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** Bad Box Art Mega Man. The idea of a StylisticSuck version of Megaman as an overweight middle-aged washout based on the bad box art for Megaman's original US release would have alienated many audiences in the first place, but it also (coincidentally) came out at a moment when Capcom was canceling Megaman projects left and right, making it come across as a TakeThat to the series to many fans.

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** Bad Box Art Mega Man. The idea of a StylisticSuck version of Megaman Mega Man as an overweight middle-aged washout based on the bad box art for Megaman's ''[[VideoGame/MegaMan1 Mega Man]]'''s original US U.S. release would have alienated many audiences in the first place, but it also (coincidentally) came out at a moment time when Capcom was canceling Megaman ''Mega Man'' projects left and right, making it come across as a TakeThat to the series to many series' own fans.



* FranchiseKiller: Rolento's knife and opponent's projectiles colliding causes the game and console to crash. Yes, you have to reset the system itself. During that time frame, players stopped running tournaments for the game until the glitch was fixed. This was fixed in the next patch, but the damage was done. This has led many players to question game developer's priorities to delivering quality games.

to:

* FranchiseKiller: Rolento's knife and opponent's projectiles colliding causes the game and console to crash. Yes, you have to reset the system itself. During that time frame, players stopped running tournaments for the game until the glitch was fixed. This was fixed in the next patch, but the damage was done. This has led many players to question the game developer's developers' priorities to in delivering quality games.



** Bad Box Art Mega Man was apparently suggested by Inafune himself, but since this Mega Man's unveiling came right off the heels of Inafune leaving Capcom, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'', this character is still regarded as the cherry on top of the Mega Man controversies (he did make an appearance within ''[=MVC3=]'' in the form of a cameo, however).

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** Bad Box Art Mega Man was apparently suggested by Inafune Creator/KeijiInafune himself, but since this Mega Man's unveiling came right off the heels of Inafune leaving Capcom, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'', this character is still regarded as the cherry on top of the Mega Man ''Mega Man'' controversies (he did make an appearance within ''[=MVC3=]'' in the form of a cameo, however).



** The trailers provided more nonsensical stories than the actual game, which suffered from ExcusePlot and IdiotPlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu, who is also being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended fighting the cops in-game.
** Really? They missed out on having [[BruceLeeClone Law vs Fei Long]]?

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** The trailers provided more nonsensical stories than the actual game, which suffered from ExcusePlot and IdiotPlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu, who is also being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended up fighting against the cops in-game.
** Really? They missed out on having [[BruceLeeClone Law vs vs. Fei Long]]?
Tabs MOD

