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* MostWonderfulSound: On many versions, when you finish a song with a full combo, Don-chan will yell "Full Combo!" ecstatically. In some versions when you finish a song with all "Good" ratings, he'll instead say "Donderful Combo!".

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: On many versions, when you finish a song with a full combo, Don-chan will yell "Full Combo!" ecstatically. In some versions when you finish a song with all "Good" ratings, he'll instead say "Donderful Combo!".

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* MostWonderfulSound: On many versions, when you finish a song with a full combo, Don-chan will yell "Full Combo!" ecstatically. In some versions when you finish a song with all "Good" ratings, he'll instead say "Donderful Combo!".



* ThatOneLevel: [[https://youtu.be/_v0byXDgMXw Donkama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Its difficulty is so infamous that not a single person was able to get a full combo during the first day of launch, and the rate of people who were able to clear it at all was a measly '''6.87%'''[[note]]and this was only among advanced players who were able to clear the rest of the 2000 series with comparative ease, since the song wasn't made available to the general public until later[[/note]].

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* ThatOneLevel: ThatOneLevel:
**
[[https://youtu.be/_v0byXDgMXw Donkama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Its difficulty is so infamous that not a single person was able to get a full combo during the first day of launch, and the rate of people who were able to clear it at all was a measly '''6.87%'''[[note]]and this was only among advanced players who were able to clear the rest of the 2000 series with comparative ease, since the song wasn't made available to the general public until later[[/note]].later[[/note]].
** "Yuugen no Ran" is another candidate for the hardest song in the entire series. After the brief intro, notes begin scrolling at an insane speed (the BPM of this part is a whopping '''300'''), and there are a ''lot'' of them. Even on Easy, this song is comparable Natsu Matsuri's Extreme difficulty, containing a lot of [=8th=] notes. On Extreme, there are no [=24th=] notes or [=32nd=] notes or unpredictable or weird mapping like Donkama 2000, but there are so many notes that you'll be hitting ''10.5 notes per second'' on average. You'll need to be really good at hitting notes quickly for a long time as well as memorizing the patterns well to stand a chance against this song.
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* ThatOneLevel: [[https://youtu.be/_v0byXDgMXw Dongama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Expect even the most skilled players to fail this song.

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* ThatOneLevel: [[https://youtu.be/_v0byXDgMXw Dongama Donkama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Expect even Its difficulty is so infamous that not a single person was able to get a full combo during the most skilled first day of launch, and the rate of people who were able to clear it at all was a measly '''6.87%'''[[note]]and this was only among advanced players who were able to fail this song. clear the rest of the 2000 series with comparative ease, since the song wasn't made available to the general public until later[[/note]].
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* AdaptationalDisplacement: Not many people know that the fan-favorite "Natsu Matsuri" by Whiteberry is actually a remix of [[https://youtu.be/BFvdvIFsvPg the song of the same name by Jitterin’ Jinn]]. In fact, the original version was [[https://youtu.be/s8X1mG4tN_s only playable]] ''years'' after the remix was introduced in the game!
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* TheyChangedItNowItSucks: ''Rhythm Festival'' forgoing a traditional DLC model in favor of a subscription service (the aptly named "Taiko Music Pass") has been met with mixed to negative reception, especially when the game was announced. While this was softened somewhat by the reasonable monthly fee ($5 per month), along with the 600+ song library it provides (a historic number for the series), it is still seen as a sour spot on the game's reputation. Songs downloaded from the Music Pass don't have a use limit, but become locked and unable to be played once the player's pass expires, rendering a good chunk of their library inaccessible until the pass is renewed. Another point of contention, though more rarely brought up, is the Pass' song selection itself, which contains a lot of new songs but also ''many'' tracks that are either standalone DLC or base-game tracks in the game's predecessor ''Drum 'n' Fun'', making the Pass less appealing as a whole. While a few song packs are available as traditional DLC, most of the new songs remain exclusive to the Music Pass for the forseeable future.

