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* SpiritualSuccessor: In a sense, to ''VideoGame/GravityRush''. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]]. The main difference between them now is that ''VideoGame/GravityRush'' [[VideoGame/GravityRush2 received a sequel]] and was ported outside the Vita while ''Freedom Wars'' [[StillbornFranchise was not]].

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* SpiritualSuccessor: In a sense, to ''VideoGame/GravityRush''. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]]. The main difference between them now is that ''VideoGame/GravityRush'' [[VideoGame/GravityRush2 received a sequel]] and was ported outside the Vita while ''Freedom Wars'' [[StillbornFranchise was not]].abandoned]].

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* SpiritualSuccessor: In a sense, to ''VideoGame/GravityRush''. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]].
** Not quite the case anymore, as Gravity Rush has received a sequel.

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* SpiritualSuccessor: In a sense, to ''VideoGame/GravityRush''. Both games were produced by Sony's Japan Studio. They also feature solid gameplay and well-designed mechanics that are bogged down by [[ItsShortSoItSucks the campaign's incredibly short length.]] They both also have plot hints that eventually don't lead to anything, [[SequelHook at least within the context of the original title,]] and they both have [[spoiler:NoEnding]].
** Not quite the case anymore, as Gravity Rush has
[[spoiler:NoEnding]]. The main difference between them now is that ''VideoGame/GravityRush'' [[VideoGame/GravityRush2 received a sequel.sequel]] and was ported outside the Vita while ''Freedom Wars'' [[StillbornFranchise was not]].
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Not ymmv


* FakeDifficulty: Playing offline is ''extremely'' unforgiving, even with the {{Game Breaker}}s.
** Abductors will target you, rather than your AI allies, almost all time, especially if they [[TurnsRed activate a pursuit protocol or become enraged]].
** Friendly AI Sinners will not use their Thorn to revive you, will sometimes ignore you outright when you are downed, and will never, under any circumstances, revive your Accessory.
** Allied AI Sinners have extremely weak equipment, and those wielding short blades will obsessively and ineffectually try to sever abductor parts, [[AnnoyingVideoGameHelper effectively blocking you from clinging to whatever part they're on]].
** Certain missions require you to act without the assistance of your Accessory. This also means you're not allowed to bring AI Sinners to help either.
*** Then again, all such missions are stealth missions, so bringing any allies at all won't be of any help. Rather, they'd just make things more difficult.
** Enemy Sinners can begin firing on you before they finish spawning in, and can have more health and defense than is possible for player controlled Sinners to get.
** Citizen rescues in the "capture the citizen" mode, where the opposing team will individually take citizens back to their capture point and do so with almost laser-guided pace. Meanwhile you can only ever have your Accessory rescue one citizen at a time, and your AI teammates will always stick to ''you'' regardless of how many on-going captures are happening, rare exceptions aside - and usually it'll be a lone member, who doesn't even sprint. If you don't prevent at least one or two captures, it's almost assured mission failure.
** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]]. Dionaea's wing slam can hit you, even if you're meters away from its wing. The hitbox of Dionaea's charge attack is so big that hiding under its tail or rolling under its belly still hits you, and [[BullfightBoss Dionaea loves spamming that attack]]. [[FromBadToWorse As if things couldn't get any worse]], breaking the wing by the shoulder doesn't remove the hitbox, so now you have to deal with a wingless robot dragon with massive hitboxes where its wings used to be! May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a draconic monster truck.
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Up To Eleven is a defunct trope


*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners. Not only do they have the same precise aiming and weapons, such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L, they have Healing Thorns and loads of health, which makes killing them a chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. Their existence is enough to distract you from the Abductor that you're also trying to kill, and you won't see it until it's too late. You'll learn to '''hate''' On High and their Warriors even more...

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*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] worse than regular Hostile Sinners. Not only do they have the same precise aiming and weapons, such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L, they have Healing Thorns and loads of health, which makes killing them a chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. Their existence is enough to distract you from the Abductor that you're also trying to kill, and you won't see it until it's too late. You'll learn to '''hate''' On High and their Warriors even more...
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** The {{DLC}} [[https://www.youtube.com/playlist?list=PLnd5oLmJS16qkF0F51ptHbhXUHqpMR8bE Panopticon Idol Songs]] certainly do a good job with motivating the Sinners to contribute, thanks to their adorable upbeat songs.

