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** Nina teaming up with Kazuya. At the time, Nina was [[{{Irony}} ironically]] ''opposed'' to Kazuya through working for Jin in ''Tekken'''s latest mainline entry, ''6'', and indeed, their ending in this game sees [[spoiler:Nina turn on Kazuya]]. Come ''VideoGame/Tekken8'', [[spoiler:Nina has become TheDragon to Kazuya for real.]]
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** Bad Box Art Mega Man. The idea of a StylisticSuck version of Mega Man as an overweight middle-aged washout based on the bad box art for ''[[VideoGame/MegaMan1 Mega Man]]'''s original U.S. release would have alienated many audiences in the first place, but it also (coincidentally) came out at a time when Capcom was canceling ''Mega Man'' projects left and right, making it come across as a TakeThat to the series' own fans.

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** Bad Box Art Mega Man. The idea of a StylisticSuck version of Mega Man as an overweight middle-aged washout based on the bad box art for ''[[VideoGame/MegaMan1 Mega Man]]'''s ''VideoGame/MegaMan1'''s original U.S. release would have alienated many audiences in the first place, but it also (coincidentally) came out at a time when Capcom was canceling ''Mega Man'' projects left and right, making it come across as a TakeThat to the series' own fans.



** [[{{Acrofatic}} Beer Belly]] VideoGame/MegaMan, for [[FunWithAcronyms Bad Boxart Mega Man (BBM/BBAMM).]]

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** [[{{Acrofatic}} Beer Belly]] VideoGame/MegaMan, Franchise/MegaMan, for [[FunWithAcronyms Bad Boxart Mega Man (BBM/BBAMM).]]
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* VindicatedByHistory: While it’s not exactly a universal feeling, as stuff like the Gem System and the on-disc DLC are still very controversial, people in later years have warmed up quite a bit towards this game, usually citing its stylish presentation, great music, creative stages, deep customization, how surprisingly fun and interesting the Tekken characters work in a SF engine and especially how gorgeous and well-made the ending cinematics and trailers are even years later (to the point where a lot of people in the FGC consider the latter to be the greatest trailers ever made for a fighting game), especially considering how lackluster the presentation in later Capcom and Namco fighting games were for a lot of people, showing that a lot of love and effort was put into the game, with fans still begging Capcom and Namco to port the game to modern consoles.
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Not ymmv


* NeverTrustATrailer: While opinions are split on the game itself, most fans of both series agree that the cinematic trailers produced for the game are phenomenal. Alas, anyone expecting the game to reflect the dark, dramatic tone of the trailers would be bitterly disappointed, as the game itself is wacky, colourful and hyperactive like most of Capcom's other ''[[VideoGame/CapcomVs Vs.]]'' games. The arcade mode endings are at least more aesthetically similar to the trailers.
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* FunnyAneurysmMoment:

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* FunnyAneurysmMoment: HarsherInHindsight:
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dewicking Shes Got Legs per TRS


** "Blonde-Li" for Nina, thanks to Capcom's love for [[ShesGotLegs epic-sized thighs]] being transferred from Chun-Li over to her.

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** "Blonde-Li" for Nina, thanks to Capcom's love for [[ShesGotLegs epic-sized thighs]] thighs being transferred from Chun-Li over to her.
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Fixing and Adding


** The general idea of combining ''Tekken'' and ''Street Fighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were obviously recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous [[CapcomSequelStagnation 5 editions of said game]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.

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** The general idea of combining ''Tekken'' ''Franchise/{{Tekken}}'' and ''Street Fighter'' ''Franchise/StreetFighter'' in one game raised an immediate eyebrow from fans of both, because it was ''extremely'' unlikely that either Capcom Creator/{{Capcom}} or Namco [[Creator/BandaiNamcoEntertainment Namco]] would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively). This game, naturally, leaned more heavily toward ''[=SF=]'' mechanics, which meant that ardent fans of ''Tekken''[='=]s saw no reason to buy this game outside of brand loyalty. Furthermore, the fact that the ''[=SF=]'' character models and game engine were obviously recycled from ''VideoGame/StreetFighterIV'' meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous [[CapcomSequelStagnation 5 editions of said game]]). And last, but certainly not least, we have Gems, which the developers flat out ''admitted'' were introduced as an attempt to bring a ''TabletopGame/MagicTheGathering'' style of fun to fighting games. Except tabletop gamers aren't typically fond of the execution ceiling of fighting games, and fighting game players don't particularly like the unpredictability and "pay-to-play" requirements of tabletop games, which left just about ''everyone'' confused as to just who this game was for.



