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Uranus Is Very Big.

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** Notably played straighter with Jupiter, which uses its own "Corpus Gas City" tileset - hovering over the surface of a 'high-gravity giant planet'. Put this into contrast with Uranus, which is represented as a literal ocean planet, complete with map segments where you can potentially start over the ocean's surface, then descend to see the underlying ''ocean floor''. [[note]]the sea on a planet the size of Uranus would be unfathomably deep, so unless Grineer elevators are non-euclidian tubes and can withstand pressures high enough to potentially just solidify the homogeneous ocean planet, that has to be some amazing terraforming the Orokin pulled off.[[/note]]
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Ivara fits Master Archer.


** ''The DPS''[[note]]With the role of damaging enemies[[/note]]: [[MasterSwordsman Excalibur]][[note]]With a number of straightforward attack skills, along with the ability to briefly stun enemies while causing them to take more damage from melee attacks, and his ultimate, Exalted Blade, which channels a high damage blade that fires beams out everytime you attack[[/note]], [[ShockAndAwe Volt]][[note]]Who can buff his allies' attack speed and create barriers that will enhance the damage of attacks fired through it, on top of generally being ''The Nuker''[[/note]], [[MasterOfIllusion Mirage]][[note]]Who is armed with lots of survivability and damage self buffs to herself can easily deal the most damage in the game through sheer using weapons. She also has a little bit of CC on her side with Prism[[/note]], [[SmokeOut Ash]][[note]]Ash is mainly a ''Backstabber'' with his focus on exploiting melee attacks by either teleporting close or inducing bonus melee damage around him, as well as ''The Scrapper'' with a skill that lets him attack enemies with an unblockable series of melee animations [[/note]], [[TheBerserker Valkyr]][[note]]Another ''Scrapper'' that brawls with enemies by making them helpless while vastly improving her melee speed. Her above average health and innate armor encourages her wade in to the fight and ignore damage, making her a classic ''Mitigation Tank'', the twist being that her ultimate grants her complete invincibility[[/note]], [[TheGunslinger Mesa]][[note]]Mesa's most common use is as a stationary turret, enhanced by her damage buffs, to the point that adequately-upgraded ''Peacemakers'' (the attack that makes Mesa the aforementioned turret) are the ultimate anti Sentient weapon due to the [[MoreDakka sheer amount of firepower]] pouring from them can completely overwhelm the Sentients AdaptiveAbility. Overlaps with ''Status Effect Guy'' and ''Mitigation Tank'' due to her applications against other ballistic enemies[[/note]], [[MonkeyKingLite Wukong]][[note]]A ''Scrapper'', whose passive ability allows him to hold onto his melee combos and use them to enhance his ultimate. His other abilities keep him alive through the principles of ''The Regenerator'' and ''Evasion Tank''ing.[[/note]], Ivara[[note]]An ''Archer'' whose abilities give her a bonus to headshot damage, with a bow that doesn't need to charge to deal its full damage. Her specialized arrows also make her a ''Status Effect Guy''.[[/note]], [[WalkingWasteland Nidus]][[note]]Who passively receives increased ability damage each time his abilities inflict damage. Also a ''Regenerator'' with support-buffing capabilities.[[/note]], [[OurVampiresAreDifferent Revenant]][[note]]While overlapping with the ''Mezzer'' and both the ''Avoidance'' and ''Regenerator Tank'', all of his skills also amplify the damage of his final two abilities. His ultimate changes its damage type in response to the enemy health type it hits, allowing him to bypass their defenses, making him a classical ''Nuker''.[[/note]], [[BloodyMurder Garuda]][[note]]A ''Blademaster'' with ''Healer'' capabilities who becomes more powerful when her health is in critical condition, and an Area of Effect that makes it easier to land kills.[[/note]], [[MartialPacifist Baruuk]][[note]]A ''Scrapper'' type Melee DPS with means of becoming an ''Avoidance Tank'' or ''Mezzer'' depending on how you wear down his restraint.[[/note]], [[ExtremeOmnivore Grendel]][[note]]Whose abilities can devour enemies en masse to corrode their armor, steamroll over their allies, then spit the remainder back out for a potent poison debuff; overlaps with ''Status Effect Guy'' who can provide a variety of helpful buffs to the team[[/note]], [[MakingASplash Yareli]][[note]]Who passively gains a critical damage bonus with pistols while moving, and can flay nearby enemies with watery blades; overlaps with ''Status Effect Guy'' with her crowd control tools and damage vulnerability effects[[/note]], [[StormOfBlades Kullervo]][[note]]A ''Blademaster'' and ''Scrapper'' hybrid whose abilities quickly rack up combos for him to unleash powerful heavy melee attacks, which can deal simultaneous damage to all enemies he curses[[/note]].

