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* ScrappyMechanic: The physics engine, while pretty cool ([SeinfeldIsUnfunny for it's time at least]]), ends up being this way most of the time due to copious amounts of MisaimedRealism. To name one especially annoying example: instead of picking up items by walking over them or even by looking at them and pressing a "pick up item" button, you have to push a button to extend your arm, walk up to the thing, and then press another button to grab it. Infuriatingly, small items on the ground tend to move whenever you bump into them, meaning you will often keep bumping into an item you mean to pick up and push it around while moving your arm around attempting to grab it. Really, this is one of those game mechanics that just should have remained abstract.
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** [[WordOfGod According to the executive producer Seamus Blackley]] he was very friendly and supporting behind the scenes as well. Attenborough did not for a moment act like working on a video game was beneath him.
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* AnticlimaxBoss: The Alpha raptor is only slightly tougher than the other raptors, while it is easier to hit.

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* AnticlimaxBoss: The Alpha raptor is only slightly tougher than the other raptors, while it is easier to hit. It's also just as likely to walk off a cliff as the other raptors.
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** The overall physics-based mechanics was something not attempted again by ''any'' game in any serious capacity for nearly ''twenty years''... Until VR came along, along with potential for significantly more natural implementation of such mechanics via motion controls and more mature physics engines, with the most prominent example being [[https://store.steampowered.com/app/823500/BONEWORKS/ Boneworks]], which is in many ways a spiritual successor to Trespasser in terms of mechanics. [[https://www.youtube.com/watch?v=L9E8NIdVf7Y One VR dev focusing on physics-based mechanics even recreated part of the starting area of Trespasser to demonstrate how far such tech has come since then.]]
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the page this link points to is not about that kind of ending


** The AlternateEnding of the game, which can only be found by jumping onto an invisible ledge, gives Hammond one last speech. He recites Percy Shelley's ''Ozymandias.'' It's a bit of a meta-Tear Jerker because not only does it perfectly fit the rise and fall of Jurassic Park, it also works equally well with the construction of ''Trespasser''. One wonders if perhaps the game designers perhaps left it in as a sort of memorial to WhatCouldHaveBeen...

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** The AlternateEnding alternate ending of the game, which can only be found by jumping onto an invisible ledge, gives Hammond one last speech. He recites Percy Shelley's ''Ozymandias.'' It's a bit of a meta-Tear Jerker because not only does it perfectly fit the rise and fall of Jurassic Park, it also works equally well with the construction of ''Trespasser''. One wonders if perhaps the game designers perhaps left it in as a sort of memorial to WhatCouldHaveBeen...
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* SpiritualSuccessor: ''Film/KingKong2005'''s video game could be seen as this to ''Trespasser''. While the levels are more linear and there's less emphasis on WreakingHavok, both are survival-horror First-Person Shooters about an ordinary character being stranded on an island filled with dinosaurs, dealing with Raptors and Tyrannosaurs and scavenging weaponry from scarce supplies. Both also have a particular emphasis on the lack of a [=HUD=] and instead relying on the character to state how much ammo they have left.
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* TooAwesomeToUse: The Toxic Rifle (basically a tranquilizer rifle loaded with cone snail venom like in ''Film/TheLostWorldJurassicPark''). Guaranteed to kill any dinosaur in one hit, but comes with limited ammunition and no refills in addition to being unique.

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* TooAwesomeToUse: The Toxic Rifle (basically a tranquilizer rifle loaded with cone snail venom like in ''Film/TheLostWorldJurassicPark''). Guaranteed to kill any dinosaur in one hit, but comes with limited ammunition and no refills in addition to being unique.
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* TooAwesomeToUse: The Toxic Rifle (basically a tranquilizer rifle loaded with cone snail venom like in ''Film/TheLostWorldJurassicPark''). Guaranteed to kill any dinousaur in one hit, but comes with limited ammunition and no refills in addition to being unique.

