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Pinball.Breakshot was moved to Pinball.Breakshot 1996 by another troper, so I'm updating the wicks to match.
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* ''Pinball/{{Breakshot}}'':
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* ''Pinball/{{Breakshot}}'':''Pinball/Breakshot1996'':
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Fixing a wick
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* Creator/{{Gottlieb}} [[https://pinside.com/pinball/machine/brooks-and-dunn was working on a game]] themed after Music/BrookesAndDunn before they went under, leaving it incomplete.
to:
* Creator/{{Gottlieb}} [[https://pinside.com/pinball/machine/brooks-and-dunn was working on a game]] themed after Music/BrookesAndDunn Music/BrooksAndDunn before they went under, leaving it incomplete.
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Fixing up an example with a broken hyperlink
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* [[pinside.com/pinball/machine/brooks-and-dunn Apparently,]] Creator/{{Gottlieb}} were working on a Music/BrooksAndDunn pin, but it was never finished before Gottlieb went under.
to:
* [[pinside.Creator/{{Gottlieb}} [[https://pinside.com/pinball/machine/brooks-and-dunn Apparently,]] Creator/{{Gottlieb}} were was working on a Music/BrooksAndDunn pin, but it was never finished game]] themed after Music/BrookesAndDunn before Gottlieb they went under.under, leaving it incomplete.
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* ''Pinball/JamesBond007Stern'' was originally designed by Creator/SteveRitchie. After he left Creator/{{Stern}} for Creator/JerseyJackPinball, George Gomez binned his work on the game and started anew.
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* [[pinside.com/pinball/machine/brooks-and-dunn Apparently,]] Creator/{{Gottlieb}} were working on a Music/BrooksAndDunn pin, but [[AuthorExistenceFailure it was never finished before Gottlieb went under]].
to:
* [[pinside.com/pinball/machine/brooks-and-dunn Apparently,]] Creator/{{Gottlieb}} were working on a Music/BrooksAndDunn pin, but [[AuthorExistenceFailure it was never finished before Gottlieb went under]].under.
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* [[pinside.com/pinball/machine/brooks-and-dunn Apparently,]] Creator/{{Gottlieb}} were working on a Music/BrooksAndDunn pin, but [[AuthorExistenceFailure it was never finished before Gottlieb went under]].
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** Following designer Creator/KeithElwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme. John Borg ultimately took on that license, swapping his spot as designer of an Iron Maiden game with Elwin.
to:
** Following designer Creator/KeithElwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' ''Film/{{Guardians of the Galaxy|2014}}'' theme. John Borg ultimately took on that license, swapping his spot as designer of an Iron Maiden game with Elwin.
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** According to Ed Robertson in an interview in a Stern Insider podcast, while he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
to:
** According to Ed Robertson in an interview in a Stern Insider podcast, while he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures "[[Music/MovingPicturesAlbum YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
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* ''Pinball/TheTwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
to:
* ''Pinball/TheTwilightZone'' ''Pinball/TwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
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Updating Link
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* ''Pinball/{{Deadpool}}'' was originally designed by Creator/JohnTrudeau. However, following his 2017 arrest for possession of child pornography, Creator/{{Stern}} cut all ties with him and threw out his work, replacing him with Creator/GeorgeGomez. While the company never officially announced his involvement in the project, Zombie Yeti -- the game's artist -- revealed this information on [[http://www.head2headpinball.com/2018/05/14/episode-43-zombie-yeti-jeremy-packer-interview-on-iron-maiden this episode]] of the [=Head2Head=] Pinball Podcast.
to:
* ''Pinball/{{Deadpool}}'' ''Pinball/{{Deadpool|2018}}'' was originally designed by Creator/JohnTrudeau. However, following his 2017 arrest for possession of child pornography, Creator/{{Stern}} cut all ties with him and threw out his work, replacing him with Creator/GeorgeGomez. While the company never officially announced his involvement in the project, Zombie Yeti -- the game's artist -- revealed this information on [[http://www.head2headpinball.com/2018/05/14/episode-43-zombie-yeti-jeremy-packer-interview-on-iron-maiden this episode]] of the [=Head2Head=] Pinball Podcast.
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** According to Ed Robertson in an interview in a Stern Insider podcast, he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
to:
** According to Ed Robertson in an interview in a Stern Insider podcast, while he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
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* ''Pinball/Alien2017'':
** Dennis Nordman's [[https://imgproxy.pinside.com/zl-vNGfVRxuAeJh7k0aQ1f6t3faxI5k1pY4BoIj9qdk/rs:fit:2048:2048/q:70/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzYvOGMvNmMvNjhjNmMwMmExMzI5ZjFkN2Q2M2Y3OGVkYjFjM2YxNDU3MjEzODFlNy5qcGc original playfield drawing]], while close to the final game's layout, bears some noticeable differences.
*** There was originally a mechanism that could stop the ball with a magnet, only for a hidden facehugger to appear, steal the ball (through another magnet), and drop it underneath the playfield in preparation for multiball. This was removed (and the area around it redesigned) [[https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/228#post-3621801 for cost and simplicity's sake]].
*** The airlock screen was originally part of a rotating chamber that would reveal either an alien or the Queen. This was later changed to a single figure of the Queen, which can be seen in both [[https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/30#post-2598802 later blueprints]] and [[https://imgproxy.pinside.com/D7CpbRZrrEe6JoBw0-ZK0GXvjR_uRSWuJ6YDKJ1-5Y0/rs:fit:2048:2048/q:70/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzEvMGQvZjYvMTBkZjY2MWZiMTE2ZTJiNThlNmE0N2VjZDQ5MmQwM2Y0ZTNhYzczNi5qcGVn a promotional video for Heighway's staff]]. Ultimately, Heighway Pinball [[https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/186#post-3454932 felt that it was "unloved"]] and replaced it.
** The original version's Limited Edition looked noticeably different before release (as in [[https://imgproxy.pinside.com/iMcvwzG8zbcwMpZ48UZU4XY3qkX9QLioz8-c0YdtvDY/rs:fit:2048:2048/q:70/aHR0cHM6Ly9vLnBpbnNpZGUuY29tL2QvNDgvNjMvZDQ4NjNkNWVjNThkZjQ1Y2Y4YzQyYzEwY2EzOWUzNzliYzNhOWI3My5qcGc this photo]]). In addition to being called the "[[MilestoneCelebration 35th Anniversary]] Limited Edition," it had different backbox artwork by Brian Allen.
** An anonymous account from a former Heighway Pinball employee [[https://www.thisweekinpinball.com/twip-the-fall-of-heighway-pinball-new-info-on-elvira-3-iron-maiden-le-more claims]] that, during development, the game used a number of assets from the original films that they were unknowingly not cleared to use. This forced the crew to remove them from the finished product.