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** ''The DPS''[[note]]With the role of damaging enemies[[/note]]: [[MasterSwordsman Excalibur]][[note]]With a number of straightforward attack skills, along with the ability to briefly stun enemies while causing them to take more damage from melee attacks, and his ultimate, Exalted Blade, which channels a high damage blade that fires beams out everytime you attack[[/note]], [[ShockAndAwe Volt]][[note]]Who can buff his allies' attack speed and create barriers that will enhance the damage of attacks fired through it, on top of generally being ''The Nuker''[[/note]], [[MasterOfIllusion Mirage]][[note]]Who is armed with lots of survivability and damage self buffs to herself can easily deal the most damage in the game through sheer using weapons. She also has a little bit of CC on her side with Prism[[/note]], [[SmokeOut Ash]][[note]]Ash is mainly a ''Backstabber'' with his focus on exploiting melee attacks by either teleporting close or inducing bonus melee damage around him, as well as ''The Scrapper'' with a skill that lets him attack enemies with an unblockable series of melee animations [[/note]], [[TheBerserker Valkyr]][[note]]Another ''Scrapper'' that brawls with enemies by making them helpless while vastly improving her melee speed. Her above average health and innate armor encourages her wade in to the fight and ignore damage, making her a classic ''Mitigation Tank'', the twist being that her ultimate grants her complete invincibility[[/note]], [[TheGunslinger Mesa]][[note]]Mesa's most common use is as a stationary turret, enhanced by her damage buffs, to the point that adequately-upgraded ''Peacemakers'' (the attack that makes Mesa the aforementioned turret) are the ultimate anti Sentient weapon due to the [[MoreDakka sheer amount of firepower]] pouring from them can completely overwhelm the Sentients AdaptiveAbility. Overlaps with ''Status Effect Guy'' and ''Mitigation Tank'' due to her applications against other ballistic enemies[[/note]], [[MonkeyKingLite Wukong]][[note]]A ''Scrapper'', whose passive ability allows him to hold onto his melee combos and use them to enhance his ultimate. His other abilities keep him alive through the principles of ''The Regenerator'' and ''Evasion Tank''ing.[[/note]], Ivara[[note]]An [[MasterArcher Ivara]][[note]]An ''Archer'' whose abilities give her a bonus to headshot damage, with a bow that doesn't need to charge to deal its full damage. Her specialized arrows also make her a ''Status Effect Guy''.[[/note]], [[WalkingWasteland Nidus]][[note]]Who passively receives increased ability damage each time his abilities inflict damage. Also a ''Regenerator'' with support-buffing capabilities.[[/note]], [[OurVampiresAreDifferent Revenant]][[note]]While overlapping with the ''Mezzer'' and both the ''Avoidance'' and ''Regenerator Tank'', all of his skills also amplify the damage of his final two abilities. His ultimate changes its damage type in response to the enemy health type it hits, allowing him to bypass their defenses, making him a classical ''Nuker''.[[/note]], [[BloodyMurder Garuda]][[note]]A ''Blademaster'' with ''Healer'' capabilities who becomes more powerful when her health is in critical condition, and an Area of Effect that makes it easier to land kills.[[/note]], [[MartialPacifist Baruuk]][[note]]A ''Scrapper'' type Melee DPS with means of becoming an ''Avoidance Tank'' or ''Mezzer'' depending on how you wear down his restraint.[[/note]], [[ExtremeOmnivore Grendel]][[note]]Whose abilities can devour enemies en masse to corrode their armor, steamroll over their allies, then spit the remainder back out for a potent poison debuff; overlaps with ''Status Effect Guy'' who can provide a variety of helpful buffs to the team[[/note]], [[MakingASplash Yareli]][[note]]Who passively gains a critical damage bonus with pistols while moving, and can flay nearby enemies with watery blades; overlaps with ''Status Effect Guy'' with her crowd control tools and damage vulnerability effects[[/note]], [[StormOfBlades Kullervo]][[note]]A ''Blademaster'' and ''Scrapper'' hybrid whose abilities quickly rack up combos for him to unleash powerful heavy melee attacks, which can deal simultaneous damage to all enemies he curses[[/note]].
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Trope was cut/disambiguated due to cleanup


