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Awesome / Five Nights at Wario's

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  • Rosalina sending the Ghosts back in time every time they kill Edward Coleman. Only the Ghosts remember this, so Rosalina keeps sending them without remembering she already has. While this would normally mean the Ghosts figure out a way to stop her, she is simply too powerful to be stopped by them. Big Good doesn't even begin to describe it.
    • Edward Coleman finally breaks the endless loop in the good ending, assembling the music box and summoning Wario-Man, putting the ghosts all at rest.
  • Max Peterson quickly figures out the ghost's plans in 3 before they can act and lets Edward Coleman know exactly what he's in for, being the Good Samaritan paranormal expert he is. Shame Demon Peach kills him for his trouble.
    • He even figures out how to utilize the various furniture in the house to ward off Ghosts. That's quite impressive.
  • Any time a protagonist survives a game, given how unstoppable the Demonic Ghosts are, being immune to being erased with time travel and more.
    • Special mention goes to Coleman, who has to survive in a house owned by one of the ghost's possessed hosts of all places. He does die in most timelines though, so it's a huge accomplishment when he lives.
  • You may notice Bowser is in 2, but not 3. Turns out he almost killed Demonic Wario, so Wario had to remove his curse to stop him.
  • Bruno's sheer determination and willpower throughout Five Shows at Wario's is nothing to scoff at. Despite his soul being weakened and on the verge of shattering, he still pushes on and is determined to make it out alive just for his daughter. Even Entity 01 is impressed by how Bruno is able to keep going on.
  • Wario defeating Entity 01 in an epic, final fight is nothing short of awesome.

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