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Chained Sinkhole.


* EsotericHappyEnding: The ending to the game is rather uplifting, with Edward fully embracing joining the order and finally reuniting with his family. This is slightly marred by the fact that Edward himself is very blatantly DoomedByCanon thanks to this being a prequel to [[VideoGame/AssassinsCreedIII the previous game]]. [[spoiler: In fact we know for a fact that Edward suffers perhaps [[DownerEnding the bleakest]] HappyEndingOverride of any of the ''Assassin's Creed'' protagonists. He gets killed by mercenaries hired by his apprentice Birch, with his death being a contributing factor to the downfall of the Assassin Brotherhood in London. His daughter gets made into a sex slave while Haytham gets indoctrinated into becoming a Templar by Birch]]. Knowledge of this makes the seemingly upbeat ending come off as rather bittersweet.

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* EsotericHappyEnding: The ending to the game is rather uplifting, with Edward fully embracing joining the order and finally reuniting with his family. This is slightly marred by the fact that Edward himself is very blatantly DoomedByCanon thanks to this being a prequel to [[VideoGame/AssassinsCreedIII the previous game]]. [[spoiler: In fact we know for a fact that Edward suffers perhaps [[DownerEnding the bleakest]] bleakest HappyEndingOverride of any of the ''Assassin's Creed'' protagonists. He gets killed by mercenaries hired by his apprentice Birch, who turns out to be a Templar, with his death being a contributing factor to the downfall of the Assassin Brotherhood in London. His daughter gets made into a sex slave while Haytham gets indoctrinated into becoming a Templar by Birch]]. Knowledge of this makes the seemingly upbeat ending come off as rather bittersweet.
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* PolishedPort: In contrast to the Wii U port of the game (see below), the UsefulNotes/NintendoSwitch version on ''The Rebel Collection'' is a MUCH better translation. While taking a slight hit visually, the framerate rarely dips whether docked or in handheld, and it has exclusive Switch features like HD Rumble and gyro-aiming for ranged weapons. The only downside is that Rogue isn't on the cart, thus requiring a download of it.

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* PolishedPort: In contrast to the Wii U port of the game (see below), the UsefulNotes/NintendoSwitch version on ''The Rebel Collection'' is a MUCH better translation. While taking a slight hit visually, visually and lacking multiplayer, the framerate rarely dips whether docked or in handheld, and it has exclusive Switch features like HD Rumble and gyro-aiming for ranged weapons.weapons. It also includes all Initiates content that was [[TemporaryOnlineContent made unavailable in 2014]] such as the Black Skull Sails and Haytham Kenway's Overcoat. The only downside is that Rogue isn't on the cart, thus requiring a download of it.
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Foe Yay has been cut


* FoeYay:
** Black Bart seems to be very flirty with Edward, noting that, "I see in you a touch of untested genius."
--> ''By jove, Edward Kenway! How can I not be impressed by the attention you've paid me! May the best of we two sing praises of the second!"''
** Likewise, John makes some remarks about the Analyst's "tender body", which he wants Juno, whom he is obsessively in love with, to possess. The Analyst's gender is deliberately never stated...
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* FanNickname: The Abstergo Research Consultant has been nicknamed "R-L" by many.

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Removing entries that don't mention creator preferred ones, which is needed to count as a Fan Preferred Couple. Feel free to add back if there is ones.


* FanPreferredCouple: Kenway/James Kidd or [[spoiler:Kenway/Mary Read]] is one of the most popular pairings of the game, if not ''the'' most popular. Even though the game sets them up as PlatonicLifePartners, their endearing chemistry and [[spoiler:Edward's grieving following Mary's death]] made them a popular ship.



** [[FromNobodyToNightmare Bartholomew Roberts]] is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one."

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** [[FromNobodyToNightmare Bartholomew Roberts]] is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter [[Characters/AssassinsCreedEdwardJamesKenway Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one."
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* FranchiseOriginalSin: When it was released, Black Flag was generally well received for breathing new life into a franchise that had begun to fall prey to StrictlyFormula. However, some of the things that set apart it apart from previous instalments (An outsider protagonist who is initially indifferent to the Assassin/Templar conflict, and a large part of the game focusing less on stealth and more on pure combat with [[RPGElements RPG Elements]] - In Black Flag's case naval combat.) are also things later games in the series, particularly Videogame/AssassinsCreedOdyssey and Videogame/AssassinsCreedValhalla, would be criticized for.

