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* AscendedMeme: The goofy dance that the player can do in clubs has been fully recreated and reanimated as is, NarmCharm and all, for the game's upcoming 2020 sequel just because the development team knew it was often joked about within the fandom.

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* AscendedMeme: The goofy dance that the player can do in clubs has been fully recreated and reanimated as is, NarmCharm and all, for [[VideoGame/VampireTheMasqueradeBloodlines2 the game's upcoming 2020 sequel sequel]] just because the development team knew it was often joked about within the fandom.
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** You can tell E after [[spoiler:rescuing Lilly]] "Vampires in love, [[Literature/{{Twilight}} you two make a great airport paperback]]".

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** You can tell E after [[spoiler:rescuing Lilly]] "Vampires in love, [[Literature/{{Twilight}} [[Literature/TheTwilightSaga you two make a great airport paperback]]".
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** Bertram Tung credits your aborted execution to [=LaCroix's=] intervention rather than Nines's. A slip of the tongue (he claims to have come by the news via rumor), or a subtle [[{{Gaslighting}} reframing of events]] to encourage a more charitable interpretation of his boss? Pick his brain enough and he will concede a given value of loyalty to the Camarilla and no faith in the Anarchs.

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** Bertram Tung credits your aborted execution to [=LaCroix's=] intervention rather than Nines's. A slip of the tongue (he claims to have come by the news via rumor), or a subtle [[{{Gaslighting}} reframing of events]] to encourage a more charitable interpretation of his boss? Pick his brain enough and he will concede a given value of loyalty to the Camarilla and no a lack of faith in the Anarchs.
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** Bertram Tung credits your aborted execution to [=LaCroix's=] intervention rather than Nines's. A slip of the tongue (he claims to have come by the news via rumor), or a subtle [[Gaslighting reframing of events]] to encourage a more charitable interpretation of his boss? Pick his brain enough and he will concede a given value of loyalty to the Camarilla and no faith in the Anarchs.

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** Bertram Tung credits your aborted execution to [=LaCroix's=] intervention rather than Nines's. A slip of the tongue (he claims to have come by the news via rumor), or a subtle [[Gaslighting [[{{Gaslighting}} reframing of events]] to encourage a more charitable interpretation of his boss? Pick his brain enough and he will concede a given value of loyalty to the Camarilla and no faith in the Anarchs.
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** Bertram Tung credits your aborted execution to [=LaCroix's=] intervention rather than Nines's. A slip of the tongue (he claims to have come by the news via rumor), or a subtle [[Gaslighting reframing of events]] to encourage a more charitable interpretation of his boss? Pick his brain enough and he will concede a given value of loyalty to the Camarilla and no faith in the Anarchs.
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** The Malkavian [=PC=]. Are they as loopy as their dialogue suggests, or are they just messing with people? Given that the other Malkavians met in the game are [[spoiler: Therese/Janette (who are generally coherent outside of their final breakdown)]], Rosa (who, when not babbling about her visions, can hold a normal conversation) and Grout (who is ''notably'' very eloquent, even when his madness begins to creep in near the end of his recordings), it seems the strange way of speaking isn't a commonality of the clan. There's more than one moment in a Malkavian playthrough where they can seem pretty lucid, and Gary even manages to get them to drop their purple prose altogether. Or on the third hand, since the player character has been a vampire for about five minutes, are they just overwhelmed by their sudden transformation and new powers--not to mention the vicious onslaught of auditory hallucinations--that they can only wrangle clear communication out of their brain for a few minutes at a time? Jeanette seems to suggest that you have the curse particularly bad, for whatever reason.