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* TheyChangedItNowItSucks: ''Rhythm Festival'' forgoing a traditional DLC model in favor of a subscription service (the aptly named "Taiko Music Pass") Pass"). This has been met with mixed to negative reception, especially when the game was first announced. While this was softened somewhat by the reasonable monthly fee ($5 per month), along with the 600+ song library it provides (a historic number for the series), it is still seen as a sour spot on the game's reputation. Songs downloaded from the Music Pass don't have a use limit, but become locked and unable to be played once the player's pass expires, rendering a good chunk of their library inaccessible until the pass is renewed. Another point of contention, though more rarely brought up, is the Pass' song selection itself, which contains a lot of new songs but also ''many'' tracks that are either standalone DLC or base-game tracks in the game's predecessor ''Drum 'n' Fun'', making the Pass less appealing as a whole. While a few song packs are available as traditional DLC, most of the new songs remain exclusive to the Music Pass for the forseeable future.
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None

Added DiffLines:

* TheyChangedItNowItSucks: ''Rhythm Festival'' forgoing a traditional DLC model in favor of a subscription service (the aptly named "Taiko Music Pass") has been met with mixed to negative reception, especially when the game was announced. While this was softened somewhat by the reasonable monthly fee ($5 per month), along with the 600+ song library it provides (a historic number for the series), it is still seen as a sour spot on the game's reputation. Songs downloaded from the Music Pass don't have a use limit, but become locked and unable to be played once the player's pass expires, rendering a good chunk of their library inaccessible until the pass is renewed. Another point of contention, though more rarely brought up, is the Pass' song selection itself, which contains a lot of new songs but also ''many'' tracks that are either standalone DLC or base-game tracks in the game's predecessor ''Drum 'n' Fun'', making the Pass less appealing as a whole. While a few song packs are available as traditional DLC, most of the new songs remain exclusive to the Music Pass for the forseeable future.
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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds, which, again, can be interpreted as "minagoroshi" or "kill everyone".

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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? chart on Oni difficulty? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds, which, again, can be interpreted as "minagoroshi" or "kill everyone".reds-4 blues.
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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds, blue, 7 reds, blue5 reds, blue, 6 reds, blue, and 4 reds. These numbers can, again, be [[FridgeHorror interpreted]] as "minagoroshi", or "kill everyone".

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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds, blue, 7 reds, blue5 reds, blue, 6 reds, blue, and 4 reds. These numbers can, which, again, can be [[FridgeHorror interpreted]] interpreted as "minagoroshi", "minagoroshi" or "kill everyone".
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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds, which, again, can be interpreted as "minagoroshi" or "kill everyone", just for added FridgeHorror.

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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds, which, blue, 7 reds, blue5 reds, blue, 6 reds, blue, and 4 reds. These numbers can, again, can be interpreted [[FridgeHorror interpreted]] as "minagoroshi" "minagoroshi", or "kill everyone", just for added FridgeHorror.everyone".
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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds which, again, can be interpreted as "minagoroshi" or "kill everyone" for added FridgeHorror.

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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds reds, which, again, can be interpreted as "minagoroshi" or "kill everyone" everyone", just for added FridgeHorror.
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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary.

to:

* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about a man giving up and gaining peace before his death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means "kill everyone". That crackling noise near the end? It's the sound of an incinerator, like those you see in a mortuary. And the final notes of the chart? A sequence of 3 reds-blue-7 reds-blue-5 reds-blue-6 reds-blue-4 reds which, again, can be interpreted as "minagoroshi" or "kill everyone" for added FridgeHorror.
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Removed Polished Port example because YMMV can't be played with
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* ShockingMoments "Aleph-0" by [=LeaF=] getting added to the game (as well as to ''VideoGame/{{CHUNITHM}}'', another commercial rhythm game) shocked many rhythm game fans due to the song being previously only allowed to be used in non-profit games like ''VideoGame/{{Phigros}}'' and ''VideoGame/{{Orzmic}}''. [=LeaF=] explained on Twitter that she felt that "BMS and non-profit songs only" was now an outdated stance for her.

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* ShockingMoments "Aleph-0" by [=LeaF=] getting added to the game (as well as to ''VideoGame/{{CHUNITHM}}'', another commercial rhythm game) shocked many rhythm game fans due to the song being previously only allowed to be used in non-profit games like ''VideoGame/{{Phigros}}'' and ''VideoGame/{{Orzmic}}''. [=LeaF=] explained on Twitter that she felt that "BMS and non-profit songs games only" was now an outdated stance for her.

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* PolishedPort: [[ZigZaggingTrope Zig-zagged]] in regards of ''Rhythmic Adventure Pack'' CompilationRerelease. While the graphics are updated with higher-resolution sprites and textures, the compilation has both the QR-code scanning function and online-play related functions (which were present in the original [=3DS=] games) removed. The former is more understandable, though, as the Switch lacks a camera to scan QR codes with.


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* ShockingMoments "Aleph-0" by [=LeaF=] getting added to the game (as well as to ''VideoGame/{{CHUNITHM}}'', another commercial rhythm game) shocked many rhythm game fans due to the song being previously only allowed to be used in non-profit games like ''VideoGame/{{Phigros}}'' and ''VideoGame/{{Orzmic}}''. [=LeaF=] explained on Twitter that she felt that "BMS and non-profit songs only" was now an outdated stance for her.

