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* CompleteMonster: ''DS'' manages to make these two already vile Gundam villains even worse than in canon:
** [[spoiler:[[Anime/MobileSuitGundam Gihren Zabi]] is the [[ANaziByAnyOtherName Supreme Commander of the Principality of Zeon]] during the One Year War. Seeking to reduce humanity to less than one billion to be ruled over by a Spacenoid MasterRace, Gihren gasses multiple colonies and drops them onto Earth, killing off half of the human population. Learning of both the Black History and his eventual death at the hands of Kycilia Zabi after killing his own father from [[Anime/TurnAGundam Moonrace]] scouts sent to the past, Gihren would fake his death and go into hiding. During that time, Gihren would create via human experimentation an army of Newtype-[[Anime/MobileSuitGundamSEED Coordinator]] hybrids known as the Legion piloting the Centurio Mobile Suits, said Mobile Suits being able to use the Moonlight Butterfly system that destroyed human civilization in the Black History. Revealing himself after the fall of ZAFT to the protagonists, Gihren would seek to use the Centurio Mobile Suits along with either [[WaveMotionGun GENESIS]] in the UC route or [[Anime/MobileSuitGundamWing Libra]] in the AU route to destroy most of humanity so he can rule the remains.]]
** [[Anime/MobileSuitGundamSEED Muruta Azrael]] is the leader of the anti-Coordinator group Blue Cosmos. Seeking to launch a campaign of total genocide on the Coordinators, Muruta Azrael would ally with both the [[Characters/MobileSuitZetaGundamTitans Titans]] and [[Anime/MobileSuitGundamWing OZ]] to accomplish that goal. In the AU route, Azrael would seek to nuke the [=PLANTs=] from existence, while imposing the rule of a Blue Cosmos controlled Earth Federation on countries such as the Sanc Kingdom. Surviving his canon death in the AU postgame with the help of [[Anime/MobileFighterGGundam Devil Gundam Cells]], Azrael would kidnap Rain Mikamura and convert her into a life unit for the Devil Gundam. Infecting Neo Japan with DG cells, Azrael would use both the Devil Gundam and the Death Army as a instrument of revenge against both the Coordinators and the Three Ships alliance. In the Rival route, Azrael's plans to nuke the [=PLANTs=] would [[EvenEvilHasStandards horrify]] the surviving Titans and OZ, whom [[HeelFaceTurn subsequently]] team up with the AEUG and the Three Ships alliance to take him down.

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* TearJerker: Putting characters from other series in [[Anime/MobileFighterGGundam God Gundam]] and having them use Erupting God Finger is usually a funny moment. With [[Anime/MobileSuitGundamSEEDCE73Stargazer Sven Cal Bayang]], however…

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* TearJerker: TearJerker:
**
Putting characters from other series in [[Anime/MobileFighterGGundam God Gundam]] and having them use Erupting God Finger is usually a funny moment. With [[Anime/MobileSuitGundamSEEDCE73Stargazer Sven Cal Bayang]], however…


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** Completing ''A Wakening of the Trailblazer'''s final stage on Extra in ''Cross Rays'' unlocks the ELS Qan[T] and post-TimeSkip Setsuna. While the combo is a fun GameBreaker, it's sadly undermined by Setsuna's lines in this state, quietly lamenting that [[AllForNothing he spent 50 years in deep space and mastering the Quantum Burst just to come back to a planet that learned nothing at all from it and the ELS]].
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** The concept of Over Impact, or more accurately the Generation System's "Betrayal" code. As the game's characters reveal, it is a killswitch installed within the system that brainwashes everyone in the area of activation to ''murder each other indiscriminately'' [[RocksFallEveryoneDies if the surrounding conditions degrade beyond acceptable tolerance]]. In true ''Gundam'' fashion, the activation protocol is stolen and misused repeatedly, causing every stage to end with your guest cast of good-hearted heroes driven into a psychotic rage, the EnemyCivilWar of the EX stages to end with [[TheBadGuyWins your side of the villains captured and brainwashed into mindless servants]], and TheCavalry in the DiscOneFinalBoss stage to slowly suffer the same fate as Balbadoro is being chased in the stratosphere. And while all this is happening, the game world's {{Cyberspace}} bleeds through with an orange miasma to the tune of Over Impact's own apocalyptic-sounding leitmotif, to hammer in the fact that this is all happening because reality itself is collapsing.
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Trope disambig


** Some western fans are fond of Florence Kirishima for trying to speak like an {{Ojou}} but failing as her real personality comes through, going from being AxCrazy [[https://youtu.be/2Y6SutIIe4k to being ultra polite and formal back and forth, sometimes in the same sentence]]. She's the type of person who'll scream '''"I'M GOING TO TEAR YOUR PIECE OF SCRAP MOBILE SUIT LIMB FROM LIMB!"''' and then follow that with ''"[[{{Keigo}} and have a cup of tea afterwards, de gozaimasu]]"''.

