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** CIS Tri-Fighters are small, fast, and the most maneuverable of all Scout-class fighters, with nigh-[[HighSpeedMissileDodge undodgeable]] homing missiles and a rapid-fire blaster chaingun.

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** CIS Tri-Fighters are small, fast, and the most maneuverable of all Scout-class fighters, with nigh-[[HighSpeedMissileDodge undodgeable]] [[SuperPersistentMissile nigh-undodgeable homing missiles missiles]] and [[MoreDakka a rapid-fire blaster chaingun.chaingun]].
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*** CharacterShilling: An accidental case. The sheer number of grenades those Gungans can throw, and the various buffs given to grenades in the second game, actually allows those Jar Jar Expies to ''utterly curbstomp'' the droids.
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namespace


* EnsembleDarkhorse: Gizor Delso became quite popular in [[GameMod mods]].

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* EnsembleDarkhorse: EnsembleDarkHorse: Gizor Delso became quite popular in [[GameMod mods]].



* HilariousInHindsight: [[HarrisonFord Han Solo]] will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''.
* MostAnnoyingSound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!".

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* HilariousInHindsight: [[HarrisonFord [[Creator/HarrisonFord Han Solo]] will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''.
* MostAnnoyingSound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!".

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* ComplacentGamingSyndrome: See UltimateShowdownOfUltimateDestiny. That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had DownloadableContent mostly remembered for porting the mode to more maps and spreading the mode's influence, despite the content including other two new heroes to play as and some maps ported from the first game.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
See UltimateShowdownOfUltimateDestiny. That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had DownloadableContent mostly remembered for porting the mode to more maps and spreading the mode's influence, despite the content including other two new heroes to play as and some maps ported from the first game.



* GameBreaker: The Wookiees in II. They have above average health, access to drones, and a grenade launcher. The Wookiee crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookiee to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookiee is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.

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* GameBreaker: GameBreaker:
**
The Wookiees in II. They have above average health, access to drones, and a grenade launcher. The Wookiee crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookiee to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookiee is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.
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** Turning friendly fire off could do this, especially with the Heavy Ordinance classes. As turning off damage to teammates also turned off damage to ''yourself.'' Let's go over a short list of what you can do with friendly fire off. You can spam grenades and/or machine gun fire down a tight hallway without any regard for your allies, fire Rockets at enemies at point-blank range, pie people in the face with tripmines, pie ''tanks'' in the face with tripmines, render enemy command vehicles entirely useless by running underneath them and [[RuleOfThree pieing them with mines.]], and my personal favorite, stick mines on to a speeder bike and drive directly into enemy tanks.

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** Turning friendly fire off could do this, especially with the Heavy Ordinance classes. As turning off damage to teammates also turned off damage to ''yourself.'' Let's go over a short list of what you can do with friendly fire off. You can spam grenades and/or machine gun fire down a tight hallway without any regard for your allies, fire Rockets at enemies at point-blank range, pie people in the face with tripmines, pie ''tanks'' in the face with tripmines, render enemy command vehicles entirely useless by running underneath them and [[RuleOfThree pieing them with mines.]], and ]] And, my personal favorite, stick mines on to a speeder bike and drive directly into enemy tanks.
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** Turning friendly fire off could do this, especially with the Heavy Ordinance classes. As turning off damage to teammates also turned off damage to ''yourself.'' Let's go over a short list of what you can do with friendly fire off. You can spam grenades and/or machine gun fire down a tight hallway without any regard for your allies, fire Rockets at enemies at point-blank range, pie people in the face with tripmines, pie ''tanks'' in the face with tripmines, render enemy command vehicles entirely useless by running underneath them and [[RuleOfThree pieing them with mines.]], and my personal favorite, stick mines on to a speeder bike and drive directly into enemy tanks.
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** When people ''do'' play other modes like Conquest and CTF, expect both teams to be made up almost entirely of heavies and engineers.
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* UltimateShowdownOfUltimateDestiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. This taken BeyondTheImpossible in the mods.

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* UltimateShowdownOfUltimateDestiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. This taken BeyondTheImpossible UpToEleven in the mods.
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* ExecutiveMeddling: Production for a third game wasn't merely meddled with by Lucas Arts, it was ''actively sabotaged''.