** Dennis Nordman's [[https://imgproxy.pinside.com/zl-vNGfVRxuAeJh7k0aQ1f6t3faxI5k1pY4BoIj9qdk/rs:fit:2048:2048/q:70/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzYvOGMvNmMvNjhjNmMwMmExMzI5ZjFkN2Q2M2Y3OGVkYjFjM2YxNDU3MjEzODFlNy5qcGc original playfield drawing]], while close to the final game's layout, bears some noticeable differences.
*** There was originally a mechanism that could stop the ball with a magnet, only for a hidden facehugger to appear, steal the ball (through another magnet), and drop it underneath the playfield in preparation for multiball. This was removed (and the area around it redesigned) [[https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/228#post-3621801 for cost and simplicity's sake]].
*** The airlock screen was originally part of a rotating chamber that would reveal either an alien or the Queen. This was later changed to a single figure of the Queen, which can be seen in both [[https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/30#post-2598802 later blueprints]] and [[https://imgproxy.pinside.com/D7CpbRZrrEe6JoBw0-ZK0GXvjR_uRSWuJ6YDKJ1-5Y0/rs:fit:2048:2048/q:70/aHR0cHM6Ly9vLnBpbnNpZGUuY29tLzEvMGQvZjYvMTBkZjY2MWZiMTE2ZTJiNThlNmE0N2VjZDQ5MmQwM2Y0ZTNhYzczNi5qcGVn a promotional video for Heighway's staff]]. Ultimately, Heighway Pinball [[https://pinside.com/pinball/forum/topic/alien-pinball-official-game-thread/page/186#post-3454932 felt that it was "unloved"]] and replaced it.
** The original version's Limited Edition looked noticeably different before release (as in [[https://imgproxy.pinside.com/iMcvwzG8zbcwMpZ48UZU4XY3qkX9QLioz8-c0YdtvDY/rs:fit:2048:2048/q:70/aHR0cHM6Ly9vLnBpbnNpZGUuY29tL2QvNDgvNjMvZDQ4NjNkNWVjNThkZjQ1Y2Y4YzQyYzEwY2EzOWUzNzliYzNhOWI3My5qcGc this photo]]). In addition to being called the "[[MilestoneCelebration 35th Anniversary]] Limited Edition," it had different backbox artwork by Brian Allen.
** An anonymous account from a former Heighway Pinball employee [[https://www.thisweekinpinball.com/twip-the-fall-of-heighway-pinball-new-info-on-elvira-3-iron-maiden-le-more claims]] that, during development, the game used a number of assets from the original films that they were unknowingly not cleared to use. This forced the crew to remove them from the finished product.
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Adding some more sub-examples to the Rush entry.
Changed line(s) 31,33 (click to see context) from:
* ''Pinball/Rush2022'': Various Stern Insider podcast episodes released around the time of the game's reveal provided information about things that were altered during development.
** According to Ed Robertson in an interview, he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
** An interview with Creator/JohnBorg provides several tidbits about early game mechanics:
** According to Ed Robertson in an interview, he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
** An interview with Creator/JohnBorg provides several tidbits about early game mechanics:
to:
* ''Pinball/Rush2022'': Various Stern Insider podcast episodes released around the time of the game's reveal provided information about things that were altered during development.
''Pinball/Rush2022'':
** According to Ed Robertson in aninterview, interview in a Stern Insider podcast, he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
** An interview with Creator/JohnBorg on a special episode of the Stern Insider podcast provides several tidbits about early game mechanics:
** According to Ed Robertson in an
** An interview with Creator/JohnBorg on a special episode of the Stern Insider podcast provides several tidbits about early game mechanics:
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** [[https://www.youtube.com/watch?v=vz3sMTq_pMU The initial reveal stream from Dead Flip]] used earlier code with a number of differences from the finished product:
*** When the ball is about to exit the scoop, the game originally played a quick series of high-pitched beeps to alert the player. After complaints from viewers that it was excessively shrill (many compared it to a microwave), it was changed to a much more subdued sound effect.
*** The MatchSequence was based on ''Music/PowerWindows''' album artwork; one of the [=TVs=] on the front cover displayed the match number. The final game uses a different animation inspired by the cover of ''Music/FlyByNight'' instead.
*** When the ball is about to exit the scoop, the game originally played a quick series of high-pitched beeps to alert the player. After complaints from viewers that it was excessively shrill (many compared it to a microwave), it was changed to a much more subdued sound effect.
*** The MatchSequence was based on ''Music/PowerWindows''' album artwork; one of the [=TVs=] on the front cover displayed the match number. The final game uses a different animation inspired by the cover of ''Music/FlyByNight'' instead.
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Added DiffLines:
* ''Pinball/Rush2022'': Various Stern Insider podcast episodes released around the time of the game's reveal provided information about things that were altered during development.
** According to Ed Robertson in an interview, he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
** An interview with Creator/JohnBorg provides several tidbits about early game mechanics:
*** The game's centerpiece was originally a bass drum that could suck up the ball. Ed Robertson later devised the idea of using a TimeMachine for that purpose instead.
*** The two scoops were originally positioned farther away from each other, such that they could simultaneously shoot out balls to both flippers at the start of Far Cry Multiball.
*** The time machine's ramp was formerly lowered by hitting a specific target.
*** The motorized clock (located on the Premium and Limited editions' bass drum in the final game) was once placed on the back panel.
** According to Ed Robertson in an interview, he and the two surviving members of Rush quickly agreed on the majority of the game's 16[[note]]17 if the two parts of "Cygnus-X1" are counted as a single song[[/note]] tracks, there was still some disagreement. Geddy Lee wanted "[[Music/MovingPictures YYZ]]" in, but Ed insisted that "[[Music/{{Hemispheres}} La Villa Strangiato]]" was catchier; the latter song was ultimately the one that made it in.
** An interview with Creator/JohnBorg provides several tidbits about early game mechanics:
*** The game's centerpiece was originally a bass drum that could suck up the ball. Ed Robertson later devised the idea of using a TimeMachine for that purpose instead.
*** The two scoops were originally positioned farther away from each other, such that they could simultaneously shoot out balls to both flippers at the start of Far Cry Multiball.
*** The time machine's ramp was formerly lowered by hitting a specific target.
*** The motorized clock (located on the Premium and Limited editions' bass drum in the final game) was once placed on the back panel.