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** The {{DLC}} [[https://www.youtube.com/playlist?list=PLnd5oLmJS16qkF0F51ptHbhXUHqpMR8bE Panopticon Idol Songs]] certainly do a good job with motivating the Sinners to contribute, thanks to their adorable are cute and upbeat songs.enough to motivate Sinners.



*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons[[note]]Such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], they have Healing Thorns and loads of health, which makes killing them an ungodly chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. Their mere existence is enough to distract you away from the Abductor that you're also trying to kill, and you don't see the Abductor until it's too late. You'll learn to '''hate''' On High itself and their Warriors even more...

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*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners, as not Sinners. Not only do they have the same deadly precise aiming and weapons[[note]]Such weapons, such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], AR-7/L, they have Healing Thorns and loads of health, which makes killing them an ungodly a chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. Their mere existence is enough to distract you away from the Abductor that you're also trying to kill, and you don't won't see the Abductor it until it's too late. You'll learn to '''hate''' On High itself and their Warriors even more...



** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, Dionaea's wing slam still hits you. If that wasn't enough, Dionaea's charge attack still hits you from behind. [[FromBadToWorse As if things couldn't get any worse]], breaking the whole wings by the shoulder still didn't remove the wing's hitbox, so now you have to deal with a wingless robot dragon with massive invisibile hitboxes where its wings used to be! May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.

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** For some Godforsaken reason, Dionaea's [[HitboxDissonance hitboxes are freakishly wonky]], as even if you're a couple meters away, wonky]]. Dionaea's wing slam still hits you. If that wasn't enough, can hit you, even if you're meters away from its wing. The hitbox of Dionaea's charge attack is so big that hiding under its tail or rolling under its belly still hits you from behind. you, and [[BullfightBoss Dionaea loves spamming that attack]]. [[FromBadToWorse As if things couldn't get any worse]], breaking the whole wings wing by the shoulder still didn't doesn't remove the wing's hitbox, so now you have to deal with a wingless robot dragon with massive invisibile hitboxes where its wings used to be! May Percy Propa have mercy upon you if Dionaea stuns you before trampling you down like a truck with wings.draconic monster truck.



** Dionaea's [[BullfightBoss charge attack]] is not only used twice in a row, the attack also has [[HitboxDissonance a massive hitbox that's even bigger than the actual attack]]. For example, if Dionaea slams its wings before charging while the Sinner is behind the Abductor, the Sinner still gets hit. It's even worse if the Sinner is above a charging Dionaea because the [[CycleOfHurting charge attack hits and stuns the Sinner at least twice in a row]].

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** Dionaea's [[BullfightBoss charge attack]] is its most common attack, and not only used twice in a row, is it fast, the attack also has [[HitboxDissonance a massive hitbox that's even bigger than the actual attack]]. Abductor itself]]. For example, if the Sinner is behind Dionaea while it slams its wings before charging while charging, the Sinner is behind gets hit. The hitbox also extends beneath its tail, so trying to roll under it while the Abductor, the Sinner Abductor is charging still gets hit.hits you. It's even worse if the Sinner is above a charging Dionaea because the [[CycleOfHurting charge attack hits and stuns the Sinner at least twice in a row]].
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* FakeDifficulty: Playing offline is ''extremely'' unforgiving.

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* FakeDifficulty: Playing offline is ''extremely'' unforgiving.unforgiving, even with the {{Game Breaker}}s.



** [[LethalJokeWeapon The Creamy Screamy]], especially when upgraded to the Will'o path (or at least added with 88 Will'o points), the Will'o damage from the web-gun is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor]] and its [[DemonicSpider Satanic Chains]] a ''complete cakewalk'', as one web-shot on ''any'' part of the Chain will instantly drag it down, giving you and your friends free hits to kill the little bastard!