* NeverTrustATrailer: While opinions are split on the game itself, most fans of both series agree that the cinematic trailers produced for the game are phenomenal. Alas, anyone expecting the game to reflect the dark, dramatic tone of the trailers would be bitterly disappointed, as the game itself is wacky, colourful and hyperactive like most of Capcom's other Versus games. The arcade mode endings are at least more aesthetically similar to the trailers.

to:

* NeverTrustATrailer: While opinions are split on the game itself, most fans of both series agree that the cinematic trailers produced for the game are phenomenal. Alas, anyone expecting the game to reflect the dark, dramatic tone of the trailers would be bitterly disappointed, as the game itself is wacky, colourful and hyperactive like most of Capcom's other Versus ''[[VideoGame/CapcomVs Vs.]]'' games. The arcade mode endings are at least more aesthetically similar to the trailers.



* SoOkayItsAverage: It's not a bad game by any stretch and a good number of critics found it to be fully functional with a very energetic vibe about it that most causal gamers can play. They cite that it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However, criticism stated that the game is hampered by the gem mechanic which is both cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]). This was a sentiment that a lot of the more hardcore set agreed with, and couldn't embrace the gems. Enjoyment of the game mostly rests upon if you don't mind playing what is essentially ''Street Fighter 4'' featuring ''Tekken'' characters [[note]] One should keep in mind that Capcom rarely goes full 3D when it comes to ''Street Fighter'', the EX series was done by another company and that was basically a crossover in itself. So of course it was going to be 2D fixed. Plus the idea was Capcom would first handle one game in their style, then Namco would handle a game in ''their'' style. It remains to be seen if they will follow through on that or not, as news of future ''Tekken vs Street Fighter'' installments have been gone quiet for years.[[/note]]

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* SoOkayItsAverage: It's not a bad game by any stretch and a good number of critics found it to be fully functional with a very energetic vibe about it that most causal gamers can play. They cite that it's clear Capcom was putting effort into this as indicated by the quirky stages and catchy soundtrack. However, criticism stated that the game is hampered by the gem mechanic which is both cumbersome and out of place in a more down to earth fighting game (i.e: not [=MvC=]).''VideoGame/MarvelVsCapcom''). This was a sentiment that a lot of the more hardcore set agreed with, and couldn't embrace the gems. Enjoyment of the game mostly rests upon if you don't mind playing what is essentially ''Street Fighter 4'' IV'' featuring ''Tekken'' characters [[note]] One should keep in mind that Capcom rarely goes full 3D when it comes to ''Street Fighter'', the EX ''[[VideoGame/StreetFighterEX EX]]'' series was done by another company and that was basically a crossover in itself. So of course it was going to be 2D fixed. Plus the idea was Capcom would first handle one game in their style, then Namco would handle a game in ''their'' style. It remains to be seen if they will follow through on that or not, as news of future ''Tekken vs vs. Street Fighter'' installments have been gone quiet for years.[[/note]]



* TheyChangedItNowItSucks: As the conceit of the game was to present Tekken in the style of a Street Fighter game, Capcom naturally took some liberties when adapting the Tekken cast to the 2D gameplay style, but even taking that into account, some Tekken characters bear very little resemblance to their canonical selves in terms of their movesets and stances. Only a handful of them retain accurate command inputs for their special attacks, most notably Kazuya (which may be a case of EarlyInstalmentWeirdness on the development side), which gives some diehard Tekken fans a bad case of DamnYouMuscleMemory Much later, ''VideoGame/SuperSmashBrosUltimate'' of all games would definitively prove that Tekken characters can be more faithfully integrated into a 2D fighting game, and a hectic PlatformFighter at that.

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* TheyChangedItNowItSucks: As the conceit of the game was to present Tekken ''Tekken'' in the style of a Street Fighter ''Street Fighter'' game, Capcom naturally took some liberties when adapting the Tekken ''Tekken'' cast to the 2D gameplay style, but even taking that into account, some Tekken ''Tekken'' characters bear very little resemblance to their canonical selves in terms of their movesets and stances. Only a handful of them retain accurate command inputs for their special attacks, most notably Kazuya (which may be a case of EarlyInstalmentWeirdness on the development side), which gives some diehard Tekken ''Tekken'' fans a bad case of DamnYouMuscleMemory Much later, ''VideoGame/SuperSmashBrosUltimate'' of all games would definitively prove that Tekken ''Tekken'' characters can be more faithfully integrated into a 2D fighting game, and a hectic PlatformFighter at that.



** The trailers provided more nonsensical stories than the actual game, which suffered from ExcusePlot and IdiotPlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu, who is also being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended up fighting against the cops in-game.