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Changed line(s) 18 (click to see context) from:
* Creator/SpookyPinball [[https://www.thisweekinpinball.com/twip-stern-nabs-godzilla-from-spooky-pinburgh-preview-pinball-team-reveals-the-mafia-lyman-interview-more attempted to obtain]] the ''Godzilla'' license around 2018, since the company's founder is a massive fan of the series, but Creator/{{Stern}} ultimately outbid them and created [[Pinball/GodzillaStern their own game]] in 2021.
to:
* Creator/SpookyPinball [[https://www.thisweekinpinball.com/twip-stern-nabs-godzilla-from-spooky-pinburgh-preview-pinball-team-reveals-the-mafia-lyman-interview-more attempted to obtain]] the ''Godzilla'' ''Franchise/{{Godzilla}}'' license around 2018, since the company's founder is a massive fan of the series, but Creator/{{Stern}} ultimately outbid them and created [[Pinball/GodzillaStern their own game]] in 2021.
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* Creator/SpookyPinball [[https://www.thisweekinpinball.com/twip-stern-nabs-godzilla-from-spooky-pinburgh-preview-pinball-team-reveals-the-mafia-lyman-interview-more attempted to obtain]] the ''Godzilla'' license around 2018, since the company's founder is a massive fan of the series, but Creator/{{Stern}} ultimately outbid them and created [[Pinball/GodzillaStern their own game]] in 2021.
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Changed line(s) 27,28 (click to see context) from:
** The stream itself shows an ArrangeMode dubbed "Hero Mode", with one player being dubbed the "hero" and playing on
a HarderThanHard difficulty. The name was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
a HarderThanHard difficulty. The name was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
to:
** The stream itself shows an ArrangeMode dubbed "Hero Mode", with one player being dubbed the "hero" and playing on
on a HarderThanHard difficulty. The name was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
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For disambiguation purposes, I am moving Pinball.Guardians Of The Galaxy to Pinball.Guardians Of The Galaxy 2017. I also made a few miscellaneous corrections elsewhere on the page.
Changed line(s) 18,19 (click to see context) from:
* ''Pinball/GuardiansOfTheGalaxy'':
** The game was originally going to be themed around Music/IronMaiden. The license was ultimately shuffled around, with John Borg taking on ''Film/GuardiansOfTheGalaxy'' while Keith Elwin rethemed his game to be based on the band.
** The game was originally going to be themed around Music/IronMaiden. The license was ultimately shuffled around, with John Borg taking on ''Film/GuardiansOfTheGalaxy'' while Keith Elwin rethemed his game to be based on the band.
to:
* ''Pinball/GuardiansOfTheGalaxy'':
''Pinball/GuardiansOfTheGalaxy2017'':
** The game was originally going to be themed around Music/IronMaiden. The license was ultimately shuffled around, with John Borg taking on''Film/GuardiansOfTheGalaxy'' the project based on ''Film/GuardiansOfTheGalaxy2014'' while Keith Elwin rethemed his game to be based on around the band.[[note]]Or, more precisely, the [[LicensedGame licensed mobile game]] ''Legacy of the Beast''.[[/note]]
** The game was originally going to be themed around Music/IronMaiden. The license was ultimately shuffled around, with John Borg taking on
Changed line(s) 23 (click to see context) from:
** Following designer Keith Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme. John Borg ultimately took on that license, swapping his spot as designer of an Iron Maiden game with Elwin.
to:
** Following designer Keith Elwin's Creator/KeithElwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme. John Borg ultimately took on that license, swapping his spot as designer of an Iron Maiden game with Elwin.
Changed line(s) 28 (click to see context) from:
a HarderThanHard difficulty. This was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
to:
a HarderThanHard difficulty. This The name was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
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Added DiffLines:
* ''Pinball/TheMandalorian'': The Dead Flip reveal stream (done prior to most machines arriving to customers) provides two examples.
** According to programmer Dwight Sullivan, he and Creator/BrianEddy considered adding a VideoMode during development before ultimately deciding against it.
** The stream itself shows an ArrangeMode dubbed "Hero Mode", with one player being dubbed the "hero" and playing on
a HarderThanHard difficulty. This was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
** According to programmer Dwight Sullivan, he and Creator/BrianEddy considered adding a VideoMode during development before ultimately deciding against it.
** The stream itself shows an ArrangeMode dubbed "Hero Mode", with one player being dubbed the "hero" and playing on
a HarderThanHard difficulty. This was changed to "Monster Play" (with the stand-out player now being christened the "monster") prior to the game's proper release.
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Added an example and alphabetized the page. I also tweaked many other things: slightly altered formatting, split examples so they didn't refer to multiple games in the same bullet point (necessary for proper alphabetization), adding sources, rewording text, and so on.
Changed line(s) 1,2 (click to see context) from:
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' pinball was originally intended to be a ''Franchise/TheLegendOfZelda'' game, after the company's earlier ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Unfortunately, midway through development, Gottlieb reached a deal for the ''Series/AmericanGladiators'' license on the condition that they use the license quickly. The game was rethemed and reprogrammed to match, but the deal fell through; without any more time to revert the game to ''Zelda,'' it was decided to theme it with cyber warriors in a virtual reality {{Cyberspace}}.
* Creator/JonNorris was once working on a pinball table named ''Pinball/GoldenCue'', which would flip the conventions of pinball on its head by having the player complete a series of goals to beat the game, instead of being [[EndlessGame an endless high score fest.]] Unfortunately, the game was scrapped when [[Creator/{{Sega}} Sega Pinball]] folded into Creator/{{Stern}}, who tasked Creator/JohnBorg with making it into a more standard pinball table. The final result was ''Pinball/SharkeysShootout''.
* Creator/JonNorris was once working on a pinball table named ''Pinball/GoldenCue'', which would flip the conventions of pinball on its head by having the player complete a series of goals to beat the game, instead of being [[EndlessGame an endless high score fest.]] Unfortunately, the game was scrapped when [[Creator/{{Sega}} Sega Pinball]] folded into Creator/{{Stern}}, who tasked Creator/JohnBorg with making it into a more standard pinball table. The final result was ''Pinball/SharkeysShootout''.
to:
%%This subpage has been alphabetized. Please add your examples in the correct spot. Thank you!
*Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' pinball According to Creator/LarryDeMar, ''Pinball/TheAddamsFamily'' was originally intended designed with alphanumeric displays (instead of then-new dot matrix displays), feeling that the dot matrix display's budget would be better spent on other parts of the game.
* ''Pinball/{{Avatar}}'' was tobe a ''Franchise/TheLegendOfZelda'' game, have been Creator/SteveRitchie's next game after ''[[Pinball/SpiderManStern Spider-Man]]''; after he was laid off from Stern Pinball in 2010, Steve posted the company's earlier ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Unfortunately, midway through development, Gottlieb reached a deal for the ''Series/AmericanGladiators'' license blueprint on the condition that they use the license quickly. The game his website. ''Avatar'' was rethemed and reprogrammed to match, but the deal fell through; without any more time to revert the game to ''Zelda,'' it was decided to theme it eventually released with cyber warriors in a virtual reality {{Cyberspace}}.