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* FanNickname:
** [[http://i.imgur.com/5Q9BD.jpg "Bob Saget"]] for the team-up of Bob from ''VideoGame/{{Tekken}}'' and Sagat from ''Franchise/StreetFighter''.
** [[Series/ArrestedDevelopment Bob Loblaw]] for Bob and Law, which kind of extends to ''Tekken Tag Tournament 2'' as well.
** "Blonde-Li" for Nina, thanks to Capcom's love for [[ShesGotLegs epic-sized thighs]] being transferred from Chun-Li over to her.
** Pandora, the game's powerup mechanic, has been jokingly referred to as [[VideoGame/MarvelVsCapcom3 Xross Factor]] in some circles.
** "[[VideoGame/MegaManClassic Dr. Wily]]" for Heihachi as the game's rendition of him has a striking visual similarity to the classic villain. This gets driven home when he's [[MythologyGag Mega Man's opponent]] [[https://www.youtube.com/watch?v=g3cNFeKOAMM in the Guest Fighter trailer.]]
** Lili and Poison are referred to by some as "Team Lady and the Tramp."
** Elena and Dudley are "That Ass and that Class".
** "Team GB (Great Britain)" for any combination of Cammy, Dudley and Steve.
** [[{{Acrofatic}} Beer Belly]] VideoGame/MegaMan, for [[FunWithAcronyms Bad Boxart Mega Man (BBM/BBAMM).]]
** Pac-[[VideoGame/MegaManLegends Bon]][[VideoGame/MarvelVsCapcom3 ne]] for VideoGame/PacMan's incarnation in this game. The robot is also fan-called Mokujinbot.
** Toro is known as Sony Cat for the few westerners that knew him prior to this game.
** Creator/SethGreen for Ogre, whose design in this game looks like...[[ExactlyWhatItSaysOnTheTin a green Seth]].
** Maximum Raven for Raven's Doppelganger super, which looks similar to [[VideoGame/MarvelVsCapcom3 Wesker's]] Phantom Dance and Lost in Nightmares.
*** Dark Wesker / Black Wesker, for Raven himself, because he has the same [[Creator/DCDouglas voice actor]] as Wesker.
** [[VideoGame/TheKingOfFighters Team Korea]] for Juri/Hwoarang.
** At the time when Mega Man had the flying glitch, the action itself was referred to as "[[WesternAnimation/TheSimpsons I have to go now. My planet needs me.]]"
*** Time Gem and [[Manga/JoJosBizarreAdventure ZA WARUDO]] for Rolento's GameBreakingBug, now patched, which caused the system to completely freeze when his Stinger knife collided with another projectile.
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** Bad Box Art Mega Man. The idea of a StylisticSuck version of Megaman as an overweight middle-aged washout based on the bad box art for Megaman's original US release would have alienated many audiences in the first place, but it also (coincidentally) came out at a moment when Capcom was canceling Megaman projects left and right, making it feel like a TakeThat to the series to many fans.

to:

** Bad Box Art Mega Man. The idea of a StylisticSuck version of Megaman as an overweight middle-aged washout based on the bad box art for Megaman's original US release would have alienated many audiences in the first place, but it also (coincidentally) came out at a moment when Capcom was canceling Megaman projects left and right, making it feel like come across as a TakeThat to the series to many fans.

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* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were obviously recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous [[CapcomSequelStagnation 5 editions of said game]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.

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* AudienceAlienatingPremise: AudienceAlienatingPremise:
**
The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were obviously recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous [[CapcomSequelStagnation 5 editions of said game]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.for.
** Bad Box Art Mega Man. The idea of a StylisticSuck version of Megaman as an overweight middle-aged washout based on the bad box art for Megaman's original US release would have alienated many audiences in the first place, but it also (coincidentally) came out at a moment when Capcom was canceling Megaman projects left and right, making it feel like a TakeThat to the series to many fans.
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* FranchiseKiller: Rolento's knife and opponent's projectiles colliding causes the game and console to crash. Yes, you have to reset the system itself. During that time frame, players stopped running tournaments for the game until the glitch was fixed. This was fixed in the next patch, but the damage was done. This has led many players to question game developer's priorities to delivering quality games.
Is there an issue? Send a MessageReason:
None


** Everything about Pac-Man. His intro makes him sound like an embodiment of HorrorHunger, his confrontation with rival VideoGame/MegaMan has him giving the latter a rather creepy stare, ''giggling'' when his ally sacrifices themselves to power Pandora Mode and [[spoiler:his ending has him almost mindlessly devouring trees in a city after growing several feet tall!]]

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** Everything about Pac-Man. His intro makes him sound like an embodiment of HorrorHunger, his confrontation with rival VideoGame/MegaMan Mega Man has him giving the latter a rather creepy stare, ''giggling'' when his ally sacrifices themselves to power Pandora Mode and [[spoiler:his ending has him almost mindlessly devouring trees in a city after growing several feet tall!]]
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** The Vita version is mostly a PolishedPort, but for some reason the gallery and character customization menus are touch screen only, even though the rest of the game can use either the touch screen or traditional buttons, making it feel tacked on.

