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In that case, recombining the Warlord's Breather Boss entry with Anti Climax Boss. The Warlord fight is the narrative climax of The Binding Blade, so I don't know why it was split to begin with.


* AntiClimaxBoss: The Warlord, ArcVillain of ''The Binding Blade'', is significantly easier than the rest of the events needed to even find him, which can feel a bit jarring.

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* AntiClimaxBoss: The Warlord, ArcVillain of ''The Binding Blade'', is significantly easier than [[ThatOneSidequest the rest chain of the events needed to even find him, him]], which can feel a bit jarring.jarring. He doesn't have a lot of health despite the Armor+ tokens he can give himself and his high damage output, meaning there are easy ways to kill him ''very'' quickly. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. Truth be told, he's not really any more dangerous than the Oblivion's Rampart encounter he replaces[[note]]barring [[ThatOneBoss Exemplars]], of course[[/note]], and [[OneSceneWonder you only get to fight him the one time]], making steamrolling him feel unsatisfying.



** The Warlord is not as big of a threat as [[ThatOneSidequest the path to fighting him to begin with]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]].
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misuse. Anti Climax is not a YMMV trope, reverting to Anti Climax Boss.


* AntiClimax: The Warlord, ArcVillain of ''The Binding Blade'', is significantly easier than the rest of the events needed to even find him, which can feel a bit jarring.

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* AntiClimax: AntiClimaxBoss: The Warlord, ArcVillain of ''The Binding Blade'', is significantly easier than the rest of the events needed to even find him, which can feel a bit jarring.
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** Did the Crusader [[spoiler:spare the Warlord's life]] because he believed it was genuinely the right thing to do and offered mercy in order to be the better person and retain some of his humanity? Or because it was a CruelMercy which humiliated [[spoiler:the Warlord]], did his time in the Crusade make him a SociopathicSoldier who [[spoiler:disrespected and belittled his enemy by denying him an HonorableWarriorsDeath despite knowing that's what he wanted]]?

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** Did the Crusader [[spoiler:spare the Warlord's life]] because he believed it was genuinely the right thing to do and offered mercy in order to be the better person and retain some of his humanity? Or because it was a CruelMercy which humiliated [[spoiler:the Warlord]], did his time in the Crusade make him a SociopathicSoldier who [[spoiler:disrespected and belittled his enemy by denying him an HonorableWarriorsDeath despite knowing that's what he wanted]]?wanted]]? The Academic's narration when [[spoiler:he actually spares the Warlord]] would seem to indicate the former, but the fact that [[spoiler:the Warlord returns as his Specter in the Body of Work fight suggests that he regrets sparing him]] and would therefore indicate the latter.
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* AlternativeCharacterInterpretation: ''The Binding Blade'' features two more strongly morally gray characters added to the mix which immediately prompted heated discussion amongst the fanbase:

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* AlternativeCharacterInterpretation: ''The Binding Blade'' features two more strongly morally gray characters with less obviously clear-cut motivations added to the mix which immediately prompted heated discussion amongst the fanbase:
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* AlternativeCharacterInterpretation: ''The Binding Blade'' features two more strongly morally gray characters added to the mix which immediately prompted heated discussion amongst the fanbase:
** Is the Duelist really just the callous, arrogant GloryHound she appears to be? Or is she merely pushing away the subconscious guilt she feels for [[spoiler:accidentally killing her mentor and lover]] so fiercely that she comes off as haughty and emotionless, and rather than searching for a WorthyOpponent is really trying to commit SuicideByCop?
** Did the Crusader [[spoiler:spare the Warlord's life]] because he believed it was genuinely the right thing to do and offered mercy in order to be the better person and retain some of his humanity? Or because it was a CruelMercy which humiliated [[spoiler:the Warlord]], did his time in the Crusade make him a SociopathicSoldier who [[spoiler:disrespected and belittled his enemy by denying him an HonorableWarriorsDeath despite knowing that's what he wanted]]?
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* OneSceneWonder: The Warlord, even if he's [[AntiClimaxBoss not that difficult of a fight]], is an extremely memorable encounter from ''The Binding Blade''. Between his cool heavily-armored design and the fact that he serves as the last thing keeping you from rescuing the beloved fan-favorite Crusader makes him stand out extremely well from other humanoid minibosses like the Chirurgeon and Antiquarian. Not to mention he briefly shows up in the Crusader's Hero Shrines as a DuelBoss, where he's much more of a down-to-the-wire fight.

