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* SugarWiki/VisualEffectsOfAwesome:
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** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, as ''SVC Chaos'' was bound by the UsefulNotes/NeoGeo's hardware limitations.

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** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, as ''SVC Chaos'' was bound by the UsefulNotes/NeoGeo's Platform/NeoGeo's hardware limitations.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy:
** Shiki, for a given value of evil.
** Demitri, who looks more realistic and leaner than in [[VideoGame/{{Darkstalkers}} his home series]].

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* SugarWiki/VisualEffectsOfAwesome:

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* VindicatedByHistory: While the game received lukewarm reviews in its time, nowadays many see it in a more positive light. For example, many consider the graphics to have aged like a fine wine.
SugarWiki/VisualEffectsOfAwesome:

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* AntiClimaxBoss: Though not easy, both [[TrueFinalBoss Athena and Red Arremer]] are considered easier than [[FinalBoss Serious Mr. Karate and Shin Akuma]]. This is mainly because they are easier to approach in close combat and are more gimmicky fighters (Athena's specials are almost all supers, and Red Arremer is a BulletHell zoner) and do not have good reversal options for close combat. Both Serious Mr. Karate and Shin Akuma have a {{Shoryuken}} to punish close combat mistakes. Both have access to supers that don't cost meter like Athena, and have pretty good zoning like Arremer with Shin Akuma having his double aerial Hadouken and a cost-free super version of his standing Hadouken and Serious Mr. Karate having free Haou Shikou Kens (and triple versions of it). This difficulty drop can likely be explained by the fact that you only get one chance to defeat Athena and Red Arremer.

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* AntiClimaxBoss: Though not easy, both [[TrueFinalBoss Athena and Red Arremer]] are considered easier than [[FinalBoss Serious Mr. Karate and Shin Akuma]]. This is mainly because they are easier to approach in close combat and are more gimmicky fighters (Athena's specials are almost all supers, and Red Arremer is a BulletHell zoner) and style zoner). They do not have good reversal options for close combat. Both Serious Mr. Karate and Shin Akuma have a {{Shoryuken}} to punish close combat mistakes. Both have access to supers that don't cost meter like Athena, and have pretty good zoning like Red Arremer with Shin Akuma having his double aerial Hadouken and a cost-free super version of his standing Hadouken and Serious Mr. Karate having free Haou Shikou Kens (and triple versions of it). This difficulty drop can likely be explained by the fact that you only get one chance to defeat Athena and Red Arremer.



* EvilIsSexy: Shiki, for a given value of evil.

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* EvilIsSexy: EvilIsSexy:
**
Shiki, for a given value of evil.evil.
** Demitri, who looks more realistic and leaner than in [[VideoGame/{{Darkstalkers}} his home series]].
* ItsHardSoItSucks: The game's arcade mode is infamous for it's difficulty. The AI (even for non-boss characters) tends to read commands, often perfectly timing supers and AntiAir attacks. To get an ending requires beating the first seven stages with at least 5 super or exceed finishes and without losing a round (though you are allowed to use continues), and fighting 3 SNKBoss characters in a row at the end. The first one is on stage 7, so losing a round is not allowed, and the last one you only get one try to defeat them.


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** Mars People is seamlessly animated in much higher detail than the ones in ''VideoGame/MetalSlug''. There are multiple animations and attacks that have every one of it's dozen tentacles moving, including it's standing animation.
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* AntiClimaxBoss: Though not easy, both [[TrueFinalBoss Athena and Red Arremer]] are considered easier than [[FinalBoss Serious Mr. Karate and Shin Akuma]]. This is mainly because they are easier to approach in close combat and are more gimmicky fighters (Athena's specials are almost all supers, and Red Arremer is a BulletHell zoner) and do not have good reversal options for close combat. Both Serious Mr. Karate and Shin Akuma have a {{Shoryuken}} and a to punish close combat mistakes. Both have access to supers that don't cost meter like Athena, and have pretty good zoning like Arremer with Shin Akuma having his double aerial Hadouken and a cost-free super version of his standing Hadouken and Serious Mr. Karate having free Haou Shikou Kens (and triple versions of it). This difficulty drop can likely be explained by the fact that you only get one chance to defeat Athena and Red Arremer.

