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* MoralEventHorizon: While the 501st most come off as sympathetic, they cross the line into full blown villains when they willingly take part in Order 66. The narration makes it clear that they do not like the idea of killing the entire Jedi Order, but they are still obeying the order without question.
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dead link; replaced it with an appropriate trope


** The capital ships in space battles... don't really do anything. They just sit in one place, occasionally launching fighters, firing heavy lasers that don't do anything to one another, until one cruiser is too badly damaged by enemy bombers and the battle ends. It would have been far more interesting and dramatic to have them moving around the battlefield, [[https://www.youtube.com/watch?v=czvVyOcxAxQ actually engaging each other with their heavy weapons]], while the starfighters dogfight and drop bombs to soften them up.

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** The capital ships in space battles... don't really do anything. They just sit in one place, occasionally launching fighters, firing heavy lasers that don't do anything to one another, until one cruiser is too badly damaged by enemy bombers and the battle ends. ends without even a satisfying fireball to mark its defeat. It would have been far more interesting and dramatic to have them moving around the battlefield, [[https://www.youtube.com/watch?v=czvVyOcxAxQ [[StandardStarshipScuffle actually engaging each other with their heavy weapons]], while the starfighters dogfight and drop bombs to soften them up.
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** The Empire's Theta Shuttle is surprisingly powerful. Although it's slow and has trouble dodging enemy ships, it's immensely sturdy compared to most ships, capable of taking on all Rebel ships single-handedly with barely a scratch. It also has the Tri-Fighter's homing missiles.

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** Any Jedi hero. They can pretty much fight at any range and keep themselves alive by killing enemies, which is fairly easy since their lightsabers cut through infantry like a knife through warm butter and can deflect enemy fire. Darth Maul, having a double-bladed lightsaber and a secret combo, is the worst offender, as he can push the Republic back to a single command post (Polis Massa is a good example) and hold down a single corridor by spamming Saber Throw.

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** Any Jedi hero. They can pretty much fight at any range and keep themselves alive by killing enemies, which is fairly easy since their lightsabers cut through infantry like a knife through warm butter and can deflect enemy fire. Darth Maul, having a double-bladed lightsaber and a secret combo, is the worst offender, as he can push the Republic back to a single command post (Polis Massa is a good example) and hold down a single corridor by spamming Saber Throw. The heroes' closest equivalent would probably be Aayla Secura, whose dual lightsabers make her hit like a chainsaw on legs and give her access to a sprinting attack that can shred other heroes with impunity, but even then she's only found on a handful of maps (one of which is Jabba's Palace, where she can get offed just as easily as regular units by Gamorrean Guards if caught unawares) whereas Darth Maul shows up virtually everywhere.



* GoddamnedBats: Geonosians if you're playing as the Republic. They fight for the CIS and, unlike in the first game, they now have unlimited reinforcements, meaning that while they're fairly weak, there's no way to get them completely off your back while hunting down straggling enemies or trying to hold down command posts. Oh, and they can pilot vehicles and use turrets. These traits also apply to the Wookiees on Kashyyyk, who side with the heroic faction and basically gives them a big numbers advantage over the Empire and CIS.



** The ''Tantive IV'' mission. Let's just say that the Rebels in the opening of ''Film/ANewHope'' would have fared much better if they had access to [[GrenadeSpam thermal detonators]].

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** The ''Tantive IV'' mission. Let's just say that the Rebels in the opening of ''Film/ANewHope'' would have fared much better if they had access to [[GrenadeSpam thermal detonators]]. The one mercy you get is the ability to play as Darth Vader if you survive the opening bloodbath... and that's a pretty big "if".



*** In Galactic Conquest, Naboo is one of the few planets that directly borders another (Dagobah), and is located in a chokepoint in the middle of the map, so it's going to get invaded ''a lot''. Dagobah also gets this for the same reason, but it's far easier to defend.

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*** In Galactic Conquest, Naboo is one of the few planets that directly borders another (Dagobah), and is located in a chokepoint in the middle of the map, so it's going to get invaded ''a lot''. Dagobah also gets this for the same reason, but it's far easier to defend.defend; that being said, you'll get sick of the map very, very quickly if you play Galactic Conquest a lot.
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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even if with some of the misgivings about the Jedi Order, it is made clear that the Clone Troopers have to desire to kill the order down to the last child, but they feel that they have to.

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** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even if with some of the their misgivings about the Jedi Order, it is made clear that the Clone Troopers have to no desire to kill the order down to the last child, but they feel that they have to.

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--->'''CIS Announcer:''' Reinforcments are being depleted! [[InsaneTrollLogic Victory is inevitable!]]