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** The Malkavian [=PC=]. Are they as loopy as their dialogue suggests, or are they just messing with people? Given that the other Malkavians met in the game are [[spoiler: Therese/Janette (who are generally coherent outside of their final breakdown)]], Rosa (who, when not babbling about her visions, can hold a normal conversation) and Grout (who is ''notably'' very eloquent, even when his madness begins to creep in near the end of his recordings), it seems the strange way of speaking isn't a commonality of the clan. There's more than one moment in a Malkavian playthrough where they can seem pretty lucid, and Gary even manages to get them to drop their purple prose altogether. Or on the third hand, since the player character has been a vampire for about five minutes, are they just overwhelmed by their sudden transformation and new powers--not to mention the vicious onslaught of auditory hallucinations--that they can only wrangle clear communication out of their brain for a few minutes at a time? time, and will be better once they've had more time to adjust? Jeanette seems to suggest that you have the curse particularly bad, for whatever reason.
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** The Malkavian [=PC=]. Are they as loopy as their dialogue suggests, or are they just messing with people? Given that the other Malkavians met in the game are [[spoiler: Therese/Janette (who are generally coherent outside of their final breakdown)]], Rosa (who, when not babbling about her visions, can hold a normal conversation) and Grout (who is ''notably'' very eloquent, even when his madness begins to creep in near the end of his recordings), it seems the strange way of speaking isn't a commonality of the clan. There's more than one moment in a Malkavian playthrough where they can seem pretty lucid, and Gary even manages to get them to drop their purple prose altogether. Or on the third hand, since the player character has been a vampire for about five minutes, are they just overwhelmed by their sudden transformation and new powers--not to mention the vicious onslaught of auditory hallucinations--that they can only wrangle clear communication out of their brain for a few minutes at a time?

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** The Malkavian [=PC=]. Are they as loopy as their dialogue suggests, or are they just messing with people? Given that the other Malkavians met in the game are [[spoiler: Therese/Janette (who are generally coherent outside of their final breakdown)]], Rosa (who, when not babbling about her visions, can hold a normal conversation) and Grout (who is ''notably'' very eloquent, even when his madness begins to creep in near the end of his recordings), it seems the strange way of speaking isn't a commonality of the clan. There's more than one moment in a Malkavian playthrough where they can seem pretty lucid, and Gary even manages to get them to drop their purple prose altogether. Or on the third hand, since the player character has been a vampire for about five minutes, are they just overwhelmed by their sudden transformation and new powers--not to mention the vicious onslaught of auditory hallucinations--that they can only wrangle clear communication out of their brain for a few minutes at a time?time? Jeanette seems to suggest that you have the curse particularly bad, for whatever reason.
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** The Malkavian [=PC=]. Are they as loopy as their dialogue suggests, or are they just messing with people? Given that the other Malkavians met in the game are [[spoiler: Therese/Janette (who are generally coherent outside of their final breakdown)]], Rosa (who, when not babbling about her visions, can hold a normal conversation) and Grout (who is ''notably'' very eloquent, even when his madness begins to creep in near the end of his recordings), it seems the strange way of speaking isn't a commonality of the clan. There's more than one moment in a Malkavian playthrough where they can seem pretty lucid, and Gary even manages to get them to drop their purple prose altogether.

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** The Malkavian [=PC=]. Are they as loopy as their dialogue suggests, or are they just messing with people? Given that the other Malkavians met in the game are [[spoiler: Therese/Janette (who are generally coherent outside of their final breakdown)]], Rosa (who, when not babbling about her visions, can hold a normal conversation) and Grout (who is ''notably'' very eloquent, even when his madness begins to creep in near the end of his recordings), it seems the strange way of speaking isn't a commonality of the clan. There's more than one moment in a Malkavian playthrough where they can seem pretty lucid, and Gary even manages to get them to drop their purple prose altogether. Or on the third hand, since the player character has been a vampire for about five minutes, are they just overwhelmed by their sudden transformation and new powers--not to mention the vicious onslaught of auditory hallucinations--that they can only wrangle clear communication out of their brain for a few minutes at a time?
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*** It's also up for debate as to whether Jack is correct about the UriahGambit [=LaCroix=] is apparently enacting against the fledgling, especially when it comes to [[spoiler:the Blood Hunt he calls on you.]] The means, motive, and opportunity are certainly there, but [=LaCroix=]'s explanation for doing so and subsequent exoneration of a loyalist who explains themselves are hardly more outlandish than Jack's biased guesswork to the contrary. Notably, even if you've gone out of your way to tank his opinion of you and ''given him'' ample reason to want you dead, he's aghast at your unprompted treason when confronted. The guy might well be [[ConsummateLiar deep enough in-character to die on the lie]], but it's curious that under no circumstances will [=LaCroix=] ever cop to it. Ditto for his purported [[spoiler:murder of Grout]] -- and his accuser in that is far less trustworthy than Jack.
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Up To Eleven is being dewicked.


