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* CondemnedByHistory: After years of other bullshit ROM Hacks being made specifically to piss off the player, and quite the big backlash against these kinds of hacks in general by ROM Hacking communities, even outside of ''Super Mario World'', and [=LPers=] alike (quite a few big ROM Hack [=LPers=] have flat out quit playing ROM Hacks because they were tired of getting nothing but "''[[FollowTheLeader Kaizo]]'' [[FollowTheLeader clones]]"), the original Kaizo is, at best, seen as a relic of a bygone era, and at worst treated with nothing but bile for creating the mindset that "ROM Hacks need to be bullshit hard for the sake of being bullshit hard" in the first place. It would take nearly a decade for "''Kaizo'' clones" to recover, not returning to prominence until the appearance of hacks such as ''Invictus'' in [[TheNewTens the late 2010s]] and even then, they often include some form of AntiFrustrationFeatures like giving the player infinite lives, more generous checkpoint placement, and making the platforming challenges more clever and thought out than [[FakeDifficulty having to repeatedly make a pixel-perfect jump]] to keep things from feeling frustrating.



* SeinfeldIsUnfunny: After years of other bullshit ROM Hacks being made specifically to piss off the player, and quite the big backlash against these kinds of hacks in general by ROM Hacking communities, even outside of ''Super Mario World'', and [=LPers=] alike (quite a few big ROM Hack [=LPers=] have flat out quit playing ROM Hacks because they were tired of getting nothing but "''[[FollowTheLeader Kaizo]]'' [[FollowTheLeader clones]]"), the original Kaizo is, at best, seen as a relic of a bygone era, and at worst treated with nothing but bile for creating the mindset that "ROM Hacks need to be bullshit hard for the sake of being bullshit hard" in the first place. It would take nearly a decade for "''Kaizo'' clones" to recover, not returning to prominence until the appearance of hacks such as ''Invictus'' in [[TheNewTens the late 2010s]] and even then, they often include some form of AntiFrustrationFeatures like giving the player infinite lives, more generous checkpoint placement, and making the platforming challenges more clever and thought out than [[FakeDifficulty having to repeatedly make a pixel-perfect jump]] to keep things from feeling frustrating.
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* {{Speedrun}}: Especially the Tool Assisted kind. Some imitators are actually made purely for Tool Assisted Speedruns.
** Famous ''VideoGame/SuperMarioWorld'' speedrunner ''[[https://www.twitch.tv/dram55/profile Dram55]]'' has completed the first Kaizo game in [[https://www.youtube.com/watch?v=Jv5Lpzzjf6s 14:29]], deathless. Yes. ''Deathless''. He's also finished the second game in [[https://www.youtube.com/watch?v=DHs5Ub08NLA 33:31]].
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* BetterAsALetsPlay: As with almost any deliberately frustrating game, but ''Kaizo'' takes it to new levels.
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*** His reaction to the KaizoTrap is also hilarious.
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* AntiClimaxBoss: Bowser in the first game is exactly the same as the Bowser battle in ''Super Mario World.'' The only difference is that he is invisible. If you're familiar with this boss battle, it's actually not that tough, especially because while ''he'' is invisible, ''his attacks are not.''

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* AntiClimaxBoss: Bowser in the first game is exactly the same as the Bowser battle in ''Super Mario World.'' The only difference is that he is invisible. If you're familiar with this boss battle, it's actually not that tough, especially because while ''he'' is invisible, ''his attacks are not.''tough.
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* AntiClimaxBoss: Bowser in the first game is exactly the same as the Bowser battle in ''Super Mario World.'' The only difference is that he is invisible. If you're familiar with this boss battle, it's actually not that tough, especially because while ''he'' is invisible, ''his attacks are not.''


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* DifficultySpike: A casual ''Mario'' player could most likely complete the first two levels of the first game. The third level is what separates the men from the boys.

