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* MagnificentBastard: [[JadedProfessional Dr. M. Kaufmann]] is an unorthodox but brilliant psychoanalyst. Taking to the field dead set on proving his theories after medical school, his career soars thanks to his methods, with even Kaufmann's [[BrutalHonesty aggressive style]] and accusations of an affair with one patient doing nothing to diminish his success. Meeting the troubled [[spoiler:Cheryl Heather Mason concerning delusions over her [[ItsAllMyFault guilt]] following father's death, Kaufmann [[CruelToBeKind ruthlessly breaks down]] Cheryl's mental defenses through terror to [[HiddenHeartOfGold get to the heart of her suffering]], proving her best chance at moving on and living a good life]].

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* MagnificentBastard: [[JadedProfessional Dr. M. Kaufmann]] is an unorthodox but brilliant psychoanalyst. Taking to the field dead set on proving his theories after medical school, his career soars thanks to his methods, with even Kaufmann's [[BrutalHonesty aggressive style]] and accusations of an affair with one a patient doing nothing to diminish his success. Meeting the troubled [[spoiler:Cheryl Heather Mason concerning delusions over her from [[ItsAllMyFault guilt]] following her father's death, Kaufmann [[CruelToBeKind ruthlessly breaks down]] Cheryl's mental defenses through terror to [[HiddenHeartOfGold get to the heart of her suffering]], proving her best chance at moving on and living a good life]].
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* MagnificentBastard: [[JadedProfessional Dr. M. Kaufmann]] is an unorthodox but brilliant psychoanalyst. Taking to the field dead set on proving his theories after medical school, his career soars thanks to his methods, with even Kaufmann's [[BrutalHonesty aggressive style]] and accusations of an affair with one patient doing nothing to diminish his success. Meeting the troubled Cheryl Heather Mason concerning delusions over her [[ItsAllMyFault guilt]] following father's death, Kaufmann [[CruelToBeKind ruthlessly breaks down]] Cheryl's mental defenses through terror to [[HiddenHeartOfGold get to the heart of her suffering]], proving her best chance at moving on and living a good life.

to:

* MagnificentBastard: [[JadedProfessional Dr. M. Kaufmann]] is an unorthodox but brilliant psychoanalyst. Taking to the field dead set on proving his theories after medical school, his career soars thanks to his methods, with even Kaufmann's [[BrutalHonesty aggressive style]] and accusations of an affair with one patient doing nothing to diminish his success. Meeting the troubled Cheryl [[spoiler:Cheryl Heather Mason concerning delusions over her [[ItsAllMyFault guilt]] following father's death, Kaufmann [[CruelToBeKind ruthlessly breaks down]] Cheryl's mental defenses through terror to [[HiddenHeartOfGold get to the heart of her suffering]], proving her best chance at moving on and living a good life.life]].
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Added DiffLines:

* MagnificentBastard: [[JadedProfessional Dr. M. Kaufmann]] is an unorthodox but brilliant psychoanalyst. Taking to the field dead set on proving his theories after medical school, his career soars thanks to his methods, with even Kaufmann's [[BrutalHonesty aggressive style]] and accusations of an affair with one patient doing nothing to diminish his success. Meeting the troubled Cheryl Heather Mason concerning delusions over her [[ItsAllMyFault guilt]] following father's death, Kaufmann [[CruelToBeKind ruthlessly breaks down]] Cheryl's mental defenses through terror to [[HiddenHeartOfGold get to the heart of her suffering]], proving her best chance at moving on and living a good life.
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* VindicatedByHistory: Initially loathed as another cash-grab by a Western developer, the years have been very kind to the game. The amount of detail put into it, especially the gameplay of motion controls that contribute to the ending, and its influence seen in other visual novel-like games (which has also become popular in the past decade) has made people look back at it fondly and question why no other game has copied ''Shattered Memories''. Suffice to say, people laud this game as one of (if not ''the'') best post-PS2 Silent Hill game, as well as a better remake than ''Homecoming'' tried to be.

to:

* VindicatedByHistory: Initially loathed as another cash-grab by a Western developer, the years have been very kind to the game. The amount of detail put into it, especially the gameplay of motion controls that contribute to the ending, and its influence seen in other visual novel-like games (which has also become popular in the past decade) has made people look back at it fondly and question why no other game has copied ''Shattered Memories''. Suffice to say, people laud this game as one of (if of, if not ''the'') ''the'' best post-PS2 post-[=PS2=] Silent Hill game, as well as a better remake than ''Homecoming'' tried to be.
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None