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** [[LethalJokeWeapon The Creamy Screamy]], especially when upgraded to the Will'o path (or at least added with 88 Will'o points), the [[NotTheIntendedUse turns it]] from a UtilityWeapon into an elemental rocket launcher. The Will'o damage from the web-gun is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor]] and its [[DemonicSpider Satanic Chains]] a ''complete cakewalk'', as one web-shot on ''any'' part of the Chain will instantly drag it down, giving you and your friends free hits to kill the little bastard!bastard! To make it even deadlier, its damage-per-shot can be drastically increased with quick-firing.



** Quickfiring is DifficultButAwesome, since it requires [[SomeDexterityRequired proper handling of the controls]], but doing so allows you to dish out awesome damage. The only guns that can exploit this technique are the [[https://www.youtube.com/watch?v=Sqqu7qK9NMc SR-42, AR-7/L,]] [[https://www.youtube.com/watch?v=fJoDjoN2Y5U Dragonfang, and the afformentioned Creamy Screamy.]]

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** Quickfiring [[LagCancel Quickfiring]] is DifficultButAwesome, since it requires [[SomeDexterityRequired proper handling of the controls]], but doing so allows you to dish out awesome damage. The only guns that can exploit this technique are the [[https://www.youtube.com/watch?v=Sqqu7qK9NMc SR-42, AR-7/L,]] [[https://www.youtube.com/watch?v=fJoDjoN2Y5U Dragonfang, and the afformentioned Creamy Screamy.]]
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* GameBreaker: These certain weapons and techniques are considered to be very powerful and efficient:

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* GameBreaker: These certain The game has plenty of powerful weapons and techniques are considered to be very powerful and efficient:efficient techniques:



** While it may not be as fast as the Exodus above, [[ThisIsADrill the Gration]] is a very powerful drill-spear with [[MightyGlacier slow yet absolutely devastating attacks]] on a focused area, making the spear ideal against Abductor legs, pods, and arms. Ditto with the Hyuga, as while it has less raw power than Gration [[note]] Gration has a base damage of 2,583; Hyuga has a base damage of 2,272 [[/note]], Hyuga compensates that loss with default Impact damage [[note]] 15 by default; 35 when upgraded with Red Rage parts [[/note]] and the second strongest critical multiplier out of the other spears [[note]] Hyuga has a critical multiplier of 6.4 while L-6E1 has 7.6 [[/note]].
** [[LethalJokeWeapon The Creamy Screamy]] deserves a mention here too, as when it's upgraded to the Will'o path (or at least added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor]] and its [[DemonicSpider Satanic Chains]] a COMPLETE CAKEWALK, as one web-shot on ANY part of the Chain will instantly knock it down on the ground, giving you and your friends free hits to [[CatharsisFactor kill the little bastard down!]]
** [[{{BFS}} The Caliburn]] is probably the most heavy-hitting greatsword, if not, the most destructive melee weapon in the game in shear power, as the greatsword not only has the second highest base damage out of the greatswords and melee weapons [[note]] Caliburn's base damage is 2,823, while Mimas' is 3,067[[/note]], Caliburn has the highest critical chance out of all of the greatswords [[note]] Caliburn's critical rate is 10.5, while Aftershadow's is 8.1 [[/note]]. Combine the massive raw power with the high crit rate, and you got yourself a massive blade that decimates everything in its path. [[DifficultButAwesome Just get use to the slow attack speed, and this bad boy will nuke whatever you're trying to kill.]]
** Despite its short-range and long firing start-up, the Aldering averts VideoGameFlamethrowersSuck with a sick burn, as the flamethrower stunlocks every small enemy, including and especially hostile Sinners and Accessories. To make this gun even better, the Aldering has the highest ammo capacity in the game [[note]] Aldering carries 767 ammo per clip, and a maximum ammo capacity of 4,602 [[/note]], along with an excellent damage output as the topping on the cake.
** Quickfiring is DifficultButAwesome on a whole new level, as proper handling of the controls allow you to dish out great burst DPS (damage per second) while stunning the Abductor. The only guns that can exploit this mechanic are the [[https://www.youtube.com/watch?v=Sqqu7qK9NMc SR-42, AR-7/L,]] [[https://www.youtube.com/watch?v=fJoDjoN2Y5U Dragonfang, and the afformentioned Creamy Screamy.]]
** For easy sentence-clearing and money, running Retribution 101 with both Contribution augmentations will land you a whole lot of money within a small time frame.
** To make weapon crafting and farming weapon mods much easier, you can exploit the weapon duplication glitch as seen in this [[https://www.youtube.com/watch?v=kxA9PbOcSrw video.]] Not only can weapons be dupe; combat items and augmentations also benefit from the glitch too!