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** Some western fans are fond of Florence Kirishima for trying to speak like an {{Ojou}} but failing as her real personality comes through, going from being AxCrazy [[https://youtu.be/2Y6SutIIe4k to being ultra polite and formal back and forth, sometimes in the same sentence]]. She's the type of person who'll scream '''"I'M GOING TO TEAR YOUR PIECE OF SCRAP MOBILE SUIT LIMB FROM LIMB!"''' and then follow that with ''"[[{{Keigo}} and ''"and have a cup of tea afterwards, de gozaimasu]]"''.gozaimasu"''.
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-->'''Sven:''' "[[UsedToBeASweetKid Back then, I used to watch anime like this on the sly…]] It's all far in the past for me now."

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-->'''Sven:''' "[[UsedToBeASweetKid -->''"[[UsedToBeASweetKid Back then, I used to watch anime like this on the sly…]] It's all far in the past for me now.""''
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* TearJerker: Putting characters from other series in [[Anime/MobileFighterGGundam God Gundam]] and having them use Erupting God Finger is usually a funny moment. With [[Anime/MobileSuitGundamSEEDCE73Stargazer Sven Cal Bayang]], however…
-->'''Sven:''' "[[UsedToBeASweetKid Back then, I used to watch anime like this on the sly…]] It's all far in the past for me now."
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* TierInducedScrappy: Basically any unit with limited operational environments. In the games, all units and warships have a set of environments that they can operate in. For example, the Trilobite can only operate in water while most warships are limited to either space or land use. This renders them extremely situational due to their limited versatility with most players opting for more multi-terrain capable vehicles instead.
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** ''G Generation Genesis'' has [[https://www.youtube.com/watch?v=JxOcRVgG4y8 "Cradle of Eternity"]] as its opening theme song and [[https://www.youtube.com/watch?v=EVk6qbTqyIQ "Remains"]] as its ending theme song, both by Yuko Suzuhana, a lead vocalist of Music/WagakkiBand.

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** ''G Generation Genesis'' has [[https://www.youtube.com/watch?v=JxOcRVgG4y8 "Cradle of Eternity"]] as its opening theme song and [[https://www.youtube.com/watch?v=EVk6qbTqyIQ "Remains"]] as its ending theme song, both by Yuko Suzuhana, a lead vocalist of Music/WagakkiBand. The in-game version of the former is a bit more enjoyable due to the last chorus of it having a bit more epicness from Suzuhana's vocals.



** Multi hitting physical attack in Spirits and Wars. Normally the damage scaling of an attack is proportional to the attacker attack and target defense stat. If your attack stat is twice as high as your opponent defense, you'll do double the expected damage and so on. This result in diminishing returns in the late game as the opponent defense rise and each attack point you get net you less damage. However, physical attacks instead have a flat 100 point of damage * the number of hits added instead which result in a [[ThereIsNoKillLikeOverKill absurd amount of damage]] if you keep leveling your attack stat, to the point that some people considered using Acguy because it had such an attack.
* GameMod: The community sparsely ventured into modifying the games, limited to texture packs for the post-''Wars'' games or minor code edits to the handheld ones... Until ''Cross Rays'' came to the PC, its success boosting the interest in including custom content such as recoloring the MSs or adding new pilots through replacement.

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** Multi hitting physical attack in Spirits and Wars. Normally the damage scaling of an attack is proportional to the attacker attack and target defense stat. If your attack stat is twice as high as your opponent defense, you'll do double the expected damage and so on. This result in diminishing returns in the late game as the opponent defense rise and each attack point you get net you less damage. However, physical attacks instead have a flat 100 point of damage * damage, on top of the number of hits added instead which result in a [[ThereIsNoKillLikeOverKill absurd amount of damage]] if you keep leveling your attack stat, to the point that some people considered using Acguy because it had such an attack.
* GameMod: The community sparsely ventured into modifying the games, limited to texture packs for the post-''Wars'' games or minor code edits to the handheld ones... Until ''Cross Rays'' came to the PC, its success boosting the interest in including custom content such as recoloring the MSs [=MSs=] or adding new pilots through replacement.



