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* CompleteMonster: [[AliensAreBastards The Plutonium Boss]] is a sadistic PlanetaryParasite who feeds on a planet's radiation. Ingraining itself into a planet's core and slowly killing it as it feasts on the core's radiation, once the Plutonium Boss has had its fill, it arises from the ground and annihilates everyone on the planet. Doing this to Eve's home planet Signar-el before moving on to Earth, the Plutonium Boss experiments on organisms to make them its mutated warriors, including a teenage human named Alex. Kidnapping Eve to lure Jason Frudnick and Alex to its lair, the Plutonium Boss reveals to the trio the Psychlotron machine, which will speed up both the feeding process and the destruction of Earth at a much faster rate.

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* CompleteMonster: [[AliensAreBastards The Plutonium Boss]] is a sadistic PlanetaryParasite who feeds on a planet's radiation. Ingraining itself into a planet's core and slowly killing it as it feasts on the core's radiation, once the Plutonium Boss has had its fill, it arises from the ground and annihilates everyone on the planet. Doing this to Eve's home planet Signar-el before moving on to Earth, the Plutonium Boss [[PlayingWithSyringes experiments on organisms organisms]] to make them its mutated warriors, including a teenage human named Alex. Kidnapping Eve to lure Jason Frudnick and Alex to its lair, the Plutonium Boss reveals to the trio the Psychlotron machine, which will speed up both the feeding process and the destruction of Earth at a much faster rate.


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!!''Literature/WorldsOfPower''
*CompleteMonster: [[AliensAreBastards The Plutonium Boss]] is a sadistic PlanetaryParasite who feeds on a planet's radiation. Ingraining itself into a planet's core and slowly killing it as it feasts on the core's radiation, once the Plutonium Boss has had its fill, it arises from the ground and annihilates everyone on the planet. Doing this to Eve's home planet Signar-el before moving on to Earth, the Plutonium Boss experiments on organisms to make them its mutated warriors, including a teenage human named Alex. Kidnapping Eve to lure Jason Frudnick and Alex to its lair, the Plutonium Boss reveals to the trio the Psychlotron machine, which will speed up both the feeding process and the destruction of Earth at a much faster rate.


* SugarWiki/AwesomeMusic:
** The first game has lots of it.
*** For example, [[https://www.youtube.com/watch?v=FwMU9zkflYc this frenetic, yet catchy tune]] from Area 7.
*** Or the classic theme from Area 1, or the Area 3 techno theme, or... hell, just call it an Awesome Soundtrack, really.

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* SugarWiki/AwesomeMusic:
**
SugarWiki/AwesomeMusic: The first game has lots of it.
*** For example,
it, such as [[https://www.youtube.com/watch?v=FwMU9zkflYc this frenetic, yet catchy tune]] from Area 7.
*** Or
7, the classic theme from Area 1, or and the Area 3 techno theme, or... hell, just call it theme.
* ContestedSequel: Every game released between the NES original and ''Zero'' ended up being this. ''2'' is considered to be outright bad, ''Jr.'' [[DolledUpInstallment isn't truly a part of the series]], ''Enemy Below'' is sometimes seen as [[ItsTheSameSoItSucks too similar]] to the original, ''Blasting Again'' is
an Awesome Soundtrack, really.okay-but-not-great VideoGame3DLeap, and ''Overdrive'' suffers from the limitations of [=WiiWare=] (mainly in [[CutAndPasteEnvironments asset reuse]]). They still have their fans, but the NES game and the ''Zero'' series are much more popular.



* FirstInstallmentWins:
** Good luck finding any fans of ''2'', ''Enemy Below'', ''Blasting Again'', or ''Overdrive''.
** ''Zero'' is well liked and led to this page getting plenty of WikiMagic. Still falls under this trope as a remake of the original.
*** Its own sequel, however, seems to be finally breaking free of this as it's been hailed as an EvenBetterSequel by many who've played it.

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* FirstInstallmentWins:
** Good luck finding any fans of ''2'', ''Enemy Below'', ''Blasting Again'', or ''Overdrive''.
** ''Zero'' is well liked
FirstInstallmentWins: For a long time, the only game in the series that got major recognition was the first game, both in its NES form and led to this page getting plenty of WikiMagic. Still falls under this trope as a remake of the original.
*** Its own sequel, however, seems
semi-remake ''Zero''. It wasn't until ''Zero II'' that a game with completely new content managed to be finally breaking free of this as it's been hailed as an EvenBetterSequel by many who've played it.stand out on its own.