* Creator/JonNorris was once working on a pinball table named ''Pinball/GoldenCue'', which would flip the conventions of pinball on its headdifferent design by having the player complete a series of goals to beat the game, instead of being [[EndlessGame an endless high score fest.]] Unfortunately, the game was scrapped when [[Creator/{{Sega}} Sega Pinball]] folded into Creator/{{Stern}}, who tasked Creator/JohnBorg with making it into a more standard pinball table. The final result was ''Pinball/SharkeysShootout''.Creator/JohnBorg.
*
* ''Pinball/{{Avatar}}'' was to
* Creator/JonNorris was once working on a pinball table named ''Pinball/GoldenCue'', which would flip the conventions of pinball on its head
* ''Pinball/BlackKnight 2000'' was originally designed as a sequel to the 1979 pinball game ''Pinball/{{Flash}}''. Programmer Ed Boon released pictures of ''2000'''s whitewood, which showed that "B-L-A-C-K" was "F-L-A-S-H" at one point in development. Also, prior to ''Pinball/HighSpeed'', Creator/SteveRitchie hinted at releasing a sequel to Flash, tentatively titled ''Super Flash''.
Changed line(s) 7,8 (click to see context) from:
* Creator/{{Bally}}'s ''Pinball/{{Wizard}}'' was originally intended to be centered around a [[WizardClassic white-bearded medieval wizard]] who used magic to turn over the game's "flip flags".
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball was originally intended to be a [[LicensedPinballTable licensed game]] based on ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]''.
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball was originally intended to be a [[LicensedPinballTable licensed game]] based on ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]''.
to:
* According to artist Creator/GregFreres, Creator/{{Bally}}'s ''Pinball/{{Wizard}}'' ''Pinball/{{BMX}}'' was originally intended planned to be centered around a [[WizardClassic white-bearded medieval wizard]] who used magic to turn over the game's "flip flags".
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball was originally intended to be a [[LicensedPinballTable licensed game]]based on ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]''.''Film/ETTheExtraTerrestrial''. The company couldn't get the license, though, so they shifted gears for the final product.
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball was originally intended to be a [[LicensedPinballTable licensed game]]
Changed line(s) 10 (click to see context) from:
* For ''Pinball/{{Breakshot}}'', the game was originally called "Cloud 9", and featured ancient gods playing with the nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
to:
* For ''Pinball/{{Breakshot}}'', the ''Pinball/{{Breakshot}}'':
** The game was originally called "Cloud 9", and featured ancient gods playing with the nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
** The game was originally called "Cloud 9", and featured ancient gods playing with the nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
Deleted line(s) 12,24 (click to see context) :
* Two Pinball 2000 tables, ''[[https://www.youtube.com/watch?v=-ZcqZwEi5P0 Wizard Blocks]]'' and ''Playboy'', were in the prototype stage when Creator/WilliamsElectronics left the pinball business.
* According to artist Creator/GregFreres, Creator/{{Bally}} had planned a pinball based on ''[[Film/ETTheExtraTerrestrial E.T. the Extra-Terrestrial]]''. It was never produced due to licensing issues, and became ''BMX'' instead.
* ''Pinball/{{Avatar}}'' was to have been Creator/SteveRitchie's next game after ''[[Pinball/SpiderManStern Spider-Man]]''; after he was laid off from Stern Pinball in 2010, Steve posted the blueprint on his website. ''Avatar'' was eventually released with a different design by Creator/JohnBorg.
* According to programmer Dwight Sullivan, ''Pinball/StarTrekTheNextGeneration'' was originally based on the movie ''Film/UnderSiege''.
* John Popadiuk's ''Pinball/TheatreOfMagic'' was originally going to be ''The Magic of David Copperfield'' and was going to be released by Williams, but Williams couldn't get the license. It was ultimately released under their Bally label.
* ''Pinball/PoliceForce'' was going to be based on the 1989 ''Film/{{Batman|1989}}'' movie, but Creator/DataEast already had the license to produce [[Pinball/{{Batman}} their own table]].
* According to Creator/LarryDeMar, ''Pinball/TheAddamsFamily'' was originally designed with alphanumeric displays (instead of then-new dot matrix displays), feeling that the dot matrix display's budget would be better spent on other parts of the game.
* ''[[Pinball/BlackKnight Black Knight 2000]]'' was originally designed as a sequel to the 1979 pinball game ''Pinball/{{Flash}}''; programmer Ed Boon released pictures of ''2000'''s whitewood, which showed that "B-L-A-C-K" was "F-L-A-S-H" at one point. Also, prior to ''Pinball/HighSpeed'', Creator/SteveRitchie hinted at releasing a sequel to Flash, tentatively titled "Super Flash".
* ''Pinball/TheTwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
* Keith Elwin's debut game for Stern Pinball, ''Pinball/IronMaidenLegacyOfTheBeast'', went through ''two'' different changes in license.
** In its original homebrew version, it was based on ''WesternAnimation/{{Archer}}''.
** Following Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme, while Creator/JohnBorg would design an Music/IronMaiden-themed table. The two ultimately ended up swapping themes; Elwin speculates that Borg got tired of rock band tables, having designed ''Pinball/{{Metallica}}'', ''[[Pinball/KissStern KISS]]'', and ''Pinball/{{Aerosmith}}'' in the previous five years.
* In ''Pinball/TheSimpsonsPinballParty'', the Homer head was originally going to follow the ball more accurately, and the Comic Book Guy target was originally designed to kick back balls to the upper right flipper for extra shots; thus allowing the player to accumulate several hurry-ups at once.
* According to artist Creator/GregFreres, Creator/{{Bally}} had planned a pinball based on ''[[Film/ETTheExtraTerrestrial E.T. the Extra-Terrestrial]]''. It was never produced due to licensing issues, and became ''BMX'' instead.
* ''Pinball/{{Avatar}}'' was to have been Creator/SteveRitchie's next game after ''[[Pinball/SpiderManStern Spider-Man]]''; after he was laid off from Stern Pinball in 2010, Steve posted the blueprint on his website. ''Avatar'' was eventually released with a different design by Creator/JohnBorg.
* According to programmer Dwight Sullivan, ''Pinball/StarTrekTheNextGeneration'' was originally based on the movie ''Film/UnderSiege''.
* John Popadiuk's ''Pinball/TheatreOfMagic'' was originally going to be ''The Magic of David Copperfield'' and was going to be released by Williams, but Williams couldn't get the license. It was ultimately released under their Bally label.
* ''Pinball/PoliceForce'' was going to be based on the 1989 ''Film/{{Batman|1989}}'' movie, but Creator/DataEast already had the license to produce [[Pinball/{{Batman}} their own table]].
