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** Professional Mode (Master Mode in ''2'' and ''3'') had some changes to make it harder for the player, a few of which did not go down too well in the fanbase, and were only present for ''2016'':
*** "Suspicious Items", which makes every disguise have a list of allowed items the player can openly carry around, which sounds like a good idea on paper, as it does make a lot of sense that a chef would be the one wielding a knife. Except in practice this change makes the mode '''very''' linear to play (in a difficulty already designed to mandate Silent Assassin behaviour) as openly carrying custom weapons (which is to say, just about anything the other guards aren't carrying) is now more annoying and makes picking weapons to bring in rather pointless, and neither can the player hold certain melee items, which just slowed the game down, and wasn't well liked by players either.
*** Crouch-running causing footsteps to make noise makes any run that requires sneaking past people in restricted areas slow gameplay down to a literal crawl, and was likely the reason it was changed in ''2'' and ''3'' to affect running when standing up.
*** While guard placements being added to the levels, or changing them is generally seen as a nice move to increase the difficulty, there are several disliked guard placements that haven't gone down well, with the sense among players that these only exist ''specifically'' to screw over the player, such as the Boat Exit in Bangkok, which makes exiting the map unnecessarily difficult, and this also applies to ''2'' and ''3'' too.

to:

** Professional Mode (Master Mode in ''2'' and ''3'') had some changes to make it harder for the player, a few of which did not go down too well in the fanbase, and were only present for ''2016'':
this entry:
*** "Suspicious Items", which makes every disguise have a list of allowed items the player can openly carry around, which sounds like a good idea on paper, as it does make a lot of sense that a chef would be the one wielding a knife. Except in practice practice, this change makes the mode '''very''' linear to play (in a difficulty already designed to mandate Silent Assassin behaviour) as openly carrying custom weapons or items (which is to say, just about anything the other guards or staff aren't carrying) is now more annoying and annoying. It also makes picking bringing weapons to bring in rather pointless, pointless as anything you carried would be rendered unusual by the game, and neither can the player hold certain melee items, which it just slowed the game down, and wasn't well liked by players either.
down.
*** Crouch-running causing footsteps to make noise makes any run that requires sneaking movement past people in restricted areas slow gameplay down to a literal crawl, and was likely the reason it was changed in ''2'' and ''3'' to only affect running when standing up.
*** While guard placements being added to the levels, or levels (or changing them them) is generally seen as a nice move to increase the difficulty, there are several disliked guard placements that haven't gone down as well, with the sense among players that these only exist ''specifically'' to screw over the player, such as the Boat Exit in Bangkok, which makes exiting the map unnecessarily difficult, and this also applies to ''2'' and ''3'' too.difficult.
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Spelling/grammar fix(es)


*** "Suspicious Items", which makes every disguise have a list of allowed items the player can openly carry around, which sounds like a good idea on paper, as it does make a lot of sense that a chef would be the one weilding a knife. Except in practice this change makes the mode '''very''' linear to play (in a difficulty already designed to mandate Silent Assassin behaviour) as openly carrying custom weapons (which is to say, just about anything the other guards aren't carrying) is now more annoying and makes picking weapons to bring in rather pointless, and neither can the player hold certain melee items, which just slowed the game down, and wasn't well liked by players either.

to:

*** "Suspicious Items", which makes every disguise have a list of allowed items the player can openly carry around, which sounds like a good idea on paper, as it does make a lot of sense that a chef would be the one weilding wielding a knife. Except in practice this change makes the mode '''very''' linear to play (in a difficulty already designed to mandate Silent Assassin behaviour) as openly carrying custom weapons (which is to say, just about anything the other guards aren't carrying) is now more annoying and makes picking weapons to bring in rather pointless, and neither can the player hold certain melee items, which just slowed the game down, and wasn't well liked by players either.
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*** "Suspicious Items", which makes every disguise have a list of allowed items the player is allowed to openly carry, which sounds like a good idea on paper. It does make sense a chef would be the one carrying around a knife...except in practice this change makes the mode '''very''' linear to play (in a difficulty already designed to essentially mandate Silent Assassin behaviour) as it meant the player can't openly carry custom weapons (which is to say, just about anything the other guards aren't carrying), and neither can the player hold certain melee items. In general, this just slowed the game down, and wasn't well liked by players.
*** Crouch-running causing noise makes any run that requires sneaking past guards slow gameplay down to a literal crawl, and was likely the reason it was changed in later entries to ''only'' affect running when standing up.
*** While guard placements being added or changing is generally seen as a nice change to the difficulty, there are several disliked guard placements that haven't gone down well, and only exist ''specifically'' to screw over the player, such as the Boat Exit in Bangkok (which makes exiting the map unnecessarily difficult). Out of the three things on this list, these have largely not been changed between entries either.

to:

*** "Suspicious Items", which makes every disguise have a list of allowed items the player is allowed to can openly carry, carry around, which sounds like a good idea on paper. It paper, as it does make a lot of sense that a chef would be the one carrying around weilding a knife...except knife. Except in practice this change makes the mode '''very''' linear to play (in a difficulty already designed to essentially to mandate Silent Assassin behaviour) as it meant the player can't openly carry carrying custom weapons (which is to say, just about anything the other guards aren't carrying), carrying) is now more annoying and makes picking weapons to bring in rather pointless, and neither can the player hold certain melee items. In general, this items, which just slowed the game down, and wasn't well liked by players.
players either.
*** Crouch-running causing footsteps to make noise makes any run that requires sneaking past guards people in restricted areas slow gameplay down to a literal crawl, and was likely the reason it was changed in later entries ''2'' and ''3'' to ''only'' affect running when standing up.
*** While guard placements being added to the levels, or changing them is generally seen as a nice change move to increase the difficulty, there are several disliked guard placements that haven't gone down well, and with the sense among players that these only exist ''specifically'' to screw over the player, such as the Boat Exit in Bangkok (which Bangkok, which makes exiting the map unnecessarily difficult). Out of the three things on difficult, and this list, these have largely not been changed between entries either.also applies to ''2'' and ''3'' too.
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Added DiffLines:

** Professional Mode (Master Mode in ''2'' and ''3'') had some changes to make it harder for the player, a few of which did not go down too well in the fanbase, and were only present for ''2016'':
*** "Suspicious Items", which makes every disguise have a list of allowed items the player is allowed to openly carry, which sounds like a good idea on paper. It does make sense a chef would be the one carrying around a knife...except in practice this change makes the mode '''very''' linear to play (in a difficulty already designed to essentially mandate Silent Assassin behaviour) as it meant the player can't openly carry custom weapons (which is to say, just about anything the other guards aren't carrying), and neither can the player hold certain melee items. In general, this just slowed the game down, and wasn't well liked by players.
*** Crouch-running causing noise makes any run that requires sneaking past guards slow gameplay down to a literal crawl, and was likely the reason it was changed in later entries to ''only'' affect running when standing up.
*** While guard placements being added or changing is generally seen as a nice change to the difficulty, there are several disliked guard placements that haven't gone down well, and only exist ''specifically'' to screw over the player, such as the Boat Exit in Bangkok (which makes exiting the map unnecessarily difficult). Out of the three things on this list, these have largely not been changed between entries either.
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** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is easy, just poison his food, as he will eventually eat from all the plates. Jordan, on the other hand, is surrounded by guards and crew, and almost '''never''' leaves the top floor, meaning that you either need to avoid several people and cameras just to reach him, or partially play out the party routine, requiring you to steal the cake-topper[[note]]itself surrounded by kitchen workers[[/note]], sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]][[note]]the act of poisoning raises suspicion, placing the topper is legal, however[[/note]], and then let the party routine play out. Only ''then'' are you left with Dexy and Jordan, who can then be pacified and killed. And all that is on ''normal'' difficulty. On Professional Mode (or Master Mode in later games), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him[[note]]though crushing him underneath the hanging light decorations is still possible[[/note]], while Jordan remains [[NintendoHard disproportionately hard]] to reach. You are also denied from using the easiest exit in the game, as the boat at the front of the hotel is guarded and requires a key, with the exit nearby being overseen by three guards ''and'' a security camera. Unlike Colorado, later iterations of the level were not altered [[note]]and even the route for Jordan only works in ''2'' and ''3'' due to the changes to Silent Assassin ''overall'', which allows targets to be witnesses to crimes[[/note]], and has frequently come under fire for it.

to:

** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is easy, just poison his food, as he will eventually eat from all the plates. plates and die. Jordan, on the other hand, is surrounded by guards and crew, and almost '''never''' leaves the top floor, meaning that you either need to avoid several people and cameras just to reach him, or partially play out the party routine, requiring which requires you to steal the cake-topper[[note]]itself surrounded by kitchen workers[[/note]], sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]][[note]]the act of poisoning raises suspicion, placing the topper is legal, however[[/note]], and then let the party routine play out. Only ''then'' are you left with Dexy and Jordan, who ther former will eventually leave, and Jordan can then be pacified smothered in cake and killed. And all that is on ''normal'' difficulty. On Professional Mode (or Master (Master Mode in later games), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him[[note]]though crushing him underneath the hanging light decorations is still possible[[/note]], while Jordan remains [[NintendoHard disproportionately hard]] to reach.reach with all the same problems as before. You are also denied from using the easiest exit in the game, as the boat at the front of the hotel is guarded and requires a key, with the exit nearby being overseen by three guards ''and'' a security camera. Unlike Colorado, later iterations of the level were not altered [[note]]and even the route for Jordan only works in ''2'' and ''3'' due to the changes to Silent Assassin ''overall'', which allows targets to be witnesses to crimes[[/note]], and has frequently come under fire for it.
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Removing a small bit of natter


** The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. It's also entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in ''VideoGame/Hitman3''.

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** The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. It's also and its entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in ''VideoGame/Hitman3''.
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** "Patient Zero": [[DarkMessiah Oybek Nabazov]], his second-in-command [[OnlyInItForTheMoney Sister Yulduz]], and [[EcoTerrorist Owen Cage]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members inject themselves with a lethal virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and leading them down a self-destructive path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion. When both of them are killed by Agent 47, Owen Cage willingly infects himself in order to become PatientZero to wipe out all life with the virus, and when contained in Hokkaido, manages to infect a nurse and can possibly infect hundreds of others in the quarantined zone if he infected Agent 47.

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** "Patient Zero": [[DarkMessiah Oybek Nabazov]], his second-in-command [[OnlyInItForTheMoney Sister Yulduz]], and [[EcoTerrorist Owen Cage]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members inject themselves with a lethal virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and leading them down a self-destructive path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion. When both of them are killed by Agent 47, Owen Cage willingly infects himself in order to become PatientZero to wipe out all life with the virus, and when contained in Hokkaido, manages to infect a nurse and can possibly infect hundreds of others in the quarantined zone if he infected Agent 47.

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** "Patient Zero": [[DarkMessiah Oybek Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.

to:

** "Patient Zero": [[DarkMessiah Oybek Nabazov]] and Nabazov]], his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] Yulduz]], and [[EcoTerrorist Owen Cage]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.motion. When both of them are killed by Agent 47, Owen Cage willingly infects himself in order to become PatientZero to wipe out all life with the virus, and when contained in Hokkaido, manages to infect a nurse and can possibly infect hundreds of others in the quarantined zone if he infected Agent 47.
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None


** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is surprisingly easy, just poison his food, as he will eventually eat from it. Jordan, on the other hand is surrounded by people, and almost '''never''' leaves the top floor, meaning that you either need to avoid several civilians and the cameras just to reach him, or partially play out the party routine (which only works in ''2'' onward due to changes to Silent Assassin), requiring you to steal the cake-topper (itself surrounded by kitchen workers), sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]] (the act of poisoning the cake raises suspicion, placing the topper on the cake is legal), leading into the long party routine, and only ''then'' are you left with him and Dexy (who can be knocked out and Jordan can be killed). And that's on normal difficulty. On Professional Mode (or Master Mode in ''2'' and ''3''), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging light decorations is still possible, albeit more finnicky due to the timing), but Jordan is still [[NintendoHard disproportionately hard]] to reach, and requires several hurdles to jump over. Making this even harder is that cameras spot you and alert guards nearby on this mode, so you may have to actively take them out in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game, as the boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, later iterations in ''2'' and ''3'' did not change the level to make this challenge easier, and has frequently come under fire for it.