*** Speaking of, the ELS Qan[T] in ''CrossRays'' is this for those who haven't had any experience with its appearances in the Asia-Exclusive Arcade and Mobile Gundam-related/featured games since Gundam 00's 10th Anniversary campaign. Before that time, the unit had only been featured in the card-based ''Try Age'' Arcade game, but carrying over its regular counterpart's GN Sword V and Sword Bits, and only recently have its weaponry and fighting capabilities been expanded on.

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*** Speaking of, the ELS Qan[T] in ''CrossRays'' ''Cross Rays'' is this for those who haven't had any experience with its appearances in the Asia-Exclusive Arcade and Mobile Gundam-related/featured games since Gundam 00's 10th Anniversary campaign. Before that time, the unit had only been featured in the card-based ''Try Age'' Arcade game, but carrying over its regular counterpart's GN Sword V and Sword Bits, and only recently have its weaponry and fighting capabilities been expanded on.
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Not YMMV


* AwesomeButImpractical: The Sisquiede in ''Cross Rays'', both the preorder bonus and the free DLC version. It looks cool, is extremely cheap given its stats, has a long range attack that partially ignores defense, has an I-field that drastically reduces damage from incoming ranged beam attacks for free, and is by far the most powerful unit you will be able to make at the start of the game. However, it is crippled by its extremely high energy usage that is only partially mitigated by putting it in a raid group (which gives innate energy regeneration) and said long range attack is the only one the MS has with more than 1 range until you raise its pilot's morale to "super high" (and it's a beam attack, making it useless in any stage with beam-resistant enemies such as the ''Iron-Blooded Orphans'' stages). It also is the only unit until the release of the (much more useful) DLC units that you cannot develop into something else, which gives players less incentive to use it over units that will develop into something more powerful. By the time you have and/or have trained pilots to fully utilize the Sisquiede's odd attacks, there will be suits that are far more flexible and outright better to use.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* AwesomeButImpractical: The Sisquiede in ''Cross Rays'', both the preorder bonus and the free DLC version. It looks cool, is extremely cheap given its stats, has a long range attack that partially ignores defense, drastically reduces ranged beam attacks for free, and is by far the most powerful unit you will be able to make at the start of the game. However, it is crippled by its extremely high energy usage that is only partially mitigated by putting it in a raid group (which gives innate energy regeneration) and has only one attack with more than 1 range until you get into "super high" tension (and it's a beam attack, making it useless in any stage with beam-resistant enemies such as the ''Iron-Blooded Orphans'' stages). It also is the only unit until the release of the (much more useful) DLC units that you cannot develop into something else, which gives players less incentive to use it over units that will develop into something more powerful. By the time you have and/or have trained pilots to fully utilize the Sisquiede's odd attacks, there will be suits that are far more flexible and outright better to use.

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* AwesomeButImpractical: The Sisquiede in ''Cross Rays'', both the preorder bonus and the free DLC version. It looks cool, is extremely cheap given its stats, has a long range attack that partially ignores defense, has an I-field that drastically reduces damage from incoming ranged beam attacks for free, and is by far the most powerful unit you will be able to make at the start of the game. game. However, it is crippled by its extremely high energy usage that is only partially mitigated by putting it in a raid group (which gives innate energy regeneration) and has said long range attack is the only one attack the MS has with more than 1 range until you get into raise its pilot's morale to "super high" tension (and it's a beam attack, making it useless in any stage with beam-resistant enemies such as the ''Iron-Blooded Orphans'' stages). It also is the only unit until the release of the (much more useful) DLC units that you cannot develop into something else, which gives players less incentive to use it over units that will develop into something more powerful. By the time you have and/or have trained pilots to fully utilize the Sisquiede's odd attacks, there will be suits that are far more flexible and outright better to use.

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* SoundtrackDissonance: This can be [[InvokedTrope invoked]] since you can assign any of the in-game music to a character for their attacks, but special mention goes to a version of [[Anime/GundamWing Quattre]] that's based on his [[spoiler: Zero-System influenced]] self. This version, at least in ''Cross Rays'', still uses the same theme as his other versions as default; it's jarring to hear optimistic and heroic music playing while this version of Quattre [[spoiler: rambles on about how he has to kill people and laughs like a maniac]].

