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* PolishedPort: Not so much a direct port as it is the backwards compatibility on UsefulNotes/Playstation5, which allows you to play these games in 4K resolution and sixty frames per second compared to their unstable and experimental performance on its origins.
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* PolishedPort: Not so much a direct port as it is the backwards compatibility on UsefulNotes/Playstation5, Platform/Playstation5, which allows you to play these games in 4K resolution and sixty frames per second compared to their unstable and experimental performance on its origins.
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* CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack''; ''3D World'' would ultimately outsell ''Knack'' approximately 4-to-1, after sales of the latter tailed off after the end of 2013).
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
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* CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after Despite getting incredibly mixed critical response, the near-simultaneous release game managed to briefly outsell ''VideoGame/SuperMario3DWorld'' during the launch period of both games titles (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack''; ''3D World'' would ultimately outsell ''Knack'' approximately 4-to-1, after sales of had the latter tailed off after the end advantage of 2013).
**being a pack-in and ''Mario'' would ultimately outsell it 4:1). [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to also defended the criticism by saying title]], stating that Knack was designed critics failed to be simple and accessible on ''purpose'', in order to show that understand the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that ''Knack'''s nature as a more accessibly family-friendly game to help expand the high difficulty would likely alienate audience of the Platform/PlayStation4 to younger players who might potentially be interested in the game.players.
**
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Not a subjective trope.
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* VillainHasAPoint: When Gundahar tells Knack that he's just a tool being used by [[ItsAllAboutMe Dr. Vargas]]/[[HumansAreBastards humanity in general]]. Up until then and for some time afterwards, all Knack does is unquestioningly obey whatever he's told to do by his human creators. [[ShutUpHannibal Unfortunately for him, Knack doesn't really care.]]
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8.8 is now a disambiguation page. Bad indentation.
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* EightPointEight: Knack received quite a noticeable backlash from major game journalist sites upon its release, including Gamespot who gave it a ''4/10'', as well as the number 10 spot on [[{{WebVideo/Jimquisition}} Jim Sterling's]] "Worst of 2013" list.
** CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack''; ''3D World'' would ultimately outsell ''Knack'' approximately 4-to-1, after sales of the latter tailed off after the end of 2013).
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
** CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack''; ''3D World'' would ultimately outsell ''Knack'' approximately 4-to-1, after sales of the latter tailed off after the end of 2013).
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
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* CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack''; ''3D World'' would ultimately outsell ''Knack'' approximately 4-to-1, after sales of the latter tailed off after the end of 2013).
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
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* SequelDifficultyDrop: ''Knack II'' considerably tones down the difficulty, with Knack having RegeneratingHealth and considerably more defense. Furthermore, there are fewer moments that force you to be Tiny Knack, instead allowing you to shift sizes at the press of a button to solve puzzles.
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[-Return to the main page [[{{VideoGame/Knack}} HERE]]-]
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* PolishedPort: Not so much a direct port as it is the backwards compatibility on UsefulNotes/Playstation5, which allows you to play these games in 4K resolution and sixty frames per second compared to their unstable and experimental performance on its origins.
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* SurpriseDifficulty: Despite the length of it increasing as you acquire more and more relics, Knack has a lot less health than his HP bar would lead you to believe, as practically every enemy (from the puny blue goblins and forest creatures from the first few stages to the giant, shockwave-emitting guardians encountered in the final stages) is capable of dealing absolutely monstrous damage to him. Although it is justified since Knack is a mishmash of parts and not a solid being, it's jarring how it manages to make the game a whole lot harder than it should be...