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* FranchiseOriginalSin: When it was released, Black Flag was generally well received for breathing new life into a franchise that had begun to fall prey to StrictlyFormula. However, some of the things that set apart it apart from previous instalments (An outsider protagonist who is initially indifferent to the Assassin/Templar conflict, and a large part of the game focusing less on stealth and more on pure combat with [[RPGElements RPG Elements]] - In Black Flag's case naval combat.) are also things later games in the series, particularly Videogame/AssassinsCreedOdyssey and Videogame/AssassinsCreedValhalla, would be criticized for.
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* FranchiseOriginalSin: When it was released, Black Flag was generally well received for breathing new life into a franchise that had begun to fall prey to StrictlyFormula. However, some of the things that set apart it apart from previous instalments (An outsider protagonist who is initially indifferent to the Assassin/Templar conflict, and a large part of the game focusing less on stealth and more on pure combat with [[RPGElements RPG Elements]] - In Black Flag's case naval combat.) are also things later games in the series, particularly Videogame/AssassinsCreedOdyssey and Videogame/AssassinsCreedValhalla, would be criticized for.
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* EsotericHappyEnding: The ending to the game is rather uplifting, with Edward fully embracing joining the order and finally reuniting with his family. This is slightly marred by the fact that Edward himself is very blatantly DoomedByCanon thanks to this being a prequel to [[VideoGame/AssassinsCreedIII the previous game]]. [[spoiler: In fact we know for a fact that Edward suffers perhaps [[DownerEnding the bleakest]] HappyEndingOverride of any of the ''Assassin's Creed'' protagonists. He gets killed by mercenaries hired by his apprentice Birch, with his death being a contributing factor to the downfall of the Assassin Brotherhood in London. His daughter gets made into a sex slave while Haytham gets indoctrinated into becoming a Templar by Birch]]. Knowledge of this makes the seemingly upbeat ending come off as rather bittersweet.
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Not YMMV tropes


* LateArrivalSpoiler: The game spoils a big plot twist from ''VideoGame/AssassinsCreedIIILiberation'' [[spoiler: (the main character's mother Madeline is really a Templar)]], which came out less than a year earlier for the UsefulNotes/PlayStationVita and was re-released in 2014.






* TakeThatCritics: The narrator of Connor's video says that Abstergo Entertainment also give thought to the idea of focusing on Connor's pre-Assassin years, but determined that while the setting might interest "educated" viewers, it would be "too foreign" for "normal" audiences to relate to, complete with a claim that [[BlatantLies the omnipresence of his people (in the context of depicting Connor's early years) would necessarily preclude "balance" with which to tell "the true story of America"]].
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* {{Fanon}}: RL's gender- due to several scenes [[spoiler:involving Juno]], it's common to assume RL is a woman.
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* CrazyAwesome: Blackbeard. He's violent, he's ruthless, and he's impulsive, but damned if he isn't likeable! [[spoiler: Sadly, he's TooCoolToLive.]]

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* CrazyAwesome: CrazyIsCool: Blackbeard. He's violent, he's ruthless, and he's impulsive, but damned if he isn't likeable! [[spoiler: Sadly, he's TooCoolToLive.]]
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* TheyWastedAPerfectlyGoodCharacter: Julien Du Casse is a gun-slinging, Assassin Killer that's hyped up to be a sort of Rival to Edward. He's also the very first Templar who dies if you don't count Duncan Walpole, and he doesn't put up too much of a fight. The bulk of his contribution to the game was being a weak BeefGate to Edward's new Island Fortress and the Templar armor set.

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Approved by the thread.


* MagnificentBastard: [[FromNobodyToNightmare Bartholomew Roberts]] is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one."

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* MagnificentBastard: MagnificentBastard:
**
[[FromNobodyToNightmare Bartholomew Roberts]] is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one.""
** [[TerrorHero Edward Thatch]], the pirate "UsefulNotes/{{Blackbeard}}", is a founder of the Pirate Republic of Nassau. A brilliant naval commander and pirate who adopts a [[TheDreaded terrifying reputation]] and frightening appearance to intimidate and trick others into surrendering, Thatch also helps Kenway set up the theft of ships to reinforce Nassau, risking everything to gain medicine for its people. Even at his own end, Thatch demonstrates no fear, [[DefiantToTheEnd fighting to the last]] with a proclamation that in a world without gold, he and Kenway may have become heroes.

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* SpiritualAdaptation:
** If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
** It's also a very close adaptation of ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with a motley crew of shipmates and also serve as a prequel to another work.

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* SpiritualAdaptation:
** If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
** It's also a very close adaptation of ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with a motley crew of shipmates and also serve as a prequel to another work.


