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* Much changed in ''VideoGame/{{Lisa}}'' between the time it was announced on Kickstarter and the final result.
** The game was initially titled "The Last Madator" and was a ''Manga/FistOfTheNorthStar''-esque world without women, but then Austin Jorgensen then started thinking about [[CrapsackWorld what it would actually be like to live in a world without women.]]
** [[https://www.youtube.com/watch?v=HXsMG3T5xGY One of the first trailers]] implied the a plot thread about Brad and his friends trying to get revenge for someone else's death. The [[https://www.youtube.com/watch?v=56yNo3OZSHA#t=40 pre-alpha]] trailer shows off a sneaking mechanic and a party member named "Hawk", who according to WordOfGod was going to be involved in a power struggle for the Rando Army. Speaking of Rando, he was initially planned to be [[spoiler:Brad's biological child instead of his adoptive son.]] He also had a drastically different physical appearance.
** There were originally going to be ten Kickstarter backer party members, but only six got in.
** Rick, Sticky and Cheeks were planned to be Brad's party members, as seen in the trailers and in the demo. They have animations and attacks left over in the sprite sheet and in the game's code. Their movesets were likely recycled for Percy, Queen and Dick, respectively.
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* ''VideoGame/Haven2020'':
** The earliest known premise for the game involved Kay and Yu being part of a larger project to colonize a new planet and ultimately having to escape its destruction with a 100-day time limit.
** The setting of the game was initially envisioned as a single landmass containing a more diverse and lush set of biomes, before the ShatteredWorld of Source came to fruition.
** Kay and Yu were originally part of an eight-couple ensemble (most of whom have been revealed through [[https://www.tumblr.com/trcelyneart/676107459794976768/what-haven-could-have-been-i-received-the-artbook concept art in the artbook]]) with a diverse range of relationships and their own vehicles. This was ultimately scaled back due to the immense amount of work that implementing so many characters would have involved, although Aquen, one of the cut female characters, would be recycled into Kay's mate (for her demo-exclusive appearance anyway), and the concept would serve as inspiration for the [[GayOption same-sex relationship options]] introduced in the Couple Update.
** A deity-like figure was also scrapped, though nothing much is known about her aside from what can be gleaned from the concept art.
** A FinalBoss in the [[LethalLavaLand ever-rusted biome]] was considered, but ultimately deemed not thematically appropriate given that combat is not the game's main focus.
** Several of the creatures depicted in the game's concept art didn't make the final cut, including a centipede-like creature called the Cloner, a simian creature with a mouthlike tail called the Gemini, and a flying creature with tentacles called the Haymaker.
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Removing an Urban Legend Of Zelda. People on TCRF have investigated this claim and it's baseless.


** Rumor has it that there are three characters in ''Future'' who were DummiedOut in the Japanese version, and had their files removed in the American and European releases. Their names were reportedly Wave, Numa, and Check. However, due to copies of the Japanese version being ''even more expensive'' than copies of the American version (by itself, not with ''Sega GT''), no one has been able to confirm this. [[http://jetsetradio.wikia.com/wiki/Jet_Set_Radio_Future Information on this can be found here]].
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as confirmed by Lindsay Ishihiro on Finjicord

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** There were [[https://static.tvtropes.org/pmwiki/pub/images/anemoneconcepts_enhancements.png alternative bio-augmentations for Anemone]] such as an animal tail, paws for feet like Utopia, scaled jaw guards, and clawed hands.
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Parent/child pairs working in different fields are quite frequent in the game, making the lack of Tirah in Engineering job events the actual odd consequence of her demotion to extra


** Cal's mother Tirah was [[https://www.instagram.com/p/CXekHFRBrt8/ originally going to be a life support engineer]], but that role was given to Instance instead while [[DemotedToExtra Tirah's role was reduced to minor appearances]], explaining why the latter still wears an Engineering uniform when her son works at Geoponics.

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** Cal's mother Tirah was [[https://www.instagram.com/p/CXekHFRBrt8/ originally going to be a life support engineer]], but that role was given to Instance instead while [[DemotedToExtra Tirah's role was reduced to minor appearances]], explaining why the latter still wears an Engineering uniform when her son works at Geoponics.uniform, yet never shows up in any Engineering job events.

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** Rex was originally going to have [[https://www.instagram.com/p/CRFC05_AJTg/ vitiligo]] in one of his designs.

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** Rex was originally going to have [[https://www.instagram.com/p/CRFC05_AJTg/ vitiligo]] in one of his designs. He was also going to be [[https://www.instagram.com/p/CIoT5TrHgIV/ fully furry-faced]], but Mei turned it down in favor of simply giving him a wet nose.


