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* TheyWastedAPerfectlyGoodCharacter: The Tempest initially appears as simply a terrifying tornado that lingers around certain areas of The Scar, necessitating a rapid sprint from points of covers to avoid being sucked up for an instant kill. The Watcher describes it as a kind of living being at the center of the storm, and when you finally destroy it a loud echoing ''"Thank you!"'' is heard as the twister dissipates permanently. And that's it; no call backs, no further comment from Fury or the Watcher, no mention of any kind about who the being was, whether it was Angel or Demon or something else entirely, or how it apparently was cursed into to becoming the Tempest.

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* TheyWastedAPerfectlyGoodCharacter: The Tempest initially appears as simply a terrifying tornado that lingers around certain areas of The Scar, necessitating a rapid sprint from points of covers to avoid being sucked up for an instant kill. The Watcher describes it as a great power -almost like a kind of living being being- at the center of the storm, it actively chases after you whenever you exit your cover to run to the next area, and when you finally destroy it a loud echoing ''"Thank you!"'' is heard as the twister dissipates permanently. And that's it; no call backs, no further merely one last throwaway comment from Fury or and the Watcher, no mention or discussion of any kind about who the being was, whether it was Angel or Demon or something else entirely, or how it apparently was cursed into to becoming the Tempest.
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Renamed one trope.


* TheyChangedItSoItSucks: A common criticism with ''Darksiders III'' - the change in game-play to emulate {{Soulslike RPG}}s made players frustrated, especially when they were hoping for ''III'' to be similar to the first two games.

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* TheyChangedItSoItSucks: TheyChangedItNowItSucks: A common criticism with ''Darksiders III'' - the change in game-play to emulate {{Soulslike RPG}}s made players frustrated, especially when they were hoping for ''III'' to be similar to the first two games.
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-->'''[[WebVideo/ZeroPunctuation Yahtzee]]:''' It's not just [[{{Padding}} padded]], it's ''fractally'' padded!
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* TakeThat: Fury's mini rant about the RuleOfThree is likely a jab at the [[VideoGame/DarksidersII previous entry]] in the franchise, in which one of its largest points of criticism was that the game felt like an endless fetch quest for [[MacGuffin MacGuffins]], and usually done in bundles of 3, even needing to hunt down 3 [=MacGuffins=] to get 1 of 3 ''other'' [=MacGuffins=].
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* ItsTheSameSoItSucks: A minor example for the new Hollow weapons granted by the ''Keepers of the Void'' DLC. Having 4 extra enhancement slots is a welcome addition, but the Hollow weapons themselves, with the exception of the Flame Claws, are functionally identical to their base, utilizing almost all of the exact same attack animations with little to no variation, leaving players wondering why they'd bother using the weapons at all.
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** {{Downplayed}} with the Stasis Hollow's Stasis Shield that turns Fury invulnerable and her {{Combo}}s cannot be interrupted, thus allowing players to whale on hapless foes while they can't do a thing, arguably granting the highest level of survival. However, Stasis Hollow is acquired late in the game (the last Hollow Form, in fact), and with every hit dealt against enemies, the duration of the shield decreases, yet when armed with the right enhancements (and a hefty amount of Wrath shards), players can easily refill the Wrath gauge and use Stasis Shield repeatedly. Not even the remaining bosses can hurt Fury when Stasis Shield is activated.

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** {{Downplayed}} with the Stasis Hollow's Stasis Shield that turns Fury invulnerable and her {{Combo}}s cannot be interrupted, thus allowing players to whale on hapless foes while they can't do a thing, arguably granting the highest level of survival. However, Stasis Hollow is acquired late in the game (the last Hollow Form, in fact), and with every hit dealt against enemies, the duration of the shield decreases, yet when armed with the right enhancements (and a hefty amount of Wrath shards), players can easily refill the Wrath gauge and use Stasis Shield repeatedly. Not even the remaining bosses can hurt Fury when Stasis Shield is activated. Additionally, when fighting in ''The Crucible'', the shield soaking damage from your Wrath meter in place of your health bar means you technically took no damage, allowing you to take a few hits and still get the "Flawless" bonus points for the round.
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* ComplacentGamingSyndrome: Ask anyone in forums about their preferred stat/equipment build, and nearly everyone will say to put a few points into Health, some more into Physical Damage, and then go nuts with Arcane Damage. Due to how the game already multiplies Arcane Damage greatly, with the stat increases being much more substantial per point than Physical Damage, and how higher difficulties make dodging far more crucial for survival than tanking blows, Arcane Damage from counter attacks and Havoc Mode can easily snowball into turning Fury into the biggest GlassCannon of them all.
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* DemonicSpiders: The Elite enemies added in NewGamePlus. They weren't there in the initial playthrough, and they are MUCH more powerful that their normal counterparts. Even on Balanced difficulty, a single hit from them is enough to cut your (upgraded) health in half, and some of their attacks can kill you in one hit if you're already damaged damaged. Not helped is how they appear as pitch black palette swaps of otherwise ordinary enemies, making it tricky to discern their attack animations, especially in darker areas where they almost disappear into the background.