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Got the whole thing, this is better troping anyway.


* AntiClimaxBoss: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the ArcVillain of ''The Binding Blade'', his fight leaves a lot to be desired.

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* AntiClimaxBoss: AntiClimax: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the Warlord, ArcVillain of ''The Binding Blade'', his fight leaves a lot is significantly easier than the rest of the events needed to be desired.even find him, which can feel a bit jarring.


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** The Warlord is not as big of a threat as [[ThatOneSidequest the path to fighting him to begin with]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]].
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Do not add JustifyingEdits.


* AntiClimaxBoss: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the ArcVillain of ''The Binding Blade'', his fight leaves a lot to be desired. May be an InvokedTrope, because given how difficult the quest to even fight him is, making him a truly hard boss as your final challenge would be ''really'' obnoxious.

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* AntiClimaxBoss: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the ArcVillain of ''The Binding Blade'', his fight leaves a lot to be desired. May be an InvokedTrope, because given how difficult the quest to even fight him is, making him a truly hard boss as your final challenge would be ''really'' obnoxious.
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* AntiClimaxBoss: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the ArcVillain of ''The Binding Blade'', his fight leaves a lot to be desired.

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* AntiClimaxBoss: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the ArcVillain of ''The Binding Blade'', his fight leaves a lot to be desired. May be an InvokedTrope, because given how difficult the quest to even fight him is, making him a truly hard boss as your final challenge would be ''really'' obnoxious.
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* AntiClimaxBoss: The Warlord is not as big of a threat as [[ThatOneSidequest tracking down the Crusader would warrant you to believe]], since he doesn't even have that unique of a gimmick beyond being able to make him and his comrades harder to kill. He can't even summon reinforcements after his minions are killed like [[Characters/DarkestDungeonMonsters Brigand Vvulf]], meaning there's not even [[FlunkyBoss an added challenge of trying to contend with both him and his soldiers simultaneously]]. As the ArcVillain of ''The Binding Blade'', his fight leaves a lot to be desired.


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** Completing the Lost Crusade and rescuing the Crusader in ''The Binding Blade'' isn't honestly all that irritating or confusing (the only true GuideDangIt moment is when you have to [[spoiler:use the Holy Standard combat item on specifically a Bishop enemy, which is ''only'' found in the Tangle in certain enemy compositions]]) as most of the quest is pretty easy to parse and consists of delivering specific key items to inns or specific locations, but the sheer ''length'' of it means that you'll likely have to go through multiple Confessions to complete it unless you get super lucky and manage to get it in one go, which can make its length feel artificially extended.
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* HilariousInHindsight: The Flagellant's new Sepsis attack allows him to [[LimitBreak cash out all accumulated Blight on an enemy to deal tons of damage in exchange for removing the Blight]]. Not even half a year after ''Darkest Dungeon II'''s full release, the full release of ''VideoGame/WizardWithAGun'' would feature Sepsis Bullets, which work almost identically in that they convert stacked Poison levels on an enemy into pure damage.

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** Road hazards in Redemption Road, combined with biomes getting a visual upgrade, made the stage coach a lot more fun, especially with the removal of the [[TimedMission turn limit]] for road battles along with making it so only relatively weak Pillagers and Gaunts can be encountered as ambushers.

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** Road hazards in Redemption Road, combined with biomes getting a visual upgrade, made the stage coach a lot more fun, especially with the removal of the [[TimedMission turn limit]] for road battles along with making it so only relatively weak Pillagers and Gaunts can be encountered as ambushers. Regional enemies would later be re-added to Road battles with the September 2023 update, but since the biggest point of contention was the turn limit, the decision was not met with anything which could be called hostility.
** The announcement that the Crusader would make his grand return from being a SequelNonEntity with the ''The Binding Blade'' DLC piqued the interest of a lot of fans who had written the game off because he wasn't in the game from the start.
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** In a broader sense, the Early Access version of the game had some serious flaws that Red Hook eventually ironed out, but some people who played during that period still associate that flawed experience with the current iteration of the game and refuse to replay it.
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Updating for recent events.


