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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon", but in a different way. While "The Chameleon"'s Richard Foreman stays in the hacker den, and is relatively easy to deal with, Pertti is surrounded by four armed bodyguards at all times, one of which can see through every disguise you can put on, and the kicker is that his route is basically '''random'''. Because there isn't much consistency to his routine, it makes it difficult to lure him away or create an accident in advance when he won't go near where you want to anytime soon. Subduing any of his bodyguards will result in Pertti attempting to evacuate. If his car is destroyed to prevent this, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers), and he will remain at the last place he visited. Really, Pertti is an annoying and needlessly complex target that does nothing but waste every players' time, you are punished for thinking in advance, and that may only work if you get extremely lucky in following a path you want.

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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon", but in a different way. Chameleon" due to its complexity. While "The Chameleon"'s Richard Foreman stays in the hacker den, and is relatively easy to deal with, kill, Pertti is surrounded by four armed bodyguards at all times, one of which can see through every disguise you can put on, and the kicker is that his route is basically '''random'''. Because there isn't much consistency to his routine, it makes completely randomized. His security detail and the randomized route make it difficult to lure him away or create an accident in advance when he won't go near where you want to anytime soon. Subduing any of his bodyguards will result in Pertti attempting to evacuate. If his car is destroyed to prevent this, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers), and he will remain at the last place he visited. Really, Pertti
** "The Ex-Dictator", the first Elusive Target mission to have two targets. Both targets mostly stay around the well-guarded second floor lounge. TheAllSeeingAI
is an annoying in full effect - there's very little room to kill or hide the targets, and needlessly complex a vast majority of the guards and waiters are enforcers. Richard occasionally isolates himself where he can easily be killed, but Inez is always accompanied by her bodyguard when moving between the lounge and the hotel's west garden. Killing either target that does nothing but waste every players' time, you are punished for thinking in advance, before they enter the hotel breaks both their routes and that may only work if you get extremely lucky in following a path you want.their bodyguards, as Richard no longer isolates himself and smokes inside the bar. IO Interactive is aware of the fandom's frustration with the level and has stated its intention to rarely re-run it.
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Up To Eleven is a defunct trope


** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid '''dozens''' of guards, bellhops and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard. [[UpToEleven And that's on normal difficulty.]] On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera, which is just unnecessary. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.

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** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid '''dozens''' of guards, bellhops and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard. [[UpToEleven And that's on normal difficulty.]] difficulty. On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera, which is just unnecessary. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.
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This is just a sinkhole entry on top of the fact it doesn't match the definition (minor characters who get a lot of popularity)


** Some people like Yuki Yamazaki's humorously carefree and aloof nature and the fact that she's a good subversion to the stereotypical portrayal of Japanese women while others see her as a forgettable and tacked on character who pales to the far more interesting [[spoiler:Erich Soders.]]

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** Some people like Yuki Yamazaki's humorously carefree and aloof nature and the fact that she's a good subversion to the stereotypical portrayal of Japanese women while others see her as a forgettable and tacked on tacked-on character who pales to the far more interesting [[spoiler:Erich Soders.]]



* EnsembleDarkhorse: Out of the targets, [[WoobieDestroyerOfWorlds Silvio Caruso]], [[FaceOfTheBand Jordan Cross]] and [[AntiVillain Penelope Graves]] are the most popular among the fanbase due to their complex personalities and ambiguous morality. On the flip side, [[MorallyBankruptBanker Claus Hugo Strangberg]] and [[DarkMessiah Oybek Nabazov]] are popular for being unabashedly despicable people. Out of the elusive targets, [[AdamWesting Gary Busey]], [[EvilOldFolks Etta Davis]], [[ManipulativeBastard Richard J. Magee]], [[CausticCritic Wen Ts'ai]], [[LaughablyEvil Walter Williams]], [[UpperClassTwit Pavel Frydel]], [[EvilBrit Bartholemew Argus]], and [[MonsterClown Philip Giggles]] are considered to be the most memorable characters.

