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* LowLevelRun: Beating the game once unlocks the EXP Zero option in the Options menu, so you can attempt playing the game at Level 50.
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* SelfImposedChallenge: After beating the game once, the EXP Gain option is unlocked in Options. Setting it to "Off" is functionally identical to the EXP Zero Ability from previous games, but is now a toggled setting instead of an Ability.
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* [[AwesomeBosses/VideoGames Best Boss Ever]]: Zodiac Aqua is comparable to Lingering Will in how she's an entirely reactive boss whose moves follow a pattern and offer distinct tells of what you can and cannot block versus what you must dodge, counterattack, or Counter Blast, making besting her a pure test of the player's memory and reflexes. She's outrageously difficult and provides almost no room for error, especially on Critical, but beating her after hours of repeated failures can be immensely satisfying. It's doubly impressive for being an AuthorsSavingThrow for the development team, who in their previous installments relied on AIRoulette bonus boss design that was poorly received.
* BrokenBase: While many loved the BonusBoss for reducing many of the random elements and reliance on {{Game Breaker}}s that plagued ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', others consider it to be one of the weakest examples. Complaints leveled against it include forcing the player to only be able to combat it one highly specific way, heavy abuse of TrialAndErrorGameplay, relying on certain mechanics that the game [[GuideDangIt never even hints at]] (such as jumping out of a guard), and [[DamageSpongeBoss lasting entirely too long]].

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* [[AwesomeBosses/VideoGames Best Boss Ever]]: Zodiac Aqua is comparable to Lingering Will in how she's an entirely reactive boss whose moves follow a pattern and offer distinct tells of what you can and cannot block versus what you must dodge, counterattack, or Counter Blast, making besting her a pure test of the player's memory and reflexes. She's outrageously difficult and provides almost no room for error, especially on Critical, but beating her after hours of repeated failures can be immensely satisfying. It's doubly impressive for being an AuthorsSavingThrow for the development team, who in their previous installments relied on AIRoulette bonus boss superboss design that was poorly received.
* BrokenBase: While many loved the BonusBoss {{superboss}} for reducing many of the random elements and reliance on {{Game Breaker}}s that plagued ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', others consider it to be one of the weakest examples. Complaints leveled against it include forcing the player to only be able to combat it one highly specific way, heavy abuse of TrialAndErrorGameplay, relying on certain mechanics that the game [[GuideDangIt never even hints at]] (such as jumping out of a guard), and [[DamageSpongeBoss lasting entirely too long]].
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Per TRS, this is YMMV

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* SequelDifficultySpike: After ''II'', the last game to use this particular combat system, was derided for being "Mash â–² to Win: The Video Game," ''0.2'' took a huge leap forward in terms of difficulty; enemy aggressiveness has been greatly tuned up, the enemies in general are far more annoying and will often break out of stunlock, and on higher difficulties, ''regular'' Heartless can quickly chew through all your HP in just three or four attacks.
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Now Trivia that needs Word of God to show that the changes were intended.


