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Grammar cleanup


** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to [[TouchedByVorlons reshape them into fae themselves]] and torture, abuse or otherwise use them as toys [[ForTheEvulz for their own amusement]]. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much their experience has changed them, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances. Due to the fact they now live between reality and fantasy, they have to constantly struggle to distinct what's real from their dreams, with failure to do so potentially causing hallucinations, and eventually comatose. And as if this wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.

to:

** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to [[TouchedByVorlons reshape them into fae themselves]] and torture, abuse or otherwise use them as toys [[ForTheEvulz for their own amusement]]. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much their experience has changed them, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly and rightfully so]], because unfortunately, some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances. Due to the fact they now live between reality and fantasy, they have to constantly struggle to distinct what's real from their dreams, with failure to do so potentially causing hallucinations, and eventually leaving them comatose. And as if this that wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.



** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and only ''[[TabletopGame/BeastThePrimordial one]]'' supernatural species besides their own is immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.

to:

** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate into society and are forced in into a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and only ''[[TabletopGame/BeastThePrimordial one]]'' supernatural species besides their own is immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, Worst of all, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.
Centimanus.
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Screwed By The Network is not YMMV. Moving.


* ScrewedByTheNetwork: White Wolf experienced massive layoffs by CCP because ''VideoGame/EVEOnline'' was struggling due to the brilliant plan to sell monocles for real money that nobody could see.
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Requires Word Of God confirmation


* AuthorsSavingThrow: Many of the changes between the Old and New World of Darkness seems to have been motivated by learning from the criticisms done to the former:
** ''Old World of Darkness'' infamously made crossovers between the various gameline very difficult due to drastically different (and poorly balanced) rules in each book, as well as conflicting cosmologies that were all taken as facts despite contradicting each other. ''New World/Chronicles'' dealt with the former by first creating a "human" corebook with rules serving as bases to all the other gamelines and better balancing the various supernaturals, and the latter by having their various origins and myths either blurry or ambiguous rather than taken as facts, leaving it up to the Storyteller to decide what is true or false.
** ''Old World'' also was criticized for its MetaPlot which had most players being constantly used as pawns by more powerful [=NPCs=] while waiting for an apocalypse they couldn't stop, which was a cause of being TooBleakStoppedCaring. ''New World/Chronicle'' distinctly lacks such an upcoming apocalypse (unless the Storyteller decides to make one) and focuses on more personal stories, giving the player characters more opportunities to shine.
** Another common criticism of ''Old World'' is that, despite its progressive handling of LGBT characters, it had a lot of UnfortunateImplications in its dealing with ethnic minorities- ''TabletopGame/VampireTheMasquerade'' treating the Romani as an [[PlanetOfHats entire culture of]] [[AlwaysChaoticEvil irascible thieves]] and all the clans in ''TabletopGame/WerewolfTheApocalypse'' being based on ethnic stereotypes, for the most famous examples. These were excised in ''New World/Chronicle''.
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removing sinkhole


* BrokenBase: Let's just say there is some strong split between fans who stick to ''TabletopGame/OldWorldOfDarkness'', those who embrace this one, and those who just like both as separate games. [[Administrivia/RuleOfCautiousEditingJudgment And keep it at that]].

to:

* BrokenBase: Let's just say there is some strong split between fans who stick to ''TabletopGame/OldWorldOfDarkness'', those who embrace this one, and those who just like both as separate games. [[Administrivia/RuleOfCautiousEditingJudgment And keep it at that]].
Is there an issue? Send a MessageReason:
None


** ''Old World'' also was criticized for its MetaPlot which had most players being constantly used as pawns by more powerful [=NPCs=] while waiting for an apocalypse they couldn't stop, which was a cause of DarknessInducedAudienceApathy. ''New World/Chronicle'' distinctly lacks such an upcoming apocalypse (unless the Storyteller decides to make one) and focuses on more personal stories, giving the player characters more opportunities to shine.

to:

** ''Old World'' also was criticized for its MetaPlot which had most players being constantly used as pawns by more powerful [=NPCs=] while waiting for an apocalypse they couldn't stop, which was a cause of DarknessInducedAudienceApathy.being TooBleakStoppedCaring. ''New World/Chronicle'' distinctly lacks such an upcoming apocalypse (unless the Storyteller decides to make one) and focuses on more personal stories, giving the player characters more opportunities to shine.
Is there an issue? Send a MessageReason:
None


* WoobieSpecies: Very few supernatural species in this setting [[BlessedWithSuck could really qualify as "lucky"]], but two species in particular ''seriously'' have it rough:

to:

* WoobieSpecies: Very few supernatural species in this setting [[BlessedWithSuck could really qualify as "lucky"]], but two three species in particular ''seriously'' have it rough:



** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and only ''[[TabletopGame/BeastThePrimordial one]]'' supernatural specie besides their own is immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.

to:

** [[TabletopGame/MummyTheCurse Mummies]] take BlessedWithSuck to almost unbelievable levels. A typical mummy is a NighInvulnerable ImplacableMan with a vast array of {{Lovecraftian Superpower}}s- but are also enslaved to gods they barely remember, have outlasted everyone and everything they cared about, have their waking periods set on a timer, growing steadily weaker all the while, and their minds are a jumble of the most important memories of their thousands of years of life without any context.
** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and only ''[[TabletopGame/BeastThePrimordial one]]'' supernatural specie species besides their own is immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.
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None

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* FanonDiscontinuity: ''Changing Breeds'' is a '''very''' unpopular book for a variety of reasons- rules that are easily exploited, poorly thought out or straight-up {{Game Breaker}}s, poor writing when compared to similar sourcebooks like ''[[TabletopGame/WerewolfTheForsaken War Against the Pure]]'' and a decidedly ham-fisted "nature versus civilisation" theme, with players practically ''encouraged'' to be murder-happy misanthropes.
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None


** ''Old World'' also was criticized for its MetaPlot which had most players being constantly used as pawns by more powerful npcs while waiting for an apocalypse they couldn't stop, which was a cause of DarknessInducedAudienceApathy. ''New World/Chronicle'' distinctly lacks such an upcoming apocalypse (unless the Storyteller decides to make one) and focuses on more personal stories, giving the player characters more opportunities to shine.

to:

** ''Old World'' also was criticized for its MetaPlot which had most players being constantly used as pawns by more powerful npcs [=NPCs=] while waiting for an apocalypse they couldn't stop, which was a cause of DarknessInducedAudienceApathy. ''New World/Chronicle'' distinctly lacks such an upcoming apocalypse (unless the Storyteller decides to make one) and focuses on more personal stories, giving the player characters more opportunities to shine.
Is there an issue? Send a MessageReason:


* BrokenBase: Let's just say there is some strong split between fans who stick to ''TabletopGame/OldWorldOfDarkness'', those who embrace this one, and those who just like both as separate games. [[RuleOfCautiousEditingJudgment And keep it at that]].

to:

* BrokenBase: Let's just say there is some strong split between fans who stick to ''TabletopGame/OldWorldOfDarkness'', those who embrace this one, and those who just like both as separate games. [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment And keep it at that]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Chronicle of Darkness'' final corebook goes as far as including rules allowing to build and customize your own unique monsters, playing up the fact not all monsters in the setting fit one game or another.
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None


** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to [[TouchedByVorlons reshape them into fae themselves]] and torture, abuse or otherwise use them as toys [[ForTheEvulz for their own amusement]]. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much their experience has changed them, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances. And as if this wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.

to:

** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to [[TouchedByVorlons reshape them into fae themselves]] and torture, abuse or otherwise use them as toys [[ForTheEvulz for their own amusement]]. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much their experience has changed them, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances. Due to the fact they now live between reality and fantasy, they have to constantly struggle to distinct what's real from their dreams, with failure to do so potentially causing hallucinations, and eventually comatose. And as if this wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.
Is there an issue? Send a MessageReason:
None


** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances. And as if this wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.

to:

** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to [[TouchedByVorlons reshape them into fae themselves themselves]] and torture, abuse or otherwise use them as toys [[ForTheEvulz for their own amusement. amusement]]. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much they have changed, their experience has changed them, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances. And as if this wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Old World'' also was criticized for its MetaPlot which had most players being constantly used as pawns by more powerful npcs while waiting for an apocalypse they couldn't stop, which was a cause of DarknessInducedAudienceApathy. ''New World/Chronicle'' distinctly lacks such an upcoming apocalypse (unless the Storyteller decides to make one) and focuses on more personal stories, giving the player characters more opportunities to shine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: Many of the changes between the Old and New World of Darkness seems to have been motivated by learning from the criticisms done to the former:
** ''Old World of Darkness'' infamously made crossovers between the various gameline very difficult due to drastically different (and poorly balanced) rules in each book, as well as conflicting cosmologies that were all taken as facts despite contradicting each other. ''New World/Chronicles'' dealt with the former by first creating a "human" corebook with rules serving as bases to all the other gamelines and better balancing the various supernaturals, and the latter by having their various origins and myths either blurry or ambiguous rather than taken as facts, leaving it up to the Storyteller to decide what is true or false.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoNotDoThisCoolThing: ''Hurt Locker'' lampshades this; the writers emphasize that while violence is a bad thing, there's nothing inherently wrong with sympathizing or playing as characters who have a violent streak or simply ''cannot'' avoid it. They just want you to remember the context.
Is there an issue? Send a MessageReason:
None


** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other supernatural beings aren't immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.

to:

** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other only ''[[TabletopGame/BeastThePrimordial one]]'' supernatural beings aren't specie besides their own is immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.
Is there an issue? Send a MessageReason:
None


** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.

to:

** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plane, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by duplicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. again, shaping their entire culture around rituals whose sole purpose is to make it harder for this to happen. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.insurances. And as if this wasn't enough, a good chunk of the humans who actually know about them believe ''they'' are the evil fairies.
Is there an issue? Send a MessageReason:
None


* WoobieSpecies: Very few supernatural species in this setting could really qualify as "lucky", but two in particular ''seriously'' have it rough:

to:

* WoobieSpecies: Very few supernatural species in this setting [[BlessedWithSuck could really qualify as "lucky", "lucky"]], but two species in particular ''seriously'' have it rough:
Is there an issue? Send a MessageReason:
None


** One of this game's most recognized qualities compared to the ''TabletopGame/OldWorldOfDarkness'' is that it has a more unified, modular system, making it easier not only to make crossover, but also to come up with homebrew fan-games.

to:

** One of this game's most recognized qualities compared to the ''TabletopGame/OldWorldOfDarkness'' is that it has a more unified, modular system, making it easier not only to make crossover, but also to come up with homebrew fan-games. [[FanWorks/TheWorldOfDarkness Just compare the list of fan-games for this setting to the one for the Old World of Darkness]].
Is there an issue? Send a MessageReason:
None


** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other supernatural beings aren't immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.

to:

** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other supernatural beings aren't immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they often have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.
Is there an issue? Send a MessageReason:


** Belial's Brood in Requiem, the Hosts and Bale Hounds in Forsaken, Abyssal intruders in Awakening, the Pandorans and ''qashmallim'' in Promethean, the Gentry in Lost, the Kerberoi in Geist, the... ''[[EverythingTryingToKillYou everything]]'' in Hunter...
Is there an issue? Send a MessageReason:
None


** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plan, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by dublicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.
** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other supernatural beings aren't immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them.

to:

** [[TabletopGame/ChangelingTheLost Changelings]] used to be humans until they were kidnapped by insane faeric beings from another plan, plane, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by dublicates, duplicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.
** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other supernatural beings aren't immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them.
them. They also have to interact with those selfsame humans if they actually want to ''learn'' about humanity and become human themselves. It's kind of remarkable that so few of them say "fuck it," give up on the Pilgrimage, and follow the ThenLetMeBeEvil Refinement of Centimanus.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: [[NightmareFuel/NewWorldOfDarkness obviously has its own page]].
** Belial's Brood in Requiem, the Hosts and Bale Hounds in Forsaken, Abyssal intruders in Awakening, the Pandorans and ''qashmallim'' in Promethean, the Gentry in Lost, the Kerberoi in Geist, the...''[[EverythingTryingToKillYou everything]]'' in Hunter...

to:

* NightmareFuel: [[NightmareFuel/NewWorldOfDarkness obviously Obviously has its own page]].
** Belial's Brood in Requiem, the Hosts and Bale Hounds in Forsaken, Abyssal intruders in Awakening, the Pandorans and ''qashmallim'' in Promethean, the Gentry in Lost, the Kerberoi in Geist, the... ''[[EverythingTryingToKillYou everything]]'' in Hunter...
Is there an issue? Send a MessageReason:
None


* GameBreaker: Fighting Styles can be more powerful than actual supernatural abilities. Less so after the God Machine update, when they got significantly nerfed.

to:

* GameBreaker: Fighting Styles can be more powerful than actual supernatural abilities. Less so after the God Machine update, when they got significantly nerfed.nerfed (as an example, the Kung-Fu/Martial Art merit went from allowing to attack multiple times in the same turn to merely inflicting one additional damage per turn) while most supernatural abilities were made more powerful.
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None


* GameBreaker: Fighting Styles can be more powerful than actual supernatural abilities.

to:

* GameBreaker: Fighting Styles can be more powerful than actual supernatural abilities. Less so after the God Machine update, when they got significantly nerfed.
Is there an issue? Send a MessageReason:
None