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* SpiritualAdaptation:
** If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
** It's also a good adaptation of ''Series/BlackSails''. Not only do they share the same setting, locations and similar cast of characters but they involve pirate captains sailing the high seas with a motley crew of shipmates and also serve as a prequel to another work. Hell, there's even a character called "Flint" in both works.
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* MagnificentBastard: Bartholomew Roberts is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one."

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* MagnificentBastard: [[FromNobodyToNightmare Bartholomew Roberts Roberts]] is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one."
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*** Fourth, the post-boarding prompt for what to do with a captured prize will still appear -- in particular, "Repair the ''Jackdaw''" -- ''even if a multi-ship combat is still ongoing''. Combined withe the ''Jackdaw''[='=]s invincibility during boarding, a player can keep the ''Jackdaw'' afloat in a drawn-out battle for as long as they can make it to the next boarding, i.e. "nibbling one's way up the food chain" against a high-level enemy ship by focusing on disabling, then boarding and capturing lower-level allies to "recover health" whenever needed.

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*** Fourth, the post-boarding prompt for what to do with a captured prize will still appear -- in particular, "Repair the ''Jackdaw''" -- ''even if a multi-ship combat is still ongoing''. Combined withe with the ''Jackdaw''[='=]s invincibility during boarding, a player can keep the ''Jackdaw'' afloat in a drawn-out battle for as long as they can make it to the next boarding, i.e. "nibbling one's way up the food chain" against a high-level enemy ship by focusing on disabling, then boarding and capturing lower-level allies to "recover health" whenever needed.
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** It's also a very close adaptation of ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.

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** It's also a very close adaptation of ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships a motley crew of shipmates and also serve as a prequel to another work.
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** It's also a very close adaptation of Creator/{{Starz}}' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.

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** It's also a very close adaptation of Creator/{{Starz}}' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.
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None


** It's also a very close adaptation of Creator/Starz' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.

to:

** It's also a very close adaptation of Creator/Starz' Creator/{{Starz}}' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.
Is there an issue? Send a MessageReason:
None


* If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
* It's also a very close adaptation of Creator/Starz' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.

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* ** If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
* ** It's also a very close adaptation of Creator/Starz' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.

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* SpiritualAdaptation: If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.

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* SpiritualAdaptation: SpiritualAdaptation:
*
If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.Caribbean''.
* It's also a very close adaptation of Creator/Starz' ''Series/BlackSails''. Not only do they share the same setting, locations, tone, and similar cast of characters but they involve pirate captains sailing the high seas with their own ships and also serve as a prequel to another work.
Is there an issue? Send a MessageReason:
None


* SpiritualAdaptation: If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like, then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.

to:

* SpiritualAdaptation: If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like, like then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
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* SpiritualAdaptation: If you want to see what a ''Franchise/PiratesOfTheCaribbean'' video game would look like, then ''Black Flag'' serves as an amazing adaptation. The game even spoofs the franchise with a fictional, in-universe movie titled ''Devils of the Caribbean''.
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** The scene when Edward pummels Vane. The animation on Edward's punches is stiff and awkward, and the lack of sound effects, along with Vane's almost total lack of reaction, makes it look like he's not even touching him.
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Approved by the thread.

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* MagnificentBastard: Bartholomew Roberts is an elusive {{wild card}} who ends up becoming the most successful pirate of his time. Pursued by both Assassins and Templars for his knowledge of The Observatory, Roberts helps [[PlayerCharacter Edward Kenway]] locate the Observatory after he gets Edward to free his crew and steal a Man-O-War for him. Reaching the Observatory, Roberts removes the Crystal Skull, leaving the Observatory inoperable to anyone else, before he [[ChronicBackstabbingDisorder backstabs]] Edward and sells him to British authorities once [[YouHaveOutlivedYourUsefulness he served his purpose]]. Eventually getting killed by Edward, Roberts asks that Edward destroy his body before he [[FaceDeathWithDignity gracefully passes]], having followed his creed to live "a merry life and a short one."

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* DemonicSpiders: Water spouts deal an insane amount of damage to anything caught in their large area of effect[[note]]they take about three seconds of being vaguely near one to empty a fully upgraded ''Jackdaw'''s health segment regardless of bracing or not, making it the most damaging thing in the game[[/note]], move around erratically, always happen in heavy weather that makes navigating difficult anyway, and there's absolutely nothing the player can do about them except running away, which isn't always an option and harder than it sounds in any case. They're also much, much faster than any ship including the ''Jackdaw''. The storms that spawn them can happen anywhere at any time outside of story missions, so there's always a chance of a random spout completely ruining your day in 30 seconds or less. Oh, and they usually come in packs of three, with you caught right in the middle. They do sometimes help the player by destroying enemy ships, but the odds are much higher that they'll go after the ''Jackdaw'' instead.

