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* ''VideoGame/SimCity4'': Caused by a bug in how the crime system functions, large lots like International Airports and the Military Base are considered major crime magnets by the game even if there is technically no more or less crime happening there. Even if you surround the airport with ludicrously well-funded Deluxe Police Stations the public safety advisor will constantly warn you that the area is a den of criminals.
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** ''VideoGame/{{Manhunt}}'', set in the same SharedUniverse, has Carcer City, which manages to be ''magnitudes worse'' than any of the visited cities, as the entire city's de facto rulers are snuff filmers who use the derelict neighborhoods as film sets.

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* The Undernet in ''VideoGame/MegaManBattleNetwork'', vaguely based on the real-world Deep Web.

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* The Undernet in ''VideoGame/MegaManBattleNetwork'', vaguely based on the real-world Deep Web. [[spoiler:''VideoGame/MegamanBattleNetwork3WhiteAndBlue'' explains its origins: The Undernet was originally a [=SciLab=] project to contain the Forbidden Program [=GigaFreeze=] that could have frozen the entire Net if mishandled. However, because the Undernet was remote and isolated by design, it also proved to be an ideal hiding spot for cyber criminals.]]
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* Every ''VideoGame/{{Fallout}}'' game has at least one of these:

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* Every ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' game has at least one of these:

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