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Generation II

Originally, this Generation only contained information on the Princesses themselves, one unique treasure, and their patron deity. However, a later lore revamp added elements from other generations to each Princess' territory, such as various gifts and notable members of their court.

    Dawn Elf Princess 
Hails from the Flowering Bewilderness Kingdom.

Their patron deity is Aurilla, God of Luxury.


    Assassin Princess 
The High Forest Kingdom's Hidden Castle is home to a league of killers, the best of which is their 'Princess'. They have never missed a mark.

Her patron deity is Lune, God of the Nightward, which is the same as the Driders of the Cold and Dark Kingdom. Her main dowry is the Dark Sash, which allows its wearer to slip into the smallest shadows. Her additional treasures are Smoke Bulbs, and the Lunar Blade.

The territory's main delicacy is Bean Paste, and they provide their Assassination services to others. The Princess' colleagues includes Nightward Assassins, Dark Apothecaries, and Paladins (for when striking fear is preferable to a traceless murder). Notable beasts they have tamed include Silent Steeds and Shade Ravens.


    Nomad Princess 
The Many Hands, a tribe of wandering merchants, consider their brightest jewel to be their Princess. Inspired by the Field Princess, they took forth their bravest collector, a silent wanderer who picks up anything he fancies, and granted him the title.

His patron deity is Anasyrma, Goddess of the Androdgyny, and his dowry is Cactus Juice. His additional treasures are the Ready Rucksack, and the Sultan's Rug.

The tribe's main delicacy is Stuffed Camel, and their chief export is Desert Flora. The Princess' council includes Human Nomads, Thiefling Nomads, and Herdsmen. Notable beasts from the desert they are mainly found in include Wild Drynocerous and Dusty Hussars.


  • Bag of Holding: The power of the Ready Rucksack.
  • Famous Ancestor: The "Sultan" that the Sultan's Rug refers to is the Human Sultan, an ancient ruler and worshiper of Anasyrma, as well as the original leader of the Many Hands.
  • Magic Carpet: The Sultan's Rug is capable of flight.
  • The One Guy: Of the 2nd Generation.
  • Pretty Boy: Of the "shapely" variety, particularly as Cactus Juice has the effect of making one's body supple and smooth...in addition to being a weak hallucinogen.
  • The Unintelligible: Noted as having a nigh-incomprehensible accent.

    Pirate Princess 
Captain of the Thundering Fleet. The Princess of the seas according to her crew, this pirate will stop at nothing to add to her hoard of riches and slaves.

Her patron deity is Teatchis, God of Harsh Seas, shared with the Mermaids. Her dowry is the Lost Dubloon. Her additional treasures are the Captain's Cutlass, and the Wildwave Compass.

The kingdom's main delicacy is Citrus Salmon, and their chief "export" is plundering. The Princess' council includes the Boss Smuggler, the Mysterious Chef, and the Gunners. Notable beasts from the sea include the Tentacle Colossus and Chubby Parrots.


    Ogre Princess 
Hails from the Rolling Cloud Kingdom.

Their patron deity is Shride, God of Athletics.


    Zombie Princess 
Hails from the Deafening under Kingdom.

Their patron deity is Goerica, God of Plagues.


    Plant Princess 
Hails from the Overgrown Throne Kingdom.

Their patron deity is Chloelle, God of Harvests and Growth, shared with the Farmers.


    Witch Princess 
Hails from the Midnight Mansion Kingdom.

Their patron deity is Pridellius, God of Death and Dark Magic, shared with the Skeletons and Ghosts.


    Fairy Princess 
Hails from the Meadow Wild Kingdom.

Their patron deity is Panthus, God of Trickery.


    Centaur Princess 
Hails from the Stamping Moorland Kingdom.

    Gorgon Princess 
Hails from the Slivering Mausoleum Kingdom.

    Frog Princess 
Hails from the Emerald Glade Kingdom.

    Angel Princess 
Hails from the Heavenly Sanctuary Kingdom.

    Monkey Princess 
Hails from the Peaceful Peak Kingdom.

    Cat Princess 
Hails from the Torrential Bloom Kingdom.

    Arcane Princess 
Hails from the Cinder Gauntlet Kingdom. A primordial princess born from great sorcery. Her body is not covered in flames, but a cold, burning magic. She feels soft to the touch.

Her patron deity is Gallau, Goddess of Energy and Space, and her dowry is Crystal Salts. Her additional treasures are Gallau's Geode, and the Arcane Engine.

The kingdom has no delicacy, as its citizens are pure magic, and their chief export is Arcane Energy. The Princess' council includes the Arcane Queen, Arcane Knights, and the Thunderlings. Notable abnormalities from the area include Floating Monoliths and Zauber Bloom.


    Armor Princess 
A Princess torn apart at the brink of civil war. The resurrected body, now more fey than human, became the Armor Princess of the Southern Prairie Kingdom. Her peppy, can-do attitude hides the fact that she feels a part of her is missing.

Armor Princess' patron deity is Polli, Goddess of the Offensive. Her dowry is the Heart Band, and it is said that if the Band and Mind's Key are combined, something special will occur. Her additional treasures are the Grandfey Armor, and the Salvaged Axe.

The kingdom's main delicacy is Field Cabeza, and their chief export is Prairie Milk. The Princess' council includes Fey Hunters, Undead Mercenaries, and the Monoloke, Kobolds that have become warped by and attuned to the chaotic magic of the fey. Notable beasts from the area include Floating Gwyllions and Far Darrig.


  • Cute Mute: Armor Princess, due to having no head, and a magical flame in its place.
  • Identity Amnesia: Neither Crest nor Armor Princess remembers that they used to be part of one whole Princess.
  • Losing Your Head: Crest Princess is the disembodied head of Armor Princess.

    Crest Princess 
The other half of a Princess torn apart at the brink of civil war. The head became the Crest Princess of the Northern Prairie Kingdom, and with her memories missing, she struggles to accept her true identity.

Crest Princess' patron deity is Casque, Goddess of the Defensive. Her dowry is the Mind's Key, and it is said that if the Heart Band and Key are combined, something special will occur. Her additional treasures are the Grandfey Helm, and Feeble Crop.

The kingdom's main delicacy is Field Lechon, and their chief export is Prairie Blood. The Princess' council includes Wartorn Knights, Human Drudges, and the Bananach, woeful ghosts raised by the fey that seek the reunification of their princess. Notable beasts from the area include Scuttling Pundfalds and Reddened Powies.


  • Identity Amnesia: Neither Crest nor Armor Princess remembers that they used to be part of one whole Princess.
  • Losing Your Head: Crest Princess is the disembodied head of Armor Princess.

    Merchant Princess 
The merchants of the human kingdom worship their own princess, the heiress of the Colossal Caravans. She aims to create a continent-wide railroad, and her own locomotive kingdom.

Formerly, her patron deity was Goyvei, God of Merchantry, and her dowry was the Bronze Sack. However, both of these changed with the lore revision. Her deity is now Hillace, God of Fortune, which is the same as the Dwarves. Her treasures are now Hillace's Seal, Caravan Coins, and the Land Galleons.

The kingdom's main delicacy is Golden Chocolate, and their chief export is Salt. The Princess' council includes Human Salesmaidens, Natterjack Financiers, and Pelfporters. A notable ally of the Caravans are the Goblin Musketeers, and they have tamed Gold-Banded Armadillos.


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