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* AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Furthermore, during the Legendary Hunt, players who owned the season 1 battle pass automatically got a new Wraith skin and anyone who reached level 15 also received a legendary skin for the R-101 assault rifle.

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* AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Furthermore, during the Legendary Hunt, players who owned the season 1 battle pass automatically got a new Wraith skin and anyone who reached level 15 also received a legendary skin for the R-101 R-301 assault rifle.
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* AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added legendary skins for Wraith and the R-101 for anyone who bought the Season 1 battle pass and reached level 15.

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* AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added legendary skins for Wraith and Furthermore, during the R-101 for anyone Legendary Hunt, players who bought owned the Season season 1 battle pass automatically got a new Wraith skin and anyone who reached level 15.15 also received a legendary skin for the R-101 assault rifle.
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* AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added Legendary skins for Wraith and the R-101 for anyone who bought the Season 1 battle pass and reached level 15.

to:

* AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added Legendary legendary skins for Wraith and the R-101 for anyone who bought the Season 1 battle pass and reached level 15.
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None


* AuthorSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added Legendary skins for Wraith and the R-101 for anyone who bought the Season 1 battle pass and reached level 15.

to:

* AuthorSavingThrow: AuthorsSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added Legendary skins for Wraith and the R-101 for anyone who bought the Season 1 battle pass and reached level 15.

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* AuthorSavingThrow: The Season 1 battle pass was poorly received by most fans since it only offered stat trackers as rewards and didn't have challenges for variety. For Season 2, Respawn reworked the battle pass so that it would offer genuine cosmetic awards instead of stat trackers while also offering challenges that encourage new gameplay styles. Respawn also added Legendary skins for Wraith and the R-101 for anyone who bought the Season 1 battle pass and reached level 15.



** Mirage, to a much lesser extent. While his active ability sees plenty of use, his passive and ultimate are seen as useless; his passive tends to only buy him a few more seconds to get away while people will immediately figure out there's an invisible Mirage around the moment they see multiples of him from his ultimate.

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** Mirage, to a much lesser extent. While his active ability to send decoys sees plenty of use, his passive and ultimate are seen as useless; his useless. His passive tends to only buy buys him a few more seconds to get away while and people will immediately figure out there's an invisible Mirage around the moment they see multiples of him from his ultimate.ultimate. In a Season 2 update, his ultimate received a massive buff that makes him completely invisible and impossible to see.
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* TheyChangedItNowItSucks: While the lack of the titular "[[HumongousMecha Titans]]" in a BattleRoyale setting is understandable, as it would be disadvantageous to players on foot, the inability to perform LeParkour is largely deemed as an undersight, being seen as a missed opportunity with how central it was to the main games. Respawn, for their part, have said they had parkour in the game for a long time during development, but that the wild angles of attack and ambush it allowed for are certainly fun to ''do'', it ended up feeling fairly rubbish to be on the ''receiving end'' of in a battle-royale-style game (as opposed to the ''Titanfall''s, where you can automatically respawn quickly.)

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* TheyChangedItNowItSucks: While the lack of the titular "[[HumongousMecha Titans]]" ''Titanfall'''s famous [[HumongousMecha Titans]] in a BattleRoyale setting is understandable, as it would be disadvantageous to players on foot, the inability to perform LeParkour is largely deemed as an undersight, being seen as a missed opportunity with how central it was to the main games. Respawn, for their part, have said they had parkour in the game for a long time during development, but that the wild angles of attack and ambush it allowed for are certainly fun to ''do'', it ended up feeling fairly rubbish to be on the ''receiving end'' of in a battle-royale-style game (as opposed to the ''Titanfall''s, where you can automatically respawn quickly.)
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* CriticalResearchFailure:
** Absolutely all of Caustic's lines which feature "scientific" terminology make it quite clear that the person who wrote them had no idea what they meant.
** Almost every time Bangalore uses military slang, she slightly ''mis''uses it. Aside from "FNG", the writers seem to have just played mad-libs with various military jargon.