*** Fortitude is such a good defensive power that it even allows the ''[[NonActionGuy Ventrue]]'' fledgling to become one of the more formidable late-game combat clans. Despite having no real offensive boosting disciplines like Potence or Auspex and a rather basic combat discipline in Dominate, Fortitude plus heavy armor and a high defense makes them a BlueBlood [[TheJuggernaut Juggernaut]]. It gets even better because Dominate generally isn't worth upgrading past the third level in the unpatched game. Forgoing the last two levels of Dominate guarantees 35 XP that can be used to pump Fortitude [[UpToEleven or add some Presence]] to make fights ''[[CurbStompBattle even more lopsided.]]''
** The Protean Discipline becomes this thanks to some quirks in the Plus Patch. The levels stack with each other when turned on, providing both the level 4 Strength bonus and level 5 Brawl bonus in War Form. Combined with boosting normal stats, this can give the Gangrel War Form an unarmed combat rating of '''''20'''''. The kicker? That rating can be achieved with a Strength rating of merely 3, and '''the game literally cannot stack the stat any higher'''. This frees up 28 XP to put into Fortitude, [[TheJuggernaut making them borderline indestructable on top of that.]] Even better, in the Plus Patch with some conversation choices and through pumping up Disciplines early, Beckett can give you a fourth discipline: '''[[UpToEleven Celerity]]'''

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*** Fortitude is such a good defensive power that it even allows the ''[[NonActionGuy Ventrue]]'' fledgling to become one of the more formidable late-game combat clans. Despite having no real offensive boosting disciplines like Potence or Auspex and a rather basic combat discipline in Dominate, Fortitude plus heavy armor and a high defense makes them a BlueBlood [[TheJuggernaut Juggernaut]]. It gets even better because Dominate generally isn't worth upgrading past the third level in the unpatched game. Forgoing the last two levels of Dominate guarantees 35 XP that can be used to pump Fortitude [[UpToEleven or add some Presence]] Presence to make fights ''[[CurbStompBattle even more lopsided.]]''
** The Protean Discipline becomes this thanks to some quirks in the Plus Patch. The levels stack with each other when turned on, providing both the level 4 Strength bonus and level 5 Brawl bonus in War Form. Combined with boosting normal stats, this can give the Gangrel War Form an unarmed combat rating of '''''20'''''. The kicker? That rating can be achieved with a Strength rating of merely 3, and '''the game literally cannot stack the stat any higher'''. This frees up 28 XP to put into Fortitude, [[TheJuggernaut making them borderline indestructable on top of that.]] Even better, in the Plus Patch with some conversation choices and through pumping up Disciplines early, Beckett can give you a fourth discipline: '''[[UpToEleven Celerity]]''''''Celerity'''
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** Also applies for the game's combat if playing as a Nosferatu. Unlike all the other clans, which have at least one or more defensive buff disciplines to improve their survivability, or can dodge most of what would injure them, the Nosferatu have Obfuscate, which typically doesn't work on supernatural enemies. As a result, a solid Combat Defense is all but a given for the boss fights and levels where the player must engage with vampires. Even then, thoseenemies will hit far harder than they would on a Gangrel or a Brujah.

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** Also applies for the game's combat if playing as a Nosferatu. Unlike all the other clans, which have at least one or more defensive buff disciplines to improve their survivability, or can dodge most of what would injure them, the Nosferatu have Obfuscate, which typically doesn't work on supernatural enemies. As a result, a solid Combat Defense is all but a given almost certainly necessary for the boss fights and levels where the player must engage with vampires. Even then, thoseenemies enemies will hit far harder than they would on a Gangrel or a Brujah.
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** Also applies for the game's combat if playing as a Nosferatu. Unlike all the other clans, which have at least one or more defensive buff disciplines to improve their survivability, or can dodge most of what would injure them, the Nosferatu have Obfuscate, which typically doesn't work on supernatural enemies. As a result, a solid Combat Defense is all but a given for the boss fights and levels where the player must engage with vampires. Even then, thoseenemies will hit far harder than they would on a Gangrel or a Brujah.


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*** Also, it's one of the very few levels to feature platforming in the game, particularly a climb down a long shaft with a fan at the end. One slip off the thin pipes along the side (not difficult considering how clunky the physics engine can be) and, depending on the height, the player will fall to the bottom and lose 60%-90% of their health. Fortunately, there are a few rats at the bottom to help with that. Unfortunately, unless the player is Nosferatu they will tend to run away, right into the path of nearby enemies.