to:

** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is surprisingly easy, just poison his food, as he will eventually eat from it. all the plates. Jordan, on the other hand hand, is surrounded by people, guards and crew, and almost '''never''' leaves the top floor, meaning that you either need to avoid several civilians people and the cameras just to reach him, or partially play out the party routine (which only works in ''2'' onward due to changes to Silent Assassin), routine, requiring you to steal the cake-topper (itself cake-topper[[note]]itself surrounded by kitchen workers), workers[[/note]], sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]] (the cake]][[note]]the act of poisoning the cake raises suspicion, placing the topper on is legal, however[[/note]], and then let the cake is legal), leading into the long party routine, and only routine play out. Only ''then'' are you left with him and Dexy (who and Jordan, who can then be knocked out pacified and Jordan can be killed). killed. And that's all that is on normal ''normal'' difficulty. On Professional Mode (or Master Mode in ''2'' and ''3''), later games), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though him[[note]]though crushing him underneath the hanging light decorations is still possible, albeit more finnicky due to the timing), but possible[[/note]], while Jordan is still remains [[NintendoHard disproportionately hard]] to reach, and requires several hurdles to jump over. Making this even harder is that cameras spot you and alert guards nearby on this mode, so you may have to actively take them out in order to succeed. And even if you do succeed, you reach. You are also denied from using the easiest exit in the game, as the boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, later iterations of the level were not altered [[note]]and even the route for Jordan only works in ''2'' and ''3'' did not change due to the level changes to make this challenge easier, Silent Assassin ''overall'', which allows targets to be witnesses to crimes[[/note]], and has frequently come under fire for it.
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None


** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is surprisingly easy, just poison his food a minute into the level, as he will eventually eat from it. Jordan, on the other hand is surrounded by people, and ''almost never leaves the top floor'', meaning that you need to avoid several civilians and the cameras just to reach him. And that's on normal difficulty. On Professional Mode (or Master Mode in ''2'' and ''3''), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging lights decoration is still possible, albeit more finnicky due to the timings), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]] and requires several hurdles to jump over. Getting close to him requires you to steal the cake-topper (itself surrounded by kitchen workers), sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]] (the act of poisoning the cake raises suspicion, placing the topper is okay, oddly), which leads into a long party routine, and only then does it eventually leave him secluded with only Dexy (who can be knocked out). Making this even harder is that cameras spot you and alert guards nearby on this mode, so you may have to actively take them out in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game, as the boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, later iterations in ''2'' and ''3'' did not change the level to make this challenge easier, and has frequently come under fire for it.

to:

** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is surprisingly easy, just poison his food a minute into the level, food, as he will eventually eat from it. Jordan, on the other hand is surrounded by people, and ''almost never almost '''never''' leaves the top floor'', floor, meaning that you either need to avoid several civilians and the cameras just to reach him.him, or partially play out the party routine (which only works in ''2'' onward due to changes to Silent Assassin), requiring you to steal the cake-topper (itself surrounded by kitchen workers), sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]] (the act of poisoning the cake raises suspicion, placing the topper on the cake is legal), leading into the long party routine, and only ''then'' are you left with him and Dexy (who can be knocked out and Jordan can be killed). And that's on normal difficulty. On Professional Mode (or Master Mode in ''2'' and ''3''), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging lights decoration light decorations is still possible, albeit more finnicky due to the timings), timing), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]] to reach, and requires several hurdles to jump over. Getting close to him requires you to steal the cake-topper (itself surrounded by kitchen workers), sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]] (the act of poisoning the cake raises suspicion, placing the topper is okay, oddly), which leads into a long party routine, and only then does it eventually leave him secluded with only Dexy (who can be knocked out).over. Making this even harder is that cameras spot you and alert guards nearby on this mode, so you may have to actively take them out in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game, as the boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, later iterations in ''2'' and ''3'' did not change the level to make this challenge easier, and has frequently come under fire for it.
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** Colorado was designed with this specifically in mind, as the Devs figured that [[SequelDifficultyDrop previous chapters allowed players to build up a comfort zone]], so Colorado was intended to get them to start thinking outside the box again.

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** Colorado was designed with this specifically in mind, as the Devs devs figured that [[SequelDifficultyDrop previous chapters allowed players to build up a comfort zone]], so Colorado was intended to get them to start thinking outside the box again.



** In "Landslide", you can kill Marco Abiatti by [[spoiler:stabbing his eye out with a pen.]] The name of the challenge associated is [[Film/TheDarkKnight "How About A Magic Trick?"]]

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** In "Landslide", you can kill Marco Abiatti by [[spoiler:stabbing his eye out with a pen.]] pen]]. The name of the challenge associated is [[Film/TheDarkKnight "How About A Magic Trick?"]]



** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, just poison his food a minute into the level, as he will eventually eat from it. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid several civilians and the cameras just to reach him. And that's on normal difficulty. On Professional Mode, there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging lights decoration is still possible), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier.

to:

** The Silent Assassin, Suit Only challenge for Club 27. Killing Ken Morgan is surprisingly easy, just poison his food a minute into the level, as he will eventually eat from it. Jordan, on the other hand is surrounded by people, and ''never ''almost never leaves the top floor'', meaning that you need to avoid several civilians and the cameras just to reach him. And that's on normal difficulty. On Professional Mode, Mode (or Master Mode in ''2'' and ''3''), there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging lights decoration is still possible), possible, albeit more finnicky due to the timings), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not hard]] and requires several hurdles to mention jump over. Getting close to him requires you to steal the cake-topper (itself surrounded by kitchen workers), sneak past guards on the roof, and ''[[ViolationOfCommonSense not]]'' [[ViolationOfCommonSense poison his cake]] (the act of poisoning the cake raises suspicion, placing the topper is okay, oddly), which leads into a long party routine, and only then does it eventually leave him secluded with only Dexy (who can be knocked out). Making this even harder is that because cameras spot you and alert guards nearby on this mode, so you may have to actively take them out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat game, as the boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, the Legacy pack later iterations in ''2'' and ''3'' did not change the level to make this challenge easier.easier, and has frequently come under fire for it.
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** In "Club 27", if you arrange for Ken Morgan to meet Jordan Cross, the rock star will [[spoiler:lose his temper and push Morgan off a balcony, in the same way he killed Hannah Highmoore]]. The name of the challenge for doing this? "[[Music/BritneySpears Oops! I did it again!]]"
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** "The Food Critic"'s Wen Ts'ai is probably the most wasted potential for an Elusive Target in ''2016''. His bio and briefing goes to great lengths to mention his overblown CausticCritic tendencies, who slams hotels and restaurants for trivial reasons, often causing them to shut down. You'd expect him to walk around the Himmapan hotel to critique it and do the same thing? Except, that's not what he does in-game. Instead he's a StationaryBoss sitting in a public area, surrounded by guards, and only has one detour to the kitchens (which itself takes ages to get going), and instead just loudly complains about the hotel in one place to a waiter nearby. His gimmick and defining character trait of [[ThePiratesWhoDontDoAnything to criticising everything]] ''[[ThePiratesWhoDontDoAnything but]]'' [[ThePiratesWhoDontDoAnything the food]] is totally mis-handled, and would've been more interesting if he actually did walk around and critique the hotel to the hotels' manager.

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** "The Food Critic"'s Wen Ts'ai is has probably the most wasted potential for an Elusive Target in ''2016''. His bio and briefing goes to great lengths to mention his overblown CausticCritic tendencies, who slams hotels and restaurants for trivial reasons, often causing them to shut down. You'd expect him to walk around the Himmapan hotel to critique it and do the same thing? Except, that's not what he does in-game. Instead he's a StationaryBoss sitting he sits in a public area, surrounded by guards, and only has one detour to the kitchens (which itself takes ages to get going), and instead just kitchens. He does loudly complains complain about the hotel hotel, but in one place to a waiter nearby. His gimmick and nearby, making his defining character trait of [[ThePiratesWhoDontDoAnything to criticising everything]] ''[[ThePiratesWhoDontDoAnything but]]'' [[ThePiratesWhoDontDoAnything the food]] is totally mis-handled, and come off as mis-handled. It would've been more interesting if he actually did walk around and critique the hotel to with the hotels' manager.

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** Of the Elusive Targets, "The Food Critic"'s Wen Ts'ai is probably the most wasted target. His bio and briefing makes great pains to mention that he's a CausticCritic that slams hotels and restaurants, often causing them to shut down. You'd expect him to walk around the Himmapan hotel to critique it? Except, that's not what he does in-game, as instead he's a StationaryBoss sitting in a public area, surrounded by guards, and only has one detour to the kitchens (which itself takes ages to get going), and instead just loudly complains about the hotel in one place. His gimmick and defining character trait being [[ThePiratesWhoDontDoAnything to criticise everything]] ''[[ThePiratesWhoDontDoAnything but]]'' [[ThePiratesWhoDontDoAnything the food]] is mis-handled very badly here.


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** "The Food Critic"'s Wen Ts'ai is probably the most wasted potential for an Elusive Target in ''2016''. His bio and briefing goes to great lengths to mention his overblown CausticCritic tendencies, who slams hotels and restaurants for trivial reasons, often causing them to shut down. You'd expect him to walk around the Himmapan hotel to critique it and do the same thing? Except, that's not what he does in-game. Instead he's a StationaryBoss sitting in a public area, surrounded by guards, and only has one detour to the kitchens (which itself takes ages to get going), and instead just loudly complains about the hotel in one place to a waiter nearby. His gimmick and defining character trait of [[ThePiratesWhoDontDoAnything to criticising everything]] ''[[ThePiratesWhoDontDoAnything but]]'' [[ThePiratesWhoDontDoAnything the food]] is totally mis-handled, and would've been more interesting if he actually did walk around and critique the hotel to the hotels' manager.

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** Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game; An ObstructiveBureaucrat who hinders 47's progress out of a childish jealousy back when 47 was being enrolled in the ICA, and a straight-up [[TurnCoat traitor]] and mole for Providence in the present. The game seems to steer him into the HateSink direction despite him being no less immoral than 47 and Diana. Even in the prequel comic book series; ''[[ComicBook/Agent47BirthOfTheHitman Birth of the Hitman]]'', Soders' past and motivations are never touched on all that much; saving Diana when [[spoiler:being attacked by a Blue Seed executives' guards when her cover is blown]], and recruits her into the ICA not long after, with the HandWave that Diana and Soders knew each other beforehand, and were on friendly terms, and he even knew her parents. Writing him as a ReasonableAuthorityFigure, mentor and father figure to Diana [[WeUsedToBeFriends turned traitor]] in the future would have been far more poignant than the one-dimensional portrayal in this game.
** Penelope Graves is considered one of the more sympathetic targets, betraying Interpol on principle. However, the lack of information on what was wrong with Interpol and the militia being an obvious extremist terrorist group makes it seem like she did a 180 on her ideals. Exploring Graves's past in detail or perhaps even sparing her and having her replace or work alongside Olivia Hall would had made better use of her character, rather than killing her at the start of what seems to be a CharacterArc.

to:

** Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game; in general; An ObstructiveBureaucrat who hinders 47's progress out of a childish jealousy back when 47 was being enrolled in into the ICA, and a straight-up [[TurnCoat traitor]] and mole for Providence in the present. The While the game seems wants to steer him into the HateSink direction despite him being due to betraying his ideals for a heart transplant, he's actually no less immoral than 47 and or Diana. Even in the prequel comic book series; ''[[ComicBook/Agent47BirthOfTheHitman Birth of the Hitman]]'', Soders' past and motivations are never touched on all that much; saving similarly vague, he saves Diana when who was [[spoiler:being attacked by a Blue Seed executives' guards when her cover is was blown]], and recruits her into the ICA not long after, with the HandWave that Diana and Soders knew each other beforehand, and were on friendly terms, and he even knew her parents. parents, with no further elaboration. Writing him Soders as a ReasonableAuthorityFigure, mentor and father figure to Diana [[WeUsedToBeFriends turned traitor]] in the future would have been far more poignant than the one-dimensional portrayal he has in this game.
the comics and the games.
** Penelope Graves is considered one of the more sympathetic targets, targets in ''2016'', betraying Interpol on principle. due to their internal corruption. However, the lack of information on what was wrong with Interpol besides this, and the militia being an obvious extremist terrorist group makes it seem like she did a 180 on her ideals. Exploring Graves's past in detail or perhaps even sparing her and having her replace or work alongside Olivia Hall would had could've made better use of her a greater character, rather than killing her at the start of what seems to be a CharacterArc.CharacterArc.
** Of the Elusive Targets, "The Food Critic"'s Wen Ts'ai is probably the most wasted target. His bio and briefing makes great pains to mention that he's a CausticCritic that slams hotels and restaurants, often causing them to shut down. You'd expect him to walk around the Himmapan hotel to critique it? Except, that's not what he does in-game, as instead he's a StationaryBoss sitting in a public area, surrounded by guards, and only has one detour to the kitchens (which itself takes ages to get going), and instead just loudly complains about the hotel in one place. His gimmick and defining character trait being [[ThePiratesWhoDontDoAnything to criticise everything]] ''[[ThePiratesWhoDontDoAnything but]]'' [[ThePiratesWhoDontDoAnything the food]] is mis-handled very badly here.
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Evil Is Sexy has been dewicked.


* EvilIsSexy: [[TheSpymaster Dalia Margolis]], [[WoobieDestroyerOfWorlds Silvio Caruso]], Francesca De Santis, [[FallenHero Penelope Graves]], [[DrillSergeantNasty Maya Parvati]], and [[AmoralAttorney Yuki Yamazaki]] have gotten this from the fandom. Out of the elusive targets [[VillainInAWhiteSuit Nila Torvik]], [[EvilBrit Bartholomew Argus]], and [[GoldDigger Inez Ekwensi]] fall into this.

Added: 1894

Changed: 585

Removed: 2475

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* UnderusedGameMechanic: As mentioned on the main page, sedative poison is the worst "weapon" in your arsenal that you can unlock. It voids silent assassin as soon as it's consumed in a crowded space by an NPC or Target, negating any use in a proper stealth run, and it only comes in pill form. Not to mention knocking someone else out is better, and the other poisons can be used without any penalty and are more versatile. [[VideoGame/HITMAN2 The sequel]] gave it a buff to reverse the latter, making a straight upgrade from decking someone with a crowbar. It is useful in one case, with Francesca De Santis during her private date, where it is the only opportunity you can knock her out during the date without exposing yourself to her. However, unless you were playing a contract where you had to kill her in a specific way (such as the solar system in the observatory) and couldn't destroy the virus to lure her to the lab, there's no reason to do so.



* ViewerPronunciationConfusion:
** Like with The Warlord, The Gunrunner has a very odd to pronounce last name (not to mention wreaking havoc on Website/ThisVeryWiki's formatting[[note]]Seriously, his last name in this pages' source is just a bunch of symbols and numbers[[/note]]), that being "Đurić". If it's any help, Diana in the briefing for the mission, (and Vito in-game) says it like [Doo-rich] while the sergeant in the parking garage says it like [Durr-rich]. It's not uncommon for players to pronounce his last name as [Jur-rick] either.
** The "Nne" part of Nne Obara's name can cause players to incorrectly pronounce it "Neigh" or "Knee". Diana says "[Narh]", with a long "h". Her first name; "Adeze Oijofor", can also be hard to say, most players say it as "A-Daisy Weejafor", not, as Diana says it, "A-deeze-ay Oh-joe-four".
** One can easily mistake Dr. Frydel's name to be said "[Fry-dull]", when it's actually "[Free-dall]".



* WinBackTheCrowd:
** The developers made it clear that this would be closer to the earlier ''Hitman'' games in style, as the previous game in the series, ''VideoGame/HitmanAbsolution'', was met with a divisive reaction from the fanbase for its ActionizedSequel nature and Grindhouse tone. Though, of course, at release this game had its own controversies over its episodic business model, as well as forcing people to play online in order to access challenges within levels, which pissed many fans off to the point of alienating them (having console exclusive content for the [=PS4=] did not help either).
* UnderusedGameMechanic: As mentioned on the main page, sedative poison is the worst "weapon" in your arsenal that you can unlock. It voids silent assassin as soon as it's consumed in a crowded space by an NPC or Target, negating any use in a proper stealth run, and it only comes in pill form. Not to mention knocking someone else out is better, and the other poisons can be used without any penalty. [[VideoGame/HITMAN2 The sequel]] gave it a buff to reverse the latter, making a straight upgrade from decking someone with a crowbar.
** It is useful in one case: with Francesca De Santis during her private date, where it is the only opportunity you can knock her out during the date without exposing yourself to her. However, unless you were playing a contract where you had to kill her by crushing her with an object (which in this case will be the solar system in the observatory) and couldn't destroy the virus to lure her to the lab, there's no reason to do so.
* ViewerPronunciationConfusion:
** Like with The Warlord, The Gunrunner has a very odd to pronounce last name (not to mention wreaking havoc on Website/ThisVeryWiki's formatting[[note]]seriously, his last name in this pages' source just a bunch of symbols and numbers[[/note]]), that being "Đurić". If it's any help, Diana in the briefing for the mission, (and Vito in-game) says it like [Jur-rich] while the sergeant in the parking garage says it like [Durr-rich]. It's not uncommon for players to pronounce his last name as [Jur-rick].
** The "Nne" part of Nne Obara's name can cause players to incorrectly pronounce it "Neigh" or "Knee". Diana says "Narh" with a long "h". Her first name; "Adeze Oijofor", can also be hard to say, most players say it as "A-Daisy Weejafor", not, as Diana says it, "A-deeze-ay Oh-joe-four".
** One can easily mistake Dr. Frydel's name to be said "Fry-dell", when it's actually "Free-dall".