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** Mei once toyed with the idea of [[https://www.instagram.com/p/CLuePBjHpPD/ giving unisaurs another pair of arms in place of ears.]]
** The Helio kids [[https://www.instagram.com/p/CPGqJMsnfDn/ originally had their late teens appearances upon crash-landing on Vertumna]], but their {{Artistic Age}}s made them look too mature compared to the Strato kids, so their early teens appearances were made.
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Crosswicking

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* ''VideoGame/IWasATeenageExocolonist'':
** Meilee Chao's [[https://bkomei.com/#/exo/ art portfolio of the game]] shows alternative character designs or Tammy and Tang, with the latter originally having a hologlove to replace her digital pen in her late teens.
** Rex was originally going to have [[https://www.instagram.com/p/CRFC05_AJTg/ vitiligo]] in one of his designs.
** Marz was originally called "Mar'''s'''" and initially had [[https://www.instagram.com/p/CMki72XnPXZ/ hair that was half-pink]], but it was changed to half-blue to represent the Command building, where she mainly works at.
** Nomi had [[https://www.instagram.com/p/CGYAhgOnrPY/ alternate outfits]] and a shorter hairstyle before their final design was settled on.
** Cal originally had [[https://www.instagram.com/p/CEAMfqQhifs/ red hair]] instead of green to match that of Vertumna's mostly pink foliage.
** "Nomi's Enthusiasm" was originally called [[https://www.instagram.com/p/CezToPxPakl/ "Nomi's Spice".]]
** Sol's [[https://www.instagram.com/p/CY4r6WvOh9W/ confused expression as a young child]] was never used in the game.
** Sol originally had [[https://www.instagram.com/p/CESHMecHtAt/ a rebellious older sister named Ves.]] She would've run away during Year 4 because she refused to participate in the colony's SuperBreedingProgram, which was also cut from the game but is still mentioned in Tang's friendship/romance route.
** Cal's mother Tirah was [[https://www.instagram.com/p/CXekHFRBrt8/ originally going to be a life support engineer]], but that role was given to Instance instead while [[DemotedToExtra Tirah's role was reduced to minor appearances]], explaining why the latter still wears an Engineering uniform when her son works at Geoponics.
** Hopeyes originally [[https://www.instagram.com/p/CKUWamAj8lK/ looked more catlike than mouselike]] and had ears covering their second and larger pair of eyes.
** The vriki originally had [[https://www.instagram.com/p/CIEQxiiHwTE/ tentacle mouths]] to [[CuteCreatureCreepyMouth contrast their cuteness]], but those were transferred to the [[spoiler:[[EldritchAbomination Faceless.]]]]

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Crosswicking


* One of the designers of ''VideoGame/{{Gradius}} V'' had the idea borrowed from the MSX ''Nemesis'' games, having your ship have multiple missile, double, and laser types, which you would cycle through by selecting the respective slot multiple times. The game was also originally planned to have an arcade release, just like its mainline predecessors.

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* One ''VideoGame/{{Gradius}}'':
** [[https://shmuplations.com/gpg-gradius According to designer Kengo Nakamura]], the original ''Gradius'' was meant to have several different power-ups at the end
of the designers of ''VideoGame/{{Gradius}} V'' had bar, which is why it was labeled with a question mark. However, the idea borrowed from final product only has a shield there, leaving its name an [[TheArtifact artifact]].
** Besides the cut Egyptian temple stage and the song “Synthetic Life” (re-used in ''Gradius II''), as mentioned in RefittedForSequel above,
the MSX ''Nemesis'' games, having your ship have multiple missile, double, ''Nemesis 2'' also had a cut crystal-themed stage as its sixth level, with a unique boss to go along with it. This and laser types, which you the temple stage can be seen in a prototype build.
** The canceled racing game ''Vic Viper'' was meant to be Konami's answer to ''VideoGame/FZero'' series.
** ''Gradius V'':
*** An arcade version was in development, but was cancelled due to time constraints.
*** ''V'' additionally
would cycle through by have had a feature where selecting the respective same slot on the powerup gauge multiple times. times will swap that weapon out with another one of the same category (e.g. replacing Missile with Spread Bomb or Laser with Ripple, something similar to those in MSX ''Gradius'' games), but this was scrapped in favor of the traditional gauge select and unlockable gauge edit.
**
The ''Salamander HD Remaster'', a remake of NES ''Life Force''/Famicom ''Salamander'', was slated for the release on mobile phones In similar fashion to ''Contra Evolution'', but was ultimately cancelled due to the closure of its developer, Konami Shanghai (a Konami subsidiary based in Shanghai). One of the staff members finished up the game was also originally planned to have an arcade release, just like its mainline predecessors.and provided free download links however.
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Added missing brackets for a trope link.


** [[TheStarscream Marluxia]] of Organization XIII was going to be female, but the writers decided to make the character male when they developed the treachery plotline along with Larxene, and realized that the idea of [[DoesThisRemindYouOfAnything two women trying to take over an organization that's dominated by men only to fall flat on their faces wouldn't go over too well. The gender change definition [[ViewerGenderConfusion explains his appearance.]]

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** [[TheStarscream Marluxia]] of Organization XIII was going to be female, but the writers decided to make the character male when they developed the treachery plotline along with Larxene, and realized that the idea of [[DoesThisRemindYouOfAnything two women trying to take over an organization that's dominated by men only to fall flat on their faces wouldn't go over too well. ]] The gender change definition [[ViewerGenderConfusion explains his appearance.]]

