Irons estimated that it would take no more than twenty minutes for Cormack to bleed out and die after being shot in the leg. And twenty minutes is the average length it takes to complete the mission that Cormack was shot in on regular difficulty in real time. So Irons turned out to be right in his estimation for how long it would take for Cormack to die.
Irons wanted to create a world without government, but governments are the only thing that protects the owners of a corporation from being held personally accountable for bad management and practices. The laws of a free market might weaken the Atlas corporation to a point where it's no longer a monopoly, ironically (or just as planned?). Is there an economist in the audience?
Every time Irons has Mitchell at his mercy, he spares him. At first, this looks like Bond Villain Stupidity, but if you pay attention to how Irons treats Mitchell, its clear that he actually considers Mitchell a Replacement Goldfish for his dead son Will. When he first jumps Mitchell and Ilona after she reveals Irons' involvement in the KVA's plot, he acts more like a disappointed dad who found his kids doing something they weren't supposed to and even just tells his guards to hold Mitchell and Ilona until the media has left. Later, in the prison, he again acts like a furious father, and the whole scene where he smashes Mitchell's artificial arm is like a combination of an angry parent taking back the car keys from an unruly teenager and an abusive parent beating their kid for defiance. Finally, at the end, he could have shot Mitchell, but he hesitates and finally runs away, saying he isn't a monster... but his facial expression makes it clear that in the end he just can't shoot the man who he considers a second son.
Irons and Cormack are opposing father figures in Mitchell's life. Cormack is the solid, dependable father figure who gives Mitchell a purpose and who shows up to help him out in a bind, and always stands with him, but at the same time is a hardass parent with high expectations. Irons is the doting father who showers his son with all kinds of gifts, but the moment his son shows defiance he comes down hard on him. Irons shooting Cormack in front of Mitchell can almost be seen as Irons trying to remove a bad influence on his surrogate son's life.
There's irony in Irons using Will's death as an example of the United States' violent foreign policy that simply leaves destruction in its wake. The fact is that Will's death wasn't a result of the policies Irons criticized. Will died in a legitimate war, where US military was coming to the aid of a longtime ally who was being invaded by a hostile foreign nation. Will didn't die in an ill-planned nation-building invasion of a Third World backwater, he died in a just war to defend an American ally. Irons just used Will's death as an excuse to try to conquer the planet.
Cormack even tells Irons that his son was a hero, and that he died for what he believed in. Not because of the reasons Irons went on about.
Even more ironically, when he is presented with an option to intervene to protect his allies (or clients), Irons deliberately opts to not do so in order to profit from the situation. He allows the KVA to launch their attacks on the nuclear power plants, so he can consolidate power to take over. In effect, Irons manufactured an excuse to let him take power. Much like the very governments he criticized, all of Irons' moves to seize power have been done with the excuses he himself created in the first place to justify them.
As he's hanging from the roof at the end, clinging to Mitchell's prosthetic arm, Irons tries to persuade Mitchell to save him by "reminding" him that, "I gave you that arm!" So what does Mitchell do? Takes his combat knife to said arm... and gives it back to him.
The way ATLAS starts acting in "Captured" has a lot of Nazi parallels, but the moment you see the dead bodies shrink wrapped and stripped to underwear, with blood coming out of almost every orifice; needless to say it will give any well-read adult chills and is probably the reason why the games always carry a Mature rating.
Continuing on the Nazi parallels, Irons' speech to the UN uses Hitler Cam shots and the content of his speech is contempt for democracy and the UN, similiar to...you know...
As you enter the prison, off to one side you can see lines of prisoners standing near trenches. One trench is burning. You don't get a good look at what's happening - turning to look has a guard slap you and tell you to "Face forward!" - but after you turn down a side passage, you hear a sudden series of gunshots behind you....
After witnessing the possible execution mentioned above, you then see more horrors of the Atlas Prison Camp where some prisoners are kept in tiny cages grouped together in 8x3 rows where they can't even stand up, and only have a plexiglass door to see out of like Hannibal's cell. These prisoners are seen crying due to these cramped conditions, plus all the brutality from guards they had to endure. After witnessing rows and rows of these cages, you see prisoners who are chained to posts, where they often bake in the hot desert sun, have helicopter downdraft blow sand and dust in their faces, and quite possibly guards can and will often brutalize them.
The fact that by the time he completely declares war on the United States, Irons and Atlas have the largest standing army in the world. Considering that the largest army now is nearly 2.5 million men, that a private company has such power - backed up by heavy armor, fleets of VTOL aircraft, swarms of drones and the most advanced technology in the world, including bio-weapons - is quite a frightening thought. Beholden to no nation or ideology save their own interests, Atlas controls the infrastructure of most of the world. Irons may be dead by the end, but like the last level's summary says, it could be months or years before the rest of the world can defeat the global monster they allowed Atlas to become.
As pointed out on IMFDB, if you pick up a weapon from a fallen enemy and it has a target enhancer, the weapon will highlight all your targets for you, despite the fact said weapon once belonged to someone who was shooting at you.