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** While it may not be as fast as the Exodus above, Exodus, [[ThisIsADrill the Gration]] is a very powerful drill-spear with [[MightyGlacier slow yet absolutely devastating attacks]] on a focused area, attacks]], making the spear it ideal against Abductor legs, pods, and arms. Ditto with the Hyuga, as while it has less but instead of raw power than Gration [[note]] power[[note]] Gration has a base damage of 2,583; Hyuga has a base damage of 2,272 [[/note]], Hyuga compensates that loss with default this lance has Impact damage [[note]] 15 by default; 35 when upgraded with Red Rage parts [[/note]] and the second strongest critical multiplier out of the other spears [[note]] Hyuga has a critical multiplier of 6.4 while L-6E1 has 7.6 [[/note]].
** [[LethalJokeWeapon The Creamy Screamy]] deserves a mention here too, as Screamy]], especially when it's upgraded to the Will'o path (or at least added with a minimum of 88 Will'o points), the Will'o damage from the web-gun is so destructive that it is not only strong against Abductor components, it makes the [[ThatOneBoss Peltatum class abductor]] and its [[DemonicSpider Satanic Chains]] a COMPLETE CAKEWALK, ''complete cakewalk'', as one web-shot on ANY ''any'' part of the Chain will instantly knock drag it down on the ground, down, giving you and your friends free hits to [[CatharsisFactor kill the little bastard down!]]
bastard!
** [[{{BFS}} The Caliburn]] is probably the most heavy-hitting greatsword, great-sword, if not, the most destructive melee weapon in the game in shear power, as the greatsword power. The Caliburn not only has the second highest base damage out of the greatswords its class and other melee weapons [[note]] Caliburn's base damage is 2,823, while Mimas' is 3,067[[/note]], Caliburn it also has the highest critical chance out of all of the greatswords other great-swords [[note]] Caliburn's critical rate is 10.5, while Aftershadow's is 8.1 [[/note]]. Combine the massive raw power with the high crit rate, and you got yourself a massive blade that decimates everything in its path. [[DifficultButAwesome Just get use to the slow attack speed, and this bad boy will nuke whatever you're trying to kill.]]
** Despite its short-range and long firing start-up, the Aldering averts VideoGameFlamethrowersSuck with a sick burn, as the flamethrower stunlocks [[CycleOfHurting stunlocks]] every small enemy, including and especially hostile Sinners and Accessories. To make this gun even better, the The Aldering also has the highest ammo capacity in the game [[note]] Aldering carries 767 ammo per clip, and a maximum ammo capacity of 4,602 [[/note]], along with an excellent damage output as the topping on the cake.
output.
** Quickfiring is DifficultButAwesome on a whole new level, as DifficultButAwesome, since it requires [[SomeDexterityRequired proper handling of the controls allow controls]], but doing so allows you to dish out great burst DPS (damage per second) while stunning the Abductor. awesome damage. The only guns that can exploit this mechanic technique are the [[https://www.youtube.com/watch?v=Sqqu7qK9NMc SR-42, AR-7/L,]] [[https://www.youtube.com/watch?v=fJoDjoN2Y5U Dragonfang, and the afformentioned Creamy Screamy.]]
** For easy sentence-clearing and money, running Running Retribution 101 with both Contribution augmentations will land you a whole lot of cut your sentence by at least 17,500 years, which is also converted into money. Since Retribution 101 is usually beaten under 2 minutes, this is an efficient way to reduce your sentence and farm money within a small time frame.
at the same time.
** To make weapon crafting and weapon mod farming weapon mods much easier, you can exploit the weapon duplication glitch as seen in this [[https://www.youtube.com/watch?v=kxA9PbOcSrw video.]] Not only can weapons be dupe; you dupe weapons, you can also dupe combat items and augmentations also benefit from the glitch too!augmentations!
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** Citizen rescues in the "capture the citizen" mode, where the opposing team will individually take citizens back to their capture point and do so with almost laesr-guided pace. Meanwhile you can only ever have your Accessory rescue one citizen at a time, and your AI teammates will always stick to ''you'' regardless of how many on-going captures are happening, rare exceptions aside - and usually it'll be a lone member, who doesn't even sprint. If you don't prevent at least one or two captures, it's almost assured mission failure.

