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* Kirkwall in ''VideoGame/DragonAgeII'' used to be the new heart of the slave trade for the [[TheEmpire Tevinter Imperium]] 600 years ago, but since so many slaves died in those walls, the boundaries between the Fade and the Real World weakened greatly, allowing easy possession of not just mages from demons, but regular people. There's constant crime on the streets at night from dwarf carta members, mercenaries, slavers, imposter city guardsmen, and blood mages. The Templars and mages are far more insane and extreme than they were in the first game, and their conflict ends up forming the game's main crisis, which eventually spreads from there into a continent-wide war across almost all of Thedas. Finally, this cesspool is under the watch of an AuthorityInNameOnly.

to:

\n* Kirkwall The city of Tortage in ''VideoGame/DragonAgeII'' used to be the new heart of the slave trade ''VideoGame/AgeOfConan'' fits this trope. The city is a haven for the [[TheEmpire Tevinter Imperium]] 600 years ago, but since so many slaves died in those walls, the boundaries between the Fade and the Real World weakened greatly, allowing easy possession of not just mages from demons, but regular people. There's constant crime on the streets at night from dwarf carta members, mercenaries, pirates, prostitutes, slavers, imposter city guardsmen, smugglers, and blood mages. other less than savory people.
* If you thought [[Franchise/{{Batman}} Gotham City]] was bad, try '''[[VideoGame/BatmanArkhamCity Arkham ]]'''[[VideoGame/BatmanArkhamCity City]].
*
The Templars Copper Coronet from ''VideoGame/BaldursGateII'' certainly qualifies. It's an inn, store, brothel, gladiatorial arena and mages are far fight club where most of the NPC party members can be recruited and where even more insane and extreme than they were will go if asked to leave the party. The place is even located in the first game, and their conflict ends up forming city slums. There are a pair of quests you can undertake to make it a little less wretched, but it still maintains this air throughout the game's main crisis, which eventually spreads game.
* Jubei
from there into a continent-wide war across almost all of Thedas. Finally, ''VideoGame/BlazBlue'' directly quotes this cesspool is under the watch of an AuthorityInNameOnly.trope in Ragna's story mode.



* Dunwall in ''VideoGame/{{Dishonored}}'' is slowly but surely falling apart at the seams. ThePlague has wiped out great swaths of the population, whole districts of the city have had to be sealed off as a result of it (and some have even flooded out), the upper classes are completely indifferent and content to continue their decadent lifestyles, the city watch is little more than a band of well-armed and state-sponsored thugs, and the ruling regime which came to power by usurping it from the [[TheHighQueen Empress]] is deeply corrupt and oppressive ([[spoiler:and they're the ones who unleashed the Rat Plague as an attempt to KillThePoor in the first place]]). Depending on how much [[KarmaMeter Chaos]] you accrue over the course of the game, Dunwall either eventually manages to get better, or descends into all-out anarchy.
* Even though it lost much of its power in the backstory, the Tevinter Imperium in the world of ''Franchise/DragonAge'' definitely counts. The country is practically one giant [[TheEmpire empire]] where Blood Magic (read: magic specifically designed to control and murder people in the most horrific ways possible) is practically required by law, slavery is legal and exceedingly brutal, and those who are ''not'' mages are treated little better then the slaves. [[VideoGame/DragonAgeII The sequel]] ups the ante by having one of Hawke's companions, Fenris, be a former slave to the Imperium, and he makes it perfectly clear just how horrible the place is.
** And, if some of Fenris' dialogue is true, then the Imperium may be well on its way to reclaiming the power it lost to Andraste's rebellion and [[spoiler:the fall of the Golden City]]. OhCrap.
* Kirkwall in ''VideoGame/DragonAgeII'' used to be the new heart of the slave trade for the [[TheEmpire Tevinter Imperium]] 600 years ago, but since so many slaves died in those walls, the boundaries between the Fade and the Real World weakened greatly, allowing easy possession of not just mages from demons, but regular people. There's constant crime on the streets at night from dwarf carta members, mercenaries, slavers, imposter city guardsmen, and blood mages. The Templars and mages are far more insane and extreme than they were in the first game, and their conflict ends up forming the game's main crisis, which eventually spreads from there into a continent-wide war across almost all of Thedas. Finally, this cesspool is under the watch of an AuthorityInNameOnly.



* Many ''VideoGame/{{Dwarf Fortress}}''es, especially the infamous LetsPlay/{{Boatmurdered}}, end up like this. While crime is not quite implemented yet, invading thieves, tantrums, insanity, [[ArtificialStupidity stupidity]], [[NoOshaCompliance accidents]], the occasional vampire, and [[VideoGameCrueltyPotential neglectful overseers]] more than make up for it.
* Blackthorne and the SpacePirate ports in ''VideoGame/EscapeVelocity''. One of them even quotes the "wretched hive" line from ''Franchise/StarWars''.
** Lodestone in ''EscapeVelocityNova'' also quotes ''Franchise/StarWars''.



* Luskan from the ''TabletopGame/ForgottenRealms'' is a port town run by five pirate captains, and is full of villains of or sorts. It is visited in a few video games.
** The second half of chapter 2 in ''VideoGame/NeverwinterNights'' takes place entirely in this city, where the players a caught in the middle of a war between two pirate captains, one of which is composed of an army of wererats.
** ''VideoGame/SwordCoastLegends'' features the city. Several quests can be completed here involving the city's pirates.
* ''VideoGame/HectorBadgeOfCarnage'' has Clapper's Wreake, a complete shitstain of a city, with the main antagonist being a terrorist whose finally had enough of the corruption and decides to do something about it.
* Empire City from ''VideoGame/{{inFAMOUS}}'' begins this way, but taking the good path can lead to the city cleaning itself up and return ing to the state of a bustling metropolis it once was. If you take the evil path, however, things take a turn for the worse, and soon not just the city, but indeed, the entire world, is in fact a CrapsackWorld.



* The space station Omega in ''VideoGame/MassEffect2'', which serves as the capital of the Terminus Systems, the lawless backwater of the galaxy where might makes right and slavery, among other things, is a vital part of the economy. However, the game makes a point of showing that many perfectly ordinary and decent people do live on Omega -- they're just poor, desperate, or have nowhere else to go.
--> '''Miranda:''' ''"Omega. What a a pisshole."''
** And, as an amusing inversion, there's Illium -- it's a Wretched Hive, where drugs, slavery, arms-dealing and prostitution are omnipresent -- but it's run by the artistic, diplomatic, ultra-civilized [[GreenSkinnedSpaceBabe asari]]. Which means that [[CrapsaccharineWorld it's all set against a backdrop of awe-inspiring]] CrystalSpiresAndTogas architecture, with a thin veneer of legality covering everything. Even the most brutally mind-scarring drugs are legal... as long as there's a truthful description of the effects on the package and a legal waiver. And it's not slavery, it's ''[[InsistentTerminology indentured servitude]]''. Also Eclipse mercenaries have their hands in all kinds of illegal and legal operation there and their joining ritual is to kill someone. Garrus comments on it directly if you bring him there... "Look just a bit deeper, and this place is no safer than Omega." It's {{Planet|Of Hats}} NobleDemon; Upon arrival, guests are immediately greeted by armed guards and warned to not sign anything -- "We're a whole planet of greedy bastards. If you don't like it, stay away. Otherwise, come on down and bring lots of money."
** Ironically, the one stable leader in Omega, who is the closest thing they have to a ruler, concerned with keeping Omega running, is an openly ruthless asari too. Which can be also said about Omega itself. At least it's honest about being a wretched hive.
** Interestingly, it is possible to help clean up Omega a little bit, at least by implication, in the ''Omega'' DLC for ''Mass Effect 3''. If Shepard plays full Paragon, it gradually begins to get to Aria that she doesn't have to be as ruthless and violent as she is. Then when [[spoiler: Nyreen dies to save Omega citizens]], Aria takes that act to heart, and will even go so far as to [[spoiler: spare Petrovsky's life]] at the end, and focus on rebuilding Omega and protecting its citizens. On the other hand, a fully Renegade Shepard will instead leave Aria filled with ruthless violence, and she'll [[spoiler: choke Petrovsky to death with her bare hands]] and keep Omega in its brutal, lawless state.
** There's also Noveria from [[VideoGame/MassEffect1 the first game]]. A planet settled almost entirely by {{corrupt corporate executive}}s and {{mad scientist}}s. Absolutely ''everybody'' on that icy rock is trying to bribe/manipulate/kill you in some manner. And the orbital defenses? They're not pointed spaceward, but ''planetward''. Just in case one of the mad scientists' experiments get out of hand.
** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't want to play nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed to the kett being in power on virtually every other planet they've a presence on in the cluster. And if you try venturing outside Kadara Port, you have to deal with bloodthirsty (and, in some cases, cannibalistic) outlaws and water so toxic (due to all the sulfur from volcanic activity) it'll either kill you in less than a minute if drank or just plain melt the flesh off your bones.
--->'''Ryder''': Is ''everyone'' on Kadara a lying bastard!?



