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** This makes his eventual reunion with his mother even more sad. [[https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Feluo1q64x8x61.png%3Fwidth%3D1684%26format%3Dpng%26auto%3Dwebp%26s%3D175b29aca20c904133cc455c602c7f977c62c1f8 He even removes his mask]] so she can see him clearly.
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** Caustic has been dying of cancer as a result of constant exposure to his own noxious chemicals. That was never a secret, nor is it sad, given who he is. What was confusing is why he never told his mother that he was still alive, something that Crypto himself cannot understand. In Season 9, he finally gets an answer from Caustic:
-->'''''[[WhamLine "BECAUSE THE CANCER WAS SUPPOSED TO KILL ME BY NOW!"]]'''''

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Disclaimer, not spoiling this because Revenant is still in the game. "The saga ends with him still alive" isn't hidden information, it's in the trailers.


** Jackson being alive. Given that he was the subject of a cinematic short just before Season 12, the Williams Sendoff chronicle revolved around how we was definitely dead, and that she was departing the games to go back to Gridiron after, the reveal that he's actually alive and is the next legend to be released surprised very few since, if he really was dead, then Bangalore would have left the games and there would be no in-universe reason for her to continue being playable.

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** Jackson being alive. Given that he was the subject of a cinematic short just before Season 12, the Williams Sendoff chronicle revolved around how we was definitely dead, and that she was departing the games to go back to Gridiron after, the reveal that he's actually alive and is the next legend to be released surprised very few since, if he really was dead, then Bangalore would have left the games and there would be no in-universe reason for her to continue being playable. And effectively removing a character from the game would be impossible for all practical purposes, since not only would it drastically alter the gameplay, it'd scam the money out of everyone who bought that character's cosmetics, which would be a PR disaster -- so the obvious outcome would be that Bangalore would stay in the games after finding her brother being alive again.
** The premise of the Kill Code saga is that the Legends are making another decisive attempt to get rid of Revenant for good. Seems pretty definitive, but like with Bangalore and Jackson, doing so would cause Revenant to leave the Apex Games for being DeaderThanDead, and as such the saga ends with Revenant still alive.
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* CharacterRerailment: After spending most of his time after his debut as a minor ButtMonkey whose vendetta against Loba bordered on IneffectualSympatheticVillain territory, Seasons 18 and 19 did ''a lot'' to renew Revenant's credibility as a serious threat, first by gaining a new body with new upgrades, finally convincing Loba to just kill him already, and then once he takes his head from Duardo, [[spoiler:backstabbing both him ''and'' the Legends by taking control of the Revenant army and brutally murdering Apex's resident BigBad for the past two seasons.]]
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* IKnewIt: Many players immediately caught on that the short-lived "Elite Queue", reserved for players who placed in the top 5 squads during the Legendary Hunt event, was little more than a PoorlyDisguisedPilot for a proper ranked mode. Sure enough, less than a week after Legendary Hunt started, ranked mode was announced to debut in Season 2.
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** In World's Edge, Capitol City (and its successors, Fragment East and West) is exceedingly popular, with its large size supporting exceptionally large teamfights and its positioning almost right in the center of the map meaning a significant number of players drop there. After that, most squads tend to drop at Train Yard or Mirage Voyage (season 3-5).

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** In World's Edge, Capitol City (and its successors, Fragment East and West) is exceedingly popular, with its large size supporting exceptionally large teamfights and its positioning almost right in the center of the map meaning anyone who wants to drop there won't need to wait long whatsoever, guaranteeing a significant number of players drop there. land in the area. After that, most squads tend to drop at Train Yard or Mirage Voyage (season 3-5).Voyage.

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** ''[[https://youtu.be/m3OlgjjqJ4s Lifeline]]'', which features as part of ''Stories from the Outlands: Family Business'', is a ridiculously catchy rock song about Lifeline.

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** ''[[https://youtu.[[https://youtu.be/m3OlgjjqJ4s Lifeline]]'', "Lifeline"]], which features as part of ''Stories from the Outlands: Family Business'', is a ridiculously catchy rock song about Lifeline.Lifeline.
** [[https://youtu.be/YiHqk_p_LKw The Celebration music pack from season 16]] gives the original themes an orchestral makeover, adding a sense of drama and reverence to them.