* According to Creator/LarryDeMar, ''Pinball/TheAddamsFamily'' was originally designed with alphanumeric displays (instead of then-new dot matrix displays), feeling that the dot matrix display's budget would be better spent on other parts of the game.
* ''[[Pinball/BlackKnight Black Knight 2000]]'' was originally designed as a sequel to the 1979 pinball game ''Pinball/{{Flash}}''; programmer Ed Boon released pictures of ''2000'''s whitewood, which showed that "B-L-A-C-K" was "F-L-A-S-H" at one point. Also, prior to ''Pinball/HighSpeed'', Creator/SteveRitchie hinted at releasing a sequel to Flash, tentatively titled "Super Flash".
* ''Pinball/TheTwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
* Keith Elwin's debut game for Stern Pinball, ''Pinball/IronMaidenLegacyOfTheBeast'', went through ''two'' different changes in license.
** In its original homebrew version, it was based on ''WesternAnimation/{{Archer}}''.
** Following Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme, while Creator/JohnBorg would design an Music/IronMaiden-themed table. The two ultimately ended up swapping themes; Elwin speculates that Borg got tired of rock band tables, having designed ''Pinball/{{Metallica}}'', ''[[Pinball/KissStern KISS]]'', and ''Pinball/{{Aerosmith}}'' in the previous five years.
* In ''Pinball/TheSimpsonsPinballParty'', the Homer head was originally going to follow the ball more accurately, and the Comic Book Guy target was originally designed to kick back balls to the upper right flipper for extra shots; thus allowing the player to accumulate several hurry-ups at once.
Deleted line(s) 26 (click to see context) :
* The backglass artwork for ''Pinball/GuardiansOfTheGalaxy'' was [[https://images.pinside.com/2/71/271224fe70c04c9a737d29f78cb402308f854ece/resized/large/271224fe70c04c9a737d29f78cb402308f854ece.jpg originally]] done by "Dirty" Donny Gilles (who had previously illustrated ''Pinball/{{Metallica}}''). [[https://archive.is/xzU2f According to former leaker and podcast host Kaneda]], it was soundly rejected by Creator/{{Marvel}}, and the final artwork was done by a different artist (namely, Christopher Franchi).
Changed line(s) 28,29 (click to see context) from:
* During a seminar at the Chicago Pinball Expo, game designer Creator/JohnTrudeau claimed that one game of his had its original license fall through shortly before production began, necessitating reworking and ultimately resulting in ''Pinball/WWEWrestlemania''.
* In its original homebrew phase, ''Pinball/TotalNuclearAnnihilation'' originally took a [[BlackComedy much more flippant, tongue-in-cheek approach]] to its premise of nuclear devastation, with the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
* In its original homebrew phase, ''Pinball/TotalNuclearAnnihilation'' originally took a [[BlackComedy much more flippant, tongue-in-cheek approach]] to its premise of nuclear devastation, with the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
to:
* During a seminar at According to Creator/GregFreres on [[https://ipdb.org/machine.cgi?id=1004 the Chicago Internet Pinball Expo, game designer Creator/JohnTrudeau claimed that one game of his had its original Database]], ''Pinball/GilligansIsland'' was intended to have a different theme when it was first being designed by Dan Langlois. When Ward Pemberton took over production, he changed it to ''Gilligan's Island''.
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' was originally intended to be a ''Franchise/TheLegendOfZelda'' game, after the company's earlier ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Unfortunately, midway through development, Gottlieb reached a deal for the ''Series/AmericanGladiators'' licensefall through shortly before production began, necessitating reworking on the condition that they use the license quickly. The game was rethemed and reprogrammed to match, but the deal fell through; without any more time to revert the game to ''Zelda,'' it was decided to theme it with cyber warriors in a virtual reality {{Cyberspace}}.
* ''Pinball/GuardiansOfTheGalaxy'':
** The game was originally going to be themed around Music/IronMaiden. The license was ultimatelyresulting shuffled around, with John Borg taking on ''Film/GuardiansOfTheGalaxy'' while Keith Elwin rethemed his game to be based on the band.
** The backglass artwork was [[https://images.pinside.com/2/71/271224fe70c04c9a737d29f78cb402308f854ece/resized/large/271224fe70c04c9a737d29f78cb402308f854ece.jpg originally]] done by "Dirty" Donny Gilles (who had previously illustrated ''Pinball/{{Metallica}}''). [[https://archive.is/xzU2f According to the podcast host Kaneda]], it was soundly rejected by Creator/{{Marvel}}, and the final artwork was done by Christopher Franchi instead.
* ''Pinball/IronMaidenLegacyOfTheBeast'' went through ''two'' different changes in''Pinball/WWEWrestlemania''.
*license.
** In its original homebrewphase, ''Pinball/TotalNuclearAnnihilation'' version, it was based on ''WesternAnimation/{{Archer}}''.
** Following designer Keith Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme. John Borg ultimately took on that license, swapping his spot as designer of an Iron Maiden game with Elwin.
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball game was originallytook a [[BlackComedy much more flippant, tongue-in-cheek approach]] based on ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]''.
* A ''Playboy'' game was planned for the Pinball 2000 platform by Creator/WilliamsElectronics prior to their exit from the pinball industry.
* ''Pinball/PoliceForce'' was going to be based on the 1989 ''Film/{{Batman|1989}}'' movie, but Creator/DataEast already had the license to produce [[Pinball/BatmanDataEast their own table]].
* ''Pinball/SharkeysShootout'' began life as ''Golden Cue'', a game by Creator/JonNorris which would flip the conventions of pinball on itspremise of nuclear devastation, with head: the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided was to rewrite complete a series of goals to beat the story to "make game, instead of being [[EndlessGame an endless high score fest]]. The game was scrapped when Creator/{{Sega}} Pinball folded into Creator/{{Stern}}, who tasked Creator/JohnBorg with making it into a more fun and interesting".standardized pinball table.
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' was originally intended to be a ''Franchise/TheLegendOfZelda'' game, after the company's earlier ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Unfortunately, midway through development, Gottlieb reached a deal for the ''Series/AmericanGladiators'' license
* ''Pinball/GuardiansOfTheGalaxy'':
** The game was originally going to be themed around Music/IronMaiden. The license was ultimately
** The backglass artwork was [[https://images.pinside.com/2/71/271224fe70c04c9a737d29f78cb402308f854ece/resized/large/271224fe70c04c9a737d29f78cb402308f854ece.jpg originally]] done by "Dirty" Donny Gilles (who had previously illustrated ''Pinball/{{Metallica}}''). [[https://archive.is/xzU2f According to the podcast host Kaneda]], it was soundly rejected by Creator/{{Marvel}}, and the final artwork was done by Christopher Franchi instead.