to:

* WinBackTheCrowd:
**
WinBackTheCrowd: The developers made it clear that this would be closer to the earlier ''Hitman'' games in style, as the previous game in the series, ''VideoGame/HitmanAbsolution'', was met with a divisive reaction from the fanbase for its ActionizedSequel nature and Grindhouse tone. Though, of course, at release this game had its own controversies over its episodic business model, as well as forcing people to play online in order to access challenges within levels, which pissed many fans off to the point of alienating them (having console exclusive content for the [=PS4=] did not help either).
* UnderusedGameMechanic: As mentioned on the main page, sedative poison is the worst "weapon" in your arsenal that you can unlock. It voids silent assassin as soon as it's consumed in a crowded space by an NPC or Target, negating any use in a proper stealth run, and it only comes in pill form. Not to mention knocking someone else out is better, and the other poisons can be used without any penalty. [[VideoGame/HITMAN2 The sequel]] gave it a buff to reverse the latter, making a straight upgrade from decking someone with a crowbar.
** It is useful in one case: with Francesca De Santis during her private date, where it is the only opportunity you can knock her out during the date without exposing yourself to her. However, unless you were playing a contract where you had to kill her by crushing her with an object (which in this case will be the solar system in the observatory) and couldn't destroy the virus to lure her to the lab, there's no reason to do so.
* ViewerPronunciationConfusion:
** Like with The Warlord, The Gunrunner has a very odd to pronounce last name (not to mention wreaking havoc on Website/ThisVeryWiki's formatting[[note]]seriously, his last name in this pages' source just a bunch of symbols and numbers[[/note]]), that being "Đurić". If it's any help, Diana in the briefing for the mission, (and Vito in-game) says it like [Jur-rich] while the sergeant in the parking garage says it like [Durr-rich]. It's not uncommon for players to pronounce his last name as [Jur-rick].
** The "Nne" part of Nne Obara's name can cause players to incorrectly pronounce it "Neigh" or "Knee". Diana says "Narh" with a long "h". Her first name; "Adeze Oijofor", can also be hard to say, most players say it as "A-Daisy Weejafor", not, as Diana says it, "A-deeze-ay Oh-joe-four".
** One can easily mistake Dr. Frydel's name to be said "Fry-dell", when it's actually "Free-dall".
either).
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Paris is probably only marginally bigger, and certainly easier.


* BreatherLevel: Bangkok is for the most part the smallest and easiest level in the game, with one of the targets making an extremely small loop right at the start of the level while the other frequently walks into an isolated room. It comes immediately after Marrakesh, which is a much larger map with both targets ensconced behind multiple layers of armed security, and immediately before Colorado, whose map design is specifically designed to punish ComplacentGamingSyndrome.

to:

* BreatherLevel: Bangkok is for the most part the smallest and easiest level in the game, with one of the targets making an extremely small loop right at the start of the level while the other frequently walks into an isolated room. It comes immediately after Marrakesh, which is a much larger map with both targets ensconced behind multiple layers of armed security, and immediately before Colorado, whose map design is specifically designed to punish ComplacentGamingSyndrome.ComplacentGamingSyndrome to make players think more outside the box. Ken Morgan has an extremely small loop right at the start of the level, while Jordan Cross frequently isolates himself. Other than the camera's, it's a level that's considerably easier to manage than what it's been sandwiched between.



** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid several civilians and the cameras just to reach him. And that's on normal difficulty. On Professional Mode, there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging lights decoration is still possible), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier.

to:

** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since just poison his food can be poisoned just a minute into the level.level, as he will eventually eat from it. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid several civilians and the cameras just to reach him. And that's on normal difficulty. On Professional Mode, there's a chef right next to the food plates that Morgan eats from, meaning you can't easily poison him (though crushing him underneath the hanging lights decoration is still possible), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier.
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Face Of The Band is a disambig


* EnsembleDarkhorse: Out of the targets, [[WoobieDestroyerOfWorlds Silvio Caruso]], [[FaceOfTheBand Jordan Cross]] and [[AntiVillain Penelope Graves]] are the most popular among the fanbase due to their complex personalities and ambiguous morality.

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* EnsembleDarkhorse: Out of the targets, [[WoobieDestroyerOfWorlds Silvio Caruso]], [[FaceOfTheBand Jordan Cross]] Cross and [[AntiVillain Penelope Graves]] are the most popular among the fanbase due to their complex personalities and ambiguous morality.
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None


** The "Nne" part of her name can cause players to incorrectly pronounce it "Neigh" or "Knee". Diana says "Narh" with a long "h". Her first name; "Adeze Oijofor", can also be hard to say, most players say it as "A-Daisy Weejafor", not, as Diana says it, "A-deeze-ay Oh-joe-four".

to:

** The "Nne" part of her Nne Obara's name can cause players to incorrectly pronounce it "Neigh" or "Knee". Diana says "Narh" with a long "h". Her first name; "Adeze Oijofor", can also be hard to say, most players say it as "A-Daisy Weejafor", not, as Diana says it, "A-deeze-ay Oh-joe-four".
Is there an issue? Send a MessageReason:

Added DiffLines:

* ViewerPronunciationConfusion:
** Like with The Warlord, The Gunrunner has a very odd to pronounce last name (not to mention wreaking havoc on Website/ThisVeryWiki's formatting[[note]]seriously, his last name in this pages' source just a bunch of symbols and numbers[[/note]]), that being "Đurić". If it's any help, Diana in the briefing for the mission, (and Vito in-game) says it like [Jur-rich] while the sergeant in the parking garage says it like [Durr-rich]. It's not uncommon for players to pronounce his last name as [Jur-rick].
** The "Nne" part of her name can cause players to incorrectly pronounce it "Neigh" or "Knee". Diana says "Narh" with a long "h". Her first name; "Adeze Oijofor", can also be hard to say, most players say it as "A-Daisy Weejafor", not, as Diana says it, "A-deeze-ay Oh-joe-four".
** One can easily mistake Dr. Frydel's name to be said "Fry-dell", when it's actually "Free-dall".
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None


!![[center:'''YMMV Navigation:''' [[{{YMMV/Hitman}} Franchise]] | ''[[YMMV/HitmanCodename47 Codename 47]]'' | ''[[YMMV/Hitman2SilentAssassin Silent Assassin]]'' | ''[[YMMV/HitmanContracts Contracts]]'' | ''[[YMMV/HitmanBloodMoney Blood Money]]'' | ''[[YMMV/HitmanAbsolution Absolution]]'' | 2016 | ''[[YMMV/Hitman2 Hitman 2]]'' | ''[[YMMV/Hitman3 Hitman 3]]'' ]]

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!![[center:'''YMMV Navigation:''' [[{{YMMV/Hitman}} Franchise]] | ''[[YMMV/HitmanCodename47 Codename 47]]'' | ''[[YMMV/Hitman2SilentAssassin Silent Assassin]]'' | ''[[YMMV/HitmanContracts Contracts]]'' | ''[[YMMV/HitmanBloodMoney Blood Money]]'' | ''[[YMMV/HitmanAbsolution Absolution]]'' | 2016 | ''[[YMMV/Hitman2 Hitman 2]]'' | ''[[YMMV/Hitman3 Hitman 3]]'' ]]| ''[[YMMV/Hitman3Freelancer Freelancer]]'']]
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Hot Scientist is no longer a trope


* EvilIsSexy: [[TheSpymaster Dalia Margolis]], [[WoobieDestroyerOfWorlds Silvio Caruso]], [[HotScientist Francesca De Santis]], [[FallenHero Penelope Graves]], [[DrillSergeantNasty Maya Parvati]], and [[AmoralAttorney Yuki Yamazaki]] have gotten this from the fandom. Out of the elusive targets [[VillainInAWhiteSuit Nila Torvik]], [[EvilBrit Bartholomew Argus]], and [[GoldDigger Inez Ekwensi]] fall into this.

to:

* EvilIsSexy: [[TheSpymaster Dalia Margolis]], [[WoobieDestroyerOfWorlds Silvio Caruso]], [[HotScientist Francesca De Santis]], Santis, [[FallenHero Penelope Graves]], [[DrillSergeantNasty Maya Parvati]], and [[AmoralAttorney Yuki Yamazaki]] have gotten this from the fandom. Out of the elusive targets [[VillainInAWhiteSuit Nila Torvik]], [[EvilBrit Bartholomew Argus]], and [[GoldDigger Inez Ekwensi]] fall into this.
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one patrolling guard and two hackers is not heavily guarded.


** The Silent Assassin, Suit Only challenge for Freedom Fighters. All four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. Unlike Club 27, the targets do have relatively simple kills[[note]]All targets except Parvati isolate themselves at some point, and Parvati can easily be killed with a hay bale[[/note]], but getting to them requires weaving through several soldiers and avoiding the house's security cameras. The mission was even harder before the Game of the Year Edition, as Story Mode forced you to escape through the tornado shelter, which itself required obtaining Rose's body or his mask from two heavily-guarded locations.
*** Downplayed in the ''Hitman 2'' and ''3'' versions of the mission, which adds in tall grass in various specific places on the map, so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off[[note]]For example, grass can be found outside the main house, so getting to the basement now relies on proper timing[[/note]]. It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even the most die-hard haters of the level find the improvements pretty effective.

to:

** The Silent Assassin, Suit Only challenge for Freedom Fighters. All four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. Unlike Club 27, the targets do have relatively simple kills[[note]]All targets except Parvati isolate themselves at some point, and Parvati can easily be killed with a hay bale[[/note]], but getting to them requires weaving through several soldiers and avoiding the house's security cameras. The mission was even harder before the Game of the Year Edition, as Story Mode forced you to escape through the tornado shelter, which itself required obtaining Rose's body or his mask from two heavily-guarded locations.
upstairs.
*** Downplayed in the ''Hitman 2'' and ''3'' versions of the mission, which adds in tall grass in various specific places on the map, so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off[[note]]For example, grass can be found outside the main house, so getting to the basement now relies on proper timing[[/note]]. It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even before, and even the most die-hard haters of the level find the improvements pretty effective.

Added: 70

Removed: 4082

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* ThatOneLevel: See [[ThatOneLevel/WorldOfAssassinationTrilogy here]].