* In ''VideoGame/{{Miitopia}}'', there is New Lumos, a city where the Dark Curse abandoned the monsters that even ''he'' couldn't control. The city itself has [[CyberpunkWithAChanceOfRain seedy downtown district vibes with gaudy neon lights, dilapidated buildings, endless rain, a dark city skyline]], and tough enemies.



* Blackthorne and the SpacePirate ports in ''VideoGame/EscapeVelocity''. One of them even quotes the "wretched hive" line from ''Franchise/StarWars''.
** Lodestone in ''EscapeVelocityNova'' also quotes ''Franchise/StarWars''.
* If you thought [[Franchise/{{Batman}} Gotham City]] was bad, try '''[[VideoGame/BatmanArkhamCity Arkham ]]'''[[VideoGame/BatmanArkhamCity City]].
* Empire City from ''VideoGame/{{inFAMOUS}}'' begins this way, but taking the good path can lead to the city cleaning itself up and return ing to the state of a bustling metropolis it once was. If you take the evil path, however, things take a turn for the worse, and soon not just the city, but indeed, the entire world, is in fact a CrapsackWorld.
* The space station Omega in ''VideoGame/MassEffect2'', which serves as the capital of the Terminus Systems, the lawless backwater of the galaxy where might makes right and slavery, among other things, is a vital part of the economy. However, the game makes a point of showing that many perfectly ordinary and decent people do live on Omega -- they're just poor, desperate, or have nowhere else to go.
--> '''Miranda:''' ''"Omega. What a a pisshole."''
** And, as an amusing inversion, there's Illium -- it's a Wretched Hive, where drugs, slavery, arms-dealing and prostitution are omnipresent -- but it's run by the artistic, diplomatic, ultra-civilized [[GreenSkinnedSpaceBabe asari]]. Which means that [[CrapsaccharineWorld it's all set against a backdrop of awe-inspiring]] CrystalSpiresAndTogas architecture, with a thin veneer of legality covering everything. Even the most brutally mind-scarring drugs are legal... as long as there's a truthful description of the effects on the package and a legal waiver. And it's not slavery, it's ''[[InsistentTerminology indentured servitude]]''. Also Eclipse mercenaries have their hands in all kinds of illegal and legal operation there and their joining ritual is to kill someone. Garrus comments on it directly if you bring him there... "Look just a bit deeper, and this place is no safer than Omega." It's {{Planet|Of Hats}} NobleDemon; Upon arrival, guests are immediately greeted by armed guards and warned to not sign anything -- "We're a whole planet of greedy bastards. If you don't like it, stay away. Otherwise, come on down and bring lots of money."
** Ironically, the one stable leader in Omega, who is the closest thing they have to a ruler, concerned with keeping Omega running, is an openly ruthless asari too. Which can be also said about Omega itself. At least it's honest about being a wretched hive.
** Interestingly, it is possible to help clean up Omega a little bit, at least by implication, in the ''Omega'' DLC for ''Mass Effect 3''. If Shepard plays full Paragon, it gradually begins to get to Aria that she doesn't have to be as ruthless and violent as she is. Then when [[spoiler: Nyreen dies to save Omega citizens]], Aria takes that act to heart, and will even go so far as to [[spoiler: spare Petrovsky's life]] at the end, and focus on rebuilding Omega and protecting its citizens. On the other hand, a fully Renegade Shepard will instead leave Aria filled with ruthless violence, and she'll [[spoiler: choke Petrovsky to death with her bare hands]] and keep Omega in its brutal, lawless state.
** There's also Noveria from [[VideoGame/MassEffect1 the first game]]. A planet settled almost entirely by {{corrupt corporate executive}}s and {{mad scientist}}s. Absolutely ''everybody'' on that icy rock is trying to bribe/manipulate/kill you in some manner. And the orbital defenses? They're not pointed spaceward, but ''planetward''. Just in case one of the mad scientists' experiments get out of hand.
** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't want to play nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed to the kett being in power on virtually every other planet they've a presence on in the cluster. And if you try venturing outside Kadara Port, you have to deal with bloodthirsty (and, in some cases, cannibalistic) outlaws and water so toxic (due to all the sulfur from volcanic activity) it'll either kill you in less than a minute if drank or just plain melt the flesh off your bones.
--->'''Ryder''': Is ''everyone'' on Kadara a lying bastard!?
* Clint City from ''VideoGame/UrbanRivals''. There's a police force, but they're even in terms of power and influence with the mob, the surf bums, and the denizens of the city zoo.

to:

* Blackthorne and ''Videogame/PillarsOfEternityIIDeadfire'' has the SpacePirate ports in ''VideoGame/EscapeVelocity''. One island of them even quotes Dunnage, the "wretched hive" line from ''Franchise/StarWars''.
** Lodestone in ''EscapeVelocityNova'' also quotes ''Franchise/StarWars''.
* If you thought [[Franchise/{{Batman}} Gotham City]] was bad, try '''[[VideoGame/BatmanArkhamCity Arkham ]]'''[[VideoGame/BatmanArkhamCity City]].
* Empire City from ''VideoGame/{{inFAMOUS}}'' begins this way, but taking the good path can lead to the city cleaning itself up and return ing to the state of a bustling metropolis it once was. If you take the evil path, however, things take a turn for the worse, and soon not just the city, but indeed, the entire world, is in fact a CrapsackWorld.
* The space station Omega in ''VideoGame/MassEffect2'', which serves as the capital
current headquarters of the Terminus Systems, Principi pirates. It's a surprisingly civil example of this trope, since the lawless backwater old guard of the galaxy where might makes right and slavery, among other things, is a vital part of the economy. However, the game makes a point of showing that many perfectly ordinary and decent people do live on Omega -- they're just poor, desperate, or have nowhere else Principi like to go.
--> '''Miranda:''' ''"Omega. What
maintain a a pisshole."''
** And, as an amusing inversion, there's Illium -- it's a Wretched Hive, where drugs, slavery, arms-dealing and prostitution are omnipresent -- but it's run by the artistic, diplomatic, ultra-civilized [[GreenSkinnedSpaceBabe asari]]. Which means that [[CrapsaccharineWorld it's all set against a backdrop of awe-inspiring]] CrystalSpiresAndTogas architecture, with a thin
veneer of legality covering everything. Even the most brutally mind-scarring drugs are legal... as long as there's a truthful description of the effects on the package and a legal waiver. And it's not slavery, it's ''[[InsistentTerminology indentured servitude]]''. Also Eclipse mercenaries have their hands in all kinds of illegal and legal operation there and their joining ritual civilization (their ultimate goal is to kill someone. Garrus comments on it directly if build a new nation for themselves). It is still an island of pirates however -- the first time you bring him there... "Look just a bit deeper, and this place is no safer than Omega." It's {{Planet|Of Hats}} NobleDemon; Upon arrival, guests are immediately greeted by armed guards and warned to not sign anything -- "We're a whole planet of greedy bastards. If you don't like it, stay away. Otherwise, come on down and bring lots of money."
** Ironically,
visit the one stable leader inn in Omega, who is the closest thing they have Dunnage you're treated to a ruler, concerned with keeping Omega running, is an openly ruthless asari too. Which can be also said about Omega itself. At least it's honest about being a wretched hive.
** Interestingly, it is possible to help clean up Omega a little bit, at least by implication, in the ''Omega'' DLC for ''Mass Effect 3''. If Shepard plays full Paragon, it gradually begins to get to Aria that she doesn't have to be as ruthless and violent as she is. Then when [[spoiler: Nyreen dies to save Omega citizens]], Aria takes that act to heart, and will even go so far as to [[spoiler: spare Petrovsky's life]] at the end, and focus on rebuilding Omega and protecting its citizens. On
scene where one pirate kills the other hand, a fully Renegade Shepard will instead leave Aria filled with ruthless violence, in an argument over how best to extract gold teeth. Also, the sole export of Dunnage is pirates.
* Crimson Tide from ''Videogame/ProjectDownfall''. The place is so corrupt entire lines on the subway are unofficially reserved for mafia members, entire neighborhoods are under the de-facto control of their local crime boss,
and she'll [[spoiler: choke Petrovsky to death with her bare hands]] the police force is so heavily compromised it may as well be useless. Add in the corrupt mega-corporations that run the "legitimate" side of life and keep Omega in its brutal, lawless state.you have one terrible, terrible city to live in.
** There's also Noveria from [[VideoGame/MassEffect1 * ''VideoGame/RatchetDeadlocked'' has the first game]]. A planet settled almost entirely by {{corrupt corporate executive}}s and {{mad scientist}}s. Absolutely ''everybody'' on that icy rock is trying to bribe/manipulate/kill you in some manner. And the orbital defenses? They're not pointed spaceward, but ''planetward''. Just in case one Shadow Sector, a lawless quadrant of the mad scientists' experiments get out Solana Galaxy composed of hand.
** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't
planets with decaying ruins, abandoned space stations and hostile inhabitants free to do whatever they want to play nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed due to the kett being in power on virtually every other planet they've a presence on in area having no govenment. In addition, it is also the cluster. And if you try venturing outside Kadara Port, you have home of [[DeadlyGame DreadZone]], an underground combat sport run by [[BigBad Gleeman Vox]] featuring kidnapped heroes made to deal with bloodthirsty (and, fight in some cases, cannibalistic) outlaws and water so toxic (due to all the sulfur from volcanic activity) it'll either kill you in less than a minute if drank or just plain melt the flesh off your bones.
--->'''Ryder''': Is ''everyone'' on Kadara a lying bastard!?
* Clint City from ''VideoGame/UrbanRivals''. There's a police force, but they're even in terms of power and influence with the mob, the surf bums, and the denizens of the city zoo.
dangerous arenas.