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--->'''CIS Announcer:''' Reinforcments Reinforcements are being depleted! [[InsaneTrollLogic Victory is inevitable!]]inevitable!]]
* MoralEventHorizon: While the 501st most come off as sympathetic, they cross the line into full blown villains when they willingly take part in Order 66. The narration makes it clear that they do not like the idea of killing the entire Jedi Order, but they are still obeying the order without question.


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* TearJerker: The campaign narration on Felucia. He states the entire time they were on the planet was a nightmare, and the 501st only made it through thanks to the leadership of Aayla Secura. When they were rotated out she told them they were the finest she had ever served with, and the narrator states that knowing about the inevitability of Order 66, none of the clones could bare to look her in the eye.
** The opening narration to "Operation: Knightfall." The clones all knew what was coming and refused to say a word. Even if with some of the misgivings about the Jedi Order, it is made clear that the Clone Troopers have to desire to kill the order down to the last child, but they feel that they have to.
** Yavin IV: Orbit gives a perspective flip to the destruction of the Death Star, noting how half the 501st were getting to the ships in their hangers, and of the ones who made it out another third were killed in the explosion of the Death Star. The narrator notes some of them were friends he fought alongside for over 20 years.

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* HilariousInHindsight:
** Darth Maul appeared as a Hero for the Separatists despite dying in ''The Phantom Menace'', over a decade before the Clone Wars even began. However, it was later revealed that he survived in ''WesternAnimation/StarWarsTheCloneWars'', albeit as an enemy to both sides of the war.
** One of Han Solo's lines is "I'm getting too old for this". In ''Film/TheForceAwakens'', set thirty years later, he's a CoolOldGuy who can still handle himself in a fight despite his age.
** Clone troopers sometimes refer to General Grievous as "Major Malevolent". In ''WesternAnimation/StarWarsTheCloneWars''' first season, Grievous commands a battleship names ''Malevolence''.

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* HilariousInHindsight:
** Darth Maul appeared as a Hero for the Separatists despite dying in ''The Phantom Menace'', over a decade before the Clone Wars even began. However, it was later revealed that he survived in ''WesternAnimation/StarWarsTheCloneWars'', albeit as an enemy to both sides of the war.
** One of Han Solo's lines is "I'm getting too old for this". In ''Film/TheForceAwakens'', set thirty years later, he's a CoolOldGuy who can still handle himself in a fight despite his age.
** Clone troopers sometimes refer to General Grievous as "Major Malevolent". In ''WesternAnimation/StarWarsTheCloneWars''' first season, Grievous commands a battleship names ''Malevolence''.
HilariousInHindsight: Go [[HilariousInHindsight/StarWarsLegends here]].
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** '''HOTH.''' It's the Empire's finest moment in the original trilogy, and only fitting that it serves as the climax of the [[VillainProtagonist campaign]]: from the very beginning you're raining death down on the hapless rebel scum in a lumbering AT-AT, tearing through their defenses like paper as they can do little but flee from you. When you're finally forced out of the war machine to fight on foot, you claim the hanger and the game poses a simple yes-or-no question: 'Play as Darth Vader?' Cue things getting ''that much worse'' for the already-crumbling rebels. Finally, you're tasked with doing an end-zone run with a targeting beacon across a massive field serving as the rebels' last stand, dodging blaster fire before hunkering down and protecting the beacon with your life until a Star Destroyer can call down an airstrike and blow up the rebel transport, stranding them at the mercy of the 501st and a Dark Lord of the Sith.
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** In the first game, if you took out an [=AT-AT=] on Hoth using the Snowspeeder's tow-cable, the game's achievement system would only credit the gunner for the kill and not the pilot (who basically has the job of completing the kill with this method). This game fixes this by crediting both the pilot and gunner for the kill, acknowledging that taking out an [=AT-AT=] with tow-cable is supposed to be a team-effort.

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** In the first game, if you took out an [=AT-AT=] on Hoth using the Snowspeeder's tow-cable, the game's achievement system would only credit the gunner for the kill and not the pilot (who basically has the job of completing the kill with this method). This game fixes this by crediting both the pilot and gunner for the kill, acknowledging that taking out an [=AT-AT=] with tow-cable is supposed to be a team-effort.team effort.



** The award weapons are this trope in ''spades'', most notably the award rifle, shotgun, and pistol. The award rifle turns enemy soldiers into hamburger meat faster than you can say "I am your father," the award shotgun one-hit kills even the toughest enemy soldiers, and the award pistol is a [[SniperPistol mini Sniper Rifle]] that fires as fast as the original pistol.