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** Creator/DaisukeGori, the voice of Heihachi Mishima, voiced E. Honda in ''[[Anime/StreetFighterIITheAnimatedMovie Street Fighter II: The Animated Movie]]''. And now comes this game. [[TheCharacterDiedWithHim If only...]]
** Hwoarang had a winquote ribbing on ''Street Fighter'' in ''Tekken 5'' and ''6'' ("Don't you have any [[TakeThat special moves or something?]]"). [[TemptingFate A few years later, here he is.]]
** [[https://www.youtube.com/watch?v=gliaSdqmg2k This video became funnier]] once Elena and Christie made it in.



** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Ryu in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. 4]]'', and both Ken and Kazuya later on in ''VideoGame/SuperSmashBrosUltimate''.

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** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Ryu in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. 4]]'', ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', and both Ken and Kazuya later on in ''VideoGame/SuperSmashBrosUltimate''.
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** Bad Box Art Mega Man, due to not being the Mega Man fans wanted (and for appearing at a particularly bad time for Mega Man fans), though some people found him funny.

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** Bad Box Art Mega Man, due to Man. Apart from not being the Mega Man fans wanted (and for appearing traditional "Blue Bomber" and more of a JokeCharacter, he appeared at a particularly bad time for Mega fans due to Capcom at the time cancelling many ''Franchise/MegaMan'' projects, particularly ''Mega Man fans), though some people found him funny.Universe'' and ''Mega Man Legends 3''. Thus, what was supposed to be a light-hearted joke looked more like an insult to the fans.
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The song was released in 2008 and Jin and Kazuya's rivalry was already well-established.


* HarsherInHindsight: The use of Music/RiseAgainst's "From Heads Unworthy" for the final trailer, where Jin finally receives Kazuya's message about Ryu from the first cinematic trailer. The song was released in 2008, and the first lines sound like a summary of the very, very strained relationship between Kazuya and his son:
--> ''We are the children you reject and disregard.\\
These aching cries come from the bottom of our hearts.\\
You can't shoot us down, we are your own flesh and blood.\\
And we don't disappear just because your eyes are shut.''
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** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Ryu in ''VideoGame/SuperSmashBrosFor3DSAndWiiU''', and both Ken and Kazuya later on in ''VideoGame/SuperSmashBrosUltimate''.

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** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Ryu in ''VideoGame/SuperSmashBrosFor3DSAndWiiU''', ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. 4]]'', and both Ken and Kazuya later on in ''VideoGame/SuperSmashBrosUltimate''.
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None


** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Kazuya nearly a decade later in ''VideoGame/SuperSmashBrosUltimate''.

to:

** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters from the two main companies behind this crossover. The more faithful ones would go on to fight Ryu in ''VideoGame/SuperSmashBrosFor3DSAndWiiU''', and both Ken and Kazuya nearly a decade later on in ''VideoGame/SuperSmashBrosUltimate''.
Is there an issue? Send a MessageReason:
None


** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters here. The more faithful ones would go on to fight Kazuya nearly a decade later in ''VideoGame/SuperSmashBrosUltimate''.

to:

** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters here.from the two main companies behind this crossover. The more faithful ones would go on to fight Kazuya nearly a decade later in ''VideoGame/SuperSmashBrosUltimate''.
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** Wildly unusual iterations of VideoGame/PacMan and [[VideoGame/MegaManClassic Mega Man]] are the resident guest fighters here. The more faithful ones would go on to fight Kazuya nearly a decade later in ''VideoGame/SuperSmashBrosUltimate''.
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* FandomRivalry: Prior to ''X Tekken'''s reveal, many Capcom fans were hoping for their next fighting game to be a ''VideoGame/{{Darkstalkers}}'' revival, in vein of ''VideoGame/StreetFighterIV'' and ''VideoGame/MarvelVsCapcom3''. As a result, the announcement that it would instead be a crossover with ''Franchise/{{Tekken}}'' that reused ''Street Fighter IV'' assets left lots of fans feeling burned.
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* CheeseStrategy: The game has a faster timer than most fighting games, leading to a lot of rounds ending in a time out. As a result, some players will switch to playing all defense as soon as they get even a small lead, aiming to win by running out the clock.
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** [[SuperMode Pandora Mode]] was this before it was patched in 2013 -- the big complaint being that it only lasted for seven seconds, at which point you ''lost the game,'' meaning it was totally useless as a comeback mechanic.