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** The Society of Leopold level has a unique, clan-specific example right at the beginning. Unlike other clans who arrive via taxi, a Nosferatu PC must use the sewers to travel there. So, instead of arriving on simple level ground some ways away, they show up on a sewage outflow pipe well above the beach below. Predictably, this is an instant death pit, so the player has to carefully jump along the rocks, up and over the pipe, and onto a broken ladder with no railings. Given the way the game codes its physics, this is easier said than done, and can easily result in one or more extremely cheap deaths.

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In Universe Examples Only, also doesn't fit


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* MemeticMutation: Discussion on ''Bloodlines'' online will eventually lead to someone saying "[[JustOneMoreLevel Time to re-install]]", with a demotivational poster explaining it perfectly: "Bloodlines: Every time you mention it, someone WILL install it".

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* MemeticMutation: Discussion on ''Bloodlines'' online will eventually lead to someone saying "[[JustOneMoreLevel Time "Time to re-install]]", re-install", with a demotivational poster explaining it perfectly: "Bloodlines: Every time you mention it, someone WILL install it".
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** The way Lily twists her neck after killing Scrubs looks ''very'' unnatural.
** Done deliberately with the Sabbat Gangrels CreepilyLongArms that reach down to their knees, which makes them very creepy to look at
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** [[RuleOfThree Related again]], Jack's warning of not being taken pictures of because they live in the age of cell phone cameras and the internet. Ever since VTMB's release, there have been a colossal increase in internet activity, from major social media sites to online surveillance. Making it even harder for vampires to keep a low profile.
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** Even the male PC Nosferatu can have a weird, monsterous kind of charm to him after a while. Especially compared with the female PC, who could compete with Bertram in the Ugly Olympics.

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** Even the male PC Nosferatu can have a weird, monsterous monstrous kind of charm to him after a while. Especially compared with the female PC, who could compete with Bertram in the Ugly Olympics.



* VindicatedByHistory: While the game was considered to be [[ObviousBeta a buggy and unstable mess]] at release and was such a massive commercial bomb that it sunk Troika Games, it has gone on to become a CultClassic, with many praising its story and replay value. It helps that fan-made patches have done much to fix its many problems. The game has actually become so popular [[VideoGame/VampireTheMasqueradeBloodlines2 a sequel is now in the work]].

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* VindicatedByHistory: While the game was considered to be [[ObviousBeta a buggy and unstable mess]] at release and was such a massive commercial bomb that it sunk Troika Games, it has gone on to become a CultClassic, with many praising its story and replay value. It helps that fan-made patches have done much to fix its many problems. The game has actually become so popular [[VideoGame/VampireTheMasqueradeBloodlines2 a sequel is now in the work]].works]].

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** A realistic looking Raptor Statue in a hallway? Scary. Having a in-game explaination of why it's there in the first place (basically, someone put it there as a prank)? Funny.

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** A realistic looking Raptor Statue in a hallway? Scary. Having a in-game explaination explanation of why it's there in the first place (basically, someone put it there as a prank)? Funny.Funny.
** Tawni Sessions committing suicide after her sex tape was leaked [[YouBastard because of you]]? Not funny. The sex tape being a threesome involving her boyfriend [[BestialityIsDepraved and a llama]]? BlackComedy gold.
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** Related above, Bertram tells a Tremere PC that he's heard that the Tremere is a dying breed. Clan Tremere was later hit hard by the Second Inquisition when they raided their headquarter and took out most of their leadership.

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** Related above, Bertram tells a Tremere PC that he's heard that the Tremere is a dying breed. Clan Tremere was later hit hard by the Second Inquisition when they raided their headquarter headquarters and took out most of their leadership.
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** Most human bosses are this. Being that they are only usually a little stronger than an average Mob, and in most cases, the real danger is their subordinates.
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*** The 3rd level of Dominate added by the Plus Patch, Sleep, more than makes up for Trance being nerfed. For two blood points, Sleep can disable any human enemy on the spot, for at least twenty seconds, usually for a minute or longer. Not only does this work just as well as the power it replaces, Suicide, but serves as the second most effective stealth power besides Obfuscate. A quick player can knock out every guard in a secure room and be in and out before they ever wake up.

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*** The 3rd level of Dominate added by the Plus Patch, Sleep, more than makes up for Trance being nerfed. For two blood points, Sleep can disable any human enemy on the spot, for at least twenty seconds, usually for a minute or longer. Not only does this While it doesn't work just quite as well in combat as the power it replaces, Suicide, but it serves as the second most effective stealth power besides Obfuscate. A quick player can knock out every guard in a secure room and be in and out before they ever wake up.

