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1For YMMV exclusive to the ''VideoGame/BlasterMasterZero'' trilogy, click [[YMMV/BlasterMasterZero here]] for ''I'', [[YMMV/BlasterMasterZeroII here]] for ''[[VideoGame/BlasterMasterZeroII II]]'', and [[YMMV/BlasterMasterZeroIII here]] for ''[[VideoGame/BlasterMasterZeroIII III]]''.
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4* AdaptationDisplacement: When the [=PS1=] sequel ''Blaster Master: Blasting Again'' was released in Japan, instead of following the original ''Metafight'' plot, it actually followed the plot of the American version.
5* AntiClimaxBoss: ''Enemy Below'''s third boss. Considering he was fairly hard in the first game... Here, he's a complete joke and can be dispatched without him getting a single hit against you.
6* SugarWiki/AwesomeMusic: The first game has lots of it, such as [[https://www.youtube.com/watch?v=FwMU9zkflYc this frenetic, yet catchy tune]] from Area 7, the classic theme from Area 1, and the Area 3 techno theme.
7* ContestedSequel: Every game released between the NES original and ''Zero'' ended up being this. ''2'' is considered to be outright bad, ''Jr.'' [[DolledUpInstallment isn't truly a part of the series]], ''Enemy Below'' is sometimes seen as [[ItsTheSameNowItSucks too similar]] to the original, ''Blasting Again'' is an okay-but-not-great VideoGame3DLeap, and ''Overdrive'' suffers from the limitations of [=WiiWare=] (mainly in [[CutAndPasteEnvironments asset reuse]]). They still have their fans, but the NES game and the ''Zero'' series are much more popular.
8* CultClassic: Although it's not as well known as some of the bigger hits on the system, the original NES title is one of the most beloved video games out there. The sequels before ''Zero''... [[SoOkayItsAverage Well, not so much.]]
9* FirstInstallmentWins: For a long time, the only game in the series that got major recognition was the first game, both in its NES form and as the semi-remake ''Zero''. It wasn't until ''Zero II'' that a game with completely new content managed to stand out on its own.
10* GermansLoveDavidHasselhoff:
11** ''Metafight'' is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, ''Blaster Master'' is '''beloved''' by gamers who cut their teeth in the NES era, as the game practically [[{{Metroidvania}} out-Metroided]] the original ''Metroid''. The [[SugarWiki/AwesomeMusic awesome tunes]] helped this.
12** This is so fantastically prominent that while ''Metafight'' practically fell by the wayside, America got a UK-developed ''exclusive'' sequel, a novelization, inspired several UsefulNotes/GameBoy ports, and by the time the ''Blasting Again'' rolled around, the American plotline ''superceded'' the Japanese one, even in Japan. And the game got a re-release on the Virtual Console due to, you guessed it, American pressure.
13** Interestingly, the remake of the original by Inti Creates, ''Blaster Master Zero'', quite clearly uses the ''Blaster Master'' name and aspects of the ''Blaster Master'' NES story, but in an entirely new continuity closer in tone to ''Metafight'' - for instance, Jason is a robotics engineer who has the design of Kane Gardner from ''Metafight'', Fred is an alien creature rather than a normal frog, humanity has been driven underground for a time by an ice age before they came back to the surface and restored it, and Eve is present with the design of Dr. Jennifer Cornet from the original ''Metafight''.
14* GoodBadBugs:
15** The "[[PauseAbuse grenade-pause]]" trick in the first game.
16** The UK version of the original is horribly glitched; pausing can negate FallDamage, [[GameBreaker getting trapped in a wall now shoots you upwards]], and combining these two with the door glitch allows you to complete the game without fighting the first seven bosses and leaving SOPHIA at the start of the game.
17* HilariousInHindsight: Sunsoft's AprilFoolsDay prank for 2010 was ''[[http://web.archive.org/web/20160726042149/http://www.sunsoftgames.com/news/2010-04-01_20BlasterMasterDF.html Blaster Master: Destination Fred]]'', a {{Retraux}} adventure where Jason spends the entire game trying to stop an infection spreading through his dearest companion caused by the previous game's boss. ''VideoGame/BlasterMasterZeroII'' had a different Jason doing the same for his companion Eve 9 years later, though he wouldn't have to go through a FantasticVoyagePlot to cure her.
18* PlayerPunch: The seventh boss battle, if one reads the aforementioned Scholastic Publishing tie-in, becomes one, as it turns out that the boss is Jason's escaped pet frog, Fred. But when you beat the game, you see Jason and Fred sitting on SOPHIA's roof watching the enemy's stronghold crumble, so either Fred turned back to normal after being defeated and the game never bothered to show it or neither of the frog bosses was Fred and Jason found him somewhere between beating the final boss and escaping the enemy stronghold. The ''Worlds of Power'' novelization explains that the frog boss' appearance was merely a disguise, meant to torment Jason psychologically. The real Fred was alive and well.
19* {{Sequelitis}}: ''Blaster Master 2'' is ''notoriously'' bad, to the point where it just feels like a cash-in on the original game's success. The games that followed weren't nearly as terrible, but fell into SoOkayItsAverage territory until ''Zero''.
20* SignatureScene: Even people who've never played it remember [[https://youtu.be/Vb8b02474FM?t=43s SOPHIA III's initial start up]]. ''Zero'' replicates that as well as doing one for [[spoiler: SOPHIA Zero before the TrueFinalBoss. ''Zero III'' replicates the shot during the true ending sequence]].
21* SoBadItsGood: The English voice acting in ''Blasting Again'' is incredibly bad; the characters sound like they're reading off the script 90% of the time and fail to put in the correct emotions (or correct amount of emotions) in virtually every cutscene. It gets to the point where the voice acting passes {{Narm}} territory and loops back around to comical.
22* SoOkayItsAverage: Part of the reason the pre-''Zero'' sequels aren't particularly well remembered is that they weren't really outstanding in any degree like the NES game was. Sure, they're far from terrible games, but they aren't great either.
23* ThatOneBoss: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.
24* ThatOneLevel: The bulk of Area 5 as until you get the dive upgrade, you have to traverse the level out of your tank and avoid enemies. It's telling that ''Zero'' had a FandomNod where Jason just at the first screen says ThisIsGonnaSuck word for word.
25* ToughActToFollow: Several attempts to replicate the success of the original ''Blaster Master'' were made, but none succeeded until ''Zero'' came along decades later.
26* {{Woolseyism}}:
27** The Famicom version, ''Chō Wakusei Senki (Super Planetary War Chronicle) Metafight'' had a pretty standard space opera plot and setting. The game was set in the distant future on an alien planet and instead of a young boy looking for his missing frog, the main character was a space soldier sent to destroy an alien overlord. However, most of the plot is detailed only in the manual and only the opening and ending are actually different.
28** The name of Metafight's planet, "Sophia III", being given to the Metal Attacker tank in the American release, making the CoolTank even cooler.
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30!!''Literature/WorldsOfPower''

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