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* AntiClimaxBoss: Though not easy, both [[TrueFinalBoss Athena and Red Arremer]] are considered easier than [[FinalBoss Serious Mr. Karate and Shin Akuma]]. This is mainly because they are easier to approach in close combat and are more gimmicky fighters (Athena's specials are almost all supers, and Red Arremer is a BulletHell zoner) and do not have good reversal options for close combat. Both Serious Mr. Karate and Shin Akuma have a {{Shoryuken}} and a to punish close combat mistakes. Both have access to supers that don't cost meter like Athena, and have pretty good zoning like Arremer with Shin Akuma having his double aerial Hadouken and a cost-free super version of his standing Hadouken and Serious Mr. Karate having free Haou Shikou Kens (and triple versions of it). This difficulty drop can likely be explained by the fact that you only get one chance to defeat Athena and Red Arremer.

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* AntiClimaxBoss: Though not easy, both [[TrueFinalBoss Athena and Red Arremer]] are considered easier than [[FinalBoss Serious Mr. Karate and Shin Akuma]]. This is mainly because they are easier to approach in close combat and are more gimmicky fighters (Athena's specials are almost all supers, and Red Arremer is a BulletHell zoner) and do not have good reversal options for close combat. Both Serious Mr. Karate and Shin Akuma have a {{Shoryuken}} and a to punish close combat mistakes. Both have access to supers that don't cost meter like Athena, and have pretty good zoning like Arremer with Shin Akuma having his double aerial Hadouken and a cost-free super version of his standing Hadouken and Serious Mr. Karate having free Haou Shikou Kens (and triple versions of it). This difficulty drop can likely be explained by the fact that you only get one chance to defeat Athena and Red Arremer.



* SignatureScene: Athena and Red Arremer turning their defeated opponents into animals and demons respectively.

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* SignatureScene: SignatureScene:
** The FinalBoss against Shin Akuma or Serious Mr. Karate at the Guardian-Dogs Temple. It is especially striking since it changes the color of both fighters sprite art to reflect the burning pyre in the middle of the stage.
**
Athena and Red Arremer turning their defeated opponents into animals and demons respectively.


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** Any character from ''VideoGame/MetalSlug'' making an appearance was a shock, but more so the Mars People (a generic enemy) over [[TheHero Marco Rossi]] or [[BreakoutCharacter Fio Germi]] was the biggest surprise.

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* OlderThanTheyThink: This game marks the first appearance of Terry and Goenitz's popular gender flipped incarnations, as detailed above.

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* NightmareFuel: The fight against Red Arremer takes the player to hell, and it's [[https://i.imgur.com/QkUS63B.gif not a pretty sight.]] [[https://www.youtube.com/watch?v=2M1Ay4cZPaI Or sound, for that matter.]]
* OlderThanTheyThink: This game marks the first appearance of Terry and Goenitz's popular gender flipped incarnations, as detailed above.above, as well as the versus series debut of Red Arremer/Firebrand, years before he would appear in ''VideoGame/UltimateMarvelVsCapcom3''



* UnexpectedCharacter: Zero, particularly his incarnation from the ''VideoGame/MegaManZero'' series as opposed to his better-known design from the ''VideoGame/MegaManX'' series, considering that this game marked his very first appearance in a fighting game. This is perhaps justified as this game was released when the ''Zero'' series was in full swing.
* SugarWiki/VisualEffectsOfAwesome: Demitri's sprite set is considered by many fans to be the best in the game. He's taller and a bit leaner than in [[VideoGame/{{Darkstalkers}} his home series]], has a darker color palette, and the details on his demonic form are more emphasized. These things all give him a much more sinister and menacing appearance, fitting for a vampire lord.

