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** The "[[https://www.youtube.com/watch?v=i8AgGy7c_Oc Infinite Loop]]", caused by the game trying to process too many rules in a single turn or when attempting to create a set of rules that irresolvably contradict themselves (e.g., setting up "ROCK IS WORD" and then using a literal rock to set up "ROCK IS NOT WORD" simultaneously). If triggered, the entire level is [[JumpScare suddenly]] erased and a loud sound resembling a deformed "rule formed" sound emits before going into DroneOfDread. What furthers the creepiness is an eerie and foreboding "INFINITE LOOP" forming on the screen in red text.

to:

** The "[[https://www.youtube.com/watch?v=i8AgGy7c_Oc Infinite Loop]]", caused by the game trying to process too many rules in a single turn or when attempting to create a set of rules that irresolvably contradict themselves (e.g., setting up "ROCK IS WORD" and then using a literal rock to set up "ROCK IS NOT WORD" simultaneously). [[labelnote:explanation]]Negative statements override positive statements with the same noun and property. ROCK IS NOT WORD disables itself, which re-activates ROCK IS WORD, which activates and de-activates ROCK IS NOT WORD, etc.[[/labelnote]] If triggered, the entire level is [[JumpScare suddenly]] erased and a loud sound resembling a deformed "rule formed" sound emits before going into DroneOfDread. What furthers the creepiness is an eerie and foreboding "INFINITE LOOP" forming on the screen in red text.

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* ThatOnePuzzle: While the game as a whole is generally considered pretty tough, these puzzles go above and beyond what the game usually asks of you:

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* ThatOnePuzzle: While the game as a whole is generally considered pretty tough, these some require bigger leaps of logic and/or less forgiving set-ups than others. These puzzles go above and beyond what the game usually asks of you:


Added DiffLines:

** "Guardians" requires the player to understand how "EMPTY" and "PULL" works. Not only that but the player needs to find the right setup to execute the main solution of the level.

Changed: 49

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TRS cleanup: IUEO


** The "[[https://www.youtube.com/watch?v=i8AgGy7c_Oc Infinite Loop]]", caused by the game trying to process too many rules in a single turn or when attempting to create a set of rules that irresolvably contradict themselves (e.g., setting up "ROCK IS WORD" and then using a literal rock to set up "ROCK IS NOT WORD" simultaneously). If triggered, the entire level is [[JumpScare suddenly]] erased and a loud, [[HellisThatNoise hellish]]-sound resembling a deformed "rule formed" sound emits before going into DroneOfDread. What furthers the creepiness is an eerie and foreboding "INFINITE LOOP" forming on the screen in red text.

to:

** The "[[https://www.youtube.com/watch?v=i8AgGy7c_Oc Infinite Loop]]", caused by the game trying to process too many rules in a single turn or when attempting to create a set of rules that irresolvably contradict themselves (e.g., setting up "ROCK IS WORD" and then using a literal rock to set up "ROCK IS NOT WORD" simultaneously). If triggered, the entire level is [[JumpScare suddenly]] erased and a loud, [[HellisThatNoise hellish]]-sound loud sound resembling a deformed "rule formed" sound emits before going into DroneOfDread. What furthers the creepiness is an eerie and foreboding "INFINITE LOOP" forming on the screen in red text.



** Any time when there isn't a player-controllable object while playing a level (such as by breaking up the "Baba is You" rule and there is no other similar rule), the background music fades out and gets replaced by [[HellIsThatNoise an empty, creepy ambience]]. "NothingIsScarier" doesn't even begin to cover it - [[AndIMustScream you literally can't do anything in this state]], only see whatever you were controlling become completely immobile as the rest of the level exists and even acts on its own (if there are rules that allow it). It can thankfully be undone, but that doesn't stop it from being terrifying.

to:

** Any time when there isn't a player-controllable object while playing a level (such as by breaking up the "Baba is You" rule and there is no other similar rule), the background music fades out and gets replaced by [[HellIsThatNoise an empty, creepy ambience]].ambience. "NothingIsScarier" doesn't even begin to cover it - [[AndIMustScream you literally can't do anything in this state]], only see whatever you were controlling become completely immobile as the rest of the level exists and even acts on its own (if there are rules that allow it). It can thankfully be undone, but that doesn't stop it from being terrifying.

