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Kill Em All is no longer a trope


* NeverLiveItDown: ''Hunter'' spent its whole existence haunted by characters like [=Crusader17=] and [=God45=] who had a seemingly successful career of indiscriminate KillEmAll tactics against supernaturals, which ignored how the game itself showed that most such characters were deeply flawed and likely to get themselves killed off very quickly, that they were by no means the majority of all Imbued characters and that the conflict between people like this and other Imbued made up much of the lore of the game.

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* NeverLiveItDown: ''Hunter'' spent its whole existence haunted by characters like [=Crusader17=] and [=God45=] who had a seemingly successful career of indiscriminate KillEmAll homicidal tactics against supernaturals, which ignored how the game itself showed that most such characters were deeply flawed and likely to get themselves killed off very quickly, that they were by no means the majority of all Imbued characters and that the conflict between people like this and other Imbued made up much of the lore of the game.
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* PortingDisaster: The UsefulNotes/NintendoGameCube port of the original game was criticized for its downgraded graphics and audio, and decreases in frame rate when faced with multiple enemies as well as in multiplayer mode.
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* SugarWiki/FunnyMoments: At one point in ''Fall from Grace'' Vassago has [[BookDumb Rigger]] read a few books he's picked out, so that Vassago can read them through his eyes. Rigger has objections to one particular one...
-->'''Rigger:''' I'm not reading the one about faggots!
-->'''Vassago:''' ''[[Creator/FriedrichNietzsche Ecce Homo]]'' is not... Oh, fuck it. Just look at the page, you [[FloweryInsult brachiating dimbulb!]]
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* InNameOnly: A lot of White Wolf fans were initially mad that the title of ''Hunter: the Reckoning'' implied it would be a SpiritualSuccessor to ''Hunters Hunted'' and the ''Year of the Hunter'' supplements from previous editions, only to take a big swerve into a totally different kind of game about a supernatural TheChosenMany in an apocalypse scenario rather than mundane human organizations fighting a long secret war against the supernatural conspiracies. Ironically, since then the shoe has gone on the other foot -- ''TabletopGame/HunterTheVigil'' was very much a SpiritualSuccessor to ''Hunters Hunted'' that ignored almost everything unique about ''Hunter: the Reckoning'' to bring the HunterOfMonsters concept "back to its roots". People who actually like the unique lore and feel of ''Reckoning'' now feel like a highly neglected corner of the fandom, since the Fifth Edition "reboot" of ''Hunter: the Reckoning'' leaves out the Imbuing and the Messengers completely and is very clearly actually a ''Hunter: the Vigil'' reboot, and most people who talk about playing a ''Hunter'' campaign almost always mean the ''Vigil'' kind of hunter. (As if to rub it in, the ''Hunter'' brand name got a huge ColbertBump with the debut of ''WebAnimation/HunterTheParenting'' in 2021, but as of July 2022 there is no sign that any of the characters are Imbued and they are clearly much more like ''Hunters Hunted'' or ''Vigil'' characters.)