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** Citizen rescues in the "capture the citizen" mode, where the opposing team will individually take citizens back to their capture point and do so with almost laesr-guided laser-guided pace. Meanwhile you can only ever have your Accessory rescue one citizen at a time, and your AI teammates will always stick to ''you'' regardless of how many on-going captures are happening, rare exceptions aside - and usually it'll be a lone member, who doesn't even sprint. If you don't prevent at least one or two captures, it's almost assured mission failure.
Is there an issue? Send a MessageReason:
None


** Citizen rescues in the "capture the citizen" mode, where the opposing team will individually take citizens back to their capture point and do so with almost laesr-guided pace. Meanwhile you can only ever have your Accessory rescue one citizen at a time, and your AI teammates will always stick to ''you'' regardless of how many on-going captures are happening. If you don't prevent at least one or two captures, it's almost assured mission failure.

to:

** Citizen rescues in the "capture the citizen" mode, where the opposing team will individually take citizens back to their capture point and do so with almost laesr-guided pace. Meanwhile you can only ever have your Accessory rescue one citizen at a time, and your AI teammates will always stick to ''you'' regardless of how many on-going captures are happening.happening, rare exceptions aside - and usually it'll be a lone member, who doesn't even sprint. If you don't prevent at least one or two captures, it's almost assured mission failure.
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** Citizen spawns in the "capture the citizen" mode are randomized, which can favor either side randomly. The enemy AI Sinners will already beeline for them by the time you realize another has even entered the map, and if they spawn on the opposite side more while you're occupied with a rescue, you'll fail the mission through not fault of your own. This isn't helped by the fact that unlike Practice Battles, your friendly AI strictly follow you besides when focusing on Abductors in normal missions while you're rescuing, and will not even attempt to go rescue the citizens by themselves.

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** Citizen spawns rescues in the "capture the citizen" mode are randomized, which can favor either side randomly. The enemy AI Sinners mode, where the opposing team will already beeline for them by the time you realize another has even entered the map, and if they spawn on the opposite side more while you're occupied with a rescue, you'll fail the mission through not fault of your own. This isn't helped by the fact that unlike Practice Battles, your friendly AI strictly follow you besides when focusing on Abductors in normal missions while you're rescuing, and will not even attempt to go rescue the individually take citizens by themselves.back to their capture point and do so with almost laesr-guided pace. Meanwhile you can only ever have your Accessory rescue one citizen at a time, and your AI teammates will always stick to ''you'' regardless of how many on-going captures are happening. If you don't prevent at least one or two captures, it's almost assured mission failure.
Is there an issue? Send a MessageReason:
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** Citizen spawns in the "capture the citizen" mode are randomized, which can favor either side randomly. The enemy Sinners will already beeline for them by the time you realize another has even entered the map, and if they spawn on the opposite side more while you're occupied with a rescue, you'll fail the mission through not fault of your own.

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** Citizen spawns in the "capture the citizen" mode are randomized, which can favor either side randomly. The enemy AI Sinners will already beeline for them by the time you realize another has even entered the map, and if they spawn on the opposite side more while you're occupied with a rescue, you'll fail the mission through not fault of your own.own. This isn't helped by the fact that unlike Practice Battles, your friendly AI strictly follow you besides when focusing on Abductors in normal missions while you're rescuing, and will not even attempt to go rescue the citizens by themselves.
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None

Added DiffLines:

** Citizen spawns in the "capture the citizen" mode are randomized, which can favor either side randomly. The enemy Sinners will already beeline for them by the time you realize another has even entered the map, and if they spawn on the opposite side more while you're occupied with a rescue, you'll fail the mission through not fault of your own.
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Mondegreen the trope is In-Universe-Examples Only


* {{Mondegreen}}: Players will hear "Gimme the booty booty!" From the afformentioned [[https://www.youtube.com/watch?v=EA9_EBWC5tg Bugat.]]