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* TooAwesomeToUse: The Toxic Rifle (basically a tranquilizer rifle loaded with cone snail venom like in ''Film/TheLostWorldJurassicPark''). Guaranteed to kill any dinousaur dinosaur in one hit, but comes with limited ammunition and no refills in addition to being unique.
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* TooAwesomeToUse: The Toxic Rifle (basically a tranquilizer rifle loaded with cone snail venom like in ''Film/TheLostWorldJurassicPark''). Guaranteed to kill any dinousaur in one hit, but comes with limited ammunition and no refills in addition to being unique.
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* TookTheBadFilmSeriously: Richard Attenborough. The audiobook segments of Hammond's biography which are spread throughout the game are considered a very good addition to the JP mythos that deserved a better game to be placed in.

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* TookTheBadFilmSeriously: [[TookTheBadFilmSeriously Took The Bad Game Seriously]]: Richard Attenborough. The audiobook segments of Hammond's biography which are spread throughout the game are considered a very good addition to the JP mythos that deserved a better game to be placed in.
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* TookTheBadFilmSeriously: Richard Attenborough.

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* TookTheBadFilmSeriously: Richard Attenborough. The audiobook segments of Hammond's biography which are spread throughout the game are considered a very good addition to the JP mythos that deserved a better game to be placed in.
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* TookTheBadFilmSeriously: Richard Attenborough.
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* {{Narm}}: While it serves a [[DiegeticInterface vital purpose]] to the player, Anne's loudly CountingBullets as their fired is really hard to take seriously.

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* {{Narm}}: While it serves a [[DiegeticInterface vital purpose]] to the player, Anne's loudly CountingBullets with ludicrous precision as their they're fired is really hard to take seriously.seriously, especially if we're to assume she doesn't have any prior firearms experience yet is able to tell just by picking up a gun ''exactly'' how many bullets its magazine holds.
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*{{Narm}}: While it serves a [[DiegeticInterface vital purpose]] to the player, Anne's loudly CountingBullets as their fired is really hard to take seriously.
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* BigLippedAlligatorMoment: The Mayan temple in level six, n short obstacle with no dinosaurs that consists of a few physics traps. It shows up and is never commented upon.

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* BigLippedAlligatorMoment: The Mayan temple in level six, n short obstacle with virtually no dinosaurs that consists of a few physics traps. It shows up and is never commented upon.
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Added BLAM.


* BigLippedAlligatorMoment: The Mayan temple in level six, an short obstacle with no dinosaurs that consists of a few physics traps. It shows up and is never commented upon.

to:

* BigLippedAlligatorMoment: The Mayan temple in level six, an n short obstacle with no dinosaurs that consists of a few physics traps. It shows up and is never commented upon.
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Added BLAM.

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* BigLippedAlligatorMoment: The Mayan temple in level six, an short obstacle with no dinosaurs that consists of a few physics traps. It shows up and is never commented upon.
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* TheyWastedAPerfectlyGoodPlot: John Hammond's narrations come from an in-universe autobiography as read by the man himself (through Richard Attenborough's fantastic voice over work) that provide many fascinating insights into the creation of Jurassic Park in the movie 'verse. [[spoiler: There is also an awesomely [[TearJerker heartbreaking]] EasterEgg from Hammond's personal diary]]. Most people will never get a chance to hear it, and those that did probably did not want to put up with the terribly buggy game it was attached to.