** ''Metafight'' is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, ''Blaster Master'' is '''beloved''' by gamers who cut their teeth in the NES era, as the game practically [[{{Metroidvania}} out-Metroided]] the original Metroid. The [[SugarWiki/AwesomeMusic awesome tunes]] helped this.

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** ''Metafight'' is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, ''Blaster Master'' is '''beloved''' by gamers who cut their teeth in the NES era, as the game practically [[{{Metroidvania}} out-Metroided]] the original Metroid.''Metroid''. The [[SugarWiki/AwesomeMusic awesome tunes]] helped this.



** Interestingly, the remake of the original by Inti Creates, ''[[http://inticreates.com/blaster-master-zero-3ds/ Blaster Master Zero]]'', quite clearly uses the ''Blaster Master'' name and aspects of the ''Blaster Master'' NES story, but in an entirely new continuity closer in tone to ''Metafight'' - for instance, Jason is a robotics engineer who has the design of Kane Gardner from ''Metafight'', Fred is an alien creature rather than a normal frog, humanity has been driven underground for a time by an ice age before they came back to the surface and restored it, and Eve is present with the design of Dr. Jennifer Cornet from the original ''Metafight''.

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** Interestingly, the remake of the original by Inti Creates, ''[[http://inticreates.com/blaster-master-zero-3ds/ Blaster ''Blaster Master Zero]]'', Zero'', quite clearly uses the ''Blaster Master'' name and aspects of the ''Blaster Master'' NES story, but in an entirely new continuity closer in tone to ''Metafight'' - for instance, Jason is a robotics engineer who has the design of Kane Gardner from ''Metafight'', Fred is an alien creature rather than a normal frog, humanity has been driven underground for a time by an ice age before they came back to the surface and restored it, and Eve is present with the design of Dr. Jennifer Cornet from the original ''Metafight''.



** The UK version of the original is horribly glitched; pausing can negate FallDamage, [[GameBreaker getting trapped in a wall now shoots you upwards]], and combining these two with the door glitch allows you to complete the game without fighting the first seven bosses and leaving [[CoolCar SOPHIA]] at the start of the game.
* PlayerPunch:
** The seventh boss battle, if one reads the aforementioned Scholastic Publishing tie-in, becomes one, as it turns out that the boss is Jason's escaped pet frog, Fred. But when you beat the game, you see Jason and Fred sitting on SOPHIA's roof watching the enemy's stronghold crumble, so either Fred turned back to normal after being defeated and the game never bothered to show it or neither of the frog bosses was Fred and Jason found him somewhere between beating the final boss and escaping the enemy stronghold. The ''Worlds of Power'' novelization explains that the frog boss' appearance was merely a disguise, meant to torment Jason psychologically. The real Fred was alive and well.
** Having to [[spoiler: fight Eve and SOPHIA III at the end of ''Zero'' is really sad. Sure, you can save Eve, but after spending the last 90% of the game with the SOPHIA III on your side, it can be heartrending having to destroy it. It gets even ''worse'' if you bothered to chat with Eve a lot in the various areas, especially after the end of Area 6 while on the way to Area 7, where you learn that SOPHIA III has been fighting to keep Earth safe for potentially ''centuries.'' One small mistake on Eve's part ended up with the destruction of humanity's greatest defender...]]

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** The UK version of the original is horribly glitched; pausing can negate FallDamage, [[GameBreaker getting trapped in a wall now shoots you upwards]], and combining these two with the door glitch allows you to complete the game without fighting the first seven bosses and leaving [[CoolCar SOPHIA]] SOPHIA at the start of the game.
* PlayerPunch:
**
PlayerPunch: The seventh boss battle, if one reads the aforementioned Scholastic Publishing tie-in, becomes one, as it turns out that the boss is Jason's escaped pet frog, Fred. But when you beat the game, you see Jason and Fred sitting on SOPHIA's roof watching the enemy's stronghold crumble, so either Fred turned back to normal after being defeated and the game never bothered to show it or neither of the frog bosses was Fred and Jason found him somewhere between beating the final boss and escaping the enemy stronghold. The ''Worlds of Power'' novelization explains that the frog boss' appearance was merely a disguise, meant to torment Jason psychologically. The real Fred was alive and well.
** Having to [[spoiler: fight Eve and SOPHIA III at the end of ''Zero'' is really sad. Sure, you can save Eve, but after spending the last 90% of the game with the SOPHIA III on your side, it can be heartrending having to destroy it. It gets even ''worse'' if you bothered to chat with Eve a lot in the various areas, especially after the end of Area 6 while on the way to Area 7, where you learn that SOPHIA III has been fighting to keep Earth safe for potentially ''centuries.'' One small mistake on Eve's part ended up with the destruction of humanity's greatest defender...]]
well.



* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]]. ''Zero'' replicates that as well as doing one for [[spoiler:SOPHIA ZERO before the TrueFinalBoss]]

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* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]]. ''Zero'' replicates that as well as doing one for [[spoiler:SOPHIA ZERO before the TrueFinalBoss]]TrueFinalBoss]].

Added DiffLines:

For YMMV exclusive to ''VideoGame/BlasterMasterZero'', click [[YMMV/BlasterMasterZero here]].


* BaseBreakingCharacter: Shovel Knight's addition in ''Zero'' was met with some pushback, with fans claiming that Shovel Knight has already appeared in dozens of other indie games and didn't really need to appear in more. On the other hand, there are also fans who are happy about Shovel Knight because he's a good character, and his gameplay looked very fleshed out and interesting when first revealed.
* BreatherBoss: The Skeleton Boss in ''Blaster Master Zero''. By the time you face it in Area 7, you should have acquired the Acceleration Blast, which takes it down in one fell swoop. Basically, the only way to die in this fight is to enter it with low health or mess up a jump while playing as Jason. The Skeleton Boss is then pretty much reduced to MemeticLoser status when he reappears in Area 9, as he can be defeated with 2 or 3 cannon shots from Sophia [[spoiler:Zero]].
* CatharsisFactor:
** Hated the [[DemonicSpiders searchlight guards]] in ''Zero''[='=]s Area 7 dungeons? Play as Gunvolt in EX Characters Mode, get Voltaic Chains, then laugh in their faces as you proceed to OneHitKill entire swaths of them simultaneously.
** Similarly, it's cathartic to use Voltaic Chains against Ancient Freeze on the Area 9 rematch, as the mere press of a button proves to be enough to take down ThatOneBoss in a single shot.



* DemonicSpiders: The searchlight enemies in Area 7 of ''Zero''. The overworld enemies are normally docile, but if you walk into their cone of sight or attack them, they'll suddenly become aggressive and start leaping at you while firing lots of bullets. Not only are they crazy fast, they also have ''much'' more health than most non-boss enemies, which means it can take a while to kill them if you decide to confront them head-on. The dungeon versions are similar to the previously encountered soldier enemies, but if one spots you, ''every single one in the room'' will converge on your position and start attacking with a bullet storm. These guys also have ridiculous amounts of HP, and they can only be stopped by leaving the room or killing them all, which is easier said than done considering they're aggressive damage sponges.



* GameBreaker: ''Zero'' has a number of these:
** The Wave Gun, which fires a wide triple shot that goes through objects and enemies and can be rapid fired as fast as you can [[ButtonMashing mash the Shoot button.]] Most bosses can easily be defeated with it in only a matter of a few shots. Of course, if you take a hit (or get hit in rapid enough succession for the Energy Guard to not work), [[UnstableEquilibrium the situation can go out of control in a hurry...]] That said, made even more broken when you have the upgrade that gives your weapon gauge a regenerating shield that takes a hit before your weapon does. Of course, the devs planned around this and [[spoiler:made the second form of the final boss immune to this weapon (the inverse holds true in Destroyer Mode; good luck maintaining that upgrade though!)]].
** While the Wave Gun is fantastic for enemies and many bosses, the Striker Gun two levels below it is also extremely good. Only one shot can be on screen at a time, but in addition to it going through walls and being pretty powerful, when it hits an enemy, it will also hit every enemy on screen and even a bit off screen for full damage. On top of that, it can be spammed at close range, and can tear apart many multi segment bosses such as Ancient Freeze. Photophage units in particular die in one hit from the Striker Gun, meaning that if multiple are active at once, shooting one will kill them all.
** Remote Blast trivializes dungeon bosses once you get it. Landing a full 15-hit salvo on a boss can burn through up to '''4/5ths''' of the boss's health. Ekoro has a nerfed version of this ability that lets her repeatedly hammer her targets while they move in slo-mo, but the fact that they move means you can't just fire and forget.
** Gunvolt himself is largely overpowered. The Prevasion mechanic means that as long as he isn't inside the SOPHIA III, he can pretty much never die while he still has EP and isn't Flashfielding, and SP charges fast enough that you can freely dump Luxcaliburs and Dragonspheres on enemies without worrying too much about downtime. His ability to WallJump and glide with Flashfield also makes the SOPHIA III nearly obsolete except for the Hover and Dive abilities, and Gunvolt can easily recharge lost hit points by hopping into a dungeon and using Galvanic Patch. The only thing Gunvolt doesn't have going for him is the lack of flexibility in his offensive options, which has the side effect of upgrading some of the bosses into ThatOneBoss.
** The Brainy Dance is the only transformation Shantae has to go out of her way to unlock, and for good reason. It can be obtained roughly halfway through the game and offers much more utility than the Mutant and Elephant Dances. The Brainy Dance transforms Shantae into Mother Brain, which allows her to move as fast as her untransformed running speed, gives her a powerful exploding projectile that can be used indefinitely and can be redirected while in use, and, uniquely, gives Shantae flight properties, which allows her to fly over holes, lava and bodies of water, drastically cutting down travel time in later dungeons, especially in Area 5 and Area 7. The only drawbacks are the increased hitbox and the inability to move while attacking, but that's a small price to pay when everything on screen can be annihilated in seconds.
** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalties, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that. His Phase Locket is even more broken that it is in his own game, since it lasts much longer and allows him to walk through bosses and go to town on them (very useful on Hard Shell, but [[ThatOneBoss Gurnahide]] is immune to it because you cant walk through it to get to its weak spot).



