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* SequelDifficultyDrop: The encounters are supposed to be overall more difficult than ''VideoGame/NeverwinterNights'', but there are several factors that negate this:
** AI is much, much smarter. It's still overall bad, but you have limited control over some of its decision making process, it doesn't randomly stop moving or randomly run off to the other side of the map, and, if all else fails, you can manually take control of everyone in your party.
** Many of the spell lists and classes were closer to their pen and paper counterparts than in the first game, removing some rather arbitrary restrictions. Druids probably benefited most since they didn't even get access to most of their spells, only counting the ones included in the game in [=NWN=].
** Larger party size meant that you could have a dedicated SkillMonkey, arcane caster and divine caster in the group. This results in a colossal increase in effectiveness of all party members well beyond numbers alone.
** Better leveling curve. In [=NWN=], early leveling was fairly slow, but in [=NWN=] you leveled fairly quickly initially and then it petered off. This is important since a lot of builds are not very effective until level 10 (give or take a couple levels). This meant in [=NWN=], you spent a large amount of game time with characters with under-developed class abilities (especially hybrids) in comparison to [=NWN2=] where you got past those rocky levels fairly quickly. Some of this is the result of the sequel being based on 3.5 D&D rules where the first game was based on 3.0 . The pen and paper game was rebalanced to address similar issues.
** Related to the above, this game lets you burn through the first two levels entirely in the tutorial, starting the game proper at level three. This means you won't die the first time any enemy lands a solid hit as you did in the start of the first game.
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*** Worse than needing to worry about the spawn points is that they're extremely poorly designed. Generally they're placed at the entrances of rooms. Some rooms have 3 or 4 entrances. Each of those spawn points that put monsters in the room work independently of each other, so you might enter a room, fight some orcs, then proceed through... only to find a brand new group of orcs immediately spawn behind your group as you leave out a different door, right next to all your casters.

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* CompleteMonster:
** [[OurLichesAreDifferent Black Garius]], the self-proclaimed "Master of the Fifth Tower", is the supposed leader of the Cult of Shadow, a group of necromancers that plunders grave sites and old battle sites for corpses to their army and tries to free the [[BigBad King of Shadows]]. In reality, [[TheStarscream he wants to exploit the King for power]]; [[BadBoss treats his subordinates as expendable pawns]]; and was ready to wipe out the remaining cultists as soon as he was done with the ritual to bind the King. However, the ritual is botched and he dies, only to be revived as a Shadow Reaver, a slave to the King. He's perfectly fine with his state, as he has more magical powers than he had in life. His greatest atrocity in the game was ordering the massacre of a peaceful village in order to frame the PlayerCharacter, who had thwarted his efforts. If you prove yourself innocent in the court, he shows no regret over the people that died, but is enraged over his minions for failing him and kills Lorne on the spot if you didn't do it yourself.
** Myrkul from ''Mask of the Betrayer'' has an entry at Monster.DungeonsAndDragons.

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* CompleteMonster:
**
CompleteMonster: [[OurLichesAreDifferent Black Garius]], the self-proclaimed "Master of the Fifth Tower", is the supposed leader of the Cult of Shadow, a group of necromancers that plunders grave sites and old battle sites for corpses to their army and tries to free the [[BigBad King of Shadows]]. In reality, [[TheStarscream he wants to exploit the King for power]]; [[BadBoss treats his subordinates as expendable pawns]]; and was ready to wipe out the remaining cultists as soon as he was done with the ritual to bind the King. However, the ritual is botched and he dies, only to be revived as a Shadow Reaver, a slave to the King. He's perfectly fine with his state, as he has more magical powers than he had in life. His greatest atrocity in the game was ordering the massacre of a peaceful village in order to frame the PlayerCharacter, who had thwarted his efforts. If you prove yourself innocent in the court, he shows no regret over the people that died, but is enraged over his minions for failing him and kills Lorne on the spot if you didn't do it yourself.
** Myrkul from ''Mask of the Betrayer'' has an entry at Monster.DungeonsAndDragons.
yourself.