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* {{Padding}}: ''Cross Rays'' does this to the unit roster by making all the Striker Pack options for the [[Anime/MobileSuitGundamSEED 105 Dagger]], [[Anime/GundamSEEDDestiny Dagger-L, and Windam]], as well as the Wizard Pack options for the [[Anime/GundamSEEDDestiny ZAKU Warrior]], totally separate units, rather than simply allowing the base MS to switch between the different packs as it was in previous games featuring these MS.
* SoundtrackDissonance: This can be [[InvokedTrope invoked]] since in games that allow you can to assign any of the in-game music to a character for their attacks, but special mention goes to a version of [[Anime/GundamWing Quattre]] that's based on his [[spoiler: Zero-System influenced]] self. This version, at least in ''Cross Rays'', still uses the same theme as his other versions as default; it's jarring to hear optimistic and heroic music playing while this version of Quattre [[spoiler: rambles on about how he has to kill people and laughs like a maniac]].

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* NightmareFuel: The banner for stage HELL-3 in ''Overworld'' has the Gundams of the heroes of each series featured in the game cloaked in crimson, staring down the viewer. Besides being the epitome of the dread instilled with what is known as the "Gundam rapeface" (see the general [[NightmareFuel/{{Gundam}} Nightmare Fuel page]] for the franchise as a whole), there's just something fundamentally ''wrong'' about the banner, mainly because those are the ''[=heroes'=]'' Gundams, ready to turn your team into scrap to destroy Earth, the direct antithesis to just about every single pilot of those suits. And unlike Balbadoro, which [[spoiler: was running towards the Earth because Amelias was trying to seize control of the planet for her own ends]], these Gundams are powered by the [[spoiler: old Generation System]] and are thus pure, unadulterated malevolence.

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* NightmareFuel: NightmareFuel:
**
The banner for stage HELL-3 HELL stages in ''Overworld'' has prominently feature Neuros copying pilots from the Gundams of the heroes of each series featured in-game. While this is nothing new given the original plotline leading up to said stages, the Neuros present on the moon in particular deliberately invoke the UncannyValley by being [[TheVoiceless completely silent]] except for a single quote upon startup and not being represented by their templates in the game cloaked in crimson, staring down stat screens, implying that [[AIIsACrapshoot due to their aging minds and insatiable bloodlust, they can no longer be called human]]. Making matters worse is the viewer. Besides being fact that this corruption is causing psychopathic monsters to manifest with the epitome personalities of everyone from the heroes and AffablyEvil villains of the dread instilled with what is known as the "Gundam rapeface" (see the general [[NightmareFuel/{{Gundam}} Nightmare Fuel page]] for the franchise as a whole), there's just something fundamentally ''wrong'' about the banner, mainly because those are the ''[=heroes'=]'' Gundams, ready Universal Century, to turn your team into scrap genuinely nice people like [[Anime/TurnAGundam Loran]] and [[Anime/MobileSuitGundam00 Setsuna]], to destroy Earth, the direct antithesis to just about ''innocent children'' like [[Anime/ModelSuitGunplaBuildersBeginningG Haru Irei]]. There's a reason every single pilot piece of those suits. And unlike Balbadoro, which [[spoiler: was running towards background music related to the Earth because Amelias was trying to seize control of the planet for her own ends]], these Gundams are powered by the [[spoiler: old Generation System]] System are SongsInTheKeyOfPanic.
** The Generation System itself places its inhabitants in a frightening scenario as well. [[YouCantFightFate Imagine knowing that you
and everyone you know are thus pure, unadulterated malevolence.predestined to fight horrible wars with countless deaths and casualties, and all of your attempts to stop it are automatically and invisibly twisted into events that were already on the machine's agenda to begin with]].
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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk, the screen flashes, and...the Crossbones simply ''vanish'' from the map entirely, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around Kincaid/Tobia, Zabine, and ''especially' Berah's very bodies in a single instant in the middle of deep space...yeah, ouch.

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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk, the screen flashes, and...the Crossbones simply ''vanish'' from the map entirely, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around Kincaid/Tobia, Zabine, and ''especially' ''especially'' Berah's very bodies in a single instant in the middle of deep space...yeah, ouch.
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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk, the screen flashes, and...the Crossbones simply ''vanish'' from the map entirely, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around their very bodies in a single instant...yeah, ouch.