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** The award weapons are this trope in ''spades'', most notably the award rifle, shotgun, and pistol. The award rifle turns enemy soldiers into hamburger meat faster than you can say "I am your father," the award shotgun one-hit kills even the toughest enemy soldiers, and the award pistol is a [[SniperPistol mini Sniper mini-Sniper Rifle]] that fires as fast as the original commando pistol.



** Darth Maul appeared as a Hero for the Seperatists despite dying in ''The Phantom Menace'', over a decade before the Clone Wars even began. However, it was later revealed that he survived in ''WesternAnimation/StarWarsTheCloneWars'', albeit as an enemy to both sides of the war.

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** Darth Maul appeared as a Hero for the Seperatists Separatists despite dying in ''The Phantom Menace'', over a decade before the Clone Wars even began. However, it was later revealed that he survived in ''WesternAnimation/StarWarsTheCloneWars'', albeit as an enemy to both sides of the war.



* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with {{time bomb}}s, and ''attack in numbers''. And they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead]].
** Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of them.
** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia-inducing, as they can literally come from ''anywhere''.

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* ParanoiaFuel: ParanoiaFuel:
**
The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit health, transmit the ability to regenerate health to others'', are equipped with {{time bomb}}s, and ''attack in numbers''. And they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead]].
**
dead]]. Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of them.
** A glitch in the ''Tantive IV'' in the second game map allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia-inducing, as they can literally come from ''anywhere''.



* ScrappyWeapon: While award weapons always have some kind of drawback compared to their base counterpart, their upsides generally make them worth using. Unfortunately, this can't be said of the Beam Rifle. Compared to the regular sniper rifle, the Beam Rifle suffers from a severely reduced fire rate, reload speed, clip size, and ammo capacity, making it worse in nearly every way. And just to add insult to injury, it does no damage on headshots and has issues with hit registration. Its only upsides are instantly killing on bodyshots and the ability to penetrate multiple enemies, which don't make up for the weapon's mountain of downsides; the War Hero bonus gives you a damage increase that lets the regular sniper rifle OneHitKill on bodyshots anyway, and enemies will rarely line up nicely for you to land a OneHitPolykill.

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* ScrappyWeapon: While award weapons always have some kind of drawback compared to their base counterpart, counterpart (award rifle and shotgun get a delay between shots/bursts, award pistol trades off BottomlessMagazines, etc.), their upsides generally make them worth using. Unfortunately, this can't be said of the Beam Rifle. Compared to the regular sniper rifle, the Beam Rifle suffers from a severely reduced fire rate, reload speed, clip magazine size, and ammo capacity, making it worse in nearly every way. And just to add insult to injury, it does no damage on headshots and has issues with hit registration. registration giving it a lower effective range, making it a straight downgrade over the default sniper rifles in what is supposed to be its entire purpose. Its only upsides are instantly killing on bodyshots and the ability to penetrate multiple enemies, enemies when the hit registration works correctly, which don't make up for the weapon's mountain of downsides; the War Hero bonus gives you a damage increase that lets the regular sniper rifle OneHitKill on bodyshots anyway, and enemies will rarely line up nicely for you to land a OneHitPolykill.



* ThatOneAchievement: The Demolition medal requires you to land four critical hits on vehicles with a rocket launcher in one life. This is much harder than it sounds; most weak spots on vehicles are located in spots that are hard to hit when they're trying to gun you down, and the ones that aren't make you put yourself in the vehicle's line of fire. And you have to dead-fire the rockets, because the lock-on function will not automatically target vehicle weak spots. If you want to play with remote missiles, have fun trying to grind this one.

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* ThatOneAchievement: The Demolition medal requires you to land four critical hits on vehicles with a rocket launcher in one life. This is much harder than it sounds; most weak spots on vehicles are located in spots that are hard to hit when they're trying to gun you down, down (which [[GangUpOnTheHuman they most definitely will]]), and the ones that aren't make you put yourself in the vehicle's line of fire. And you have to dead-fire the rockets, because the lock-on function will not automatically target vehicle weak spots. If you want to play with remote missiles, have fun trying to grind this one.



** When on the Hoth Hunt level, that is "Rebels vs. Wampas," it can be this if you pick the Wampas. The problem is that the Rebels all start out standing in an open field... that is covered in turrets, autoblasters, and trenches. The Wampas have to emerge from narrow caves and advance across an empty hanger, in full view of the entire Rebel army, who is at this point well entrenched and no doubt manning the numerous gun emplacements, waiting for you to emerge from your narrow choke point into their killing field.
** Operation Knightfall should be one of the most memorable levels, if only there is no ridiculous mission where you have to protect bookcases that is being destroyed by the Jedi and if all the bookcases are destroyed, the mission is failed. Jedi spawn right on top of the bookcases when the objective goes live. It's perfectly possible to fail this objective within thirty seconds of getting it, and extremely rare to complete it with more than one bookcase still standing.