** ''The DPS''[[note]]With the role of damaging enemies[[/note]]: [[MasterSwordsman Excalibur]][[note]]With a number of straightforward attack skills, along with the ability to briefly stun enemies while causing them to take more damage from melee attacks, and his ultimate, Exalted Blade, which channels a high damage blade that fires beams out everytime you attack[[/note]], [[ShockAndAwe Volt]][[note]]Who can buff his allies' attack speed and create barriers that will enhance the damage of attacks fired through it, on top of generally being ''The Nuker''[[/note]], [[MasterOfIllusion Mirage]][[note]]Who is armed with lots of survivability and damage self buffs to herself can easily deal the most damage in the game through sheer using weapons. She also has a little bit of CC on her side with Prism[[/note]], [[SmokeOut Ash]][[note]]Ash is mainly a ''Backstabber'' with his focus on exploiting melee attacks by either teleporting close or inducing bonus melee damage around him, as well as ''The Scrapper'' with a skill that lets him attack enemies with an unblockable series of melee animations [[/note]], [[TheBerserker Valkyr]][[note]]Another ''Scrapper'' that brawls with enemies by making them helpless while vastly improving her melee speed. Her above average health and innate armor encourages her wade in to the fight and ignore damage, making her a classic ''Mitigation Tank'', the twist being that her ultimate grants her complete invincibility[[/note]], [[TheGunslinger Mesa]][[note]]Mesa's most common use is as a stationary turret, enhanced by her damage buffs, to the point that adequately-upgraded ''Peacemakers'' (the attack that makes Mesa the aforementioned turret) are the ultimate anti Sentient weapon due to the [[MoreDakka sheer amount of firepower]] pouring from them can completely overwhelm the Sentients AdaptiveAbility. Overlaps with ''Status Effect Guy'' and ''Mitigation Tank'' due to her applications against other ballistic enemies[[/note]], [[MonkeyKingLite Wukong]][[note]]A ''Scrapper'', whose passive ability allows him to hold onto his melee combos and use them to enhance his ultimate. His other abilities keep him alive through the principles of ''The Regenerator'' and ''Evasion Tank''ing.[[/note]], [[ArcherArchetype Ivara]][[note]]An ''Archer'' whose abilities give her a bonus to headshot damage, with a bow that doesn't need to charge to deal its full damage. Her specialized arrows also make her a ''Status Effect Guy''.[[/note]], [[WalkingWasteland Nidus]][[note]]Who passively receives increased ability damage each time his abilities inflict damage. Also a ''Regenerator'' with support-buffing capabilities.[[/note]], [[OurVampiresAreDifferent Revenant]][[note]]While overlapping with the ''Mezzer'' and both the ''Avoidance'' and ''Regenerator Tank'', all of his skills also amplify the damage of his final two abilities. His ultimate changes its damage type in response to the enemy health type it hits, allowing him to bypass their defenses, making him a classical ''Nuker''.[[/note]], [[BloodyMurder Garuda]][[note]]A ''Blademaster'' with ''Healer'' capabilities who becomes more powerful when her health is in critical condition, and an Area of Effect that makes it easier to land kills.[[/note]], [[MartialPacifist Baruuk]][[note]]A ''Scrapper'' type Melee DPS with means of becoming an ''Avoidance Tank'' or ''Mezzer'' depending on how you wear down his restraint.[[/note]], [[ExtremeOmnivore Grendel]][[note]]Whose abilities can devour enemies en masse to corrode their armor, steamroll over their allies, then spit the remainder back out for a potent poison debuff; overlaps with ''Status Effect Guy'' who can provide a variety of helpful buffs to the team[[/note]], [[MakingASplash Yareli]][[note]]Who passively gains a critical damage bonus with pistols while moving, and can flay nearby enemies with watery blades; overlaps with ''Status Effect Guy'' with her crowd control tools and damage vulnerability effects[[/note]], [[StormOfBlades Kullervo]][[note]]A ''Blademaster'' and ''Scrapper'' hybrid whose abilities quickly rack up combos for him to unleash powerful heavy melee attacks, which can deal simultaneous damage to all enemies he curses[[/note]].