* AuthorsSavingThrow:
** When Mickey and Aqua end up on [[spoiler:the other side of the door to Kingdom Hearts seen in [[VideoGame/KingdomHeartsI the first game]]]], Mickey explains to Aqua that [[spoiler:it's not the true Kingdom Hearts they saw in ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' but a smaller, incomplete one created from the hearts of many worlds]], thus partially clearing up some confusion about the titular MacGuffinLocation without the need for [[AllThereInTheManual supplemental material provided by]] Creator/TetsuyaNomura. [[note]]By comparison, the "Kingdom Hearts" seen in ''[[VideoGame/KingdomHeartsII II]]'' and ''[[VideoGame/KingdomHearts358DaysOver2 Days]]'' is formed from the hearts of people collected by the Heartless and later released by the Keyblade.[[/note]]
** The game explains where Mickey was during the first game, something that was previously left unexplored. [[spoiler:He went to Destiny Islands shortly before it fell because he knew it would be his chance to enter the Realm of Darkness. This also explains how he knew who Sora and Riku were and how he had the opportunity to speak to Sora as the voice heard in Dive to the Heart.]] It also explains why Mickey appeared wearing only [[WesternAnimation/ClassicDisneyShorts his classic red pants]] during his cameo at the ending of the first game, when all future games gave him proper clothes. [[spoiler:A Demon Tide attack destroyed the clothes he was wearing at the time.]]
** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' were roundly criticized for featuring {{bonus boss}}es [[AIRoulette whose attacks were unpredictable]] and/or relied heavily on the player abusing invincibility frames and GameBreaker attacks rather than responding to the boss's fighting style. ''0.2'' offers a return to more reactive boss design, easing many fears of ''[[VideoGame/KingdomHeartsIII III]]'' being more of the same.
** Fans of ''[[VideoGame/KingdomHeartsII II]]'' are happy that ''0.2'' is hinting at the return of the "Revenge Value" mechanic (where [[CycleOfHurting stunlocking]] a boss raises a hidden value that would allow it to break the lock and retaliate) through Phantom Aqua. Revenge Value has yet to appear in a ''Kingdom Hearts'' title since its introduction in ''II''; ''Birth by Sleep'' and ''Dream Drop Distance'' would instead have bosses break out of stunlock [[AIRoulette at random and slightly-less-random times]], respectively.
** A common complaint about more recent ''KH'' games has been how the Disney worlds can feel like {{Padding}}, featuring BroadStrokes summary of their films' plots without affecting the overarching OriginalGeneration plot--which wasn't true in the first game. In ''0.2''[='s=] ending, [[spoiler:Yen Sid instructs Sora to go train with Hercules to help fully unlock the potential he lost at the end of ''3D'' due to Xehanort's interference]].
** Another common complaint post-''Dream Drop Distance'' was the implication that Terra's HeroicResolve (and, by extension, Eraqus's ObiWanMoment on his behalf) from ''Blank Points'' was simply DiabolusExMachina'd away in Xehanort's favor. [[spoiler:Here, it turns out Terra(/Eraqus)'s FightingFromTheInside has actually gotten ''stronger'' (to the point where Terra even uses one of Eraqus's attacks to temporarily dispel Xehanort's control), thus giving him(/them) a refreshing, if slight, victory over Xehanort.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** By game launch the graphics improved ''considerably'', suggesting that the E3 graphics were indeed unfinished; however, there's still a slight UncannyValley, doll-like quality to the characters at times.
* UncannyValley: The switch to Unreal Engine 4 brings [[SugarWiki/VisualEffectsOfAwesome incredibly detailed visuals and special effects]], but the lighting effects tend to emphasize the oddly smooth, doll-like skin on the character models.

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** By game launch the graphics improved ''considerably'', suggesting that the E3 graphics were indeed unfinished; however, there's still a slight UncannyValley, doll-like quality to the characters at times.
* UncannyValley: UnintentionalUncannyValley: The switch to Unreal Engine 4 brings [[SugarWiki/VisualEffectsOfAwesome incredibly detailed visuals and special effects]], but the lighting effects tend to emphasize the oddly smooth, doll-like skin on the character models.
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DIAA now requires proof of widespread audience apathy.


* DarknessInducedAudienceApathy: The reaction some fans have to this game, which is just plain ''depressing''. Granted, DoomedByCanon is in full effect since it takes place before the first game, but it's still a title that shows how lonely and broken Aqua is, with the heroes barely managing to achieve a victory right at the end.
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* PolishedPort: Just like ''III'', playing this on a [=PS4=] Pro wasn't great, as it barely got into the 40s with its frame rate, with no way to toggle it to cap at 30 unlike ''III''. Xbox One X allowed it to be at a higher and more consistent frame rate, but not the highest it was designed to get, thanks to the better technology of the X. However, playing it on a [=PS5=] or an Xbox Series X finally gets it up to a full 60 due to the even better hardware in those consoles than even the One X.

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The first Broken Base example looks like it was based on speculation about Kingdom Hearts III, which makes it invalid since it has to cause prolonged debates for it to count.