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Word Cruft


* ''VideoGame/IntoTheBreach'': Originally, Abe's and Gana's abilities were switched around, with Abe being able to be dropped anywhere on the map and Gana making his Mech armored when given power.



** Also, the ''Kingdom Hearts II Final Mix Ultimania'' (Japanese guidebook) shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/2/24/Xemnas-_King_Concept_(Art)_KHII.png/revision/latest?cb=20091013074740 giant Transformer-esque creature]] and, upon defeat, transform into a [[http://vignette2.wikia.nocookie.net/kingdomhearts/images/2/2a/Xemnas-_Kentauros_Concept_(Art)_KHII.png/revision/latest?cb=20091013075330 more distorted version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.

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** Also, the The ''Kingdom Hearts II Final Mix Ultimania'' (Japanese guidebook) shows that Nomura originally planned for the final boss fights to be a lot different than how they turned out: Xemnas, after absorbing power from Kingdom Hearts, was to meld into a [[http://vignette1.wikia.nocookie.net/kingdomhearts/images/2/24/Xemnas-_King_Concept_(Art)_KHII.png/revision/latest?cb=20091013074740 giant Transformer-esque creature]] and, upon defeat, transform into a [[http://vignette2.wikia.nocookie.net/kingdomhearts/images/2/2a/Xemnas-_Kentauros_Concept_(Art)_KHII.png/revision/latest?cb=20091013075330 more distorted version.]] This idea was nixed and instead we got the dragon-fortress/armored Xemnas and black-and-white coat Xemnas battles.



** The original version of the first ''Metal Slug'', which was actually completed and location-tested at SNK's Osaka location, was a very different game. The history of this verion is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:

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** The original version of the first ''Metal Slug'', which was actually completed and location-tested at SNK's Osaka location, was a very different game. The history of this verion is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:it. The video also reveals that rearranged themes from ''Metal Slug'' were composed for ''X'' and are still present in the ROM, that an "X" version of ''Metal Slug 3'' was planned, and that the antagonists of ''Metal Slug 4'' (as developed by SNK) would have been fish-people.



** The above video also reveals that rearranged themes from ''Metal Slug'' were composed for ''X'' and are still present in the ROM, that an "X" version of ''Metal Slug 3'' was planned, and that the antagonists of ''Metal Slug 4'' (as developed by SNK) would have been fish-people.
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* ''VideoGame/{{Galaxy in Turmoil}}'' was a going to be a fan made ''Franchise/StarWars'' game based on the canceled ''[[VideoGame/StarWarsBattlefront Battlefront III]]''. After receiving a cease and desist, the game was redesigned as a non-''Star Wars'' game released on UsefulNotes/{{Steam}}.

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* ''VideoGame/{{Galaxy in Turmoil}}'' was a going to be a fan made ''Franchise/StarWars'' game based on the canceled ''[[VideoGame/StarWarsBattlefront Battlefront III]]''. After receiving a cease and desist, the game was redesigned as a non-''Star Wars'' game released on UsefulNotes/{{Steam}}.Platform/{{Steam}}.



* ''[[VideoGame/TheGetaway The Getaway 3]]'', by SCE London Studio, was planned for the UsefulNotes/PlayStation3, with rumors that development was moved to UsefulNotes/PlayStation4, before being cancelled entirely.

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* ''[[VideoGame/TheGetaway The Getaway 3]]'', by SCE London Studio, was planned for the UsefulNotes/PlayStation3, Platform/PlayStation3, with rumors that development was moved to UsefulNotes/PlayStation4, Platform/PlayStation4, before being cancelled entirely.



* ''VideoGame/IndianaJonesAndTheStaffOfKings'' started as an untitled ''Franchise/IndianaJones'' project to be released at the same time as ''VideoGame/TheForceUnleashed''. The UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} versions were cancelled and would have contained more features than the watered down Wii version.

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* ''VideoGame/IndianaJonesAndTheStaffOfKings'' started as an untitled ''Franchise/IndianaJones'' project to be released at the same time as ''VideoGame/TheForceUnleashed''. The UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/{{Xbox Platform/{{Xbox 360}} versions were cancelled and would have contained more features than the watered down Wii version.



** Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions retained this concept, but it was cut from every other version of the game.
** In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.

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** Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem and UsefulNotes/GameGear Platform/GameGear versions retained this concept, but it was cut from every other version of the game.
** In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis Platform/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] version.



* ''VideoGame/KameoElementsOfPower'' was originally planned for the UsefulNotes/{{Nintendo 64}}, [[UsefulNotes/NintendoGameCube GameCube]] and UsefulNotes/{{Xbox}} before making it to the Xbox 360.

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* ''VideoGame/KameoElementsOfPower'' was originally planned for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] and UsefulNotes/{{Xbox}} Platform/{{Xbox}} before making it to the Xbox 360.