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Examples lists are not essay placeholders


* ThatOneAttack: There are so many candidates of this trope that it'd be a pain to write all of them so here are some examples (Might update later on):

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* ThatOneAttack: There are so many candidates of this trope that it'd be a pain to write all of them so here are some examples (Might update later on):ThatOneAttack:



* ThatOneLevel: Like ThatOneAttack above, there are many, ''many'' candidates of this trope.
** [[https://youtu.be/_v0byXDgMXw Dongama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Expect even the most skilled players to fail this song.

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* ThatOneLevel: Like ThatOneAttack above, there are many, ''many'' candidates of this trope.
**
[[https://youtu.be/_v0byXDgMXw Dongama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Expect even the most skilled players to fail this song.
Tabs MOD

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* FanNickname: Taiko 0 for 2011 release of ''Taiko no Tatsujin''.
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** [[https://youtu.be/_v0byXDgMXw Dongama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome and everything else notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession that will drain your stamina quickly if you don't know what you're doing. Expect even the most skilled players to fail this song.

to:

** [[https://youtu.be/_v0byXDgMXw Dongama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome notes and everything else the “everything else” notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession (i.e. the aforementioned 32nd notes) that will drain your stamina quickly if you don't know what you're doing. Expect even the most skilled players to fail this song.

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** One of ''Drum [='=]n[='=] Fun''[='=]s Namco Original deserves special mention: "void setup". This song is not in any natural language. Instead it is [[GeniusBonus Processing code]] read, sung and rapped along.

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** One of ''Drum [='=]n[='=] Fun''[='=]s Namco Original deserves special mention: "void setup". This song is not in any natural language. Instead Instead, it is [[GeniusBonus Processing code]] read, sung and rapped along.



** Most games' scoring is based greatly on combo, which means a single miss is enough to warrant a restart if you are trying to get a high score, and it also creates an environment where a cluster of misses at the beginning or end is relatively inconsequential, whereas you lose so much potential score if you make just one miss in the middle of the song. Thankfully, the newer games have scoring formulas based solely on note accuracy, original requiring a cheat code but later becoming a visible option and then becoming the standard entirely.

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** Most games' scoring is based greatly on combo, which means a single miss is enough to warrant a restart if you are trying to get a high score, and it also creates an environment where a cluster of misses at the beginning or end is relatively inconsequential, whereas you lose so much potential score if you make just one miss in the middle of the song. Thankfully, the newer games have scoring formulas based solely on note accuracy, original originally requiring a cheat code but later becoming a visible option and then becoming the standard entirely.



** In general, 32nd notes. Notes that go by so fast one after another that there is an entire technique just to hit those (and get the most rolls in the roll notes, among other things). If there is this instance of this trope in play, expect it to be because of these quick notes.



** [[https://www.youtube.com/watch?v=MVDHw564dC8 "Suuhaa 2000"]] can caught any first-timers off guard. The song itself starts of pretty calm, although if you look at the ''speed'' either Don or Katsu (Depends on which drum you play as; Left for Don and vice versa) is "dancing", you'll see how fast this song actually is. Up to the 301st note, it's pretty easy. The [[https://youtu.be/MVDHw564dC8?t=1m43s madness]] after that will prove that this ain't easy shit. The ''latter half'' of the notes left is '''crammed into a period of 30 seconds or so'''.

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** [[https://www.youtube.com/watch?v=MVDHw564dC8 "Suuhaa 2000"]] can caught catch any first-timers off guard. The song itself starts of off pretty calm, although if you look at the ''speed'' either Don or Katsu (Depends on which drum you play as; Left for Don and vice versa) is "dancing", you'll see how fast this song actually is. Up to the 301st note, it's pretty easy. The [[https://youtu.be/MVDHw564dC8?t=1m43s madness]] after that will prove that this ain't easy shit. The ''latter half'' of the notes left is '''crammed into a period of 30 seconds or so'''.so'''.
* ThatOneLevel: Like ThatOneAttack above, there are many, ''many'' candidates of this trope.
** [[https://youtu.be/_v0byXDgMXw Dongama 2000]]. There are notes that represent the metronome playing in the background, alongside others that represent other sounds in the song. The problem is that the metronome and everything else notes move at ''different speeds.'' Even without the different speeds, there are a lot of notes you need to hit in quick succession that will drain your stamina quickly if you don't know what you're doing. Expect even the most skilled players to fail this song.

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Wrong place of alphabeticallization lol


* {{Moe}}: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!



* {{Moe}}: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!

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* {{Moe}}: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!