* Many VideoGame/{{Dwarf Fortress}}es, especially the infamous LetsPlay/{{Boatmurdered}}, end up like this. While crime is not quite implemented yet, invading thieves, tantrums, insanity, [[ArtificialStupidity stupidity]], [[NoOshaCompliance accidents]], the occasional vampire, and [[VideoGameCrueltyPotential neglectful overseers]] more than make up for it.
* Jubei from ''VideoGame/BlazBlue'' directly quotes this trope in Ragna's story mode.
* Even though it lost much of its power in the backstory, the Tevinter Imperium in the world of ''Franchise/DragonAge'' definitely counts. The country is practically one giant [[TheEmpire empire]] where Blood Magic (read: magic specifically designed to control and murder people in the most horrific ways possible) is practically required by law, slavery is legal and exceedingly brutal, and those who are ''not'' mages are treated little better then the slaves. [[VideoGame/DragonAgeII The sequel]] ups the ante by having one of Hawke's companions, Fenris, be a former slave to the Imperium, and he makes it perfectly clear just how horrible the place is.
** And, if some of Fenris' dialogue is true, then the Imperium may be well on its way to reclaiming the power it lost to Andraste's rebellion and [[spoiler:the fall of the Golden City]]. OhCrap.
* The city of Tortage in ''VideoGame/AgeOfConan'' fits this trope. The city is a haven for pirates, prostitutes, slavers, smugglers, and other less than savory people.
* ''VideoGame/HectorBadgeOfCarnage'' has Clapper's Wreake, a complete shitstain of a city, with the main antagonist being a terrorist whose finally had enough of the corruption and decides to do something about it.
* Markarth and Riften in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' are both run by powerful and corrupt families. The Silver-Bloods run Markarth in all but name, while the Black-Briars run Riften. In Riften the corruption is so rampant that [[spoiler:the near extinction of the ThievesGuild based there]] has done nothing to reduce it. It's ''even worse'' in Markarth, [[spoiler:since one of the Silver-Bloods is using the captured leader of the Forsworn to murder anyone he doesn't like (and disguising the assassinations as terrorist acts). And he doesn't have nearly as much control over the Forsworn leader as he believes.]]
** And pretty much everyone else in Markarth is a [[spoiler:[[ImAHumanitarian Namira cultist.]]]]
** Markarth has a house under complete control of the Daedra Lord Molag-Bal.
** Markath at least can be made a better place by killing everyone involved in the criminal activities. [[spoiler:Granted, that's pretty much everyone ''in'' Markath.]]
* Dunwall in ''VideoGame/{{Dishonored}}'' is slowly but surely falling apart at the seams. ThePlague has wiped out great swaths of the population, whole districts of the city have had to be sealed off as a result of it (and some have even flooded out), the upper classes are completely indifferent and content to continue their decadent lifestyles, the city watch is little more than a band of well-armed and state-sponsored thugs, and the ruling regime which came to power by usurping it from the [[TheHighQueen Empress]] is deeply corrupt and oppressive ([[spoiler:and they're the ones who unleashed the Rat Plague as an attempt to KillThePoor in the first place]]). Depending on how much [[KarmaMeter Chaos]] you accrue over the course of the game, Dunwall either eventually manages to get better, or descends into all-out anarchy.
* The [[Franchise/SuperMarioBros Mushroom Kingdom]] from ''VideoGame/VectorThrust'' is rapidly turning out to be one- a collection of once-proud nations that fell victim to infighting and eventually nuclear attack. After several years of neglect by the rest of the world, the nations that still stand continue to war with each other over food and medication for their slowly dying population.