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* DemonicSpiders: The Elite enemies Shadow Demons scattered throughout the game are tough enough already, being much stronger versions of existing enemies, but the new ones added in NewGamePlus. NewGamePlus are something terrible. They weren't there in the initial playthrough, and they are MUCH more powerful that their normal counterparts. counterparts, and will spawn out fo thin air when you reach them, giving no warning to the unprepared. Even on Balanced difficulty, a single hit from them is enough to cut your (upgraded) health in half, and some of their attacks can kill you in one hit if you're already damaged damaged. Not helped is how they appear as almost completely pitch black palette swaps of otherwise ordinary enemies, making it tricky to discern their attack animations, especially in darker areas where they almost disappear into the background.
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* TheyWastedAPerfectlyGoodCharacter: The Tempest initially appears as simply a terrifying tornado that lingers around certain areas of The Scar, necessitating a rapid sprint from points of covers to avoid being sucked up for an instant kill. The Watcher describes it as a kind of living being at the center of the storm, and when you finally destroy it a loud echoing ''"Thank you!"'' is heard as the twister dissipates permanently. And that's it; no call backs, no further comment from Fury or the Watcher, no mention of any kind about who the being was, whether it was Angel or Demon or something else entirely, or how it apparently was cursed into to becoming the Tempest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Elite enemies added in NewGamePlus. They weren't there in the initial playthrough, and they are MUCH more powerful that their normal counterparts. Even on Balanced difficulty, a single hit from them is enough to cut your (upgraded) health in half, and some of their attacks can kill you in one hit if you're already damaged damaged. Not helped is how they appear as pitch black palette swaps of otherwise ordinary enemies, making it tricky to discern their attack animations, especially in darker areas where they almost disappear into the background.
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None


* ContestedSequel: The reception to ''Darksiders III'' has been mixed for critics and players alike - on one hand, [[FollowTheLeader the game taking on elements popularized]] by the SoulslikeRPG genre is a change of pace, but technical issues and removing some of the game-play that made the prior installments stand out diminishes the overall quality of this one.

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* ContestedSequel: The reception to ''Darksiders III'' has been mixed for critics and players alike - on one hand, [[FollowTheLeader the game taking on elements popularized]] by the SoulslikeRPG genre is a change of pace, but technical issues and removing some of the game-play gameplay/visual and dialogue elements that made the prior installments stand out diminishes the overall quality of this one.
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** [[BonusBoss Abraxis]]: for being such a dangerous force threatening the Balance, he sure goes down quick. His attacks are also very telegraphed and easy to dodge, nor does he have the {{Hit Point}}s needed to stand up to players' onslaught. It also doesn't help that he can be fought right after gaining the Stasis Hollow, which gives Fury access to both a scarily effective protective shield and a weapon whose charged attacks ''slow enemies down''.
* ContestedSequel: The reception to ''Darksiders III'' has been mixed for critics and players alike - on one hand, [[FollowTheLeader the game taking on elements popularized]] by the ''VideoGame/DarkSouls'' series is a change of pace, but technical issues and removing some of the game-play that made the prior installments stand out diminishes the overall quality of this one.

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** [[BonusBoss [[OptionalBoss Abraxis]]: for being such a dangerous force threatening the Balance, he sure goes down quick. His attacks are also very telegraphed and easy to dodge, nor does he have the {{Hit Point}}s needed to stand up to players' onslaught. It also doesn't help that he can be fought right after gaining the Stasis Hollow, which gives Fury access to both a scarily effective protective shield and a weapon whose charged attacks ''slow enemies down''.
* ContestedSequel: The reception to ''Darksiders III'' has been mixed for critics and players alike - on one hand, [[FollowTheLeader the game taking on elements popularized]] by the ''VideoGame/DarkSouls'' series SoulslikeRPG genre is a change of pace, but technical issues and removing some of the game-play that made the prior installments stand out diminishes the overall quality of this one.



** Also downplayed with the Force Hollow; while the Hammer of Scorn is on its own a relatively decent weapon, it is the only base-game weapon that can break enemy guards with its basic attacks, causing blocking enemies to stagger. While useful on its own, this isn't much of a game breaker, but when paired with a Frenzy Shard, it basically ''stunlocks'' them, with every hit either staggering them or breaking their guard within one or two hits. It's so ridiculous that it can reduce [[spoiler: ''[[BonusBoss Wicked K]]'']], an otherwise fairly tough challenge, to a complete non-threat.
** Played straight with [[SuperMode Havoc Form]]: it fills up fairly quickly (even without the weapon upgrade that increases its gain by up to 50%), Fury is NighInvulnerable when using it or inflicts so much hit-stun that nothing ''can'' hurt players while it's active, with basic attacks receiving a huge damage boost and, most importantly, Fury's {{Hit Point}}s regenerates while using it. Havoc Form isn't just a defensive mechanism or a damage boost, but it's essentially another healing item. Very early in the game (halfway through the Hollow), players can find a weapon upgrade that increases Havoc Form duration.