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* SurpriseDifficulty: Despite the length of it increasing as you acquire more and more relics, Knack has a lot ''lot'' less health than his HP bar would lead you to believe, as believe. No matter how large it gets, practically every enemy (from the puny blue goblins and forest creatures from the first few stages to the giant, shockwave-emitting guardians encountered in the final stages) game is capable of dealing absolutely monstrous damage to him. Although it is justified killing Knack with just one attack. It's somewhat justified, though; since Knack is a mishmash of parts and not a solid being, it's jarring how it manages makes sense a punch from an enemy bigger than him would cause a bunch of his pieces to make fly out of him (and thus a huge chuck of health would be taken off of him). Regardless, it makes the game a whole lot harder than it should be... be.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he builds the Armageddon Machine to destroy every city, town and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] set a new standard for evil within the ''Knack'' universe.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] [[spoiler:[[BigBad Xander]], leader of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he Xander tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] Xander attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he Xander builds the Armageddon Machine to destroy every city, town town, and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he Xander bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he Xander is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] Xander set a new standard for evil within the ''Knack'' universe.universe]].
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** CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack'').
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** CriticalDissonance: You can find an abundance of people who say they enjoy ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack'').''Knack''; ''3D World'' would ultimately outsell ''Knack'' approximately 4-to-1, after sales of the latter tailed off after the end of 2013).
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This is Flame Bait now.
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* SnarkBait: In some circles, the first game is this, to the point that there were many who were baffled that the game even ''got'' a sequel in the first place.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he builds the Armageddon Machine to destroy every city, town and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] [[KnightOfCerebus set a new standard for evil]] within the ''Knack'' universe.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he builds the Armageddon Machine to destroy every city, town and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] [[KnightOfCerebus set a new standard for evil]] evil within the ''Knack'' universe.
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* VisualEffectsOfAwesome: Both games look absolutely ''gorgeous'' thanks to the pristine environments and charmingly cartoony, Pixaresque character designs.
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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Both games look absolutely ''gorgeous'' thanks to the pristine environments and charmingly cartoony, Pixaresque character designs.
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Posting rewrite.
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* MagnificentBitch: Katrina is Viktor’s [[TheDragon right hand woman]], both seeking to open a locked door containing countless Massive Relics that they want to use to revolutionize the world. Katrina is the brains of the operation, coming up with just about all the strategies. Believing [[PlayerCharacter Knack]] to be the key, she suggests Vitor kidnaps him. When that doesn’t work, they attempt to coerce Knack and his friends and when that also doesn’t work Katrina suggests just letting Knack and crew investigate the door themselves, correctly predicting [[BatmanGambit they’d also be fascinated by it]]. Later managing to bug a memento of kid sidekick Lucas, Katrina is able to ascertain where the real key is, managing to snatch it from right under the heroes’ noses. Even after being defeated and reforming Katrina creates her own successful company focused on private security. Almost always one step ahead, Katrina was Knack’s most likeable and devious antagonist.
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* MagnificentBitch: Katrina is Viktor’s [[TheDragon Viktor's right hand woman]], woman, both seeking to open a locked door containing countless Massive Relics that they want to use to revolutionize revolutionise the world. Katrina is the brains of the operation, coming up with just about all the strategies. Believing [[PlayerCharacter Knack]] Knack to be the key, she suggests Vitor kidnaps him. When that doesn’t work, they attempt to coerce Knack and his friends and when that also doesn’t work Katrina suggests just letting they simply let Knack and crew investigate the door themselves, [[BatmanGambit correctly predicting [[BatmanGambit they’d also be fascinated by it]]. it.]] Later managing to bug a memento of kid sidekick Lucas, Katrina is able to ascertain where the real key is, managing to snatch it from right under the heroes’ noses.noses. Through acrobatics and strategy Katrina was able to go toe to toe with the much stronger Knack and when Knack outsmarted her, she went into training and accepted Viktor's gift of a mech and poisoned relics to even the odds. Even after being defeated and reforming Katrina creates her own successful company focused on private security. Almost always one step ahead, Katrina was Knack’s most likeable likable and devious antagonist.