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* UnexpectedCharacter: UnexpectedCharacter:
**
Zero, particularly his incarnation from the ''VideoGame/MegaManZero'' series as opposed to his better-known design from the ''VideoGame/MegaManX'' series, considering that this game marked his very first appearance in a fighting game. This is perhaps justified as this game was released when the ''Zero'' series was in full swing.
** ''VideoGame/SamuraiShodown'' characters are staples of every SNK crossover, but to see Earthquake of all characters chosen to represent the series is quite the surprise, to say the least. Even moreso given that [[TheHero Haohmaru]] and [[SeriesMascot Nakoruru]] are nowhere to be found.
* SugarWiki/VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome:
**
Demitri's sprite set is considered by many fans to be the best in the game. He's taller and a bit leaner than in [[VideoGame/{{Darkstalkers}} his home series]], has a darker color palette, and the details on his demonic form are more emphasized. These things all give him a much more sinister and menacing appearance, fitting for a vampire lord.lord.
** The ''Hell'' stage for Red Arremer is a truly eerie sight, with a massive dark red vortex swirling in the sky above the fighters and nightmarish imagery on the ground beneath them.
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* SugarWiki/AwesomeArt: Amidst all the complaints about the game looking so-so, many can agree that the Capcom characters look very nice in this game.
* BrokenBase: While this game does not have the legacy or acclaim of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' or ''VideoGame/SNKVsCapcomTheMatchOfTheMillennium'', there is a group of players who will argue that this game does have merits, even compared to its contemporaries. For starters, ''SVC Chaos'' features unique pre fight dialogue for every single combination of playable characters, including the alternates (Serious Mr. Karate, Orochi Iori, Violent Ken and Shin Akuma). The playable cast also draws from more sources than other games in the series, with characters from ''VideoGame/MetalSlug,'' ''{{VideoGame/Athena}},'' ''VideoGame/MegaManZero'' and ''VideoGame/GhostsNGoblins'' making their versus series debut. Where the BrokenBase comes in, is whether the game executes these concepts well, or if they make up for the rather divisive gameplay mechanics and visuals.

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* SugarWiki/AwesomeArt: Amidst all the complaints about the game looking so-so, many can agree that the Capcom characters look very nice in this game.
game. A particular standout is [[VideoGame/{{Darkstalkers}} Demitri Maximoff]], who sports a sinister redesign that some fans even prefer to his original one.
* BrokenBase: While this game does not have the legacy or acclaim of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' or ''VideoGame/SNKVsCapcomTheMatchOfTheMillennium'', there is a group of players who will argue that this game it does have merits, even compared to its contemporaries. For starters, ''SVC Chaos'' features unique pre fight dialogue for every single combination of playable characters, including the alternates (Serious Mr. Karate, Orochi Iori, Violent Ken and Shin Akuma). The playable cast also draws from more sources than other games in the series, with characters from ''VideoGame/MetalSlug,'' ''{{VideoGame/Athena}},'' ''VideoGame/MegaManZero'' and ''VideoGame/GhostsNGoblins'' making their versus series debut. Where the BrokenBase comes in, is whether the game executes these concepts well, or if they make up for the rather divisive gameplay mechanics and visuals.

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Rewrote section to be more elaborate/neutral.


* BrokenBase: There are occasionally arguments over whether this game or ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' is better. While ''Mark of the Millennium'' features superior gameplay, graphics, and roster size, ''SVC Chaos'' features characters interacting with each other, arcade endings for each character, better variety of playable characters (''MOTM'' only has five playable characters not connected to either the KOF or Street Fighter/Final Fight universes, and they're still from fighting games; ''SVC Chaos'' features four characters from action-platformers), and ''all'' entirely new sprites instead of [[PropRecycling reusing]] [[LazyArtist assets]].