* ''Pinball/IronMaidenLegacyOfTheBeast'' went through ''two'' different changes in
*
** In its original homebrew
** Following designer Keith Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme. John Borg ultimately took on that license, swapping his spot as designer of an Iron Maiden game with Elwin.
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball game was originally
* A ''Playboy'' game was planned for the Pinball 2000 platform by Creator/WilliamsElectronics prior to their exit from the pinball industry.
* ''Pinball/PoliceForce'' was going to be based on the 1989 ''Film/{{Batman|1989}}'' movie, but Creator/DataEast already had the license to produce [[Pinball/BatmanDataEast their own table]].
* ''Pinball/SharkeysShootout'' began life as ''Golden Cue'', a game by Creator/JonNorris which would flip the conventions of pinball on its
Added DiffLines:
* In ''Pinball/TheSimpsonsPinballParty'', the Homer head was originally going to follow the ball more accurately, and the Comic Book Guy target was originally designed to kick back balls to the upper right flipper for extra shots (thus allowing the player to accumulate several hurry-ups at once).
* [[http://mypinballblog.blogspot.com/2008/01/t2-getaway-and-star-trek-tng.html According to programmer Dwight Sullivan]], ''Pinball/StarTrekTheNextGeneration'' was originally based on the movie ''Film/UnderSiege''.
* Creator/JohnPopadiuk's ''Pinball/TheatreOfMagic'' was originally going to be ''The Magic of David Copperfield'' and was going to be released by Williams, but Williams couldn't get the license. It was ultimately released under their Bally label.
* In its original homebrew phase, ''Pinball/TotalNuclearAnnihilation'' originally took a [[BlackComedy much more flippant, tongue-in-cheek approach]] to its premise of nuclear devastation, with the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
* [[http://mypinballblog.blogspot.com/2008/01/t2-getaway-and-star-trek-tng.html According to programmer Dwight Sullivan]], ''Pinball/StarTrekTheNextGeneration'' was originally based on the movie ''Film/UnderSiege''.
* Creator/JohnPopadiuk's ''Pinball/TheatreOfMagic'' was originally going to be ''The Magic of David Copperfield'' and was going to be released by Williams, but Williams couldn't get the license. It was ultimately released under their Bally label.
* In its original homebrew phase, ''Pinball/TotalNuclearAnnihilation'' originally took a [[BlackComedy much more flippant, tongue-in-cheek approach]] to its premise of nuclear devastation, with the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
Added DiffLines:
* ''Pinball/TheTwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
* Creator/{{Bally}}'s ''Pinball/{{Wizard}}'' was originally intended to be centered around a [[WizardClassic white-bearded medieval wizard]] who used magic to turn over the game's "flip flags". It was retooled to be themed after the 1975 film adaptation of ''Music/{{Tommy}}'' instead, the title now alluding to the title character's fame as a "pinball wizard".
* ''[[https://www.youtube.com/watch?v=-ZcqZwEi5P0 Wizard Blocks]]'' was a planned Pinball 2000 game by Creator/PatLawlor that was scrapped after Creator/WilliamsElectronics left the pinball business. Only a single rough prototype was produced.
* During a seminar at the Chicago Pinball Expo, game designer Creator/JohnTrudeau claimed that ''Pinball/WWEWrestlemania'' had its original license fall through shortly before production began, necessitating retooling.
* Creator/{{Bally}}'s ''Pinball/{{Wizard}}'' was originally intended to be centered around a [[WizardClassic white-bearded medieval wizard]] who used magic to turn over the game's "flip flags". It was retooled to be themed after the 1975 film adaptation of ''Music/{{Tommy}}'' instead, the title now alluding to the title character's fame as a "pinball wizard".
* ''[[https://www.youtube.com/watch?v=-ZcqZwEi5P0 Wizard Blocks]]'' was a planned Pinball 2000 game by Creator/PatLawlor that was scrapped after Creator/WilliamsElectronics left the pinball business. Only a single rough prototype was produced.
* During a seminar at the Chicago Pinball Expo, game designer Creator/JohnTrudeau claimed that ''Pinball/WWEWrestlemania'' had its original license fall through shortly before production began, necessitating retooling.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Creator/{{Gottlieb}}'s ''Pinball/{{Gladiators}}'' pinball was originally intended to be a ''Franchise/TheLegendOfZelda'' game, after the company's earlier ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' tables. Unfortunately, midway through development, Gottlieb reached a deal for the ''Series/AmericanGladiators'' license on the condition that they use the license quickly. The game was rethemed and reprogrammed to match, but the deal fell through; without any more time to revert the game to ''Zelda,'' it was decided to theme it with cyber warriors in a virtual reality {{Cyberspace}}.
* Creator/JonNorris was once working on a pinball table named ''Pinball/GoldenCue'', which would flip the conventions of pinball on its head by having the player complete a series of goals to beat the game, instead of being [[EndlessGame an endless high score fest.]] Unfortunately, the game was scrapped when [[Creator/{{Sega}} Sega Pinball]] folded into Creator/{{Stern}}, who tasked Creator/JohnBorg with making it into a more standard pinball table. The final result was ''Pinball/SharkeysShootout''.
* ''Pinball/BanzaiRun'' was originally named "Wreckin' Ball".
* ''Pinball/BlackRose'':
** Pat [=McMahon=] is said to have drawn [[HotterAndSexier an X-rated backglass]] intended for an interested European market. It was ultimately never produced.
** Additionally, the balls were originally intended to be black (like cannonballs), but this idea was presumably scrapped for cost reasons.
* Creator/{{Bally}}'s ''Pinball/{{Wizard}}'' was originally intended to be centered around a [[WizardClassic white-bearded medieval wizard]] who used magic to turn over the game's "flip flags".
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball was originally intended to be a [[LicensedPinballTable licensed game]] based on ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]''.
* ''Pinball/BramStokersDracula'' was originally intended to be a licensed ''Franchise/{{Alien}}'' game.
* For ''Pinball/{{Breakshot}}'', the game was originally called "Cloud 9", and featured ancient gods playing with the nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
** In a later stage of game development, the art director wanted to replace the female characters with farm animals.
* Two Pinball 2000 tables, ''[[https://www.youtube.com/watch?v=-ZcqZwEi5P0 Wizard Blocks]]'' and ''Playboy'', were in the prototype stage when Creator/WilliamsElectronics left the pinball business.
* According to artist Creator/GregFreres, Creator/{{Bally}} had planned a pinball based on ''[[Film/ETTheExtraTerrestrial E.T. the Extra-Terrestrial]]''. It was never produced due to licensing issues, and became ''BMX'' instead.
* ''Pinball/{{Avatar}}'' was to have been Creator/SteveRitchie's next game after ''[[Pinball/SpiderManStern Spider-Man]]''; after he was laid off from Stern Pinball in 2010, Steve posted the blueprint on his website. ''Avatar'' was eventually released with a different design by Creator/JohnBorg.
