunters

Shrouded by night but with steady stride. Colored by blood, but always clear of mind. Proud hunter of the Church; beasts are a curse, and the curse is a shackle. Only ye are the true blades of the Church.
Yamamura the Wanderer, in his cell

Has someone, anyone, seen my eyes? I'm afraid I've dropped them in a puddle. Everything is pale now...
Research Hall patient, ground floor

Lady Maria, I'm a robin. Will I ever curl up and become an egg? Lady Maria? Lady Maria, say something, anything!
Enlarged Head, loft area

A corpse should be left well alone. Oh I know, how the secrets beckon so sweetly. Only an honest death will cure you now. Free you from your wild curiosity.
Lady Maria of the Astral Clocktower, boss fight intro

Good hunter. This may sound strange, but... have I somehow changed? Moments ago, from some place, perhaps deep within, I sensed a liberation from heavy shackles. Not that I would know... How passing strange...
The Doll, after Maria is killed

Byrgenwerth... Byrgenwerth... Blasphemous murderers, blood crazed fiends... Atonement for the wretches, by the wrath of Mother Kos... Mercy for the poor wizened child... Mercy, please...
Fishing Hamlet Priest

Atonement for the wretches... Lay the curse of blood upon them, and their children, and their children's children, forevermore. Each wretched birth will plunge each child into a lifetime of misery.
Fishing Hamlet Priest, continued

Oh you, I'm afraid I've made a botch of things. I can hear the bell now. The beast assassin, he's after me. Again and again, it never ends. Please, I need you to do something. This village is the true secret... testament to the old sins. It feeds this Hunter's Nightmare. Please... bring an end to the horror. So our forefathers sinned? We hunters can't bear their weight forever. It isn't fair. It just isn't fair...
Simon the Harrowed, mortally wounded inside the lighthouse

Ah, sweet child of Kos, returned to the ocean. A bottomless curse, a bottomless sea. Accepting of all that there is, and can be.
Fishing Hamlet Priest, eulogizing the Orphan of Kos
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