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* EnsembleDarkhorse: Out of the targets, [[WoobieDestroyerOfWorlds Silvio Caruso]], [[FaceOfTheBand Jordan Cross]] and [[AntiVillain Penelope Graves]] are the most popular among the fanbase due to their complex personalities and ambiguous morality. On the flip side, [[MorallyBankruptBanker Claus Hugo Strangberg]] and [[DarkMessiah Oybek Nabazov]] are popular for being unabashedly despicable people. Out of the elusive targets, [[AdamWesting Gary Busey]], [[EvilOldFolks Etta Davis]], [[ManipulativeBastard Richard J. Magee]], [[CausticCritic Wen Ts'ai]], [[LaughablyEvil Walter Williams]], [[UpperClassTwit Pavel Frydel]], [[EvilBrit Bartholemew Argus]], and [[MonsterClown Philip Giggles]] are considered to be the most memorable characters.
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* EnsembleDarkhorse: Out of the targets, Silvio Caruso, Jordan Cross and Penelope Graves are the most popular among the fanbase due to their complex personalities and ambiguous morality.

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* EnsembleDarkhorse: Out of the targets, [[WoobieDestroyerOfWorlds Silvio Caruso, Caruso]], [[FaceOfTheBand Jordan Cross Cross]] and [[AntiVillain Penelope Graves Graves]] are the most popular among the fanbase due to their complex personalities and ambiguous morality.morality. On the flip side, [[MorallyBankruptBanker Claus Hugo Strangberg]] and [[DarkMessiah Oybek Nabazov]] are popular for being unabashedly despicable people. Out of the elusive targets, [[AdamWesting Gary Busey]], [[EvilOldFolks Etta Davis]], [[ManipulativeBastard Richard J. Magee]], [[CausticCritic Wen Ts'ai]], [[LaughablyEvil Walter Williams]], [[UpperClassTwit Pavel Frydel]], [[EvilBrit Bartholemew Argus]], and [[MonsterClown Philip Giggles]] are considered to be the most memorable characters.
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Now Flame Bait and Darth.


* WhatAnIdiot:
** Francesca De Santis. When investigating the virus's destruction, she will enter the lab without a hazmat suit. A lab that just a couple of minutes prior hosted a dangerous bioweapon ''and'' was flooded with toxic chemicals for containing said virus. The latter of which can be vented and ''pumped back in'' at the press of a touchscreen.
** Claus Hugo Strandberg. Crossing the entirety of Morocco's people is a bigger risk than a WhiteCollarCrime NonActionGuy should take, especially when it involves antagonizing them to rioting and openly admitting his guilt. It becomes fully this when it's revealed he betrayed Providence, his Illuminati-like masters by doing the fraud in the first place (they only wanted to use him as a money launderer according to WordOfGod). General Zaydan says as much with a phone call to his superiors as well as an understated conversation with him. Due to the betrayal, Providence had planned to have him killed even if 47 hadn't stepped in.
** Ken Morgan. If he runs into Jordan Cross, a guy whom he helped cover up him pushing his girlfriend off a penthouse balcony in a rage and is currently furious at the sight of him, he decides to try to defuse his situation by taking the conversation up to his gigantic private hotel suite... and then taunt him while ''standing in front of an open window''.
** The female surgeon from Hokkaido in Patient Zero. Pacifying or eliminating her before she either catches the disease or spreads it results in no one else getting infected. What makes this ridiculous is that all the hospital staff are well-aware that the disease is highly contagious and she's the only one without a hazmat suit who ever gets close enough to Owen Cage to be infected.
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Needs lowered sales or other objective proof go audience alienation.


* AudienceAlienatingPremise: The initially episodic nature alienated many players, who preferred to wait for the full game.

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** [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.

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** [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse [[BattleaxeNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.
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not a literal teacher.


** Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game, being an ObstructiveBureaucrat hindering 47's progress out of a childish jealousy back when 47 as being enrolled in the ICA, and a straight-up [[TurnCoat traitor]] in the present. The game seems to steer him into the HateSink direction despite him being no less immoral than 47 and Diana. In the prequel comic book series; ''[[ComicBook/Agent47BirthOfTheHitman Birth of the Hitman]]'', Diana gets saved by Soders when being attacked by guards once her cover is blown. This is prior to joining the ICA, and it's explained that Soders was a former teacher of Diana back at her old school. Writing him as a ReasonableAuthorityFigure and mentor and father figure to Diana [[WeUsedToBeFriends turned traitor]] in the future would have been far more poignant than his one-dimensional portrayal.