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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk, the screen flashes, and...the Crossbones simply ''vanish'' from the map entirely, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around their Kincaid/Tobia, Zabine, and ''especially' Berah's very bodies in a single instant...instant in the middle of deep space...yeah, ouch.
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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around their very bodies in a single instant...yeah, ouch.

to:

** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk berserk, the screen flashes, and...the Crossbones simply ''vanish'' from the map, map entirely, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around their very bodies in a single instant...yeah, ouch.
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None


** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around their bodies in a single instant...ouch.

to:

** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply '''disintegrated''' around their very bodies in a single instant...yeah, ouch.
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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply disintegrated in a single instant because of it...ouch.

to:

** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough to automatically capture it, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and hence the implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply disintegrated '''disintegrated''' around their bodies in a single instant because of it...instant...ouch.
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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply disintegrated in a single instant because of it...ouch.

to:

** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough, enough to automatically capture it, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply disintegrated in a single instant because of it...ouch.
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** In Stage 18 of ''DS'', if you have [[Manga/MobileSuitCrossboneGundam Kincaid/Tobia and Zabine]] accidentally ''destroy'' the Turn A instead of just weakening it enough, its Moonlight Butterfly goes berserk and...the Crossbones simply ''vanish'' from the map, followed immediately by a Game Over. Given what exactly the "physics" of the Moonlight Butterfly are supposed to be, though, and implication that all of their technology (including their Mobile Suits and even their ''piloting suits'') simply disintegrated in a single instant because of it...ouch.
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** ''Cross Rays'' features a total of five hidden units, none of them from the main four continuities in the game. [[spoiler:Four of them are Gunpla from the ''Build'' series', including [[Anime/GundamBuildFighters the Star Build Strike Gundam, the Gundam Fenice Rinascita]], [[Anime/GundamBuildDivers the Gundam 00 Sky and the Galbaldy Rebake]], though there is some precedence with those four considering both Meijin Kawaguchi III and the Hot Scramble Gundam were featured as DLC in ''Genesis'' prior, not to mention each of them have some connection to the main four continuities due to being based off of mechs from them. But the fifth? None other than '''''Knight Superior Dragon!!!''''' Not only does he have ''nothing'' to do with the main four continuities, but the last time any actual ''SD Gundam'' characters were featured in a ''G Generation'' game was the ''Toys/BBSenshiSangokuden'' characters in ''World'', which was close to a decade prior to ''Cross Rays''!]]

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** ''Cross Rays'' features a total of five hidden units, none of them from the main four continuities [[Anime/MobileSuitGundamWing the]] [[Anime/MobileSuitGundamSeed main]] [[Anime/MobileSuitGundam00 four]] [[Anime/MobileSuitGundamIronBloodedOrphans continuities]] in the game. [[spoiler:Four of them are Gunpla from the ''Build'' series', including [[Anime/GundamBuildFighters the Star Build Strike Gundam, the Gundam Fenice Rinascita]], [[Anime/GundamBuildDivers the Gundam 00 Sky and the Galbaldy Rebake]], though there is some precedence with those four considering both Meijin Kawaguchi III and the Hot Scramble Gundam were featured as DLC in ''Genesis'' prior, not to mention each of them have some connection to the main four continuities due to being based off of mechs from them. But the fifth? None other than '''''Knight '''''[[Anime/SDGundamGaiden Knight Superior Dragon!!!''''' Dragon]]!!!''''' Not only does he have ''nothing'' to do with the main four continuities, but the last time any actual ''SD Gundam'' ''Franchise/SDGundam'' characters were featured in a ''G Generation'' game was the ''Toys/BBSenshiSangokuden'' characters in ''World'', which was close to a decade prior to ''Cross Rays''!]]
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* BlindIdiotTranslation: ''Cross Rays'' suffers from this, but ''only'' in data entries and dialogue related to ''Anime/AfterWarGundamX'' for unknown reasons, being markedly lower in quality and sometimes grammatically incorrect.
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** Japanese fans are particularly fond of ''G Gen'' original Claire Heathrow, thanks to her penchant for ReferenceOverdosed attack calls]].

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** Japanese fans are particularly fond of ''G Gen'' original Claire Heathrow, thanks to her penchant for ReferenceOverdosed attack calls]].calls.
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** ''G Generation Genesis'' has [[https://www.youtube.com/watch?v=JxOcRVgG4y8 "Cradle of Eternity"]] as its opening theme song and [[https://www.youtube.com/watch?v=EVk6qbTqyIQ "Remains"]] as its ending theme song, both by Yuko Suzuhana.

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** ''G Generation Genesis'' has [[https://www.youtube.com/watch?v=JxOcRVgG4y8 "Cradle of Eternity"]] as its opening theme song and [[https://www.youtube.com/watch?v=EVk6qbTqyIQ "Remains"]] as its ending theme song, both by Yuko Suzuhana.Suzuhana, a lead vocalist of Music/WagakkiBand.

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