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** Is VV a gentle vampire too kindhearted to resort to the occasional violence she knows is vital to preserving the Masquerade? Or is she, in true Toreador fashion, a {{Manipulative B|astard}}itch who emotionally manipulates young kindred into performing her dirty work for her? On the one hand, she does send you off to kill a hunter for her and later pushes you to both take a man's script and kill the vampire who was leaking him information, becoming cold to you if you try to make her do any of it. On the other, Toreador usually aren't great at fighting and they have a very deep love of art.
** How trustworthy is Nines? While he always seems honest and polite to the Fledgeling, even if they're outright rude to him, he's ''not'' mentioned by Rosa as someone they can trust. Whether or not this is simply because he has his own agenda seperate from the Fedgeling or not is uncertain.

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** Is VV a gentle vampire too kindhearted to resort to the occasional violence she knows is vital to preserving the Masquerade? Or is she, in true Toreador fashion, a {{Manipulative B|astard}}itch who emotionally manipulates young kindred into performing her dirty work for her? On the one hand, she does send you off to kill a hunter for her and later pushes you to both take a man's script and kill the vampire who was leaking him information, becoming cold to you if you try to make her do any of it. On the other, Toreador usually aren't great at fighting and they have a very deep love of art.
art. She also flinches at your sire's execution in the intro sequence, lending credence to her genuineness.
** How trustworthy is Nines? While he always seems honest and polite to the Fledgeling, even if they're outright rude to him, he's ''not'' mentioned by Rosa as someone they can trust. Whether or not this is simply because he has his own agenda seperate separate from the Fedgeling Fledgeling or not is uncertain.uncertain.
*** Supplementary material reveals he was involved in the planning of the Ankaran Sarcophagus plot and was at least ''aware'' that it was fake all along, if not an active participant in putting it together, which is likely why Rosa doesn't consider him trustworthy.
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*** The Plus Patch unfortunately removes Trance and replaces it with the far weaker Command power. ​The target may fall into a trance, start dancing, or simply walk away, all randomized, and they can still be alerted when spotting the player. Fortunately...
*** The 3rd level of Dominate added by the Plus Patch, Sleep, more than makes up for Trance being nerfed. For two blood points, Sleep can disable any human enemy on the spot, for at least twenty seconds, usually for a minute or longer. Not only does this work just as well as the power it replaces, Suicide, but serves as the second most effective stealth power besides Obfuscate. A quick player can knock out every guard in a secure room and be in and out before they ever wake up.
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* DemonicSpiders:
** Tzimisce spiders, They are very tough enemies, they move fast and can take a lot of life with a couple of hits.
** The black-shirted Kuel-jin are this in the unofficial patch, being that most carry crossbows with fire arrows that take a lot of life.
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* SignatureScene: The quest where the player needs to go to the [[HellHotel Ocean House Hotel]] is one of, if not the most, well remembered quests in the game.

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* SignatureScene: The quest where the player needs to go to the [[HellHotel Ocean House Hotel]] is one of, if not the most, well remembered quests in the game. It's often included in lists of the scariest or most atmospheric levels in video games, even though ''Bloodlines'' isn't really a horror game.

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** The Tzimisce's horrifying spider-like creation can be this the first time you meet her. And when you meet her [[DegradedBoss again, and again, and again]] just a little further into [[ThatOneLevel the much-maligned sewer mission]].

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** The Tzimisce's horrifying spider-like creation can be this the first time you meet her.her (especially if your character is focused on Melee.). And when you meet her [[DegradedBoss again, and again, and again]] just a little further into [[ThatOneLevel the much-maligned sewer mission]].


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*** And since the game only gives experience for quests and not for enemies killed, all the enemies you meet only represent an unnecessary waste of bullets. (If you remembered to stock up on ammo.)
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** The Gangrel in the final fight of the game. If the player is too focused on the final boss, they can catch him by surprise and take a lot of life.
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** The zombies. These enemies are not really difficult to defeat compared to humans or Ghoul, but if they manage to bite the playable character, they will take a lot of life from him and keep him paralyzed.

