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* PortingDisaster: The UsefulNotes/NintendoGameCube port of the original game was criticized for its downgraded graphics and audio, and decreases in frame rate when faced with multiple enemies as well as in multiplayer mode.

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* PortingDisaster: The UsefulNotes/NintendoGameCube Platform/NintendoGameCube port of the original game was criticized for its downgraded graphics and audio, and decreases in frame rate when faced with multiple enemies as well as in multiplayer mode.

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* CommonKnowledge: The idea that the Hunters in ''Hunter: the Reckoning'' were "overpowered" or "too supernatural" and therefore the game was bad. ''Especially'' when used to compare this game negatively to ''TabletopGame/HunterTheVigil'' as what a Hunter game "should be", given that several of the Conspiracies in Vigil are arguably quite a bit more powerful than the Imbued ever were (like the Lucifuge). The small but passionate fandom for ''Reckoning'' is familiar enough with arguing about this that it almost qualifies as a FandomEnragingMisconception.

to:

* CommonKnowledge: The idea that the Hunters hunters in ''Hunter: the Reckoning'' were "overpowered" or "too supernatural" and therefore the game was bad. ''Especially'' when used to compare this game negatively to ''TabletopGame/HunterTheVigil'' as what a Hunter hunter game "should be", given that several of the Conspiracies in Vigil are arguably quite a bit more powerful than the Imbued ever were (like the Lucifuge). The small but passionate fandom for ''Reckoning'' is familiar enough with arguing about this that it almost qualifies as a FandomEnragingMisconception.



** It's implied that the Ebon Dragon might be behind making the Hunters. How bad has shit gotten that the cosmic embodiment of being a {{Jerkass}} pulled a HeelFaceTurn?
* FriendlyFandoms: ''Hunter: the Reckoning'' and ''TabletopGame/DemonTheFallen'' were "sister games", with Demon being released a few years after Hunter and with a lot of the same people working on both. They shared a lot of themes with each other and fit together very well metaplot-wise, with Hunter and Demon being opposite points of view of the same universe (Hunters being almost totally ignorant and powerless mortals and Demons being former rulers of creation). It wasn't uncommon for Hunter and Demon fans to see themselves as embattled allies against fans of the rest of the World of Darkness, especially with how controversial the metaplot elements were that emerged from these two games that impinged on the other, more established gamelines (mainly the idea of Demon establishing the Biblical backstory of Vampire -- "Noddism" -- as objectively true for the whole World of Darkness).

to:

** It's implied that the Ebon Dragon might be behind making the Hunters.hunters. How bad has shit gotten that the cosmic embodiment of being a {{Jerkass}} pulled a HeelFaceTurn?
* FriendlyFandoms: ''Hunter: the Reckoning'' and ''TabletopGame/DemonTheFallen'' were "sister games", with Demon ''Demon'' being released a few years after Hunter ''Hunter'' and with a lot of the same people working on both. They shared a lot of themes with each other and fit together very well metaplot-wise, with Hunter ''Hunter'' and Demon ''Demon'' being opposite points of view of the same universe (Hunters (hunters being almost totally ignorant and powerless mortals and Demons demons being former rulers of creation). Creation). It wasn't uncommon for Hunter ''Hunter'' and Demon ''Demon'' fans to see themselves as embattled allies against fans of the rest of the World of Darkness, especially with how controversial the metaplot elements were that emerged from these two games that impinged on the other, more established gamelines (mainly the idea of Demon ''Demon'' establishing the Biblical backstory of Vampire -- "Noddism" -- as objectively true for the whole World of Darkness).



* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good. This was also how many fans of the original Hunter: the Reckoning reacted to the fifth edition reboot of the game due to it being far closer to Hunters Hunted/Hunter: the Vigil than Hunter: the Reckoning.
* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions. Ironically, this is how many people felt about the 5th edition reboot of the game for removing the Imbued, viewing it as an inferior copy of Hunter: the Vigil

to:

* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good. This was also how many fans of the original Hunter: the Reckoning ''Hunter: The Reckoning'' reacted to the fifth edition reboot of the game due to it being far closer to Hunters Hunted/Hunter: the Vigil ''Hunters Hunted''/''Hunter: The Vigil'' than Hunter: the Reckoning.
''Hunter: The Reckoning''.
* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including mostly non-powered hunter factions. factions (though one or two do have powers). Ironically, this is how many people felt about the 5th edition reboot of the game for removing the Imbued, viewing it as an inferior copy of Hunter: ''Hunter: the Vigil
Vigil''.
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* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good. This was also how many fans of the original Hunter: the Reckoning reacted to the fifth edition reboot of the game due to it being far closer to Hunters Hunted/Hunter: the Vigil than HtR.

to:

* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good. This was also how many fans of the original Hunter: the Reckoning reacted to the fifth edition reboot of the game due to it being far closer to Hunters Hunted/Hunter: the Vigil than HtR.Hunter: the Reckoning.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good.

to:

* TheyChangedItNowItSucks: From some fans of WW's earlier takes on hunters. Every game in the line had a "Mortals" supplement at some point, dealing with ordinary human hunters working with the backing of the church, the government, or their own ancient conspiracies, and some of those splatbooks were actually pretty good. This was also how many fans of the original Hunter: the Reckoning reacted to the fifth edition reboot of the game due to it being far closer to Hunters Hunted/Hunter: the Vigil than HtR.
Is there an issue? Send a MessageReason:
None


* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions. Ironically, this is how many people felt about the 5th edition reboot of the game, viewing it as inferior to Hunter: the Vigil

to:

* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions. Ironically, this is how many people felt about the 5th edition reboot of the game, game for removing the Imbued, viewing it as an inferior to copy of Hunter: the Vigil
Is there an issue? Send a MessageReason:
None


* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions.

to:

* TheyCopiedItSoItSucks: Compared to previous Old World of Darkness gamelines. One of the most frequent criticisms of this game was that it was promoted as a game about humans fighting back against all the supernatural beings... and then gave supernatural powers to the Hunters anyway, making them just as much supernatural outcasts as the monsters they hunt, which most felt defied the point. One of the major reasons its spiritual successor ''TabletopGame/HunterTheVigil'' was seen as an improvement was because it avoided that pitfall by including non-powered hunter factions.
factions. Ironically, this is how many people felt about the 5th edition reboot of the game, viewing it as inferior to Hunter: the Vigil

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