* Lonetree in ''Videogame/SecretPonchos'' is a lawless town in the WildWest crawling with bandits, murderers and bounty hunters who only care about doing whatever they wan.
* Luskan from the ''TabletopGame/ForgottenRealms'' is a port town run by five pirate captains, and is full of villains of or sorts. It is visited in a few video games.
** The second half of chapter 2 in ''VideoGame/NeverwinterNights'' takes place entirely in this city, where the players a caught in the middle of a war between two pirate captains, one of which is composed of an army of wererats.
** ''VideoGame/SwordCoastLegends'' features the city. Several quests can be completed here involving the city's pirates.
* Los Angeles is depicted as this in ''VideoGame/VampireTheMasqueradeBloodlines''. Most of the city is secretly controlled by [[OurVampiresAreDifferent various factions of vampires]] who are all fighting for the control of the city, [[ChineseVampire Kuei-Jin]] are running Chinatown with their leader [[VillainWithGoodPublicity posing as a benefactor while supporting the Tong behind the scene]], there are at the very least three {{Serial Killer}}s and plenty of mafia factions running around, an ApocalypseCult is trying to spread a plague, [[spoiler:werewolves live in Griffith Park]], [[PoliceAreUseless and if you commit a crime, the cop will just give up on pursuing you as long as you escape them long enough]].
* ''Videogame/SunlessSea'' has a few among its many islands:
** The Isle of Cats, full of smugglers and pirates of all sorts. It's ruled by a Pirate-King, which would normally tone down the horrible stuff a bit, but he's the one entirely in charge of Red Honey smuggling, with Red Honey being a particularly horrifying FantasticDrug. The entire economy revolves around it down there, and anything threatening the operation, even incidentally, is going to get imprisoned in the king's Rose Bushes. Much more horrible than it sounds.
** Gaider's Mourn is the first and foremost haven for oceanic criminals of any sort, and from any nation. Commerce is almost entirely composed of illegal merchandise, stabbings in taverns are an everyday thing, and honest people are so much of a minority they get considered spies, and usually are killed.
** Khan's Shadow. When the Khan decided he wanted to start the Khanate all over again, he decided he had to exile everyone that didn't fit with that vision, including his own warriors, any sort of criminal, and political undesirables in general. They all moved to this place, and it's now grown into a haven for smugglers, pirates, anarchists and bloodthirsty mercenaries.
** The Chelonate. The stench of death chokes the air, and pretty much the only entertainment the locals have is killing stuff for fun. Usually, they kill leviathan-sized monstrosities, but tourists and other sailors dropping by are fair game anyways. Even when they try to be friendly (and they're good at it, though the sheer amounts of beer they have help), say the wrong thing at the wrong time and there won't be enough to bury of you.
** Vienna has become this with time; regular revolutionaries were slowly displaced by ''the'' Revolutionaries, who have some terrible, shadowy goals, and generally disapprove of anything that resembles a government. The city's decayed, there's unnerving graffiti all over the place, and the situation's just tense enough in general that your captain wants to leave as fast as possible.
** Speaking of anarchists, there's the Iron Republic. Even if it gets a lot less emphasis, due to the fact [[WorldOfChaos there is a much more prominent and concerning problem in the fact Hell repealed every law there was in here, including those of nature and physics]], it's also a haven for people on the run from much more mundane laws, or that see pure entropy in action and enjoy it. If you want a mundane BombThrowingAnarchist, a MadScientist that's tinkering where the laws of reality won't get in the way of his dream (and benefit from their nightmarish projects), or devils that [[EveryoneHasStandards even other devils find a little distasteful due to their lack of organization and rules]], the Iron Republic is your place to find them in droves.
** [[WombLevel Nook]] can qualify if you're not used to its brand of freedom. It's not a city or port so much as it is a conglomerate of people who wanted to abandon civilization completely and live in pure anarchy. There's orgies in plain view, no one is wearing any clothes and people can be friendly like they've known you years one moment and mug you the next; the place itself is also a bit unpleasant at times, considering your lungs will get tired of breathing water just from mere weight even if you can breathe it in the first place, there's hostile wildlife that'll mangle you every now and then with no one giving a shit and the deeper rungs are polluted with the [[KrakenAndLeviathan habitat's]] internal fluids. Still, if you get used to it, the taste of freedom can be quite addictive.
* The sequel, ''Videogame/SunlessSkies'', compensates for the lesser number of trash-heap towns by having one of the main hub cities be one of these: Pan, in the middle of [[EldritchLocation Eleutheria]]. It's an anarchistic hellhole much like the Iron Republic, if not worse since its patron, a rebellious Judgement, is actively radiating ''anti''-law all over the place, and keeps Pan itself as the refuge for outlaws. Outlaws of every kind, from those outside the laws of men to those that have broken Heaven's own rules. The middle of Pan is treated as a TruceZone with a council, but anything outside is free game for awful turf wars.

to:

* Lonetree in ''Videogame/SecretPonchos'' is a lawless town in the WildWest crawling with bandits, murderers and bounty hunters who only care about doing whatever they wan.
* Luskan from the ''TabletopGame/ForgottenRealms'' is a port town run by five pirate captains, and is full of villains of or sorts. It is visited in a few video games.
** The second half of chapter 2 in ''VideoGame/NeverwinterNights'' takes place entirely in this city, where the players a caught in the middle of a war between two pirate captains, one of which is composed of an army of wererats.
** ''VideoGame/SwordCoastLegends'' features the city. Several quests can be completed here involving the city's pirates.
* Los Angeles is depicted as this in ''VideoGame/VampireTheMasqueradeBloodlines''. Most of the city is secretly controlled by [[OurVampiresAreDifferent various factions of vampires]] who are all fighting for the control of the city, [[ChineseVampire Kuei-Jin]] are running Chinatown with their leader [[VillainWithGoodPublicity posing as a benefactor while supporting the Tong behind the scene]], there are at the very least three {{Serial Killer}}s and plenty of mafia factions running around, an ApocalypseCult is trying to spread a plague, [[spoiler:werewolves live in Griffith Park]], [[PoliceAreUseless and if you commit a crime, the cop will just give up on pursuing you as long as you escape them long enough]].
* ''Videogame/SunlessSea'' has a few among its many islands:
** The Isle of Cats, full of smugglers and pirates of all sorts. It's ruled by a Pirate-King, which would normally tone down the horrible stuff a bit, but he's the one entirely in charge of Red Honey smuggling, with Red Honey being a particularly horrifying FantasticDrug. The entire economy revolves around it down there, and anything threatening the operation, even incidentally, is going to get imprisoned in the king's Rose Bushes. Much more horrible than it sounds.
** Gaider's Mourn is the first and foremost haven for oceanic criminals of any sort, and from any nation. Commerce is almost entirely composed of illegal merchandise, stabbings in taverns are an everyday thing, and honest people are so much of a minority they get considered spies, and usually are killed.
** Khan's Shadow. When the Khan decided he wanted to start the Khanate all over again, he decided he had to exile everyone that didn't fit with that vision, including his own warriors, any sort of criminal, and political undesirables in general. They all moved to this place, and it's now grown into a haven for smugglers, pirates, anarchists and bloodthirsty mercenaries.
** The Chelonate. The stench of death chokes the air, and pretty much the only entertainment the locals have is killing stuff for fun. Usually, they kill leviathan-sized monstrosities, but tourists and other sailors dropping by are fair game anyways. Even when they try to be friendly (and they're good at it, though the sheer amounts of beer they have help), say the wrong thing at the wrong time and there won't be enough to bury of you.
** Vienna has become this with time; regular revolutionaries were slowly displaced by ''the'' Revolutionaries, who have some terrible, shadowy goals, and generally disapprove of anything that resembles a government. The city's decayed, there's unnerving graffiti all over the place, and the situation's just tense enough in general that your captain wants to leave as fast as possible.
** Speaking of anarchists, there's the Iron Republic. Even if it gets a lot less emphasis, due to the fact [[WorldOfChaos there is a much more prominent and concerning problem in the fact Hell repealed every law there was in here, including those of nature and physics]], it's also a haven for people on the run from much more mundane laws, or that see pure entropy in action and enjoy it. If you want a mundane BombThrowingAnarchist, a MadScientist that's tinkering where the laws of reality won't get in the way of his dream (and benefit from their nightmarish projects), or devils that [[EveryoneHasStandards even other devils find a little distasteful due to their lack of organization and rules]], the Iron Republic is your place to find them in droves.
** [[WombLevel Nook]] can qualify if you're not used to its brand of freedom. It's not a city or port so much as it is a conglomerate of people who wanted to abandon civilization completely and live in pure anarchy. There's orgies in plain view, no one is wearing any clothes and people can be friendly like they've known you years one moment and mug you the next; the place itself is also a bit unpleasant at times, considering your lungs will get tired of breathing water just from mere weight even if you can breathe it in the first place, there's hostile wildlife that'll mangle you every now and then with no one giving a shit and the deeper rungs are polluted with the [[KrakenAndLeviathan habitat's]] internal fluids. Still, if you get used to it, the taste of freedom can be quite addictive.
* The sequel, ''Videogame/SunlessSkies'', compensates for the lesser number of trash-heap towns by having one of the main hub cities be one of these: Pan, in the middle of [[EldritchLocation Eleutheria]]. It's an anarchistic hellhole much like the Iron Republic, if not worse since its patron, a rebellious Judgement, is actively radiating ''anti''-law all over the place, and keeps Pan itself as the refuge for outlaws. Outlaws of every kind, from those outside the laws of men to those that have broken Heaven's own rules. The middle of Pan is treated as a TruceZone with a council, but anything outside is free game for awful turf wars.
want.