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* BrokenBase: There are occasionally arguments over whether While this game does not have the legacy or acclaim of ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' or ''VideoGame/SNKVsCapcomTheMatchOfTheMillennium'', there is better. While ''Mark a group of the Millennium'' features superior gameplay, graphics, and roster size, players who will argue that this game does have merits, even compared to its contemporaries. For starters, ''SVC Chaos'' features characters interacting with each other, arcade endings unique pre fight dialogue for each character, better variety every single combination of playable characters (''MOTM'' only has five characters, including the alternates (Serious Mr. Karate, Orochi Iori, Violent Ken and Shin Akuma). The playable characters not connected to either the KOF or Street Fighter/Final Fight universes, and they're still cast also draws from fighting games; ''SVC Chaos'' features four more sources than other games in the series, with characters from action-platformers), ''VideoGame/MetalSlug,'' ''{{VideoGame/Athena}},'' ''VideoGame/MegaManZero'' and ''all'' entirely new sprites instead of [[PropRecycling reusing]] [[LazyArtist assets]]. ''VideoGame/GhostsNGoblins'' making their versus series debut. Where the BrokenBase comes in, is whether the game executes these concepts well, or if they make up for the rather divisive gameplay mechanics and visuals.



* EnsembleDarkhorse: Goenitz's [[GenderBender Midnight Bliss]] design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.
** A similar feat would happen with the Midnight Bliss version of Terry, who was so popular with artists and cosplayers that she was added to ''VideoGame/SNKHeroinesTagTeamFrenzy''.

to:

* EnsembleDarkhorse: EnsembleDarkhorse:
**
Goenitz's [[GenderBender Midnight Bliss]] design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.
**
game. A similar feat would happen with the Midnight Bliss version of Terry, who was so popular with artists and cosplayers that she was added to ''VideoGame/SNKHeroinesTagTeamFrenzy''.''VideoGame/SNKHeroinesTagTeamFrenzy''.
** Violent Ken first appeared in Anime/StreetFighterIITheAnimatedMovie, when Bison takes control of Ken's mind and makes him fight Ryu. In this game, he's a fully playable character for the first time. Many years later, he would appear in ''[[VideoGame/StreetFighterII Ultra Street Fighter II.]]''
* EpilepticTrees: Some of Violent Ken's attacks spawn the signature skull pillar effect used by characters with Orochi power in the ''KOF'' series. This is never elaborated on.



* GameBreaker: Zero and Geese. Getting cornered against either of them is very hazardous to your health.

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* GameBreaker: Zero and Geese. Getting cornered against either of them is very hazardous to your health. Geese in particular is notorious for an extremely strong moveset with several easy and viable infinites.



* JustHereForGodzilla: One of the game's most appealing aspects is getting to see Capcom's characters in the ''KOF'' visual style. Another is the fighting game debut of [[Anime/StreetFighterIITheAnimatedMovie Violent Ken]], the BrainWashedAndCrazy version of Ken Masters.
* OlderThanTheyThink: This game marks the first appearance of Terry and Goenitz's popular gender flipped incarnations, as detailed above.



* SpecialEffectsFailure: Keen eyed viewers will note that many of Balrog's sprites are repurposed from Heavy D's appearance in VideoGame/TheKingOfFighters98.



* UnexpectedCharacter: Zero, particularly his incarnation from the ''VideoGame/MegaManZero'' series as opposed to his better-known design from the ''VideoGame/MegaManX'' series, considering that this game marked his very first appearance in a fighting game. This is perhaps justified as this game was released when the ''Zero'' series was in full swing.

to:

* UnexpectedCharacter: Zero, particularly his incarnation from the ''VideoGame/MegaManZero'' series as opposed to his better-known design from the ''VideoGame/MegaManX'' series, considering that this game marked his very first appearance in a fighting game. This is perhaps justified as this game was released when the ''Zero'' series was in full swing.swing.
* SugarWiki/VisualEffectsOfAwesome: Demitri's sprite set is considered by many fans to be the best in the game. He's taller and a bit leaner than in [[VideoGame/{{Darkstalkers}} his home series]], has a darker color palette, and the details on his demonic form are more emphasized. These things all give him a much more sinister and menacing appearance, fitting for a vampire lord.
Is there an issue? Send a MessageReason:
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** Same happened with the Midnight Bliss version of Terry, who was so popular with artists and cosplayers that she was added to ''VideoGame/SNKHeroinesTagTeamFrenzy''

to:

** Same happened A similar feat would happen with the Midnight Bliss version of Terry, who was so popular with artists and cosplayers that she was added to ''VideoGame/SNKHeroinesTagTeamFrenzy''''VideoGame/SNKHeroinesTagTeamFrenzy''.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* HarsherInHindsight: Sagat's intro against Orochi Iori has him wonder if he's bound for a similar grim fate as Iori is. An already harsh and introspective (For this game at least) bit of dialogue becomes much worse when taking Sagat's ''VideoGame/StreetFighterV'' story into account, which reveals he's ''very'' susceptible to the Satsui no Hadou.
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Added DiffLines:

* BrokenBase: There are occasionally arguments over whether this game or ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' is better. While ''Mark of the Millennium'' features superior gameplay, graphics, and roster size, ''SVC Chaos'' features characters interacting with each other, arcade endings for each character, better variety of playable characters (''MOTM'' only has five playable characters not connected to either the KOF or Street Fighter/Final Fight universes, and they're still from fighting games; ''SVC Chaos'' features four characters from action-platformers), and ''all'' entirely new sprites instead of [[PropRecycling reusing]] [[LazyArtist assets]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Same happened with the Midnight Bliss version of Terry, who was so popular with artists and cosplayers that she was added to ''VideoGame/SNKHeroinesTagTeamFrenzy''
Is there an issue? Send a MessageReason:
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* {{Squick}}: Demitri's Midnight Bliss move turns [[VideoGame/StreetFighterIII Hugo]] [[GenderBender into]] either [[https://www.youtube.com/watch?v=R6F5WWgGkKc#t=1m40s Poison]] or Roxy.[[note]]For those of you unfamiliar with the background of ''VideoGame/FinalFight'', the point of the unnerving is that Poison's a possible transsexual, while Roxy has always been female.[[/note]]
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Cleaning up Mexicans Love Speedy Gonzales and removing misuse


* MexicansLoveSpeedyGonzales: Choi Bounge's inclusion can be attributed to his popularity with the Koreans.
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Moved Unexpected Character from the character page of Mega Man Zero series to here.


** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, as ''SVC Chaos'' was bound by the UsefulNotes/NeoGeo's hardware limitations.

to:

** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, as ''SVC Chaos'' was bound by the UsefulNotes/NeoGeo's hardware limitations.limitations.
* UnexpectedCharacter: Zero, particularly his incarnation from the ''VideoGame/MegaManZero'' series as opposed to his better-known design from the ''VideoGame/MegaManX'' series, considering that this game marked his very first appearance in a fighting game. This is perhaps justified as this game was released when the ''Zero'' series was in full swing.
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* [[AwesomeMusic/CapcomVsWhatever Awesome Music - Capcom vs. Whatever]]
* [[Memes/CapcomVsWhatever Memetic Mutation - Capcom vs. Whatever]]

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* [[AwesomeMusic/CapcomVsWhatever [[AwesomeMusic/CapcomVs Awesome Music - Capcom vs. Whatever]]
* [[Memes/CapcomVsWhatever [[Memes/CapcomVs Memetic Mutation - Capcom vs. Whatever]]
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Added DiffLines:

* SugarWiki/AwesomeArt: Amidst all the complaints about the game looking so-so, many can agree that the Capcom characters look very nice in this game.

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* EnsembleDarkhorse: Goenitz's [[GenderBender midnight bliss]] design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.

to:

* EnsembleDarkhorse: Goenitz's [[GenderBender midnight bliss]] Midnight Bliss]] design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Goenitz's {{GenderFlip midnight bliss}} design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.

to:

* EnsembleDarkhorse: Goenitz's {{GenderFlip [[GenderBender midnight bliss}} bliss]] design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.
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None

Added DiffLines:

* EnsembleDarkhorse: Goenitz's {{GenderFlip midnight bliss}} design, who became known as [[http://snk.wikia.com/wiki/Goeniko Goeniko]] among fans. The design was so popular that SNK would officially make her an independent character by sticking her in a ''KOF'' pachislot and the ''98 UM Online'' mobile game.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: Demitri's Midnight Bliss on [[GenderBender Terry]] was the first appearance of [[VideoGame/SNKHeroinesTagTeamFrenzy his female version]].