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** [[SuperMode Pandora Mode]] was this before it was patched in 2013 -- the big complaint being that it only lasted for seven seconds, at which point you ''lost the game,'' round,'' meaning it was totally useless as a comeback mechanic.
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** [[SuperMode Pandora Mode]] was this before it was patched in 2013 -- the big complaint being that it only lasted for seven seconds, at which point you ''lost the game,'' meaning it was totally useless as a comeback mechanic.
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* ScrappyMechanic:
** The gem system. Not only was it ''heavily'' tied to the game's "pay to win" initial model, since many gems were straight-up better than others, and most of said gems were store or preorder exclusives, but it also made the game inherently a bit unpredictable, and did a lot of damage to the tournament scene. Tournaments quickly realized that gems were a bad idea and banned them, so many players trying to practice online were forced to play without gems, putting them at an inherent disadvantage.
** While it's normal in tag-team fighters for a tagged-out fighter to regain health, the regeneration at launch was absolutely ''ludicrous'', to the point that fighters could get most of their health back in seconds. Add in the fact that the most damaging technique was hard to execute and easy to stop, and you had it being labeled ''Street Fighter X Timeout'' for how many high-level matches ended in time overs.
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* AuthorsSavingThrow: A number of trans gamers got upset after previews that used an earlier build of the game had transphobic remarks in Ryu and Chun-Li's win quotes against Poison. Following this, Capcom worked with GLAAD to ensure that Poison's depiction in the game was as inoffensive as possible.

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* EnsembleDarkhorse: King. He was, according to one report, the most played character behind Ryu and Kazuya (surpassing even ''[[ComplacentGamingSyndrome Ken]]'') during the Captivate 2011 play-testing, and was seemingly popular enough to account for his [[VitriolicBestBuds buddy Marduk]] as well.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
King. He was, according to one report, the most played character behind Ryu and Kazuya (surpassing even ''[[ComplacentGamingSyndrome Ken]]'') during the Captivate 2011 play-testing, and was seemingly popular enough to account for his [[VitriolicBestBuds buddy Marduk]] as well.



* FunnyAneurysmMoment: Dan getting smacked through the door of Ryu's temple by Kazuya in the trailer became one as [[spoiler:Dan's been confirmed to have ''died'' at Kazuya's hands from said beating]].

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* FunnyAneurysmMoment: FunnyAneurysmMoment:
**
Dan getting smacked through the door of Ryu's temple by Kazuya in the trailer became one as [[spoiler:Dan's been confirmed to have ''died'' at Kazuya's hands from said beating]].
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* [[AwesomeMusic/CapcomVsWhatever Awesome Music - Capcom vs. Whatever]]
* [[Memes/CapcomVsWhatever Memetic Mutation - Capcom vs. Whatever]]

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* [[AwesomeMusic/CapcomVsWhatever [[AwesomeMusic/CapcomVs Awesome Music - Capcom vs. Whatever]]
* [[Memes/CapcomVsWhatever [[Memes/CapcomVs Memetic Mutation - Capcom vs. Whatever]]
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* HeartwarmingInHindsight: Guy and Cody's ending has the latter consider going back to the hero he used to be. ''VideoGame/StreetFighterV'' shows he managed to pull himself together enough to become the new mayor of Metro City.
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I wasn't able to get this formatted properly, so I'll just do this to cop out of figuring out what's going wrong.


* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (what with the previous [[CapcomSequelStagnation 5 editions of ''SFIV'']]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.

to:

* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were obviously recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (what with (having played the previous [[CapcomSequelStagnation 5 editions of ''SFIV'']]).said game]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (what with the [[CapcomSequelStagnation 5 editions of ''SFIV]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.

to:

* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (what with the previous [[CapcomSequelStagnation 5 editions of ''SFIV]]).''SFIV'']]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.
Is there an issue? Send a MessageReason:
None


** Bad Box Art Mega Man was apparently suggested by Inafune himself, but since this Mega Man's unveiling came right off the heels of Inafune leaving Capcom, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'', this character is still regarded as the cherry on top of the Mega Man controversies (he did make an appearance within ''MVC3'' in the form of a cameo, however).

to:

** Bad Box Art Mega Man was apparently suggested by Inafune himself, but since this Mega Man's unveiling came right off the heels of Inafune leaving Capcom, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'', this character is still regarded as the cherry on top of the Mega Man controversies (he did make an appearance within ''MVC3'' ''[=MVC3=]'' in the form of a cameo, however).
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Adding more past-tense language to some of these entries, as the game has been out for a while and Examples Are Not Recent.


* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics. This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy outside of brand loyalty. Further, the fact that the ''[=SF=]'' character models and game engine were recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point. And last, but certainly, not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except, tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, leaving just about ''everyone'' confused as to who this game was for.
* AuthorsSavingThrow: A number of trans gamers got upset after previews using an earlier build of the game had transphobic remarks in Ryu and Chun-Li's win quotes against Poison. Following this, Capcom worked with GLAAD to ensure that Poison's depiction in the game was as inoffensive as possible.
* CriticalDissonance: The game was critically acclaimed by mainstream reviewers upon release with 9s and 8s across the board, but fan reception... well, the above section about sums it up. Even after the initial release has passed and there's been time for fans to cool off, ''Street Fighter X Tekken'' is generally considered the black sheep of the Capcom crossover fighters.

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* AudienceAlienatingPremise: The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics. mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Further, Furthermore, the fact that the ''[=SF=]'' character models and game engine were recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point. point (what with the [[CapcomSequelStagnation 5 editions of ''SFIV]]). And last, but certainly, certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except, Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, leaving which left just about ''everyone'' confused as to just who this game was for.
* AuthorsSavingThrow: A number of trans gamers got upset after previews using that used an earlier build of the game had transphobic remarks in Ryu and Chun-Li's win quotes against Poison. Following this, Capcom worked with GLAAD to ensure that Poison's depiction in the game was as inoffensive as possible.
* CriticalDissonance: The game was critically acclaimed by mainstream reviewers upon release with 9s and 8s across the board, but fan reception... well, the above section about sums it up. Even after the initial release has had passed and there's been plenty of time for fans to cool off, ''Street Fighter X Tekken'' is still generally considered the black sheep of the Capcom crossover fighters.



* EnsembleDarkhorse: King. He was, according to one report, the most played character behind Ryu and Kazuya (surpassing even ''[[ComplacentGamingSyndrome Ken]]'') during the Captivate 2011 play-testing, and is seemingly popular enough to account for his [[VitriolicBestBuds buddy Marduk]] as well.
** Poison as well, seeing as how this is the first time she's been in a bona-fide fighting game since ''Final Fight Revenge'', as well as the reaction from fans from her announcement.
* FunnyAneurysmMoment: Dan getting smacked through the door of Ryu's temple by Kazuya in the trailer has become one as [[spoiler:Dan's been confirmed to have ''died'' at Kazuya's hands from said beating]].
** Bad Box Art Mega Man was apparently suggested by Inafune himself, but his unveiling came right off the heels of Inafune leaving, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'' (he did make an appearance in the form of a cameo, however).