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* MostAnnoyingSound: Several of the various Legends are obnoxious in their own ways.
** Whenever Bangalore pings an item, she delivers a painfully long description of said item, peppered with her trademark misused military jargon.
** The writers apparently really enjoy the word "bamboozle", so they have Mirage awkwardly use it ''so incessantly'' that it loses any humor and simply becomes grating.
** Caustic's edgelord attitude combines with his random misuse of scientific terminology to create a perfect storm of cringeworthiness.
** In general, the Legends incessant ambient commentary on events such as first blood, ring progression, and leader status. It ranges from the groaningly awkward to the painfully obvious, gets ''extremely'' repetitive after just a few games, and can't be disabled without also disabling the extremely useful ping system.

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** Locking in Gibraltar or Caustic is practically guaranteed to piss off a squadmate at some point. For starters, both of them are larger than most other Legends, making them extremely easy targets. Second, their ability kits are incredibly niche and can often work against their allies: Gibraltar's shield dome can be easily outplayed and can actively hinder your own squad since it blocks their shots as well as the enemy's, and Caustic is borderline useless if he gets caught in the open since his gas traps are only really effective in close quarters. Their status as this led to buffs in one of the game’s first big patches that makes them tankier and their abilities more effective.

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** Locking in Gibraltar or Caustic is practically guaranteed to piss off a squadmate at some point. For starters, both of them are larger than most other Legends, making them extremely easy targets. Second, their ability kits are incredibly niche and can often work against their allies: Gibraltar's shield dome can be easily outplayed and can actively hinder your own squad since it blocks their shots as well as the enemy's, and Caustic is borderline useless if he gets caught in the open since his gas traps are only really effective in close quarters. Their status as this led to buffs in one of the game’s first big patches that makes them tankier take less damage. Gibralter's gun shield was buffed alongside this and their abilities while Caustic is still a close range fighter, the damage of his poison was buffed to make him more effective.powerful in situations where he is useful.
** Mirage, to a much lesser extent. While his active ability sees plenty of use, his passive and ultimate are seen as useless; his passive tends to only buy him a few more seconds to get away while people will immediately figure out there's an invisible Mirage around the moment they see multiples of him from his ultimate.
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None


** Locking in Gibraltar or Caustic is practically guaranteed to piss off a squadmate at some point. For starters, both of them are larger than most other Legends, making them extremely easy targets. Second, their ability kits are incredibly niche and can often work against their allies: Gibraltar's shield dome can be easily outplayed and can actively hinder your own squad since it blocks their shots as well as the enemy's, and Caustic is borderline useless if he gets caught in the open since his gas traps are only really effective in close quarters.

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** Locking in Gibraltar or Caustic is practically guaranteed to piss off a squadmate at some point. For starters, both of them are larger than most other Legends, making them extremely easy targets. Second, their ability kits are incredibly niche and can often work against their allies: Gibraltar's shield dome can be easily outplayed and can actively hinder your own squad since it blocks their shots as well as the enemy's, and Caustic is borderline useless if he gets caught in the open since his gas traps are only really effective in close quarters. Their status as this led to buffs in one of the game’s first big patches that makes them tankier and their abilities more effective.
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** As the first title released by developer Respawn Entertainment following its full acqusition by Creator/ElectronicArts (largely theorized as a result of ScrewedByTheNetwork from ''VideoGame/Titanfall2'' becoming an AcclaimedFlop[[note]]Respawn has dismissed such claims when the studio set the launch date for ''Titanfall 2'', not Electronic Arts[[/note]]), ''Titanfall'' fans were up in arms over a FreeToPlay SpinOff BattleRoyale rather than a proper {{Sequel}} to ''Titanfall 2'' (especially since the ''Titanfall'' story MythArc is not even close to finished yet). That Respawn admitted no development of ''Titanfall 3'' had started, but rather ''Apex Legends'', and they intended to play FollowTheLeader with ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerunknownsBattlegrounds'', didn't do them any favors, since this means the next ''Titanfall'' installment would inevitably be pushed back, as the studio is also developing ''Star Wars Jedi Fallen Order''. However, the final game was ''extremely'' well-received by fans and critics both when it launched, thanks to it smooth overall launch state and the HeroShooter elements making it stand out from the other games in its genre. The fact that the game's runaway early success resulted in a very strong uptick in ''Titanfall 2'' player numbers has done a lot to quell the anger as well, along with teases that more ''Titanfall'' content is coming.