** A program entitled ''Kirby Family'' was intended for the UsefulNotes/GameBoyColor and its final build was leaked on September 9 2020. It was essentially the SpiritualSuccessor to ''Mario Family'', [[NoExportForYou a Japan-only 'game']] that linked to an embroidery machine where the user could reproduce a set of patterns on cloth. Poor sales of the machine outside of Japan led to the Kirby project being cancelled however. [[https://gamerant.com/kirby-family-game-boy-color-game-leak/ These articles]] [[https://kirby.fandom.com/wiki/Kirby_Family provide more details.]]

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** A program entitled ''Kirby Family'' was intended for the UsefulNotes/GameBoyColor Platform/GameBoyColor and its final build was leaked on September 9 2020. It was essentially the SpiritualSuccessor to ''Mario Family'', [[NoExportForYou a Japan-only 'game']] that linked to an embroidery machine where the user could reproduce a set of patterns on cloth. Poor sales of the machine outside of Japan led to the Kirby project being cancelled however. [[https://gamerant.com/kirby-family-game-boy-color-game-leak/ These articles]] [[https://kirby.fandom.com/wiki/Kirby_Family provide more details.]]



* ''VideoGame/TheLastGuardian'' was intended to be a UsefulNotes/PlayStation3 game, delayed until 2016 on the UsefulNotes/PlayStation4.

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* ''VideoGame/TheLastGuardian'' was intended to be a UsefulNotes/PlayStation3 Platform/PlayStation3 game, delayed until 2016 on the UsefulNotes/PlayStation4.Platform/PlayStation4.



* ''VideoGame/LufiaTheLegendReturns'' was originally supposed to be a UsefulNotes/PlayStation game called ''Lufia: Ruins Chaser'', until the company that was making it went bankrupt.

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* ''VideoGame/LufiaTheLegendReturns'' was originally supposed to be a UsefulNotes/PlayStation Platform/PlayStation game called ''Lufia: Ruins Chaser'', until the company that was making it went bankrupt.



* When ''VideoGame/MarvelUltimateAlliance'' was being made, Activision had plans to include [[Franchise/TheLegendOfZelda Link]] and [[Franchise/{{Metroid}} Samus Aran]] as characters for the Wii version. However, when they were showing Nintendo the build with the characters on it, they made the mistake of using a ''UsefulNotes/PlayStation2 build''. This angered Nintendo as they thought they wanted to put their characters into all versions and told them to remove them.

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* When ''VideoGame/MarvelUltimateAlliance'' was being made, Activision had plans to include [[Franchise/TheLegendOfZelda Link]] and [[Franchise/{{Metroid}} Samus Aran]] as characters for the Wii version. However, when they were showing Nintendo the build with the characters on it, they made the mistake of using a ''UsefulNotes/PlayStation2 ''Platform/PlayStation2 build''. This angered Nintendo as they thought they wanted to put their characters into all versions and told them to remove them.



*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the UsefulNotes/NeoGeo was also sold as an home system, the game should be of reasonable length.

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*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the UsefulNotes/NeoGeo Platform/NeoGeo was also sold as an home system, the game should be of reasonable length.



* Cyan Worlds came up with the concept for ''VideoGame/{{Myst}}'' as a proposal to Creator/{{Sunsoft}}... who only wanted the console rights, anticipating selling it for the [[UsefulNotes/{{SNESCDROM}} SNES CD-ROM]]. Cyan kept the PC rights, partnered with Creator/BroderbundSoftware, and the resulting game drove not only the genre but [=CD-ROM=] hardware as a whole. Given that the [=SNES CD-ROM=] never materialized in the first place, gaming could easily have been robbed of one of its most iconic products.

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* Cyan Worlds came up with the concept for ''VideoGame/{{Myst}}'' as a proposal to Creator/{{Sunsoft}}... who only wanted the console rights, anticipating selling it for the [[UsefulNotes/{{SNESCDROM}} [[Platform/{{SNESCDROM}} SNES CD-ROM]]. Cyan kept the PC rights, partnered with Creator/BroderbundSoftware, and the resulting game drove not only the genre but [=CD-ROM=] hardware as a whole. Given that the [=SNES CD-ROM=] never materialized in the first place, gaming could easily have been robbed of one of its most iconic products.

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* The ''Film/IndianaJonesAndTheTempleOfDoom'' UsefulNotes/ArcadeGame started production around the same time as the film, and plans to make it a FullMotionVideo laserdisc game, which would require additional footage to be shot explicitly for it, were abandoned when the producers realized just how expensive that would be.

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* The ''Film/IndianaJonesAndTheTempleOfDoom'' UsefulNotes/ArcadeGame started production around the same time as the film, and plans to make it a FullMotionVideo [[InteractiveMovie Full Motion Video]] laserdisc game, which would require additional footage to be shot explicitly for it, were abandoned when the producers realized just how expensive that would be.



* ''VideoGame/InheritTheEarth: Quest For The Orb''. Concept artist Lisa Jennings confirms: ''“Our biggest conflict was simple: the developers wanted something that was rather adult in nature. The publishers [[AnimationAgeGhetto saw animals and equated it with children]], and so forced us at every turn to cater to the 8-12 range, up to and including removing any death scenes to keep a Children's Rating.”'' And so, some of the deepest and most interesting foreshadowing never got anywhere.