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* EnsembleDarkhorse: King. He was, according to one report, the most played character behind Ryu and Kazuya (surpassing even ''[[ComplacentGamingSyndrome Ken]]'') during the Captivate 2011 play-testing, and is was seemingly popular enough to account for his [[VitriolicBestBuds buddy Marduk]] as well.
** Poison as well, seeing as how this is was the first time she's been in a bona-fide fighting game since ''Final Fight Revenge'', as well as the reaction from fans from her first announcement.
* FunnyAneurysmMoment: Dan getting smacked through the door of Ryu's temple by Kazuya in the trailer has become became one as [[spoiler:Dan's been confirmed to have ''died'' at Kazuya's hands from said beating]].
** Bad Box Art Mega Man was apparently suggested by Inafune himself, but his since this Mega Man's unveiling came right off the heels of Inafune leaving, leaving Capcom, two cancelled ''Mega Man'' games, and Mega Man getting shafted ''twice'' in ''VideoGame/MarvelVsCapcom3'' ''VideoGame/MarvelVsCapcom3'', this character is still regarded as the cherry on top of the Mega Man controversies (he did make an appearance within ''MVC3'' in the form of a cameo, however).



** Creator/DaisukeGori, the voice of Heihachi Mishima, voiced E. Honda in ''[[Anime/StreetFighterIITheAnimatedMovie Street Fighter II: The Animated Movie]]''. And now comes this game... [[TheCharacterDiedWithHim If only...]]

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** Creator/DaisukeGori, the voice of Heihachi Mishima, voiced E. Honda in ''[[Anime/StreetFighterIITheAnimatedMovie Street Fighter II: The Animated Movie]]''. And now comes this game...game. [[TheCharacterDiedWithHim If only...]]



** Playing Arcade with a ''Tekken'' character as the lead fighter will result in Akuma as the FinalBoss. Several years later, Akuma pops up as a GuestFighter in ''Tekken 7'' - and as the FinalBoss to boot.

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** Playing Arcade with a ''Tekken'' character as the lead fighter will result in Akuma as the FinalBoss. Several years later, Akuma pops popped up as a GuestFighter in ''Tekken 7'' - and as the FinalBoss to boot.



** Everything about Pac-Man. His intro makes him sound like an embodiment of HorrorHunger, his confrontation with rival VideoGame/MegaMan has him giving the latter a rather creepy stare, ''giggling'' when his ally sacrifices themself to power Pandora Mode and [[spoiler:his ending has him almost mindlessly devouring trees in a city after growing several feet tall!]]
** Bryan Fury's Super move involves him slamming his opponent into the ground, and then [[TheFourthWallWillNotProtectYou the camera switching to the opponent's POV]] as Bryan repeatedly ''stomps their face in''. And the whole time, Bryan is [[EvilLaugh maniacally]] {{laughing|Mad}} in a way that sounds [[ComicBook/TheJoker a little too familiar]]...It doesn't help that one of Bryan's alternate costumes is, basically, a MonsterClown.

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** Everything about Pac-Man. His intro makes him sound like an embodiment of HorrorHunger, his confrontation with rival VideoGame/MegaMan has him giving the latter a rather creepy stare, ''giggling'' when his ally sacrifices themself themselves to power Pandora Mode and [[spoiler:his ending has him almost mindlessly devouring trees in a city after growing several feet tall!]]
** Bryan Fury's Super move involves him slamming his opponent into the ground, and then [[TheFourthWallWillNotProtectYou the camera switching to the opponent's POV]] as Bryan repeatedly ''stomps their face in''. And the whole time, Bryan is [[EvilLaugh maniacally]] {{laughing|Mad}} in a way that sounds [[ComicBook/TheJoker a little too familiar]]...It it doesn't help that one of Bryan's alternate costumes is, basically, a MonsterClown.



* OvershadowedByControversy: While the hardcore set wasn't really gel-ing with the game, it was doing well enough when it first came out... until it was revealed that the coming DLC characters were ''already on the disk'' and locked behind a paywall. This didn't endure any potential fans to the game after that and generally one of the reasons why ''[=SFxT=]'' is shunned by fighting game fans.