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** Also downplayed {{Downplayed}} also with the Force Hollow; Hollow: while the Hammer of Scorn is on its own a relatively decent weapon, it is it's the only base-game weapon that can break enemy guards guard with its basic attacks, causing blocking enemies to stagger. While useful on its own, this isn't much of a game breaker, but when paired with a Frenzy Shard, it basically ''stunlocks'' them, with every hit either staggering them or breaking their guard within one or two hits. It's so ridiculous that it can reduce [[spoiler: ''[[BonusBoss [[spoiler:''[[OptionalBos Wicked K]]'']], an otherwise fairly tough challenge, to a complete non-threat.
** Played straight with [[SuperMode Havoc Form]]: it fills up fairly quickly (even without the weapon upgrade that increases its gain by up to 50%), Fury is NighInvulnerable when using it or inflicts so much hit-stun that nothing ''can'' hurt players while it's active, with basic attacks receiving a huge damage boost and, most importantly, Fury's {{Hit Point}}s regenerates regenerate while using it. Havoc Form isn't just a defensive mechanism or a damage boost, but it's essentially another healing item. Very early in the game (halfway through the Hollow), players can find a weapon upgrade that increases Havoc Form duration.



** The first two games stated that humanity has been completely destroyed in the Apocalypse, but here, we are shown that this is ''not'' the case. In a midst of a destroyed city full of demons, there is a giant magical tree where Ulthane and his fellow Makers provide shelter to human survivors. Ulthane gives Fury an item that can [[VideoGameCaringPotential teleport any human she encounters to safety]], and despite her initial disdain for the "useless, hairless simians", Fury agrees to help. And in the end, when an entire army of demons attacks the Maker Tree, [[spoiler:Fury leads the human survivors to safety and becomes their protector]].

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** The first two games stated that humanity has been completely destroyed in the Apocalypse, but here, we are shown that this is ''not'' the case. In a midst of a destroyed city full of demons, there is a giant magical tree where Ulthane and his fellow Makers provide shelter to human survivors. Ulthane gives Fury an item that can [[VideoGameCaringPotential teleport any human she encounters to safety]], and despite her initial disdain for the "useless, hairless simians", Fury agrees to help. And in By the end, end of the game, when an entire army of demons attacks the Maker Tree, [[spoiler:Fury leads the human survivors to safety and becomes their protector]].



** After [[spoiler:Envy]] nearly kills her, Fury wakes up in the Maker Tree with Jones at her bedside. Fury is utterly broken by her defeat, sounding close to tears, and Jones gives her a much-needed pep talk. Despite chewing her out for her arrogance before, when Fury is at her lowest point, he is there for her. It's made all the sweeter when the ending reveals that Jones is actually [[spoiler:her brother Strife, which also implies that all this time he has been on Earth, helping humanity along with the Makers]].

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** After [[spoiler:Envy]] nearly kills her, Fury wakes up in the Maker Tree with Jones at her bedside. Fury is utterly broken by her defeat, sounding close to tears, and Jones gives her a much-needed pep talk. Despite chewing her out for her arrogance before, when Fury is at her lowest point, he is there for her. It's made all the sweeter when the ending reveals that [[spoiler:that Jones is actually [[spoiler:her her brother Strife, which also implies that all this time he has been on Earth, helping humanity along with the Makers]].



** The aforementioned change to game-play utilizing ''Dark Souls''-stylized elements, such as losing accumulated souls upon death and enemy mobs capable of defeating players since this installment heavily downplays MookChivalry.
*** Adding to this is the fact that players do not fill up {{Hit Point}}s or the Estus Flask-{{Expy}} at checkpoints. Thankfully, enemies drop Health Lurchers much more often than enemies in ''VideoGame/DarkSoulsIII'' drop Estus Flask refills, but when players find a checkpoint right before a boss fight, the usual plan of attack is to run in, watch the cutscene, get themselves killed, respawn with full health and healing items and THEN try for real, which destroys any kind of build-up of tension.

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** The aforementioned change to game-play utilizing ''Dark Souls''-stylized SoulslikeRPG elements, such as losing accumulated souls upon death and enemy mobs capable of defeating players since this installment heavily downplays MookChivalry.
*** Adding to this is the fact that players do not fill up {{Hit Point}}s or the Estus Flask-{{Expy}} get HitPoint restoration at checkpoints. Thankfully, enemies drop Health Lurchers much more often than enemies in ''VideoGame/DarkSoulsIII'' drop Estus Flask refills, but when players find a checkpoint right before a boss fight, the usual plan of attack is to run in, watch the cutscene, get themselves killed, respawn with full health and healing items and THEN try for real, which destroys any kind of build-up of tension.



** While camera controls in the ''Darksiders'' series were never the best for an ActionGame, ''Darksiders III'' is placed squarely into this, coupled alongside the {{Downplayed}} MookChivalry. Because this game makes the latter trope more pronounced compared to the previous games, players will be fighting against the camera upon target-locking one enemy, as they also have to contend with paying attention to other {{Mook}}s in the vicinity attacking them off-screen. This gets worse if fighting takes place, for instance, in a corridor, as the camera decides to ensure it follows Fury's rear - if her back is to the wall, the camera will position behind her rather than displace and give players a better view from another angle. Furthermore, although the user interface denotes when another enemy off-screen will attack, the warning is so minuscule on the head-up display that players will hardly notice it and get struck no matter what.

