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** Narrowly averted with the Sigil. Having to use a weapon that [[CastFromHitPoints drains your life force]] against the bosses is not well-received, but the Sigil is the most effective weapon in the game and would be a GameBreaker if not for this massive limitation.
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* FridgeHorror: In the bad ending, The Entity renders humanity extinct and leaves the planet because there is "nothing left to feed on", implying it could do the same with another planet's species. And who's to say it did not exterminate other species before landing on the planet the game is set on?
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* ScrappyWeapon: The crossbow, at least with the electrical bolts. It's damage is so low it takes 2 or 3 shots to kill the basic Order guards, and suffers the same problem the mini-missile launcher has of being unable to aim higher than a certain altitude. The poisonous bolts are a bit better, as they don't set off the alarms and can kill most human enemies in one shot, but are pretty much useless against robots (who obviously can't be poisoned.)

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* ScrappyWeapon: The crossbow, at least with the electrical bolts. It's Its damage is so low it takes 2 or 3 shots to kill the basic Order guards, and suffers the same problem the mini-missile launcher has of being unable to aim higher than a certain altitude. The poisonous bolts are a bit better, as they don't set off the alarms and can kill most human enemies in one shot, but are pretty much useless against robots (who obviously can't be poisoned.)



** Dear gods, the Training Facility. You ''need'' to complete it in order to get full stamina and accuracy (and, in the Steamed re-release version, to get the "Top of the class" and "Fully Amphed" achievements), but doing so is virtually impossible; you have to defeat a Crusader at ridiculously close range, and if you survive that you have to (several times) clear death pits in the floor which can ''just'' be leapt over with a running jump, and then only with perfect timing.

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** Dear gods, the Training Facility. You ''need'' to complete it in order to get full stamina and accuracy (and, in the Steamed Steam re-release version, to get the "Top of the class" and "Fully Amphed" achievements), but doing so is virtually impossible; you have to defeat a Crusader at ridiculously close range, and if you survive that you have to (several times) clear death pits in the floor which can ''just'' be leapt over with a running jump, and then only with perfect timing.
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** The "Hardcore Warm-up" is even worse. Basically, you have to do the same as previous, but for the "Trust No One" demo. Except [[ThisIsGonnaSuck replace the best ending route requirement]] with a [[{{Speedrun}} 6 minute time limit]].

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** The "Hardcore Warm-up" is even worse. Basically, you have to do the same as previous, but for the "Trust No One" demo. Except [[ThisIsGonnaSuck replace the best ending route requirement]] with a [[{{Speedrun}} 6 minute time limit]].limit.
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* AnnoyingVideogameHelper: Averted with Blackbird. While a lot of her advice is pretty useless she is likeable enough not to count as annoying.

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* AnnoyingVideogameHelper: AnnoyingVideoGameHelper: Averted with Blackbird. While a lot of her advice is pretty useless she is likeable enough not to count as annoying.

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* AntiClimaxBoss: The [[DiscOneFinalBoss Programmer]], especially after how [[TheDreaded scary he is implied to be (by both Macil and various slaves of the Order.]] He only has 400 hp (the same as a crusader robot) and while his attack is pretty powerful, it's also rather inaccurate. You can also StunLock him pretty easily with the assault rifle.
* BestLevelEver: The assault on the castle. You have a bunch of [[MenOfSherwood Resistance members]] helping you fight against mainly crusaders and other robots, but also some regular guards, and even given that the Resistance fighters are pretty weak, it's still nice to have someone fighting beside you instead of going alone for once.

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* AntiClimaxBoss: The [[DiscOneFinalBoss Programmer]], especially after how [[TheDreaded scary he is implied to be (by both Macil and various slaves of the Order.]] He only has 400 hp (the same as a crusader robot) and while his attack is pretty powerful, it's also rather inaccurate. You can also StunLock him pretty easily with the assault rifle.
rifle. Might be intentional [[spoiler:as he is not as scary as he seems to be, and is merely a pawn.]]
* BestLevelEver: The assault on the castle. You have a bunch of [[MenOfSherwood Resistance members]] helping you fight against mainly crusaders and other robots, but also some regular guards, and even given that the Resistance fighters are pretty weak, it's still nice to have someone fighting beside you instead of going alone for once. They can even kill weak foes and distract the strong ones.



