Who's Your Daddy? is a video game in which one player assumes the role of a father trying to protect his baby from death, while the other assumes the role of the suicidal baby. And the baby player wins when they die.
The house is definitely not babyproofed. As such, there are many ways for the baby to kill himself. Bleach, Windex, batteries, forks, hammers and more are lying around. It's possible for the baby to open the oven, turn it on, then climb inside and bake to death. Or stick a fork in an electrical socket. Or use a hammer to shatter a glass table, then eat the shards of glass.
The dad gets rewards for doing chores. For instance, picking up toys and putting them away can grant him the ability to see the baby through walls.
The premise can be seen as either hilarious, particularly in part due to the awful graphics and half-assed animation, or just plain wrong.
The game's official Steam page for it is here.
The full game was scheduled to be released on April 29, 2016, but was delayed a week to May 6, 2016, and is slated to continue to be updated afterwards.
This game contains examples of:
- Adult Fear: The Parody: The Game
- Asymmetric Multiplayer: Each player has a completely different role, as mentioned above.
- Badly Battered Babysitter: Inverted. It's the baby who's badly battered!
- Black Comedy: The whole premise of the game is about a baby trying to get itself killed while the father tries to prevent his child's death, the baby winning when it succeeds in dying. You can't get any more darkly humorous than that.
- Bloodless Carnage: None of the ways that the baby can die will ever involve blood or gore, but it doesn't make its deaths any less painful.
- Competitive Balance: The baby can get into many places and things that the father cannot reach, but they are very slownote and can't jump very high. The father can take away any object the baby is holding and take preventive measures to prevent the baby from hurting itself, but the items that help the father are in a random location each round and trying to move certain objects to hinder the baby's progress is difficult due to wonky physics.
- Competitive Multiplayer: It's head-to-head styled game where one player takes the role of the father trying to keep his baby alive while the other player plays as the baby trying to get itself killed.
- Death of a Child: As the baby, your goal is to kill yourself. The dad's job is to prevent that from happening!
- Drop the Hammer: While it isn't used as a weapon, the baby can use the hammer to smash the glass table in the living room and eat the broken shards.
- Every Car Is a Pinto: The couple's Volkswagen beetle explodes when it rams into the garage wall.
- Excuse Plot: The whole "plot" behind the game is the mother is away doing errands and it's up to the father to keep an eye on his son until she gets back.
- Extreme Omnivore: The baby can and will eat and drink anything, including and not limited to batteries, soap, cleaning chemicals, and broken shards of glass. Subverted in that these can end up killing it.
- Getting Crap Past the Radar: The "strange rubber object", which can be found inside a drawer in the parents' bedroom.
- Green Around the Gills: The baby's skin becomes a deeper shade of green or other colors the lower its health gets, which can also represent its sickness from eating and drinking things they're not supposed to.
- Healing Potion: In the form of pills, and to a less extent, fruits. As long as the father can keep stuffing the baby with pills or fruits, the baby's health will recover from any injury or sickness.
- High-Voltage Death: Having the baby jam a fork into an electrical socket will kill it instantly and turn its body into a black and smoking corpse.
- Electrified Bathtub: The baby (or the dad) can plug in a toaster in the bathroom and drop it in the tub to kill him, as long as the baby doesn't drown first.
- Hyperactive Metabolism: Feeding the baby fruit can recover its health, but unlike pills, the food are one use items.
- Instant-Win Condition: It doesn't matter if the baby ate a ton of batteries or drank all the soap since as long as the timer runs out while the baby is alive, the father wins.
- Intoxication Ensues: When playing as the baby, eating batteries or drinking chemicals will cause the colors to go all freaky and technicolor, though this also happens in general when the baby's health gets low.
- Missing Mom: Averted. While the mother never appears in the game, it is explained that she is out of the house doing errands and will be back home soon.
- Off the Rails: Some players prefer to role play as the father and baby within the concept of the game and others try to get the baby killed in as many ways as possible.
- Parental Neglect: Can be either invoked on purpose or by accident by the player controlling the father.
- Refuge in Audacity: Basically the entire point of the game. Where else can you take the role of a baby actively trying to kill itself while its dad tries to do everything he can to prevent it from happening?
- Sidequest: The dad can take on some menial household chores and completing them will give him power ups such as the ability to see the baby through walls or find important items through walls as well.
- Too Dumb to Live: Invoked for the baby, where you have to actively try to kill yourself in the most dumbest ways possible.
- X-Ray Vision: Some of the powerups for the father grant him the ability to see the baby and certain items through walls.