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* InNameOnly: A lot of White Wolf fans were initially mad that the title of ''Hunter: the Reckoning'' implied it would be a SpiritualSuccessor CreatorDrivenSuccessor to ''Hunters Hunted'' and the ''Year of the Hunter'' supplements from previous editions, only to take a big swerve into a totally different kind of game about a supernatural TheChosenMany in an apocalypse scenario rather than mundane human organizations fighting a long secret war against the supernatural conspiracies. Ironically, since then the shoe has gone on the other foot -- ''TabletopGame/HunterTheVigil'' was very much a SpiritualSuccessor CreatorDrivenSuccessor to ''Hunters Hunted'' that ignored almost everything unique about ''Hunter: the Reckoning'' to bring the HunterOfMonsters concept "back to its roots". People who actually like the unique lore and feel of ''Reckoning'' now feel like a highly neglected corner of the fandom, since the Fifth Edition "reboot" of ''Hunter: the Reckoning'' leaves out the Imbuing and the Messengers completely and is very clearly actually a ''Hunter: the Vigil'' reboot, and most people who talk about playing a ''Hunter'' campaign almost always mean the ''Vigil'' kind of hunter. (As if to rub it in, the ''Hunter'' brand name got a huge ColbertBump with the debut of ''WebAnimation/HunterTheParenting'' in 2021, but as of July 2022 there is no sign that any of the characters are Imbued and they are clearly much more like ''Hunters Hunted'' or ''Vigil'' characters.)
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* SpiritualSuccessor: White Wolf repeatedly argued ''Hunter: the Reckoning'' was ''not'' meant as a direct successor to ''Hunters Hunted'', ''Project Twilight'' or any other "humans vs. the supernatural" book in the gameline, but it was pretty clearly seen as such by most people anyway. Notably, even though the Imbued are repeatedly stated to ''not'' be the same kind of thing as Inquisitors from the Order of Leopold and many of them are outright hostile to Christianity and traditional religious faith, White Wolf nonetheless published the ''Dark Ages: Inquisitor'' book showing medieval Inquisitors to have analogous powers and organization to the Imbued (thanks to True Faith being far more prevalent then).
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* FridgeBrilliance: The ''kiswah'' being able to telepathically communicate via meditating on the scriptures without having to use hunter-net feels like an AssPull, until you remember the lore from ''TabletopGame/MageTheAscension'' about the Ahl-i-Batin -- Muslim mystics who held the seat of the Correspondence Sphere on the Council of Nine Traditions before the Virtual Adepts -- and their ability to communicate each other through the sacred Correspondence Point of Mount Qaf, which was replaced by the Digital Web after the Batini vanished and the Technocratic paradigm was imposed on it via the invention of the mundane Internet.

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* FridgeBrilliance: The ''kiswah'' being able to telepathically communicate via meditating on the scriptures without having to use hunter-net feels like an AssPull, until you remember the lore from ''TabletopGame/MageTheAscension'' about the Ahl-i-Batin -- Muslim mystics who held the seat of the Correspondence Sphere on the Council of Nine Traditions before the Virtual Adepts -- and their ability to communicate each other through the sacred Correspondence Point Web of Faith centered on Mount Qaf, which was replaced by the Digital Web after the Batini vanished and the Technocratic paradigm was imposed on it via the invention of the mundane Internet.
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* FridgeBrilliance: The ''kiswah'' being able to telepathically communicate via meditating on the scriptures without having to use hunter-net feels like an AssPull, until you remember the lore from ''TabletopGame/MageTheAscension'' about the Ahl-i-Batin -- Muslim mystics who held the seat of the Correspondence Sphere on the Council of Nine Traditions before the Virtual Adepts -- and their ability to communicate each other through the sacred Correspondence Point of Mount Qaf, which was replaced by the Digital Web after the Batini vanished and the Technocratic paradigm was imposed on it via the invention of the mundane Internet.
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* InNameOnly: A lot of White Wolf fans were initially mad that the title of ''Hunter: the Reckoning'' implied it would be a SpiritualSuccessor to ''Hunters Hunted'' and the ''Year of the Hunter'' supplements from previous editions, only to take a big swerve into a totally different kind of game about a supernatural ChosenMany in an apocalypse scenario rather than mundane human organizations fighting a long secret war against the supernatural conspiracies. Ironically, since then the shoe has gone on the other foot -- ''TabletopGame/HunterTheVigil'' was very much a SpiritualSuccessor to ''Hunters Hunted'' that ignored almost everything unique about ''Hunter: the Reckoning'' to bring the HunterOfMonsters concept "back to its roots". People who actually like the unique lore and feel of ''Reckoning'' now feel like a highly neglected corner of the fandom, since the Fifth Edition "reboot" of ''Hunter: the Reckoning'' leaves out the Imbuing and the Messengers completely and is very clearly actually a ''Hunter: the Vigil'' reboot, and most people who talk about playing a ''Hunter'' campaign almost always mean the ''Vigil'' kind of hunter. (As if to rub it in, the ''Hunter'' brand name got a huge ColbertBump with the debut of ''WebAnimation/HunterTheParenting'' in 2021, but as of July 2022 there is no sign that any of the characters are Imbued and they are clearly much more like ''Hunters Hunted'' or ''Vigil'' characters.)