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** As the first title released by developer Respawn Entertainment following its full acqusition by Creator/ElectronicArts (largely theorized as a result of ScrewedByTheNetwork from ''VideoGame/Titanfall2'' becoming an AcclaimedFlop[[note]]Respawn has dismissed such claims when the studio set the launch date for ''Titanfall 2'', not Electronic Arts[[/note]]), ''Titanfall'' fans were up in arms over a FreeToPlay SpinOff BattleRoyale rather than a proper {{Sequel}} to ''Titanfall 2'' (especially since the ''Titanfall'' story MythArc is not even close to finished yet). That Respawn admitted no development of ''Titanfall 3'' had started, but rather ''Apex Legends'', and they intended to play FollowTheLeader with ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerunknownsBattlegrounds'', didn't do them any favors, since this means the next ''Titanfall'' installment would inevitably be pushed back, as the studio is also developing ''Star Wars Jedi Fallen Order''.''VideoGame/StarWarsJediFallenOrder''. However, the final game was ''extremely'' well-received by fans and critics both when it launched, thanks to it smooth overall launch state and the HeroShooter elements making it stand out from the other games in its genre. The fact that the game's runaway early success resulted in a very strong uptick in ''Titanfall 2'' player numbers has done a lot to quell the anger as well, along with teases that more ''Titanfall'' content is coming.
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** There is a rivalry with ''VideoGame/BattlefieldV'' 's "Firestorm" mode. Although both are published by Electronic Arts, ''Apex Legends'' ended up overshadowing "Firestorm", which launched just one month after the ''Apex Legends''. While Firestorm is considered a good addition to ''[=BFV=]'', many famous streamers and hardcore ''Battlefield'' players find themselves gravitating more towards ''Apex Legends'' for its more intuitive design and free-to-play model.

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** There is a rivalry with ''VideoGame/BattlefieldV'' 's "Firestorm" mode. mode, which launched just a month after the release of ''Apex Legends''. Although both modes are published by Electronic Arts, ''Apex Legends'' ended up overshadowing "Firestorm", which launched just one month after the ''Apex Legends''. While Firestorm is considered a good addition to ''[=BFV=]'', many famous streamers and hardcore ''Battlefield'' players find themselves gravitating "Firestorm" among more towards ''Apex Legends'' for casual audiences owing to its more intuitive design and free-to-play model. It didn't help matters that "Firestorm" is locked behind a purchase of ''Battlefield V''.
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** Whenever a match starts, expect at least half of the squads to drop at Skull Town if the dropship starts on that side of the map. If it starts on the opposite side, that number drops to maybe one fourth, with the remainder shifting to Artillery. Dropping virtually anywhere else vastly increases your odds of success if racking up kills isn't a priority.


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* TierInducedScrappy:
** Locking in Gibraltar or Caustic is practically guaranteed to piss off a squadmate at some point. For starters, both of them are larger than most other Legends, making them extremely easy targets. Second, their ability kits are incredibly niche and can often work against their allies: Gibraltar's shield dome can be easily outplayed and can actively hinder your own squad since it blocks their shots as well as the enemy's, and Caustic is borderline useless if he gets caught in the open since his gas traps are only really effective in close quarters.
** On the other hand, Lifeline, Wraith, and Octane are all seen as "easy win" Legends. All three are incredibly small and thus difficult to hit in a frenetic gunfight (''especially'' Octane once he pops Stim to boost his movement speed) and have [[SimpleYetAwesome easy-to-use and incredibly helpful]] abilities, meaning that even low-skilled players can get a decent amount of utility out of them.
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** There is a rivalry with ''VideoGame/BattlefieldV'' 's "Firestorm" mode. Although both are published by Electronic Arts, ''Apex Legends'' ended up overshadowing "Firestorm", which launched just one month after the ''Apex Legends''. While Firestorm is considered a good addition to ''[=BFV=]'', many famous streamers and hardcore ''Battlefield'' players find themselves gravitating more towards ''Apex Legends'' for it's more intuitive design and free-to-play model. Then there's the business factor as ''Apex Legends'' lead to EA's shares skyrocketing and many EA executives showing greater favoritism towards ''Apex Legends'' and Respawn Entertainment.