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* OvershadowedByControversy: While the hardcore set wasn't didn't really gel-ing fall in love with the game, it was doing well enough when it first came out... until it was revealed that the coming DLC characters were ''already on the disk'' and locked behind a paywall. This didn't endure endear any potential fans to the game after that and generally one of the reasons why ''[=SFxT=]'' is shunned by fighting game fans.fans. Capcom had this particular controversy follow them for years afterward, as any talk of DLC for other games would have droves of people asking if those were ''also'' on the disc already.



** Bad Box Art Mega Man, due to not being the Mega Man fans wanted, though some people find him funny.
* SoOkayItsAverage: It's not a bad game by any stretch and a good number of critics found it to be fully functional with a very energetic vibe about it that most causal gamers can play. Citing that it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However criticism stated that it's hampered by the gem mechanic which is cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]). A sentiment that a lot of the more hardcore set agreed with and couldn't embrace. Plus enjoyment of it mostly depends if you don't mind playing what is essentially ''Street Fighter 4'' featuring ''Tekken'' characters [[note]] One should in mind Capcom rarely goes full 3D when it comes to ''Street Fighter'', the EX series was done by another company and that was basically a crossover in itself. So of course it was going to be 2D fixed. Plus the idea was Capcom would handle one game in their style, Namco would handle a game in ''their'' style. Though if they follow through on that or not remains to be seen as news of ''Tekken vs Street Fighter'' looks to have gone quiet.[[/note]]

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** Bad Box Art Mega Man, due to not being the Mega Man fans wanted, wanted (and for appearing at a particularly bad time for Mega Man fans), though some people find found him funny.
* SoOkayItsAverage: It's not a bad game by any stretch and a good number of critics found it to be fully functional with a very energetic vibe about it that most causal gamers can play. Citing They cite that it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However However, criticism stated that it's the game is hampered by the gem mechanic which is both cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]). A This was a sentiment that a lot of the more hardcore set agreed with with, and couldn't embrace. Plus enjoyment embrace the gems. Enjoyment of it the game mostly depends rests upon if you don't mind playing what is essentially ''Street Fighter 4'' featuring ''Tekken'' characters [[note]] One should keep in mind that Capcom rarely goes full 3D when it comes to ''Street Fighter'', the EX series was done by another company and that was basically a crossover in itself. So of course it was going to be 2D fixed. Plus the idea was Capcom would first handle one game in their style, then Namco would handle a game in ''their'' style. Though It remains to be seen if they will follow through on that or not remains to be seen not, as news of future ''Tekken vs Street Fighter'' looks to installments have been gone quiet.quiet for years.[[/note]]



** The trailers provided more nonsensical stories than the actual game, which suffered from ExcusePlot and IdiotPlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu who is instead being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended fighting the cops.

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** The trailers provided more nonsensical stories than the actual game, which suffered from ExcusePlot and IdiotPlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu Ryu, who is instead also being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended fighting the cops.cops in-game.



** Poison, whose sole playable appearance was in ''Final Fight'' spinoff ''Final Fight Revenge'', and all the GuestFighter characters in the Playstation versions.

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** Poison, whose sole playable appearance was in the ''Final Fight'' spinoff ''Final Fight Revenge'', and all the GuestFighter characters in the Playstation versions.



** Toro is barely known outside Japan, despite being created in 1999 and being Sony's mascot in there, he had only a few games made for himself since then; Toro basically grew to be a real mascot rather than an actual video game character, his being actually playable instead of just a cameo is quite surprising. Kuro was even more unexpected due not being a heavy advertised mascot as Toro, he doesn't even get the cameo treatment, he is purely a ''Doko Demo Issho'' character.