* {{Moe}}: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!
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* TastesLikeDiabetes: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!

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* TastesLikeDiabetes: {{Moe}}: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!

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* ScrappyMechanic: The game has a sorely limited speed modifier setting compared to other music games. Whereas many other games have granular speed multiplier settings that you can adjust until you find one with the ideal mix of note readability and time to react to the note, this game only has four settings that are pretty far apart from each other: x1, x2, x3, and x4. It can happen very often that a chart on x1 is a cluttered mess, but is an eyesore to track at x2 and impossible to read at x3 and x4. This was averted in the 2020 Arcade version, which had more specific hi-speed settings.

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* ScrappyMechanic: ScrappyMechanic:
**
The game has a sorely limited speed modifier setting compared to other music games. Whereas many other games have granular speed multiplier settings that you can adjust until you find one with the ideal mix of note readability and time to react to the note, this game only has four settings that are pretty far apart from each other: x1, x2, x3, and x4. It can happen very often that a chart on x1 is a cluttered mess, but is an eyesore to track at x2 and impossible to read at x3 and x4. This was averted in the 2020 Arcade version, which had more specific hi-speed settings.


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** Most games' scoring is based greatly on combo, which means a single miss is enough to warrant a restart if you are trying to get a high score, and it also creates an environment where a cluster of misses at the beginning or end is relatively inconsequential, whereas you lose so much potential score if you make just one miss in the middle of the song. Thankfully, the newer games have scoring formulas based solely on note accuracy, original requiring a cheat code but later becoming a visible option and then becoming the standard entirely.
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** At launch, the ''Rhythmic Adventure'' games don't support the official Hori Taiko Drum controller during the Story Modes, forcing you to use a regular controller instead. It can still be used in its intended way during the normal Taiko Mode, but the fact that it's unusable for the main selling point is awful. A later update lets you use the controller for gameplay, but you still need to use the regular controller for the overworld.

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** At launch, the ''Rhythmic Adventure'' games don't didn't support the official Hori Taiko Drum controller during the Story Modes, forcing you to use a regular controller instead. It can still be used in its intended way during the normal Taiko Mode, but the fact that it's unusable for the main selling point is awful. A later update lets you use the controller for gameplay, but you still need to use the regular controller for the overworld.
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** The ''Rhythmic Adventure'' games don't support the official Hori Taiko Drum controller during the Story Modes, forcing you to use a regular controller instead. It can still be used in its intended way during the normal Taiko Mode, but the fact that it's unusable for the main selling point is awful.

to:

** The At launch, the ''Rhythmic Adventure'' games don't support the official Hori Taiko Drum controller during the Story Modes, forcing you to use a regular controller instead. It can still be used in its intended way during the normal Taiko Mode, but the fact that it's unusable for the main selling point is awful. A later update lets you use the controller for gameplay, but you still need to use the regular controller for the overworld.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The game has a sorely limited speed modifier setting compared to other music games. Whereas many other games have granular speed multiplier settings that you can adjust until you find one with the ideal mix of note readability and time to react to the note, this game only has four settings that are pretty far apart from each other: x1, x2, x3, and x4. It can happen very often that a chart on x1 is a cluttered mess, but is an eyesore to track at x2 and impossible to read at x3 and x4.
** The ''Rhythmic Adventure'' games don't support the official Hori Taiko Drum controller, forcing you to use a regular controller instead.

to:

* ScrappyMechanic: The game has a sorely limited speed modifier setting compared to other music games. Whereas many other games have granular speed multiplier settings that you can adjust until you find one with the ideal mix of note readability and time to react to the note, this game only has four settings that are pretty far apart from each other: x1, x2, x3, and x4. It can happen very often that a chart on x1 is a cluttered mess, but is an eyesore to track at x2 and impossible to read at x3 and x4.
x4. This was averted in the 2020 Arcade version, which had more specific hi-speed settings.
** The ''Rhythmic Adventure'' games don't support the official Hori Taiko Drum controller, controller during the Story Modes, forcing you to use a regular controller instead.instead. It can still be used in its intended way during the normal Taiko Mode, but the fact that it's unusable for the main selling point is awful.
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** The ''Rhythmic Adventure'' games don't support the official Hori Taiko Drum controller, forcing you to use a regular controller instead.
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* PolishedPort: [[ZigZaggingTrope Zig-zagged]] in regards of ''Rhythmic Adventure Pack'' CompilationRerelease. While the graphics is updated with better sprites and textures, the compilation has both the QR-code scanning function and online-play related functions (which were present in the original [=3DS=] games) removed.