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** There is a rivalry with ''VideoGame/BattlefieldV'' 's "Firestorm" mode. Although both are published by Electronic Arts, ''Apex Legends'' ended up overshadowing "Firestorm", which launched just one month after the ''Apex Legends''. While Firestorm is considered a good addition to ''[=BFV=]'', many famous streamers and hardcore ''Battlefield'' players find themselves gravitating more towards ''Apex Legends'' for it's its more intuitive design and free-to-play model. Then there's the business factor as ''Apex Legends'' lead to EA's shares skyrocketing and many EA executives showing greater favoritism towards ''Apex Legends'' and Respawn Entertainment.model.
Is there an issue? Send a MessageReason:
None


** There is a rivalry with ''VideoGame/BattlefieldV'''s "Firestorm" mode. Although both are published by Electronic Arts, ''Apex Legends'' ended up overshadowing "Firestorm", which launched just one month after ''Apex'''s release. While Firestorm is considered a good addition to ''[=BFV=]'', many famous streamers and hardcore ''Battlefield'' players find themselves gravitating more towards ''Apex Legends'' for it's more intuitive design and being free-to-play instead of being locked behind a $60 paywall. Then there's the business factor as ''Apex Legends'' lead to EA's shares skyrocketing and many EA executives showing greater favoritism towards ''Apex Legends'' and Respawn Entertainment.

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** There is a rivalry with ''VideoGame/BattlefieldV'''s ''VideoGame/BattlefieldV'' 's "Firestorm" mode. Although both are published by Electronic Arts, ''Apex Legends'' ended up overshadowing "Firestorm", which launched just one month after ''Apex'''s release. the ''Apex Legends''. While Firestorm is considered a good addition to ''[=BFV=]'', many famous streamers and hardcore ''Battlefield'' players find themselves gravitating more towards ''Apex Legends'' for it's more intuitive design and being free-to-play instead of being locked behind a $60 paywall.model. Then there's the business factor as ''Apex Legends'' lead to EA's shares skyrocketing and many EA executives showing greater favoritism towards ''Apex Legends'' and Respawn Entertainment.
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None


** There is a rivalry with ''VideoGame/BattlefieldV''. Although both are "live service" games published by Electronic Arts, ''Apex Legends'' ended up overshadowing ''[=BFV=]'''s Firestorm [=BR=] mode. Although Firestorm is generally considered a good addition to ''[=BFV=]'', several Let's Play personalities prefer ''Apex Legends'' for having better gameplay design and being free-to-play. Then there's the fact that the executives at Electronic Arts have shown greater favoritism towards ''Apex Legends'' and its developers Respawn Entertainment.

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** There is a rivalry with ''VideoGame/BattlefieldV''. ''VideoGame/BattlefieldV'''s "Firestorm" mode. Although both are "live service" games published by Electronic Arts, ''Apex Legends'' ended up overshadowing ''[=BFV=]'''s Firestorm [=BR=] mode. Although "Firestorm", which launched just one month after ''Apex'''s release. While Firestorm is generally considered a good addition to ''[=BFV=]'', several Let's Play personalities prefer many famous streamers and hardcore ''Battlefield'' players find themselves gravitating more towards ''Apex Legends'' for having better gameplay it's more intuitive design and being free-to-play. free-to-play instead of being locked behind a $60 paywall. Then there's the fact that the business factor as ''Apex Legends'' lead to EA's shares skyrocketing and many EA executives at Electronic Arts have shown showing greater favoritism towards ''Apex Legends'' and its developers Respawn Entertainment.