* WoobieSpecies: Several supernatural species in this setting ''seriously'' have it rough:
** [[TabletopGame/ChangelingTheLost Changelings]] used to be human until they were kidnapped by insane faeric beings from another plan, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by dublicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.

to:

* WoobieSpecies: Several Very few supernatural species in this setting could really qualify as "lucky", but two in particular ''seriously'' have it rough:
** [[TabletopGame/ChangelingTheLost Changelings]] used to be human humans until they were kidnapped by insane faeric beings from another plan, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by dublicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.
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* BrokenBase: Let's just say there is some strong split between fans who stick to ''TabletopGame/OldWorldOfDarkness'', those who embrace this one, and those who just like both as separate games. [[RuleOfCautiousEditingJudgment And keep it at that]].
* FanficFuel:
** One of this game's most recognized qualities compared to the ''TabletopGame/OldWorldOfDarkness'' is that it has a more unified, modular system, making it easier not only to make crossover, but also to come up with homebrew fan-games.
** Many creatures, organizations or supernatural events in the setting (such as [[TabletopGame/VampireTheRequiem VII]], the [[TabletopGame/HunterTheVigil Aegis Kai Doru's true backstory]], [[spoiler:the Cheiron Group's director board]], or some of the sample antagonists in supplement books) have their origins and motivations willingly left ambiguous so Storytellers can come up with their own explanations of what they are.
* FridgeLogic: Spirits can subsist just by acting in accordance to whatever concept or thing they represent, but in order to grow stronger they must hunt, kill, and eat other spirits who represent similar or related concepts. If that's the case it's a wonder that things like love, compassion, cooperation, or procrastination manage to exist at all.
** If you're paying attention, they can grow stronger by bathing in whatever their emotion is. That said, you ever notice [[CrapsackWorld none of the above-listed spirits have ever appeared in any of the books?]]
** Or when they do, it's as horrifying amalgamations. "Glad to kill" was a murder spirit that gorged on tiny joy spirits. [[WasntThatFun Fun times ensued.]]
* GameBreaker: Fighting Styles can be more powerful than actual supernatural abilities.
* NightmareFuel: [[NightmareFuel/NewWorldOfDarkness obviously has its own page]].
** Belial's Brood in Requiem, the Hosts and Bale Hounds in Forsaken, Abyssal intruders in Awakening, the Pandorans and ''qashmallim'' in Promethean, the Gentry in Lost, the Kerberoi in Geist, the...''[[EverythingTryingToKillYou everything]]'' in Hunter...
* ScrewedByTheNetwork: White Wolf experienced massive layoffs by CCP because ''VideoGame/EVEOnline'' was struggling due to the brilliant plan to sell monocles for real money that nobody could see.
* TheyChangedItNowItSucks:
** The transition from Old World to New World was not well received by some fans. However, the new generation has gotten into the New World of Darkness, and the old guard has more or less gone from "[[RageQuit Nerd Rage!!]]" to "Eh, whatever."
** The God-Machine Chronicle rules revisions have been even less well received by an even smaller number of fans. One wonders if it's nerd rage concentration.
* WoobieSpecies: Several supernatural species in this setting ''seriously'' have it rough:
** [[TabletopGame/ChangelingTheLost Changelings]] used to be human until they were kidnapped by insane faeric beings from another plan, who then proceeded to reshape them into fae themselves and torture, abuse or otherwise use them as toys for their own amusement. They escaped only to find out they had been replaced by dublicates, and frequently are unable to return to their old life due to how much they have changed, forcing them to build a society of their own, where they live in constant fear of being caught by their masters again. They have grown so paranoid they can barely trust even each other ([[ProperlyParanoid sadly rightfully so]], because some of them ''are'' desperate enough to [[LesCollaborateurs deliver their peers to the True Fae]]), forcing them to rely on {{Magically Binding Contract}}s as insurances.
** [[TabletopGame/PrometheanTheCreated Prometheans]] are {{Artificial Human}}s whose very nature cause both people ''and'' nature itself to hate them, meaning they can never integrate society and are forced in a WalkingTheEarth lifestyle. Their mere presence in mortal society causes a HatePlague directed toward ''them'' (and other supernatural beings aren't immune), [[WalkingWasteland landscapes gradually warp and decay around them]], and animals instinctively fear and dislike them. The only way out is a long quest to turn themselves into humans, and in order to do that, they have to create a new Promethean, thus ensuring more of them will carry their curse. Worst, monsters are out to devour their flesh, and the best way they can avoid said monsters is by hiding among these same humans who will instinctively hate them.

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