* Crimson Tide from ''Videogame/ProjectDownfall''. The place is so corrupt entire lines on the subway are unofficially reserved for mafia members, entire neighborhoods are under the de-facto control of their local crime boss, and the police force is so heavily compromised it may as well be useless. Add in the corrupt mega-corporations that run the "legitimate" side of life and you have one terrible, terrible city to live in.
* The deep web in ''Videogame/WelcomeToTheGame''. While a lot of it is exaggerated as per RuleOfScary, some of it is disturbingly TruthInTelevision.
* Halstedom from ''VideoGame/ZenoClash'' and ''VideoGame/ZenoClashII''. The largest city on the planet, stuck in a permanent state of anarchy where might makes right and life is short, it stretches from horizon to horizon and it's inhabitants are more often than not extremely violent and quick to anger.

to:

* Crimson Tide from ''Videogame/ProjectDownfall''. The place is so Markarth and Riften in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' are both run by powerful and corrupt entire lines on families. The Silver-Bloods run Markarth in all but name, while the subway are unofficially reserved for mafia members, entire neighborhoods are Black-Briars run Riften. In Riften the corruption is so rampant that [[spoiler:the near extinction of the ThievesGuild based there]] has done nothing to reduce it. It's ''even worse'' in Markarth, [[spoiler:since one of the Silver-Bloods is using the captured leader of the Forsworn to murder anyone he doesn't like (and disguising the assassinations as terrorist acts). And he doesn't have nearly as much control over the Forsworn leader as he believes.]]
** And pretty much everyone else in Markarth is a [[spoiler:[[ImAHumanitarian Namira cultist.]]]]
** Markarth has a house
under the de-facto complete control of their local crime boss, and the police force is so heavily compromised it may as well Daedra Lord Molag-Bal.
** Markath at least can
be useless. Add made a better place by killing everyone involved in the corrupt mega-corporations that run criminal activities. [[spoiler:Granted, that's pretty much everyone ''in'' Markath.]]
* In ''VideoGame/SpeedKills'',
the "legitimate" side of life second planet on which races take place was formerly "an urban paradise", but has decayed into this, and you have one terrible, terrible city to live in.
* The deep web in ''Videogame/WelcomeToTheGame''. While a lot of it
is exaggerated as per RuleOfScary, some of it is disturbingly TruthInTelevision.
* Halstedom
now dominated by criminals. (It's still a step up from ''VideoGame/ZenoClash'' and ''VideoGame/ZenoClashII''. The largest city on the previous planet, stuck in a permanent state of anarchy where might makes right and life is short, it stretches from horizon to horizon and it's inhabitants are more often than not extremely violent and quick to anger. which was devastated by nuclear war.)



* The planet Ongess from ''VisualNovel/{{Sunrider}}'' is a lawless and miserable place that has been exploited for its mineral wealth by every major galactic power throughout history. The planet is severely overpopulated, with habitats meant to house ten thousand people at most instead holding half a million. Food and water are scarce, disease is rampant, and toxic runoff from the planet’s Ongessite fuel causes many people to be born with birth defects. Little wonder that the place has become a breeding ground for pirates and slavers.
* The Copper Coronet from ''VideoGame/BaldursGateII'' certainly qualifies. It's an inn, store, brothel, gladiatorial arena and fight club where most of the NPC party members can be recruited and where even more will go if asked to leave the party. The place is even located in the city slums. There are a pair of quests you can undertake to make it a little less wretched, but it still maintains this air throughout the game.
* ''VideoGame/RatchetDeadlocked'' has the Shadow Sector, a lawless quadrant of the Solana Galaxy composed of planets with decaying ruins, abandoned space stations and hostile inhabitants free to do whatever they want due to the area having no govenment. In addition, it is also the home of [[DeadlyGame DreadZone]], an underground combat sport run by [[BigBad Gleeman Vox]] featuring kidnapped heroes made to fight in dangerous arenas.
* In ''VideoGame/{{Miitopia}}'', there is New Lumos, a city where the Dark Curse abandoned the monsters that even ''he'' couldn't control. The city itself has [[CyberpunkWithAChanceOfRain seedy downtown district vibes with gaudy neon lights, dilapidated buildings, endless rain, a dark city skyline]], and tough enemies.
* ''Videogame/PillarsOfEternityIIDeadfire'' has the island of Dunnage, the current headquarters of the Principi pirates. It's a surprisingly civil example of this trope, since the old guard of the Principi like to maintain a veneer of civilization (their ultimate goal is to build a new nation for themselves). It is still an island of pirates however -- the first time you visit the inn in Dunnage you're treated to a scene where one pirate kills the other in an argument over how best to extract gold teeth. Also, the sole export of Dunnage is pirates.
* In ''VideoGame/SpeedKills'', the second planet on which races take place was formerly "an urban paradise", but has decayed into this, and is now dominated by criminals. (It's still a step up from the previous planet, which was devastated by nuclear war.)

to:

* ''Videogame/SunlessSea'' has a few among its many islands:
** The Isle of Cats, full of smugglers and pirates of all sorts. It's ruled by a Pirate-King, which would normally tone down the horrible stuff a bit, but he's the one entirely in charge of Red Honey smuggling, with Red Honey being a particularly horrifying FantasticDrug. The entire economy revolves around it down there, and anything threatening the operation, even incidentally, is going to get imprisoned in the king's Rose Bushes. Much more horrible than it sounds.
** Gaider's Mourn is the first and foremost haven for oceanic criminals of any sort, and from any nation. Commerce is almost entirely composed of illegal merchandise, stabbings in taverns are an everyday thing, and honest people are so much of a minority they get considered spies, and usually are killed.
** Khan's Shadow. When the Khan decided he wanted to start the Khanate all over again, he decided he had to exile everyone that didn't fit with that vision, including his own warriors, any sort of criminal, and political undesirables in general. They all moved to this place, and it's now grown into a haven for smugglers, pirates, anarchists and bloodthirsty mercenaries.
** The Chelonate. The stench of death chokes the air, and pretty much the only entertainment the locals have is killing stuff for fun. Usually, they kill leviathan-sized monstrosities, but tourists and other sailors dropping by are fair game anyways. Even when they try to be friendly (and they're good at it, though the sheer amounts of beer they have help), say the wrong thing at the wrong time and there won't be enough to bury of you.
** Vienna has become this with time; regular revolutionaries were slowly displaced by ''the'' Revolutionaries, who have some terrible, shadowy goals, and generally disapprove of anything that resembles a government. The city's decayed, there's unnerving graffiti all over the place, and the situation's just tense enough in general that your captain wants to leave as fast as possible.
** Speaking of anarchists, there's the Iron Republic. Even if it gets a lot less emphasis, due to the fact [[WorldOfChaos there is a much more prominent and concerning problem in the fact Hell repealed every law there was in here, including those of nature and physics]], it's also a haven for people on the run from much more mundane laws, or that see pure entropy in action and enjoy it. If you want a mundane BombThrowingAnarchist, a MadScientist that's tinkering where the laws of reality won't get in the way of his dream (and benefit from their nightmarish projects), or devils that [[EveryoneHasStandards even other devils find a little distasteful due to their lack of organization and rules]], the Iron Republic is your place to find them in droves.
** [[WombLevel Nook]] can qualify if you're not used to its brand of freedom. It's not a city or port so much as it is a conglomerate of people who wanted to abandon civilization completely and live in pure anarchy. There's orgies in plain view, no one is wearing any clothes and people can be friendly like they've known you years one moment and mug you the next; the place itself is also a bit unpleasant at times, considering your lungs will get tired of breathing water just from mere weight even if you can breathe it in the first place, there's hostile wildlife that'll mangle you every now and then with no one giving a shit and the deeper rungs are polluted with the [[KrakenAndLeviathan habitat's]] internal fluids. Still, if you get used to it, the taste of freedom can be quite addictive.
* The sequel, ''Videogame/SunlessSkies'', compensates for the lesser number of trash-heap towns by having one of the main hub cities be one of these: Pan, in the middle of [[EldritchLocation Eleutheria]]. It's an anarchistic hellhole much like the Iron Republic, if not worse since its patron, a rebellious Judgement, is actively radiating ''anti''-law all over the place, and keeps Pan itself as the refuge for outlaws. Outlaws of every kind, from those outside the laws of men to those that have broken Heaven's own rules. The middle of Pan is treated as a TruceZone with a council, but anything outside is free game for awful turf wars.
* The planet Ongess from ''VisualNovel/{{Sunrider}}'' is a lawless and miserable place that has been exploited for its mineral wealth by every major galactic power throughout history. The planet is severely overpopulated, with habitats meant to house ten thousand people at most instead holding half a million. Food and water are scarce, disease is rampant, and toxic runoff from the planet’s Ongessite fuel causes many people to be born with birth defects. Little wonder that the place has become a breeding ground for pirates and slavers.
slavers.
* The Copper Coronet Clint City from ''VideoGame/BaldursGateII'' certainly qualifies. It's an inn, store, brothel, gladiatorial arena and fight club where most of the NPC party members can be recruited and where ''VideoGame/UrbanRivals''. There's a police force, but they're even more will go if asked to leave in terms of power and influence with the party. The place is even located in mob, the surf bums, and the denizens of the city slums. There are a pair of quests you can undertake to make it a little less wretched, but it still maintains zoo.
* Los Angeles is depicted as
this air throughout the game.
* ''VideoGame/RatchetDeadlocked'' has the Shadow Sector, a lawless quadrant
in ''VideoGame/VampireTheMasqueradeBloodlines''. Most of the Solana Galaxy composed of planets with decaying ruins, abandoned space stations and hostile inhabitants free to do whatever they want due to the area having no govenment. In addition, it is also the home of [[DeadlyGame DreadZone]], an underground combat sport run by [[BigBad Gleeman Vox]] featuring kidnapped heroes made to fight in dangerous arenas.
* In ''VideoGame/{{Miitopia}}'', there is New Lumos, a
city where is secretly controlled by [[OurVampiresAreDifferent various factions of vampires]] who are all fighting for the Dark Curse abandoned the monsters that even ''he'' couldn't control. The city itself has [[CyberpunkWithAChanceOfRain seedy downtown district vibes with gaudy neon lights, dilapidated buildings, endless rain, a dark city skyline]], and tough enemies.
* ''Videogame/PillarsOfEternityIIDeadfire'' has the island of Dunnage, the current headquarters
control of the Principi pirates. It's city, [[ChineseVampire Kuei-Jin]] are running Chinatown with their leader [[VillainWithGoodPublicity posing as a surprisingly civil example of this trope, since benefactor while supporting the old guard of Tong behind the Principi like to maintain a veneer of civilization (their ultimate goal is to build a new nation for themselves). It is still an island of pirates however -- scene]], there are at the first time very least three {{Serial Killer}}s and plenty of mafia factions running around, an ApocalypseCult is trying to spread a plague, [[spoiler:werewolves live in Griffith Park]], [[PoliceAreUseless and if you visit commit a crime, the inn in Dunnage you're treated to a scene where one pirate kills the other in an argument over how best to extract gold teeth. Also, the sole export of Dunnage is pirates.
* In ''VideoGame/SpeedKills'', the second planet
cop will just give up on which races take place was formerly "an urban paradise", but has decayed into this, and is now dominated by criminals. (It's still a step up pursuing you as long as you escape them long enough]].
* The [[Franchise/SuperMarioBros Mushroom Kingdom]]
from the previous planet, which was devastated by ''VideoGame/VectorThrust'' is rapidly turning out to be one- a collection of once-proud nations that fell victim to infighting and eventually nuclear war.)attack. After several years of neglect by the rest of the world, the nations that still stand continue to war with each other over food and medication for their slowly dying population.
* The deep web in ''Videogame/WelcomeToTheGame''. While a lot of it is exaggerated as per RuleOfScary, some of it is disturbingly TruthInTelevision.