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* ''VideoGame/InheritTheEarth: Quest For The Orb''. Concept artist Lisa Jennings confirms: ''“Our ''“Our biggest conflict was simple: the developers wanted something that was rather adult in nature. The publishers [[AnimationAgeGhetto saw animals and equated it with children]], and so forced us at every turn to cater to the 8-12 range, up to and including removing any death scenes to keep a Children's Rating.”'' And so, some of the deepest and most interesting foreshadowing never got anywhere.



* ''VideoGame/KeroBlaster'': An early prototype of the game was called [[https://www.youtube.com/watch?v=op8FRV-hyO4 Gero Blaster]] and appears to have had some pretty massive differences from the final game, including a mostly unrelated story concept based on [[Creator/StudioPixel the developer's]] earlier Ame comics.



** Adel was supposed to be a girl originally, which is why his full name is Adelheid (“Heidi”).

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** Adel was supposed to be a girl originally, which is why his full name is Adelheid (“Heidi”).(“Heidi”).



*** Capcom reportedly considered the entire ComicBook/FantasticFour, but each one had complications: ComicBook/HumanTorch's fire effects gobbled RAM, ComicBook/TheThing was too similar to the Hulk, and they couldn't come up with good movesets for Mr. Fantastic and the ComicBook/InvisibleWoman. Eventually Marvel stepped in and suggested they use the Super Skrull, who has all of the FF's powers in one, neatly solving all their problems.

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*** Capcom reportedly considered the entire ComicBook/FantasticFour, but each one had complications: ComicBook/HumanTorch's Human Torch's fire effects gobbled RAM, ComicBook/TheThing was too similar to the Hulk, and they couldn't come up with good movesets for Mr. Fantastic and the ComicBook/InvisibleWoman. Eventually Marvel stepped in and suggested they use the Super Skrull, who has all of the FF's powers in one, neatly solving all their problems.
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* ''VideoGame/GrandTheftAuto'':
** At one point, the original ''VideoGame/GrandTheftAutoClassic'' was conceived as a [[http://web.archive.org/web/20100714103007/http://www.gamepro.com/article/features/215761/creating-his-living-world-in-a-box/ Sim-esque open sandbox world]] that had the player interacting with '''dinosaurs''' that walk around the streets of a city. Later on in development, the game was called "Race N' Chase", and allowed players to take the role of either the cops or the criminals.
** ''VideoGame/GrandTheftAutoViceCity'':
*** In a very strange case, tear gas was available as a weapon in the first copies of the game, just to be removed completely in later editions.
*** The game was [[https://www.digitaltrends.com/gaming/exploring-grand-theft-auto-vice-citys-lasting-impact-on-gamer-culture-with-rockstars-leslie-benzies/ originally intended]] as an ExpansionPack for ''GTA III'', with new weapons, vehicles, and missions. The developers realized that the content they had planned was enough to create an entire separate game, and so they spun it off into ''Vice City''.
** The ''VideoGame/GrandTheftAutoSanAndreas'' mission "Saint Mark's Bistro" was originally going to have the player chase the target through the streets of Portland Island. Due to the large amount of work that would've been needed to implement an entire district of a city for one mission, the mission was instead placed inside the Bistro, with only a few shots of the outside area during a cutscene.
** ''VideoGame/GrandTheftAutoIV'' was originally supposed to have areas based on [[UsefulNotes/NewYorkState upstate New York and Long Island]]. This was scrapped early in development, though references to an area called "[[ShoutOut the]] [[Literature/TheGreatGatsby Carraways]]" (presumably based on the Hamptons) still exist in the final product and in the [[VideoGame/GrandTheftAutoIVTheLostAndDamned expansion]] [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony packs]].
*** Additionally, a large number of songs were cut from the soundtrack of the game. Names for the songs can be found in the "american.gxt" database.
** For ''VideoGame/GrandTheftAutoV'', Rockstar originally had [[https://comicbook.com/gaming/2019/07/28/gta-5-online-grand-theft-auto-v-dlc-story/ single-player expansions]] in the works that would have [[AndTheAdventureContinues continued the story]] of the game's protagonists, including a new casino heist and a ZombieApocalypse-themed expansion similar to ''VideoGame/RedDeadRedemptionUndeadNightmare''. However, the ObviousBeta state of the game's multiplayer mode, ''GTA Online'', at launch necessitated lots of work to fix it, and furthermore, ''GTA Online'' went on to become an unexpectedly massive CashCowFranchise, causing Rockstar to redirect its post-launch support to adding new multiplayer content. Some of the things they were planning to add to single-player through expansions, including the casino, would be retooled into multiplayer expansions instead.
*** Similarly to the previous game, a large portion of the soundtrack was cut from the final release. Some of the cut song names can be found in the "trackID.gxt2" database, while others were found [[https://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page/247/?tab=comments#comment-1070099238 in a since-destroyed prototype of V revealed on GTAForums.]]
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dewick


*** ComicBook/{{Mephisto}} was planned to make a {{Cameo}} appearance during one of Blackheart's super moves; seemingly it would have involved grabbing the opponent and breathing fire on them. Incorrectly colored sprites of this move can still be found in the game's code.