* VindicatedByHistory: Initially loathed as another cash-grab by a Western developer, the years have been very kind to the game. The amount of detail put into it, especially the gameplay of motion controls that contribute to the ending, and its influence seen in other visual novel-like games (which has also become popular in the past decade) has made people look back at it fondly and question why no other game has copied ''Shattered Memories''. Suffice to say, people laud this game as a better remake than ''Homecoming'' tried to be.

to:

* VindicatedByHistory: Initially loathed as another cash-grab by a Western developer, the years have been very kind to the game. The amount of detail put into it, especially the gameplay of motion controls that contribute to the ending, and its influence seen in other visual novel-like games (which has also become popular in the past decade) has made people look back at it fondly and question why no other game has copied ''Shattered Memories''. Suffice to say, people laud this game as one of (if not ''the'') best post-PS2 Silent Hill game, as well as a better remake than ''Homecoming'' tried to be.
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* TrueArtIsAngsty: The game's storyline and plot is arguably even more dark and depressing than the rest of the series, as it deals with markedly more mundane psychological issues, causing it to be more relatable to a larger amount of audiences. In spite of this, the story is widely considered to be the best thing about the game by fans, if not one of the best stories in any Silent Hill game ever, as it focuses on [[spoiler:The impact of the divorce between Dahlia Mason and her husband Harry Mason, as well as the death of the latter and the impact that these two events had on Dahlia and especially her daughter Cheryl, who is the true focus of the game, as the Otherworld in the game focuses on her extremely tumultuous life and traumatic memories, as she tries to come to terms with the fact that she never really knew her father out of the idealized version of himself, with only ending coming close to this idealized version of him in her head being the Love Lost ending, which is widely considered to be the hardest hitting out of all of them due to Harry being portrayed as a genuinely loving father and good person all around.]]
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Oedipus Complex has been disambiguated


* AlternativeCharacterInterpretation: There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between [[spoiler: "guilty over Harry's death"]] and straight-up [[OedipusComplex Electra complex]]. Some of the endings make these varying interpretations more or less likely.

to:

* AlternativeCharacterInterpretation: There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between [[spoiler: "guilty over Harry's death"]] and straight-up [[OedipusComplex Electra complex]].complex. Some of the endings make these varying interpretations more or less likely.
Is there an issue? Send a MessageReason:
None


* TrueArtIsAngsty: The game's storyline and plot is arguably even more dark and depressing, as it deals with markedly more mundane psycholgical issues, causing it to be more relateable to a larger amount of audiences. In spite of this, the story is widely conisdered to be the best thing about the game by fans, if not one of the best stories in any Silent Hill game ever, as it focuses on [[spoiler:The impact of the divorce between Dahlia Mason and her husband Harry Mason, as well as the death of the latter and the impact that these two events had on Dahlia and especially her daughter Cheryl, who is the true focus of the game, as the Otherworld in the game focuses on her extremely tumultuous life and traumatic memories, as she tries to come to terms with the fact that she never really knew her father out of the idealized version of himself, with only ending coming close to this idealized version of him in her head being the Love Lost ending, which is widely considered to be the hardest hitting out of all of them due to Harry being portrayed as a genuinely loving father and good person all around.]]

to:

* TrueArtIsAngsty: The game's storyline and plot is arguably even more dark and depressing, depressing than the rest of the series, as it deals with markedly more mundane psycholgical psychological issues, causing it to be more relateable relatable to a larger amount of audiences. In spite of this, the story is widely conisdered considered to be the best thing about the game by fans, if not one of the best stories in any Silent Hill game ever, as it focuses on [[spoiler:The impact of the divorce between Dahlia Mason and her husband Harry Mason, as well as the death of the latter and the impact that these two events had on Dahlia and especially her daughter Cheryl, who is the true focus of the game, as the Otherworld in the game focuses on her extremely tumultuous life and traumatic memories, as she tries to come to terms with the fact that she never really knew her father out of the idealized version of himself, with only ending coming close to this idealized version of him in her head being the Love Lost ending, which is widely considered to be the hardest hitting out of all of them due to Harry being portrayed as a genuinely loving father and good person all around.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VindicatedByHistory: Initially loathed as another cash-grab by a Western developer, the years have been very kind to the game. The amount of detail put into it, especially the gameplay of motion controls that contribute to the ending, and its influence seen in other visual novel-like games (which has also become popular in the past decade) has made people look back at it fondly and question why no other game has copied ''Shattered Memories''. Suffice to say, people laud this game as a better remake than ''Homecoming'' tried to be.
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Requires Word Of God confirmation