** "The Mercenary" in the Sarajevo Six campaign. Patrick, alongside his four bodyguards, see through every disguise on the map and will follow him around. They will also walk into areas if they see 47, making it a chore to subdue any of them before taking out Patrick.
** The final member of the Sarajevo Six, The Controller is actually quite easy to get to, [[spoiler: since he's also [[TheAtoner the client]] who is [[DeathSeeker waiting for 47 to kill him]].]] However, 47 must also reach the computer in the hospital director's office without being spotted at all. And that means ''at all''. Arousing even the slightest bit of suspicion will result in an instant [[NonStandardGameOver mission failure]] at even the slightest provocation. Oh, and there are no saves, manual or auto. [[EasyLevelTrick Fortunately, unlocking the disposable scrambler in Colorado and starting the mission disguised as a surgeon makes this mission a lot easier]], especially if you've mastered Hokkaido already and have the equipment slots unlocked.
** "The Fixer" elusive target is one that IOI loves to remind the playerbase that it's the target with the lowest success rate, solely because of the second objective where you must obtain the diamonds intended as payment. To elaborate, these diamonds can only be taken once the courier has taken it from one of two merchants on the map. Neither the courier nor the merchant can be harmed before then, otherwise it's a NonstandardGameOver. While you are warned for the courier, there's no warning regarding the merchants (who appear on the map outside this mission, so they're often assumed as not mission-critical), and you can't get the diamonds off the bodies of the merchants because they, for some reason, don't have them in their inventories until they give it to the courier. And remember, this is an [[PermanentlyMissableContent elusive target]].
*** The target himself is nothing to scoff at, too. He meets the courier in the very public Shisha Den of Marrakesh, so there's hardly any way to eliminate him without drawing attention, unless you can engineer an accident. He can also only be eliminated after he signals the courier lest you fail the aforementioned second objective, which is also when he starts to leave the den, so you have a very tiny window of opportunity there. Failing that, and he remains in the heavily-guarded Consulate indefinitely, following the original target of the map there and never isolating himself.
** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon" due to its complexity. While "The Chameleon"'s Richard Foreman stays in the hacker den, and is relatively easy to kill, Pertti is surrounded by four bodyguards at all times, one of which can see through every disguise you can put on, and the kicker is that his route is completely randomized. His security detail and the randomized route make it difficult to lure him away or create an accident in advance when he won't go near where you want to anytime soon. Subduing any of his bodyguards will result in Pertti attempting to evacuate. If his car is destroyed to prevent this, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers), and he will remain at the last place he visited.
** "The Ex-Dictator", the first Elusive Target mission to have two targets. Both targets mostly stay around the well-guarded second floor lounge. TheAllSeeingAI is in full effect - there's very little room to kill or hide the targets, and a vast majority of the guards and waiters are enforcers. Richard occasionally isolates himself where he can easily be killed, but Inez is always accompanied by her bodyguard when moving between the lounge and the hotel's west garden. Killing either target before they enter the hotel breaks both their routes and their bodyguards, as Richard no longer isolates himself and smokes inside the bar. IO Interactive is aware of the fandom's frustration with the level and has stated its intention to rarely re-run it.
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None


** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid '''dozens''' of guards, bellhops and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard. And that's on normal difficulty. On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera, which is just unnecessary. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.
** The Silent Assassin, Suit Only challenge for Freedom Fighters. Not only do you have to deal with four targets, instead of the usual two or three, all four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. And while they do have relatively simple kills (Poison Ezra while he's in the basement; a tricky place to get to in the ''2016'' map iteration, Kill Parvati by shooting down a haybale, kill Sean with a chandelier in the main house, and Graves can be killed by luring her into the basement or when she isolates herself near the pointman's residence). This whole level takes the cake in difficulty, not to mention the forced exit you have in Story Mode.
*** Downplayed in the Hitman 2 and 3 versions of the mission, which adds in tall grass in various specific places on the map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even the most die-hard haters of the level find the improvements pretty effective.
*** The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. It's also entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in ''VideoGame/Hitman3''.
** The Silent Assassin Suit Only challenge for Patient Zero. Neither of the targets are particularly easy to reach - Liebleid is located inside a room that can only be opened with a disposable scrambler, with the corridors leading to said room being guarded. Similarly, Cage's room is surrounded by various doctors, and killing him involves not getting spotted alongside not getting infected by him. The entire level is also a hostile area, with the morgue being harder to infiltrate due to there being additional guards and workers. Preventing the virus from spreading involves knocking out the surgeon (and potentially the doctor) who walks down the corridor, which is tricky due to three guards outside being able to spot 47 should he drag her body down. Finally, the only easy way of exiting the level is taking the snowmobile outside the garage, which is usually surrounded by two patrolling guards.

to:

** The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and ''never leaves the top floor'', meaning that you need to avoid '''dozens''' of guards, bellhops several civilians and crew members the cameras just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard.him. And that's on normal difficulty. On Professional Mode, It's even worse, as there's a person chef right next to the food plates that Morgan eats from, meaning you can't just easily poison him (though crushing him underneath the balcony next to the the giant ceiling hanging lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), decoration is still possible), but like on normal difficulty, getting to Jordan is still [[NintendoHard disproportionately hard]], not to mention that because cameras spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) ''and'' a security camera, which is just unnecessary. camera. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.
easier.
** The Silent Assassin, Suit Only challenge for Freedom Fighters. Not only do you have to deal with four targets, instead of the usual two or three, all All four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. And while they Unlike Club 27, the targets do have relatively simple kills (Poison Ezra while he's in the basement; a tricky place to get to in the ''2016'' map iteration, Kill kills[[note]]All targets except Parvati by shooting down a haybale, kill Sean with a chandelier in the main house, isolate themselves at some point, and Graves Parvati can easily be killed by luring her into with a hay bale[[/note]], but getting to them requires weaving through several soldiers and avoiding the basement or when she isolates herself near house's security cameras. The mission was even harder before the pointman's residence). This whole level takes Game of the cake in difficulty, not to mention the Year Edition, as Story Mode forced exit you have in Story Mode.
to escape through the tornado shelter, which itself required obtaining Rose's body or his mask from two heavily-guarded locations.
*** Downplayed in the Hitman 2 ''Hitman 2'' and 3 ''3'' versions of the mission, which adds in tall grass in various specific places on the map map, so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge much easier to pull off (For off[[note]]For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing).timing[[/note]]. It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even the most die-hard haters of the level find the improvements pretty effective.
*** ** The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. It's also entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in ''VideoGame/Hitman3''.
** The Silent Assassin Suit Only challenge for Patient Zero. Neither of the targets are particularly easy to reach - Liebleid is located inside a room that can only be opened with a disposable scrambler, with the corridors leading to said room being guarded. Similarly, Cage's room is surrounded by various doctors, and killing him involves not getting spotted alongside not getting infected by him. The entire level is also a hostile area, with the morgue being harder to infiltrate due to there being additional guards and workers. Preventing the virus from spreading involves either reaching Cage in two minutes, or knocking out the surgeon (and potentially the doctor) who walks down the corridor, which is tricky due to three guards outside being able to spot 47 should he drag her body down. Finally, the only easy way of exiting the level is taking the snowmobile outside the garage, which is usually surrounded by two patrolling guards.

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