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** ''The DPS''[[note]]With the role of damaging enemies[[/note]]: [[MasterSwordsman Excalibur]][[note]]With a number of straightforward attack skills, along with the ability to briefly stun enemies while causing them to take more damage from melee attacks, and his ultimate, Exalted Blade, which channels a high damage blade that fires beams out everytime you attack[[/note]], [[ShockAndAwe Volt]][[note]]Who can buff his allies' attack speed and create barriers that will enhance the damage of attacks fired through it, on top of generally being ''The Nuker''[[/note]], [[MasterOfIllusion Mirage]][[note]]Who is armed with lots of survivability and damage self buffs to herself can easily deal the most damage in the game through sheer using weapons. She also has a little bit of CC on her side with Prism[[/note]], [[SmokeOut Ash]][[note]]Ash is mainly a ''Backstabber'' with his focus on exploiting melee attacks by either teleporting close or inducing bonus melee damage around him, as well as ''The Scrapper'' with a skill that lets him attack enemies with an unblockable series of melee animations [[/note]], [[TheBerserker Valkyr]][[note]]Another ''Scrapper'' that brawls with enemies by making them helpless while vastly improving her melee speed. Her above average health and innate armor encourages her wade in to the fight and ignore damage, making her a classic ''Mitigation Tank'', the twist being that her ultimate grants her complete invincibility[[/note]], [[TheGunslinger Mesa]][[note]]Mesa's most common use is as a stationary turret, enhanced by her damage buffs, to the point that adequately-upgraded ''Peacemakers'' (the attack that makes Mesa the aforementioned turret) are the ultimate anti Sentient weapon due to the [[MoreDakka sheer amount of firepower]] pouring from them can completely overwhelm the Sentients AdaptiveAbility. Overlaps with ''Status Effect Guy'' and ''Mitigation Tank'' due to her applications against other ballistic enemies[[/note]], [[MonkeyKingLite Wukong]][[note]]A ''Scrapper'', whose passive ability allows him to hold onto his melee combos and use them to enhance his ultimate. His other abilities keep him alive through the principles of ''The Regenerator'' and ''Evasion Tank''ing.[[/note]], [[ArcherArchetype Ivara]][[note]]An Ivara[[note]]An ''Archer'' whose abilities give her a bonus to headshot damage, with a bow that doesn't need to charge to deal its full damage. Her specialized arrows also make her a ''Status Effect Guy''.[[/note]], [[WalkingWasteland Nidus]][[note]]Who passively receives increased ability damage each time his abilities inflict damage. Also a ''Regenerator'' with support-buffing capabilities.[[/note]], [[OurVampiresAreDifferent Revenant]][[note]]While overlapping with the ''Mezzer'' and both the ''Avoidance'' and ''Regenerator Tank'', all of his skills also amplify the damage of his final two abilities. His ultimate changes its damage type in response to the enemy health type it hits, allowing him to bypass their defenses, making him a classical ''Nuker''.[[/note]], [[BloodyMurder Garuda]][[note]]A ''Blademaster'' with ''Healer'' capabilities who becomes more powerful when her health is in critical condition, and an Area of Effect that makes it easier to land kills.[[/note]], [[MartialPacifist Baruuk]][[note]]A ''Scrapper'' type Melee DPS with means of becoming an ''Avoidance Tank'' or ''Mezzer'' depending on how you wear down his restraint.[[/note]], [[ExtremeOmnivore Grendel]][[note]]Whose abilities can devour enemies en masse to corrode their armor, steamroll over their allies, then spit the remainder back out for a potent poison debuff; overlaps with ''Status Effect Guy'' who can provide a variety of helpful buffs to the team[[/note]], [[MakingASplash Yareli]][[note]]Who passively gains a critical damage bonus with pistols while moving, and can flay nearby enemies with watery blades; overlaps with ''Status Effect Guy'' with her crowd control tools and damage vulnerability effects[[/note]], [[StormOfBlades Kullervo]][[note]]A ''Blademaster'' and ''Scrapper'' hybrid whose abilities quickly rack up combos for him to unleash powerful heavy melee attacks, which can deal simultaneous damage to all enemies he curses[[/note]].
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* BadLuckMitigationMechanic:
** Being able to trade most valuable items such as parts and mods between other players means a player who is unreasonably unlucky can simply barter their way into procuring whatever is evading them. This often gets to extreme degrees where many agree its simply easier to sell commodities to other players to ''[[BribingYourWayToVictory buy items from the in game store with Platinum]]'' than slaving away at a grind that seemingly never ends or opening your own wallet.
** The game's Nemesis system is incentivized by two things, their exclusive weapons and their [[AndYourRewardIsClothes ephemeras]]. When the player downs a prospective nemesis, a icon is shown over their head indicating the weapon they'll possess if they're finished off and become your nemesis. Fortunately, if the player ignores the candidate and clears the mission, the next candidate they down will have that weapon removed from the pool until the player either acquires a nemesis or runs out the entire pool of weapons, refreshing it. As for the ephemeras, there's only a 20% chance that a nemesis will spawn with one associated with the element they bear, ''but'', converted nemesis' can be traded between players allowing one to effectively trade the weapons and/or ephemeras to other players.
** Voruna's addition to the game coincided with a tradition of the main content required to earn its rewards also awarding the player with special tokens, that if against all odds the player doesn't somehow manage to earn the components they need, they can buy said components with said tokens, in addition to being able to trade for most of the associated non-Warframe items.
** Archon Shards come in two varieties, basic shards and the rarer and stronger Tauforged shards. If one doesn't receive a Tauforged shard (''at the bare minimum of a 20% chance''), the chance of it increases incrementally by another 20% until the player gets one, at which point it resets to the base of 20%. Additionally, players will be able to combine three basic shards into a Tauforged shard.


