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YMMV / Star Wars: Battlefront

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See Star Wars: Battlefront II for the sequel, and Star Wars Battlefront (2015) for the DICE reboot.

  • Best Level Ever:
    • Hoth, with a massive map, plenty of vehicles, a wide-open field, and no shortage of mayhem. A near-perfect recreation of the battle from The Empire Strikes Back
    • Bespin
      • Cloud City is a sniper's paradise, with plenty of nooks and crannies from which to pick off anyone and everyone down below.
      • Platforms is the closest the game has to the space battles of the second game, as it has plenty of starfighters, turrets, and a wide open sky to do combat, or you could try to push from the ground manually.
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    • The Battle of Naboo campaign mission puts you in the shoes of the Trade Federation against the Gungan army, who all sound conspicuously like Jar Jar and incidentally have no way of dealing with AATs. As if the promise of mowing down an army of Jar Jars wasn't enough, you can deviate from the movie by driving an AAT into the Gungans' shields and blasting the crap out of everything nearby. Needless to say, it's a lot of fun.
  • Complacent Gaming Syndrome: See Ultimate Showdown of Ultimate Destiny. That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had Downloadable Content mostly remembered for porting the mode to more maps and spreading the mode's influence, despite the content including other two new heroes to play as and some maps ported from the first game.
    • When people do play other modes like Conquest and CTF, expect both teams to be made up almost entirely of heavies and engineers.
  • Demonic Spiders:
    • Droidekas. They pack a withering amount of firepower and have obscenely tough shields, capable of eating an entire clip from a blaster rifle (and the Clone Troopers have larger-than-average clips to begin with) or even an orbital strike; once entrenched, it's not getting removed by anything other than overwhelming force. It is vulnerable before it fully deploys and activates its shields, but killing it in that window easier said than done since they also have higher-than-average to health to begin with; in order to kill an un-rolling Droideka with a blaster rifle, you have to continuously shoot it right as it begins to transform; too slow and it survives with a sliver of health and ventilates you. Fortunately, tanks will make short work of them, but on vehicle-less maps... yeah, have fun. Thankfully, their AI was reined in by the second game, giving you more opportunities to take them down.
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    • Any bot behind a turret. The turret AI in the first game has aimbot accuracy, and the turrets themselves can kill you in around four hits maximum. If you don't take care of them before they can take aim, you're toast, no questions asked. The AI's turret accuracy was thus reduced in the second game. A bit too much, in fact, as they became unable to hit the broad side of a moisture evaporator at twelve paces.
  • Game-Breaker:
    • Jedi heroes. In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them. The sequel, on the other hand, let you play as them, and added in Force powers such as Force Push, Force Pull, and Force Lightning. Ordinary characters cannot block Force powers, even with another hero, which usually results in an easy lightsaber kill.
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    • Engineers, especially in the second game. They all have shotguns (which aren't the standard Short-Range Shotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. They are a common choice for going One-Man Army on the enemy team. Also, fighting while being mostly underwater makes it very difficult for AI enemies to hit you.
    • Turning friendly fire off could do this, especially with the Heavy Ordinance classes. As turning off damage to teammates also turned off damage to yourself. Let's go over a short list of what you can do with friendly fire off. You can spam grenades and/or machine gun fire down a tight hallway without any regard for your allies, fire Rockets at enemies at point-blank range, pie people in the face with tripmines, pie tanks in the face with tripmines, render enemy command vehicles entirely useless by running underneath them and pieing them with mines, and sticking mines onto a speeder bike and driving directly into enemy tanks.
    • Starfighters in general in the first game can be incredibly powerful once you get used to the controls. They have positively insane damage output, making them lethal when used to dive-bomb ground units; for reference, an AT-ST takes around a minute of sustained fire to bring down, but is destroyed in seconds by an X-Wing. Additionally, they're fast and agile enough to dodge just about any ground-based attacks barring the anti-air turrets on Bespin, meaning that the only real way to take them down is in a dogfight and that they can easily attack just about any point on the map. Finally, they can reliably kill Jedi heroes by landing on them.
    • Vehicles as a whole. They take ridiculous amounts of firepower to put down, their weapons have such insane splash damage that you can kill someone just by shooting the ground five feet away, and they can be repaired incredibly quickly by repair droids; really, the only credible threat to a tank is another tank. Almost every vehicle in the game was significantly toned down in the sequel by removing the splash damage on their main guns, requiring players to actually aim at people, and reducing their health to the point where rocket launchers actually deal noticeable damage.
  • Hilarious in Hindsight:
  • Most Annoying Sound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under Empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"
  • Nightmare Fuel:
    • Airless/underwater/toxic environments. Especially after hearing the horrible choking noise your character makes when they go into them.
      • That choking sound is made worse with Force Choke. Not only does the sound play when on the receiving end of Force Choke, but the screen turns red when your character is almost out of health. Talk about a near-death experience...
    • God help you if you fall into the Rancor Pit. At least until you realize that the Rancor doesn't actually move, and thus can't actually kill you unless you walk into it.
  • Polished Port: The PC versions are well-liked for modding purposes.
    • Also, The Xbox One backwards compatibility version both runs a lot better and looks a lot better, due to the visuals getting a bump with the better hardware.
  • Take That, Scrappy!: The first mission of the original game's Clone Wars-era Historical Campaign has you face an army of Gungans that all look and sound like Jar-Jar Binks. Have fun.
  • Sacred Cow: The second game is considered this by its vocal fanbase, especially after the release of 2015's Battlefront and its sequel.
  • So Okay, It's Average: The PSP spin-offs Renegade Squadron and Elite Squadrons are regarded as this, mostly due to their limitations and one-analog stick controls.
  • That One Level:
    • Rhen Var Harbor for the Rebels. The Empire gets to field an AT-AT, but the Rebels do not get Snowspeeders to deal with them; even if they did, the map's too narrow for the Snowspeeders to tie the walker up effectively. This basically reduces them to slowly grinding down the AT-AT's health with tanks (which the AT-AT destroys in one shot), turrets (which the AT-AT destroys in one shot), and rockets and grenades from ground troops (which the AT-AT destroys en masse in one shot). It doesn't help that the AT-AT is also a mobile command post, meaning that they also have to deal with a constantly respawning stream of Imperial troops assaulting their command posts. To top it off, the AT-AT respawns if it's destroyed. The Separatists get it easier in the same scenario; their AATs can take a hit from the Republic's AT-TE and deal good damage in return, and they have an easier time flanking the Republic through the ice caves and capturing their spawn point mainly thanks to Droidekas, cutting off their vehicle reinforcements (including the AT-TE) in the process.
    • The Death Star in Battlefront 2 is hated for its Cells command post that gives the Empire/CIS side a well defended position, so well defended that the Rebel/Republic side will always lose the battle if not captured quickly.
    • Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side, especially when playing with bots.
  • What an Idiot!: The AI makes some... interesting decisions. Tropes Are Not Bad as it turned out to be annoying, yet hilarious.


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