* AuthorsSavingThrow: ''VideoGame/SilentHillHomecoming'' was criticized for putting more emphasis on combat, removing many of the tense moments the series is known for. This game does away with combat and focuses on you trying to get away from the monsters. [[BrokenBase Whether it was an effective decision or not is up for debate]].
Is there an issue? Send a MessageReason:
no gendered redirect outside char pages


* AlternativeCharacterInterpretation: There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between [[spoiler: "guilty over Harry's death"]] and straight up ElectraComplex. Some of the endings make these varying interpretations more or less likely.

to:

* AlternativeCharacterInterpretation: There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between [[spoiler: "guilty over Harry's death"]] and straight up ElectraComplex.straight-up [[OedipusComplex Electra complex]]. Some of the endings make these varying interpretations more or less likely.
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Random quotes are not examples. A warning screen is not a moment.


* MemeticMolester
--> '''Kaufmann:''' You know, people who are getting enough don't need analysis. You, clearly, are not getting enough.
* NarmCharm:
** "Cheryl? CHEEEERYYYYYL! …Sweetie?"
** The "[[ContentWarnings Psychology Warning]]" screen. It comes across as a bit of an oversell of the game's gimmick, which tends to be a bit wonky at times and nowhere near as deep as the warning implies, but the unexpectedness of the warning itself does its job of being a creepy case of TheFourthWallWillNotProtectYou.
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Misuse. To qualify for this trope, the scene must be so famous that even non-fans are aware of its existence. A scene being well-regarded by fans is not enough.


* SignatureScene: While it doesn't seem to fall under Main/ItWasHisSled, the ending is definitely the most talked-about aspect of the storyline by the game's fans, thanks to its Main/TrickTwist and Main/TearJerker nature.
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* TrueArtIsAngsty: The plot of the game is arguably one of the most depressing and visceral out of all the games, due to dealing with more mundane, yet still no less traumatizing psychological themes and issues, such as the trauma that a child can get from divorce, as well as losing a parent at a young age, making it VERY hard-hitting to anybody whose ever had the misfortune to suffer through such things, yet it's widely considered to be one of the best things about the game.

to:

* TrueArtIsAngsty: The game's storyline and plot of the game is arguably even more dark and depressing, as it deals with markedly more mundane psycholgical issues, causing it to be more relateable to a larger amount of audiences. In spite of this, the story is widely conisdered to be the best thing about the game by fans, if not one of the most depressing best stories in any Silent Hill game ever, as it focuses on [[spoiler:The impact of the divorce between Dahlia Mason and visceral out of all the games, due to dealing with more mundane, yet still no less traumatizing psychological themes and issues, such as the trauma that a child can get from divorce, her husband Harry Mason, as well as losing a parent at a young age, making it VERY hard-hitting to anybody whose ever the death of the latter and the impact that these two events had on Dahlia and especially her daughter Cheryl, who is the misfortune true focus of the game, as the Otherworld in the game focuses on her extremely tumultuous life and traumatic memories, as she tries to suffer through such things, yet it's come to terms with the fact that she never really knew her father out of the idealized version of himself, with only ending coming close to this idealized version of him in her head being the Love Lost ending, which is widely considered to be one of the best things about the game.hardest hitting out of all of them due to Harry being portrayed as a genuinely loving father and good person all around.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrueArtIsAngsty: The plot of the game is arguably one of the most depressing and visceral out of all the games, due to dealing with more mundane, yet still no less traumatizing psychological themes and issues, such as the trauma that a child can get from divorce, as well as losing a parent at a young age, making it VERY hard-hitting to anybody whose ever had the misfortune to suffer through such things, yet it's widely considered to be one of the best things about the game.
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* WhatAnIdiot: Harry finds out the hard way that stairs and wheelchairs don't mix. As a result, he starts the nightmare sequence with a limp.
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* TheyChangedItNowItSucks: Despite being a reimaging and not a remake, people still complain about the major changes from the original game.