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** The zombies. These enemies are not really difficult to defeat compared to humans or Ghoul, Ghouls, but if they manage to bite the playable character, they will take a lot of life from him and keep him paralyzed.
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* GoddamnedBats:
** The zombies. These enemies are not really difficult to defeat compared to humans or Ghoul, but if they manage to bite the playable character, they will take a lot of life from him and keep him paralyzed.
** Head creatures, by themselves, are not difficult to defeat and can be killed with a couple of shots from a Colt. But they are agile and can take a good part of health if they manage to hit the playable character.
Tabs MOD

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*** Does Isaac truly belong with the Anarchs with his dislike of the Camarilla? Or is he really NotSoDifferent from the Camarilla or a Prince? Do note that his first quest is him demanding tribute for entering his territory before he gives any information, sending the Fledgling on a goose chase into several dangerous territories, including into the haven of a Tzimisce (a Clan well known for inflicting FateWorseThanDeath at worst), and all the while not even lifting a finger to help...which sounds almost exactly like what Lacroix has done to the Fledgling in the game and how a Camarilla Prince would normally behave. He also all but cites the Tradition of Domain by name, one of the Camarilla's more annoying rules (anyone who arrives in a new city must introduce themselves to the Prince, and the Prince is well within their rights to tell them to get out, though it's usually just a formality), and one that doesn't really have the excuse of "keeping us hidden from humans" to prop it up.

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*** Does Isaac truly belong with the Anarchs with his dislike of the Camarilla? Or is he really NotSoDifferent not that different from the Camarilla or a Prince? Do note that his first quest is him demanding tribute for entering his territory before he gives any information, sending the Fledgling on a goose chase into several dangerous territories, including into the haven of a Tzimisce (a Clan well known for inflicting FateWorseThanDeath at worst), and all the while not even lifting a finger to help...which sounds almost exactly like what Lacroix has done to the Fledgling in the game and how a Camarilla Prince would normally behave. He also all but cites the Tradition of Domain by name, one of the Camarilla's more annoying rules (anyone who arrives in a new city must introduce themselves to the Prince, and the Prince is well within their rights to tell them to get out, though it's usually just a formality), and one that doesn't really have the excuse of "keeping us hidden from humans" to prop it up.

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Approved by the thread.


* MagnificentBastard: "Smiling" Jack, the Brujah former pirate and proud Anarch is manipulating the PlayerCharacter more than almost any other Kindred in the entire game. Having arranged for the transport of the mysterious Ankaran Sarcophagus, Jack cheerfully shows the main character the ropes of vampirism before [[spoiler:clandestinely boarding the ship transporting the sarcophagus, simulating a vampire attack while secretly stealing the mummified king within and replacing it with C4. Jack proceeds to lend his aid from the shadows, manipulating the main character into fighting and dispatching all of the threats to the Anarch faction in the city, especially the smug, vile Ventrue [[TheEvilPrince Prince Sebastian Lacroix]]. Just for kicks, Jack even makes sure to leave a note for when Lacroix opens the sarcophagus reading "boom! -- love Jack" as a [[EvilHasABadSenseOfHumor final touch of black humor]]]].

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* MagnificentBastard: MagnificentBastard:
**
"Smiling" Jack, the Brujah former pirate and proud Anarch is manipulating the PlayerCharacter more than almost any other Kindred in the entire game. Having arranged for the transport of the mysterious Ankaran Sarcophagus, Jack cheerfully shows the main character the ropes of vampirism before [[spoiler:clandestinely boarding the ship transporting the sarcophagus, simulating a vampire attack while secretly stealing the mummified king within and replacing it with C4. Jack proceeds to lend his aid from the shadows, manipulating the main character into fighting and dispatching all of the threats to the Anarch faction in the city, especially the smug, vile Ventrue [[TheEvilPrince Prince Sebastian Lacroix]]. Just for kicks, Jack even makes sure to leave a note for when Lacroix opens the sarcophagus reading "boom! "Boom! -- love Jack" as a [[EvilHasABadSenseOfHumor final touch of black humor]]]].humor]]]].
** [[TheManBehindTheMan Gary Golden]] was a Hollywood movie star when Embraced into the [[PunishedWithUgly Nosferatu]]. The Primogen of the Los Angeles branch of the clan, Gary is an [[KnowledgeBroker information broker]] who deals his information to [[WildCard anyone who wants it]] in flagrant violation of Prince [=LaCroix's=] will. Allowing the Sabbat to think the Nosferatu have been defeated, Gary simply allows others to destroy their ghouls while being in no danger along with most of his clan in the warren. Gary then proceeds to manipulate the protagonist for favors of his own, rewarding them with information and reminding them he's always available should there be something to trade.

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