* GoddamnedBats: The stalker and sentinel robots, as the former like to cling to the ceiling while the latter like to hover and shoot at you. Made particularly annoying by how the game for some reason wont allow you to aim the mini missile launcher higher than a certain amount (even with mouselook).

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* GameBreaker: Poison bolts early in the game, as most enemies then are organic, and the bolts can kill them instantly. Without provoking any other units. Despite you being in plain sight. However, they are less OP later in the game.
* GoddamnedBats: The stalker and sentinel robots, as the former like to cling to the ceiling while the latter like to hover and shoot at you. Made particularly annoying by how the game for some reason wont allow you to aim the mini missile launcher higher than a certain amount (even with mouselook). This also makes the turrets a pain to hit, as most are stuck in the ceiling



** Narrowly averted with the Sigil. Having to use a weapon that [[CastFromHitPoints drains your life force]] against the bosses is not well-received, but the Sigil is the most effective weapon in the game and would be a GameBreaker if not for this massive limitation.



** The "Unstoppable" achievement requires you to finish the game on [[HarderThanHard Bloodbath]] difficulty. Not only do enemies spawn in their hard mode placements, but they're at their most aggressive, and mechanical enemies even respawn. Oh, and it also asks you to finish the game with the best ending, which is twice as long as the route for the mediocre ending. Have "fun".

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** The "Unstoppable" achievement requires you to finish the game on [[HarderThanHard Bloodbath]] difficulty. Not only do enemies spawn in their hard mode placements, but they're at their most aggressive, and mechanical enemies even respawn. Oh, and it also asks you to finish the game with the best ending, which is twice as long as the route for the mediocre ending.ending, and requires you to kill the FinalBoss to avoid the worst ending, who is extremely difficult because you have to take damage to use the weapon that can kill it. Have "fun".
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no longer YMMV; moving to main page


* UnintentionallyUnwinnable: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.
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* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.

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* UnwinnableByInsanity: UnintentionallyUnwinnable: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.

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* CompleteMonster: [[EldritchAbomination The Entity]] is a being who infects planets with a virus that turns people into its slaves, and then devour the life from the planet when it's done. The game starts with a [[CometOfDoom comet]], the Entity's spaceship, crashing into the game's unnamed planet, and also releasing a deadly virus, killing millions, with the survivors suffering a FateWorseThanDeath. Said infected people founded their own evil theocracy known as The Order, who enslave and terrorize the rest of the planet. Fairly early on, once "[[PlayerCharacter Strifeguy]]" beats The Programmer, Strifeguy finds a piece of the Sigil, which Macil explains is a superweapon that is regarded as holy by the Order and that you five other pieces must be found. The game has MultipleEndings; if Strifeguy makes the wrong choice, Blackbird was killed at some point and the Entity has been impersonating her ever since. And even if Strifeguy kills the Entity, it will still take decades to cure the plague, if humanity survives at all.

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* CompleteMonster: [[EldritchAbomination The Entity]] is a being who infects planets with a virus that turns people into its slaves, and then devour devours the life from the planet when it's done. The game starts with Having crashed its spaceship, a [[CometOfDoom comet]], the Entity's spaceship, crashing into the game's unnamed planet, and also releasing the Entity proceeds to release a deadly virus, killing millions, with the survivors suffering a FateWorseThanDeath. Said infected people founded are manipulated by the Entity into founding their own evil theocracy known as The Order, who enslave with the purpose of enslaving and terrorize terrorizing the rest of the planet. Fairly early on, once Depending on the choices "[[PlayerCharacter Strifeguy]]" beats The Programmer, Strifeguy finds a piece of makes, the Entity might be revealed to have manipulated him through the human guise into delivering the Sigil, which Macil explains is a superweapon that is regarded as holy the sacred weapon hailed by the Order and that you five other pieces must be found. The game has MultipleEndings; if Strifeguy makes the wrong choice, Blackbird was killed at some point and Order, to its lair. Should the Entity has been impersonating her ever since. And even if Strifeguy kills win in the Entity, final confrontation, it will still take decades regains freedom and [[KillAllHumans proceeds to cure finish off what's left of the plague, if humanity survives at all.human race]].
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* BestLevelEver: The assault on the castle. You have a bunch of [[{{Redshirts}} Resistance members]] helping you fight against mainly crusaders and other robots, but also some regular guards, and even given that the Resistance fighters are pretty weak, it's still nice to have someone fighting beside you instead of going alone for once.