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** When on the Hoth Hunt level, that is "Rebels vs. Wampas," it can be this if you pick the Wampas. The problem is that the Rebels all start out standing in an open field... that is covered in turrets, autoblasters, and trenches. The Wampas have to emerge from narrow caves and advance across an empty hanger, hangar, in full view of the entire Rebel army, who is at this point well entrenched and no doubt manning the numerous gun emplacements, waiting for you to emerge from your narrow choke point into their killing field.
field. Of course, it doesn't get much better if you play as the Rebels, since the Wampas move fast, can take several hits without dying, and can deal a near-guaranteed OneHitKill when they hit back.
** Operation Knightfall should be one of the most memorable levels, if only there is no not for the ridiculous mission objective where you have to protect bookcases that is are being destroyed by the Jedi and if all the bookcases are destroyed, Jedi, which fails the mission is failed. entirely if they're all destroyed. Jedi immediately spawn right on top of the bookcases when the objective goes live. It's perfectly possible to fail this objective within thirty seconds of getting it, and extremely rare to complete it with more than one bookcase still standing.



*** The vehicles on the map are unbalanced. The Republic gets to fight [=AATs=] with [=AT-RTs=], which aren't exactly on the same level but are at least capable of doing some damage (oddly enough, the Republic gets proper tanks in the ''Battlefront 1'' version of the map, putting them on even ground). No such luck with the Rebels, who get no vehicles whatsoever while the Empire gets to field [=IFT-Ts=].

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*** The vehicles on the map are unbalanced. The Republic gets to fight [=AATs=] with [=AT-RTs=], which aren't exactly on the same level but are at least capable of doing some damage (oddly enough, the Republic gets proper Empire and Separatists get their tanks as they did in the ''Battlefront 1'' version of the map, putting them on even ground). No such luck with while for some reason the Rebels, who Republic is downgraded to AT-[=RTs=], which aren't exactly on the same level as the Seps' AAT but can at least do some damage, while the Rebels get no vehicles absolutely nothing whatsoever while to deal with the Empire gets to field [=IFT-Ts=].Empire's [=IFTs=].



* UnderusedGameMechanic: During the campaign, there are a pair of missions where you (as the Empire) get to fight both Clones and Separatists respectively, complete with a decent story justification for it. Sadly, everywhere else matchups are strictly limited by the era you're in.

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* UnderusedGameMechanic: During the campaign, there are a pair of three missions where you (as the Empire) get to fight both Clones and Separatists respectively, complete with a decent story justification for it.it (Kamino building up another clone army to resist the Empire and a Separatist in hiding uncovering a hidden droid factory on Mustafar). Sadly, everywhere else matchups are strictly limited by the era you're in.



** The capital ships in space battles... don't really do anything. They just sit in one place, occasionally launching fighters, until one cruiser is too badly damaged by enemy bombers and the battle ends. It would have been far more interesting and dramatic to have them moving around the battlefield, [[https://www.youtube.com/watch?v=czvVyOcxAxQ engaging each other with their heavy weapons]], while the starfighters dogfight and drop bombs to soften them up.

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** The capital ships in space battles... don't really do anything. They just sit in one place, occasionally launching fighters, firing heavy lasers that don't do anything to one another, until one cruiser is too badly damaged by enemy bombers and the battle ends. It would have been far more interesting and dramatic to have them moving around the battlefield, [[https://www.youtube.com/watch?v=czvVyOcxAxQ actually engaging each other with their heavy weapons]], while the starfighters dogfight and drop bombs to soften them up.

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Last time I checked, the majority of fans considered this game to be better than the original, making this an example of Even Better Sequel instead of a Contested Sequel. Hell, Video Games has this game as one of the entries, and the Contested Sequel page mentions nothing about this game being contested, making the people who prefer the first game's maps a Vocal Minority at best. Contested Sequel is about when the majority of fans have overall mixed opinions on the sequel.