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** Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game, being an in-game; An ObstructiveBureaucrat hindering who hinders 47's progress out of a childish jealousy back when 47 as was being enrolled in the ICA, and a straight-up [[TurnCoat traitor]] and mole for Providence in the present. The game seems to steer him into the HateSink direction despite him being no less immoral than 47 and Diana. In Even in the prequel comic book series; ''[[ComicBook/Agent47BirthOfTheHitman Birth of the Hitman]]'', Soders' past and motivations are never touched on all that much; saving Diana gets saved by Soders when being [[spoiler:being attacked by a Blue Seed executives' guards once when her cover is blown. This is prior to joining blown]], and recruits her into the ICA, and it's explained ICA not long after, with the HandWave that Diana and Soders was a former teacher of Diana back at knew each other beforehand, and were on friendly terms, and he even knew her old school. parents. Writing him as a ReasonableAuthorityFigure and ReasonableAuthorityFigure, mentor and father figure to Diana [[WeUsedToBeFriends turned traitor]] in the future would have been far more poignant than his the one-dimensional portrayal.portrayal in this game.
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Knife Nut has been cut, I dealt with Chained Sinkholes, and Parental Abuse is apparently a former trope name.


** The Vampire Magician outfit is sometimes referred to as "The [[Manga/{{JojosBizarreAdventurePhantomBlood}} Dio]] Outfit", due to its resemblance to the infamous top hat and feathered cape look Dio wears when going on an alcoholic binge in the first arc. Combine with the [[{{KnifeNut}} knife]] [[Manga/{{JojosBizarreAdventureStardustCrusaders}} for added hilarity]].

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** The Vampire Magician outfit is sometimes referred to as "The [[Manga/{{JojosBizarreAdventurePhantomBlood}} Dio]] Outfit", due to its resemblance to the infamous top hat and feathered cape look Dio wears when going on an alcoholic binge in the first arc. Combine with the [[{{KnifeNut}} knife]] knife [[Manga/{{JojosBizarreAdventureStardustCrusaders}} for added hilarity]].



* TheScrappy: Ken Morgan is the least liked out of all the targets, due to his bland personality, limited route, boring kill opportunities (excluding the popular opportunity of [[spoiler:getting Cross to kill him]]) and weak story justification for him being a target. Some players wish Jordan Cross's manager [[BitchInSheepsClothing Dexy]] [[BunnyEarsLawyer Barat]] was the secondary target instead of him.

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* TheScrappy: Ken Morgan is the least liked out of all the targets, due to his bland personality, limited route, boring kill opportunities (excluding the popular opportunity of [[spoiler:getting Cross to kill him]]) and weak story justification for him being a target. Some players wish Jordan Cross's manager [[BitchInSheepsClothing Dexy]] [[BunnyEarsLawyer Dexy Barat]] was the secondary target instead of him.



** Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game, being an ObstructiveBureaucrat hindering 47's progress out of a childish jealousy back when 47 as being enrolled in the ICA, and a straight-up [[TurnCoat traitor]] in the present. The game seems to steer him into the HateSink direction despite him being no less immoral than 47 and Diana. In the prequel comic book series; ''[[ComicBook/Agent47BirthOfTheHitman Birth of the Hitman]]'', Diana gets saved by Soders when being attacked by guards once her cover is blown. This is prior to joining the ICA, and it's explained that Soders was a former teacher of Diana back at her old school. Writing him as a ReasonableAuthorityFigure and mentor and father figure to Diana [[WeUsedToBeFriends turned]] [[BrokenPedestal traitor]] in the future would have been far more poignant than his one-dimensional portrayal.

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** Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game, being an ObstructiveBureaucrat hindering 47's progress out of a childish jealousy back when 47 as being enrolled in the ICA, and a straight-up [[TurnCoat traitor]] in the present. The game seems to steer him into the HateSink direction despite him being no less immoral than 47 and Diana. In the prequel comic book series; ''[[ComicBook/Agent47BirthOfTheHitman Birth of the Hitman]]'', Diana gets saved by Soders when being attacked by guards once her cover is blown. This is prior to joining the ICA, and it's explained that Soders was a former teacher of Diana back at her old school. Writing him as a ReasonableAuthorityFigure and mentor and father figure to Diana [[WeUsedToBeFriends turned]] [[BrokenPedestal turned traitor]] in the future would have been far more poignant than his one-dimensional portrayal.



