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* UncannyValley: The Ultra Machine-headed people.

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* UncannyValley: The Ultra Machine-headed people.people.
* UnwinnableByInsanity: [[AvertedTrope Averted]]. The haggling system is what advances the plot; the player is expected to obtain key items, which they then give to Rusty in exchange for discounts. As such, if the player ''refuses'' to haggle and goes through the (surprisingly difficult) process of playing full price for the minigames, Rusty doesn't receive the items he needs for the plot to progress. However, he'll get the items anyway through a cutscene, where Pappy von Poodle obtains them for him.


* EnsembleDarkhouse: The myth, the legend, Pappy Van Poodle--a Nintendo character ''so obscure'' he managed to evade any mention online and resulted in zero results on Google for nearly 6 years.

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* EnsembleDarkhouse: EnsembleDarkhorse: The myth, the legend, Pappy Van Poodle--a Nintendo character ''so obscure'' he managed to evade any mention online and resulted in zero results on Google for nearly 6 years.

Added DiffLines:

* EnsembleDarkhouse: The myth, the legend, Pappy Van Poodle--a Nintendo character ''so obscure'' he managed to evade any mention online and resulted in zero results on Google for nearly 6 years.


* HateDumb: The pay-per-level mechanic has predictably attracted a lot of hate pre-release and shortly after release. It began to dissipate, though, when the ultimately low price of a perfect run ([[ExpositionFairy which the pups will gladly help you achieve]]) was discovered.


* UncannyValley: The Ultra Machine-headed people in the first game.

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* UncannyValley: The Ultra Machine-headed people in the first game.people.

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* GuideDangIt: If you don't know the right things to say to Rusty, be prepared to fork over a bunch of Donuts in order to get the key-marked games down to the lowest as possible (which is when the price tag is listed in all red, plus if the pup comments that it's really as low as he can haggle)


* HateDumb: The pay-per-level mechanic has predictably attracted a lot of hate pre-release and shortly after release. It began to dissipate, though, when the ultimately low price of a perfect run was discovered.

to:

* HateDumb: The pay-per-level mechanic has predictably attracted a lot of hate pre-release and shortly after release. It began to dissipate, though, when the ultimately low price of a perfect run ([[ExpositionFairy which the pups will gladly help you achieve]]) was discovered.discovered.
* UncannyValley: The Ultra Machine-headed people in the first game.

Added DiffLines:

* HateDumb: The pay-per-level mechanic has predictably attracted a lot of hate pre-release and shortly after release. It began to dissipate, though, when the ultimately low price of a perfect run was discovered.

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