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* [[TierInducedScrappy/ApexLegends Tier Induced Scrappy]]



*** Whenever a new Season drops, you can expect to see the new Legend everywhere as people aim to try them for the first time, which can create insane {{meta|Game}}s, like when it was impossible to not be third-partied when Seer was added or how Vantages everywhere made open spaces extremely oppressive to move through without getting sniped. The only character this hasn't happened to was Mad Maggie, thanks to her [[TierInducedScrappy unimpressive abilities at launch]] and also competing with Octane, Wattson, and Valkyrie when they were given for free at the start of Season 12, but thankfully pickrates for new characters tend to die down in the following weeks after a season launch.

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*** Whenever a new Season drops, you can expect to see the new Legend everywhere as people aim to try them for the first time, which can create insane {{meta|Game}}s, like when it was impossible to not be third-partied when Seer was added or how Vantages everywhere made open spaces extremely oppressive to move through without getting sniped. The only character this hasn't happened to was Mad Maggie, thanks to her [[TierInducedScrappy [[LowTierLetdown unimpressive abilities at launch]] and also competing with Octane, Wattson, and Valkyrie when they were given for free at the start of Season 12, but thankfully pickrates for new characters tend to die down in the following weeks after a season launch.


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* HighTierScrappy:
** Over the course of the first couple seasons, Gibraltar would receive changes to make him stand out, which would slowly but eventually draw ire from competitive players. Like fellow entry Caustic above, during Season 2 he gained a natural damage resistance buff and was no longer slowed by enemy bullets due to the introduction of the extra Fortified passive perk. At the start of Season 3 is where things ''really'' started to take off for him, though - his Dome Shield could now be thrown slightly further at the expense of having a slightly-longer cooldown, he and his teammates could now heal and apply shields faster while underneath his dome, he could eventually revive teammates off the ground ''much'' quicker while doing so underneath the dome shield, and his ultimate ability charged much quicker and could be thrown further, at the expense of not lasting quite as long. At first, these changes were met warmly, but over time players began to notice how threatening he could truly be. With both his natural damage resistance ''and'' his gun shield, he became the only Legend who could ''shrug off a Kraber shot'' with almost all of his health intact, and naturally, this gives him an edge in sustained one-on-one firefights at close-to-mid range. Furthermore, the enhanced utilities of his dome shield and his ultimate made his team ''much'' harder to push, while also undermining other Legends' abilities, most notably Lifeline by making her faster resurrection and health drone less impressive, as well as Bangalore, by possessing abilities that are comparable to hers in how their abilities create cover and call an airstrike, yet his are more potent. Even with several nerfs to his kit - decreasing the health on his gun shield, reducing the duration of his dome shield ''and'' the faster speed of healing underneath his dome (eventually removing it altogether as of Season 8), upping the Kraber's headshot damage so that he's no longer exempt from its OneHitKill potential, and increasing his ultimate cooldown - his natural tankiness, faster revives under his dome and powerful ultimate have led to many players complaining that they went a ''little'' overboard with tuning him up.
** Horizon proved to be very frustrating to fight against in the first couple seasons after her debut, largely due to her tactical ability, Gravity Lift. It comparative ease of use with little delay, amazing squad movement capabilities (compounded further with Horizon herself, whose passive ability allows her greater air maneuverability and softer landings, meaning she can enter a lift and dodge incoming fire ''while healing herself inside it'') and difficulty of counterplay against it give Horizon players a quite lofty edge over their competition. With a lack of the 'low profile' passive unlike her high-tier contemporaries and a respectable ultimate ability that synergizes with tons of other legend abilities, Horizon enjoyed a high pick rate from ranked professionals. Season 9, however, would see her Gravity Lift get nerfed ''hard,'' reducing the acceleration of her and her teammates inside the lift and automatically shunting them off a couple of seconds after reaching max height above the lift. While still useful for displacing her squad, this makes healing and recharging shields while using the lift a lot riskier and prevents her team from abusing it to maintain high ground over nearby opponents, though this drew complaints that it was overnerfed, something that was slightly reigned back in with Season 10.