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deleted for no reason and already approved by the thread
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* MagnificentBitch: Katrina is Viktor’s [[TheDragon right hand woman]], both seeking to open a locked door containing countless Massive Relics that they want to use to revolutionize the world. Katrina is the brains of the operation, coming up with just about all the strategies. Believing [[PlayerCharacter Knack]] to be the key, she suggests Vitor kidnaps him. When that doesn’t work, they attempt to coerce Knack and his friends and when that also doesn’t work Katrina suggests just letting Knack and crew investigate the door themselves, correctly predicting [[BatmanGambit they’d also be fascinated by it]]. Later managing to bug a memento of kid sidekick Lucas, Katrina is able to ascertain where the real key is, managing to snatch it from right under the heroes’ noses. Even after being defeated and reforming Katrina creates her own successful company focused on private security. Almost always one step ahead, Katrina was Knack’s most likeable and devious antagonist.
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* CatharsisFactor: Going on a rampage as Giant Knack and effortlessly pulverizing the obnoxious enemies who can shave off tons of his smaller form's health with each blow feels ''so damn good.''
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* DemonicSpiders: Ranged enemies. Knack can't attack at range unless he uses sunstone energy (which are pretty rare, or flat out not available in some stages), and plenty of ranged enemies attack you from way off screen without you being able to see where they are .
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* CultClassic: Despite the below-average scores critics gave, Knack managed to secure a dedicated fanbase who find it's simplistic nature and gorgeous presentation charming.
* DemonicSpiders: Ranged enemies. Knack can't attack at range unless he uses sunstone energy (which are pretty rare, or flat out not available in some stages), and plenty of ranged enemies attack you from way off screen without you being able to see where theyare .are.
* DemonicSpiders: Ranged enemies. Knack can't attack at range unless he uses sunstone energy (which are pretty rare, or flat out not available in some stages), and plenty of ranged enemies attack you from way off screen without you being able to see where they
** Standout examples of nasty projectile enemies are the yellow goblin archers and blade-tossing assassin robots. They both shoot/throw an aimable, incredibly fast moving ''one-hit kill'' projectile that requires strict timing to dodge, and if they show up in groups of other enemies they can seriously complicate things in a hurry.
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* MagnificentBitch: Katrina is Viktor’s [[TheDragon right hand woman]], both seeking to open a locked door containing countless Massive Relics that they want to use to revolutionize the world. Katrina is the brains of the operation, coming up with just about all the strategies. Believing [[PlayerCharacter Knack]] to be the key, she suggests Vitor kidnaps him. When that doesn’t work, they attempt to coerce Knack and his friends and when that also doesn’t work Katrina suggests just letting Knack and crew investigate the door themselves, correctly predicting [[BatmanGambit they’d also be fascinated by it]]. Later managing to bug a memento of kid sidekick Lucas, Katrina is able to ascertain where the real key is, managing to snatch it from right under the heroes’ noses. Even after being defeated and reforming Katrina creates her own successful company focused on private security. Almost always one step ahead, Katrina was Knack’s most likeable and devious antagonist.
* ScrappyMechanic: Playing as Tiny Knack is incredibly painful thanks to his ridiculously short attacking range and dash range. It doesn't help at all that just about every enemy deals a ridiculous amount of damage to him, and health pickups are not only rare, but don't help much.
** Knack's homing attack is also problematic thanks to it failing to actually hit it's targets half the time, dealing a paltry amount of damage, and the cooldown time leaving Knack open to getting smacked around. While it lets the player get in free cheap damage, it's ultimately not that worth it.
** Knack's homing attack is also problematic thanks to it failing to actually hit it's targets half the time, dealing a paltry amount of damage, and the cooldown time leaving Knack open to getting smacked around. While it lets the player get in free cheap damage, it's ultimately not that worth it.
* SoOkayItsAverage: The first game in general. It's a decent platformer with some good ideas, but is ultimately simplistic, repetitive, and doesn't really push the envelope compared to other games of its ilk.