* ContestedSequel: After a very long and tumultuous Early Access period that [[TaintedByThePreview turned a lot of people off from the game]], it has basically settled into this status. While it's understandable that a game with as much official [[GameMod modding]] support as the original Darkest Dungeon would need to undergo a lot of changes to justify a sequel, the sheer number of changes threw many fans off. Is the radical gameplay change to a more conventional Roguelite [[TheyChangedItNowItSucks good or bad]]? Does the Affinity system work better or worse than the Affliction system? Is the game a boring slog that removes player agency too frequently or an engaging thrill fest that rewards careful planning and bet-hedging? Does the smaller cast of characters bring about tighter party cohesion or is it disappointing that they [[SequelNonEntity have yet to include the Crusader and Abomination, among others]]? Does the game's ending [[spoiler:retroactively taint the first game's CosmicHorrorStory TwistEnding by being LovecraftLite played straight, or is it far more satisfying and uplifting to just have a happy ending than being told your whole journey was AllForNothing]]? Is the game [[ItsHardSoItSucks too hard]]? Too ''[[ItsEasySoItSucks easy]]''? All of these opinions and more have been thrown around about basically everything in the game, and ultimately there hasn't been a consensus by the fanbase on whether or not it's better, equal in quality or worse than the first game].

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* ContestedSequel: After a very long and tumultuous Early Access period that [[TaintedByThePreview turned a lot of people off from the game]], it has basically settled into this status. While it's understandable that a game with as much official [[GameMod modding]] support as the original Darkest Dungeon would need to undergo a lot of changes to justify a sequel, the sheer number of changes threw many fans off. Is the radical gameplay change to a more conventional Roguelite [[TheyChangedItNowItSucks good or bad]]? Does the Affinity system work better or worse than the Affliction system? Is the game a boring slog that removes player agency too frequently or an engaging thrill fest that rewards careful planning and bet-hedging? Does the smaller cast of characters bring about tighter party cohesion or is it disappointing that they [[SequelNonEntity have yet to include cut half the Crusader and Abomination, among others]]? roster]] because it leads to most party compositions feeling samey? Does the game's ending [[spoiler:retroactively taint the first game's CosmicHorrorStory TwistEnding by being LovecraftLite played straight, or is it far more satisfying and uplifting to just have a happy ending than being told your whole journey was AllForNothing]]? Is the game [[ItsHardSoItSucks too hard]]? Too ''[[ItsEasySoItSucks easy]]''? All of these opinions and more have been thrown around about basically everything in the game, and ultimately there hasn't been a consensus by the fanbase on whether or not it's better, equal in quality or worse than the first game].



** A popular explanation for the Crusader's absence is because he [[spoiler: sacrificed himself to the Heart of Darkness.]]

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** A popular explanation during the game's Early Access period for the Crusader's Crusader and Vestal's absence is was because he [[spoiler: sacrificed himself they [[spoiler:sacrificed themselves to the Heart of Darkness.]]Darkness]], since it normally takes two characters' sacrifices to defeat. This one ended up getting {{Jossed}} hard, as the Vestal was added to the full game and the Crusader was reintroduced in ''The Binding Blade''.
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** One of the positive relationships that characters can develop is [[BattleCouple Amorous]]. This relationship is assigned at random, with no regards to the the characters involved, which can lead to things like the [[OldSoldier Man At Arms]] entering a relationship with the teenaged Runaway.

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** One of the positive relationships that characters can develop is [[BattleCouple Amorous]]. This relationship is assigned at random, with no regards to the the characters involved, which can lead to things like the [[OldSoldier Man At Arms]] entering a relationship with the teenaged Runaway.Runaway, or ''anyone'' being paired with the Leper.
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Dewicking Just For Pun


** Stun has been almost entirely {{Nerf}}ed in favor of the Daze mechanic from ''The Butcher's Circus'', which forcibly sets a character's action to the last in the turn order. Granted, it is still ''possible'' to fully Stun monsters for a turn, but nowhere near as many abilities offer it outright like they used to, instead applying Daze which, if stacked, applies Stun. Gone are the days of buying your entire party free rounds to buff and wail on their enemies with very little risk; in its place is a more nuanced mechanic that requires you to have careful knowledge of each of your heroes' Speed and their placement in the turn order. Surprise rounds, perhaps [[JustForPun unsurprisingly]], have also been removed altogether[[note]]This makes [[GameplayAndStoryIntegration in-game sense]], too; all combat either requires you to willingly participate in it and therefore alert the enemy to your presence or are roadblocks in the middle of the road[[/note]].