** For the first few seasons, Pathfinder quickly became an unstoppable force, both because of his unmatched mobility and his non-standard hitbox making him incredibly difficult to hit, to the point where even the increased damage he took due to having Low Profile wasn't enough to compensate. This was made all the more apparent during the temporary Solos mode, in which matches quickly devolved into endless seas of Pathfinders zipping across the map to the point that anyone not picking Pathfinder was virtually guaranteed to lose if they didn't have godlike aim. In Season 3, his Grappling Hook had its speed reduced and the cooldown for his Zipline was increased, but it took a drastic nerf in Season 5 that more than doubled his grapple cooldown in order to finally dethrone him as the undisputed king of the roster. With the introduction of more movement characters though, Pathfinder's steadily lost out to PowerCreep.
** The showstopper Seer debuted in a supremely powerful state and remained that way through much of the Season 10's launch month. His passive, Heart Seeker, has a very similar effect to Bloodhound's scan, revealing enemy positions to the user when aiming down the sights of his gun with the same maximum distance. However, Seer's has no cooldown, he can ADS without even holding a weapon, and the passive lacks the conspicuous orange glow or HUD indicator to alert to enemies that they are being watched. His tactical, Focus of Attention, is where things truly start getting ridiculous - he throws out a large cylinder as wide as a small building in front of him that travels and hits enemies through terrain, reveals enemy positions for more than twice as long as Bloodhound's scan, interrupts any healing/revives/abilities in progress, and also reveals their armor and health to his entire squad, allowing Seer and his teammates to pick and choose which moments to push in or plan ahead without even having to directly engage the enemy in a firefight. It still does most of this, but at the start of Season 10 it also damaged opponents and blinded them for a short time, and Seer could toss this out while moving at a full sprint if he wanted to. Compounded with his frequently useful and powerful ultimate, which detects enemies moving quickly and firing their weapons through walls in a large radius, Seer had been labeled as a reconnaissance nightmare and a must-pick for Battle Royale by experienced players right out of the gate, where both abilities make him amazing for third partying enemies, while his passive's discreet intel prevents his squad from being third partied themselves. Not very surprisingly, he soon received an all-around nerf the month of his addition, reducing the frequency of how often his passive checks for enemies, reducing its field of view, removing his tactical's damage, making it slower to execute, and increasing the time it takes for his ultimate to charge up to two minutes from the 90 second charge it had before.
** It took time for players to learn how to best apply Valkyrie's strengths, but once they did, she caused a massive meta shift in ranked. In public games, she enjoys a high pickrate thanks to her passive allowing a great amount of individual movement, while her tactical is a functional and useful offensive attack. In serious tournament play, she's even better: her Skyward Dive is an insanely powerful macro-game repositioning tool thanks to its modest cooldown, the long distance it covers, and the difficulty of countering a Skyward Diving squad without also having a Skyward Dive to chase; due to ranked and tournament play's much higher emphasis on wins over kills, being able to play the long game and escape or reposition when necessary is a must. As a result, her pickrate is reliably in the top 5 in public matches, but in the official ''Apex Legends'' tournament ALGS, she's practically omnipresent for every team composition. That she's been basically untouched balancing-wise since her debut has led to competitive-minded fans growing an increasing ire towards her overcentralization of the meta. Respawn took a little bit of a hint when they nerfed her Skyward Dive, where she couldn't turn during the lift off, making it more riskier of being attacked while taking off.