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** While camera controls in the ''Darksiders'' series were never the best for an ActionGame, ''Darksiders III'' is placed squarely into this, coupled alongside the {{Downplayed}} MookChivalry. Because this game makes the latter trope more pronounced compared to the previous games, players will be fighting against the camera upon target-locking one enemy, as they also have to contend with paying attention to other {{Mook}}s in the vicinity attacking them off-screen. This gets worse if fighting takes place, for instance, in a corridor, as the camera decides to ensure it follows Fury's rear - if her back is to the wall, the camera will position behind her rather than displace and give players a better view from another angle. Furthermore, although the user interface denotes when another enemy off-screen will attack, the warning is so minuscule on the head-up heads-up display that players will hardly notice it and get struck no matter what.



* UnderusedGameMechanic: There are several puzzles that require an equippable sword as a key in order to solve. Fury can attack enemies using this sword and even use the dodge mechanic like the Hollow weapons to deliver a boomerang counterattack like some of the enemies in the game. However, due to the nature of having to find the [[Franchise/KingdomHearts 'key blade']] after the player has probably killed all enemies in the area, there are not many chances throughout the game to use this weapon as...well, a weapon.

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* UnderusedGameMechanic: There are several puzzles that require an equippable a sword as a key in order to solve. progress. Fury can attack enemies using this sword and sword, even use using the dodge mechanic like the Hollow weapons to deliver a boomerang counterattack like some of the enemies in the game. However, due to the nature of having to find the [[Franchise/KingdomHearts 'key blade']] this key after the player has probably players have likely killed all enemies in the area, there are not many chances throughout the game to use this weapon as...well, a weapon.
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Disambiguated trope per Wick Cleaning Projects


* MagnificentBitch: [[spoiler:The true villain of the game, {{Envy}}, poses as Fury's Watcher and spends the entire game steadily manipulating her to Envy's own ends. Having Fury eliminate all the SevenDeadlySins, Envy emerges when Pride has been defeated to usurp all their power and defeats Fury effortlessly. Declaring that the world will be hers, Envy proceeds to storm over to the Charred Council and nearly erases them herself to achieve her own ends, showcasing a brilliant and cunning mind underneath her selfishness and deadliness]].

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* MagnificentBitch: [[spoiler:The true villain of the game, {{Envy}}, [[GreenEyedMonster Envy]], poses as Fury's Watcher and spends the entire game steadily manipulating her to Envy's own ends. Having Fury eliminate all the SevenDeadlySins, Envy emerges when Pride has been defeated to usurp all their power and defeats Fury effortlessly. Declaring that the world will be hers, Envy proceeds to storm over to the Charred Council and nearly erases them herself to achieve her own ends, showcasing a brilliant and cunning mind underneath her selfishness and deadliness]].
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Requires Word Of God confirmation


* AuthorsSavingThrow: After complaints listed in ScrappyMechanic, alongside technical and performance issues at launch, Gunfire Games released a patch a week after its release to address the latter, including re-balancing game difficulty and more lenient MercyInvincibility. Two weeks later, the developers added a "classic" mode, which hearkens to the game-play in prior ''Darksiders'' titles where players can [[{{Cancel}} dodge-interrupt]] {{Combo}}s, as well as instantaneous item use, with more performance optimization.

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new example


** The ending of the game reveals that Jones is actually [[spoiler: Strife, implying that all this time he has been on Earth, helping humanity along with the Makers]].

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** The ending When Fury first speaks to the Charred Council, War is there too, chained up and accused of a crime that he didn't commit. Even though she doesn't listen, War still tries to warn his sister that someone is conspiring against them and to be careful. Fury eventually realizes that he is right and while she can't help him, she asks Ulthane to help War if they ever meet.
** Fury starts
the game with Nephilim's Respite, a reusable healing item. The flavor text states that it was created and given to Fury as a gift by her brother Death. It also states that while other Nephilim had created many great weapons before, Death has always been more interested in things that bring life.
** The first two games stated that humanity has been completely destroyed in the Apocalypse, but here, we are shown that this is ''not'' the case. In a midst of a destroyed city full of demons, there is a giant magical tree where Ulthane and his fellow Makers provide shelter to human survivors. Ulthane gives Fury an item that can [[VideoGameCaringPotential teleport any human she encounters to safety]], and despite her initial disdain for the "useless, hairless simians", Fury agrees to help. And in the end, when an entire army of demons attacks the Maker Tree, [[spoiler:Fury leads the human survivors to safety and becomes their protector]].
** During their battle, Lust tries to trick Fury with illusions of her desires. Fury sees [[spoiler:the other Horsemen coming to her aid, then kneeling and proclaiming her their new leader. Completely enraged, Fury breaks the illusion: she might be arrogant in her belief that she should lead the Horsemen, but she never wanted her brothers to kneel before her]].
** After [[spoiler:Envy]] nearly kills her, Fury wakes up in the Maker Tree with Jones at her bedside. Fury is utterly broken by her defeat, sounding close to tears, and Jones gives her a much-needed pep talk. Despite chewing her out for her arrogance before, when Fury is at her lowest point, he is there for her. It's made all the sweeter when the ending
reveals that Jones is actually [[spoiler: [[spoiler:her brother Strife, implying which also implies that all this time he has been on Earth, helping humanity along with the Makers]].