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* BestLevelEver: The assault on the castle. You have a bunch of [[{{Redshirts}} [[MenOfSherwood Resistance members]] helping you fight against mainly crusaders and other robots, but also some regular guards, and even given that the Resistance fighters are pretty weak, it's still nice to have someone fighting beside you instead of going alone for once.
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* AntiClimaxBoss: The [[DiscOneFinalBoss Programmer]], especially after how [[TheDreaded scary he is implied to be (by both Macil and various slaves of the Order.]] He only has 400 hp (the same as a crusader robot) and while his attack is pretty powerful, it's also rather inaccurate. You can also StunLock him pretty easily with the assault rifle.
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* EpilepticTrees: In the long route for the GoldenEnding, you will at one point meet a boss spectre which is just floating around rather than possessing someone like all the others. While it's presence is never explained, a common fan theory is that it is the [[DiscOneFinalBoss Programmer's]] spectre, as he is the only Sigil piece carrying boss who doesn't have a spectre in him, and the spectre in uses the same attack the one piece Sigil produces (which the Programmer also has.) ''Why'' exactly it isn't possessing the Programmer and is instead found in some old ruins is a RiddleForTheAges.
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* ScrappyWeapon: The crossbow, at least with the electrical bolts. It's damage is so low it takes 2 or 3 shots to kill the basic Order guards, and suffers the same problem the mini-missile launcher has of being unable to aim higher than a certain altitude. The poisonous bolts are a bit better, as they don't set off the alarms and can kill most human enemies in one shot, but are pretty much useless against robots (who obviously can't be poisoned.)

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Approved by the thread.

Added DiffLines:

*CompleteMonster: [[EldritchAbomination The Entity]] is a being who infects planets with a virus that turns people into its slaves, and then devour the life from the planet when it's done. The game starts with a [[CometOfDoom comet]], the Entity's spaceship, crashing into the game's unnamed planet, and also releasing a deadly virus, killing millions, with the survivors suffering a FateWorseThanDeath. Said infected people founded their own evil theocracy known as The Order, who enslave and terrorize the rest of the planet. Fairly early on, once "[[PlayerCharacter Strifeguy]]" beats The Programmer, Strifeguy finds a piece of the Sigil, which Macil explains is a superweapon that is regarded as holy by the Order and that you five other pieces must be found. The game has MultipleEndings; if Strifeguy makes the wrong choice, Blackbird was killed at some point and the Entity has been impersonating her ever since. And even if Strifeguy kills the Entity, it will still take decades to cure the plague, if humanity survives at all.
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None

Added DiffLines:

* BestLevelEver: The assault on the castle. You have a bunch of [[{{Redshirts}} Resistance members]] helping you fight against mainly crusaders and other robots, but also some regular guards, and even given that the Resistance fighters are pretty weak, it's still nice to have someone fighting beside you instead of going alone for once.
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** The sewers early on. While not as hard as the other examples, they are really long and convoluted, likely resulting in new players going in circles for while before finding the right way. They also have several objectives you have to complete (first find the rat king, then get a guards uniform for him, then follow the path he opens to briefly enter the castle level to get to ''another'' part of the sewers, then destroy the generator for the castle forcefield, then finally get back to the surface.) as well as the sewage being poisonous to walk on for too long unless you have a biosuit. Amusingly, Blackbird seems to hate the level just as much as you do, at one point exclaiming "Great. More brown goo."
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* GoddamnedBats: The stalker and sentinel robots, as the former like to cling to the ceiling while the latter like to hover and shoot at you. Made particularly annoying by how the game for some reason wont allow you to aim the mini missile launcher higher than a certain amount (even with mouselook).
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Added DiffLines:

* SugarWiki/HeartwarmingMoments: At one point in the Oracle's Temple Blackbird simply tells you (without any sarcasm for once) "You are brave my comrade, I'm honored to be along for the ride"
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* AnnoyingVideogameHelper: Averted with Blackbird. While a lot of her advice is pretty useless she is likeable enough not to count as annoying.
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* TearJerker: The worst ending (which you get if you die while fighting the BigBad). TheBadGuyWins and the virus eventually kills everyone. The final bit is especially sad, showing a pile of corpses while the narrator grimly says "There was simply nothing left for it to feed on. We were extinct"
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** [[EliteMook Templars]], found for most of the second half of the game, can be very deadly with their shotgun-esque maulers. And they are quick on the draw, as well as very tough to dodge. They're especially bad in pairs at the minimum and/or paired with other enemies. Again it might not be a bad idea to trick them into trying to melee you at close range, which while fairly-hard hitting if it connect, still does less damage than their Mauler does generally.

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** [[EliteMook Templars]], found for most of the second half of the game, can be very deadly with their shotgun-esque maulers. And they are quick on the draw, as well as very tough to dodge. They're especially bad in pairs at the minimum and/or paired with other enemies. Again it might not be a bad idea to trick them into trying to melee you at close range, which while fairly-hard hitting if it connect, connects, still does less damage than their Mauler does generally.
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** Though, use of the Environmental Suit allows you to be immune to fire damage, including their flamethrowers, so if you activate one and can get up close, you're effective able to punch them to destruction with no more dangerous, though their death animation can deal radius damage as well at certain frames.

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** Though, use of the Environmental Suit allows you to be immune to fire damage, including their flamethrowers, so if you activate one and can get up close, you're effective able to punch them to destruction with no more dangerous, danger, though their death animation can deal radius damage as well at certain frames.

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** [[EliteMook Templars]], found for most of the second half of the game, can be very deadly with their shotgun-esque maulers. And they are quick on the draw, as well as very tough to dodge. They're especially bad in pairs at the minimum and/or paired with other enemies.

to:

** Though, use of the Environmental Suit allows you to be immune to fire damage, including their flamethrowers, so if you activate one and can get up close, you're effective able to punch them to destruction with no more dangerous, though their death animation can deal radius damage as well at certain frames.
** [[EliteMook Templars]], found for most of the second half of the game, can be very deadly with their shotgun-esque maulers. And they are quick on the draw, as well as very tough to dodge. They're especially bad in pairs at the minimum and/or paired with other enemies. Again it might not be a bad idea to trick them into trying to melee you at close range, which while fairly-hard hitting if it connect, still does less damage than their Mauler does generally.
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* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.

to:

* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.
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** The Proving Grounds runs a close second for being so confusing. Try to get through it without consulting a walkthrough, or examining it with a level editor.

to:

** The Proving Grounds runs a close second for being so confusing. Try to get through it without consulting a walkthrough, or examining it with a level editor.editor.
* UnwinnableByInsanity: In the Training Facility, when you get to the last part and have to trip three switches to open the triple exit door, the first switch is reached by going up a lift into a samll small room, then through an archway to another small room... and the archway closes behind you, and cannot be re-opened from either side, so you had better make sure to flip the switch before exiting through another archway beside it, as once you exit that switch is no longer accessible. Worse, if you subsequently ride the lift again you will be trapped forever, as the lift cannot be lowered from the top landing. Fortunately, there is no earthly reason why you should do this.
----
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Added DiffLines:

** [[EliteMook Templars]], found for most of the second half of the game, can be very deadly with their shotgun-esque maulers. And they are quick on the draw, as well as very tough to dodge. They're especially bad in pairs at the minimum and/or paired with other enemies.