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* VillainHasAPoint: When Gundahar tells Knack that he's just a tool being used by [[ItsAllAboutMe Dr. Vargas]]/[[HumansAreBastards humanity in general]]. Up until then and for some time afterwards, all Knack does is unquestioningly obey whatever he's told to do by his human creators. [[ShutUpHannibal Unfortunately for him, Knack doesn't really care.]]
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* UglyCute: Despite looking rugged, bestial, and blocky, Knack is surprisingly adorable in his tiny form.
* VillainHasAPoint: When Gundahar tells Knack that he's just a tool being used by [[ItsAllAboutMe Dr. Vargas]]/[[HumansAreBastards humanity in general]]. Up until then and for some time afterwards, all Knack does is unquestioningly obey whatever he's told to do by his human creators. [[ShutUpHannibal Unfortunately for him, Knack doesn't really care.]]]]
* VisualEffectsOfAwesome: Both games look absolutely ''gorgeous'' thanks to the pristine environments and charmingly cartoony, Pixaresque character designs.
* VillainHasAPoint: When Gundahar tells Knack that he's just a tool being used by [[ItsAllAboutMe Dr. Vargas]]/[[HumansAreBastards humanity in general]]. Up until then and for some time afterwards, all Knack does is unquestioningly obey whatever he's told to do by his human creators. [[ShutUpHannibal Unfortunately for him, Knack doesn't really care.
* VisualEffectsOfAwesome: Both games look absolutely ''gorgeous'' thanks to the pristine environments and charmingly cartoony, Pixaresque character designs.
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Approved by the thread.
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* MagnificentBitch: Katrina is Viktor’s [[TheDragon right hand woman]], both seeking to open a locked door containing countless Massive Relics that they want to use to revolutionize the world. Katrina is the brains of the operation, coming up with just about all the strategies. Believing [[PlayerCharacter Knack]] to be the key, she suggests Vitor kidnaps him. When that doesn’t work, they attempt to coerce Knack and his friends and when that also doesn’t work Katrina suggests just letting Knack and crew investigate the door themselves, correctly predicting [[BatmanGambit they’d also be fascinated by it]]. Later managing to bug a memento of kid sidekick Lucas, Katrina is able to ascertain where the real key is, managing to snatch it from right under the heroes’ noses. Even after being defeated and reforming Katrina creates her own successful company focused on private security. Almost always one step ahead, Katrina was Knack’s most likeable and devious antagonist.
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** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack'').
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
to:
** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, ''Knack'', though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the [=PS4=] units released during this time are bundled with ''Knack'').
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that thePlaystation 4 UsefulNotes/PlayStation4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the
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** "Where's Knack", or other variations of it.[[note]]This is used to express frustration towards the Playstation Plus lineup for the [=PS4=] being almost exclusively indies, despite older games like Knack being something that would've likely been added before the lineups began mostly being indies.[[/note]]
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** "Where's Knack", or other variations of it.[[note]]This is used to express frustration towards the Playstation [=PlayStation=] Plus lineup for the [=PS4=] being almost exclusively indies, despite older games like Knack being something that would've likely been added before the lineups began mostly being indies.[[/note]]
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** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the PS4 units released during this time are bundled with ''Knack'').
to:
** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the PS4 [=PS4=] units released during this time are bundled with ''Knack'').
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* [[EightPointEight 4.0]]: Knack received quite a noticeable backlash from major game journalist sites upon its release, including Gamespot who gave it a ''4/10'', as well as the number 10 spot on [[{{WebVideo/Jimquisition}} Jim Sterling's]] "Worst of 2013" list.
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* [[EightPointEight 4.0]]: EightPointEight: Knack received quite a noticeable backlash from major game journalist sites upon its release, including Gamespot who gave it a ''4/10'', as well as the number 10 spot on [[{{WebVideo/Jimquisition}} Jim Sterling's]] "Worst of 2013" list.