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new example


* SugarWiki/HeartwarmingMoments: The "Horse with No Name" trailer shows Fury's close relationship with her horse Rampage. After all the snark and anger she has shown through promotions, it's rather touching to see her playfully nudge the steed only to get a playful shove back in return. [[spoiler:It makes Rampage's death all the more heart-breaking]].

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
The "Horse with No Name" trailer shows Fury's close relationship with her horse Rampage. After all the snark and anger she has shown through promotions, it's rather touching to see her playfully nudge the steed only to get a playful shove back in return. [[spoiler:It makes Rampage's death all the more heart-breaking]].heart-breaking]].
** The ending of the game reveals that Jones is actually [[spoiler: Strife, implying that all this time he has been on Earth, helping humanity along with the Makers]].

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** Played straight with [[SuperMode Havoc Form]]: it fills up fairly quickly (even without the weapon upgrade that increses its gain by up to 50%), Fury is NighInvulnerable when using it or inflicts so much hit-stun that nothing ''can'' hurt players while it's active, with basic attacks receiving a huge damage boost and, most importantly, Fury's {{Hit Point}}s regenerates while using it. Havoc Form isn't just a defensive mechanism or a damage boost, but it's essentially another healing item. Very early in the game (halfway through the Hollow), players can find a weapon upgrade that increases Havoc Form duration.

to:

**Also downplayed with the Force Hollow; while the Hammer of Scorn is on its own a relatively decent weapon, it is the only base-game weapon that can break enemy guards with its basic attacks, causing blocking enemies to stagger. While useful on its own, this isn't much of a game breaker, but when paired with a Frenzy Shard, it basically ''stunlocks'' them, with every hit either staggering them or breaking their guard within one or two hits. It's so ridiculous that it can reduce [[spoiler: ''[[BonusBoss Wicked K]]'']], an otherwise fairly tough challenge, to a complete non-threat.
** Played straight with [[SuperMode Havoc Form]]: it fills up fairly quickly (even without the weapon upgrade that increses increases its gain by up to 50%), Fury is NighInvulnerable when using it or inflicts so much hit-stun that nothing ''can'' hurt players while it's active, with basic attacks receiving a huge damage boost and, most importantly, Fury's {{Hit Point}}s regenerates while using it. Havoc Form isn't just a defensive mechanism or a damage boost, but it's essentially another healing item. Very early in the game (halfway through the Hollow), players can find a weapon upgrade that increases Havoc Form duration.
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Foe Yay has been cut


* FoeYay: Though Fury has her moments with each of the Seven Deadly Sins, Wrath's personality and his statement during their second fight of [[spoiler:how he and Fury could have loved each other in another reality comes across as a form of a lover scorned and spurned by the other]].
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None


* UnderusedGameMechanic: There are several puzzles that require an equippable sword to solve. Fury can attack enemies using this sword and even use the dodge mechanic like the Hollow weapons to deliver a boomerang counterattack like some of the enemies in the game. However, due to the nature of having to find the [[Franchise/KingdomHearts 'key blade']] after the player has probably killed all enemies in the area, there are not many chances throughout the game to use this weapon as...well, a weapon.

to:

* UnderusedGameMechanic: There are several puzzles that require an equippable sword as a key in order to solve. Fury can attack enemies using this sword and even use the dodge mechanic like the Hollow weapons to deliver a boomerang counterattack like some of the enemies in the game. However, due to the nature of having to find the [[Franchise/KingdomHearts 'key blade']] after the player has probably killed all enemies in the area, there are not many chances throughout the game to use this weapon as...well, a weapon.
Is there an issue? Send a MessageReason:
None


* TheyChangedItSoItSucks: A common criticism with ''Darksiders III'' - the change in game-play to emulate {{Soulslike RPG}}s made players frustrated, especially when they were hoping for ''III'' to be similar to the first two games.

to:

* TheyChangedItSoItSucks: A common criticism with ''Darksiders III'' - the change in game-play to emulate {{Soulslike RPG}}s made players frustrated, especially when they were hoping for ''III'' to be similar to the first two games.games.
* UnderusedGameMechanic: There are several puzzles that require an equippable sword to solve. Fury can attack enemies using this sword and even use the dodge mechanic like the Hollow weapons to deliver a boomerang counterattack like some of the enemies in the game. However, due to the nature of having to find the [[Franchise/KingdomHearts 'key blade']] after the player has probably killed all enemies in the area, there are not many chances throughout the game to use this weapon as...well, a weapon.
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Actual trope, not YMMV, moving to main page.


* GuideDangIt: Gluttony's second phase - while it's fairly clear from the arena layout that players are supposed to make him swallow the underwater mines that have been constantly following Fury throughout the level, figuring out how to do so is harder since the game gives players no method of grabbing these mines without them exploding, thus it's best to herd them along until they get pulled in by Gluttony's inhaling attack.
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Now a disambiguation.


