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Basic Trope: A fighter specializes in long-range attacks.

  • Straight: Robin is a long-ranged fighter who uses a bow and arrow, but his close-up weapons are pretty weak.
  • Exaggerated: Robin can shoot an arrow through the Ace of Spades in a deck of playing cards from a thousand paces while blindfolded. He has no melee attack.
  • Downplayed: Robin's range extends slightly further than that of his teammates, though his teammates are slightly more powerful.
  • Justified: Robin doesn't like to see the faces of those he kills up close.
    • Robin doesn't have the agility and reflexes to properly respond to threats originating from right next to him.
    • Robin has exceptionally good dexterity and depth perception compared to other traits and recognised that archery was the most suitable specialisation.
  • Inverted:
    • Close-Range Combatant
    • Robin can use his bow with exceptional skill at all ranges - including point blank (?!).
  • Subverted: A Mook sneaks up behind Robin the archer, only for Robin to swiftly pull a knife out and stab him.
  • Double Subverted: The gambit worked because the Mook was taken by surprise. An Elite Mook later in the story is prepared for the attack, dodges it and manages to seriously pressure Robin in personal combat before his allies turn up.
  • Parodied:
    • Robin's aim is terrible when he shoots at mooks from a reasonable distance, so he climbs the tallest mountain he can find and proceeds to shoot them with ease.
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    • Robin actually has a visible minimum range marker, and throws a fit when enemies get through it.
  • Zig Zagged: Robin takes a different weapon to every mission or adventure. Sometimes it's long-range, sometimes not.
  • Averted: Robin's skill is archery, but the action takes place in a pitch-black dungeon where he can only use his close-range skills.
  • Enforced: Executive Meddling prevents the show in which Robin appears to have gratuitous violence, so Robin kills Mooks afar to avoid the censors.
  • Lampshaded: "Robin, you have hyperopia or something?"
  • Invoked: ???
  • Exploited: Robin is quick to notice any towers or hills that force opponents to approach in a predictable fashion.
  • Defied:
    • Robin makes sure to master at least one personal defence weapon, just in case.
    • Robin's strength from training to draw a bow is also useful for melee attacks.
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  • Discussed: ???
  • Conversed: ???
  • Deconstructed:
    • Medieval Stasis is broken, and firearms slowly but surely overpower all other weapons. Eventually, everyone is either a ranged fighter or useless in a fight, so the ability to fight at long range is no longer exceptional except compared to animals.
    • Robin's Crippling Overspecialization in long range attacks leaves him extremely vulnerable to being ambushed at close range, or when an enclosed space just has to be cleared.
  • Reconstructed:
    • Robin's descendants develop the first rifles and go on to codify the concept of a sniping weapon, making them exceptionally long-range even compared to other people, though their weakness at close range is also more prominent.
    • Which is why he's paired up with a Close-Range Combatant who can pick up the slack at close range, while covering him against would be ambushers when he's sniping enemies who are standing out in the open.
  • Untwisted: Robin is a character in a fantasy genre where bows are expected to miss or malfunction to allow melee fighters to get in range for bloodier, more personal combat. Despite this, he focuses on using the bow and remains a massive threat to enemies at long range, albeit he tends to lose if an enemy catches him in a fight that's more traditional for the genre.

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