to:

* InNameOnly: A lot of White Wolf fans were initially mad that the title of ''Hunter: the Reckoning'' implied it would be a SpiritualSuccessor to ''Hunters Hunted'' and the ''Year of the Hunter'' supplements from previous editions, only to take a big swerve into a totally different kind of game about a supernatural ChosenMany TheChosenMany in an apocalypse scenario rather than mundane human organizations fighting a long secret war against the supernatural conspiracies. Ironically, since then the shoe has gone on the other foot -- ''TabletopGame/HunterTheVigil'' was very much a SpiritualSuccessor to ''Hunters Hunted'' that ignored almost everything unique about ''Hunter: the Reckoning'' to bring the HunterOfMonsters concept "back to its roots". People who actually like the unique lore and feel of ''Reckoning'' now feel like a highly neglected corner of the fandom, since the Fifth Edition "reboot" of ''Hunter: the Reckoning'' leaves out the Imbuing and the Messengers completely and is very clearly actually a ''Hunter: the Vigil'' reboot, and most people who talk about playing a ''Hunter'' campaign almost always mean the ''Vigil'' kind of hunter. (As if to rub it in, the ''Hunter'' brand name got a huge ColbertBump with the debut of ''WebAnimation/HunterTheParenting'' in 2021, but as of July 2022 there is no sign that any of the characters are Imbued and they are clearly much more like ''Hunters Hunted'' or ''Vigil'' characters.)
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None

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* InNameOnly: A lot of White Wolf fans were initially mad that the title of ''Hunter: the Reckoning'' implied it would be a SpiritualSuccessor to ''Hunters Hunted'' and the ''Year of the Hunter'' supplements from previous editions, only to take a big swerve into a totally different kind of game about a supernatural ChosenMany in an apocalypse scenario rather than mundane human organizations fighting a long secret war against the supernatural conspiracies. Ironically, since then the shoe has gone on the other foot -- ''TabletopGame/HunterTheVigil'' was very much a SpiritualSuccessor to ''Hunters Hunted'' that ignored almost everything unique about ''Hunter: the Reckoning'' to bring the HunterOfMonsters concept "back to its roots". People who actually like the unique lore and feel of ''Reckoning'' now feel like a highly neglected corner of the fandom, since the Fifth Edition "reboot" of ''Hunter: the Reckoning'' leaves out the Imbuing and the Messengers completely and is very clearly actually a ''Hunter: the Vigil'' reboot, and most people who talk about playing a ''Hunter'' campaign almost always mean the ''Vigil'' kind of hunter. (As if to rub it in, the ''Hunter'' brand name got a huge ColbertBump with the debut of ''WebAnimation/HunterTheParenting'' in 2021, but as of July 2022 there is no sign that any of the characters are Imbued and they are clearly much more like ''Hunters Hunted'' or ''Vigil'' characters.)
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* FanNickname: Often called ''Gauntlet: the Reckoning'' by fans of the original tabletop game, especially when it first came out, due to the play style. People were expecting something more akin to the style of ''VideoGame/VampireTheMasqueradeRedemption''.
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* NeverLiveItDown: ''Hunter'' spent its whole existence haunted by characters like [=Crusader17=] and [=God45=] who had a seemingly successful career of indiscriminate KillEmAll tactics against supernaturals, which ignored how the game itself showed that most such characters were deeply flawed and likely to get themselves killed off very quickly, that they were by no means the majority of all Imbued characters and that the conflict between people like this and other Imbued made up much of the lore of the game.
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* ParanoiaFuel: The whole basis of the game. It's a PerspectiveFlip on the World of Darkness -- inspired by sources like ''Film/TheyLive'' -- where you play a random Muggle who suddenly becomes aware of the ridiculous [[ConspiracyKitchenSink panoply of sinister supernatural conspiracies]] they're surrounded by at all times and have no idea how deep the rabbit hole goes. What's worse, you don't even have any way of knowing for sure you aren't being manipulated by evil forces, or [[ThroughTheEyesOfMadness just plain going crazy]].
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Needs proof t alienated (poor sales).