* TheyChangedItSoItSucks: A common criticism with ''Darksiders III'' - the change in game-play to emulate {{Soulslike RPG}}s made players frustrated, especially when they were hoping for ''III'' to be similar to the first two games.
* WinTheCrowd: The mere announcement of a third game had fans excited, as the franchise was thought to be dead after middling sales of ''Darksiders II'' and Creator/{{THQ}} taking series developer Vigil Games down with them.

to:

* TheyChangedItSoItSucks: A common criticism with ''Darksiders III'' - the change in game-play to emulate {{Soulslike RPG}}s made players frustrated, especially when they were hoping for ''III'' to be similar to the first two games.
* WinTheCrowd: The mere announcement of a third game had fans excited, as the franchise was thought to be dead after middling sales of ''Darksiders II'' and Creator/{{THQ}} taking series developer Vigil Games down with them.
games.

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* AntiClimaxBoss: [[spoiler:Envy's true form]] whose attacks are far more telegraphed and who staggers much easier than [[spoiler:Pride]] before her and also doesn't really block a lot, leaving you wondering how [[spoiler:Envy stood any chance against the Charred Council]].
** Abraxis. For being such a dangerous force threatening the balance he sure goes down quick. His attacks are very telegraphed and easy to dodge and he doesn't really have the health needed to stand up to your onslaught. It also doesn't help that you find him right after gaining the Stasis Hollow, which gives you access to both a scarily effective protective shield and a weapon whose charged attacks ''slow enemies down''.

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* AntiClimaxBoss: AntiClimaxBoss:
**
[[spoiler:Envy's true form]] form]], whose attacks are far more telegraphed and who staggers much easier than [[spoiler:Pride]] before her and also doesn't really before, nor does this character block a lot, leaving you players wondering how [[spoiler:Envy stood any chance against the Charred Council]].
** Abraxis. For [[BonusBoss Abraxis]]: for being such a dangerous force threatening the balance Balance, he sure goes down quick. His attacks are also very telegraphed and easy to dodge and dodge, nor does he doesn't really have the health {{Hit Point}}s needed to stand up to your players' onslaught. It also doesn't help that you find him he can be fought right after gaining the Stasis Hollow, which gives you Fury access to both a scarily effective protective shield and a weapon whose charged attacks ''slow enemies down''.



* GameBreaker: {{Downplayed}}; the Stasis Hollow's Stasis Shield turns Fury invulnerable and her {{Combo}}s cannot be interrupted, allowing players to whale on hapless foes while they can't do a thing, arguably granting the highest level of survival. However, Stasis Hollow is acquired late in the game (the last Hollow Form, in fact), and with every hit dealt against enemies, the duration of the shield decreases, yet when armed with the right enhancements (and a hefty amount of Wrath shards), players can easily refill the Wrath gauge and use Stasis Shield repeatedly. Not even the remaining bosses can hurt Fury when Stasis Shield is activated.
** Played entirely straight with the Havoc Form. It fills up fairly quickly (even without the weapon upgrade that increses its gain by up to 50%), you are either invincible using it or inflict so much hitstun that nothing ''can'' hurt you while it's active, your basic attacks get a huge damage boost and, most importantly, your health regenerates while using it. So it isn't just a defensive mechanism or a damage boost but it's also essentially another healing item. Oh, and very early in the game (halfway through the Hollow) you can find a weapon upgrade that increases Havoc Form duration.
* GuideDangIt: Gluttony's second phase. While it is fairly clear from the arena layout that you are supposed to make him swallow the underwater mines that have been constantly following you throughout the level, figuring out how to do so is harder since you have no way of grabbing these mines without them exploding so you have to herd them along until they get pulled in by Gluttony's sucking attack.

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* GameBreaker: {{Downplayed}}; GameBreaker:
** {{Downplayed}} with
the Stasis Hollow's Stasis Shield that turns Fury invulnerable and her {{Combo}}s cannot be interrupted, thus allowing players to whale on hapless foes while they can't do a thing, arguably granting the highest level of survival. However, Stasis Hollow is acquired late in the game (the last Hollow Form, in fact), and with every hit dealt against enemies, the duration of the shield decreases, yet when armed with the right enhancements (and a hefty amount of Wrath shards), players can easily refill the Wrath gauge and use Stasis Shield repeatedly. Not even the remaining bosses can hurt Fury when Stasis Shield is activated.
** Played entirely straight with the [[SuperMode Havoc Form. It Form]]: it fills up fairly quickly (even without the weapon upgrade that increses its gain by up to 50%), you are either invincible Fury is NighInvulnerable when using it or inflict inflicts so much hitstun hit-stun that nothing ''can'' hurt you players while it's active, your with basic attacks get receiving a huge damage boost and, most importantly, your health Fury's {{Hit Point}}s regenerates while using it. So it Havoc Form isn't just a defensive mechanism or a damage boost boost, but it's also essentially another healing item. Oh, and very Very early in the game (halfway through the Hollow) you Hollow), players can find a weapon upgrade that increases Havoc Form duration.
* GuideDangIt: Gluttony's second phase. While it is phase - while it's fairly clear from the arena layout that you players are supposed to make him swallow the underwater mines that have been constantly following you Fury throughout the level, figuring out how to do so is harder since you have the game gives players no way method of grabbing these mines without them exploding so you have exploding, thus it's best to herd them along until they get pulled in by Gluttony's sucking inhaling attack.