** Surprisingly, fans of this game are on good terms with fans of ''VideoGame/PlayerUnknownsBattlegrounds''. Although both games belong in the Battle Royale genre, they are distinct enough from each other that they don't cannibalize audiences as ''Apex Legends'' is a fast-paced HeroShooter while [=PUBG=] is a slower-paced TacticalShooter. It also helps that the [=PUBG=] creator, Brendan "[=PlayerUnknown=]" Greene, openly congratulated ''Apex Legends'' for its milestones, and Respawn Entertainment credited ''PUBG'' for kickstarting the Battle Royale craze that made ''Apex Legends'' possible. Then there's the fact that both fandoms fans want ''Apex Legends'' to dethrone ''Fortnite'' as the most popular battle royale game as revenge for ''Fortnite'' overshadowing ''PUBG''.

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** Surprisingly, fans of this game are on good terms with fans of ''VideoGame/PlayerUnknownsBattlegrounds''. Although both games belong in the Battle Royale genre, they are distinct enough from each other that they don't cannibalize audiences as ''Apex Legends'' is a fast-paced HeroShooter while [=PUBG=] is a slower-paced TacticalShooter. It also helps that the [=PUBG=] ''[=PUBG=]'' creator, Brendan "[=PlayerUnknown=]" Greene, openly congratulated ''Apex Legends'' for its milestones, and Respawn Entertainment credited ''PUBG'' for kickstarting the Battle Royale craze that made ''Apex Legends'' possible. Then there's the fact that fans of both fandoms fans games want ''Apex Legends'' to dethrone ''Fortnite'' as the most popular battle royale Battle Royale game as revenge for ''Fortnite'' overshadowing ''PUBG''.
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** There is a rivalry with ''VideoGame/BattlefieldV''. Although both are "live service" games published by Electronic Arts, ''Apex Legends'' ended up overshadowing ''[=BFV=]'''s Firestorm [=BR=] mode. Although Firestorm is generally considered a good addition to ''[=BFV=]'', several Let's Play personalities prefer ''Apex Legends'' for having better gameplay design and being free-to-play. Then there's the fact that the executives at Electronic Arts have shown greater favoritism towards ''Apex Legends'' and its developers Respawn Entertainment.
Is there an issue? Send a MessageReason:
None


** As the first title released by developer Respawn Entertainment following its full acqusition by Creator/ElectronicArts (largely theorized as a result of ScrewedByTheNetwork from ''VideoGame/Titanfall2'' becoming an AcclaimedFlop[[note]]Respawn has dismissed such claims when the studio set the launch date for ''Titanfall 2'', not Electronic Arts[[/note]]), ''Titanfall'' fans were up in arms over a FreeToPlay SpinOff BattleRoyale rather than a proper {{Sequel}} to ''Titanfall 2'' (especially since the ''Titanfall'' story MythArc is not even close to finished yet). That Respawn admitted no development of ''Titanfall 3'' had started, but rather ''Apex Legends'', and they intended to play FollowTheLeader with ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerunknownsBattlegrounds'', didn't do them any favors, since this means the next ''Titanfall'' installment would inevitably be pushed back, as the studio is also developing ''VideoGame/StarWarsJediFallenOrder''. However, the final game was ''extremely'' well-received by fans and critics both when it launched, thanks to it smooth overall launch state and the HeroShooter elements making it stand out from the other games in its genre. The fact that the game's runaway early success resulted in a very strong uptick in ''Titanfall 2'' player numbers has done a lot to quell the anger as well, along with teases that more ''Titanfall'' content is coming.

to:

** As the first title released by developer Respawn Entertainment following its full acqusition by Creator/ElectronicArts (largely theorized as a result of ScrewedByTheNetwork from ''VideoGame/Titanfall2'' becoming an AcclaimedFlop[[note]]Respawn has dismissed such claims when the studio set the launch date for ''Titanfall 2'', not Electronic Arts[[/note]]), ''Titanfall'' fans were up in arms over a FreeToPlay SpinOff BattleRoyale rather than a proper {{Sequel}} to ''Titanfall 2'' (especially since the ''Titanfall'' story MythArc is not even close to finished yet). That Respawn admitted no development of ''Titanfall 3'' had started, but rather ''Apex Legends'', and they intended to play FollowTheLeader with ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerunknownsBattlegrounds'', didn't do them any favors, since this means the next ''Titanfall'' installment would inevitably be pushed back, as the studio is also developing ''VideoGame/StarWarsJediFallenOrder''.''Star Wars Jedi Fallen Order''. However, the final game was ''extremely'' well-received by fans and critics both when it launched, thanks to it smooth overall launch state and the HeroShooter elements making it stand out from the other games in its genre. The fact that the game's runaway early success resulted in a very strong uptick in ''Titanfall 2'' player numbers has done a lot to quell the anger as well, along with teases that more ''Titanfall'' content is coming.
Is there an issue? Send a MessageReason:
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* TheyChangedItNowItSucks: While the lack of the titular "[[HumongousMecha Titans]]" in a BattleRoyale setting is understandable, as it would be disadvantageous to players on foot, the inability to perform LeParkour is largely deemed as an undersight, being seen as a missed opportunity with how central it was to the main games. Respawn, for their part, have said they had parkour in the game for a long time during development, but that the wild angles of attack and ambush it allowed for ended up feeling fairly rubbish to be on the receiving end of in a battle-royale-style game (as opposed to the ''Titanfall''s, where you can respawn much more quickly.)
* WinTheCrowd: Fans initially turned off by the idea of a BattleRoyale SpinOff for ''Titanfall'' were won over by the final game. It helps that ''Apex Legends'' was released without issues and plays similar to other {{Hero Shooter}}s, making it seem less like a lazy, derivative cash grab from a divisive publisher.

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* TheyChangedItNowItSucks: While the lack of the titular "[[HumongousMecha Titans]]" in a BattleRoyale setting is understandable, as it would be disadvantageous to players on foot, the inability to perform LeParkour is largely deemed as an undersight, being seen as a missed opportunity with how central it was to the main games. Respawn, for their part, have said they had parkour in the game for a long time during development, but that the wild angles of attack and ambush it allowed for are certainly fun to ''do'', it ended up feeling fairly rubbish to be on the receiving end ''receiving end'' of in a battle-royale-style game (as opposed to the ''Titanfall''s, where you can automatically respawn much more quickly.)
* WinTheCrowd: Fans initially turned off by the idea of a BattleRoyale SpinOff for ''Titanfall'' were won over by the final game. It helps that ''Apex Legends'' was released without issues and plays similar to other {{Hero Shooter}}s, making it seem less like a lazy, derivative cash grab from a divisive publisher. Giving its predecessor a ColbertBump also helped placate any still-bitter ''Titanfall 2'' fans.
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*** I need it./Dibs.[[labelnote:Explanation]]You can claim “dibs” on any pinged loot, leading to this being a common response (especially if the thing in question is particularly useless).[[/labelnote]]
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** The Mozambique is a bad/great gun.[[labelnote:explanation]]As explained below, the Mozambique has become a ScrappyWeapon due to its terrible range and inconsistent damage, turning it into a source mockery. This has also led to ironic memes praising the gun, since killing other players with it is no small feat, and people will often ping one as a joke.[[/labelnote]] Even the devs [[https://youtu.be/G9xpYNGRxbE?t=34 get in with this one.]]

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** The Mozambique is a bad/great gun.[[labelnote:explanation]]As explained below, the Mozambique has become a ScrappyWeapon due to its terrible range and inconsistent damage, turning it into a source mockery. This has also led to ironic memes praising the gun, since killing other players with it is no small feat, and people will often ping one as a joke.[[/labelnote]] Even the devs [[https://youtu.be/G9xpYNGRxbE?t=34 get in with this one.]]]][[/labelnote]]
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adding example

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** (X) here. Level (1-4)! [[labelnote:explanation]]The ping system allows you to label and announce any item you can find, from ammo to guns to attachments and their level. That, coupled with the ease of pinging means you're bound to hear you and your squad shout out "[Item] here!" almost every other moment. Players have started to use a snowclone both inside and out of the game's community for anything, from mundane objects to even in conjunction with other memes/fandoms.[[/labelnote]]
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** As for legends, expect a lot of players to go for either Wraith or Lifeline. Wraith for her flanking playstyle and outplay potential and Lifeline for her incredible ability kit and the "support" playstyle not being as boring as with other MMO or MOBA games. Furthermore, they have small hitboxes and when armed with the Wingman pistol, which has no movement penalty when aiming, makes them nearly impossible to hit outside of close quarters.