* ItsEasySoItSucks: A common criticism of ''Zero'' is the lack of challenge, especially owing to the [[GameBreaker game breaking]] Wave Gun, which can be acquired very early on in the game, and easily defeat most bosses. Difficulty issues aside, it's revered as a well-done retro remake overall. The difficulty issue was remedied with the addition of a "Destroyer Mode", a NintendoHard variant of the game unlocked after beating the game, as of the version 1.2 update.



* SurpriseDifficulty: The major complaint about ''Zero'' revolves around [[ItsEasySoItSucks its low difficulty curve.]] If you then decide to jump into Destroyer Mode while thinking it's just the same game with beefier enemies, ''[[NintendoHard you're in for a huge shock.]]''
* SurprisinglyImprovedSequel: The sequels to the original are generally SoOkayItsAverage. ''Zero'', on the other hand, rivals the original for the title of best game in the franchise.
* ThatOneBoss:
** In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.
** In ''Zero'', the bosses can mostly be trivialized by Jason with the Flamethrower and Wave Gun, and Ekoro plays most similarly to him, meaning she can destroy enemies efficiently as well with charge shots and the Ekoro Kick. Shantae can't cheese the bosses with a single form, but between the Storm Puff's gradual damage, the Mutant Dance's piercing shots, the Elephant's invincible charge and the Brainy Dance's mobility and explosive shots, she can handle things as well. Gunvolt and Shovel Knight, on the other hand...
*** Ancient Freeze is going to be hell for Shovel Knight, since the floor can be refrozen if it gets melted, and the Wall upgrade it yields is mandatory to getting the Ultimate Shovel Blade. This limits him to a melee attack, which means CollisionDamage ahoy if he walks the wrong way; playing footsies with the nodes' lasers and bladed discs is the order of the day. The Phase Locket can grant limited invulnerability, but since it consumes magic, it won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
*** Gurnahide without the Ultimate Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. It might be best to wait until you get the Ultimate Shovel Blade before challenging this one, since the item it drops is inert, so have fun with Ancient Freeze!
*** Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills; Gunvolt is the only DLC character without an at-will piercing option, meaning he has to fight the boss the ''hard'' way. Luxcalibur is thankfully long enough to hit his back when he's facing you (at the cost of 2 of his at most 3 SP), and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
** The Boss Blaster mode is awfully generous with its health and energy pickups, allowing Jason to keep his weapon level raised as much as possible on foot and keeping the others topped off on the energy they need. None of that matters against Invem Sophia, which makes very competent use of all of the Sophia III's weapons systems in ways that make the player want to scream. The player is capped at 8 life maximum, which wouldn't be so bad if you weren't stuck with the Sophia III yourself, meaning the boss is better at what you can do, and it starts the fight with the [[OneHitKill Acceleration Blast]], putting you in a bind with having to manage your energy levels while avoiding getting yourself nuked into oblivion by its other weapons once it's done firing. Expect to die a lot to it no matter what you try.
* ToughActToFollow: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic. [[FailureIsTheOnlyOption The sequel hasn't fared much better in this regard, either]].
* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler:Area 9, "Alternate Dimension"]], in ''Zero'' is '''weird.'''