** The backstory of the Marrakesh mission introduces the idea that [[MorallyBankruptBanker Strandberg]] [[ZeroPercentApprovalRating is so hated by the population for his crimes]] that [[PowderKegCrowd people are actively rioting outside the embassy]]. Unfortunately, the riot is ultimately a completely isolated backdrop from your actual mission, and because the point of mission is to ''avoid'' escalating the conflict, there's zero options to make them more involved.

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** The backstory of the Marrakesh mission introduces the idea that [[MorallyBankruptBanker Strandberg]] [[ZeroPercentApprovalRating is so hated by the population for his crimes]] crimes that [[PowderKegCrowd people are actively rioting outside the embassy]]. Unfortunately, the riot is ultimately a completely isolated backdrop from your actual mission, and because the point of mission is to ''avoid'' escalating the conflict, there's zero options to make them more involved.



* {{Wangst}}: While Silvio Caruso does have a pretty convincing FreudianExcuse involving ParentalAbuse from a [[MyBelovedSmother Beloved Smother]], the fact that almost every time you encounter him involves overhearing some neurotic, twitchy slightly self-obsessed whining on the subject may affect how much the player sympathises with him. Especially considering that (a) he's developing a virus which will enable him to assassinate whoever he wants at will, and (b) [[spoiler: he ended up murdering his mother anyway]].

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* {{Wangst}}: While Silvio Caruso does have a pretty convincing FreudianExcuse involving ParentalAbuse {{abus|ivemom}}e from a [[MyBelovedSmother Beloved Smother]], the fact that almost every time you encounter him involves overhearing some neurotic, twitchy slightly self-obsessed whining on the subject may affect how much the player sympathises with him. Especially considering that (a) he's developing a virus which will enable him to assassinate whoever he wants at will, and (b) [[spoiler: he ended up murdering his mother anyway]].
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Added DiffLines:

* BaseBreakingCharacter: Even if the characters are generally well liked, there's a few that have mixed reception.
** While Francesca De Santis is not as popular as Silvio Caruso, she has some fans who like her seductive and cunning personality while some others argue she's a rather bland foe who doesn't add much to the level.
** Some people like Yuki Yamazaki's humorously carefree and aloof nature and the fact that she's a good subversion to the stereotypical portrayal of Japanese women while others see her as a forgettable and tacked on character who pales to the far more interesting [[spoiler:Erich Soders.]]
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None


* EvilIsSexy: [[TheSpymaster Dalia Margolis]], [[HotScientist Francesca De Santis]], [[FallenHero Penelope Graves]], [[DrillSergeantNasty Maya Parvati]], and [[AmoralAttorney Yuki Yamazaki]] have gotten this from the fandom.

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* EvilIsSexy: [[TheSpymaster Dalia Margolis]], [[WoobieDestroyerOfWorlds Silvio Caruso]], [[HotScientist Francesca De Santis]], [[FallenHero Penelope Graves]], [[DrillSergeantNasty Maya Parvati]], and [[AmoralAttorney Yuki Yamazaki]] have gotten this from the fandom.fandom. Out of the elusive targets [[VillainInAWhiteSuit Nila Torvik]], [[EvilBrit Bartholomew Argus]], and [[GoldDigger Inez Ekwensi]] fall into this.
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Grammar


** The female surgeon from Hokkaido in Patient Zero. Pacifying or eliminating her before she either catches the disease or spreads it results in no one else getting infected. What makes this ridiculous is that all the hospital staff are well-aware that the disease is highly-contagious and she's the only one without a hazmat suit who ever gets close enough to Owen Cage to be infected.