* JerkassHasAPoint: Used by and against Fury, to most, Fury is the runt of the litter in the Horsemen, getting almost no respect from any character she interacts with, Fury, Rightly, chafes at this, and calls out the characters who do so, pointing out that regardless of the situation, she ''is'' still a nephilim and one of the Four Horsemen. Her status as the least favoured of the Horsemen however is probably due to her very abrasive personality, which in turn is probably due to her treatment, but she does get called out herself a few times on her attitude.

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* JerkassHasAPoint: Used by and against Fury, Fury - to most, most characters in the game, Fury is the runt of the litter in the Horsemen, getting almost no respect from any character all who she interacts with, Fury, Rightly, with. Fury rightly chafes at this, this and calls out the all characters who do so, pointing out that regardless of the situation, she ''is'' still a nephilim Nephilim and one of the Four Horsemen. Her status as the least favoured of the Horsemen however Horsemen, however, is probably due to her very abrasive personality, which in turn is probably due to her treatment, treatment within the group, but she does get called out herself a few times on about her general attitude.



* NeverTrustATrailer: Despite getting an dedicated trailer days before release, players never actually get to ride Rampage as it only appears briefly in the game proper [[spoiler:before getting killed early on in the story]].

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* NeverTrustATrailer: Despite getting an dedicated trailer days before release, players never actually get to ride mount Rampage as it only appears briefly in the game proper [[spoiler:before getting killed early on in the story]].



** During the fake-out [[spoiler:gathering of the Horsemen]] after meeting Lust, observant players may notice that [[spoiler:War and Death’s descriptions of their adventures [[SpottingTheThread don’t match up with the events of the previous two games]]; Death, for instance, claims to have freed War and proven his innocence, except his mission in ''VideoGame/DarksidersII'' was to ERASE his crime by resurrecting humanity, not prove him innocent]].

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** During the fake-out [[spoiler:gathering of the Horsemen]] after meeting Lust, observant players may notice that [[spoiler:War and Death’s descriptions of their adventures [[SpottingTheThread don’t match up with the events of the previous two games]]; Death, for instance, claims to have freed War and proven his innocence, except his mission in ''VideoGame/DarksidersII'' was to ERASE ''erase'' his crime by resurrecting humanity, not prove him innocent]].



*** When Lust is defeated, they offer information on [[spoiler: the location of Envy. Fury takes this as them not knowing Envy was already killed, but it's clear they and most of the other Sins saw right through Envy's disguise the moment Fury entered the room. The confrontations with them often include at least one AsideGlance or veiled acknowledgement towards Fury's Watcher just before a change in camera.]]

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*** When Lust is defeated, they offer information on [[spoiler: the [[spoiler:the location of Envy. Fury takes this as them not knowing Envy was already killed, but it's clear they and most of the other Sins saw right through Envy's disguise the moment Fury entered the room. their presence. The confrontations with them often include at least one AsideGlance or veiled acknowledgement towards Fury's Watcher just before a change in camera.]]camera]]



-->"''I hope it's not Envy. That one's a terror''."
* RootingForTheEmpire: It is very easy to sympathize with [[spoiler:Envy]] after the massive HannibalLecture she gives to the Charred Council.

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-->"''I ---->"''I hope it's not Envy. That one's a terror''."
* RootingForTheEmpire: It is It's very easy to sympathize with [[spoiler:Envy]] after the massive HannibalLecture she this character gives to the Charred Council.



*** Adding to this is the fact that you do not fill up your health or Estus-{{Expies}} at checkpoints. Thankfully enemies drop Health Lurchers much more often than enemies in VideoGame/DarkSoulsIII drop Estus refills, but when you find the checkpoint right before a boss fight, your usual plan of attack is to run in, watch the cutscene, get yourself killed, respawn with full health and healing items and THEN try for real, which destroys any kind of build-up of tension.
** The poisonous sludge scattered particularly around Lust's abode and the grinders around Wrath's level. Normally when you fall great heights you simply lose a bit of health and get teleported back up. But when you fall into either of these, your HP drops to zero and you get to start over from a checkpoint.

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*** Adding to this is the fact that you players do not fill up your health {{Hit Point}}s or Estus-{{Expies}} the Estus Flask-{{Expy}} at checkpoints. Thankfully Thankfully, enemies drop Health Lurchers much more often than enemies in VideoGame/DarkSoulsIII ''VideoGame/DarkSoulsIII'' drop Estus Flask refills, but when you players find the a checkpoint right before a boss fight, your the usual plan of attack is to run in, watch the cutscene, get yourself themselves killed, respawn with full health and healing items and THEN try for real, which destroys any kind of build-up of tension.
** The poisonous sludge scattered particularly around Lust's abode and the grinders around Wrath's level. Normally level: normally, when you fall Fury falls from great heights you simply lose heights, a bit small portion of health {{Hit Point}}s are lost and players get teleported back up. But when you fall up, but falling into either of these, your HP {{Hit Point}}s drops to zero and you get players have to start over from a checkpoint.