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** The trailers provided more nonsensical stories than the actual game, which suffered from ExcusePlot and IdiotPlot.an ExcusePlot. The Cinematic Trailer 5 is arguably the most complex storyline Capcom has ever made in a crossover; there, we learn that Jin wishes to capture Ryu, who is also being targeted by Jin's father, Kazuya, for an unknown reason. The promotional song appears to focus on the complicated relationship between Jin and Kazuya with the former becoming the target of none other than Bison. Instead, Jin ended up fighting against the cops in-game.
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** The early trailers portrayed Kazuya as shadowy wraith completely cloaked in black ink to make him look especially evil and menacing, especially when he uses a Tekken Force soldier's helmet cam to record a threatening message to his own son, Jin.

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** The early trailers portrayed Kazuya as a shadowy wraith completely cloaked in black ink to make ink, making him look especially evil and menacing, especially menacing. The ink effect surrounds him when he uses a Tekken Force soldier's helmet cam to record a threatening message to his own son, Jin.



* TheyChangedItNowItSucks: As the conceit of the game was to present Tekken in the style of a Street Fighter game, Capcom naturally took some liberties when adapting the Tekken cast to the 2D gameplay style, but even taking that into account, some Tekken characters bear very little resemblance to their canonical selves in terms of their movesets and stances. Only a handful of them retain accurate command inputs for their special attacks, most notably Kazuya (which may be a case of EarlyInstalmentWeirdness on the development side), which gives some diehard Tekken fans a bad case of DamnYouMuscleMemory Much later, ''VideoGame/SuperSmashBrosUltimate'' of all games would prove that Tekken characters can be more faithfully integrated into a 2D fighting game, and a PlatformFighter at that.

to:

* TheyChangedItNowItSucks: As the conceit of the game was to present Tekken in the style of a Street Fighter game, Capcom naturally took some liberties when adapting the Tekken cast to the 2D gameplay style, but even taking that into account, some Tekken characters bear very little resemblance to their canonical selves in terms of their movesets and stances. Only a handful of them retain accurate command inputs for their special attacks, most notably Kazuya (which may be a case of EarlyInstalmentWeirdness on the development side), which gives some diehard Tekken fans a bad case of DamnYouMuscleMemory Much later, ''VideoGame/SuperSmashBrosUltimate'' of all games would definitively prove that Tekken characters can be more faithfully integrated into a 2D fighting game, and a hectic PlatformFighter at that.
Is there an issue? Send a MessageReason:
None

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* NeverTrustATrailer: While opinions are split on the game itself, most fans of both series agree that the cinematic trailers produced for the game are phenomenal. Alas, anyone expecting the game to reflect the dark, dramatic tone of the trailers would be bitterly disappointed, as the game itself is wacky, colourful and hyperactive like most of Capcom's other Versus games. The arcade mode endings are at least more aesthetically similar to the trailers.


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** The early trailers portrayed Kazuya as shadowy wraith completely cloaked in black ink to make him look especially evil and menacing, especially when he uses a Tekken Force soldier's helmet cam to record a threatening message to his own son, Jin.


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** The final episodic Vita trailer sees many characters succumb to Pandora's influence as they all get closer to it, with Faustian results. Upon seeing Eddy apparently ''die'' from a grenade blast while she helplessly watches from behind bulletproof glass, Christie lets out a bloodcurdling wail as [[RedEyesTakeWarning her eyes turn red]]. Violently slamming her hands into the glass, she effortlessly breaks it with her new superhuman strength, much to Lei's horror. To see an innocent, happy-go-lucky character like Christie transform into an unrecognisable white-haired demon is doubly disturbing.


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* TheyChangedItNowItSucks: As the conceit of the game was to present Tekken in the style of a Street Fighter game, Capcom naturally took some liberties when adapting the Tekken cast to the 2D gameplay style, but even taking that into account, some Tekken characters bear very little resemblance to their canonical selves in terms of their movesets and stances. Only a handful of them retain accurate command inputs for their special attacks, most notably Kazuya (which may be a case of EarlyInstalmentWeirdness on the development side), which gives some diehard Tekken fans a bad case of DamnYouMuscleMemory Much later, ''VideoGame/SuperSmashBrosUltimate'' of all games would prove that Tekken characters can be more faithfully integrated into a 2D fighting game, and a PlatformFighter at that.
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* FranchiseKiller: Rolento's knife and opponent's projectiles colliding causes the game and console to crash. Yes, you have to reset the system itself. During that time frame, players stopped running tournaments for the game until the glitch was fixed. This was fixed in the next patch, but the damage was done. This has led many players to question the game developers' priorities in delivering quality games.

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