* BrokenBase:
** The CharacterCustomization and VirtualPaperDoll features. Some are excited to be able to change the outfits and hope it's a feature that'll be carried over to ''III'', while others feared the options may create potential {{Narm}} if the changes carry into the cutscenes (for the record, they don't in ''0.2'') and/or think it's pointless.
** While many loved the BonusBoss for reducing many of the random elements and reliance on {{Game Breaker}}s that plagued ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', others consider it to be one of the weakest examples. Complaints leveled against it include forcing the player to only be able to combat it one highly specific way, heavy abuse of TrialAndErrorGameplay, relying on certain mechanics that the game [[GuideDangIt never even hints at]] (such as jumping out of a guard), and [[DamageSpongeBoss lasting entirely too long]].

to:

* BrokenBase:
** The CharacterCustomization and VirtualPaperDoll features. Some are excited to be able to change the outfits and hope it's a feature that'll be carried over to ''III'', while others feared the options may create potential {{Narm}} if the changes carry into the cutscenes (for the record, they don't in ''0.2'') and/or think it's pointless.
**
BrokenBase: While many loved the BonusBoss for reducing many of the random elements and reliance on {{Game Breaker}}s that plagued ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', others consider it to be one of the weakest examples. Complaints leveled against it include forcing the player to only be able to combat it one highly specific way, heavy abuse of TrialAndErrorGameplay, relying on certain mechanics that the game [[GuideDangIt never even hints at]] (such as jumping out of a guard), and [[DamageSpongeBoss lasting entirely too long]].



* UncannyValley: Despite [[SugarWiki/VisualEffectsOfAwesome the below]], the lighting effects tend to emphasize the oddly smooth, doll-like skin on the character models.

to:

* UncannyValley: Despite The switch to Unreal Engine 4 brings [[SugarWiki/VisualEffectsOfAwesome the below]], incredibly detailed visuals and special effects]], but the lighting effects tend to emphasize the oddly smooth, doll-like skin on the character models.
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* EarWorm: "Simple and Clean (Ray of Hope Mix)" is far more upbeat and catchy than anything else on the ''II.8'' disc.
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* SugarWiki/HeReallyCanAct: Many members of the fanbase have agreed that [[spoiler:Creator/JasonDohring's performance as Terra has remarkably improved since ''Birth by Sleep'', especially when he resists Xehanort's attempts at reasserting control of himself]].

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* SugarWiki/HeReallyCanAct: Many members of the fanbase have agreed that [[spoiler:Creator/JasonDohring's performance Creator/WillaHolland and Creator/JasonDohring caught some flak for their wooden performances as Aqua and Terra has remarkably improved since in ''Birth by By Sleep'', but they show much improvement here, especially when he resists Dohring, with the scene of [[spoiler:Terra resisting Xehanort's attempts at reasserting control of himself]].their body]] being a standout instance.
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** By game launch the graphics improved ''considerably'', however, there's still a slight UncannyValley, doll-like quality to the characters.

to:

** By game launch the graphics improved ''considerably'', suggesting that the E3 graphics were indeed unfinished; however, there's still a slight UncannyValley, doll-like quality to the characters.characters at times.
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** Even worse is it didn't even fix the ContinuitySnarl entirely as Mickey's shoes in this game have blue straps on them while in the same cutscene in the first Kingdom Hearts game, there are no straps on his shoes at all.
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* HarsherInHindsight: DoomedByCanon is in effect, and we know Aqua can't escape the Realm of Darkness just yet, but the story does end off on a high note of her fighting spirit being reinvigorated even if she has to persist just a little bit longer. Come ''VideoGame/KingdomHeartsIII'', [[spoiler: [[DespairEventHorizon she didn't hold out]] and has seemingly performed a full FaceHeelTurn.]]
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** After considerable criticism leveled at ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' for having {{bonus boss}}es [[AIRoulette whose attacks were unpredictable]] and/or relied heavily on the player abusing invincibility frames and certain GameBreaker commands rather than responding to the boss's fighting style, ''0.2'' offering a return to more reactive boss design eased many fears of ''[[VideoGame/KingdomHeartsIII III]]'' being more of the same.
** Fans of ''[[VideoGame/KingdomHeartsII II]]'' are happy that ''0.2'' is hinting the return of the Revenge Value mechanic [[note]]bosses break out of stunlock and attacks after the player's attacks raise a hidden "revenge value" counter to a certain level[[/note]] through Phantom Aqua. Revenge Value has yet to appear in a ''Kingdom Hearts'' title since its introduction in ''II''; ''Birth by Sleep'' and ''Dream Drop Distance'' would instead have bosses break out of stunlock [[AIRoulette at random and slightly-less-random times]], respectively.
** A common complaint about more recent ''KH'' games has been how the Disney worlds serve more as a backdrop for the series and don't factor in to the plot as much, something that very much wasn't the case in the original. In ''0.2''[='s=] ending, [[spoiler:Yen Sid instructs Sora to go train with Hercules to help fully unlock the potential he lost at the end of ''3D'' due to Xehanort's interference]].
** Another not-uncommon complaint post-''Dream Drop Distance'' was the implication that Terra's HeroicResolve (and, by extension, Eraqus's ObiWanMoment on his behalf) from ''Blank Points'' was simply DiabolusExMachina'd away in Xehanort's favor. [[spoiler:Here, it turns out Terra(/Eraqus)'s FightingFromTheInside has actually gotten '''''stronger''''' (to the point where Terra even uses one of Eraqus's attacks to repel Xehanort's influence for the time being), thus giving him(/them) a refreshing sub-victory over Xehanort.]]
* [[AwesomeBosses/VideoGames Best Boss Ever]]: Zodiac Aqua is comparable to Lingering Will in how she's an entirely reactive boss whose moves follow a pattern and offer distinct tells of what you can and cannot block versus what you must dodge, counterattack, or Counter Blast, making besting her a pure test of the player's reflexes. She's outrageously difficult and provides almost no room for error, especially on Critical, but beating her after hours of repeated failures can be immensely satisfying. It's doubly impressive for being an AuthorsSavingThrow for the development team, who in their previous installments relied on AIRoulette bonus boss design that was poorly received.

to:

** After considerable criticism leveled at ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' were roundly criticized for having featuring {{bonus boss}}es [[AIRoulette whose attacks were unpredictable]] and/or relied heavily on the player abusing invincibility frames and certain GameBreaker commands attacks rather than responding to the boss's fighting style, style. ''0.2'' offering offers a return to more reactive boss design eased design, easing many fears of ''[[VideoGame/KingdomHeartsIII III]]'' being more of the same.
** Fans of ''[[VideoGame/KingdomHeartsII II]]'' are happy that ''0.2'' is hinting at the return of the Revenge Value "Revenge Value" mechanic [[note]]bosses break out of stunlock and attacks after the player's attacks raise (where [[CycleOfHurting stunlocking]] a boss raises a hidden "revenge value" counter value that would allow it to a certain level[[/note]] break the lock and retaliate) through Phantom Aqua. Revenge Value has yet to appear in a ''Kingdom Hearts'' title since its introduction in ''II''; ''Birth by Sleep'' and ''Dream Drop Distance'' would instead have bosses break out of stunlock [[AIRoulette at random and slightly-less-random times]], respectively.
** A common complaint about more recent ''KH'' games has been how the Disney worlds serve more as a backdrop for can feel like {{Padding}}, featuring BroadStrokes summary of their films' plots without affecting the series and don't factor in to the plot as much, something that very much overarching OriginalGeneration plot--which wasn't the case true in the original.first game. In ''0.2''[='s=] ending, [[spoiler:Yen Sid instructs Sora to go train with Hercules to help fully unlock the potential he lost at the end of ''3D'' due to Xehanort's interference]].
** Another not-uncommon common complaint post-''Dream Drop Distance'' was the implication that Terra's HeroicResolve (and, by extension, Eraqus's ObiWanMoment on his behalf) from ''Blank Points'' was simply DiabolusExMachina'd away in Xehanort's favor. [[spoiler:Here, it turns out Terra(/Eraqus)'s FightingFromTheInside has actually gotten '''''stronger''''' ''stronger'' (to the point where Terra even uses one of Eraqus's attacks to repel temporarily dispel Xehanort's influence for the time being), control), thus giving him(/them) a refreshing sub-victory refreshing, if slight, victory over Xehanort.]]
* [[AwesomeBosses/VideoGames Best Boss Ever]]: Zodiac Aqua is comparable to Lingering Will in how she's an entirely reactive boss whose moves follow a pattern and offer distinct tells of what you can and cannot block versus what you must dodge, counterattack, or Counter Blast, making besting her a pure test of the player's memory and reflexes. She's outrageously difficult and provides almost no room for error, especially on Critical, but beating her after hours of repeated failures can be immensely satisfying. It's doubly impressive for being an AuthorsSavingThrow for the development team, who in their previous installments relied on AIRoulette bonus boss design that was poorly received.
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** The game also come off as what would've been the prologue to ''III'', similar to Roxas' in ''KHII'', since it establishes Aqua and shows Sora going to Olympus Coliseum to train. Depending on hoe they play the beginning of ''III'', this actually might be true.



