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Playing With / The Paragon

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Basic Trope: A hero who inspires others to be heroic.

  • Straight: Alice does her duty to help others just so they can learn how to help themselves.
  • Exaggerated: Alice saves the world from a race of evil aliens in order for them to learn how to take down bigger threats.
  • Downplayed: Alice does random acts of kindness hoping that everyone else will do the same for others.
  • Justified:
    • Alice isn't going to be around forever, so she has to make sure other heroes can carry on her work.
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    • Alice has an aura, magical or otherwise, that brings out the better sides of people and inspires them to be like her just by being in her presence.
  • Inverted:
  • Subverted: Alice is simply doing heroic actions and pretending to be the Paragon, purely for the attention it gets her.
  • Double Subverted: ... but she really does care for the wellbeing of other people, and encourages other heroes to be better than her.
  • Parodied: Alice goes around brutally slaughtering random felons in an attempt of Training the Peaceful Villagers. She thinks everyone else is inspired by her heroism, when in reality they're Motivated by Fear not to act against her will.
  • Zig Zagged: ???
  • Averted: Alice is an Anti-Hero, and tells other people not to try and be like her.
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  • Enforced: Alice's writer wants her to be a role model for readers.
  • Lampshaded: "I may be a hero, but all of you can be heroes, too."
  • Invoked: Alice's mentor coerces her in leading examples for the citizens to keep them on the straight and narrow.
  • Exploited: The Corrupter targets Alice and manipulates her into breaking the wills of people she seeks to inspire.
  • Defied: The Big Bad upholds their oppressive regime by killing anyone who attempts to serve as an example for the masses.
  • Discussed: ???
  • Conversed: ???
  • Deconstructed:
    • Because of Alice's reputation and how she inspires others, her followers are mainly following her because of who she is, but likewise, those who oppose her do so for the same reason, and thus realize that there's not much of a point in trying to convince or persuade her otherwise because they're certain that she's doing what she thinks is the right thing.
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    • Because Alice is convinced that she's always picking the morally good option and inspiring others around her to do the right thing, she is incapable of seeing situations that involve Grey-and-Gray Morality. As such, this often puts her at odds with other heroes and fellow teammates who believe she's starting to verge into Black-and-White Insanity.
    • The constant stress of trying to uphold the image of a squeaky clean paragon of moral perfection takes its toll on Alice and eventually triggers a mental breakdown.
  • Reconstructed: The various friends Alice inspired pay her back by helping her recover. Alice realizes that it's okay if you mess up sometimes as long as you learn from your mistakes and always pick yourself up for another try.

Back to The Paragon.

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