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* CompleteMonster: Myrkul. See Monster.DungeonsAndDragons.

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* CompleteMonster: [[OurLichesAreDifferent Black Garius]], the self-proclaimed "Master of the Fifth Tower", is the supposed leader of the Cult of Shadow, a group of necromancers that plunders grave sites and old battle sites for corpses to their army and tries to free the [[BigBad King of Shadows]]. In reality, [[TheStarscream he wants to exploit the King for power]]; [[BadBoss treats his subordinates as expendable pawns]]; and was ready to wipe out the remaining cultists as soon as he was done with the ritual to bind the King. However, the ritual is botched and he dies, only to be revived as a Shadow Reaver, a slave to the King. He's perfectly fine with his state, as he has more magical powers than he had in life. His greatest atrocity in the game was ordering the massacre of a peaceful village in order to frame the PlayerCharacter, who had thwarted his efforts. If you prove yourself innocent in the court, he shows no regret over the people that died, but is enraged over his minions for failing him and kills Lorne on the spot if you didn't do it yourself.

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* CompleteMonster: CompleteMonster:
**
[[OurLichesAreDifferent Black Garius]], the self-proclaimed "Master of the Fifth Tower", is the supposed leader of the Cult of Shadow, a group of necromancers that plunders grave sites and old battle sites for corpses to their army and tries to free the [[BigBad King of Shadows]]. In reality, [[TheStarscream he wants to exploit the King for power]]; [[BadBoss treats his subordinates as expendable pawns]]; and was ready to wipe out the remaining cultists as soon as he was done with the ritual to bind the King. However, the ritual is botched and he dies, only to be revived as a Shadow Reaver, a slave to the King. He's perfectly fine with his state, as he has more magical powers than he had in life. His greatest atrocity in the game was ordering the massacre of a peaceful village in order to frame the PlayerCharacter, who had thwarted his efforts. If you prove yourself innocent in the court, he shows no regret over the people that died, but is enraged over his minions for failing him and kills Lorne on the spot if you didn't do it yourself.yourself.
** Myrkul from ''Mask of the Betrayer'' has an entry at Monster.DungeonsAndDragons.
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ATT. Darth Wiki should be zapped.


* DarthWiki/MostAnnoyingSound:
** The various "I can't carry any more" soundbites get real old, real fast. Characters complain whenever they pass certain encumbrance thresholds, which are very low for most magic users -- and unfortunately, magic users tend to be the ones who can identify magic items, which need to be in the identifier's inventory, and are often quite heavy.
--> '''Sand:''' I am ''not'' a pack mule and I can't move carrying all this stuff!
** "Sure, I can do that! ...All done!" is heard quite a bit in dungeons. Since interacting with the environment with a skill never takes more than a few seconds, and traps and treasure chests are often clustered together, the barks are played to annoyance.
** "[[SmallNameBigEgo I THINK IT IS TIME EVERYONE MARCH BEHIND ME, YOUR NEW GL-L-LORIOUS LEADER]]!"
** Grobnar's battle cries. Tolerating his voice is hard enough when he's not squealing at you.
** The air elemental's constant wind blowing sound, which it makes even when standing still.
** The Magic Circle against Alignment spell. Whenever someone enters or exits it, it has to make a damn bell-like sound. Now imagine a whole party of six adventurers going in and out of the circle constantly, because no one has [[ArtificialStupidity a decent pathfinding]]
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Now require forum approval.


* MagnificentBastard: Mephasm, who never overtly does anything evil by his own will in the story, yet nobody has the slightest doubt that he's as bad as they come.
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* MostAnnoyingSound:

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* MostAnnoyingSound:DarthWiki/MostAnnoyingSound:
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** For some reason, the silver shards that once comprised the blade of the Sword of Gith were translated into "silver crumbs", as in the same kind of "crumbs" as in "breadcrumbs". It's as silly as it sounds.
** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by female pronouns. Keep in mind, this game received an official Polish dub, meaning that the people behind the dub had the actor use those female pronouns while speaking in a distinctly male voice, and at no point did anyone decide to question this. How that kind of mistake happens is a mystery for the ages.