* ThatOneAttack: Avarice is not a hard boss. However, once you get him well below half health he will grab a freezer to hit you with. That freezer has huge hitboxes, practically no wind-up and deals massive damage. You can simply wait until he drops it and goes back to his normal attack patterns, but that takes so long that you'd be forgiven for not figuring that out.
* ThatOneBoss: [[spoiler:Wrath's second fight]] not so much because he's hard but because of the long boring ride to reach him every time and his extremely boring and tedious first phase. That is, when he gets low on health, he will run away and start attacking the angels and demons scattered around the arena. And if he kills any of them, it restores a rather enormous amount of his health, meaning you have to absolutely go all-out or have to delete several bars worth of health before he finally shifts to his second phase (which is just a slightly scarier version of the early-game encounter).
* ThatOneLevel: The Scar has some infuriating non-combat sequences where you must outrun a tornado that instantly kills you if it gets too close. You barely get enough time to make it meaning that you have to be absolutely perfect, the slightest misstep and you're toast. Ditto for the sequences where you must freeze rotating spiked blades with the Stasis Hollow in order to safely walk across them. The effect barely lasts long enough for anything other than a perfect sprint.
* TheyChangedItSoItSucks: A common criticism with the game. The change in gameplay to emulate Soulsborne titles made players frustrated, especially when they were hoping for it to be similar to the first two games.

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* ThatOneAttack: Avarice is not a hard boss. However, boss, but once you get him well below half health his {{Hit Point}}s are at 50%, he will grab a freezer to hit you with. That freezer use as a weapon, which has huge hitboxes, an enormous hit-box, practically no wind-up and deals massive high damage. You Players can simply wait until he Avarice drops it the freezer and goes back to his normal attack patterns, but that takes so long that you'd long, players would be forgiven for not figuring that out.
* ThatOneBoss: [[spoiler:Wrath's second fight]] fight]], not so much because he's hard this boss is hard, but rather because of the long long, boring ride trek to reach him this character every time and his extremely boring and time, including a tedious first phase. That is, when he gets Once [[spoiler:Wrath]] runs low on health, he will run away and start {{Hit Point}}s, the character starts attacking the angels and demons scattered around the arena. And if he kills If the boss manages to kill any of them, it restores a rather enormous amount significant portion of his health, meaning you players have to absolutely go all-out or have to delete several bars worth of health {{Hit Point}}s from this boss again before he finally shifts shifting to his the second phase of the fight (which is just a slightly scarier version of the early-game encounter).
* ThatOneLevel: The Scar has some infuriating non-combat sequences where you players must outrun a tornado that instantly kills you Fury if it gets too close. You Players barely get enough time to make it to safer ground, meaning that you have timing has to be absolutely perfect, perfect while running from one shelter to another - the slightest misstep and you're toast. it's game over. Ditto for the sequences where you players must freeze rotating spiked blades with the Stasis Hollow in order to safely walk across them. The them - the effect barely lasts long enough for anything other than a perfect sprint.
* TheyChangedItSoItSucks: A common criticism with ''Darksiders III'' - the game. The change in gameplay game-play to emulate Soulsborne titles {{Soulslike RPG}}s made players frustrated, especially when they were hoping for it ''III'' to be similar to the first two games.
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* ThatOneBoss [[spoiler:Wrath's second fight]] not so much because he's hard but because of the long boring ride to reach him every time and his extremely boring and tedious first phase. That is, when he gets low on health, he will run away and start attacking the angels and demons scattered around the arena. And if he kills any of them, it restores a rather enormous amount of his health, meaning you have to absolutely go all-out or have to delete several bars worth of health before he finally shifts to his second phase (which is just a slightly scarier version of the early-game encounter).

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* ThatOneBoss ThatOneBoss: [[spoiler:Wrath's second fight]] not so much because he's hard but because of the long boring ride to reach him every time and his extremely boring and tedious first phase. That is, when he gets low on health, he will run away and start attacking the angels and demons scattered around the arena. And if he kills any of them, it restores a rather enormous amount of his health, meaning you have to absolutely go all-out or have to delete several bars worth of health before he finally shifts to his second phase (which is just a slightly scarier version of the early-game encounter).

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* HolyShitQuotient: Compared to its predecessors, there are ''tons'' in ''Darksiders III''.
** [[spoiler:Fury's horse, Rampage, is killed early on in the story]]; this has not happened to either War or Death in their respective games.
** [[spoiler:The revelation that not only is Fury's Watcher actually Envy in disguise, but she humbles Fury to the brink of HeroicBSOD]].
** [[spoiler:After the FinalBoss fight with Envy, Fury briefly throws down with the ''Charred Council'' of all entities, something no other character in the series has yet to do, and barely escapes with her life]].
** [[spoiler:Just as the game ends, ''Strife'' appears in the flesh after spending a majority of the game disguised as a human]].


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* ShockingMoments: Compared to its predecessors, there are ''tons'' in ''Darksiders III''.
** [[spoiler:Fury's horse, Rampage, is killed early on in the story]]; this has not happened to either War or Death in their respective games.
** [[spoiler:The revelation that not only is Fury's Watcher actually Envy in disguise, but she humbles Fury to the brink of HeroicBSOD]].
** [[spoiler:After the FinalBoss fight with Envy, Fury briefly throws down with the ''Charred Council'' of all entities, something no other character in the series has yet to do, and barely escapes with her life]].
** [[spoiler:Just as the game ends, ''Strife'' appears in the flesh after spending a majority of the game disguised as a human]].

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