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* BrokenBase: While the general consensus is that ''Knack II'' is [[SurprisinglyImprovedSequel better than the original]], debates range on whether it's a good game, or if it's still not very fun even with the improvements.
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* BrokenBase: While the general consensus is that ''Knack II'' is [[SurprisinglyImprovedSequel better than the original]], debates range on whether it's a good game, or if it's still not very fun even with the improvements.
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** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about shooters and attract newer generation of players.
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** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about shooters and attract newer generation of players. Though some criticized their response, reasoning that the high difficulty would likely alienate younger players who might potentially be interested in the game.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he builds the Armageddon Machine to destroy every city, town and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] [[KnightOfCerebus set a new standard for evil]] within the ''Knack'' universe.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he builds the Armageddon Machine to destroy every city, town and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] [[KnightOfCerebus set a new standard for evil]] within the ''Knack'' universe.
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Approved by the thread.
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* CompleteMonster: [[spoiler:Xander]], [[BigBad leader]] of the Monks in the sequel, cannot stand that his order is not taken seriously by the rest of the world. Starting the game as an ally against the initial threat of the Goblins, he tricks Lucas into giving him an artifact which enables him to turn the goblins' machines against them. When he tries to use these machines to conquer humanity, Knack and Lucas object, for which [[spoiler:Xander]] attempts to kill the duo despite promising his Youth Leader Ava he wouldn't harm them. Eventually deciding that ruling the world was too much work and that [[EvilLuddite modern civilization had made humanity weak]], he builds the Armageddon Machine to destroy every city, town and village, apathetic about how many die and only caring that people will finally listen to him because he will be "the only thing between them and death". For a "[[KickTheDog personal touch]]", he bound Knack and Lucas's friends and family within his first city target so they will die along with it. Furthermore, he is almost gleeful when he realizes Ava and some defected monks are attempting to evacuate civilians, believing they will all die as well. {{Hypocrit|e}}ical, power-hungry, cruel and a traitor to his species, [[spoiler:Xander]] [[KnightOfCerebus set a new standard for evil]] within the ''Knack'' universe.
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** In the sequel [[spoiler: Xander, after spending the second half of the game trying to conquer humanity, truly crosses the line with his Armageddon Machine, deciding to destroy all human civilisation so people will have no choice but to obey him. The cherry on top of all of this is deciding to destroy New Haven City first with Knack and Lucas' family and friends tied up so they die with the city for the "personal touch". ]]
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** "Ice is nice." [[note]]A quote from ''Knack II'' that was highlighted in Dunkey's review.[[/note]]
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** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the PS4 units released during the game are bundled with Knack).
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** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though it may because many of the PS4 units released during the game this time are bundled with Knack).''Knack'').
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* PlayTheGameSkipTheStory: ''Knack II'' improved on the gameplay and fixed many complaints that plagued the original, boosting the critical scores from 4's and 5's to 7's and 8's. However, one common thread between reviews is that the gameplay is fun and a lot better than the original, but the story and characters remain uninteresting.
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** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though ''3D World'' ultimately sold more in the long run).
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about shooters.
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about shooters.
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** CriticalDissonance: You can find an abundance of people who say they enjoy Knack, though, and don't know why it got such low scores. On top of that, it actually ''outsold VideoGame/SuperMario3DWorld'' for several weeks after the near-simultaneous release of both games (though ''3D World'' ultimately sold more in it may because many of the long run).
PS4 units released during the game are bundled with Knack).
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always aboutshooters.shooters and attract newer generation of players.
** [[http://www.ign.com/videos/2013/11/14/news-sony-on-knacks-mixed-reviews Sony themselves]] have responded to the criticism by saying that Knack was designed to be simple and accessible on ''purpose'', in order to show that the Playstation 4 isn't always about
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* SurprisinglyImprovedSequel: ''Knack II'' fared significantly better with critics than the original.