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** For some reason, the silver shards that once comprised the blade of the Sword of Gith were translated into "silver crumbs", as in crumbs". Yes, the same kind of "crumbs" as in "breadcrumbs". It's as silly as it sounds.
** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by with female pronouns. Keep in mind, this game received an official Polish dub, meaning that the people behind the dub had the actor use those female pronouns while speaking in a distinctly male voice, and at no point did anyone decide to question this. How that kind of mistake happens is a mystery for the ages.
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* ThatOnePuzzle: There's a mission in the game where you are trying to get a number of different spirits to a central location. The spirits tell you that certain wards prevent them from moving forward. The player has the ability to turn off (and on) certain wards. Simple, right? Well, actually the puzzle isn't too hard but the [[StoryAndGameplayerSegregation solution doesn't match the exposition given]]. Rather than simply opening up the wards in front of the spirits, you have to ''close the wards in all other possible directions except the one you want''. So, rather than opening up the passage for the spirits, the puzzle is more about forcing the spirits down certain paths by closing off any alternatives to them, as they will ''never'' go down the desired path unless it's the only option.

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* ThatOnePuzzle: There's a mission in the game where you are trying to get a number of different spirits to a central location. The spirits tell you that certain wards prevent them from moving forward. The player has the ability to turn off (and on) certain wards. Simple, right? Well, actually the puzzle isn't too hard but the [[StoryAndGameplayerSegregation [[StoryAndGameplaySegregation solution doesn't match the exposition given]]. Rather than simply opening up the wards in front of the spirits, you have to ''close the wards in all other possible directions except the one you want''. So, rather than opening up the passage for the spirits, the puzzle is more about forcing the spirits down certain paths by closing off any alternatives to them, as they will ''never'' go down the desired path unless it's the only option.
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* ThatOnePuzzle: There's a mission in the game where you are trying to get a number of different spirits to a central location. The spirits tell you that certain wards prevent them from moving forward. The player has the ability to turn off (and on) certain wards. Simple, right? Well, actually the puzzle isn't too hard but the [[StoryAndGameplayerSegregation solution doesn't match the exposition given]]. Rather than simply opening up the wards in front of the spirits, you have to ''close the wards in all other possible directions except the one you want''. So, rather than opening up the passage for the spirits, the puzzle is more about forcing the spirits down certain paths by closing off any alternatives to them, as they will ''never'' go down the desired path unless it's the only option.
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* InternetBackdraft: The Wall of the Faithless. It's a combination of Edition Wars and Religious Wars rolled into one - mentioning it anywhere will cause a fight to break out. It doesn't help that it disappeared from the setting without explanation shortly after the game came out.
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** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by female pronouns. How that kind of mistake happens is a mystery for the ages.

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** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by female pronouns. Keep in mind, this game received an official Polish dub, meaning that the people behind the dub had the actor use those female pronouns while speaking in a distinctly male voice, and at no point did anyone decide to question this. How that kind of mistake happens is a mystery for the ages.
Is there an issue? Send a MessageReason:
None


** For some reason the silver shards that once comprised the blade of the Sword of Gith were translated into "silver crumbs", as in the same kind of "crumbs" as in "breadcrumbs". It's as silly as it sounds.
** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by female pronouns. How did that kind of mistake happen is a mystery for the ages.

to:

** For some reason reason, the silver shards that once comprised the blade of the Sword of Gith were translated into "silver crumbs", as in the same kind of "crumbs" as in "breadcrumbs". It's as silly as it sounds.
** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by female pronouns. How did that kind of mistake happen happens is a mystery for the ages.
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* BlindIdiotTranslation: The Polish translation gives us a few gems:
** For some reason the silver shards that once comprised the blade of the Sword of Gith were translated into "silver crumbs", as in the same kind of "crumbs" as in "breadcrumbs". It's as silly as it sounds.
** There's also a case later in the game where a Githyanki who both sounds and looks male addresses himself by female pronouns. How did that kind of mistake happen is a mystery for the ages.
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* SelfFanservice: While Bishop ''is'' MrFanservice, under his [[PermaStubble grizzled]] exterior his model has a [[PrettyBoy boyish, almost androgynous]] feel. (Especially his [[https://lparchive.org/Neverwinter-Nights-2/Update%2031/ concept art]]). Ha! Good luck finding any fan art that doesn't play up his [[PermaStubble stubble]], [[HeroicBuild muscles]], [[CoveredWithScars scars]], or [[CarpetOfVirility grizzled exterior]] for all they're worth to make him RatedMForManly.

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* SelfFanservice: While Bishop ''is'' MrFanservice, under his [[PermaStubble grizzled]] exterior his model has a [[PrettyBoy boyish, almost androgynous]] feel. (Especially his [[https://lparchive.org/Neverwinter-Nights-2/Update%2031/ concept art]]). Ha! Good Yeah, good luck finding any fan art that doesn't reflects this. Rare is the fan art that ''doesn't'' play up his [[PermaStubble stubble]], [[HeroicBuild muscles]], [[CoveredWithScars scars]], or [[CarpetOfVirility grizzled exterior]] for all they're worth to make him RatedMForManly.RatedMForManly bordering on TestosteronePoisoning.
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** The final voice over of [[WhereAreTheyNow the epilogue]] is cringe-worthy terrible, which makes you wonder why didn't the developers removed it entirely. Fortunately, the voice over of the expansions are far better, as they are voice by Kelemvor and Volo's voice actors.

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** The final voice over of [[WhereAreTheyNow the epilogue]] is cringe-worthy terrible, which makes you wonder why didn't the developers removed remove it entirely. Fortunately, the voice over of the expansions are far better, as they are voice by Kelemvor and Volo's voice actors.
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** The final voice over of [[WhereAreTheyNow the epilogue]] is cringe-worthy terrible. Fortunately, the voice over of the expansions are far better.

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** The final voice over of [[WhereAreTheyNow the epilogue]] is cringe-worthy terrible. terrible, which makes you wonder why didn't the developers removed it entirely. Fortunately, the voice over of the expansions are far better.better, as they are voice by Kelemvor and Volo's voice actors.

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* {{Narm}}: Half of the voiced villains and baddies are trying way too hard to sound evil.

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* {{Narm}}: {{Narm}}:
**
Half of the voiced villains and baddies are trying way too hard to sound evil.evil.
** The final voice over of [[WhereAreTheyNow the epilogue]] is cringe-worthy terrible. Fortunately, the voice over of the expansions are far better.
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** It's only a tiny sidequest, but the musical duel with Cain. You have to try to assemble a bit of music by recreating it note by note through the the dialogue system, from memory, for four tunes. Having actual perform ranks won't help you. There's lots of fun companion interactions and skill checks, and a funny third option, but the core challenge is basically impossable without cheating.
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** In the original campaign, crafting. It's only balanced by how spread out the recipe books are and how clunky the mechanic is. You can easily have your active party kitted out with endgame gear better than anything in the game by the end of Act 2.
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** ''Mask of the Betrayer'' is fairly notable for its ability to make the player do some [[KickTheDog absolutely terrible things]], well beyond the previous game's "ask people for more money when rescuing them." Leading leading several innocent people, [[spoiler:including Anya]], to a gruesome death at the hands of spirit eater-worshipping uthraki, is just one of them.