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** Stun has been almost entirely {{Nerf}}ed in favor of the Daze mechanic from ''The Butcher's Circus'', which forcibly sets a character's action to the last in the turn order. Granted, it is still ''possible'' to fully Stun monsters for a turn, but nowhere near as many abilities offer it outright like they used to, instead applying Daze which, if stacked, applies Stun. Gone are the days of buying your entire party free rounds to buff and wail on their enemies with very little risk; in its place is a more nuanced mechanic that requires you to have careful knowledge of each of your heroes' Speed and their placement in the turn order. Surprise rounds, perhaps [[JustForPun [[{{Pun}} unsurprisingly]], have also been removed altogether[[note]]This makes [[GameplayAndStoryIntegration in-game sense]], too; all combat either requires you to willingly participate in it and therefore alert the enemy to your presence or are roadblocks in the middle of the road[[/note]].
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* ContestedSequel: After a very long and tumultuous Early Access period that [[TaintedByThePreview turned a lot of people off from the game]], it has basically settled into this status. Is the radical gameplay change to a more conventional Roguelite [[TheyChangedItNowItSucks good or bad]]? Does the Affinity system work better or worse than the Affliction system? Is the game a boring slog that removes player agency too frequently or an engaging thrill fest that rewards careful planning and bet-hedging? Does the smaller cast of characters bring about tighter party cohesion or is it disappointing that they [[SequelNonEntity have yet to include the Crusader and Abomination, among others]]? Does the game's ending [[spoiler:retroactively taint the first game's CosmicHorrorStory TwistEnding by being LovecraftLite played straight, or is it far more satisfying and uplifting to just have a happy ending than being told your whole journey was AllForNothing]]? Is the game [[ItsHardSoItSucks too hard]]? Too ''[[ItsEasySoItSucks easy]]''? All of these opinions and more have been thrown around about basically everything in the game, and ultimately there hasn't been a consensus by the fanbase on whether or not it's better, equal in quality or worse than the first game].

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* ContestedSequel: After a very long and tumultuous Early Access period that [[TaintedByThePreview turned a lot of people off from the game]], it has basically settled into this status. While it's understandable that a game with as much official [[GameMod modding]] support as the original Darkest Dungeon would need to undergo a lot of changes to justify a sequel, the sheer number of changes threw many fans off. Is the radical gameplay change to a more conventional Roguelite [[TheyChangedItNowItSucks good or bad]]? Does the Affinity system work better or worse than the Affliction system? Is the game a boring slog that removes player agency too frequently or an engaging thrill fest that rewards careful planning and bet-hedging? Does the smaller cast of characters bring about tighter party cohesion or is it disappointing that they [[SequelNonEntity have yet to include the Crusader and Abomination, among others]]? Does the game's ending [[spoiler:retroactively taint the first game's CosmicHorrorStory TwistEnding by being LovecraftLite played straight, or is it far more satisfying and uplifting to just have a happy ending than being told your whole journey was AllForNothing]]? Is the game [[ItsHardSoItSucks too hard]]? Too ''[[ItsEasySoItSucks easy]]''? All of these opinions and more have been thrown around about basically everything in the game, and ultimately there hasn't been a consensus by the fanbase on whether or not it's better, equal in quality or worse than the first game].
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** Death will cause this in players with trypophobia. The beehive-like holes scattered throughout her and her steed's bodies are a ''guaranteed'' trigger for that phobia.
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** It is widely assumed that the [[EnfantTerrible Harvest Child]] is a result of the gentry turning to eldritch help during a difficult childbirth, which unsurprisingly WentHorriblyWrong.