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*** ComicBook/{{Mephisto}} was planned to make a {{Cameo}} cameo appearance during one of Blackheart's super moves; seemingly it would have involved grabbing the opponent and breathing fire on them. Incorrectly colored sprites of this move can still be found in the game's code.

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* ''VideoGame/HeroesOfMightAndMagic III'' would have originally featured the Forge, a sci-fi faction, as the new town added in ''[[ExpansionPack Armageddon's Blade]]''.[[note]]While that sounds out of left field, the ''VideoGame/MightAndMagic'' [=RPGs=] have always been set in a ScienceFantasy universe, even if these spin-offs had ignored that.[[/note]] However, fans threatened to boycott if Forge were added, which scared [=3DO=] enough to scrap the idea and replace it with Conflux. Conflux was always intended to be added in the second expansion, but had to be rushed to completion in time for the first. The result was Conflux being [[GameBreaker extremely imbalanced]] and ''Shadow of Death'' adding no new towns. Fans still debate whether it would've been better if [=3DO=] had stuck to their guns or not.

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* ''VideoGame/HeroesOfMightAndMagic III'' ''VideoGame/HeroesOfMightAndMagic'':
** The third game
would have originally featured the Forge, a sci-fi faction, as the new town added in ''[[ExpansionPack Armageddon's Blade]]''.[[note]]While that sounds out of left field, the ''VideoGame/MightAndMagic'' [=RPGs=] have always been set in a ScienceFantasy universe, even if these spin-offs had ignored that.[[/note]] However, fans threatened to boycott if Forge were added, which scared [=3DO=] enough to scrap the idea and replace it with Conflux. Conflux was always intended to be added in the second expansion, but had to be rushed to completion in time for the first. The result was Conflux being [[GameBreaker extremely imbalanced]] and ''Shadow of Death'' adding no new towns. Fans still debate whether it would've been better if [=3DO=] had stuck to their guns or not.not.
** There were originally going to be two more campaigns in the fourth game, centered on Genievieve Seymour, a Mage, and Dogwoggle, a Barbarian. Time constraint led the campaigns getting cut, but the characters still appear as recruitable heroes in Taverns. However, their missions were recreated as DLC for the seventh game to celebrate the series' 20th anniversary.
** There were plans for a naval faction for the fifth game centered on sea elves. They even had fairly detailed lore written for them, which is still hinted at in the game via a few {{Orphaned Reference}}s. Ultimately, the sea elves were scrapped and replaced with an aquatic Naga[=/=]{{Wutai}}-themed faction called Sanctuary for the sixth game.
** During the production of ''VII'', Ubisoft released a blog where players could vote on which factions would make it into the game, with the two losing factions (which wound up being Fortress and Inferno) being added as DLC in the future. Fortress was added in the first expansion, however poor numbers led to development on the game being cancelled before Inferno could be released.
* ''VideoGame/HeroesOfTheStorm'':
** The game was initially announced with the name Blizzard DOTA, however Creator/{{Valve}} forced them to change it. It went by Blizzard All-Stars for a time, before settling on the current name.
** Each of the three prongs on the game's logo were meant to represent Blizzard's [[VideoGame/{{Warcraft}} three]] [[VideoGame/StarCraft major]] [[VideoGame/{{Diablo}} franchises]], but the release of ''VideoGame/{{Overwatch}}'' made this TheArtifact. Blizzard actually [[http://media.blizzard.com/heroes/media/heroes-2/article-explorer/article-explorer-logo.png briefly experimented]] with a new ''four''-pronged logo, but it never made it past a few early marketing images for Heroes 2.0 and there are no high-rez images of what the ''Overwatch'' prong would've looked like.
** For a long time, Reinhardt was intended to be the next ''Overwatch'' hero to follow Hanzo. There is a more-or-less working version of his kit without anything else finished, but his development was put on pause as the team had a hard time making his shield function in a satisfactory way. Ultimately, Mei was designed specifically to fill the missing role of an ''Overwatch'' tank.
** In a Destructoid interview shortly before Hogger's release, the game director mentioned that Arcturus Mengsk, Blackthorne, and "another familiar face" were all in development. Sadly, with the game's budget being slashed even harder in March of 2021, it's unlikely that any of those heroes will see the light of day. Years later, another dev confirmed that the "familiar face" was to be Selendis, who actually has some DummiedOut UI elements in the game files.
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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' interestingly plays off a case of this from the [[Franchise/JoJosBizarreAdventure original manga]]. If Fugo is pitted against the other main characters of Part 5, the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.

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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' interestingly plays off a case of this from the [[Franchise/JoJosBizarreAdventure [[Manga/JoJosBizarreAdventure original manga]]. If Fugo is pitted against the other main characters of [[Manga/JoJosBizarreAdventureGoldenWind Part 5, 5]], the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.
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** ''VideoGame/KingdomHeartsII'' was planned to have a [[WesternAnimation/ToyStory Woody and Buzz]] summon exclusive to the Final Mix version. It was DummiedOut, but untextured models of Woody and Buzz still remain in the game.