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* TheyWastedAPerfectlyGoodPlot: John Hammond's narrations come from an in-universe autobiography as read by the man himself (through Richard Attenborough's fantastic voice over work) that provide many fascinating insights into the creation of Jurassic Park in the movie 'verse. [[spoiler: There is also an awesomely [[TearJerker heartbreaking]] EasterEgg from Hammond's personal diary]]. Most people will never get a chance to hear it, and those that did probably did not want to put up with the terribly buggy game it was attached to.to.
* UnderusedGameMechanic: The game was considered ''very'' ambitious at the time it was made, and can still be considered somewhat ambitious today. Mechanics included characters reaching out into the game world, aiming by twisting the player character's hand, and relying on audio cues to tell you of how much ammo you had.
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** The AlternateEnding of the game, which can only be found by jumping onto an invisible ledge, gives Hammond one last speech. He recites Percy Shelley's ''Ozymandias.'' It's a bit of a meta-Tear Jerker because not only does it perfectly fit the rise and fall of Jurassic Park, it also works equally well with the construction of ''Trespasser''. One wonders if perhaps the game designers perhaps left it in as a sort of memorial to WhatMightHaveBeen...

to:

** The AlternateEnding of the game, which can only be found by jumping onto an invisible ledge, gives Hammond one last speech. He recites Percy Shelley's ''Ozymandias.'' It's a bit of a meta-Tear Jerker because not only does it perfectly fit the rise and fall of Jurassic Park, it also works equally well with the construction of ''Trespasser''. One wonders if perhaps the game designers perhaps left it in as a sort of memorial to WhatMightHaveBeen...WhatCouldHaveBeen...
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* TheProblemWithLicensedGames: The game is infamous for being nigh-unplayable on account of poor optimization, numerous bugs and a very high difficulty. It nevertheless has a cult following dedicated to modding the game into a playable shape.

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* TheProblemWithLicensedGames: The game is infamous for being nigh-unplayable on account of poor optimization, numerous bugs and a very high difficulty. The sad thing is that it could have been a spectacular aversion if it had been given more time to develop. It nevertheless has a cult following dedicated to modding the game into a playable shape.
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* BestKnownForTheFanservice: For some, this was the game known only for where you check your health by looking at a tattoo on the character's breasts.

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* TheProblemWithLicensedGames: The game is infamous for being nigh-unplayable on account of poor optimization, numerous bugs and a very high difficulty. It nevertheless has a cult following dedicated to modding the game into a playable shape.



* TheProblemWithLicensedGames: The game is infamous for being nigh-unplayable on account of poor optimization, numerous bugs and a very high difficulty. It nevertheless has a cult following dedicated to modding the game into a playable shape.
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* EnsembleDarkhorse: Hammond and his haunting narration are often considered the sole redeeming quality of this disaster with good reason.
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* TearJerker: Some of Hammond's lines, in particular his heartbreaking speech when Anne activates the computer. It starts off so full of hope...
** The AlternateEnding of the game, which can only be found by jumping onto an invisible ledge, gives Hammond one last speech. He recites Percy Shelley's ''Ozymandias.'' It's a bit of a meta-Tear Jerker because not only does it perfectly fit the rise and fall of Jurassic Park, it also works equally well with the construction of ''Trespasser''. One wonders if perhaps the game designers perhaps left it in as a sort of memorial to WhatMightHaveBeen...
-->I met a traveller from an antique land
-->Who said: Two vast and trunkless legs of stone
-->Stand in the desert. Near them on the sand,
-->Half sunk, a shatter'd visage lies, whose frown
-->And wrinkled lip and sneer of cold command
-->Tell that its sculptor well those passions read
-->Which yet survive, stamp'd on these lifeless things,
-->The hand that mock'd them and the heart that fed.
-->And on the pedestal these words appear:
-->"My name is Ozymandias, king of kings:
--> [[LookOnMyWorksYeMightyAndDespair Look on my works, ye Mighty, and despair!"]]
-->Nothing beside remains: round the decay
-->Of that colossal wreck, boundless and bare,
-->The lone and level sands stretch far away.
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Formatting, rewrote The Problem With Licensed Games.


* {{Good Bad Bugs}}: Be grateful that the AI wasn't finished. The game is hard enough with the dinos being stupid and unable to enter buildings. If they could do all they were supposed to do, this game would be {{Nintendo Hard}}.
** The physics engine and collision system can result in some... interesting... dino poses.
*** [[strike:If you shoot a raptor with a tranquilizer gun just as it's about to run into a wall]] Completely at random, you can get the front half of any dino's body to literally squish into the back half.