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** It is widely assumed that the [[EnfantTerrible Harvest Child]] is a result of the gentry turning to eldritch help during a difficult childbirth, which unsurprisingly WentHorriblyWrong.WentHorriblyWrong, as well as that based on several Academic quotes that the Child is responsible for the HorrorHunger that consumed the Foetor.
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** On a smaller scale, road battles are designed to be this. Most of the Gaunts and Pillagers you can encounter aren't capable of putting up much of a fight and only really exist to potentially increase your Stress and be a minor speed bump during travel. Key word here being ''most'', as there are still a handful of enemy compositions that can be dangerous(having to fight a [[DemonicSpiders Woodsman and Ghoul]] at the same time, Implication, [[GoddamnedBoss The Antiquarian]], etc.), but these are few and far between.

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** On a smaller scale, Gaunt and Pillager road battles are designed to be this. this, especially compared to regional faction road battles. Most of the Gaunts and Pillagers enemies you can encounter aren't capable of putting up much of a fight and only really exist to potentially increase your Stress and be a minor speed bump during travel. Key word here being ''most'', as there are still a handful of enemy compositions that can be dangerous(having to fight a [[DemonicSpiders Woodsman and Ghoul]] at the same time, Implication, [[GoddamnedBoss The Antiquarian]], etc.), but these are few and far between.

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Anti Climax Boss is for when a boss is easier than the point in the story you'd expect it to be, not when a boss's last phases is easier than the ones before it. The Body of Work is still plenty challenging as a Final Boss.


* AnticlimaxBoss:
** Ravenous Reach is generally considered the easiest of the Confession bosses, despite being the fourth one. It almost entirely uses standard mechanics instead of complex unique gimmicks like the other Confession bosses, making it less likely you will wander in with a team composition that can't handle it. It can dish out a lot of damage if left unchecked, but it can be countered by options in your standard toolkit (especially Bleed resistance, which you likely already have since it's the most common DamageOverTime effect). In particular, a move as simple as [[spoiler:the Man-at-Arms' Bellow]] can almost completely neuter its third phase, which revolves around [[spoiler:a powerful Riposte]].
** The FinalBoss becomes easier as it progresses. Its [[SequentialBoss final form]] is a MarathonBoss, but it focuses more on {{Status Effect}}s than direct damage and [[spoiler:periodically gives heroes the opportunity to hit it for massive damage]], allowing you to drain its massive health pool faster than you'd expect.


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** The [[spoiler:Ravenous Reach]] is generally considered the easiest of the Confession bosses, despite being the fourth one. It almost entirely uses standard mechanics instead of complex unique gimmicks like the other Confession bosses, making it less likely you will wander in with a team composition that can't handle it. It can [[RushBoss dish out a lot of damage if left unchecked]], but it can be countered by going whole hog on damage in order to [[SequentialBoss progress its phases quickly]]. On top of that, a move as simple as the Man-at-Arms' Bellow can almost completely neuter its third phase, which revolves around a powerful Riposte attack that it applies to itself at the start of every turn.
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* AnticlimaxBoss:
** Ravenous Reach is generally considered the easiest of the Confession bosses, despite being the fourth one. It almost entirely uses standard mechanics instead of complex unique gimmicks like the other Confession bosses, making it less likely you will wander in with a team composition that can't handle it. It can dish out a lot of damage if left unchecked, but it can be countered by options in your standard toolkit (especially Bleed resistance, which you likely already have since it's the most common DamageOverTime effect). In particular, a move as simple as [[spoiler:the Man-at-Arms' Bellow]] can almost completely neuter its third phase, which revolves around [[spoiler:a powerful Riposte]].
** The FinalBoss becomes easier as it progresses. Its [[SequentialBoss final form]] is a MarathonBoss, but it focuses more on {{Status Effect}}s than direct damage and [[spoiler:periodically gives heroes the opportunity to hit it for massive damage]], allowing you to drain its massive health pool faster than you'd expect.
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** Foot Soldiers start with two Block 1 tokens and are one of the very few {{Mook}}s in the game to have Death's Door resistance, meaning that while they do pretty mild damage and a little bleed with Atrophic Cut, the real challenge is that they'll be eating your high-damage attacks a lot before they go down.

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** Foot Soldiers start with two Block 1 tokens and are one of the very few {{Mook}}s in the game to have Death's Door resistance, Death Armor, meaning that while they do pretty mild damage and a little bleed with Atrophic Cut, the real challenge is that they'll be eating your high-damage attacks a lot before they go down.
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And The Fandom Rejoiced is not allowed to be wick-d on YMMV pages.