* According to programmer Dwight Sullivan, ''Pinball/StarTrekTheNextGeneration'' was originally based on the movie ''Film/UnderSiege''.
* John Popadiuk's ''Pinball/TheatreOfMagic'' was originally going to be ''The Magic of David Copperfield'' and was going to be released by Williams, but Williams couldn't get the license. It was ultimately released under their Bally label.
* ''Pinball/PoliceForce'' was going to be based on the 1989 ''Film/{{Batman|1989}}'' movie, but Creator/DataEast already had the license to produce [[Pinball/{{Batman}} their own table]].
* According to Creator/LarryDeMar, ''Pinball/TheAddamsFamily'' was originally designed with alphanumeric displays (instead of then-new dot matrix displays), feeling that the dot matrix display's budget would be better spent on other parts of the game.
* ''[[Pinball/BlackKnight Black Knight 2000]]'' was originally designed as a sequel to the 1979 pinball game ''Pinball/{{Flash}}''; programmer Ed Boon released pictures of ''2000'''s whitewood, which showed that "B-L-A-C-K" was "F-L-A-S-H" at one point. Also, prior to ''Pinball/HighSpeed'', Creator/SteveRitchie hinted at releasing a sequel to Flash, tentatively titled "Super Flash".
* ''Pinball/TheTwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
* Keith Elwin's debut game for Stern Pinball, ''Pinball/IronMaidenLegacyOfTheBeast'', went through ''two'' different changes in license.
** In its original homebrew version, it was based on ''WesternAnimation/{{Archer}}''.
** Following Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme, while Creator/JohnBorg would design an Music/IronMaiden-themed table. The two ultimately ended up swapping themes; Elwin speculates that Borg got tired of rock band tables, having designed ''Pinball/{{Metallica}}'', ''[[Pinball/KissStern KISS]]'', and ''Pinball/{{Aerosmith}}'' in the previous five years.
* In ''Pinball/TheSimpsonsPinballParty'', the Homer head was originally going to follow the ball more accurately, and the Comic Book Guy target was originally designed to kick back balls to the upper right flipper for extra shots; thus allowing the player to accumulate several hurry-ups at once.
* ''Pinball/{{Deadpool}}'' was originally designed by Creator/JohnTrudeau. However, following his 2017 arrest for possession of child pornography, Creator/{{Stern}} cut all ties with him and threw out his work, replacing him with Creator/GeorgeGomez. While the company never officially announced his involvement in the project, Zombie Yeti -- the game's artist -- revealed this information on [[http://www.head2headpinball.com/2018/05/14/episode-43-zombie-yeti-jeremy-packer-interview-on-iron-maiden this episode]] of the [=Head2Head=] Pinball Podcast.
* The backglass artwork for ''Pinball/GuardiansOfTheGalaxy'' was [[https://images.pinside.com/2/71/271224fe70c04c9a737d29f78cb402308f854ece/resized/large/271224fe70c04c9a737d29f78cb402308f854ece.jpg originally]] done by "Dirty" Donny Gilles (who had previously illustrated ''Pinball/{{Metallica}}''). [[https://archive.is/xzU2f According to former leaker and podcast host Kaneda]], it was soundly rejected by Creator/{{Marvel}}, and the final artwork was done by a different artist (namely, Christopher Franchi).
* As revealed [[http://www.head2headpinball.com/2019/12/23/episode-122-stranger-guests on the Head2Head Pinball Podcast]], ''Pinball/{{Ghostbusters}}''' WizardMode "Are You a God?" was originally meant to be accessed by finishing every part of the game; programmer Dwight Sullivan instead decided to use the idea for Jedi Multiball in ''Pinball/StarWarsStern''. Upon returning to ''Ghostbusters'' for its 2019 code update, he decided to streamline "We're Ready to Believe You" (which he had grown to dislike) and make it the sole prerequisite for the final mode.
* During a seminar at the Chicago Pinball Expo, game designer Creator/JohnTrudeau claimed that one game of his had its original license fall through shortly before production began, necessitating reworking and ultimately resulting in ''Pinball/WWEWrestlemania''.
* In its original homebrew phase, ''Pinball/TotalNuclearAnnihilation'' originally took a [[BlackComedy much more flippant, tongue-in-cheek approach]] to its premise of nuclear devastation, with the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
* Creator/JoeKaminkow [[https://www.ipdb.org/machine.cgi?id=2158 told the Internet Pinball Database]] that ''Pinball/{{The Simpsons|DataEast}}'' was supposed to be the first Creator/DataEast game to have a dot matrix display (and, by proxy, the first pinball machine ''ever'' to have one). President Joe Keenan was worried that it wouldn't be ready in time for release (and that rushing it out would spell disaster for the company), so it was held off until their next game, ''Pinball/{{Checkpoint}}''.
* Creator/DataEast planned to make a pinball machine based on ''Film/TotalRecall1990'', but it never got beyond [[https://ipdb.org/machine.cgi?id=4335 a single prototype table]].
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* Creator/JonNorris was once working on a pinball table named ''Pinball/GoldenCue'', which would flip the conventions of pinball on its head by having the player complete a series of goals to beat the game, instead of being [[EndlessGame an endless high score fest.]] Unfortunately, the game was scrapped when [[Creator/{{Sega}} Sega Pinball]] folded into Creator/{{Stern}}, who tasked Creator/JohnBorg with making it into a more standard pinball table. The final result was ''Pinball/SharkeysShootout''.
* ''Pinball/BanzaiRun'' was originally named "Wreckin' Ball".
* ''Pinball/BlackRose'':
** Pat [=McMahon=] is said to have drawn [[HotterAndSexier an X-rated backglass]] intended for an interested European market. It was ultimately never produced.
** Additionally, the balls were originally intended to be black (like cannonballs), but this idea was presumably scrapped for cost reasons.
* Creator/{{Bally}}'s ''Pinball/{{Wizard}}'' was originally intended to be centered around a [[WizardClassic white-bearded medieval wizard]] who used magic to turn over the game's "flip flags".
* According to designer Creator/JohnBorg, Creator/DataEast's ''Pinball/{{Jurassic Park|DataEast}}'' pinball was originally intended to be a [[LicensedPinballTable licensed game]] based on ''[[ComicBook/XenozoicTales Cadillacs and Dinosaurs]]''.
* ''Pinball/BramStokersDracula'' was originally intended to be a licensed ''Franchise/{{Alien}}'' game.
* For ''Pinball/{{Breakshot}}'', the game was originally called "Cloud 9", and featured ancient gods playing with the nine planets of the solar system. Artist Stan Fukuoka's initial art designs were very adult-oriented, with nude Goddesses everywhere. Executives nixed the design to make the game appealing to family recreation centers, and the theme was changed as a result.