* ContestedSequel: The sequel took its place as one of the most popular and best-selling ''Star Wars'' games of all time thanks to improved gameplay and the addition of space battles, playable heroes, medals, more units and vehicles, and the incorporation of every movie in the series up to that point. The improved AI for the game is an added bonus. However, some fans prefer the original game's maps over the sequel's maps. Of course, that's something that can easily be remedied through modding. Notable in that those who think this way generally '''like''' ''Battlefront II'', it's just that they prefer ''Battlefront I'', so there's no internal FandomRivalry. And especially once the Conversion Pack was introduced as a mod for ''Battlefront II'' with ''Battlefront 1'' weapons, classes, ships, and fully-functional maps (including the Tatooine Dune Sea, complete with Sarlacc), everyone has remained quite happy within the fandom.


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* EvenBetterSequel: The original ''VideoGame/StarWarsBattlefront'' was an excellent mix of strategy combat and shooter game, blessed with complex but recognizable maps and splendid sound effects. This game took all that, and added an achivement system that actively rewarded players, as well as a much wider collection of maps, units and game modes. And playable Jedi.
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** Operation Knightfall should be one of the most memorable levels, if only there is no ridiculous mission where you have to protect bookcases that is being destroyed by the Jedi and if all the bookcases are destroyed, the mission is failed. Jedi spawn right on top of the bookcases when the objective goes live. Do the math.

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** Operation Knightfall should be one of the most memorable levels, if only there is no ridiculous mission where you have to protect bookcases that is being destroyed by the Jedi and if all the bookcases are destroyed, the mission is failed. Jedi spawn right on top of the bookcases when the objective goes live. Do the math.It's perfectly possible to fail this objective within thirty seconds of getting it, and extremely rare to complete it with more than one bookcase still standing.



** Jabba's Palace - for ''both'' teams, mind you. The layout is labyrinthine and full of traps, most notably a Rancor - and all over the map there are Gammorean Guards, who take an absurd amount of punishment, and can end your life with a clean swing of their axe.

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** Jabba's Palace - for ''both'' teams, mind you. The layout is labyrinthine and full of traps, most notably a Rancor - Rancor, and all over the map there are Gammorean Guards, who take an absurd amount of punishment, and can end your life with a clean swing of their axe.



*** The vehicles on the map are unbalanced. The Republic gets to fight [=AATs=] with [=AT-RTs=], which aren't exactly on the same level but are at least capable of doing some damage. No such luck with the Rebels, who get no vehicles whatsoever while the Empire gets to field [=IFT-Ts=].

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*** The vehicles on the map are unbalanced. The Republic gets to fight [=AATs=] with [=AT-RTs=], which aren't exactly on the same level but are at least capable of doing some damage.damage (oddly enough, the Republic gets proper tanks in the ''Battlefront 1'' version of the map, putting them on even ground). No such luck with the Rebels, who get no vehicles whatsoever while the Empire gets to field [=IFT-Ts=].

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* AuthorsSavingThrow: Aerial combat was one of the least popular features in the first game, since most players found out that it's incredibly hard to have a meaningful effect on a land battle while piloting a starfighter; even if you can manage to hit enemy troops from the air [[FriendOrFoe without accidentally hitting your own]], you can't actually advance the battle by taking command posts, and aerial dogfights are incredibly limited (partly due to the low altitude and rough terrain, and partly because there are just a tiny handful of fighters on each side). Hence, this game nixed aerial combat entirely and moved all starfighters to space battles. Space battles proved to be much more popular, since the open field of space provides much more opportunity for fighter-on-fighter action, and the new space levels allow pilots to advance battles by targeting and destroying capital ships.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
Aerial combat was one of the least popular features in the first game, since most players found out that it's incredibly hard to have a meaningful effect on a land battle while piloting a starfighter; even if you can manage to hit enemy troops from the air [[FriendOrFoe without accidentally hitting your own]], you can't actually advance the battle by taking command posts, and aerial dogfights are incredibly limited (partly due to the low altitude and rough terrain, and partly because there are just a tiny handful of fighters on each side). Hence, this game nixed aerial combat entirely (save for on Hoth, where Snowspeeders still function like fighters) and moved all starfighters to space battles. Space battles proved to be much more popular, since the open field of space provides much more opportunity for fighter-on-fighter action, and the new space levels allow pilots to advance battles by targeting and destroying capital ships.ships.
** In the first game, if you took out an [=AT-AT=] on Hoth using the Snowspeeder's tow-cable, the game's achievement system would only credit the gunner for the kill and not the pilot (who basically has the job of completing the kill with this method). This game fixes this by crediting both the pilot and gunner for the kill, acknowledging that taking out an [=AT-AT=] with tow-cable is supposed to be a team-effort.
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** Clone troopers sometimes refer to General Grievous as "Major Malevolent". In ''WesternAnimation/StarWarsTheCloneWar'''s first season, Grievous commands a battleship names ''Malevolence''.