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** ''Mask of the Betrayer'' is fairly notable for its ability to make the player do some [[KickTheDog absolutely terrible things]], well beyond the previous game's "ask people for more money when rescuing them." Leading leading several innocent people, [[spoiler:including Anya]], to a gruesome [[ImAHumanitarian gruesome]] death at the hands of spirit eater-worshipping uthraki, is just one of them.
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** And of course, there's the [[spoiler:"Devour" ending, wherein you eat Akachi to become a full-fledged EldritchAbomination whose mere ''existence'' is declared by Kelemvor to irreversibly cross the line.]]

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** And of course, there's the [[spoiler:"Devour" ending, wherein you eat Akachi to become a full-fledged EldritchAbomination whose so horrible, your mere ''existence'' is declared by Kelemvor to irreversibly cross the line.]]

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Already mentioned


* MoralEventHorizon: [[spoiler:The player]] leading several innocent people, [[spoiler:including Anya]], to a gruesome death at the hands of spirit eater-worshipping uthraki.
** Alternately, [[spoiler:forcing the Spirit-Eater Curse to devour the Red Woman, effectively rendering Akachi's sacrifice completely moot]].

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* MoralEventHorizon: [[spoiler:The player]] MoralEventHorizon:
** ''Mask of the Betrayer'' is fairly notable for its ability to make the player do some [[KickTheDog absolutely terrible things]], well beyond the previous game's "ask people for more money when rescuing them." Leading
leading several innocent people, [[spoiler:including Anya]], to a gruesome death at the hands of spirit eater-worshipping uthraki.
uthraki, is just one of them.
** Alternately, [[spoiler:forcing the Spirit-Eater Curse to devour the Red Woman, effectively rendering Akachi's sacrifice completely moot]]. Even the curse itself doesn't want to do it.
** And of course, there's the [[spoiler:"Devour" ending, wherein you eat Akachi to become a full-fledged EldritchAbomination whose mere ''existence'' is declared by Kelemvor to irreversibly cross the line.]]



** Indeed, ''Mask of the Betrayer'' is fairly notable for its ability to make the player do some [[KickTheDog absolutely terrible things]], well beyond the previous game's "ask people for more money when rescuing them." [[spoiler:Devouring the soul of the Founder]] is another big one - notably, it's the only thing that can cause Safiya to turn on you regardless of influence. Even the curse itself doesn't want to do it.
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Misuse. It refers to mentally unstable characters who are effective.


* CrazyAwesome: Khelgar considers using his weapons to be unfair.
** ''Ribsmasher! [[VerbalTic HA!]]''
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* SelfFanservice: While Bishop ''is'' MrFanservice, under his [[PermaStubble grizzled]] exterior his model has a [[PrettyBoy boyish, almost androgynous]] feel. (Especially his [[https://lparchive.org/Neverwinter-Nights-2/Update%2031/ concept art]]). Ha! Good luck finding any fan art that doesn't play up his [[PermaStubble stubble]], [[HeroicBuild muscles]], [[CoveredWithScars scars]], or [[CarpetOfVirility grizzled exterior]] for all they're worth to make him RatedMForManly.

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* SugarWiki/AwesomeMusic: ''Storm of Zehir'' has some excellent music. The brass in the main menu theme is particularly good.



* CrowningMusicOfAwesome: ''Storm of Zehir'' has some excellent music. The brass in the main menu theme is particularly good.

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* SugarWiki/AwesomeMusic:
** An in-story example: arguing your defense at trial. In song. Flusters the prosecutor and wins you the crowd.
** [[http://youtu.be/ulueUlCPjvs "Approaching the Spirit Army"]] from the ''Mask'' soundtrack.



* CrowningMusicOfAwesome:
** An in-story example: arguing your defense at trial. In song. Flusters the prosecutor and wins you the crowd.
** [[http://youtu.be/ulueUlCPjvs "Approaching the Spirit Army"]] from the ''Mask'' soundtrack.
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* {{Fanon}}: A lot of fanart and fanfics portray Bishop's eyes as golden, despite them appearing brown on his model. Most likely, it's to keep with the [[SavageWolves imagery]] around him.
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** Speaking of, cleric Knight-Captain. A wizard or sorcerer has the EarlyGameHell to worry about, but a cleric has reasonable HP and armor, melee skills, and access to healing magic to get them through it. Roundabouts the midgame, you have Harm to inflict HPToOne on most enemies, Divine Power and Righteous Might to out-damage the fighters, and Turn Undead in a game where it feels like 80% of endgame opponents are affected by it, with Diplomacy to handle anything social. And to cap it off, the only cleric companion shows up pretty late and isn't too well-built.