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* BottomlessMagazines: This can be invoked by the player with any equipment or abilities that grants the ''Ammo Efficiency'' effect, most notably Arcane Pistoleer, which at max rank gives the player a chance to gain ''infinite ammunition for all their weapons'' for 11 seconds on a headshot kill with a secondary weapon.
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* DeviousDaggers:
** All Warframes are equipped with a Parazon, which is basically a cross between a [[BladeOnARope rope-dagger]] and a USB connector (like Franchise/RoboCop's terminal strip). While it can be used to simply stab enemies in a FinishingMove, it's more importantly how the Tenno interface with enemy computers. This lets them disable security systems, steal enemy data during Spy missions, cause catastrophic malfunctions during Sabotage that destroy entire outposts, and so on, turning a simple blade into a weapon of underhanded virtual warfare.
** Melee daggers can be equipped with the Covert Lethality mod, increasing the effectiveness of Finishers, including [[BackStab stealth attacks]].
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*** The Zenistar, while not massive on its own, has a peculiar bug where, [[https://lh3.googleusercontent.com/proxy/z88um0atU0KJr0rd_P-v9GbFJWz7BEtb-6qzABn-K960p4GxmBVNF-jYz2WEAHb-QDAR30hl if equipped specifically with the Dominion Heavy Blade skin]], the weapon will become so large, '''''its blade is nearly the size of an entire Warframe.'''''
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* AmputativeSentencing: As a child, Parvos Granum was born to a long line of grain farmers. Departing for the nearby Orokin city, he attempted to steal several Rubedo jewels as recompense for how the Orokin profited off of working families like his own, but he was caught and had his left hand chopped off by a plasma dagger. However, he managed to swallow one of the gems, crawled back home, and then threw it up, having a powerful investment he'd use to spread his philosophy of active acquisition. He'd later graft a golden prosthetic over his missing hand.
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* AlternateHistory: [[spoiler:Albrecht's notes call 1999 a 'plague year' for currently unclear reasons; Albrecht apparently brought a cure to this time, and in the process, turned at least two people into human-warframe hybrids using Helminth. Also, aside from a few snippets of English, an unknown cipher is present on all monitors in the brief 1999 sequence in "Whispers in the Wall".]]