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* Halstedom from ''VideoGame/ZenoClash'' and ''VideoGame/ZenoClashII''. The largest city on the planet, stuck in a permanent state of anarchy where might makes right and life is short, it stretches from horizon to horizon and it's inhabitants are more often than not extremely violent and quick to anger.
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** Syn City from ''VideoGame/BreathOfFireIII'' is a more straight example, a typical den of thieves, smugglers and atleast one woman "selling what's not on the menu", plus the "organization", a criminal group which deals in a lot of illegal activities.

to:

** Syn City from ''VideoGame/BreathOfFireIII'' is a more straight example, a typical den of thieves, smugglers and atleast at least one woman "selling what's not on the menu", plus the "organization", a criminal group which deals in a lot of illegal activities.



** Vienna has become this with time; regular revolutionaries were slowly displaced by ''the'' Revolutionaries, who have some terrible, shadowy goals, and generally disapprove of anything that resembles a government. The city's decayed, there's unnerving grafitti all over the place, and the situation's just tense enough in general that your captain wants to leave as fast as possible.

to:

** Vienna has become this with time; regular revolutionaries were slowly displaced by ''the'' Revolutionaries, who have some terrible, shadowy goals, and generally disapprove of anything that resembles a government. The city's decayed, there's unnerving grafitti graffiti all over the place, and the situation's just tense enough in general that your captain wants to leave as fast as possible.
Is there an issue? Send a MessageReason:
None

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* Crimson Tide from ''Videogame/ProjectDownfall''. The place is so corrupt entire lines on the subway are unofficially reserved for mafia members, entire neighborhoods are under the de-facto control of their local crime boss, and the police force is so heavily compromised it may as well be useless. Add in the corrupt mega-corporations that run the "legitimate" side of life and you have one terrible, terrible city to live in.
Is there an issue? Send a MessageReason:
None


** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who barely tolerate outsiders. The only buildings not abandoned or boarded up are the saloon, the inn/post office, and the local fence. Hell, [[ThereAreNoPolice the sheriff's office is a burnt-out ruin]]. To drive it all home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

to:

** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who barely tolerate outsiders. [[ThereAreNoPolice The sheriff's office is a burnt-out ruin with squatters living in it]], and the only buildings not abandoned or ''not'' abandoned, boarded up are the saloon, the inn/post office, and the local fence. Hell, [[ThereAreNoPolice the sheriff's office is a burnt-out ruin]].fence. To drive it all home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
Is there an issue? Send a MessageReason:
None

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* The city of Kamurocho from the ''VideoGame/{{Yakuza}}'' series. A neon covered cesspool of crime. The streets are littered with belligerent punks looking to beat anyone for so much as looking at them funny, homelessness is so rampant that the local all-knowing InformationBroker has his own ''army'' of them, the Yakuza are always on the prowl for people to extort, beat or murder, the biggest building in town has a nasty habit of exploding every few years, any girl attracted by the bright lights and promises of fame has a good chance of running into a CastingCouch situation, and the police are all but powerless. In short, Kamurocho is a hellhole.
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** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't want to place nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed to the kett being in power on virtually every other planet they've a presence on in the cluster. And if you try venturing outside Kadara Port, you have to deal with bloodthirsty (and, in some cases, cannibalistic) outlaws and water so toxic (due to all the sulfur from volcanic activity) it'll either kill you in less than a minute if drank or just plain melt the flesh off your bones.

to:

** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't want to place play nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed to the kett being in power on virtually every other planet they've a presence on in the cluster. And if you try venturing outside Kadara Port, you have to deal with bloodthirsty (and, in some cases, cannibalistic) outlaws and water so toxic (due to all the sulfur from volcanic activity) it'll either kill you in less than a minute if drank or just plain melt the flesh off your bones.



* Los Angeles is despicted as this in ''VideoGame/VampireTheMasqueradeBloodlines''. Most of the city is secretly controlled by [[OurVampiresAreDifferent various factions of vampires]] who are all fighting for the control of the city, [[ChineseVampire Kuei-Jin]] are running Chinatown with their leader [[VillainWithGoodPublicity posing as a benefactor while supporting the Tong behind the scene]], there are at the very least three {{Serial Killer}}s and plenty of mafia factions running around, an ApocalypseCult is trying to spread a plague, [[spoiler:werewolves live in Griffith Park]], [[PoliceAreUseless and if you commit a crime, the cop will just give up on pursuing you as long as you escape them long enough]].

to:

* Los Angeles is despicted depicted as this in ''VideoGame/VampireTheMasqueradeBloodlines''. Most of the city is secretly controlled by [[OurVampiresAreDifferent various factions of vampires]] who are all fighting for the control of the city, [[ChineseVampire Kuei-Jin]] are running Chinatown with their leader [[VillainWithGoodPublicity posing as a benefactor while supporting the Tong behind the scene]], there are at the very least three {{Serial Killer}}s and plenty of mafia factions running around, an ApocalypseCult is trying to spread a plague, [[spoiler:werewolves live in Griffith Park]], [[PoliceAreUseless and if you commit a crime, the cop will just give up on pursuing you as long as you escape them long enough]].
Is there an issue? Send a MessageReason:
None


** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who barely tolerate outsiders. The only buildings not abandoned or boarded up are the saloon, the inn/post office, and the local fence, [[ThereAreNoPolice and the sheriff's office is a burnt-out ruin]]. To drive it all home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

to:

** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who barely tolerate outsiders. The only buildings not abandoned or boarded up are the saloon, the inn/post office, and the local fence, fence. Hell, [[ThereAreNoPolice and the sheriff's office is a burnt-out ruin]]. To drive it all home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
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** Markarth has a house under complete control of the Daedra Lord Molag-Bal.
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Fixing wick


* Nar Shaddaa in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', a sprawling metropolis controlled by the Exchange, the ''StarWars'' equivalent of the Mafia.