* AudienceAlienatingPremise: A big problem ''Hunter'' always had was that, while the concept behind the game -- reminiscent of ''Film/BuffyTheVampireSlayer'' or ''Film/TheyLive'' -- was a compelling one, it didn't match the mental image people have of a "vampire hunter game" very closely at all, and therefore always had a tough time finding an audience. The obvious meta implication that it was a gameline for people who hated the other World of Darkness games and took pleasure in killing characters from them didn't help.

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Flame Bait and No Real life.


* CommonKnowledge: The idea that the Hunters in ''Hunter: the Reckoning'' were "overpowered" or "too supernatural" and therefore the game was bad. ''Especially'' when used to compare this game negatively to ''TabletopGame/HunterTheVigil'' as what a Hunter game "should be", given that several of the Conspiracies in Vigil are arguably quite a bit more powerful than the Imbued ever were (like the Lucifuge). The small but passionate fandom for ''Reckoning'' is familiar enough with arguing about this that it almost qualifies as a FandomEnragingMisconception and/or InternetBackdraft.
* ComplainingAboutShowsYouDontWatch: ''Hunter: the Reckoning'' got hit with this ''very'' hard compared to other controversial World of Darkness gamelines -- the number of World of Darkness fans who hated ''Hunter'' is probably much higher than the ones who ever actually played it. One telltale sign of this is the sheer number of people who disliked the TouchedByVorlons supernatural concept behind ''Hunter'' so much they decided it meant that Hunters were "overpowered" characters, even though by the rules as written making an "overpowered" Hunter is almost impossible -- indeed, making a ''survivable'' Hunter character is already a pretty big challenge. The negative publicity around ''Hunter'' meant White Wolf had the unique problem of having a PeripheryHatedom that had the ''exact opposite'' complaint about the gameline that its actual fans and players did -- everyone who ''didn't'' play ''Hunter'' hated Hunters for being way too powerful while everyone who ''did'' play it was constantly frustrated with how they were so ''weak''.

to:

* CommonKnowledge: The idea that the Hunters in ''Hunter: the Reckoning'' were "overpowered" or "too supernatural" and therefore the game was bad. ''Especially'' when used to compare this game negatively to ''TabletopGame/HunterTheVigil'' as what a Hunter game "should be", given that several of the Conspiracies in Vigil are arguably quite a bit more powerful than the Imbued ever were (like the Lucifuge). The small but passionate fandom for ''Reckoning'' is familiar enough with arguing about this that it almost qualifies as a FandomEnragingMisconception and/or InternetBackdraft.
* ComplainingAboutShowsYouDontWatch: ''Hunter: the Reckoning'' got hit with this ''very'' hard compared to other controversial World of Darkness gamelines -- the number of World of Darkness fans who hated ''Hunter'' is probably much higher than the ones who ever actually played it. One telltale sign of this is the sheer number of people who disliked the TouchedByVorlons supernatural concept behind ''Hunter'' so much they decided it meant that Hunters were "overpowered" characters, even though by the rules as written making an "overpowered" Hunter is almost impossible -- indeed, making a ''survivable'' Hunter character is already a pretty big challenge. The negative publicity around ''Hunter'' meant White Wolf had the unique problem of having a PeripheryHatedom that had the ''exact opposite'' complaint about the gameline that its actual fans and players did -- everyone who ''didn't'' play ''Hunter'' hated Hunters for being way too powerful while everyone who ''did'' play it was constantly frustrated with how they were so ''weak''.
FandomEnragingMisconception.
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* AudienceAlienatingPremise: A big problem ''Hunter'' always had was that, while the concept behind the game -- reminiscent of ''Film/BuffyTheVampireSlayer'' or ''Film/TheyLive'' -- was a compelling one, it didn't match the mental image people have of a "vampire hunter game" very closely at all, and therefore always had a tough time finding an audience. The obvious meta implication that it was a gameline for people who hated the other World of Darkness games and took pleasure in killing characters from them didn't help.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonKnowledge: The idea that the Hunters in ''Hunter: the Reckoning'' were "overpowered" or "too supernatural" and therefore the game was bad. ''Especially'' when used to compare this game negatively to ''TabletopGame/HunterTheVigil'' as what a Hunter game "should be", given that several of the Conspiracies in Vigil are arguably quite a bit more powerful than the Imbued ever were (like the Lucifuge). The small but passionate fandom for ''Reckoning'' is familiar enough with arguing about this that it almost qualifies as a FandomEnragingMisconception and/or InternetBackdraft.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplainingAboutShowsYouDontWatch: ''Hunter: the Reckoning'' got hit with this ''very'' hard compared to other controversial World of Darkness gamelines -- the number of World of Darkness fans who hated ''Hunter'' is probably much higher than the ones who ever actually played it. One telltale sign of this is the sheer number of people who disliked the TouchedByVorlons supernatural concept behind ''Hunter'' so much they decided it meant that Hunters were "overpowered" characters, even though by the rules as written making an "overpowered" Hunter is almost impossible -- indeed, making a ''survivable'' Hunter character is already a pretty big challenge. The negative publicity around ''Hunter'' meant White Wolf had the unique problem of having a PeripheryHatedom that had the ''exact opposite'' complaint about the gameline that its actual fans and players did -- everyone who ''didn't'' play ''Hunter'' hated Hunters for being way too powerful while everyone who ''did'' play it was constantly frustrated with how they were so ''weak''.
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* FriendlyFandoms: ''Hunter: the Reckoning'' and ''TabletopGame/DemonTheFallen'' were "sister games", with Demon being released a few years after Hunter and with a lot of the same people working on both. They shared a lot of themes with each other and fit together very well metaplot-wise, with Hunter and Demon being opposite points of view of the same universe (Hunters being almost totally ignorant and powerless mortals and Demons being former rulers of creation). It wasn't uncommon for Hunter and Demon fans to see themselves as embattled allies against fans of the rest of the World of Darkness, especially with how controversial the metaplot elements were that emerged from these two games that impinged on the other, more established gamelines (mainly the idea of Demon establishing the Biblical backstory of Vampire -- "Noddism" -- as objectively true for the whole World of Darkness).
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* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons it's spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions.