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* SurpriseDifficulty: The major complaint about ''Zero'' revolves around [[ItsEasySoItSucks its low difficulty curve.]] If you then decide to jump into Destroyer Mode while thinking it's just the same game with beefier enemies, ''[[NintendoHard you're in for a huge shock.]]''
* SurprisinglyImprovedSequel: The sequels to the original are generally SoOkayItsAverage. ''Zero'', on the other hand, rivals the original for the title of best game in the franchise.
* ThatOneBoss:
**
ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.
** In ''Zero'', the bosses can mostly be trivialized by Jason with the Flamethrower and Wave Gun, and Ekoro plays most similarly to him, meaning she can destroy enemies efficiently as well with charge shots and the Ekoro Kick. Shantae can't cheese the bosses with a single form, but between the Storm Puff's gradual damage, the Mutant Dance's piercing shots, the Elephant's invincible charge and the Brainy Dance's mobility and explosive shots, she can handle things as well. Gunvolt and Shovel Knight, on the other hand...
*** Ancient Freeze is going to be hell for Shovel Knight, since the floor can be refrozen if it gets melted, and the Wall upgrade it yields is mandatory to getting the Ultimate Shovel Blade. This limits him to a melee attack, which means CollisionDamage ahoy if he walks the wrong way; playing footsies with the nodes' lasers and bladed discs is the order of the day. The Phase Locket can grant limited invulnerability, but since it consumes magic, it won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
*** Gurnahide without the Ultimate Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. It might be best to wait until you get the Ultimate Shovel Blade before challenging this one, since the item it drops is inert, so have fun with Ancient Freeze!
*** Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills; Gunvolt is the only DLC character without an at-will piercing option, meaning he has to fight the boss the ''hard'' way. Luxcalibur is thankfully long enough to hit his back when he's facing you (at the cost of 2 of his at most 3 SP), and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
** The Boss Blaster mode is awfully generous with its health and energy pickups, allowing Jason to keep his weapon level raised as much as possible on foot and keeping the others topped off on the energy they need. None of that matters against Invem Sophia, which makes very competent use of all of the Sophia III's weapons systems in ways that make the player want to scream. The player is capped at 8 life maximum, which wouldn't be so bad if you weren't stuck with the Sophia III yourself, meaning the boss is better at what you can do, and it starts the fight with the [[OneHitKill Acceleration Blast]], putting you in a bind with having to manage your energy levels while avoiding getting yourself nuked into oblivion by its other weapons once it's done firing. Expect to die a lot to it no matter what you try.
* ToughActToFollow: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic. [[FailureIsTheOnlyOption The sequel hasn't fared much better in this regard, either]].
* WhatDoYouMeanItWasntMadeOnDrugs: [[spoiler:Area 9, "Alternate Dimension"]], in ''Zero'' is '''weird.'''
powered-up.

Added DiffLines:

''VideoGame/BlasterMasterZeroII'' has its own YMMV page [[YMMV/BlasterMasterZeroII here]].


* ToughActToFollow: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic.

to:

* ToughActToFollow: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic. [[FailureIsTheOnlyOption The sequel hasn't fared much better in this regard, either]].

Added DiffLines:

*** Its own sequel, however, seems to be finally breaking free of this as it's been hailed as an EvenBetterSequel by many who've played it.


* CatharsisFactor: Hated the [[DemonicSpiders searchlight guards]] in ''Zero''[='=]s Area 7 dungeons? Play as Gunvolt in EX Characters Mode, get Voltaic Chains, then laugh in their faces as you proceed to OneHitKill entire swaths of them simultaneously.

to:

* CatharsisFactor: CatharsisFactor:
**
Hated the [[DemonicSpiders searchlight guards]] in ''Zero''[='=]s Area 7 dungeons? Play as Gunvolt in EX Characters Mode, get Voltaic Chains, then laugh in their faces as you proceed to OneHitKill entire swaths of them simultaneously.simultaneously.
** Similarly, it's cathartic to use Voltaic Chains against Ancient Freeze on the Area 9 rematch, as the mere press of a button proves to be enough to take down ThatOneBoss in a single shot.