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* AlternateHistory: [[spoiler:Albrecht's notes call 1999 a 'plague year' for currently unclear reasons; Albrecht apparently brought a cure to this time, and in the process, turned at least two people into human-warframe hybrids using Helminth. Also, aside from a few snippets of English, an unknown a phonetic cipher is present on all monitors in the brief 1999 sequence in "Whispers in the Wall".]]
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The Jet Kitty fits Humongous Headed Hammer - its head is larger than most characters' heads.


** Enemies caught in the radius of the Jat Kittag's slam attack will be thrown violently against the walls and ceiling. Mod the Jat Kittag for additional blast damage, and enemies will be thrown violently ''through'' the walls and ceiling -- leaving naught but a floating XP reward as any indication that they were ever there at all.

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** Enemies caught in the radius of the [[HumongousHeadedHammer Jat Kittag's Kittag]]'s slam attack will be thrown violently against the walls and ceiling. Mod the Jat Kittag for additional blast damage, and enemies will be thrown violently ''through'' the walls and ceiling -- leaving naught but a floating XP reward as any indication that they were ever there at all.
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Trope was cut/disambiguated due to cleanup


** Enemies caught in the radius of the [[DropTheHammer Jat Kittag]]'s slam attack will be thrown violently against the walls and ceiling. Mod the Jat Kittag for additional blast damage, and enemies will be thrown violently ''through'' the walls and ceiling -- leaving naught but a floating XP reward as any indication that they were ever there at all.

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** Enemies caught in the radius of the [[DropTheHammer Jat Kittag]]'s Kittag's slam attack will be thrown violently against the walls and ceiling. Mod the Jat Kittag for additional blast damage, and enemies will be thrown violently ''through'' the walls and ceiling -- leaving naught but a floating XP reward as any indication that they were ever there at all.



** On the enemy side of things, we have Sprag and Ven'kra, two of the Grineer's most vicious clones, who made their debut appearance during Operation Gate Crash. Sprag is a melee-focused enemy who wields a [[DropTheHammer BFH]] and stays hot on the Tenno's heels, while Ven'kra is a ranged enemy who can call in foes as support and snipes at the Tenno with her Vulkar. Sprag is considerably less intelligent than Ven'kra is; she calls the Tenno "shiny bugs" and Ven'kra has to remind Sprag to be patient and to time her attacks properly.

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** On the enemy side of things, we have Sprag and Ven'kra, two of the Grineer's most vicious clones, who made their debut appearance during Operation Gate Crash. Sprag is a melee-focused enemy who wields a [[DropTheHammer BFH]] hammer and stays hot on the Tenno's heels, while Ven'kra is a ranged enemy who can call in foes as support and snipes at the Tenno with her Vulkar. Sprag is considerably less intelligent than Ven'kra is; she calls the Tenno "shiny bugs" and Ven'kra has to remind Sprag to be patient and to time her attacks properly.