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** ''VideoGame/KingdomHeartsII'' was planned to have a [[WesternAnimation/ToyStory [[Franchise/ToyStory Woody and Buzz]] summon exclusive to the Final Mix version. It was DummiedOut, but untextured models of Woody and Buzz still remain in the game.
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** [[TheStarscream Marluxia]] of Organization XIII was going to be female, but the writers decided to make the character male when they developed the treachery plotline along with Larxene, and realized that the idea of [[DoesThisRemindYouOfAnything two women trying to take over an organization that's dominated by men only to fall flat on their faces]] [[UnfortunateImplications wouldn't go over too well.]] The gender change definition [[ViewerGenderConfusion explains his appearance.]]

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** [[TheStarscream Marluxia]] of Organization XIII was going to be female, but the writers decided to make the character male when they developed the treachery plotline along with Larxene, and realized that the idea of [[DoesThisRemindYouOfAnything two women trying to take over an organization that's dominated by men only to fall flat on their faces]] [[UnfortunateImplications faces wouldn't go over too well.]] well. The gender change definition [[ViewerGenderConfusion explains his appearance.]]
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*** The tone was more somber and lacked any humour, being more in line with the developers' work on ''InTheHunt''.

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*** The tone was more somber and lacked any humour, being more in line with the developers' work on ''InTheHunt''.''VideoGame/InTheHunt''.

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crosswicking Growing Up and deliberately redlinking games without pages


* ''Galaxy in Turmoil'' was a going to be a fan made ''Franchise/StarWars'' game based on the canceled ''[[VideoGame/StarWarsBattlefront Battlefront III]]''. After receiving a cease and desist, the game was redesigned as a non-''Star Wars'' game released on UsefulNotes/{{Steam}}.

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* ''Galaxy ''VideoGame/{{Galaxy in Turmoil'' Turmoil}}'' was a going to be a fan made ''Franchise/StarWars'' game based on the canceled ''[[VideoGame/StarWarsBattlefront Battlefront III]]''. After receiving a cease and desist, the game was redesigned as a non-''Star Wars'' game released on UsefulNotes/{{Steam}}.



* ''Green Lantern: Rise of the Manhunters'' was going to have a PSP port.

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* ''Green Lantern: Rise of the Manhunters'' ''VideoGame/GreenLanternRiseOfTheManhunters'' was going to have a PSP port.port.
* ''VideoGame/GrowingUp'':
** Felicity has artwork for her middle school introduction, but is met for the first time in high school in the finished game.
** There's concept art for [[https://twitter.com/GrowingUp_game/status/1464559905134813187?s=20&t=tuaX9_ZXBYsjy4AhMb6eRg alternative designs for Vivica.]]



* The Game Boy Advance game ''It's Mr. Pants'' was originally a Donkey Kong puzzle game called ''Donkey Kong Coconut Crackers'' which featured an isometric perspective. When Rare was bought out by Microsoft the game was re-tooled as the aforementioned title.

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* The Game Boy Advance game ''It's Mr. Pants'' ''VideoGame/ItsMrPants'' was originally a Donkey Kong puzzle game called ''Donkey Kong Coconut Crackers'' which featured an isometric perspective. When Rare was bought out by Microsoft the game was re-tooled as the aforementioned title.



* The game ''Kirby's Dream Course'' for the SNES was originally going to be a unique golf game called "Special Tee Shot". Halfway through development it was re-tooled into a Kirby game, but the original was completed and released in Japan on the Sattelaview add-on for the Super Famicom.

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* ''Franchise/{{Kirby}}'':
**
The game ''Kirby's Dream Course'' ''VideoGame/KirbysDreamCourse'' for the SNES was originally going to be a unique golf game called "Special Tee Shot". Halfway through development it was re-tooled into a Kirby game, but the original was completed and released in Japan on the Sattelaview add-on for the Super Famicom.
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* ''VideoGame/KinectJoyRide'' was originally going to be a digital release for the Xbox Live Arcade known simply as "Joy Ride". Halfway through development it was changed over to a game for the Kinect and released physically as ''Kinect Joy Ride''.
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* According to [[Wiki/{{Wikipedia}} The Other Wiki]], ''VideoGame/MagicalDoropie'' was originally planned as a ''Literature/TheWonderfulWizardOfOz'' video game (this is probably why Doropie/Francesca vaguely resembles Glinda on the American box, along with the basic plot of a young woman being summoned to fight an evil witch.) There were also more plans with the spells to make them more useful, as well as plans for a sequel.

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* According to [[Wiki/{{Wikipedia}} [[Website/{{Wikipedia}} The Other Wiki]], ''VideoGame/MagicalDoropie'' was originally planned as a ''Literature/TheWonderfulWizardOfOz'' video game (this is probably why Doropie/Francesca vaguely resembles Glinda on the American box, along with the basic plot of a young woman being summoned to fight an evil witch.) There were also more plans with the spells to make them more useful, as well as plans for a sequel.
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Nice Hat is now a disambiguation page.