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* HilariousInHindsight: Demitri's Midnight Bliss on [[GenderBender Terry]] was the first appearance of [[VideoGame/SNKHeroinesTagTeamFrenzy his female version]].form]].

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* HilariousInHindsight: Demitri's Midnight Bliss on Terry was the first appearance of [[VideoGame/SNKHeroinesTagTeamFrenzy his female]] [[GenderBender version]].

to:

* HilariousInHindsight: Demitri's Midnight Bliss on Terry [[GenderBender Terry]] was the first appearance of [[VideoGame/SNKHeroinesTagTeamFrenzy his female]] [[GenderBender female version]].



* SoOkayItsAverage: The game's system is pretty bare-bones compared to the other Capcom/SNK crossover fighters with their Groove System, and the graphics go the RealIsBrown route, making the game look pretty dull. It's not a ''bad'' game, it just needed something more done for it.

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* SoOkayItsAverage: The game's system is pretty bare-bones compared to the other Capcom/SNK crossover fighters with their Groove System, and the graphics go the RealIsBrown route, making the game look pretty dull. It's not a ''bad'' game, it just needed something more done for it.polish.



** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, ''SVC Chaos'' was bound by the UsefulNotes/NeoGeo's hardware limitations.

to:

** The graphics and backgrounds couldn't compete with ''Capcom vs. SNK 2'''s, which were released on Creator/{{Sega}}'s more advanced NAOMI arcade system, as ''SVC Chaos'' was bound by the UsefulNotes/NeoGeo's hardware limitations.

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%% As much hatedom as this game has, PLEASE! Don't engage in Complaining About Shows You Don't Like.
%% That goes against the focus of this wiki. Thank you.

to:

%% As much hatedom as this game has, PLEASE! Don't please don't engage in Complaining About Shows You Don't Like.
%% That goes against the focus of this wiki. Thank you.



* HilariousInHindsight: Demitri's Midnight Bliss on Terry was the first appearance of [[VideoGame/SNKGalsFighters his female]] [[GenderBender version]].

to:

* HilariousInHindsight: Demitri's Midnight Bliss on Terry was the first appearance of [[VideoGame/SNKGalsFighters [[VideoGame/SNKHeroinesTagTeamFrenzy his female]] [[GenderBender version]].



* MexicansLoveSpeedyGonzales: Choi Bounge's inclusion can be attribued to his popularity with the Koreans.

to:

* MexicansLoveSpeedyGonzales: Choi Bounge's inclusion can be attribued attributed to his popularity with the Koreans.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Demitri's Midnight Bliss on Terry was the first appearance of [[VideoGame/SNKGalsFighters his female]] [[GenderBender version]].
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%% Please don't add CharacterDerailment. It's considered to be FlameBait.

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%% Please don't add CharacterDerailment. Character Derailment. It's considered to be FlameBait.Flame Bait.
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* EnjoyTheStorySkipTheGame: The gameplay itself is seen as nothing special, but the game [[DevelopersForesight having dialogue for every possible matchup]], ''including {{Mirror Match}}es'', makes for a very entertaining playthrough, at the least.

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* EnjoyTheStorySkipTheGame: The gameplay itself is seen as nothing special, but the game [[DevelopersForesight having dialogue for every possible matchup]], matchup, ''including {{Mirror Match}}es'', makes for a very entertaining playthrough, at the least.
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Added DiffLines:

* EnjoyTheStorySkipTheGame: The gameplay itself is seen as nothing special, but the game [[DevelopersForesight having dialogue for every possible matchup]], ''including {{Mirror Match}}es'', makes for a very entertaining playthrough, at the least.

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