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** The female surgeon from Hokkaido in Patient Zero. Pacifying or eliminating her before she either catches the disease or spreads it results in no one else getting infected. What makes this ridiculous is that all the hospital staff are well-aware that the disease is highly-contagious highly contagious and she's the only one without a hazmat suit who ever gets close enough to Owen Cage to be infected.
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Grammar


** The developers made it clear that this would be closer to the earlier ''Hitman'' games in style. As the previous game in the series, ''VideoGame/HitmanAbsolution'', was met with a divisive reaction from the fanbase for its ActionizedSequel nature and Grindhouse tone. Though, of course, at release this game had its own controversies over its episodic business model, as well as forcing people to play online in order to access challenges within levels, which pissed many fans off to the point of alienating them (having console exclusive content for the [=PS4=] did not help either).

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** The developers made it clear that this would be closer to the earlier ''Hitman'' games in style. As style, as the previous game in the series, ''VideoGame/HitmanAbsolution'', was met with a divisive reaction from the fanbase for its ActionizedSequel nature and Grindhouse tone. Though, of course, at release this game had its own controversies over its episodic business model, as well as forcing people to play online in order to access challenges within levels, which pissed many fans off to the point of alienating them (having console exclusive content for the [=PS4=] did not help either).
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Grammar


** Claus Hugo Strandberg. Crossing the entirety of Morocco's people is a bigger risk than a WhiteCollarCrime NonActionGuy should take, especially when it involves antagonizing them to rioting and openly admitting his guilt. It becomes fully this when its revealed he betrayed Providence, his Illuminati-like masters by doing the fraud in the first place (they only wanted to use him as a money launderer according to WordOfGod). General Zaydan says as much with a phone call to his superiors as well as an understated conversation with him. Due to the betrayal, Providence had planned to have him killed even if 47 hadn't stepped in.

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** Claus Hugo Strandberg. Crossing the entirety of Morocco's people is a bigger risk than a WhiteCollarCrime NonActionGuy should take, especially when it involves antagonizing them to rioting and openly admitting his guilt. It becomes fully this when its it's revealed he betrayed Providence, his Illuminati-like masters by doing the fraud in the first place (they only wanted to use him as a money launderer according to WordOfGod). General Zaydan says as much with a phone call to his superiors as well as an understated conversation with him. Due to the betrayal, Providence had planned to have him killed even if 47 hadn't stepped in.
Is there an issue? Send a MessageReason:
Grammar


** Before the game was released, the fanbase was surprisingly vocal about 47's lack of gloves, [[note]][[SlipperySlopeFallacy Apparently removing them would somehow lead to 47 growing hair]][[/note]] how his in-game model looked, [[note]]The lightning made his face look younger than in actual gameplay[[/note]] and even his walking animations. This got to the point that [[http://www.videogamer.com/ps4/hitman/features/article/a_quick_look_at_new_hitman_and_the_weirdest_video_game_forum_comment_of_all_time.html somebody wrote an article about it]], noting how ridiculous their reactions were.[[note]]Remember, this was alpha footage; Actually creating the gameplay was the developers priority back then.[[/note]]

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** Before the game was released, the fanbase was surprisingly vocal about 47's lack of gloves, [[note]][[SlipperySlopeFallacy Apparently removing them would somehow lead to 47 growing hair]][[/note]] how his in-game model looked, [[note]]The lightning made his face look younger than in actual gameplay[[/note]] and even his walking animations. This got to the point that [[http://www.videogamer.com/ps4/hitman/features/article/a_quick_look_at_new_hitman_and_the_weirdest_video_game_forum_comment_of_all_time.html somebody wrote an article about it]], noting how ridiculous their reactions were.[[note]]Remember, this was alpha footage; Actually actually creating the gameplay was the developers developers' priority back then.[[/note]]
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Grammar


** Before the game was released, fanbase was surprisingly vocal about 47's lack of gloves, [[note]][[SlipperySlopeFallacy Apparently removing them would somehow lead to 47 growing hair]][[/note]] how his in-game model looked, [[note]]The lightning made his face look younger than in actual gameplay[[/note]] and even his walking animations. This got to the point that [[http://www.videogamer.com/ps4/hitman/features/article/a_quick_look_at_new_hitman_and_the_weirdest_video_game_forum_comment_of_all_time.html somebody wrote an article about it]], noting how ridiculous their reactions were.[[note]]Remember, this was alpha footage; Actually creating the gameplay was the developers priority back then.[[/note]]