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** As for legends, expect a lot of players to go for either Wraith or Lifeline. Wraith for her flanking playstyle and outplay potential and Lifeline for her incredible ability kit and the "support" playstyle not being as boring as with other MMO or MOBA games. Furthermore, they have small hitboxes and when armed with the Wingman pistol, which has no movement penalty when aiming, makes that make them nearly impossible to hit outside of close quarters.
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* AwesomeMusic: The [[https://www.youtube.com/watch?v=AtwHhkhRiU0 jump theme]] is practically guaranteed to get you pumped for the match ahead.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The [[https://www.youtube.com/watch?v=AtwHhkhRiU0 jump theme]] is practically guaranteed to get you pumped for the match ahead.
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* AwesomeMusic: The [[https://www.youtube.com/watch?v=AtwHhkhRiU0 jump theme]] is practically guaranteed to get you pumped for the match ahead.
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** A lot of pros and fairly-skilled players gravitate towards using a Wingman/Peacekeeper weapon combo. The Wingman is considered by many to be one of the best all-around weapons due to its powerful damage-per-shot, high accuracy, versatility and nary requiring attachments aside from an extended mag to be useful, and that's not accounting for the Skullpiercer attachment which increases headshot damage even more. Meanwhile, the Peacekeeper is considered the go-to for close combat, with damage up to 110 with full bodyshots or upwards of 160 if some pellets hit the head, not to mention its tight spread and the "Precision Choke" attachment that can practically turn it into a ''sniper shotgun''. Some people opt to swap either out for another weapon but generally, the go-to loadout is "(preferred weapon)/Peacekeeper or Eva-8".

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** A lot of pros and fairly-skilled players gravitate towards using a Wingman/Peacekeeper weapon combo. The Wingman is considered by many to be one of the best all-around weapons due to its powerful damage-per-shot, high accuracy, versatility and nary requiring attachments aside from an extended mag to be useful, and that's not accounting for the Skullpiercer attachment which increases headshot damage even more. Meanwhile, the Peacekeeper is considered the go-to for close combat, with damage up to 110 with full bodyshots or upwards of 160 if some pellets hit the head, not to mention its tight spread and the "Precision Choke" attachment that can practically turn it into a ''sniper shotgun''. Some people opt to swap either out for another weapon but generally, the go-to loadout is "(preferred weapon)/Peacekeeper or Eva-8". Furthermore, neither weapon has significant movement penalties when aiming, making them great for a "run & gun" playstyle.



** As for legends, expect a lot of players to go for either Wraith or Lifeline. Wraith for her flanking playstyle and outplay potential and Lifeline for her incredible ability kit and the "support" playstyle not being as boring as with other MMO or MOBA games.

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** As for legends, expect a lot of players to go for either Wraith or Lifeline. Wraith for her flanking playstyle and outplay potential and Lifeline for her incredible ability kit and the "support" playstyle not being as boring as with other MMO or MOBA games. Furthermore, they have small hitboxes and when armed with the Wingman pistol, which has no movement penalty when aiming, makes them nearly impossible to hit outside of close quarters.
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** Despite the initial backlash, fans of Titanfall 2 are actually quite happy with the positive reception that Apex is receiving, due to a resurgence in Titanfall 2's population and general interest.