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* Nar Shaddaa in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', a sprawling metropolis controlled by the Exchange, the ''StarWars'' ''Franchise/StarWars'' equivalent of the Mafia.
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None


* The lower tier of Neo Hong Kong City in ''VideoGame/{{Strider}} 2''. The place used to be the actual city of Hong Kong, but got pushed down when the modern upper tier was built and was abandoned by the wealthy, leaving it in a completely ruined state and its inhabitants, those of lower classes, having to deal with the Chinese mafia goons who have total control of the area.

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* The lower tier of Neo Hong Kong City in ''VideoGame/{{Strider}} 2''.''[[VideoGame/StriderArcade Strider 2]]''. The place used to be the actual city of Hong Kong, but got pushed down when the modern upper tier was built and was abandoned by the wealthy, leaving it in a completely ruined state and its inhabitants, those of lower classes, having to deal with the Chinese mafia goons who have total control of the area.
Is there an issue? Send a MessageReason:
None


** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with the only buildings not abandoned or boarded up being the saloon, the inn/post office, and the local fence, [[ThereAreNoPolice and the sheriff's office is a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

to:

** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with the barely tolerate outsiders. The only buildings not abandoned or boarded up being are the saloon, the inn/post office, and the local fence, [[ThereAreNoPolice and the sheriff's office is a burnt-out ruin]]. To drive it all home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
Is there an issue? Send a MessageReason:
None

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* The sequel, ''Videogame/SunlessSkies'', compensates for the lesser number of trash-heap towns by having one of the main hub cities be one of these: Pan, in the middle of [[EldritchLocation Eleutheria]]. It's an anarchistic hellhole much like the Iron Republic, if not worse since its patron, a rebellious Judgement, is actively radiating ''anti''-law all over the place, and keeps Pan itself as the refuge for outlaws. Outlaws of every kind, from those outside the laws of men to those that have broken Heaven's own rules. The middle of Pan is treated as a TruceZone with a council, but anything outside is free game for awful turf wars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/SpeedKills'', the second planet on which races take place was formerly "an urban paradise", but has decayed into this, and is now dominated by criminals. (It's still a step up from the previous planet, which was devastated by nuclear war.)
Is there an issue? Send a MessageReason:
None


* The Orre region from ''VideoGame/PokemonColosseum'' is practically run by the crime syndicate Cipher, on top of having the petty crime group Team Snagem to deal with, and PoliceAreUseless there even by the normal standards of the franchise. You know it's bad when the place has ''no wild Pokemon'', both due to the inhospitable land and Pokemon likely wanting nothing to do with the place. Come [[VideoGame/PokemonXDGaleOfDarkness the sequel]] it's been cleaned up slightly, but it's still a much worse place than most regions in the series.

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* The desert Orre region from ''VideoGame/PokemonColosseum'' is practically run by the crime syndicate Cipher, on top of having the petty crime group Team Snagem to deal with, and PoliceAreUseless there even by the normal standards of the franchise. You know it's bad when the place has ''no wild Pokemon'', Pokémon'', both due to the inhospitable land and Pokemon Pokémon likely wanting nothing to do with the place. Come [[VideoGame/PokemonXDGaleOfDarkness the sequel]] it's been cleaned up slightly, slightly and wild Pokémon are starting to come back, but it's still a much worse place than most regions in the series.
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** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with the only buildings not abandoned or boarded up being the saloon, the inn/post office, and the local fence, [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

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** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with the only buildings not abandoned or boarded up being the saloon, the inn/post office, and the local fence, [[ThereAreNoPolice and the sheriff's office being is a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
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** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the buildings abandoned and boarded up [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

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** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the only buildings not abandoned and or boarded up being the saloon, the inn/post office, and the local fence, [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern.saloon. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
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** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the buildings abandoned and boarded up, prostitutes soliciting men in broad daylight, [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

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** [[OutlawTown The Van Horn Trading Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the buildings abandoned and boarded up, prostitutes soliciting men in broad daylight, up [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
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** The Van Horn Trading Post just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the buildings abandoned and boarded up, prostitutes soliciting men in broad daylight, [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

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** [[OutlawTown The Van Horn Trading Post Post]] just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the buildings abandoned and boarded up, prostitutes soliciting men in broad daylight, [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].

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* Thieves' Landing in ''VideoGame/RedDeadRedemption'' is ExactlyWhatItSaysOnTheTin: A little gambling town in the bayou where you can't go a few seconds without a crime happening and the mini-game order of the day is either five-fingered fillet or poker with a couple of cheats.

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* Thieves' Landing in ''VideoGame/RedDeadRedemption'' is ExactlyWhatItSaysOnTheTin: A little gambling town in the bayou where you can't go a few seconds without a crime happening and the mini-game order of the day is either five-fingered five-finger fillet or poker with a couple of cheats.cheaters.
* ''VideoGame/RedDeadRedemption2'' has several.
** [[TheBigEasy Saint Denis]], an industrial town based on New Orleans which is overrun with crime. Between pickpockets, crooked politicians, and an early example of the mafia running the city, it may be worse off than the Far West.
** [[CompanyTown Annesburg]] in Roanoke Ridge isn't any better, being dominated by a ruthless coal mining company that has gun-toting guards everywhere, literally works its employees to death in wildly unsafe conditions, and brutally crushes any labor disputes. [[CorruptCorporateExecutive Leviticus Cornwall]] is a major shareholder in said mine, which would certainly explain most of that. Oh, and if you stray outside of town, you run the risk of being killed and eaten by a [[CannibalClan cave-dwelling hillbilly family]].
** The Van Horn Trading Post just south of Annesburg makes Thieves' Landing look like a convent, being a squalid, lawless port full of people who clearly aren't very nice, with most of the buildings abandoned and boarded up, prostitutes soliciting men in broad daylight, [[ThereAreNoPolice and the sheriff's office being a burnt-out ruin]]. To drive it home, a random event involves two people picking a fight outside the tavern. If you intervene, there's a good chance one of them will pull a gun on you. And if you pull yours to defend yourself? [[FromBadToWorse You've suddenly got]] ''[[FromBadToWorse everybody in town]]'' [[FromBadToWorse shooting at you]].
** [[TheRez The Wapiti Indian Reservation]] is one of these ''by design'', with the U.S. government sticking the tribe on land they cannot farm, cut off from decent hunting territory, no way to find gainful employment, and ''now'' they'll be moved to an even ''worse'' place because oil has been discovered under it. [[spoiler: More than that, [[GeneralRipper the local army commander]] is hideously abusing the Wapiti, tacitly ordering assault, rape, arson, murder and ''withholding medicine from the sick'', all to provoke the tribe into a rebellion he can crush so he can look good.]]
** ''The entirety of New Austin'', with the sole exception of Tumbleweed. Once you reach it, you can see why it took so long for civilization to get there.
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** In ''VideoGame/FalloutNewVegas'', there is Nipton, which, by the time the Player gets to it, is already razed by a more (albeit [[AffablyEvil affable]]) evil entity, [[GratuitousLatin Vulpes Inculta]], after he duped the town into capturing and killing some visiting NCR troopers on leave. Freeside can also count, although nowhere near the degree of Nipton. Poverty is essentially omnipresent, most of the population is homeless, and those that aren't live in absurdly poor living conditions, and despite the efforts of the Kings and the Followers, crime is rampant to the point where drunks, addicts and general thugs assault people ''in the streets in broad daylight''. However, there are still some redeemably good people there, unlike Nipton.