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* ThatOneLevel: Dear gods, the Training Facility. You ''need'' to complete it in order to get full stamina and accuracy (and, in the Steamed re-release version, to get the "Top of the class" and "Fully Amphed" achievements), but doing so is virtually impossible; you have to defeat a Crusader at ridiculously close range, and if you survive that you have to (several times) clear death pits in the floor which can ''just'' be leapt over with a running jump, and then only with perfect timing.

to:

* ThatOneLevel: ThatOneAchievement: The ''Veteran Edition'' has two:
** The "Unstoppable" achievement requires you to finish the game on [[HarderThanHard Bloodbath]] difficulty. Not only do enemies spawn in their hard mode placements, but they're at their most aggressive, and mechanical enemies even respawn. Oh, and it also asks you to finish the game with the best ending, which is twice as long as the route for the mediocre ending. Have "fun".
** The "Hardcore Warm-up" is even worse. Basically, you have to do the same as previous, but for the "Trust No One" demo. Except [[ThisIsGonnaSuck replace the best ending route requirement]] with a [[{{Speedrun}} 6 minute time limit]].
* ThatOneLevel:
**
Dear gods, the Training Facility. You ''need'' to complete it in order to get full stamina and accuracy (and, in the Steamed re-release version, to get the "Top of the class" and "Fully Amphed" achievements), but doing so is virtually impossible; you have to defeat a Crusader at ridiculously close range, and if you survive that you have to (several times) clear death pits in the floor which can ''just'' be leapt over with a running jump, and then only with perfect timing.
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* DisappointingLastLevel : The first [=5/6ths=] of the game are a good balance between combat, exploration, and character interaction[=/=]story advancement. Despite being a ''Doom'' engine game, it's all very RPG-like. Once you reach the Loremaster's factory, however, the game pretty much turns into a couple hours of straight ''Doom''-style combat through several levels of identical corridors, leading up to the final battle. You ''can'' skip the Loremaster's factory based on the choice you make at the decisive point in the game, but you end up with the less good ending as a result.

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* DisappointingLastLevel : The first [=5/6ths=] of the game are a good balance between combat, exploration, and character interaction[=/=]story advancement. Despite being a ''Doom'' engine game, it's all very RPG-like. Once you reach the Loremaster's factory, however, the game pretty much turns into a couple hours of straight ''Doom''-style combat through several levels of identical corridors, leading up to the final battle. You ''can'' skip the Loremaster's factory based on the choice you make at the decisive point in the game, but you end up with the less good ending as a result.result.
* ThatOneLevel: Dear gods, the Training Facility. You ''need'' to complete it in order to get full stamina and accuracy (and, in the Steamed re-release version, to get the "Top of the class" and "Fully Amphed" achievements), but doing so is virtually impossible; you have to defeat a Crusader at ridiculously close range, and if you survive that you have to (several times) clear death pits in the floor which can ''just'' be leapt over with a running jump, and then only with perfect timing.
** The Proving Grounds runs a close second for being so confusing. Try to get through it without consulting a walkthrough, or examining it with a level editor.
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* DemonicSpiders: Crusaders, giant robots with triple rocket launchers and flamethrowers for close range. They take a lot of hits to kill, and their shots travel very fast, but what puts them in Demonic Spider territory is that they don't telegraph their attacks. All shots are fired near instantaneously, giving you very little time to get out of the way.
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Added DiffLines:

* DisappointingLastLevel : The first [=5/6ths=] of the game are a good balance between combat, exploration, and character interaction[=/=]story advancement. Despite being a ''Doom'' engine game, it's all very RPG-like. Once you reach the Loremaster's factory, however, the game pretty much turns into a couple hours of straight ''Doom''-style combat through several levels of identical corridors, leading up to the final battle. You ''can'' skip the Loremaster's factory based on the choice you make at the decisive point in the game, but you end up with the less good ending as a result.

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