** The bosses can mostly be trivialized by Jason with the Flamethrower and Wave Gun, and Ekoro plays most similarly to him, meaning she can destroy enemies efficiently as well with charge shots and the Ekoro Kick. Shantae can't cheese the bosses with a single form, but between the Storm Puff's gradual damage, the Mutant Dance's piercing shots and the Brainy Dance's mobility and explosive shots, she can handle things as well. Gunvolt and Shovel Knight, on the other hand...

to:

** The In ''Zero'', the bosses can mostly be trivialized by Jason with the Flamethrower and Wave Gun, and Ekoro plays most similarly to him, meaning she can destroy enemies efficiently as well with charge shots and the Ekoro Kick. Shantae can't cheese the bosses with a single form, but between the Storm Puff's gradual damage, the Mutant Dance's piercing shots shots, the Elephant's invincible charge and the Brainy Dance's mobility and explosive shots, she can handle things as well. Gunvolt and Shovel Knight, on the other hand...


* EnsembleDarkhorse: Kanna (the plant girl) from ''Blaster Master Zero 2'' quickly became popular the moment she appeared in the trailer for... [[MsFanservice obvious reasons]]. Even the developers [[https://twitter.com/MegaMattTV/status/1108429259171717122 are aware]] of this.


** Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots and Shantae's Mutant Dance stop for nobody, allowing them to defeat several nodes in succession. Shovel Knight, on the other hand, has his work cut out for him. His main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time while trying to avoid CollisionDamage. The Phase Locket lets him mitigate damage, but since it costs magic, it won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
** Area 5 has Gurnahide and Hard Shell. It's not that it's a problem for Jason, who has the [[GameBreaker Wave Gun]], but rather, it's a problem for the EX Characters, to varying degrees.
*** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the Ult. Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd be better off coming back with the Shovel upgrade to tackle him.
*** Hard Shell can be trivialized with the piercing shots from the Wave Gun, Ekoro's charge shot, Shantae's Mutant Dance and Shovel Knight's reflected projectiles, but because Gunvolt has none of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.

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** Ancient Freeze The bosses can mostly be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's Ekoro plays most similarly to him, meaning she can destroy enemies efficiently as well with charge shots and Shantae's the Ekoro Kick. Shantae can't cheese the bosses with a single form, but between the Storm Puff's gradual damage, the Mutant Dance stop for nobody, allowing them to defeat several nodes in succession. Dance's piercing shots and the Brainy Dance's mobility and explosive shots, she can handle things as well. Gunvolt and Shovel Knight, on the other hand, has his work cut out hand...
*** Ancient Freeze is going to be hell
for him. His main form of damage is melee based, Shovel Knight, since the floor can be refrozen if it gets melted, and you have the Wall upgrade it yields is mandatory to bust this boss to get getting the Ultimate Shovel Blade, meaning you have Blade. This limits him to play a melee attack, which means CollisionDamage ahoy if he walks the wrong way; playing footsies with the nodes' lasers and the bladed discs at is the same time while trying to avoid CollisionDamage. order of the day. The Phase Locket lets him mitigate damage, can grant limited invulnerability, but since it costs consumes magic, it won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
** Area 5 has Gurnahide and Hard Shell. It's not that it's a problem for Jason, who has the [[GameBreaker Wave Gun]], but rather, it's a problem for the EX Characters, to varying degrees.
*** Shovel Knight has no problem against Hard Shell as he can dig through the bubble walls and its bubbles can be reflected; with his damage output, the fight won't last long. However, Gurnahide without the Ult. Ultimate Shovel Blade upgrade is pretty hard if tackled recklessly as he can't keep it back at his normal attack rate and its head takes less damage. It boils down to keeping one wing alive as long as possible to whittle it down, strafing to keep the shots aimed as straight as possible, and when both wings go down, using the Phase Locket to dig away at Gurnahide's face hoping it dies before you do. Given that it has an inert item for him, you'd It might be better off coming back with best to wait until you get the Ultimate Shovel upgrade to tackle him.
*** Hard Shell can be trivialized
Blade before challenging this one, since the item it drops is inert, so have fun with the piercing shots from the Wave Gun, Ekoro's charge shot, Shantae's Mutant Dance and Shovel Knight's reflected projectiles, but because Gunvolt has none of these options, he actually has to ''properly'' fight the boss. Ancient Freeze!
***
Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Skills; Gunvolt is the only DLC character without an at-will piercing option, meaning he has to fight the boss the ''hard'' way. Luxcalibur is thankfully long enough to hit his back when he's facing you, you (at the cost of 2 of his at most 3 SP), and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.


** Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots stop for nobody, allowing her to pop the bladed discs without wasting shots on the boss. Shantae and Shovel Knight, on the other hand, have their work cut out for them. The room is perpetually covered in ice, which Ancient Freeze can renew with ice spikes at any time, and since their fiery options consume magic, that means you will have to endure the ice at some point. Also, their main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time while trying to avoid CollisionDamage. Shantae's Storm Puff lets her passively damage the boss while Shovel Knight's Phase Locket lets him mitigate damage, but since these use magic as well, unless you're willing to drag out the fight and risk getting shredded by something, they won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.

to:

** Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots and Shantae's Mutant Dance stop for nobody, allowing her them to pop the bladed discs without wasting shots on the boss. Shantae and defeat several nodes in succession. Shovel Knight, on the other hand, have their has his work cut out for them. The room is perpetually covered in ice, which Ancient Freeze can renew with ice spikes at any time, and since their fiery options consume magic, that means you will have to endure the ice at some point. Also, their him. His main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time while trying to avoid CollisionDamage. Shantae's Storm Puff lets her passively damage the boss while Shovel Knight's The Phase Locket lets him mitigate damage, but since these use magic as well, unless you're willing to drag out the fight and risk getting shredded by something, they it costs magic, it won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.



*** Gurnahide is kind of a joke if you're playing as Jason or Shantae [[note]]if you have the Brainy Dance[[/note]] and bearable as Ekoro; as Gunvolt, however, you're in for a ride. The boss advances upon Gunvolt's position all the time, and can only be pushed back by any significant degree with Cerberus auto-fire, which due to a lack of strafing option demands standing in the boss's face and holding the Shoot button while praying Prevasion saves you. It's also surprisingly resilient to Flashfield, which forces you to rely on Luxcalibur as your main damage dealer, the inherent problem here being that Luxcalibur eats two of your 3 SP, which means you're going to be running circles around Gurnahide's BulletHell salvos while waiting for your SP to recharge. If you're unlucky enough to get pinned at the far edge of the ring despite your best efforts, you're screwed.
*** Or you could just spam Dragonsphere, which eats through Gurnahide's HP and only costs half as much as Luxcalibur. 3 Dragonspheres plus a few uses of Flashfield and the battle is over.



*** Hard Shell can be trivialized with the Wave Gun, Ekoro's charge shot and Kick can pierce the frontal carapace, and so can Shovel Knight's reflected projectiles, but because Gunvolt has none of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
*** Shantae doesn't have it much easier against Hard Shell. The pain is mitigated by the fact that Shantae's Storm Puff ignores enemies when deployed and can be moved by hair whips, allowing it to shock the boss' sensitive rear; the downside is that Storm Puff consumes a lot of Magic, meaning that if Shantae can't keep stocked, she has to whip the boss in melee range, and it inflicts a whopping two units of CollisionDamage when you only have 13 health at the most the first time around, and 16 at the most period. Brainy Dance doesn't help, as the 'projectiles' are large and can hit the boss' invulnerable legs instead. Have fun.
*** Made much easier with Mutant Dance, whose piercing shots can both damage Hard Shell's weakspot and shred through its bubble attacks. As each popped bubble has a high chance of dropping a power-up that replenishes Shantae's magic, this also allows the player to spam Storm Puff with impunity.

to:

*** Hard Shell can be trivialized with the piercing shots from the Wave Gun, Ekoro's charge shot shot, Shantae's Mutant Dance and Kick can pierce the frontal carapace, and so can Shovel Knight's reflected projectiles, but because Gunvolt has none of these options, he actually has to ''properly'' fight the boss. Hard Shell happens to be a BullfightBoss that can only be significantly injured after a charging attack, and constantly sprays out bubbles that Gunvolt has problems punching through because his Tagging mechanic means he can only hit a few targets at a time without Skills. Luxcalibur is thankfully long enough to hit his back when he's facing you, and Gunvolt can continue dealing damage to Hard Shell once he lands a Tag, but he has to restore Tags once they wear off, and Hard Shell can give you a hard time while you're trying to do that.
*** Shantae doesn't have it much easier against Hard Shell. The pain is mitigated by the fact that Shantae's Storm Puff ignores enemies when deployed and can be moved by hair whips, allowing it to shock the boss' sensitive rear; the downside is that Storm Puff consumes a lot of Magic, meaning that if Shantae can't keep stocked, she has to whip the boss in melee range, and it inflicts a whopping two units of CollisionDamage when you only have 13 health at the most the first time around, and 16 at the most period. Brainy Dance doesn't help, as the 'projectiles' are large and can hit the boss' invulnerable legs instead. Have fun.
*** Made much easier with Mutant Dance, whose piercing shots can both damage Hard Shell's weakspot and shred through its bubble attacks. As each popped bubble has a high chance of dropping a power-up that replenishes Shantae's magic, this also allows the player to spam Storm Puff with impunity.
that.