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** Before the game was released, the fanbase was surprisingly vocal about 47's lack of gloves, [[note]][[SlipperySlopeFallacy Apparently removing them would somehow lead to 47 growing hair]][[/note]] how his in-game model looked, [[note]]The lightning made his face look younger than in actual gameplay[[/note]] and even his walking animations. This got to the point that [[http://www.videogamer.com/ps4/hitman/features/article/a_quick_look_at_new_hitman_and_the_weirdest_video_game_forum_comment_of_all_time.html somebody wrote an article about it]], noting how ridiculous their reactions were.[[note]]Remember, this was alpha footage; Actually creating the gameplay was the developers priority back then.[[/note]]
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Word choice


*** Downplayed in the Hitman 2 and 3 versions of the mission, which adds in tall grass in various specific places on the map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even its most die-hard haters of the level find the improvements pretty effective.

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*** Downplayed in the Hitman 2 and 3 versions of the mission, which adds in tall grass in various specific places on the map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even its the most die-hard haters of the level find the improvements pretty effective.
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Grammar


*** The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. Its also entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in ''VideoGame/Hitman3''.

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*** The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. Its It's also entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in ''VideoGame/Hitman3''.
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Grammar


** The Silent Assassin, Suit Only challenge for Freedom Fighters. Not only do you have to deal with four targets, instead of the usual two or three, all four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. And while they do have relatively simple kills (Poison Ezra while he's in the basement; a tricky place to get to in the ''2016'' map iteration, Kill Parvati by shooting down a haybale, kill Sean with a chandelier in the main house, and Graves can be killed by luring her into the basement or when she isolates herself near the pointmans' residence). This whole level takes the cake in difficulty, not to mention the forced exit you have in Story Mode.
*** Downplayed in the Hitman 2 and 3 versions of the mission, which adds in tall grass in various specific places on the map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even it's most die-hard haters of the level find the improvements pretty effective.

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** The Silent Assassin, Suit Only challenge for Freedom Fighters. Not only do you have to deal with four targets, instead of the usual two or three, all four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. And while they do have relatively simple kills (Poison Ezra while he's in the basement; a tricky place to get to in the ''2016'' map iteration, Kill Parvati by shooting down a haybale, kill Sean with a chandelier in the main house, and Graves can be killed by luring her into the basement or when she isolates herself near the pointmans' pointman's residence). This whole level takes the cake in difficulty, not to mention the forced exit you have in Story Mode.
*** Downplayed in the Hitman 2 and 3 versions of the mission, which adds in tall grass in various specific places on the map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even it's its most die-hard haters of the level find the improvements pretty effective.
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Grammar


** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid '''dozens''' of guards, bellhops and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard. [[UpToEleven And that's on normal difficulty.]] On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because camera's spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera, which is just unnecessary. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.

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** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid '''dozens''' of guards, bellhops and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard. [[UpToEleven And that's on normal difficulty.]] On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because camera's cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera, which is just unnecessary. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.
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Grammar


** [[https://static.wikia.nocookie.net/hitman/images/c/ca/H2016-ZaydanPrisonMan.jpg/revision/latest?cb=20170401192729 The icon for the Prisoner in Marrakesh (Sayid Laham)]] is just him wearing a bag on his head, which just looks weird next to all the other [=NPC's=] the game has.

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** [[https://static.wikia.nocookie.net/hitman/images/c/ca/H2016-ZaydanPrisonMan.jpg/revision/latest?cb=20170401192729 The icon for the Prisoner in Marrakesh (Sayid Laham)]] is just him wearing a bag on his head, which just looks weird next to all the other [=NPC's=] [=NPCs=] the game has.
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Grammar


** Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for a kill that counts as both explosive and accident, with the latter meaning you don't even have to hide the body. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguishers. [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher will raise some suspicion, and the sequel nerfed it further to only knock out [=NPCs=] instead of killing them.[[/note]]

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** Fire extinguishers. You can carry it them without causing suspicion. You can use it them for a non-lethal takedown takedowns and you can shoot it them for a kill kills that counts count as both explosive and accident, with the latter meaning you don't even have to hide the body. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguishers. [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher will raise some suspicion, and the sequel nerfed it further to only knock out [=NPCs=] instead of killing them.[[/note]]
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* EvenBetterSequel: Paris was considered to be better than anything in ''Absolution'', with the only complaint being that it felt a bit short, while Sapienza was considered to be better than Paris, and considered by many to be the Best level in the entire Hitman franchise.