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** Heroes as well, particularly the Force Push ability. Ordinary characters cannot block Force powers, even with another hero blocking.\\
\\
In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them.

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** Heroes as well, particularly the Force Push ability. Ordinary characters cannot block Force powers, even with another hero blocking.\\
\\
In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them.



* HarsherInHindsight: At the end of the second game's Felcuna mission, the narrator says that he hopes that when Aayla died in Order 66, it was quick, painless death, saying that she deserved that much for saving the Unit's lives on the mission. [[MoreDakka yeah,]] [[ThereIsNoKillLikeOverkill about that]]...
* HellIsThatNoise / NightmareFuel: Airless/underwater/toxic environments. Especially after hearing the horrible, sobbing, strangled choking noise your character makes when he or she goes there...

to:

* HarsherInHindsight: At the end of the second game's Felcuna Felucia mission, the narrator says that he hopes that when Aayla died in Order 66, it was quick, painless death, saying that she deserved that much for saving the Unit's lives on the mission. [[MoreDakka yeah,]] [[ThereIsNoKillLikeOverkill about that]]...
* HellIsThatNoise / NightmareFuel: Airless/underwater/toxic environments. Especially after hearing the horrible, sobbing, strangled horrible choking noise your character makes when he or she goes there...they go into them.



* MostAnnoyingSound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"
** Along with messages about how the enemy numbers are thinning after every other kill.
** Except that that has to do with your side controlling the majority of the command posts on the map at that point, not making the kills; The comment "They are losing reinforcements" is saying that their reinforcement number is automatically dropping due to them controlling too few command posts.
** Not to mention "Die, die, DIE!" "Imperial Officer, take him out!" and the constant and tactically meaningless use of the term "flank".
** The Sonic Blasters the Imperial Officers and Geonosisians have.
* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with goddamn [[TimeBomb time bombs]], and ''attack in numbers''...and they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with blasterfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.]]
** Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of the damn things...
** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia inducing as they can literally come from ''anywhere'' or snipe you off from nowhere...

to:

* MostAnnoyingSound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"
** Along with messages about how the enemy numbers are thinning after every other kill.
** Except that that has to do with your side controlling the majority of the command posts on the map at that point, not making the kills; The comment "They are losing reinforcements" is saying that their reinforcement number is automatically dropping due to them controlling too few command posts.
** Not to mention "Die, die, DIE!" "Imperial Officer, take him out!" and the constant and tactically meaningless use of the term "flank".
** The Sonic Blasters the Imperial Officers and Geonosisians have.
back!".
* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with goddamn [[TimeBomb time bombs]], {{Time Bomb}}s, and ''attack in numbers''...and numbers''. And they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with blasterfire, gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.]]
** Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of the damn things...
them.
** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia inducing as they can literally come from ''anywhere'' or snipe you off from nowhere...''anywhere''.



** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun that can 2-hit anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Have fun. Again.
* UltimateShowdownOfUltimateDestiny: On the Mos Eisley map, there is a team deathmatch between heroes and villains, who are the only unit for each army during other battles. This taken BeyondTheImpossible in the mods.

to:

** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun tri-shotgun that can 2-hit kill anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Have fun. Again.
Do the math.
* UltimateShowdownOfUltimateDestiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. This taken BeyondTheImpossible in the mods.
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None


* GameBreaker: The Wookiees. They have above average health, access to drones, and a grenade launcher. The Wookiee crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookiee to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookiee is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.

to:

* GameBreaker: The Wookiees.Wookiees in II. They have above average health, access to drones, and a grenade launcher. The Wookiee crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookiee to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookiee is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Wookiees. They have above average health, access to drones, and a grenade launcher. The Wookie crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookie to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookie is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.

to:

* GameBreaker: The Wookiees. They have above average health, access to drones, and a grenade launcher. The Wookie Wookiee crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookie Wookiee to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookie Wookiee is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Wookies. They have above average health, access to drones, and a grenade launcher. The Wookie crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookie to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookie is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.

to:

* GameBreaker: The Wookies.Wookiees. They have above average health, access to drones, and a grenade launcher. The Wookie crossbow is a combination of a sniper rifle and a shotgun! Using various levels of charge on the gun can enable it to either spread out and hit more targets, of fire a single, concentrated shot. Add the scope for the sniper rifle part. Access to grenade launcher allows a Wookie to go against vehicles, adding to the insane versatility of the berserker. The only class barring hero that counters a Wookie is the Dark Trooper whose ARC Caster can do more damage but lower health, reload and charge times means you have to have a really good escape.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: [[HarrisonFord Han Solo]] will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''[[IndianaJones Indiana Jones and the Kingdom of the Crystal Skull]]''.

to:

* HilariousInHindsight: [[HarrisonFord Han Solo]] will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''[[IndianaJones Indiana Jones and the Kingdom of the Crystal Skull]]''.''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarsherInHindsight: At the end of the second game's Felcuna mission, the narrator says that he hopes that when Aayla died in Order 66, it was quick, painless death, saying that she deserved that much for saving the Unit's lives on the mission. [[MoreDakka yeah,]] [[ThereIsNoKillLikeOverkill about that]]...

Added: 216

Changed: 339

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None


* ComplacentGamingSyndrome: See UltimateShowdownOfUltimateDestiny at the bottom? That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had DownloadableContent solely consisting of porting the mode to more maps (to be fair it also includes two new heroes to play as and some maps ported from the first game).

to:

* ComplacentGamingSyndrome: See UltimateShowdownOfUltimateDestiny at the bottom? UltimateShowdownOfUltimateDestiny. That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had DownloadableContent solely consisting of mostly remembered for porting the mode to more maps (to be fair it also includes and spreading the mode's influence, despite the content including other two new heroes to play as and some maps ported from the first game).game.



** Heroes as well, particularly the Force Push ability. Ordinary characters cannot block Force powers, even with another hero blocking.
*** In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them.

to:

** Heroes as well, particularly the Force Push ability. Ordinary characters cannot block Force powers, even with another hero blocking.
***
blocking.\\
\\
In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them.
Is there an issue? Send a MessageReason:
Why does everything game-related still have to be neatly divided into levels?


* HilariousInHindsight: A few missions feature [[HarrisonFord Han Solo]] saying "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''[[IndianaJones Indiana Jones and the Kingdom of the Crystal Skull]]''.

to:

* HilariousInHindsight: A few missions feature [[HarrisonFord Han Solo]] saying will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''[[IndianaJones Indiana Jones and the Kingdom of the Crystal Skull]]''.

Added: 74

Changed: 379

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* EnsembleDarkhorse: Gizor Delso. He gained popularity in the [[GameMod mods]].

to:

* ComplacentGamingSyndrome: See UltimateShowdownOfUltimateDestiny at the bottom? That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had DownloadableContent solely consisting of porting the mode to more maps (to be fair it also includes two new heroes to play as and some maps ported from the first game).
* EnsembleDarkhorse: Gizor Delso. He gained popularity Delso became quite popular in the [[GameMod mods]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them.

Added: 67

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* The Sonic Blasters the Imperial Officers and Geonosisians have.


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** The Sonic Blasters the Imperial Officers and Geonosisians have.

Added: 65

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** Except that that has to do with your side controlling the majority of the command posts on the map at that point, not making the kills; The comment "They are losing reinforcements" is saying that their reinforcement number is automatically dropping due to them controlling too few command posts.

to:

** Except that that has to do with your side controlling the majority of the command posts on the map at that point, not making the kills; The comment "They are losing reinforcements" is saying that their reinforcement number is automatically dropping due to them controlling too few command posts.posts.
* The Sonic Blasters the Imperial Officers and Geonosisians have.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: A few missions feature [[HarrisonFord Han Solo]] saying "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''[[IndianaJones Indiana Jones and the Kingdom of the Crystal Skull]]''.
Is there an issue? Send a MessageReason:
None


** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun that can 2-hit anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Expect the biggest CurbStompBattle of your life, and prepare to kill Jar-Jar. Repeatedly. [[ThereIsNoKillLikeOverkill With a rocket launcher]].

to:

** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun that can 2-hit anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Expect the biggest CurbStompBattle of your life, and prepare to kill Jar-Jar. Repeatedly. [[ThereIsNoKillLikeOverkill With a rocket launcher]].Have fun. Again.
Is there an issue? Send a MessageReason:
None


** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia inducing as they can litterally come from ''anywhere'' or snipe you off from nowhere...

to:

** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia inducing as they can litterally literally come from ''anywhere'' or snipe you off from nowhere...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia inducing as they can litterally come from ''anywhere'' or snipe you off from nowhere...
Is there an issue? Send a MessageReason:
This Troper removal


* HellIsThatNoise / NightmareFuel: This troper will never, never go near an airless/underwater/toxic environment again after hearing the horrible, sobbing, strangled choking noise your character makes when he or she goes there...

to:

* HellIsThatNoise / NightmareFuel: This troper will never, never go near an airless/underwater/toxic environment again Airless/underwater/toxic environments. Especially after hearing the horrible, sobbing, strangled choking noise your character makes when he or she goes there...
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Gizor Delso. he gained popularity in the [[GameMod mods]].

to:

* EnsembleDarkhorse: Gizor Delso. he He gained popularity in the [[GameMod mods]].



* MostAnnoyingSound - Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"

to:

* MostAnnoyingSound - MostAnnoyingSound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"



* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with goddamn [[TimeBomb time bombs]], and ''attack in numbers''...and they can do ''all this'' without you seeing them once, because they can turn invisible! I guarantee you, once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with blasterfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.]]

to:

* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with goddamn [[TimeBomb time bombs]], and ''attack in numbers''...and they can do ''all this'' without you seeing them once, because they can turn invisible! I guarantee you, It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with blasterfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.]]



** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun that can 2-hit anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Expect the biggest CurbStompBattle of your life, and prepare to kill Jar Jar. Repeatedly. [[ThereIsNoKillLikeOverkill With a rocket launcher]].
* UltimateShowdownOfUltimateDestiny On Mos Eisley map there is team deathmatch between heroes and villains characters from who are only one for each army during other battles.
** This taken BeyondTheImpossible in the mods.

to:

** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun that can 2-hit anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Expect the biggest CurbStompBattle of your life, and prepare to kill Jar Jar.Jar-Jar. Repeatedly. [[ThereIsNoKillLikeOverkill With a rocket launcher]].
* UltimateShowdownOfUltimateDestiny UltimateShowdownOfUltimateDestiny: On the Mos Eisley map map, there is a team deathmatch between heroes and villains characters from villains, who are the only one unit for each army during other battles.
**
battles. This taken BeyondTheImpossible in the mods.mods.
----
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** How has no one mentioned the Engineers? Especially in the second game, where they all have shotguns (Which aren't the standard ShortRangeShotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. There are a common choice for going OneManArmy on the enemy team. Also, fighting while being mostly underwater makes it very difficult for AI enemies to hit you.

to:

** How has no one mentioned the Engineers? Especially Engineers, especially in the second game, where they game. They all have shotguns (Which aren't the standard ShortRangeShotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. There are a common choice for going OneManArmy on the enemy team. Also, fighting while being mostly underwater makes it very difficult for AI enemies to hit you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** CIS Tri-Fighters are small, fast, and the most maneuverable of all Scout-class fighters, with nigh-[[HighSpeedMissileDodge undodgeable]] homing missiles and a rapid-fire blaster chaingun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with goddamn [[TimeBomb time bombs]], and ''attack in numbers''...and they can do ''all this'' without you seeing them once, because they can turn invisible! I guarantee you, once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with blasterfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.]]
** Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of the damn things...


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* TakeThatScrappy: The first mission of the original game's Historical Campaign has you face an army of Gungans that all look and sound like Jar-Jar Binks. Have fun.
** Naboo Hunt in the second game puts [[CurbStompBattle Super Battle Droids up against these guys.]] You have a tri-shot gun that can 2-hit anything, a [[ArmCannon rocket launcher built into your arm]], and a machine gun. They have grenades and a fusion cutter. Expect the biggest CurbStompBattle of your life, and prepare to kill Jar Jar. Repeatedly. [[ThereIsNoKillLikeOverkill With a rocket launcher]].

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