*** This battle is a joke if Shantae uses Mutant Dance, as the piercing shots can take down several nodes in quick succession. Stand in a corner, keep pressing the fire button and Ancient Freeze should be destroyed in no time.

Added DiffLines:

* EnsembleDarkhorse: Kanna (the plant girl) from ''Blaster Master Zero 2'' quickly became popular the moment she appeared in the trailer for... [[MsFanservice obvious reasons]]. Even the developers [[https://twitter.com/MegaMattTV/status/1108429259171717122 are aware]] of this.


* BreatherBoss: The Skeleton Boss in ''Blaster Master Zero''. By the time you face it in Area 7, you should have acquired the Acceleration Blast, which takes it down in one fell swoop. Basically, the only way to die in this fight is to enter it with low health or mess up a jump while playing as Jason. The Skeleton Boss is then pretty much reduced to MemeticLoser status when he reappears in Area 9, as he can be defeated with 2 or 3 cannon shots from Sophia [[spoiler:Zero]].



** The Brainy Dance is the only transformation Shantae has to go out of her way to unlock, and for good reason. Once obtained roughly halfway through the game, it completely obsoletes the Mutant Dance and Elephant Dance dungeon transformations. The Brainy Dance transforms Shantae into Mother Brain, which allows her to move as fast as her untransformed running speed, gives her a powerful exploding projectile that can be used indefinitely and can be redirected while in use, and, uniquely, gives Shantae flight properties, which allows her to fly over bodies of water and drastically cut down travel time in later dungeons, especially Area 5 and Area 7 dungeons.
** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalties, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that. His Phase Locket is arguably even more broken that it is in his own game, since it lasts much longer and allows him to walk through bosses and go to town on them (very useful on Hard Shell, but [[ThatOneBoss Gurnahide]] is immune to it because you cant walk through it to get to its weak spot).

to:

** The Brainy Dance is the only transformation Shantae has to go out of her way to unlock, and for good reason. Once It can be obtained roughly halfway through the game, it completely obsoletes game and offers much more utility than the Mutant Dance and Elephant Dance dungeon transformations. Dances. The Brainy Dance transforms Shantae into Mother Brain, which allows her to move as fast as her untransformed running speed, gives her a powerful exploding projectile that can be used indefinitely and can be redirected while in use, and, uniquely, gives Shantae flight properties, which allows her to fly over holes, lava and bodies of water and water, drastically cut cutting down travel time in later dungeons, especially in Area 5 and Area 7 dungeons.
7. The only drawbacks are the increased hitbox and the inability to move while attacking, but that's a small price to pay when everything on screen can be annihilated in seconds.
** Shovel Knight in general can be called one for the most part as far as dungeons are concerned as he has no defense penalties, his attacks do hefty damage and he can reflect projectiles into equally damaging and piercing shots. He has an invincibility sub weapon, and can fish up more life/magic at low cost. And he can get an upgrade to give him a projectile (at max life), faster attack rate, and a wide arc charged attack. Navigation wise, his shovel can break through Area 4's special blocks and cracked walls (despite how the attacks may reach you have to hit the cracked wall from the proper side). People wonder if his damage output would get nerfed or not. What keeps him from being utterly broken is the hefty MP costs of his relics, but a cautious and/or skilled player can work around that. His Phase Locket is arguably even more broken that it is in his own game, since it lasts much longer and allows him to walk through bosses and go to town on them (very useful on Hard Shell, but [[ThatOneBoss Gurnahide]] is immune to it because you cant walk through it to get to its weak spot).



*** This battle can be trivialized if Shantae uses Mutant Dance, as the piercing shots can take down several nodes in quick succession. Stand in a corner, keep pressing the fire button and Ancient Freeze should be destroyed in no time.

to:

*** This battle can be trivialized is a joke if Shantae uses Mutant Dance, as the piercing shots can take down several nodes in quick succession. Stand in a corner, keep pressing the fire button and Ancient Freeze should be destroyed in no time.



*** Made much easier with Mutant Dance, whose piercing shots can both damage Hard Shell's weakspot and shred through its bubble attacks. As each popped bubble drops a power-up that replenishes Shantae's magic, this also allows the player to spam Storm Puff with impunity.

to:

*** Made much easier with Mutant Dance, whose piercing shots can both damage Hard Shell's weakspot and shred through its bubble attacks. As each popped bubble drops has a high chance of dropping a power-up that replenishes Shantae's magic, this also allows the player to spam Storm Puff with impunity.

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