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Changed: 206

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* ScrappyMechanic: The PULL and SWAP rules are not very well-liked, as they tend to be fiddly to deal with. [[https://www.twitter.com/babaisyou_/status/1401721844319784965 The official Twitter account has poked fun at this]].

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* ScrappyMechanic: ScrappyMechanic:
**
The PULL and SWAP rules are not very well-liked, as they tend to be fiddly to deal with. [[https://www.twitter.com/babaisyou_/status/1401721844319784965 The official Twitter account has poked fun at this]].this]].
** The [=3D=] keyword introduced in the level editor update doesn't get much attention due to the fact it denies you a full view of the level and is very disorienting considering the simplistic art style coupled with the first-person view preventing players from judging exactly where they are. The [=3D=] controls also ultimately make movement much more sluggish, considering you have to turn with the left/right inputs in order to change direction. The keyword's one advantage over [=YOU=]--the ability to switch between other entities that are also [=3D=] by pressing down--doesn't even get much focus as the slow and disorientating nature of [=3D=] is more trouble than it's worth. There's a reason why this particular keyword is mostly used for aesthetic purposes or first-person homages, rather than a puzzle element.
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** The LevelEditor has a "rebellious teen" version of BABA named [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]], which has an ear piercing, red roller skates, AngryEyebrows and [[NonSequitur the ability to say]] [[GoshDarnItToHeck darn]] [[NonSequitur 3 times a day]]. Yes, it's every bit as ridiculous as it sounds.
** Hempuli went on to add a [[https://hempuli.itch.io/baba-is-you-xtreme Baba is You XTREME]] version. It looks just like the first few levels of the game... but all objects are not bound by a grid and can slip, slide and spin.

to:

** The LevelEditor has a "rebellious teen" version of BABA named [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]], which has an ear piercing, red roller skates, AngryEyebrows and [[NonSequitur the ability to say]] [[GoshDarnItToHeck darn]] [[NonSequitur darn 3 times a day]]. Yes, it's every bit as ridiculous as it sounds.
** Hempuli went on to add make a [[https://hempuli.itch.io/baba-is-you-xtreme Baba is You XTREME]] version. It looks just like the first few levels of the game... but all objects are not bound by a grid and can slip, slide and spin.
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* SugarWiki/AwesomeMoments: Some people have managed to turn this ProgrammingGame into a programming ''language'' with the help of the Level Editor. [[https://www.youtube.com/watch?v=YH0NR1kmMUo This video]], for instance, adapts Conway's VideoGame/TheGameOfLife using the commands of ''Baba is You''.

to:

* SugarWiki/AwesomeMoments: Some people have managed to turn this ProgrammingGame into a programming ''language'' with the help of the Level Editor. [[https://www.youtube.com/watch?v=YH0NR1kmMUo This video]], for instance, adapts Conway's VideoGame/TheGameOfLife VideoGame/ConwaysGameOfLife using the commands of ''Baba is You''.
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Added: 4

Changed: 6

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** [[spoiler: Level Meta-10, "Just No," has NINE "NOT" operators for you to work with. It's a simple level, but it's sure to elicit a laugh when you see the truly absurd number of NOTS.]]

to:

** [[spoiler: Level [[spoiler:Level Meta-10, "Just No," has NINE "NOT" operators for you to work with. It's a simple level, but it's sure to elicit a laugh when you see the truly absurd number of NOTS.]]



** The "[[https://www.youtube.com/watch?v=i8AgGy7c_Oc Infinite Loop]]", caused by the game trying to process too many rules in a single turn or when attempting to create a set of rules that irresolvably contradict themselves (e.g. setting up "ROCK IS WORD" and then using a literal rock to set up "ROCK IS NOT WORD" simultaneously). If triggered, the entire level is [[JumpScare suddenly]] erased and a loud, [[HellisThatNoise hellish]]-sound resembling a deformed "rule formed" sound emits before going into DroneOfDread. What furthers the creepiness is an eerie and foreboding "INFINITE LOOP" forming on the screen in red text.

to:

** The "[[https://www.youtube.com/watch?v=i8AgGy7c_Oc Infinite Loop]]", caused by the game trying to process too many rules in a single turn or when attempting to create a set of rules that irresolvably contradict themselves (e.g. , setting up "ROCK IS WORD" and then using a literal rock to set up "ROCK IS NOT WORD" simultaneously). If triggered, the entire level is [[JumpScare suddenly]] erased and a loud, [[HellisThatNoise hellish]]-sound resembling a deformed "rule formed" sound emits before going into DroneOfDread. What furthers the creepiness is an eerie and foreboding "INFINITE LOOP" forming on the screen in red text.