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** Speaking of, cleric Knight-Captain. A wizard or sorcerer has the EarlyGameHell to worry about, but a cleric has reasonable HP and armor, melee skills, and access to healing magic to get them through it. Roundabouts the midgame, you have Harm to inflict HPToOne on most enemies, Divine Power and Righteous Might to out-damage the fighters, and Turn Undead in a game where it feels like 80% of endgame opponents are affected by it, with Diplomacy to handle anything social. And to cap it off, the only cleric companion shows up pretty late and isn't too well-built. Favored souls (added in ''Mask'') are if anything even ''worse'': being the sorcerer to the cleric's wizard, they get fewer available spells and slightly fewer spells per rest, but can cast them without needing to prepare spells, and get proficiency with their patron deity's favored weapon for free. For this reason Soraevora Aeravand, the favored soul cohort in ''Storm'', is bar none the most destructive cohort available.

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* CompleteMonster: [[OurLichesAreDifferent Black Garius]], the self-proclaimed "Master of the Fifth Tower", is the supposed leader of the [[ReligionOfEvil Cult of Shadow]], a group of necromancers that plunders grave sites and old battle sites for corpses to their army and tries to free the [[BigBad King of Shadows]]. In reality, [[TheStarscream he wants to exploit the King for power]]; [[BadBoss treats his subordinates as expendable pawns]]; and was ready to [[YouHaveOutlivedYourUsefulness wipe out the remaining cultists]] as soon as he was done with the ritual to bind the King. However, [[EvilIsNotAToy the ritual is botched and he dies]], only to be revived as a [[AlwaysChaoticEvil Shadow Reaver]], a slave to the King. He's perfectly fine with his state, as he has more magical powers than he had in life. His greatest atrocity in the game was ordering the massacre of a peaceful village in order to {{Frame|Up}} the PlayerCharacter, who had thwarted his efforts. If you prove yourself innocent in the court, he shows no regret over the people that died, but is enraged over his minions for [[YouHaveFailedMe failing him]] and kills Lorne on the spot if you didn't do it yourself. Garius was all in all a [[SmugSnake smug]], power-hungry backstabber with no redeeming features whatsoever.

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* CompleteMonster: [[OurLichesAreDifferent Black Garius]], the self-proclaimed "Master of the Fifth Tower", is the supposed leader of the [[ReligionOfEvil Cult of Shadow]], Shadow, a group of necromancers that plunders grave sites and old battle sites for corpses to their army and tries to free the [[BigBad King of Shadows]]. In reality, [[TheStarscream he wants to exploit the King for power]]; [[BadBoss treats his subordinates as expendable pawns]]; and was ready to [[YouHaveOutlivedYourUsefulness wipe out the remaining cultists]] cultists as soon as he was done with the ritual to bind the King. However, [[EvilIsNotAToy the ritual is botched and he dies]], dies, only to be revived as a [[AlwaysChaoticEvil Shadow Reaver]], Reaver, a slave to the King. He's perfectly fine with his state, as he has more magical powers than he had in life. His greatest atrocity in the game was ordering the massacre of a peaceful village in order to {{Frame|Up}} frame the PlayerCharacter, who had thwarted his efforts. If you prove yourself innocent in the court, he shows no regret over the people that died, but is enraged over his minions for [[YouHaveFailedMe failing him]] him and kills Lorne on the spot if you didn't do it yourself. Garius was all in all a [[SmugSnake smug]], power-hungry backstabber with no redeeming features whatsoever.yourself.

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