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* CrossesTheLineTwice: The infamous KaizoTrap. You're probably throwing your keyboard or controller out the window...and likely also laughing at the absurdity of being killed during the "Course Clear!" screen.

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* CrossesTheLineTwice: CrossesTheLineTwice:
** The game’s difficulty is so ludicrous that the game crosses over from frustrating to funny and probably back to frustrating before going back to funny again.
**
The infamous KaizoTrap. You're probably throwing your keyboard or controller out the window...and likely also laughing at the absurdity of being killed during the "Course Clear!" screen.
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* SequelDifficultySpike: The second game just [[DarkerAndEdgier increases the hellishness]] of the first one.
* {{Speedrun}}: Especially the Tool Assisted kind. Some imitators are actually made purely for Tool Assisted Speedruns.
** Famous ''VideoGame/SuperMarioWorld'' speedrunner ''[[https://www.twitch.tv/dram55/profile Dram55]]'' has completed the first Kaizo game in [[https://www.youtube.com/watch?v=Jv5Lpzzjf6s 14:29]], deathless. Yes. ''Deathless''. He's also finished the second game in [[https://www.youtube.com/watch?v=DHs5Ub08NLA 33:31]].
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* SurprisinglyImprovedSequel: Depending on one's perspective, the third game is generally considered this; the level design is considered less gimmicky than that in the first two, and some traits that are regarded as eyesores (stacked munchers, for example) are toned down (you can walk across many of them with Yoshi) or eliminated completely. Notably, for this reason the third game was the only Kaizo hack accepted as a submission on popular tool-assisted {{speedrun}}ning site [[http://www.tasvideos.org TASVideos.org]].

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* SurprisinglyImprovedSequel: Depending on one's perspective, the third game is generally considered this; the level design is considered less gimmicky than that in the first two, and some traits that are regarded as eyesores (stacked munchers, for example) such as stacked munchers are toned down (you can walk across many of them with Yoshi) or eliminated completely. Notably, for this reason the third game was the only Kaizo hack accepted as a submission on popular tool-assisted {{speedrun}}ning site [[http://www.tasvideos.org TASVideos.org]].
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* SurprisinglyImprovedSequel: Depending on one's perspective, the third game is generally considered this; the level design is considered less gimmicky than that in the first two, and some traits that are regarded as eyesores (stacked munchers, for example) are toned down or eliminated completely. Notably, for this reason the third game was the only Kaizo hack accepted as a submission on popular tool-assisted {{speedrun}}ning site [[http://www.tasvideos.org TASVideos.org]].

to:

* SurprisinglyImprovedSequel: Depending on one's perspective, the third game is generally considered this; the level design is considered less gimmicky than that in the first two, and some traits that are regarded as eyesores (stacked munchers, for example) are toned down (you can walk across many of them with Yoshi) or eliminated completely. Notably, for this reason the third game was the only Kaizo hack accepted as a submission on popular tool-assisted {{speedrun}}ning site [[http://www.tasvideos.org TASVideos.org]].
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* SeinfeldIsUnfunny: After years of other bullshit ROM Hacks being made specifically to piss off the player, and quite the big backlash against these kinds of hacks in general by ROM Hacking communities, even outside of ''Super Mario World'', and [=LPers=] alike (quite a few big ROM Hack [=LPers=] have flat out quit playing ROM Hacks because they were tired of getting nothing but "''[[FollowTheLeader Kaizo]]'' [[FollowTheLeader clones]]"), the original Kaizo is, at best, seen as a relic of a bygone era, and at worst treated with nothing but bile for creating the mindset that "ROM Hacks need to be bullshit hard for the sake of being bullshit hard" in the first place. It would take nearly a decade for "''Kaizo'' clones" to recover, not returning to prominence until the appearance of hacks such as ''Invictus'' in [[TheNewTens the late 2010s]].

to:

* SeinfeldIsUnfunny: After years of other bullshit ROM Hacks being made specifically to piss off the player, and quite the big backlash against these kinds of hacks in general by ROM Hacking communities, even outside of ''Super Mario World'', and [=LPers=] alike (quite a few big ROM Hack [=LPers=] have flat out quit playing ROM Hacks because they were tired of getting nothing but "''[[FollowTheLeader Kaizo]]'' [[FollowTheLeader clones]]"), the original Kaizo is, at best, seen as a relic of a bygone era, and at worst treated with nothing but bile for creating the mindset that "ROM Hacks need to be bullshit hard for the sake of being bullshit hard" in the first place. It would take nearly a decade for "''Kaizo'' clones" to recover, not returning to prominence until the appearance of hacks such as ''Invictus'' in [[TheNewTens the late 2010s]].2010s]] and even then, they often include some form of AntiFrustrationFeatures like giving the player infinite lives, more generous checkpoint placement, and making the platforming challenges more clever and thought out than [[FakeDifficulty having to repeatedly make a pixel-perfect jump]] to keep things from feeling frustrating.
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** The second-to-last stage in Kaizo 3. The second half is one giant Rube Goldberg machine of death, and if you screw up once, you will be unable to access the exit pipe.

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** The second-to-last stage in Kaizo 3. The second half is one giant Rube Goldberg machine of death, and if you screw up once, ''even once'', you will be unable to access the exit pipe.
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* SeinfeldIsUnfunny: After years of other bullshit ROM Hacks being made specifically to piss off the player, and quite the big backlash against these kinds of hacks in general by ROM Hacking communities, even outside of ''Super Mario World'', and [=LPers=] alike (quite a few big ROM Hack [=LPers=] have flat out quit playing ROM Hacks because they were tired of getting nothing but "[[FollowTheLeader Kaizo Clones]]"), the original Kaizo is, at best, seen as a relic of a bygone era, and at worst treated with nothing but bile for creating the mindset that "ROM Hacks need to be bullshit hard for the sake of being bullshit hard" in the first place.

to:

* SeinfeldIsUnfunny: After years of other bullshit ROM Hacks being made specifically to piss off the player, and quite the big backlash against these kinds of hacks in general by ROM Hacking communities, even outside of ''Super Mario World'', and [=LPers=] alike (quite a few big ROM Hack [=LPers=] have flat out quit playing ROM Hacks because they were tired of getting nothing but "[[FollowTheLeader Kaizo Clones]]"), "''[[FollowTheLeader Kaizo]]'' [[FollowTheLeader clones]]"), the original Kaizo is, at best, seen as a relic of a bygone era, and at worst treated with nothing but bile for creating the mindset that "ROM Hacks need to be bullshit hard for the sake of being bullshit hard" in the first place.place. It would take nearly a decade for "''Kaizo'' clones" to recover, not returning to prominence until the appearance of hacks such as ''Invictus'' in [[TheNewTens the late 2010s]].
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* InternetBackdraft: Go ahead. [[SchmuckBait Bring up Kaizo in a ROM hacking community, even ones that aren't for Super Mario World.]] As the SeinfeldIsUnfunny trope below says, most ROM Hacking communities aren't big on Kaizo world for a variety of different reasons, with the main one being because it [[PopCulturalOsmosis made everyone believe ROM Hacks, Super Mario World or otherwise, are nothing but poorly made]] FakeDifficulty ridden trollfests, thanks to the [[FollowTheLeader multitude of]] poorly made "Kaizo clones" often made to specifically piss ROM hack [=LPers=] off on camera for the lulz. In fact, this is also the reason why ''many'' [[WhyFandomCantHaveNiceThings previous ROM Hack LPers have stop doing ROM hack LPs]], and bringing this up with them [[CreatorBacklash is not a particularly wise thing to do.]]
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Added DiffLines:

* CrossesTheLineTwice: The infamous KaizoTrap. You're probably throwing your keyboard or controller out the window...and likely also laughing at the absurdity of being killed during the "Course Clear!" screen.

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