** "Prison", the puzzle that introduced [[spoiler: overlapping objects]]. The level featured Baba and Keke trapped inside of an impassible Wall formation, with the Flag on the outside of confinement. The player was given very few options on what to do, and was seemingly unsolvable, unless you, [[OutsideTheBoxTactic for some reason]], chose to [[spoiler: sandwich "WALL is STOP" between Baba and Keke, then pushed it up/down, causing it to overlap with one of the characters and letting them push the rule apart]]. This eventually got {{nerf}}ed in an update; "Prison" now has a far simpler solution, and the old layout has been moved to an optional level named "Dungeon".
** "Scenic Pond", a level so challenging that it [[spoiler: reappears ''twice'' throughout the game just to mess with you]]. This level requires you to engage in complex shenanigans using the Has and TEXT keywords in order to breach the pool of Water and the Skull, forcing you to juggle various words and their positions to figure out what to do. While the puzzle is at least a ''little'' forgiving in places, [[spoiler: the harder variants remove what little hand-holding there is, making it far easier to screw yourself out of the solution]].

to:

** "Prison", the puzzle that introduced [[spoiler: overlapping [[spoiler:overlapping objects]]. The level featured Baba and Keke trapped inside of an impassible Wall formation, with the Flag on the outside of confinement. The player was given very few options on what to do, and was seemingly unsolvable, unless you, [[OutsideTheBoxTactic for some reason]], chose to [[spoiler: sandwich [[spoiler:sandwich "WALL is STOP" between Baba and Keke, then pushed it up/down, causing it to overlap with one of the characters and letting them push the rule apart]]. This eventually got {{nerf}}ed in an update; "Prison" now has a far simpler solution, and the old layout has been moved to an optional level named "Dungeon".
** "Scenic Pond", a level so challenging that it [[spoiler: reappears [[spoiler:reappears ''twice'' throughout the game just to mess with you]]. This level requires you to engage in complex shenanigans using the Has and TEXT keywords in order to breach the pool of Water and the Skull, forcing you to juggle various words and their positions to figure out what to do. While the puzzle is at least a ''little'' forgiving in places, [[spoiler: the [[spoiler:the harder variants remove what little hand-holding there is, making it far easier to screw yourself out of the solution]].



** "The Box" seems simple at a glance - all you have to do is maneuver some rocks and create a win condition using the "FLAG" keyword. This is deceptive - the level is literally unsolvable, and clearing it mandates a tactic so logic-defying that anyone who figures it out on their own ought to get a prize for it: you have to [[spoiler: make the level next to "The Box" ''on the overworld'' into a Flag, then change the "FLAG is WIN" rule into "LEVEL near FLAG is WIN"]]. While the solution is usually regarded as extremely clever and funny, it's also nigh-impossible to figure out without a guide due to how ''out there'' it is.

to:

** "The Box" seems simple at a glance - all you have to do is maneuver some rocks and create a win condition using the "FLAG" keyword. This is deceptive - the level is literally unsolvable, and clearing it mandates a tactic so logic-defying that anyone who figures it out on their own ought to get a prize for it: you have to [[spoiler: make the level next to "The Box" ''on the overworld'' into a Flag, then change the "FLAG is WIN" rule into "LEVEL near FLAG is WIN"]]. While the solution is usually regarded as extremely clever and funny, it's also nigh-impossible to figure out without a guide due to how ''out there'' it is.is.
----
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** "Prison", the puzzle that introduced [[spoiler: overlapping objects]]. The level featured Baba and Keke trapped inside of an impassible Wall formation, with the Flag on the outside of confinement. The player was given very few options on what to do, and was seemingly unsolvable, unless you, [[OutsideTheBoxTactic for some reason]], chose to [[spoiler: sandwich "WALL is STOP" between Baba and Keke, then pushed it up/down, causing it to overlap with one of the characters and letting them push the rule apart]].

to:

** "Prison", the puzzle that introduced [[spoiler: overlapping objects]]. The level featured Baba and Keke trapped inside of an impassible Wall formation, with the Flag on the outside of confinement. The player was given very few options on what to do, and was seemingly unsolvable, unless you, [[OutsideTheBoxTactic for some reason]], chose to [[spoiler: sandwich "WALL is STOP" between Baba and Keke, then pushed it up/down, causing it to overlap with one of the characters and letting them push the rule apart]]. This eventually got {{nerf}}ed in an update; "Prison" now has a far simpler solution, and the old layout has been moved to an optional level named "Dungeon".
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Up To Eleven is a defunct trope