** Slightly ruined when you take into account the fact that Mickey's shoes have black stripes in this game's version of the scene rather than not like the first game's version of the scene.
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** The game also come off as what would've been the prologue to ''III'', similar to Roxas' in ''KHII'', since it establishes Aqua and shows Sora going to Olympus Coliseum to train. Depending on hoe they play the beginning of ''III'', this actually might be true.


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** Slightly ruined when you take into account the fact that Mickey's shoes have black stripes in this game's version of the scene rather than not like the first game's version of the scene.
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** Dying has always been startling in the series, but this time Aqua lets out a scream when she's defeated that may genuinely [[JumpScare kick a player's twitch reaction]] if you're taken down without warning. And if that wasn't enough, death by Heartless has always meant one losing their Heart ([[BloodlessCarnage albeit usually by floating away rather than anything truly disturbing]]), but this is the first time in the series you get to ''see it fly out of you mid-death''.

to:

** Dying has always been startling in the series, but this time Aqua lets out a scream when she's defeated that may genuinely [[JumpScare kick a player's twitch reaction]] if you're taken down without warning. And if that wasn't enough, death by Heartless has always meant one losing their Heart heart ([[BloodlessCarnage albeit usually by floating away rather than anything truly disturbing]]), but this is the first time in the series you get to ''see it fly out of you mid-death''.

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** Fans of ''[[VideoGame/KingdomHeartsII II]]'' are happy that ''0.2'' is hinting the return of the Revenge Value mechanic [[note]]bosses break out of stunlock and attacks after the player's attacks raise a hidden "revenge value" counter to a certain level[[/note]] through Phantom Aqua. Revenge Value has yet to appear in a ''Kingdom Hearts'' title since its introduction in ''2''; ''Birth by Sleep'' and ''Dream Drop Distance'' would instead have bosses break out of stunlock [[AIRoulette at random and slightly-less-random times]], respectively.

to:

** Fans of ''[[VideoGame/KingdomHeartsII II]]'' are happy that ''0.2'' is hinting the return of the Revenge Value mechanic [[note]]bosses break out of stunlock and attacks after the player's attacks raise a hidden "revenge value" counter to a certain level[[/note]] through Phantom Aqua. Revenge Value has yet to appear in a ''Kingdom Hearts'' title since its introduction in ''2''; ''II''; ''Birth by Sleep'' and ''Dream Drop Distance'' would instead have bosses break out of stunlock [[AIRoulette at random and slightly-less-random times]], respectively.



* BrokenBase

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* BrokenBaseBrokenBase:



* {{Narm}}: How does this game confront a tiny ContinuitySnarl in the fact that Mickey was in his signature HalfDressedCartoonAnimal design in the original game? [[spoiler: By having a random hit from the Demon Tide [[ClothingDamage cause his shirt to evaporate.]]]] It's as ridiculous and out-of-place as it sounds.

to:

* {{Narm}}: How does this game confront a tiny ContinuitySnarl in the fact that Mickey was in his signature HalfDressedCartoonAnimal design in the original game? [[spoiler: By [[spoiler:By having a random hit from the Demon Tide [[ClothingDamage cause his shirt to evaporate.]]]] It's as ridiculous and out-of-place as it sounds.sounds.
* NarmCharm: By the same token, some actually like the above moment because of how much attention to detail was put into explaining something so trivial that could've been easily done away with via {{Retcon}}.