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* LowTierLetdown:
** Upon release, Bloodhound was commonly viewed as underpowered, and most of this stemmed from complaints regarding their tactical ability, Eye of the Allfather. Its main utility is to reveal enemies and traps hidden behind walls and in buildings, but this comes at the cost of instantly revealing their location to enemies, as the ability causes a flashing ring to disperse from Bloodhound's location the moment they use it. Enemies will also instantly know a hostile Bloodhound is in the area due to a HUD notification. This is an intentional balance measure put in place to prevent Bloodhound players from scanning as soon as it is available, but in Season 1 it almost wasn't worth it to try and use at the right time anyways, as before Eye of the Allfather was buffed, the scan resulted in static yellow images showing up instead of tracking opponents' real-time movements, which could [[InterfaceScrew get in the way of Bloodhound's or their teammates' line of sight and throw off everyone's aim.]] The start of Season 2 would see pretty substantial changes to their kit.
** Upon release and for a good while, Caustic initially suffered from many of the same problems as Gibraltar (large hitbox, situational abilities), leading to an overall miserable ranked pick rate. Caustic has always been seen as borderline useless in the open since his gas traps are only really effective in close quarters, and before Season 5 his gas traps commonly proved to be more of [[TheMillstone an active detriment]] to his squadmates by damaging, blinding and slowing ''them'' down as well as his enemies. His passive tied directly into his own ability by giving himself immunity to Nox gas from his and enemy Caustic's barrels while highlighting enemies within his own Nox gas clouds, but he wasn't able to utilize it much due to the utterly pathetic initial damage output of his gas, meaning enemies rarely even viewed it as a threat and could simply move out of it or use a movement ability to dart away.
** Despite starting off with a rather large bang in his cinematic trailer, Fuse had a pretty lackluster debut competitively and was typically cited as one of the worst Legends power-wise. His tactical flushes enemies out of cover, but it did piddling damage and didn't linger very long - you were basically tickling your opponents every time you used it. His passive, an arm-mounted grenade launcher that extends his throwing distance, is okay at longer ranges but is detrimental in some cases, such as throwing a grenade straight up outside a doorway to catch approaching enemies by surprise. His ultimate is slow, hard to aim, easily countered by other legends' ultimate and even ''tactical'' abilities in some cases[[labelnote:*]]Gibraltar, Pathfinder, Wraith and Loba can use their tacticals and Wattson can use her ultimate to block or escape the fire ring; Valkyrie's, Octane's, Pathfinder's, Ash's and Wraith's ultimates and Horizon's tactical can move their entire squads out of it[[/labelnote]] -- whenever the terrain itself doesn't counter it by having buildings create gaps in the ring of fire's circumference or make it all but impossible to use indoors without smothering yourself in flames. All of this combined into making his Legend-specific abilities very situational to nearly worthless, with playing as him typically focusing on using guns more than abilities. This perception would change somewhat in Season 10, which saw Fuse receive buffs all across the board to give him more utility and versatility.
** Around the time of the game's launch, Gibraltar was often looked down upon and saw little competitive use. He was one of the easiest target to hit thanks to having the bulkiest hitbox, and at launch he didn't possess the damage resistance he does now. Although Gibraltar's gun shield and dome shield were intended to improve his survivability, both seemed to struggle in practice as the gun shield only covers his front side and is rather easily destroyed, while his dome shield actively hinders his squad by also blocking their shots as well as the enemy's. His only saving grace was his powerful Defensive Bombardment ultimate, which was and still is considered one of the best ultimate abilities in the game for its sheer raw power and ability to force teams out of camping spots or keep them trapped inside buildings, but most Gibraltar players couldn't live long enough to capitalize on it due to his glaring weaknesses.
** For well over the first year of the game's development, Mirage was consistently cited as the game's ''worst'' Legend due to the weird ways his kit worked. While his Tactical ability to send out decoys saw plenty of use, his Passive and Ultimate were seen as situational at best and borderline useless at worst. His Passive only worked after Mirage was downed (something that would typically be discouraged in a game where you ''lose'' if your squad is wiped out), and only bought him a few extra seconds to get away provided the enemy didn't just camp the nearby area and wait for him to decloak.[[note]]This isn't even getting to the fact that, by virtue of how it worked, he effectively became the sole Legend with ''no Passive ability whatsoever'' during the short-lived Solo mode; Lifeline could at least extend supply bins[[/note]] His Ultimate, meanwhile, spawned a bunch of decoys that literally ''stood in a circle and did nothing'' while Mirage himself turned invisible for a few seconds (though he could still take damage, essentially making it a gimped version of Wraith's ''Tactical'' ability).[[note]]It was even worse in Season 1, where Mirage wasn't even completely invisible, instead remaining [[UselessUsefulStealth highly visible while cloaked]]. A Season 2 patch finally gave him full invisibility, but it didn't really help him much in the long term as smart players immediately knew to start combing the area once they saw a circle of Mirage clones just standing around.[[/note]] Players had been calling for a complete rework of Mirage practically since the game's launch, and they finally got their wish in Season 5.