** [[spoiler: Level Meta-10, "Just No," has [[UpToEleven NINE "NOT" operators for you to work with.]] It's a simple level, but it's sure to elicit a laugh when you see the truly absurd number of NOTS.]]

to:

** [[spoiler: Level Meta-10, "Just No," has [[UpToEleven NINE "NOT" operators for you to work with.]] with. It's a simple level, but it's sure to elicit a laugh when you see the truly absurd number of NOTS.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Hempuli went on to add a [[https://hempuli.itch.io/baba-is-you-xtreme Baba is You XTREME]] version. It looks just like the first few levels of the game... but all objects are not bound by a grid and can slip, slide and spin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The PULL and SWAP rules are not very well-liked, as they tend to be fiddly to deal with. [[https://www.twitter.com/babaisyou_/status/1401721844319784965 The official Twitter account has poked fun at this]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any time when there isn't a player-controllable object while playing a level (such as by breaking up the "Baba is You" rule and there is no other similar rule), the background music fades out and gets replaced by [[HellIsThatNoise an empty, creepy ambience]]. "NothingIsScarier" doesn't even begin to cover it - [[AndIMustScream you literally can't do anything in this state]], only see whatever you were controlling become completely immobile as the rest of the level exists and even acts on its own (if there are rules that allow it). It can thankfully be undone, but that doesn't stop it from being terrifying.

Changed: 220

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"Never hinted to be possible" is overstating it, since the very first level shows that objects can overlap; you just have to come up with a non-standard use for this old fact.


** "Prison", the puzzle that introduced [[spoiler: overlapping objects]]. The level featured Baba and Keke trapped inside of an impassible Wall formation, with the Flag on the outside of confinement. The player was given very few options on what to do, and was seemingly unsolvable, unless you, [[OutsideTheBoxTactic for some reason]], chose to [[spoiler: sandwich "WALL is STOP" between Baba and Keke, then pushed it up/down, causing it to overlap with one of the characters and letting them push the rule apart]]. At no point in the game prior was this even hinted to be possible, and the solution was so obtuse that a patch changed the map to be much, much easier (with the old layout converted into a bonus level called "Dungeon").

to:

** "Prison", the puzzle that introduced [[spoiler: overlapping objects]]. The level featured Baba and Keke trapped inside of an impassible Wall formation, with the Flag on the outside of confinement. The player was given very few options on what to do, and was seemingly unsolvable, unless you, [[OutsideTheBoxTactic for some reason]], chose to [[spoiler: sandwich "WALL is STOP" between Baba and Keke, then pushed it up/down, causing it to overlap with one of the characters and letting them push the rule apart]]. At no point in the game prior was this even hinted to be possible, and the solution was so obtuse that a patch changed the map to be much, much easier (with the old layout converted into a bonus level called "Dungeon").
Is there an issue? Send a MessageReason:
None


** The LevelEditor has a "rebellious teen" version of BABA named [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]], which has an ear piercing, red roller skates, and AngryEyebrows. Yes, it's every bit as ridiculous as it sounds.

to:

** The LevelEditor has a "rebellious teen" version of BABA named [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]], which has an ear piercing, red roller skates, AngryEyebrows and AngryEyebrows.[[NonSequitur the ability to say]] [[GoshDarnItToHeck darn]] [[NonSequitur 3 times a day]]. Yes, it's every bit as ridiculous as it sounds.

Added: 433

Changed: 199

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* SugarWiki/FunnyMoments: [[spoiler: Level Meta-10, "Just No," has [[UpToEleven NINE "NOT" operators for you to work with.]] It's a simple level, but it's sure to elicit a laugh when you see the truly absurd number of NOTS.]]

to:

* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
[[spoiler: Level Meta-10, "Just No," has [[UpToEleven NINE "NOT" operators for you to work with.]] It's a simple level, but it's sure to elicit a laugh when you see the truly absurd number of NOTS.]]]]
** The LevelEditor has a "rebellious teen" version of BABA named [[https://babaiswiki.fandom.com/wiki/BADBAD BADBAD]], which has an ear piercing, red roller skates, and AngryEyebrows. Yes, it's every bit as ridiculous as it sounds.

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