** Dying has always been startling in the series, but this time Aqua lets out a scream when she's defeated that may genuinely [[JumpScare kick a player's twitch reaction]] if you're taken down without warning. And if that wasn't enough, death by Heartless has always meant one losing their Heart ([[BloodlessCarnage albeit usually by floating away rather than anything truly disturbing]]), but this is the first time in the series you get to ''see it fly out of you mid-death.''

to:

** Dying has always been startling in the series, but this time Aqua lets out a scream when she's defeated that may genuinely [[JumpScare kick a player's twitch reaction]] if you're taken down without warning. And if that wasn't enough, death by Heartless has always meant one losing their Heart ([[BloodlessCarnage albeit usually by floating away rather than anything truly disturbing]]), but this is the first time in the series you get to ''see it fly out of you mid-death.''mid-death''.
Is there an issue? Send a MessageReason:
That's how Mickey, Donald and Goofy are always supposed to look. They're not meant to have realistic fur and feather textures. Sorry, but they aren't examples of this.


* UncannyValley: Despite [[SugarWiki/VisualEffectsOfAwesome the below]], the lighting effects tend to emphasize the oddly smooth, doll-like skin on the character models. Mickey, Donald, and Goofy in particular are ostensibly covered in fur or feathers, but are also perfectly smooth, making them look like animated plastic figurines.

to:

* UncannyValley: Despite [[SugarWiki/VisualEffectsOfAwesome the below]], the lighting effects tend to emphasize the oddly smooth, doll-like skin on the character models. Mickey, Donald, and Goofy in particular are ostensibly covered in fur or feathers, but are also perfectly smooth, making them look like animated plastic figurines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: How does this game confront a tiny ContinuitySnarl in the fact that Mickey was in his signature HalfDressedCartoonAnimal design in the original game? [[spoiler: By having a random hit from the Demon Tide [[ClothingDamage cause his shirt to evaporate.]]]] It's as ridiculous and out-of-place as it sounds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another not-uncommon complaint post-''Dream Drop Distance'' was the implication that Terra's HeroicResolve (and, by extension, Eraqus's ObiWanMoment on his behalf) from ''Blank Points'' was simply DiabolusExMachina'd away in Xehanort's favor. [[spoiler:Here, it turns out Terra(/Eraqus)'s FightingFromTheInside has actually gotten '''''stronger''''' (to the point where Terra even uses one of Eraqus's attacks to repel Xehanort's influence for the time being), thus giving him(/them) a refreshing sub-victory over Xehanort.]]

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* BestBossEver: Zodiac Aqua is comparable to Lingering Will in how she's an entirely reactive boss whose moves follow a pattern and offer distinct tells of what you can and cannot block versus what you must dodge, counterattack, or Counter Blast, making besting her a pure test of the player's reflexes. She's outrageously difficult and provides almost no room for error, especially on Critical, but beating her after hours of repeated failures can be immensely satisfying. It's doubly impressive for being an AuthorsSavingThrow for the development team, who in their previous installments relied on AIRoulette bonus boss design that was poorly received.
* BrokenBase: The CharacterCustomization and VirtualPaperDoll features. Some are excited to be able to change the outfits and hope it's a feature that'll be carried over to ''III'', while others feared the options may create potential {{Narm}} if the changes carry into the cutscenes (for the record, they don't in ''0.2'') and/or think it's pointless.

to:

* BestBossEver: [[AwesomeBosses/VideoGames Best Boss Ever]]: Zodiac Aqua is comparable to Lingering Will in how she's an entirely reactive boss whose moves follow a pattern and offer distinct tells of what you can and cannot block versus what you must dodge, counterattack, or Counter Blast, making besting her a pure test of the player's reflexes. She's outrageously difficult and provides almost no room for error, especially on Critical, but beating her after hours of repeated failures can be immensely satisfying. It's doubly impressive for being an AuthorsSavingThrow for the development team, who in their previous installments relied on AIRoulette bonus boss design that was poorly received.
* BrokenBase: BrokenBase
**
The CharacterCustomization and VirtualPaperDoll features. Some are excited to be able to change the outfits and hope it's a feature that'll be carried over to ''III'', while others feared the options may create potential {{Narm}} if the changes carry into the cutscenes (for the record, they don't in ''0.2'') and/or think it's pointless.

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