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* {{Good Bad Bugs}}: GoodBadBugs:
**
Be grateful that the AI wasn't finished. The game is hard enough with the dinos being stupid and unable to enter buildings. If they could do all they were supposed to do, this game would be {{Nintendo Hard}}.
NintendoHard.
** The physics engine and collision system can result in some... interesting... dino poses.
*** [[strike:If you shoot a raptor with a tranquilizer gun just as it's about to run into a wall]]
poses. Completely at random, you can get the front half of any dino's body to literally squish into the back half.



* {{Older Than They Think}}: This was the first game with ragdoll physics and outdoor draw distances. The type of engine it uses would be reproduced, without nearly as many bugs, for ''{{Far Cry}}''. Not bad for 1998, though it took a very heavy toll on even top-of-the-line computers at the time.
* TheProblemWithLicensedGames: Although the game had the potential to be genuinely good, had the development team not ran out of time and money. WhatCouldHaveBeen...

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* {{Older Than They Think}}: OlderThanTheyThink: This was the first game with ragdoll physics and outdoor draw distances. The type of engine it uses would be reproduced, without nearly as many bugs, for ''{{Far Cry}}''.''Videogame/FarCry''. Not bad for 1998, though it took a very heavy toll on even top-of-the-line computers at the time.
* TheProblemWithLicensedGames: Although The game is infamous for being nigh-unplayable on account of poor optimization, numerous bugs and a very high difficulty. It nevertheless has a cult following dedicated to modding the game had the potential to be genuinely good, had the development team not ran out of time and money. WhatCouldHaveBeen...into a playable shape.
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* AnticlimaxBoss: The Alpha raptor is only slightly tougher than the other raptors, while it is easier to hit.
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* NightmareRetardant: The movements of the dinosaurs combined with [[ArtificialStupidity poor AI]] don't make them all that scary.

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* NightmareRetardant: The [[RagdollPhysics movements of the dinosaurs dinosaurs]] combined with [[ArtificialStupidity poor AI]] don't make them all that scary.
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* NightmareRetardant: The movements of the dinosaurs combined with [[ArtificialStupidity poor AI]] don't make them all that scary.
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None


* TheProblemWithLicensedGames: Although the game had the potential to be genuinely good, had the development team not ran out of time and money. WhatCouldHaveBeen...

to:

* TheProblemWithLicensedGames: Although the game had the potential to be genuinely good, had the development team not ran out of time and money. WhatCouldHaveBeen...WhatCouldHaveBeen...
* TheyWastedAPerfectlyGoodPlot: John Hammond's narrations come from an in-universe autobiography as read by the man himself (through Richard Attenborough's fantastic voice over work) that provide many fascinating insights into the creation of Jurassic Park in the movie 'verse. [[spoiler: There is also an awesomely [[TearJerker heartbreaking]] EasterEgg from Hammond's personal diary]]. Most people will never get a chance to hear it, and those that did probably did not want to put up with the terribly buggy game it was attached to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Good Bad Bugs}}: Be grateful that the AI wasn't finished. The game is hard enough with the dinos being stupid and unable to enter buildings. If they could do all they were supposed to do, this game would be {{Nintendo Hard}}.
** The physics engine and collision system can result in some... interesting... dino poses.
*** [[strike:If you shoot a raptor with a tranquilizer gun just as it's about to run into a wall]] Completely at random, you can get the front half of any dino's body to literally squish into the back half.
* {{Older Than They Think}}: This was the first game with ragdoll physics and outdoor draw distances. The type of engine it uses would be reproduced, without nearly as many bugs, for ''{{Far Cry}}''. Not bad for 1998, though it took a very heavy toll on even top-of-the-line computers at the time.
* TheProblemWithLicensedGames: Although the game had the potential to be genuinely good, had the development team not ran out of time and money. WhatCouldHaveBeen...

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