** For a while after his debut, almost everything Octane could do, other Legends could do better. His Stim was outclassed as a personal mobility option by Pathfinder's grapple and Loba's translocator, his Jump Pad was overshadowed by other team mobility options like Pathfinder's Zipline and Wraith's portal, and his passive health regeneration was considered all but useless outside of allowing him to recover from Stim without having to waste Syringes. The one advantage he had over Legends with similar abilities is that his kit typically operates on very short cooldowns, but an increased delay between uses is typically seen as a more-than-fair tradeoff due to just how more useful the alternatives are in comparison.
** Ever since her debut in Season 6, Rampart had remained as one of the least used Legends, largely because of her counter-intuitive defensive kit. Her abilities are built around proactively setting up powerful positions, which clashes with the favored faster-paced, run-and-gun most players like to employ. Her amped covers can be easily destroyed while setting up and even when properly deployed they can be countered by flanking them or blowing them up with explosives, which were [[AchillesHeel an instant kill to her walls]] when she first released. Her passive only benefits [=LMGs=], which have a rather high skill curve to use and are one of the less common weapons, with only three types at her release. Her ultimate skill, a stationary [[MoreDakka high-rate-of-fire]] turret named Sheila, seemed effective at locking down areas on paper, but in practice was easily countered and destroyed by a single well-tossed frag grenade, not to mention the myriad of offensive ultimate abilities that call in air strikes and other ordinance, on top of having noticeable bullet spread that made it less effective at longer ranges. She steadily received buffs every season since her debut, but her pick rate hardly improved until Season 10's Emergence update reworked Sheila into being able to be wielded and fired like a normal gun in addition to its stationary turret mode, albeit with limited ammo reserves. Even then, her other abilities still don't do her much justice, and she remains one of the least-picked Legends on the current roster.
** It didn't take long after Revenant was introduced for him to plummet straight to the bottom of the scrappy heap. Among the many problems he had immediately after his launch were a highly situational Tactical and Passive ability, with Silence proving devastating against some Legends and almost completely ineffective against others, an Ultimate that left him and his squad extremely vulnerable when used properly (it brought players back to the Death Totem after losing their health, but with [[LastChanceHitPoint only]] ''[[LastChanceHitPoint one hit point left,]]'' meaning something like an enemy Caustic laying down a single gas trap at a Death Totem could easily wipe an entire squad), and him being inexplicably hit with the Low Profile passive despite being one of the larger Legends on the roster. Some massive buffs to his Tactical and Ultimate and the removal of Low Profile finally propelled him into viability, and ever since he's been seen in a much better light, especially after a buff to his passive in Season 9 that drastically increased his traversal distance up walls. His Silent ability being able to shut down Gibraltar's gun shield also makes him an effective counter against him. However, these buffs ''did'' contribute towards a rather hated synergy with Octane later down the line - see Octane's folder for more details.
** Much like Caustic, Wattson is a contentious character when it comes to her competitive viability and has caused many a CasualCompetitiveConflict over her kit and her capabilities. Players who play in public lobbies often decried her tools as being too obvious to spot and play around - her electric fences can be seen brightly lit up from across the map and through opaque windows, and take a mere couple bullets from any gun to the base to be destroyed, meaning unless other players ''really'' aren't paying attention they're unlikely to set them off. Her passive and ultimate were seen as relatively situational - Ultimate Accelerants give her her ultimate right away instead of 25% ult charge, and her ultimate, Interception Pylon, was intended to be used to destroy incoming ordinance like grenades and air strikes, but had rather ineffectual range and was easily destroyed in a few shots. Bizarrely, she was also given the Low Profile perk despite her generally upright stature compared to other Legends she shared it with, notably Wraith, which negatively impacted her survivability. As time went on, however, Ranked players, similarly to Caustic, began to realize Wattson's abilities encouraged a more camping-oriented playstyle that was virtually impossible to counter, especially with buffs to the range on Interception Pylon's ordinance detection, fence damage increases and, eventually, a proper passive in the form of slow natural shield regeneration. When paired with other defensive Legends like Gibraltar or Caustic, Wattson became a top-tier Legend who is still very much prominent in Ranked mode, especially after being ''buffed'' considerably in Season 11, to the surprise of some players, giving her fences ''even more'' damage and stun, allowing them to be set up further away and increasing their reactivation speed after allies pass through them, while giving her Interception Pylon ultimate a faster shield recharge at the expense of finite shield regeneration.
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** Octane, likely due to his [[BareYourMidRiff clothing]] and thin runner's build bodytype, is often drawn by fans to have a much more pretty-boy look than the mildly-disheveled face-reveal in Pathfinder's Quest shows, especially by [[GermansLoveDavidHasselhoff East Asian fans]]. Notably, some official comics [[DependingOnTheArtist (but not all of them)]] actually do lean more into a prettier Octane rather than the rough-and-tumble look we got in the book.