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* TheyChangedItNowItSucks: Despite being a reimaging and not a remake, people still complain about the major changes from the original game. Chief among them is the new, frozen-over Otherworld is simply nowhere near as scary as the nightmarish, visceral "blood & rust" hellscape of the 1999 original.

Changed: 272

Removed: 339

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This example is too vague and general.


* AlternativeCharacterInterpretation:
** In a way, ''the entire game'' is this for the very first game.
** There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between [[spoiler: "guilty over Harry's death"]] and straight up ElectraComplex. Some of the endings make these varying interpretations more or less likely.

to:

* AlternativeCharacterInterpretation:
** In a way, ''the entire game'' is this for the very first game.
**
AlternativeCharacterInterpretation: There are many different theories as to the nature of Harry and Cheryl's relationship, usually bordering somewhere between [[spoiler: "guilty over Harry's death"]] and straight up ElectraComplex. Some of the endings make these varying interpretations more or less likely.

Added: 359

Changed: 34

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* NarmCharm: "Cheryl? CHEEEERYYYYYL! …Sweetie?"

to:

* NarmCharm: NarmCharm:
**
"Cheryl? CHEEEERYYYYYL! …Sweetie?"…Sweetie?"
** The "[[ContentWarnings Psychology Warning]]" screen. It comes across as a bit of an oversell of the game's gimmick, which tends to be a bit wonky at times and nowhere near as deep as the warning implies, but the unexpectedness of the warning itself does its job of being a creepy case of TheFourthWallWillNotProtectYou.
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None


** MaryElizabethMcGlynn recorded the vocals for all four endings and each one is amazing.

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** MaryElizabethMcGlynn Creator/MaryElizabethMcGlynn recorded the vocals for all four endings and each one is amazing.
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Hindsight tropes are not meant to be a substitute for Hey Its That Voice entries.


* HilariousInHindsight: Since Michelle and John are respectively voiced by Creator/KateHiggins and Creator/YuriLowenthal, who respectively play Sakura and Sasuke in ''Franchise/{{Naruto}}'', many jokingly say the scene is Sakura and Sasuke having further relationship issues after Michelle brings up the idea of having a family. [[spoiler:Years later, unlike Michelle and John, Sakura and Sasuke actually make things work and have a daughter of their own.]]
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None


* HilariousInHindsight: Since Michelle and John are respectively voiced by Creator/KateHiggins and Creator/YuriLowenthal, who respectively play Sakura and Sasuke in ''Franchise/{{Naruto}}'', many jokingly say the scene is Sakura and Sasuke having further relationship issues. [[spoiler:Years later, unlike Michelle and John, Sakura and Sasuke actually make things work and have a daughter of their own.]]

to:

* HilariousInHindsight: Since Michelle and John are respectively voiced by Creator/KateHiggins and Creator/YuriLowenthal, who respectively play Sakura and Sasuke in ''Franchise/{{Naruto}}'', many jokingly say the scene is Sakura and Sasuke having further relationship issues.issues after Michelle brings up the idea of having a family. [[spoiler:Years later, unlike Michelle and John, Sakura and Sasuke actually make things work and have a daughter of their own.]]
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None


* HilariousInHindsight: Since Michelle and John are respectively voiced by Creator/KateHiggins and Creator/YuriLowenthal, who respectively play Sakura and Sasuke in ''Franchise/{{Naturo}}'', many jokingly say the scene is Sakura and Sasuke having further relationship issues. [[spoiler:Years later, unlike Michelle and John, Sakura and Sasuke actually make things work and have a daughter of their own.]]

to:

* HilariousInHindsight: Since Michelle and John are respectively voiced by Creator/KateHiggins and Creator/YuriLowenthal, who respectively play Sakura and Sasuke in ''Franchise/{{Naturo}}'', ''Franchise/{{Naruto}}'', many jokingly say the scene is Sakura and Sasuke having further relationship issues. [[spoiler:Years later, unlike Michelle and John, Sakura and Sasuke actually make things work and have a daughter of their own.]]
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None

Added DiffLines:

* HilariousInHindsight: Since Michelle and John are respectively voiced by Creator/KateHiggins and Creator/YuriLowenthal, who respectively play Sakura and Sasuke in ''Franchise/{{Naturo}}'', many jokingly say the scene is Sakura and Sasuke having further relationship issues. [[spoiler:Years later, unlike Michelle and John, Sakura and Sasuke actually make things work and have a daughter of their own.]]
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: ''VideoGame/SilentHillHomecoming'' was criticized for putting more emphasis on combat, removing many of the tense moments the series is known for. This game does away with combat and focuses on you trying to get away from the monsters. [[BrokenBase Whether it was an affective decision or not is up for debate]].

to:

* AuthorsSavingThrow: ''VideoGame/SilentHillHomecoming'' was criticized for putting more emphasis on combat, removing many of the tense moments the series is known for. This game does away with combat and focuses on you trying to get away from the monsters. [[BrokenBase Whether it was an affective effective decision or not is up for debate]].
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: A frequent criticism leveled against the game. Its fans maintain that it's just as long as any other Silent Hill game, only with most of the aimless wandering, tedious combat and [[MoonLogicPuzzle obscure puzzles]] trimmed.

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* ItsShortSoItSucks: A frequent criticism leveled against the game. Its fans maintain that it's just as long as any other Silent Hill ''Silent Hill'' game, only with most of the aimless wandering, tedious combat and [[MoonLogicPuzzle obscure puzzles]] trimmed.
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Added DiffLines:

* {{Fanon}}: It's a very common belief that this game is actually a StealthSequel to the original game, not a reimagining, and takes places after the Bad ending where it is revealed that Harry died in a car crash and the events of that game were a dying hallucination. However, there is nothing actually in ''Shattered Memories'' to suggest this, and it is officially in an AlternateContinuity, unconnected to the events of the original game (or ''VideoGame/SilentHill3'', for that matter).
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* [[ContestedSequel Contested Reimagining]]: Reactions towards this game are all over the place depending on who’s consulted. Is it a truly unique take of the original games story that brings it back to survival over action all while still manages to capture the feel of the earlier games, a bland, style over substance retread of the first game with questionable portrayals of the previously established characters and tepid gameplay, or a decent enough horror game that’s just a middle of the road Silent Hill game?

to:

* [[ContestedSequel Contested Reimagining]]: ContestedSequel: Reactions towards this game are all over the place depending on who’s consulted. Is it a truly unique take of the original games story that brings it back to survival over action all while still manages to capture the feel of the earlier games, a bland, style over substance retread of the first game with questionable portrayals of the previously established characters and tepid gameplay, or a decent enough horror game that’s just a middle of the road Silent Hill game?



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* AuthorsSavingThrow: ''VideoGame/SilentHillHomecoming'' was criticized for putting more emphasis on combat, removing many of the tense moments the series is known for. This game does away with combat and focuses on you trying to get away from the monsters. [[BrokenBase Whether it was an affective or not is up for debate]].

to:

* AuthorsSavingThrow: ''VideoGame/SilentHillHomecoming'' was criticized for putting more emphasis on combat, removing many of the tense moments the series is known for. This game does away with combat and focuses on you trying to get away from the monsters. [[BrokenBase Whether it was an affective decision or not is up for debate]].
Is there an issue? Send a MessageReason:
None


** The complete lack of combat in the game. Many found it a refreshing change at the time[[note]][[OlderThanTheyThink This game actually preceded]] the RunOrDie style of horror games made popular by the likes of ''VideoGame/{{Slender}}''[[/note]] to the "[[ActionizedSequel fire into hordes of monsters and hope you survive]]" approach ''Franchise/ResidentEvil'' took in later years, while others felt it flat-out didn't make sense at some points. Some argue that even if Harry couldn't kill the monsters, a weapon could have easily slowed them down and made the chase segments less frustrating, while others argue something like that would have made the chase segments feel less frantic and terrifying than they are in the game.

to:

** The complete lack of combat in the game. Many found it a refreshing change at the time[[note]][[OlderThanTheyThink This game actually preceded]] the RunOrDie style of horror games made popular by the likes of ''VideoGame/{{Slender}}''[[/note]] to the "[[ActionizedSequel fire into hordes of monsters and hope you survive]]" approach ''Franchise/ResidentEvil'' took in later years, years and the combat-heavy ''[[VideoGame/SilentHillHomecoming Homecoming]]'', while others felt it flat-out didn't make sense at some points. Some argue that even if Harry couldn't kill the monsters, a weapon could have easily slowed them down and made the chase segments less frustrating, while others argue something like that would have made the chase segments feel less frantic and terrifying than they are in the game.

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