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** Clone troopers sometimes refer to General Grievous as "Major Malevolent". In ''WesternAnimation/StarWarsTheCloneWar'''s ''WesternAnimation/StarWarsTheCloneWars''' first season, Grievous commands a battleship names ''Malevolence''.
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* SugarWiki/FunnyMoments:
** When you take damage during a space battle, your fighter's astromech droid (assuming you have one) often squeals in panic just like R2-D2.
** Clone troopers fighting Jango Fett will occasionally quip, "Can I get your autograph?" They might also refer to General Grievous as "Major Malevolent".
** In [[UltimateShowdownOfUltimateDestiny Mos Eisley Assault]], some of franchise's stranger songs ("Yub Nub", "Jedi Rocks", etc) play in place of the standard battle music. It works surprisingly well.


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** Clone troopers sometimes refer to General Grievous as "Major Malevolent". In ''WesternAnimation/StarWarsTheCloneWar'''s first season, Grievous commands a battleship names ''Malevolence''.

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** Gamorrean Guards in Jabba's Palace, as they take an absurd amount of punishment, have a habit of spawning in the middle of already-heavy combat zones, and can kill most non-hero units in a single hit. Even hero units have to beware, as they are prone to being knocked over with one hit before being killed by the second. They are also able to capture command posts for themselves, resulting in much bleeding out of reinforcements for both sides.

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** Gamorrean Guards in Jabba's Palace, as they can take an absurd amount of punishment, have a habit of spawning in the middle of already-heavy combat zones, and can kill most non-hero units in a single hit. Even hero units have to beware, as they are prone to being knocked over with one hit before being killed by the second. They are also able to capture command posts for themselves, resulting in much bleeding out of reinforcements for both sides.



* TheyWastedAPerfectlyGoodPlot: This game adds space battles for the first time, yet it didn't include the famous Battle of Yavin IV and Battle of Endor. [[https://www.nexusmods.com/battlefront2/mods/175 Recreated by fans, though.]]

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
This game adds space battles for the first time, yet it didn't include the famous Battle of Yavin IV and Battle of Endor. [[https://www.nexusmods.com/battlefront2/mods/175 Recreated by fans, though.]]]]
** The capital ships in space battles... don't really do anything. They just sit in one place, occasionally launching fighters, until one cruiser is too badly damaged by enemy bombers and the battle ends. It would have been far more interesting and dramatic to have them moving around the battlefield, [[https://www.youtube.com/watch?v=czvVyOcxAxQ engaging each other with their heavy weapons]], while the starfighters dogfight and drop bombs to soften them up.

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* {{Narm}}: The announcer promopts can sometimes lead to rather ridiculous sounding messages when spliced together.
-->'''CIS Announcer:''' Reinforcments are being depleted! [[InsaneTrollLogic Victory is inevitable!]]

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* {{Narm}}: {{Narm}}:
** The female Rebel sniper sometimes shouts "Yee-haw!" in an ''atrocious'' attempt at an [[UsefulNotes/AmericanAccents American southern accent]].
**
The announcer promopts prompts can sometimes lead to rather ridiculous sounding messages when spliced together.
-->'''CIS --->'''CIS Announcer:''' Reinforcments are being depleted! [[InsaneTrollLogic Victory is inevitable!]]

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* DemonicSpiders: Wampas on Hoth. [[LightningBruiser They are fast and can kill you in one swipe, and they can take a lot of punishment in turn.]] When you play Hunt on Hoth in Instant Action, you'll have to fight an entire colony of them!

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* DemonicSpiders: DemonicSpiders:
**
Wampas on Hoth. [[LightningBruiser They are fast and can kill you in one swipe, and they can take a lot of punishment in turn.]] When you play Hunt on Hoth in Instant Action, you'll have to fight an entire colony of them!



* HilariousInHindsight: Darth Maul appeared as a Hero for the Seperatists despite dying in ''The Phantom Menace'', over a decade before the Clone Wars even began. However, it was later revealed that he survived in ''WesternAnimation/StarWarsTheCloneWars'', albeit as an enemy to both sides of the war.