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* PolishedPort: [[ZigZaggingTrope Zig-zagged]] in regards of ''Rhythmic Adventure Pack'' CompilationRerelease. While the graphics is are updated with better higher-resolution sprites and textures, the compilation has both the QR-code scanning function and online-play related functions (which were present in the original [=3DS=] games) removed.removed. The former is more understandable, though, as the Switch lacks a camera to scan QR codes with.
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* PolishedPort: [[ZigZaggingTrope Zig-zagged]] in regards of ''Rhythmic Adventure Pack'' CompilationRerelease. While the graphics is updated with better sprites and textures, the compilation has both the QR-code scanning function and online-play related functions (which were present in the original [=3DS=] games) removed.
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Removing unnecessary spoiler tags.


* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about [[spoiler: a man giving up and gaining peace before his death]]. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means [[spoiler: "kill everyone"]]. That crackling noise near the end? It's the sound of an [[spoiler: incinerator, like those you see in a mortuary]].

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* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about [[spoiler: a man giving up and gaining peace before his death]]. death. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means [[spoiler: "kill everyone"]]. everyone". That crackling noise near the end? It's the sound of an [[spoiler: incinerator, like those you see in a mortuary]].mortuary.
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* SugarWiki/AwesomeMusic:
** To start with, "[[https://www.youtube.com/watch?v=wLfjAWRJJaU Nijiiro Yumeiro Taikoiro]]" by Yoko Takahashi, the opening theme song for the third numbered first-gen arcade and the first console release on [=PS2=]. Unlike most Namco Original musics and songs, it is one of the few that has the [[https://www.youtube.com/watch?v=8ny9JA-cQQg full length version]].
** ''Tobikkiri! Anime Special'' for [=PS2=] has the anisong-ish "[[https://www.youtube.com/watch?v=QMvh67C3QEQ Hibike! Taiko no Tatsujin]]" as the main theme song and is performed by Hironobu Kageyama, Ichiro Mizuki and Creator/MitsukoHorie. Like "Nijiiro Yumeiro Taikoiro", it also has the [[https://www.youtube.com/watch?v=K2D_pXXvniE full length version]].
** ''Do-Don to Nidaime!'' for Wii has "[[https://www.youtube.com/watch?v=q_o70TjbgrE LaLaLa☆Happiness]]" as its main theme song, and is performed by Miki Narahashi (voice actress of Don and Katsu) and Akane Ueda (voice actress of Alumi)!
** ''Drum Session''[='=]s main theme song "[[https://www.youtube.com/watch?v=z-K34heCjeo Tsunagare! Hinogare! Uchiagare!]]" by MANA is one catchy song.
* NightmareFuel: [[https://www.youtube.com/watch?v=CGAzBm8_QZ8 Joubutsu2000]]. The lyrics itself are about [[spoiler: a man giving up and gaining peace before his death]]. Hear a woman speaking 'Trois', 'Sept', 'Cinq', 'Six', 'Quatr'? "3,7,5,6,4" in Japanese sounds like 皆殺し, which means [[spoiler: "kill everyone"]]. That crackling noise near the end? It's the sound of an [[spoiler: incinerator, like those you see in a mortuary]].
* ScrappyMechanic: The game has a sorely limited speed modifier setting compared to other music games. Whereas many other games have granular speed multiplier settings that you can adjust until you find one with the ideal mix of note readability and time to react to the note, this game only has four settings that are pretty far apart from each other: x1, x2, x3, and x4. It can happen very often that a chart on x1 is a cluttered mess, but is an eyesore to track at x2 and impossible to read at x3 and x4.
* TastesLikeDiabetes: Once you reach the apex of a song, your little drum character starts dancing "The Monkey"... and it's absolutely ''adorable''!
* ThatOneAttack: There are so many candidates of this trope that it'd be a pain to write all of them so here are some examples (Might update later on):
** [[https://youtu.be/6n2PvrWjyxg?t=1m56s "Rotter Tarmination"]]'s Ura Oni Chart. That particular part scrolls at 400, then a whopping '''800''' BPM. Before finally ending with an impossible balloon note (You'll need 766 rolls for that)
** [[https://www.youtube.com/watch?v=MVDHw564dC8 "Suuhaa 2000"]] can caught any first-timers off guard. The song itself starts of pretty calm, although if you look at the ''speed'' either Don or Katsu (Depends on which drum you play as; Left for Don and vice versa) is "dancing", you'll see how fast this song actually is. Up to the 301st note, it's pretty easy. The [[https://youtu.be/MVDHw564dC8?t=1m43s madness]] after that will prove that this ain't easy shit. The ''latter half'' of the notes left is '''crammed into a period of 30 seconds or so'''.
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