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** Toro is barely known outside Japan, despite being created in 1999 and being Sony's mascot in there, that country, he had only a few games made for himself since then; Toro basically grew to be a real mascot rather than an actual video game character, and his being actually playable instead of just a cameo is quite surprising. Kuro was even more unexpected due not being a heavy advertised mascot as Toro, he doesn't even get the cameo treatment, he is purely a ''Doko Demo Issho'' character.
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* SoOkayItsAverage: It's not a bad game by any stretch, fully functional with a very energetic vibe about it that most causal gamers can play and it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However it's hampered by the gem mechanic which is cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]) that a lot of the more hardcore set couldn't embrace. Plus enjoyment of it mostly depends if you don't mind playing what is essentially ''Street Fighter 4'' featuring ''Tekken'' characters.

to:

* SoOkayItsAverage: It's not a bad game by any stretch, stretch and a good number of critics found it to be fully functional with a very energetic vibe about it that most causal gamers can play and play. Citing that it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However criticism stated that it's hampered by the gem mechanic which is cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]) [=MvC=]). A sentiment that a lot of the more hardcore set agreed with and couldn't embrace. Plus enjoyment of it mostly depends if you don't mind playing what is essentially ''Street Fighter 4'' featuring ''Tekken'' characters.characters [[note]] One should in mind Capcom rarely goes full 3D when it comes to ''Street Fighter'', the EX series was done by another company and that was basically a crossover in itself. So of course it was going to be 2D fixed. Plus the idea was Capcom would handle one game in their style, Namco would handle a game in ''their'' style. Though if they follow through on that or not remains to be seen as news of ''Tekken vs Street Fighter'' looks to have gone quiet.[[/note]]
Is there an issue? Send a MessageReason:
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* OvershadedByControversy: While the hardcore set wasn't really gel-ing with the game, it was doing well enough when it first came out... until it was revealed that the coming DLC characters were ''already on the disk'' and locked behind a paywall. This didn't endure any potential fans to the game after that and generally one of the reasons why ''[=SFxT=]'' is not as fondly remembered by fighting game fans.

to:

* OvershadedByControversy: OvershadowedByControversy: While the hardcore set wasn't really gel-ing with the game, it was doing well enough when it first came out... until it was revealed that the coming DLC characters were ''already on the disk'' and locked behind a paywall. This didn't endure any potential fans to the game after that and generally one of the reasons why ''[=SFxT=]'' is not as fondly remembered shunned by fighting game fans.



* SoOkayIsAverage: It's not a bad game by any stretch, fully functional with a very energetic vibe about it that most causal gamers can play and it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However it's hampered by the gem mechanic which is cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]) that a lot of the more hardcore set couldn't embrace. Plus enjoyment mostly depends if you don't mind playing what is essentially Street Fighter 4 featuring Tekken characters.

to:

* SoOkayIsAverage: SoOkayItsAverage: It's not a bad game by any stretch, fully functional with a very energetic vibe about it that most causal gamers can play and it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However it's hampered by the gem mechanic which is cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]) that a lot of the more hardcore set couldn't embrace. Plus enjoyment of it mostly depends if you don't mind playing what is essentially Street ''Street Fighter 4 4'' featuring Tekken ''Tekken'' characters.
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Added DiffLines:

* OvershadedByControversy: While the hardcore set wasn't really gel-ing with the game, it was doing well enough when it first came out... until it was revealed that the coming DLC characters were ''already on the disk'' and locked behind a paywall. This didn't endure any potential fans to the game after that and generally one of the reasons why ''[=SFxT=]'' is not as fondly remembered by fighting game fans.


Added DiffLines:

* SoOkayIsAverage: It's not a bad game by any stretch, fully functional with a very energetic vibe about it that most causal gamers can play and it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However it's hampered by the gem mechanic which is cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]) that a lot of the more hardcore set couldn't embrace. Plus enjoyment mostly depends if you don't mind playing what is essentially Street Fighter 4 featuring Tekken characters.

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