* SugarWiki/AndTheFandomRejoiced: The announcement of the addition of [[EnsembleDarkhorse the Collector]] to the game with the Chirurgeon's Table update received nothing but positive praise from the fanbase, especially since no major changes have been made to his boss fight and he fights almost exactly like he did in ''Darkest Dungeon''.
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Per the cleanup. It's not unintentional, Grave Robber is intended to be a flawed person just like most of the other heroes.


* UnintentionallyUnsympathetic: The Grave Robber being the victim of DomesticAbuse and robbing her husband's grave because he had destroyed their finances will definitely elicit sympathy for her, but it becomes tainted when she (potentially) murders a Night Watchman just for getting in her way. The end of her Hero Shrine also pretty much states she continued grave robbing purely because she enjoyed the thrill she got from it, meaning she's likely desecrated the graves of people far more innocent than her abusive husband.
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* UnintentionallyUnsympathetic: The Grave Robber being the victim of DomesticAbuse and robbing her husband's grave because he had destroyed their finances will definitely elicit sympathy for her, but it becomes tainted when she (potentially) murders a Night Watchman just for getting in her way. The end of her Hero Shrine also pretty much states she continued grave robbing purely because she enjoyed the thrill she got from it, meaning she's likely desecrated the graves of people far more innocent than her abusive husband.

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* ParanoiaFuel: [[TheGrimReaper Death]] can show up in any fight after you win, as long as there's a Flagellant in your party. Death is [[ThatOneBoss very difficult to kill]], especially with a party that can't move her around or hit her at long range. '''You cannot retreat from battles once you're in them'''. If you commit to a Resistance encounter with a Flagellant and scrape through by the skin of your teeth, you will be biting your nails praying that Death doesn't appear and [[TotalPartyKill wipe your party]].

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* ParanoiaFuel: ParanoiaFuel:
**
[[TheGrimReaper Death]] can show up in any fight after you win, as long as there's a Flagellant in your party. Death is [[ThatOneBoss very difficult to kill]], especially with a party that can't move her around or hit her at long range. '''You cannot retreat from battles once you're in them'''. If you commit to a Resistance encounter with a Flagellant and scrape through by the skin of your teeth, you will be biting your nails praying that Death doesn't appear and [[TotalPartyKill wipe your party]].party]].
** With the addition of [[Characters/DarkestDungeonMonsters the Collector]] to the game, carrying a Trophy and encountering a Road Battle will make you sweat bullets, especially if you're starting to feel the attrition of a region, since the Collector has a flat five percent chance to spawn in one while you have a Trophy. That may not sound like much, but picture a d20 rolling every single time you encounter a Road Battle. If it hits a nat 20 and you're not prepared, you ''have'' to fight ThatOneBoss. There is no escape for you.
** Due to the [[SigilSpam prolific iconography of the Iron Crown showing up in tons of random mundane objects all throughout the game]], you may [[SanitySlippage start to see it everywhere]]. Even [[TheFourthWallWillNotProtectYou outside of the game]].
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* SugarWiki/AndTheFandomRejoiced: The announcement of the addition of [[EnsembleDarkhorse the Collector]] to the game with the Chirurgeon's Table update received nothing but positive praise from the fanbase, especially since no major changes have been made to his boss fight and he fights almost exactly like he did in ''Darkest Dungeon''.
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* IKnewIt: When Red Hook teased a new hero on April 18th to be added for when the game released on May 8th, fans were quick to theorize it would be a blight themed Flagellant, based on the [[https://twitter.com/DarkestDungeon/status/1648371278602989569?s=20 quote on his teaser]] being the same as the Ancestor's quote for him in the previous game, replacing blood with blight, and the fact that the introduction of the Vestal brought with her a fully modeled version of a Flagellant based character in one of her shrine battles. Surely enough, their theories would be confirmed the day after with the return of the Flagellant, now a rotting corpse using blight as his new element.
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** "[[https://www.youtube.com/watch?v=uvn38lhlrNE Sprawl Battle]]" perfectly exemplifies the [[TheGreatFire chaotic city-wide conflagration]] that is the Sprawl, and the {{Pyromaniac}} Fanatics who dwell there. It's a constantly rising and falling theme that rapidly shifts in intensity, mimicking the flickering and slow but steady growth of a great flame.

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