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* EvenBetterSequel: Paris was considered to be better than anything in ''Absolution'', with the only complaint being that it felt a bit short, while Sapienza was considered to be better than Paris, and considered by many to be the Best best level in the entire Hitman franchise.

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Not an example


* AccidentalAesop:
** Check your surroundings before lighting a cigarette, and ''never'' smoke near anything flammable. Also, check that there's no broken electrical devices near water.
** SaveScumming is a perfectly fine way to grind for challenges.

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* AccidentalAesop:
**
AccidentalAesop: Check your surroundings before lighting a cigarette, and ''never'' smoke near anything flammable. Also, check that there's no broken electrical devices near water.
** SaveScumming is a perfectly fine way to grind for challenges.
water.
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* BreatherLevel: Bangkok is for the most part the smallest and easiest level in the game, with one of the targets making an extremely small loop right at the start of the level while the other frequently walks into an isolated room. It comes immediately after Marrakesh, which is a much larger map with both targets ensconced behind multiple layers of armed security, and immediately before Colorado, whose map design is specifically designed to punish ComplacentGamingSyndrome.
Tabs MOD

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Changed: 339

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dewicking cut trope


* FoeYay: Between Silvio Caruso and Francesca De Santis in World of Tomorrow. Despite both scientists [[spoiler:plotting to kill each other]], De Santis prowling Caruso's belongings, addressing him on a FirstNameBasis, taking his betrayal personally and complimenting his outfit when they meet makes it seem that she has taken a liking to him.

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* FoeYay: Between Silvio Caruso and Francesca De Santis in World of Tomorrow. Despite both scientists [[spoiler:plotting FanNickname:
** Website/GiantBomb popularized the nickname "Music/{{Pitbull}}" for Agent 47, due
to kill each other]], De Santis prowling Caruso's belongings, addressing him on a FirstNameBasis, taking his betrayal personally and complimenting his resemblance to the musician (tall, bald, muscular, fair-skinned, sometimes wears similar sunglasses).
*** Even the [[https://www.youtube.com/watch?v=jy1A3lCkw0E game itself]] notes the similarity.
** The Vampire Magician
outfit is sometimes referred to as "The [[Manga/{{JojosBizarreAdventurePhantomBlood}} Dio]] Outfit", due to its resemblance to the infamous top hat and feathered cape look Dio wears when they meet makes it seem that she has taken a liking to him.going on an alcoholic binge in the first arc. Combine with the [[{{KnifeNut}} knife]] [[Manga/{{JojosBizarreAdventureStardustCrusaders}} for added hilarity]].
** The black [=ICA19=] pistol gained the nickname "Blackballer" pretty much immediately after fans saw it.
** After IOI upped 47's health in the June update, the nickname "Tank 47" caught on. The high health was later toned down during the combat balance updates.
** The game is sometimes called ''Hitman: No Subtitle'' by players (originally coined by Andy Farrant of WebVideo/OutsideXbox fame back in 2015 when covering the games' trailer).
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** Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for a kill that counts as both explosive and accident, with the latter meaning you don't even have to hide the body. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher will raise some suspicion, and the sequel nerfed it further to only knock out [=NPCs=] instead of killing them.[[/note]]
** Any starting location that starts the player in the center of the map, which allows reaching targets or important [=NPCs=] much earlier on their schedule than the default location. In some cases this can reduce the time to complete an Escalation down to a few seconds.

to:

** Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for a kill that counts as both explosive and accident, with the latter meaning you don't even have to hide the body. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher.extinguishers. [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher will raise some suspicion, and the sequel nerfed it further to only knock out [=NPCs=] instead of killing them.[[/note]]
** Any starting location that starts the player in the center of the map, which allows reaching targets or important [=NPCs=] much earlier on their schedule than the default location. In some cases cases, this can reduce the time to complete an Escalation down to a few seconds.