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** When players get their vertical position accidentally changed while performing a charged melee attack, the player's attack gets interrupted, resulting in a net-loss of damage and some explicitives.

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** When players get their vertical position accidentally changed while performing charging up or during a charged melee attack, attack (usually on top of an Abductor), the player's attack gets interrupted, resulting in a net-loss of damage and some explicitives.damage.



* ThatOneAttack:
** Ramosa's pounce bite has absurdly long range and frightening accuracy, and when the Sinner gets unfortunate enough to get hit by the pounce, the pounce staggers the Sinner before ending with an uppercut bite, essentially a guaranteed OneHitKO unless the Sinner has any buffs that increase survivability.
** Dionaea's [[BullfightBoss charge attack]] is not only used twice in a row, the attack also has [[HitboxDissonance a massive hitbox that's even bigger than the actual attack]]. For example, if Dionaea slams its wings before charging while the Sinner is behind the Abductor, the Sinner still gets hit. It's even worse if the Sinner is above a charging Dionaea because the [[CycleOfHurting charge attack hits and stuns the Sinner at least twice in a row]].
** The glowing red explosions used by every Abductor sans [[FinalBoss Peltatum]] attacks ''every party member'', even if the Abductor in question isn't directly fighting the PlayerCharacter.



** As mentioned before in FakeDifficulty, Dionaea's wonky hitboxes and its constant charge spam makes its fight quite frustrating. Thankfully, breaking the wings off BY THE ELBOW can make the fight a tad easier, since breaking the wings off reduces Dionaea's charge hitbox.

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** As mentioned before in FakeDifficulty, Dionaea's wonky hitboxes and its constant charge spam makes its fight quite utterly frustrating. Combine the wonky hitboxes and charge attack with accurate fireballs and a near undodgable swoop down results in a broken mess of an otherwise cool-looking boss monster. Thankfully, [[ClipItsWings breaking the wings off BY THE ELBOW off]] '''by the elbow''' can make the fight a tad easier, since breaking the wings off doing so reduces Dionaea's charge hitbox.hitbox and gives the player more room to dodge. It's a merciful gift when Dionaea and its flunky hitboxes got [[SequelDifficultyDrop toned down]] in ''VideoGame/SoulSacrifice Delta''.

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** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]] emphasizes On High's [[LightIsNotGood divine yet oppresive nature]] to epic proportions.

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** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]] emphasizes On High's [[LightIsNotGood divine yet oppresive nature]] oppressive nature to epic proportions.


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** The {{DLC}} [[https://www.youtube.com/playlist?list=PLnd5oLmJS16qkF0F51ptHbhXUHqpMR8bE Panopticon Idol Songs]] certainly do a good job with motivating the Sinners to contribute, thanks to their adorable upbeat songs.
Tabs MOD

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* EarWorm: The {{DLC}} Panopticon Idol Songs certainly do a good job with motivating the Sinners to contribute, thanks to their adorable upbeat songs.
** [[https://www.youtube.com/watch?v=GHOvtpdbIo4 Let's Contribute: Imprisonment of Love for 1,000,000 years]]
** [[https://www.youtube.com/watch?v=48kozxL2Oks Thorn Lullaby]]
** [[https://www.youtube.com/watch?v=6nSOI0ziS_0 Na Na Na!]]
** [[https://www.youtube.com/watch?v=I8w_RhchoAo Absolute Ideological Struggle]]
** [[https://www.youtube.com/watch?v=TU2sdwPHOXs Eternal Happiness Calculation]]
*** [[https://www.youtube.com/playlist?list=PLnd5oLmJS16qkF0F51ptHbhXUHqpMR8bE Okay screw it! Just take the whole playlist.]]
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** The Mobile Drones are the worst kind of Drones, as they're basically a robotic lovechild of [[VideoGame/MonsterHunter Bullfangos and Vespoids]]. They love to charge at you at the worst times ever, especially if you're in the middle of an attack combo, or you're charging up your thorn. The Melee Drones and the Armoured Drones do this too, but thankfully they're much easier to hit, since they stay on land. However, the latter can take another hit, hence their name.