** In a later stage of game development, the art director wanted to replace the female characters with farm animals.
* Two Pinball 2000 tables, ''[[https://www.youtube.com/watch?v=-ZcqZwEi5P0 Wizard Blocks]]'' and ''Playboy'', were in the prototype stage when Creator/WilliamsElectronics left the pinball business.
* According to artist Creator/GregFreres, Creator/{{Bally}} had planned a pinball based on ''[[Film/ETTheExtraTerrestrial E.T. the Extra-Terrestrial]]''. It was never produced due to licensing issues, and became ''BMX'' instead.
* ''Pinball/{{Avatar}}'' was to have been Creator/SteveRitchie's next game after ''[[Pinball/SpiderManStern Spider-Man]]''; after he was laid off from Stern Pinball in 2010, Steve posted the blueprint on his website. ''Avatar'' was eventually released with a different design by Creator/JohnBorg.
* According to programmer Dwight Sullivan, ''Pinball/StarTrekTheNextGeneration'' was originally based on the movie ''Film/UnderSiege''.
* John Popadiuk's ''Pinball/TheatreOfMagic'' was originally going to be ''The Magic of David Copperfield'' and was going to be released by Williams, but Williams couldn't get the license. It was ultimately released under their Bally label.
* ''Pinball/PoliceForce'' was going to be based on the 1989 ''Film/{{Batman|1989}}'' movie, but Creator/DataEast already had the license to produce [[Pinball/{{Batman}} their own table]].
* According to Creator/LarryDeMar, ''Pinball/TheAddamsFamily'' was originally designed with alphanumeric displays (instead of then-new dot matrix displays), feeling that the dot matrix display's budget would be better spent on other parts of the game.
* ''[[Pinball/BlackKnight Black Knight 2000]]'' was originally designed as a sequel to the 1979 pinball game ''Pinball/{{Flash}}''; programmer Ed Boon released pictures of ''2000'''s whitewood, which showed that "B-L-A-C-K" was "F-L-A-S-H" at one point. Also, prior to ''Pinball/HighSpeed'', Creator/SteveRitchie hinted at releasing a sequel to Flash, tentatively titled "Super Flash".
* ''Pinball/TheTwilightZone'' was originally going to be the first game to use Williams/Midway's DCS Sound System. but because DCS was still in development at the time, the music was rescored using Williams's Yamaha [=YM2151=][=/=]Harris CVSD sound system. In 2015, composer Chris Granner released the original DCS soundtrack for ''Twilight Zone''; here's [[https://www.youtube.com/watch?v=3Q2Z3IFq0Ds what it would have sounded like.]] The DCS Sound System would debut in ''Pinball/IndianaJonesThePinballAdventure'' and ''VideoGame/MortalKombatII''.
* Keith Elwin's debut game for Stern Pinball, ''Pinball/IronMaidenLegacyOfTheBeast'', went through ''two'' different changes in license.
** In its original homebrew version, it was based on ''WesternAnimation/{{Archer}}''.
** Following Elwin's entrance into professional designing, it was then meant to carry a ''Film/GuardiansOfTheGalaxy'' theme, while Creator/JohnBorg would design an Music/IronMaiden-themed table. The two ultimately ended up swapping themes; Elwin speculates that Borg got tired of rock band tables, having designed ''Pinball/{{Metallica}}'', ''[[Pinball/KissStern KISS]]'', and ''Pinball/{{Aerosmith}}'' in the previous five years.
* In ''Pinball/TheSimpsonsPinballParty'', the Homer head was originally going to follow the ball more accurately, and the Comic Book Guy target was originally designed to kick back balls to the upper right flipper for extra shots; thus allowing the player to accumulate several hurry-ups at once.
* ''Pinball/{{Deadpool}}'' was originally designed by Creator/JohnTrudeau. However, following his 2017 arrest for possession of child pornography, Creator/{{Stern}} cut all ties with him and threw out his work, replacing him with Creator/GeorgeGomez. While the company never officially announced his involvement in the project, Zombie Yeti -- the game's artist -- revealed this information on [[http://www.head2headpinball.com/2018/05/14/episode-43-zombie-yeti-jeremy-packer-interview-on-iron-maiden this episode]] of the [=Head2Head=] Pinball Podcast.
* The backglass artwork for ''Pinball/GuardiansOfTheGalaxy'' was [[https://images.pinside.com/2/71/271224fe70c04c9a737d29f78cb402308f854ece/resized/large/271224fe70c04c9a737d29f78cb402308f854ece.jpg originally]] done by "Dirty" Donny Gilles (who had previously illustrated ''Pinball/{{Metallica}}''). [[https://archive.is/xzU2f According to former leaker and podcast host Kaneda]], it was soundly rejected by Creator/{{Marvel}}, and the final artwork was done by a different artist (namely, Christopher Franchi).
* As revealed [[http://www.head2headpinball.com/2019/12/23/episode-122-stranger-guests on the Head2Head Pinball Podcast]], ''Pinball/{{Ghostbusters}}''' WizardMode "Are You a God?" was originally meant to be accessed by finishing every part of the game; programmer Dwight Sullivan instead decided to use the idea for Jedi Multiball in ''Pinball/StarWarsStern''. Upon returning to ''Ghostbusters'' for its 2019 code update, he decided to streamline "We're Ready to Believe You" (which he had grown to dislike) and make it the sole prerequisite for the final mode.
* During a seminar at the Chicago Pinball Expo, game designer Creator/JohnTrudeau claimed that one game of his had its original license fall through shortly before production began, necessitating reworking and ultimately resulting in ''Pinball/WWEWrestlemania''.
* In its original homebrew phase, ''Pinball/TotalNuclearAnnihilation'' originally took a [[BlackComedy much more flippant, tongue-in-cheek approach]] to its premise of nuclear devastation, with the player destroying a city for no real reason. As mentioned in [[http://specialwhenlitpinballpodcast.libsyn.com/ep-72-quality-over-quantity this interview]], creator Scott Danesi subsequently decided to rewrite the story to "make it more fun and interesting".
* Creator/JoeKaminkow [[https://www.ipdb.org/machine.cgi?id=2158 told the Internet Pinball Database]] that ''Pinball/{{The Simpsons|DataEast}}'' was supposed to be the first Creator/DataEast game to have a dot matrix display (and, by proxy, the first pinball machine ''ever'' to have one). President Joe Keenan was worried that it wouldn't be ready in time for release (and that rushing it out would spell disaster for the company), so it was held off until their next game, ''Pinball/{{Checkpoint}}''.
* Creator/DataEast planned to make a pinball machine based on ''Film/TotalRecall1990'', but it never got beyond [[https://ipdb.org/machine.cgi?id=4335 a single prototype table]].
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