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** Octane, likely due to his [[BareYourMidRiff clothing]] midriff-baring clothing and thin runner's build bodytype, is often drawn by fans to have a much more pretty-boy look than the mildly-disheveled face-reveal in Pathfinder's Quest shows, especially by [[GermansLoveDavidHasselhoff East Asian fans]]. Notably, some official comics [[DependingOnTheArtist (but not all of them)]] actually do lean more into a prettier Octane rather than the rough-and-tumble look we got in the book.
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** The R-301 Carbine is BoringButPractical in its purest form. It has everything you want in a gun -- High DPS, a versatile effective range, very little aim drift or spread, and doesn't use too much ammo compared to other automatic weapons. There really is no reason to use any other gun beyond personal choice if you happen to find one early in the game. This is to the point that the devs introduced the Nemesis AR in Season 16 just so the playerbase will [[ComplacentGamingSyndrome use something else.]]

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** The R-301 Carbine is BoringButPractical in its purest form. It has everything you want in a gun -- High DPS, a versatile effective range, very little aim drift or spread, and doesn't use too much ammo compared to other automatic weapons.weapons, and if you can find the Anvil Receiver hop-up, its single-fire mode turns it into a Marksman weapon to further enhance its unmatched versatility. There really is no reason to use any other gun beyond personal choice if you happen to find one early in the game. This is to the point that the devs introduced the Nemesis AR in Season 16 just so the playerbase will [[ComplacentGamingSyndrome use something else.]]
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** The R-301 Carbine is BoringButPractical in its purest form. It has everything you want in a gun -- High DPS, a versatile effective range, very little aim drift or spread, and doesn't use too much ammo compared to other automatic weapons. There really is no reason to use any other gun beyond personal choice if you happen to find one early in the game.

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** The R-301 Carbine is BoringButPractical in its purest form. It has everything you want in a gun -- High DPS, a versatile effective range, very little aim drift or spread, and doesn't use too much ammo compared to other automatic weapons. There really is no reason to use any other gun beyond personal choice if you happen to find one early in the game. This is to the point that the devs introduced the Nemesis AR in Season 16 just so the playerbase will [[ComplacentGamingSyndrome use something else.]]
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** Whenever the playerbase wants to make jokes about toxic players that do any combination of [[NeverMyFault trash talking their teammates]], [[RageQuit leaving the match the moment they get downed]], or [[LeeroyJenkins solo launching into popular drop points]], the Legend used is more often than not Wraith.

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** Wraith. Whenever the playerbase wants to make jokes about toxic players that do any combination of [[NeverMyFault trash talking their teammates]], [[RageQuit leaving the match the moment they get downed]], or [[LeeroyJenkins solo launching into popular drop points]], the Legend used that they main is more often than not Wraith.
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Sexy Walk was renamed/retooled into Supermodel Strut by TRS.


** Thicc Loba[[labelnote:Explanation]]Season 5's Loba became the [[MsFanservice most sexualized female legend]] thanks in part to her SexyWalk animation and the [[MaleGaze camera focus on her body]]. This resulted in many, many jokes and fanart about her prominent butt and curvaceous figure. Some have gone so far as to transpose her sexy animations onto Gibraltar and Mirage just for fun.[[/labelnote]]

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** Thicc Loba[[labelnote:Explanation]]Season 5's Loba became the [[MsFanservice most sexualized female legend]] thanks in part to her SexyWalk SupermodelStrut animation and the [[MaleGaze camera focus on her body]]. This resulted in many, many jokes and fanart about her prominent butt and curvaceous figure. Some have gone so far as to transpose her sexy animations onto Gibraltar and Mirage just for fun.[[/labelnote]]

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