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* HilariousInHindsight: HilariousInHindsight:
**
Darth Maul appeared as a Hero for the Seperatists despite dying in ''The Phantom Menace'', over a decade before the Clone Wars even began. However, it was later revealed that he survived in ''WesternAnimation/StarWarsTheCloneWars'', albeit as an enemy to both sides of the war.war.
** One of Han Solo's lines is "I'm getting too old for this". In ''Film/TheForceAwakens'', set thirty years later, he's a CoolOldGuy who can still handle himself in a fight despite his age.
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** Jabba's Palace - for ''both'' teams, mind you. The layout is labyrinthine and full of traps, most notably a Rancor - and all over the map there are Gammorean Guards, who take an absurd amount of punishment, and can end your life with a clean swing of their axe.
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Stormtroopers in the original trilogy weren't clones, why would people think the new Empire would have clones? I'm not sure what the point of this entry is. No one thought that First Order troopers were clones and thus Finn couldn't be black, especially considering the clones were Maori.


** When Star Wars: The Force Awakens first started releasing ads, there was a lot of uproar about there being a black stormtrooper. While in-story it's explained as Finn not being a clone, this game provided an excuse for why there was variation in the clones (the result of the Kamino Clone Rebellion) way before then.
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* UnderusedGameplayMechanic: During the campaign, there are a pair of missions where you (as the Empire) get to fight both Clones and Separatists respectively, complete with a decent story justification for it. Sadly, everywhere else matchups are strictly limited by the era you're in.

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* UnderusedGameplayMechanic: UnderusedGameMechanic: During the campaign, there are a pair of missions where you (as the Empire) get to fight both Clones and Separatists respectively, complete with a decent story justification for it. Sadly, everywhere else matchups are strictly limited by the era you're in.
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* UnderusedGameplayMechanic: During the campaign, there are a pair of missions where you (as the Empire) get to fight both Clones and Separatists respectively, complete with a decent story justification for it. Sadly, everywhere else matchups are strictly limited by the era you're in.
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*** In Galactic Conquest, Naboo is one of the few planets that directly borders another (Dagobah), and is located in a chokepoint in the middle of the map, so it's going to get invaded ''a lot''.

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*** In Galactic Conquest, Naboo is one of the few planets that directly borders another (Dagobah), and is located in a chokepoint in the middle of the map, so it's going to get invaded ''a lot''. Dagobah also gets this for the same reason, but it's far easier to defend.

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** Naboo, for two reasons:
*** The map has a pathfinding bug that makes bots in the heroic side to get stuck north of the upper left command center in an area that originally had stairs to a sniper point but was blocked in this version. No one has managed to fix this.
*** In Galactic Conquest, Naboo is the only planet in the board that doesn't have a blank space separating it from another planet, making the AI to invade it or invading its neighbor planet all the time.

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** Naboo, for two several reasons:
*** The map has a pathfinding bug that makes causes bots in on the heroic side to get stuck north of the upper left command center post, in an area that originally had stairs to a sniper point but was blocked in this version. No one has managed to fix this.
*** The vehicles on the map are unbalanced. The Republic gets to fight [=AATs=] with [=AT-RTs=], which aren't exactly on the same level but are at least capable of doing some damage. No such luck with the Rebels, who get no vehicles whatsoever while the Empire gets to field [=IFT-Ts=].
*** In Galactic Conquest, Naboo is one of the only planet in the board few planets that doesn't have a blank space separating it from directly borders another planet, making (Dagobah), and is located in a chokepoint in the AI to invade it or invading its neighbor planet all middle of the time.map, so it's going to get invaded ''a lot''.
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*** The map has a pathfinding bug that makes bots in the heroic side to get stuck north of the left upper command center in an area that originally had stairs to a sniper point but was blocked in this version.
*** In Galactic Conquest, Naboo is the only planet in the board that doesn't have a blank space separating it from another planet, making the AI to invade it or invading its neighbor planet from it all the time.

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*** The map has a pathfinding bug that makes bots in the heroic side to get stuck north of the left upper left command center in an area that originally had stairs to a sniper point but was blocked in this version.
version. No one has managed to fix this.
*** In Galactic Conquest, Naboo is the only planet in the board that doesn't have a blank space separating it from another planet, making the AI to invade it or invading its neighbor planet from it all the time.

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** The regular Polis Massa map is very tough for the Empire and Republic due to the way the spawn points are set up; namely, the Rebels and CIS spawn closer to the Empire/Republic's forward command post than the Empire/Republic do. This makes the command post depressingly hard to hold, and just to add insult to injury, the Rebel/CIS command posts are ridiculously easy to defend.

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** *** The regular Polis Massa map is very tough for the Empire and Republic due to the way the spawn points are set up; namely, the Rebels and CIS spawn closer to the Empire/Republic's forward command post than the Empire/Republic do. This makes the command post depressingly hard to hold, and just to add insult to injury, the Rebel/CIS command posts are ridiculously easy to defend.