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* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons it's its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions.

factions.
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\n* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons it's spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions.

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Tabletop !Tabletop Game:



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** It's Implied the Ebon Dragon Might be behind making the Hunters. How Bad has shit gotten the Cosmic Embodiment of Being a Asshole pulled a HeelFaceTurn !?

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** It's Implied implied that the Ebon Dragon Might might be behind making the Hunters. How Bad bad has shit gotten that the Cosmic Embodiment cosmic embodiment of Being being a Asshole {{Jerkass}} pulled a HeelFaceTurn !?HeelFaceTurn?
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** It's Implied the Ebon Dragon Might be behind making the Hunters. How Bad has shit gotten the Cosmic Embodiment of Being a Asshole HeelFaceTurned !?

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** It's Implied the Ebon Dragon Might be behind making the Hunters. How Bad has shit gotten the Cosmic Embodiment of Being a Asshole HeelFaceTurned pulled a HeelFaceTurn !?
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** It's Implied the Ebon Dragon Might be behind making the Hunters. How Bad has shit gotten the Cosmic Embodiment of Being a Asshole HeelFaceTurned!?

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** It's Implied the Ebon Dragon Might be behind making the Hunters. How Bad has shit gotten the Cosmic Embodiment of Being a Asshole HeelFaceTurned!?HeelFaceTurned !?
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** It's Implied the Ebon Dragon Might be behind making the Hunters. How Bad has shit gotten the Cosmic Embodiment of Being a Asshole HeelFaceTurned!?
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* ThatOneBoss: Even people who've never played the original game have heard of one of the early bosses: a demonically possessed teddy bear.
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* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters.


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* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters.

hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good.

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* FridgeHorror: For ''Werewolf'' fans. There's an early mission in ''Redeemer'' where the hunters, at Kaylie's urging, decide to cooperate with the local werewolf population, but this only happens after you've plowed through a couple of dozen of them. Given the typical low population of Gaian Garou, it's possible at this point that the one werewolf you're now talking to is the last one left in the ''tri-state area''. Way to help the Wyrm out, guys.
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