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** The Mobile Drones are the worst kind of Drones, as they're basically a robotic lovechild of [[VideoGame/MonsterHunter Bullfangos and Vespoids]]. They love to charge at you at the worst times ever, especially if you're in the middle of an attack combo, combo or you're charging up your thorn. The Melee Drones and the Armoured Drones do this too, but thankfully they're much easier to hit, hit since they stay on land. However, the latter can take another hit, drones are kinda durable, hence their name.



** The Carrier Drones not only fire lasers to interrupt your actions, but they can abduct your Accessory. Carrier Drones are also the most durable Drones, as they can take more hits than an Armoured Drone, but they go down quickly if their [[GoForTheEye red eye]] is attacked, most preferably with a weapon that deals projectile damage or piercing damage.
** Enemy Accessories aren't as agile or threatening as their Sinners, but they can still get on your nerves if you're not careful.

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** The Carrier Drones not only fire lasers to interrupt your actions, but they can abduct your Accessory. Carrier Drones are also the most durable Drones, as they can take more hits than an Armoured Drone, but Drone. Thankfully, they go down quickly if their [[GoForTheEye red eye]] is attacked, most preferably with a weapon that deals projectile damage or piercing damage.
** Enemy Accessories aren't as agile or threatening as their Sinners, [[DemonicSpider Enemy Sinners]], but they can still get on your nerves if you're not careful.
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*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons[[note]]Such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], they have Healing Thorns and loads of health, which makes killing them an ungodly chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. You'll learn to '''hate''' On High itself even more...

to:

*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons[[note]]Such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], they have Healing Thorns and loads of health, which makes killing them an ungodly chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. Their mere existence is enough to distract you away from the Abductor that you're also trying to kill, and you don't see the Abductor until it's too late. You'll learn to '''hate''' On High itself and their Warriors even more...

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** Not quite the case anymore, as Gravity Rush has received a sequel.



** Not quite the case anymore, as Gravity Rush has received a sequel.
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** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]] reflects On High's [[LightIsNotGood divine yet oppresive nature.]]

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** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]] reflects emphasizes On High's [[LightIsNotGood divine yet oppresive nature.]]nature]] to epic proportions.
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** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]]

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** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]]Jerusalem]] reflects On High's [[LightIsNotGood divine yet oppresive nature.]]
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* {{Mondogreen}}: Players will hear "Gimme the booty booty!" From the afformentioned [[https://www.youtube.com/watch?v=EA9_EBWC5tg Bugat.]]

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* {{Mondogreen}}: {{Mondegreen}}: Players will hear "Gimme the booty booty!" From the afformentioned [[https://www.youtube.com/watch?v=EA9_EBWC5tg Bugat.]]
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* AwesomeMusic: Despite the flaws, this game still has some rocking soundtracks:

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* AwesomeMusic: SugarWiki/AwesomeMusic: Despite the its flaws, this game still has some rocking soundtracks:

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* AwesomeMusic: Despite the flaws, this game still has some rocking soundtracks:
** [[https://www.youtube.com/watch?v=EA9_EBWC5tg Bugat]]
** [[https://www.youtube.com/watch?v=2PX1l0PcDJ8 Cascade]]
** [[https://www.youtube.com/watch?v=QHLZGU60g7M Jerusalem]]
** [[https://www.youtube.com/watch?v=MaUGVc9g-I8&list=PL4IyUGq3-UUpQ8VQoL5yeQUcCJgsRJfxC&index=2&t=0s Last but not least, the game's cinematic theme song, The Price To Be Free.]]