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** Naboo, for two reasons:
*** The map has a pathfinding bug that makes bots in the heroic side to get stuck north of the left upper command center in an area that originally had stairs to a sniper point but was blocked in this version.
*** In Galactic Conquest, Naboo is the only planet in the board that doesn't have a blank space separating it from another planet, making the AI to invade it or invading its neighbor planet from it all the time.
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* ScrappyWeapon: While award weapons always have some kind of drawback compared to their base counterpart, their upsides generally make them worth using. Unfortunately, this can't be said of the Beam Rifle. Compared to the regular sniper rifle, the Beam Rifle suffers from a severely reduced fire rate, reload speed, clip size, and ammo capacity, making it worse in nearly every way. And just to add insult to injury, it does no damage on headshots and has issues with hit registration. Its only upsides are instantly killing on bodyshots and the ability to penetrate multiple enemies, which don't make up for the weapon's mountain of downsides; the War Hero bonus gives you a damage increase that lets the regular sniper rifle OneHitKill on bodyshots anyway, and enemies will rarely line up nicely for you to land a OneHitPolykill.
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** Han Solo is about as good as a non-Jedi hero can get, mainly for his [[HandCannon incredibly powerful gun]]. It deals the same damage as the award pistol and fires two shots at a time to instantly kill anything that's not in a vehicle, doesn't need to reload, rarely overheats, and has a good fire rate with perfect accuracy, letting him single-handedly gun down crowds of enemies in short order. He's playable even in Hero Assault as he can kite lightsaber-users with his fast movement speed while poking them to bits and blowing them up with detpacks. "Hokey religions and ancient weapons are no match for a blaster at your side," indeed.

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* ThatOneAchievement: The Demolition medal requires you to land four critical hits on vehicles with a rocket launcher in one life. This is much harder than it sounds; most weak spots on vehicles are located in spots that are hard to hit when they're trying to gun you down, and the ones that aren't make you put yourself in the vehicle's line of fire. And you have to dead-fire the rockets, because the lock-on function will not automatically target vehicle weak spots. If you want to play with remote missiles, have fun trying to grind this one.



** Operation Knightfall should be one of the most memorable levels, if only there is no ridiculous mission where you have to protect bookcases that is being destroyed by the Jedi and if all the bookcases are destroyed, the mission is failed.
** The Raid on Polis Massa is an extremely challenging MarathonLevel, requiring you to complete multiple objectives across a massive map, while being swarmed by Rebel forces.

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** Operation Knightfall should be one of the most memorable levels, if only there is no ridiculous mission where you have to protect bookcases that is being destroyed by the Jedi and if all the bookcases are destroyed, the mission is failed.
failed. Jedi spawn right on top of the bookcases when the objective goes live. Do the math.
** The Raid on Polis Massa is an extremely challenging MarathonLevel, requiring you to complete multiple objectives across a massive map, while being swarmed by Rebel forces. And once you're done, you have to fight your way back to the start of the map.
** The regular Polis Massa map is very tough for the Empire and Republic due to the way the spawn points are set up; namely, the Rebels and CIS spawn closer to the Empire/Republic's forward command post than the Empire/Republic do. This makes the command post depressingly hard to hold, and just to add insult to injury, the Rebel/CIS command posts are ridiculously easy to defend.
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** The level detailing the Order 66 event has a portion were you must protect a set of bookcases from Jedi and their allies, and you fail if they are all destroyed. Sound easy? Well, it would be if the Jedi don't literally spawn in droves right on top of the shelves and can easily 2-shot you. The best way to go about this is to use an engineer, camp at a single bookcase, kill Jedi with your shotgun (better if you have the award shotgun), and keep repairing the bookcase. After that, the rest of the mission can be completed by using Anakin to mow down the opposition.

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** The level detailing Operation Knightfall should be one of the Order 66 event has a portion were most memorable levels, if only there is no ridiculous mission where you must have to protect a set of bookcases from that is being destroyed by the Jedi and their allies, and you fail if they all the bookcases are all destroyed. Sound easy? Well, it would be if the Jedi don't literally spawn in droves right on top of the shelves and can easily 2-shot you. The best way to go about this is to use an engineer, camp at a single bookcase, kill Jedi with your shotgun (better if you have the award shotgun), and keep repairing the bookcase. After that, the rest of destroyed, the mission can be completed by using Anakin to mow down the opposition.is failed.
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* TheyWastedAPerfectlyGoodPlot: This game adds space battles for the first time, yet it didn't include the famous Battle of Yavin IV and Battle of Endor. [[https://www.nexusmods.com/battlefront2/mods/175 Recreated by fans, though.]]

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