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* DemonicSpiders: DemonicSpiders:
**
Water spouts deal an insane amount of damage to anything caught in their large area of effect[[note]]they take about three seconds of being vaguely near one to empty a fully upgraded ''Jackdaw'''s health segment regardless of bracing or not, making it the most damaging thing in the game[[/note]], move around erratically, always happen in heavy weather that makes navigating difficult anyway, and there's absolutely nothing the player can do about them except running away, which isn't always an option and harder than it sounds in any case. They're also much, much faster than any ship including the ''Jackdaw''. The storms that spawn them can happen anywhere at any time outside of story missions, so there's always a chance of a random spout completely ruining your day in 30 seconds or less. Oh, and they usually come in packs of three, with you caught right in the middle. They do sometimes help the player by destroying enemy ships, but the odds are much higher that they'll go after the ''Jackdaw'' instead.instead.
** The [[GiantMook Brutes]] with their axes and grenades, and their tendency for their counterattack to ''hurt'' you rather than simply parrying your strikes can be a nightmare to fight when they're surrounded by other {{Mooks}}. Counterattacking ''them'' is merely a dodge rather than a chance to fight back. The best way to deal with them is to break their defense, but when there are many other enemies around, striking them afterward can become tricky. [[ThatOneLevel They can often appear in Smuggler's Dens too]].
** Any footman with a ranged attack can be this, especially when traversing narrow ledges. A single shot can send Kenway falling to his death, notably in ship raids.


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* ThatOneLevel: Ambergris Key is easily the worst Smuggler's Den to go through. The den itself is incredibly tight, small, and narrow, with little room for hiding. Enemies are grouped together, and since [[TooDumbToLive Kenway never brings his own swords in Smuggler Den takedowns]], it's impossible to do dual assassinations. There's also many [[DemonicSpiders Brutes]] in the map, all too happy to smack you around with an axe and bomb you with grenades, and many of the smaller pirates have pistols. This is one of those areas with both buried treasure ''and'' an assassination mark.
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* ScrappyWeapon: Firebarrels. Given that in naval combat, you're mostly going to be resorting to broadside attacks, a mortal barrage at the start, and the occasional chain shot and ram for frontal assaults, there's essentially little use for deploying fire barrels in the rear. Enemy ships avoid it with impunity, and you'll end up just maxing out these barrels in your storage with no effort at all, since most enemy ships carry a crapload of them for whatever reason.

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More Repair Dont Respond fixing.


** Those damn sea-shanties. They're hard as shit to locate on the map, easily blending into its surroundings so that you'd have to scour every inch of it to find them. Like the Almanac pages from ''III'', they're floating pages that fly away when you get near them, requiring you to run all over the friggin city chasing them down. And if you don't catch them in a certain amount of time they disappear, requiring you to go all the way back to the start and wait several minutes for them to respawn.
*** Most shanties are trivial to catch by spawn-camping their respawn point for a minute after their disappearance. Still tedious and annoying, though.

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** Those damn sea-shanties. They're hard as shit to locate on the map, easily blending into its surroundings so that you'd have to scour every inch of it to find them. Like the Almanac pages from ''III'', they're floating pages that fly away when you get near them, requiring you to run all over the friggin city chasing them down. And if you don't catch them in a certain amount of time they disappear, requiring you to go all the way back to the start and wait several minutes for them to respawn.
***
respawn. Most shanties are become trivial to catch by simply spawn-camping their respawn point for a minute after their disappearance. Still disappearance, but it's still tedious and annoying, though.annoying.

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Potholed trope link; fixed Repair Dont Respond


* Hilarious in Hindsight: The "Team Edward Kenway" jokes became even funnier after Syndicate introduced Jacob Frye. As a bonus, they're both the primary protagonists of their respective games and the first two such primary protagonists to be British.
** [[InsistentTerminology Edward’s Welsh, actually]].

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* Hilarious in Hindsight: HilariousInHindsight: The "Team Edward Kenway" jokes became even funnier after Syndicate introduced Jacob Frye. As a bonus, they're both the primary protagonists of their respective games and the first two such primary protagonists to be British.
** [[InsistentTerminology
British (specifically, Edward’s Welsh, actually]].Welsh).

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