** Lukas had an entirely different design in the original trailer, wearing a striped shirt, vest, and a NiceHat.

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** Lukas had an entirely different design in the original trailer, wearing a striped shirt, vest, and a NiceHat.hat.
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** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow was a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless fairy (that everyone adores) respectively. Therefore, the game later became an action fantasy game.

to:

** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow was a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them.them and draining their powers. They are later designed as cute rabbit-like creatures and a harmless fairy (that everyone adores) respectively. Therefore, the game later became an action fantasy game.
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** The "Birth by Sleep: Volume Two" secret ending of ''Birth by Sleep Final Mix'' originally hinted at a sequel for the PS Vita... but according to Nomura, [[ExecutiveMeddling executive producers]], for better or worse, thought there had been more than enough portable KH games, so the project was scrapped and focus was put solely on developing ''Dream Drop Distance'' and ''Kingdom Hearts III''. Eventually, the game idea was retooled into what we now know as ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' for the PS4.

to:

** The "Birth by Sleep: Volume Two" secret ending of ''Birth by Sleep Final Mix'' originally hinted at a sequel for the PS Vita... but according to Nomura, [[ExecutiveMeddling executive producers]], for better or worse, thought there had been more than enough portable KH games, so the project was scrapped and focus was put solely on developing ''Dream Drop Distance'' and ''Kingdom Hearts III''. Eventually, the game idea was retooled into what we now know as ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' for the PS4.[=PS4=].
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** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless fairy (that everyone adores) respectively. Therefore, the game later became an action fantasy game.

to:

** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow as was a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless fairy (that everyone adores) respectively. Therefore, the game later became an action fantasy game.
Is there an issue? Send a MessageReason:
None


** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy (that everyone adores). Therefore, the game later became an action fantasy game.

to:

** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy fairy (that everyone adores).adores) respectively. Therefore, the game later became an action fantasy game.
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None


** Two of the concept art reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy (that everyone adores). Therefore, the game later became an action fantasy game.

to:

** [[https://klonoa-at-blog.tumblr.com/post/166376183258/klonoa-chronicles-part-11 Two of the concept art artworks]] reveals that Klonoa was originally envisioned as an action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy (that everyone adores). Therefore, the game later became an action fantasy game.
Is there an issue? Send a MessageReason:
None


** Two of the concept art reveals that Klonoa was originally envisioned as a action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy (that everyone adores). Therefore, the game later became an action fantasy game.

to:

** Two of the concept art reveals that Klonoa was originally envisioned as a an action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy (that everyone adores). Therefore, the game later became an action fantasy game.

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* ''VideoGame/IAmAlive'': The original build by Darkworks that began development in 2003 was totally re-engineered by Ubisoft Shanghai.

to:

* ''VideoGame/IAmAlive'': The original build by Darkworks that began development in 2003 was totally re-engineered by Ubisoft Shanghai. In addition to the game, [[https://www.youtube.com/watch?v=HZ6Aely9YrQ it was originally]] supposed to be a survival game that [[EarthquakesCauseFissures takes place six days after an earthquake]] [[HollywoodScience in Chicago]]. The [[https://www.youtube.com/watch?v=Jl_aTqwMnbc second premise trailer]] then changes the backstory to a DarkerAndEdgier mood and more believable survival environment where it strongly resembles Literature/TheRoad.



* Creator/{{Ubisoft}}'s ''VideoGame/IAmAlive'' game [[https://www.youtube.com/watch?v=HZ6Aely9YrQ was originally]] supposed to be a survival game that [[EarthquakesCauseFissures takes place six days after an earthquake]] [[HollywoodScience in Chicago]]. The [[https://www.youtube.com/watch?v=Jl_aTqwMnbc second premise trailer]] then changes the backstory to a DarkerAndEdgier mood and more believable survival environment where it strongly resembles Literature/TheRoad.

to:

* Creator/{{Ubisoft}}'s ''VideoGame/IAmAlive'' game [[https://www.youtube.com/watch?v=HZ6Aely9YrQ was originally]] supposed to be a survival game ''VideoGame/{{Klonoa}}''
** Two of the concept art reveals
that [[EarthquakesCauseFissures takes place six days Klonoa was originally envisioned as a action horror game. In it, Moos were werewolves and Huepow as a cannibal ghost monster that inflates lifeless corpses of enemies after devouring them. They are later designed as cute rabbit-like creatures and a harmless hairy (that everyone adores). Therefore, the game later became an earthquake]] [[HollywoodScience action fantasy game.
** Speaking of concept arts, the game was originally about a human soul who is trapped
in Chicago]]. The [[https://www.youtube.com/watch?v=Jl_aTqwMnbc second premise trailer]] a robot then changes the backstory to a DarkerAndEdgier mood and more believable survival environment where it strongly resembles Literature/TheRoad.shadow creature named Shady.

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