* EarWorm: The {{DLC}} Panopticon Idol Songs certainly do a good job with motivating the Sinners to contribute, thanks to their adorable upbeat songs.
** [[https://www.youtube.com/watch?v=GHOvtpdbIo4 Let's Contribute: Imprisonment of Love for 1,000,000 years]]
** [[https://www.youtube.com/watch?v=48kozxL2Oks Thorn Lullaby]]
** [[https://www.youtube.com/watch?v=6nSOI0ziS_0 Na Na Na!]]
** [[https://www.youtube.com/watch?v=I8w_RhchoAo Absolute Ideological Struggle]]
** [[https://www.youtube.com/watch?v=TU2sdwPHOXs Eternal Happiness Calculation]]
*** [[https://www.youtube.com/playlist?list=PLnd5oLmJS16qkF0F51ptHbhXUHqpMR8bE Okay screw it! Just take the whole playlist.]]



* {{Moe}}: Aries M, Beatrice, and Ann are pretty adorable. Even your character and Accessory can be this too. [[TheSmartGuy Juliette]] can be this too, thanks to being a kind citizen who averts the usual UngratefulBastard behvaior towards the Sinners.

to:

* {{Moe}}: Aries M, Beatrice, and Ann are pretty adorable. Even your character and Accessory can be this too. [[TheSmartGuy Juliette]] can be this too, thanks to being a kind citizen who averts the usual UngratefulBastard behvaior towards the Sinners. Hell, the Panopticon Idols too, which is {{Invoked}} InUniverse, so that they're given lively personalities to make them adorable and even more human-like than their [[RidiculouslyHumanRobots normal peers.]]
* {{Mondogreen}}: Players will hear "Gimme the booty booty!" From the afformentioned [[https://www.youtube.com/watch?v=EA9_EBWC5tg Bugat.]]


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* SuspiciouslySimilarSong: The game's afformentioned theme song, [[https://www.youtube.com/watch?v=MaUGVc9g-I8&list=PL4IyUGq3-UUpQ8VQoL5yeQUcCJgsRJfxC&index=2&t=0s The Price To Be Free]], took inspiration from [[VideoGame/MetalGearSolidPeaceWalker Peace Walker's]] [[https://youtu.be/OIvdj2dwfxE?t=90 theme.]]
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** Fittingly enough, the spider-like Special S-Type Abductors. Starting off, they're merely annoying, firing webs that can immobilize you and leave you at the mercy of any other enemies abound, and launching missiles willy-nilly. Once they [[TurnsRed Turn Red]], though, they become faster, more aggressive, and bigger pains in the ass.

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** [[{{Pun}} Fittingly enough, enough]], the spider-like [[GiantSpider spider-like]] Special S-Type Abductors. [[SpiderTank S-Type]] Abductors called Paradoxas. Starting off, they're merely annoying, firing webs that can immobilize you and leave you at the mercy of any other enemies abound, and [[MacrossMissileMassacre launching missiles willy-nilly. willy-nilly.]] Once they [[TurnsRed Turn Red]], though, they become faster, more aggressive, and bigger pains in the ass.ass. Thankfully this stage makes them more [[FragileSpeedster vulnerable]], but their [[GlassCannon speed and aggressive nature are to be reckon with.]]
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*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons[[note]]Such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], they have Healing Thorns and loads of health, which makes killing them an ungodly chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. You'll learn to '''hate''' On High warriors and On High itself even more...

to:

*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse]] than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons[[note]]Such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], they have Healing Thorns and loads of health, which makes killing them an ungodly chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AreaOfEffect. You'll learn to '''hate''' On High warriors and On High itself even more...
Is there an issue? Send a MessageReason:
None


*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are somehow even worse than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons, they have Healing Thorns and loads of HP, which makes killing them an absolute chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AOE.

to:

*** The Warriors From On High (especially the ones from Spec Ops 304 and Retribution 106) are [[UpToEleven somehow even worse worse]] than regular Hostile Sinners, as not only do they have the same deadly aiming and weapons, weapons[[note]]Such as the AAW-M2, the Pulsar, and the Godforsaken AR-7/L.[[/note]], they have Healing Thorns and loads of HP, health, which makes killing them an absolute ungodly chore if you didn't kill one Warrior fast enough while the other Warrior is charging up a healing AOE.AreaOfEffect. You'll learn to '''hate''' On High warriors and On High itself even more...

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