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** Despite the initial backlash, fans of Titanfall 2 ''Titanfall 2'' are actually quite happy with the positive reception that Apex is receiving, due to a resurgence in Titanfall 2's ''Titanfall 2'''s population and general interest.
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** Alternatively, players carrying light ammo gravitate towards using either the R-301 carbine or the R-99. The R-301 has the best accuracy among all of the assault rifles, most predictable recoil pattern, and most attachment slots for any assault rifle. The R-99 on the other hand has the highest rate of fire at 1080 rounds per minute and is surprisingly accurate when manually burst fired. Both also accept light ammo, which is the most common and stackable type of ammunition in the game. Subsequently, many players go with either the R-301/Peacekeeper or R-99/Wingman for maximum versatility.

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** Alternatively, players carrying light ammo gravitate towards using either the R-301 carbine or the R-99. The R-301 has the best accuracy among all of the assault rifles, most predictable recoil pattern, and most attachment slots for any assault rifle. The R-99 on the other hand has the highest rate of fire at 1080 rounds per minute and is surprisingly accurate when manually burst fired. Both also accept light ammo, which is the most common and stackable type of ammunition in the game. Subsequently, many players go with either the R-301/Peacekeeper or R-99/Wingman Wingman/R-99 for maximum versatility.
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** Alternatively, players carrying light ammo gravitate towards using either the R-301 carbine or the R-99. The R-301 has the best accuracy among all of the assault rifles, most predictable recoil pattern, and most attachment slots for any assault rifle. The R-99 on the other hand has the highest rate of fire at 1080 rounds per minute and is surprisingly accurate when manually burst fired. Both also accept light ammo, which is the most common and stackable type of ammunition in the game. Subsequently, Many pro players pair either the R-301 or R-99 with the aforementioned Peacekeeper for maximum versatility at tackling multiple ranges.

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** Alternatively, players carrying light ammo gravitate towards using either the R-301 carbine or the R-99. The R-301 has the best accuracy among all of the assault rifles, most predictable recoil pattern, and most attachment slots for any assault rifle. The R-99 on the other hand has the highest rate of fire at 1080 rounds per minute and is surprisingly accurate when manually burst fired. Both also accept light ammo, which is the most common and stackable type of ammunition in the game. Subsequently, Many pro many players pair go with either the R-301 R-301/Peacekeeper or R-99 with the aforementioned Peacekeeper R-99/Wingman for maximum versatility at tackling multiple ranges.versatility.
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Took out some blatant politically grandstanding cruft


** Toxic white male. [[labelnote:explanation]]The launch roster's only white male character specializes in poisonous gas, which some have taken as some sort of anti-white message (as he is a ''literal'' [[DontExplainTheJoke toxic white male]]). Most find it to be a humorous (and probably unintended) joke at the expense of anti-diversity reactionaries.[[/labelnote]]

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** Toxic white male. [[labelnote:explanation]]The launch roster's only white male character specializes in poisonous gas, which some have taken as some sort of anti-white message a political joke (as he is a ''literal'' [[DontExplainTheJoke toxic white male]]). Most find it to be a humorous (and probably unintended) joke at the expense of anti-diversity reactionaries.male]]).[[/labelnote]]
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** Alternatively, players carrying light ammo gravitate towards using either the R-301 carbine or the R-99. The R-301 has the best accuracy among all of the assault rifles, most predictable recoil pattern, and most attachment slots for any assault rifle. The R-99 on the other hand has the highest firerate at 1080 rounds per minute, allowing it to instantly mow down a single unarmored opponent in under 30 seconds. Both also accept light ammo, which is the most common and stackable type of ammunition in the game.

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** Alternatively, players carrying light ammo gravitate towards using either the R-301 carbine or the R-99. The R-301 has the best accuracy among all of the assault rifles, most predictable recoil pattern, and most attachment slots for any assault rifle. The R-99 on the other hand has the highest firerate rate of fire at 1080 rounds per minute, allowing it to instantly mow down a single unarmored opponent in under 30 seconds.minute and is surprisingly accurate when manually burst fired. Both also accept light ammo, which is the most common and stackable type of ammunition in the game. Subsequently, Many pro players pair either the R-301 or R-99 with the aforementioned Peacekeeper for maximum versatility at tackling multiple ranges.

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