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** In ''VideoGame/FalloutNewVegas'', there is Nipton, which, by the time the Player gets to it, is already razed by a more (albeit [[AffablyEvil affable]]) evil entity, [[GratuitousLatin Vulpes Inculta]], after he duped the town into capturing and killing some visiting NCR troopers on leave. Freeside can also count, although nowhere near the degree of Nipton. Poverty is essentially omnipresent, most of the population is homeless, and those that aren't live in absurdly poor living conditions, and despite the efforts of the Kings and the Followers, crime is rampant to the point where drunks, addicts and general thugs assault people ''in the streets in broad daylight''. However, there are still some redeemably good people there, there (including the most moral faction in the game, actively trying to make the town a better place - which you can help achieve), unlike Nipton.
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Renamed trope


** In ''VideoGame/FalloutNewVegas'', there is Nipton, which, by the time the Player gets to it, is already razed by a more (albeit [[AffablyEvil affable]]) evil entity, [[AltumVidetur Vulpes Inculta]], after he duped the town into capturing and killing some visiting NCR troopers on leave. Freeside can also count, although nowhere near the degree of Nipton. Poverty is essentially omnipresent, most of the population is homeless, and those that aren't live in absurdly poor living conditions, and despite the efforts of the Kings and the Followers, crime is rampant to the point where drunks, addicts and general thugs assault people ''in the streets in broad daylight''. However, there are still some redeemably good people there, unlike Nipton.

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** In ''VideoGame/FalloutNewVegas'', there is Nipton, which, by the time the Player gets to it, is already razed by a more (albeit [[AffablyEvil affable]]) evil entity, [[AltumVidetur [[GratuitousLatin Vulpes Inculta]], after he duped the town into capturing and killing some visiting NCR troopers on leave. Freeside can also count, although nowhere near the degree of Nipton. Poverty is essentially omnipresent, most of the population is homeless, and those that aren't live in absurdly poor living conditions, and despite the efforts of the Kings and the Followers, crime is rampant to the point where drunks, addicts and general thugs assault people ''in the streets in broad daylight''. However, there are still some redeemably good people there, unlike Nipton.
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* ''Videogame/PillarsOfEternityIIDeadfire'' has the island of Dunnage, the current headquarters of the Principi pirates. It's a surprisingly civil example of this trope, since the old guard of the Principi like to maintain a veneer of civilization (their ultimate goal is to build a new nation for themselves). It is still an island of pirates however -- the first time you visit the inn in Dunnage you're treated to a scene where one pirate kills the other in an argument over how best to extract gold teeth. Also, the sole export of Dunnage is "pirates".

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* ''Videogame/PillarsOfEternityIIDeadfire'' has the island of Dunnage, the current headquarters of the Principi pirates. It's a surprisingly civil example of this trope, since the old guard of the Principi like to maintain a veneer of civilization (their ultimate goal is to build a new nation for themselves). It is still an island of pirates however -- the first time you visit the inn in Dunnage you're treated to a scene where one pirate kills the other in an argument over how best to extract gold teeth. Also, the sole export of Dunnage is "pirates".pirates.
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* ''Videogame/PillarsOfEternityIIDeadfire'' has the island of Dunnage, the current headquarters of the Principi pirates. It's a surprisingly civil example of this trope, since the old guard of the Principi like to maintain a veneer of civilization (their ultimate goal is to build a new nation for themselves). It is still an island of pirates however -- the first time you visit the inn in Dunnage you're treated to a scene where one pirate kills the other in an argument over how best to extract gold teeth. Also, the sole export of Dunnage is "pirates".
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* In ''VideoGame/{{Miitopia}}'', there is [[spoiler:New Lumos, a city where the Dark Curse abandoned the monsters that even ''he'' couldn't control. The city itself has seedy downtown district vibes with gaudy neon lights, dilapidated buildings, endless rain, a dark city skyline, and tough enemies.]]

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* In ''VideoGame/{{Miitopia}}'', there is [[spoiler:New New Lumos, a city where the Dark Curse abandoned the monsters that even ''he'' couldn't control. The city itself has [[CyberpunkWithAChanceOfRain seedy downtown district vibes with gaudy neon lights, dilapidated buildings, endless rain, a dark city skyline, skyline]], and tough enemies.]]
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* In ''VideoGame/{{Miitopia}}'', there is [[spoiler:New Lumos, a city where the Dark Curse abandoned the monsters that even ''he'' couldn't control. The city itself has seedy downtown district vibes with gaudy neon lights, dilapidated buildings, endless rain, a dark city skyline, and tough enemies.]]
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* Nar Shaddaa in ''[[KnightsOfTheOldRepublic Knights of the Old Republic II]]'', a sprawling metropolis controlled by the Exchange, the ''StarWars'' equivalent of the Mafia.
** The Dreshdae spaceport on Korriban in the first game is a lot smaller, but still pretty wretched: everyone there is either an aspiring Sith out to [[IfYoureSoEvilEatThisKitten prove their evilness]], an actual Sith relaxing by [[KickTheDog kicking puppies]], or a smuggler looking for somewhere to dump weapons they can't offload in civilized systems. The whole place is run by the slave-trading [[MegaCorp Czerka Corp]], and the bartender is an arms dealer.

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* Nar Shaddaa in ''[[KnightsOfTheOldRepublic Knights of the Old Republic II]]'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', a sprawling metropolis controlled by the Exchange, the ''StarWars'' equivalent of the Mafia.
** The Dreshdae spaceport on Korriban in [[VideoGame/KnightsOfTheOldRepublic the first game game]] is a lot smaller, but still pretty wretched: everyone there is either an aspiring Sith out to [[IfYoureSoEvilEatThisKitten prove their evilness]], an actual Sith relaxing by [[KickTheDog kicking puppies]], or a smuggler looking for somewhere to dump weapons they can't offload in civilized systems. The whole place is run by the slave-trading [[MegaCorp Czerka Corp]], and the bartender is an arms dealer.

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* The Undernet in ''VideoGame/MegaManBattleNetwork''.

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* The Undernet in ''VideoGame/MegaManBattleNetwork''.''VideoGame/MegaManBattleNetwork'', vaguely based on the real-world Deep Web.
* The Orre region from ''VideoGame/PokemonColosseum'' is practically run by the crime syndicate Cipher, on top of having the petty crime group Team Snagem to deal with, and PoliceAreUseless there even by the normal standards of the franchise. You know it's bad when the place has ''no wild Pokemon'', both due to the inhospitable land and Pokemon likely wanting nothing to do with the place. Come [[VideoGame/PokemonXDGaleOfDarkness the sequel]] it's been cleaned up slightly, but it's still a much worse place than most regions in the series.
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** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't want to place nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed to the kett being in power on virtually every other planet they've a presence on in the cluster.

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** ''VideoGame/MassEffectAndromeda'' has Kadara, a highly sulfurous planet that was originally a trading port for the angara, but when the kett invaded, most of the angara who didn't want to place nice with the Resistance set up shop there. And then the Initiative Exiles came in and took over the only remotely civilized place on the planet. Kadara Port itself is mostly safe... if you can pay the protection fees and don't piss off Sloane Kelly. Everywhere else is a warzone, with fighting between various gangs and native angara. The infighting was so bad the kett on the planet got annihilated in the crossfire and the few survivors are on the run, as opposed to the kett being in power on virtually every other planet they've a presence on in the cluster. And if you try venturing outside Kadara Port, you have to deal with bloodthirsty (and, in some cases, cannibalistic) outlaws and water so toxic (due to all the sulfur from volcanic activity) it'll either kill you in less than a minute if drank or just plain melt the flesh off your bones.
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* ''VideoGame/RatchetDeadlocked'' has the Shadow Sector, a lawless quadrant of the Solana Galaxy composed of planets with decaying ruins, abandoned space stations and hostile inhabitants free to do whatever they want due to the area having no govenment. In addition, it is also the home of [[DeadlyGame DreadZone]], an underground combat sport run by [[BigBad Gleeman Vox]] featuring kidnapped heroes made to fight in dangerous arenas.

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