* HilariousInHindsight: The "World of Tomorrow" mission revolves around biochemist Silvio Caruso creating a DNA-specific virus to kill anyone who ever bullied him, even if they're better people in the modern day, while Francesca De Santis oversee's the project. The later-released Franchise/JamesBond film: Film/NoTimeToDie, had a very similar plot of an organisation creating a DNA-specific virus with nanobots with much the same purpose. Even the way Q describes the Virus to Bond is remarkably similar to Diana's explanation of the Virus to 47.

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* HilariousInHindsight: The "World of Tomorrow" mission revolves around biochemist Silvio Caruso creating a DNA-specific virus to kill anyone who ever bullied him, even if they're better people in the modern day, modern-day, while Francesca De Santis oversee's oversees the project. The later-released Franchise/JamesBond film: Film/NoTimeToDie, ''Film/NoTimeToDie'', had a very similar plot of an organisation organization creating a DNA-specific virus with nanobots with much the same purpose. Even the way Q describes the Virus to Bond is remarkably similar to Diana's explanation of the Virus to 47.



* ItsShortSoItSucks: The game is much shorter than the previous games, with 2 tutorial sandboxes and 6 story sandboxes. The bonus episodes reuse the level layouts, although change enough to keep the levels fresh (Just compare World of Tomorrow and Landslide). [[labelnote: Past examples]]Imagine the Hong Kong missions in CN47 and Contracts, St. Petersburg in Hitman 2, and the Chinese marketplace in ''Absolution''[[/labelnote]] That said, there is a ''lot'' of replay value; from the numerous escalations, the large amount of challenges available for each level, and the practically unlimited amount of user-created contracts. In short, while the replay value might be among the highest of the series, prepare to see the same levels a lot.

to:

* ItsShortSoItSucks: The game is much shorter than the previous games, with 2 tutorial sandboxes and 6 story sandboxes. The bonus episodes reuse the level layouts, although change enough to keep the levels fresh (Just compare World of Tomorrow and Landslide). [[labelnote: Past examples]]Imagine the Hong Kong missions in CN47 and Contracts, St. Petersburg in Hitman 2, and the Chinese marketplace in ''Absolution''[[/labelnote]] That said, there is a ''lot'' of replay value; from the numerous escalations, the a large amount number of challenges available for each level, and the practically unlimited amount of user-created contracts. In short, while the replay value might be among the highest of the series, prepare to see the same levels a lot.



** The Sarajevo Six crossed it when they [[spoiler:slaughtered refugees in a gold robbery]]. [[spoiler:Taheiji himself]] said they were "no longer men" after the massacre.

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** The Sarajevo Six crossed it when they [[spoiler:slaughtered [[spoiler: slaughtered refugees in a gold robbery]]. [[spoiler:Taheiji himself]] said they were "no longer men" after the massacre.
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** The fact that, in Colorado, you can [[MadeOfPlasticine instantly kill someone by dropping a bale of hay on them]] is rather silly.

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** The fact that, in Colorado, you can [[MadeOfPlasticine instantly kill someone by dropping a bale of hay on them]] is rather silly.silly...[[AluminumChristmasTrees until you do the research and learn that even the smaller ones can weight 40-60 lbs]] and are essentially thousands of sticks bundled together into a single, solid mass. Dropping what amounts to a 40-60 pound cinderblock on someone's head would...yeah, that would do it.
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** Any starting location that starts the player in the center of the map, which allows reaching targets or important NPCs much earlier on their schedule than the default location. In some cases this can reduce the time to complete an Escalation down to a few seconds.

to:

** Any starting location that starts the player in the center of the map, which allows reaching targets or important NPCs [=NPCs=] much earlier on their schedule than the default location. In some cases this can reduce the time to complete an Escalation down to a few seconds.
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So are mass shootings, but that doesn't make it any less worse

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* HarsherInHindsight: The "Patient Zero" arc with Oybek Nabazov's plot to unleash a pandemic did not age well considering how the UsefulNotes/COVID19Pandemic first took off around the same year as the events of ''Hitman''. Indeed, there was at least one doomsday cult, namely the Shincheonji Church of Jesus which has been blamed for the surge of COVID-19 cases in South Korea; South Koreans were none too pleased and petitioned the government to disband Shincheonji for its role in the pandemic.

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