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* BlandNameProduct: Albrecht's labs on Deimos have "Pom 2" computers, based on the Platform/AppleII.
* BlingOfWar, BlingBlingBang: 'Prime' equipment, and Orokin equipment in general, is ''very'' flashy -- gold trim and so on. Frost Prime in particular is sporting a distinct hat.

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* BlandNameProduct: Albrecht's labs on Deimos have "Pom 2" computers, based on the Platform/AppleII.
Platform/AppleII ("pomme" is French for "apple.")
* BlingOfWar, BlingBlingBang: 'Prime' equipment, BlingBlingBang:
** Prime weapons possess ornate detailing
and Orokin gold/chrome finishes for that extra bit of flashiness.
** Incarnons (both the original models and the Genesis adapters) have grown silver frills from Void contamination (which can be recolored by changing their energy color), serving as a way to show off their role as expensive lategame transformable weapons that all employ unique behaviors. The Genesis adapters also count as SimpleYetOpulent, as while they look comparatively humble bolted to weaker
equipment in general, is ''very'' flashy -- gold trim like the Braton, attaching them requires a ton of minerals and so on. Frost Prime in particular is sporting a distinct hat.herbs from Duviri.


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* BlingOfWar: 'Prime' equipment, and Orokin equipment in general, is ''very'' flashy -- gold trim and so on. Frost Prime in particular is sporting a distinct hat.
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* BlandNameProduct: Albrecht's labs on Deimos have "Pom 2" computers, based on the UsefulNotes/AppleII.

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* BlandNameProduct: Albrecht's labs on Deimos have "Pom 2" computers, based on the UsefulNotes/AppleII.Platform/AppleII.
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* CapRaiser: You can find Orokin Catalysts and Reactors, which can be installed on your weapons (catalyst) or warframes, companions, and vehicles (reactors) to double the capacity of mods that can be equipped on them.
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** Void Flood and Mirror Defense can be accessed relatively early in the game through Duviri and Tyana Pass on Mars, respectively. They’re also easier than their counterparts that can be unlocked late game [[spoiler: on the Zariman and Albrecht’s labs]] which add extra challenge to the game mode. [[spoiler: The Void Flood node on the Zariman sticks you with a time limit and negative conditions for letting the timer run too far down in contrast to its Duviri counterpart letting you work at your own pace, while the Deimos Mirror Defense has a longer parkour section, a weaker automated defense in the form of Qorvex’s ''Chrynka Pillar'' instead of Citrine’s ''Prismatic Ward'', and stronger enemies in the form of the Murmur]].
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* AlternateHistory: [[spoiler:Albrecht's notes call 1999 a 'plague year' for currently unclear reasons; Albrecht apparently brought a cure to this time, and in the process, turned at least two people into human-warframe hybrids using Helminth.]]

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* AlternateHistory: [[spoiler:Albrecht's notes call 1999 a 'plague year' for currently unclear reasons; Albrecht apparently brought a cure to this time, and in the process, turned at least two people into human-warframe hybrids using Helminth. Also, aside from a few snippets of English, an unknown cipher is present on all monitors in the brief 1999 sequence in "Whispers in the Wall".]]
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* AlternateHistory: [[spoiler:Albrecht's notes call 1999 a 'plague year' for currently unclear reasons; Albrecht apparently brought a cure to this time, and in the process, turned at least two people into human-warframe hybrids using Helminth.]]

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* AmbiguousTimePeriod: It's unclear how far in the future from our present day ''Warframe'' is set, but it's equally unclear how much time has passed between the end of the Orokin empire and the New War and Warframe's 'Present' day. At one point in the closed beta, the Lotus said that the Tenno had been asleep for 'centuries' but currently she says 'for generations'. Not helping matters are the fact that the Sentients are machines who have a form of GeneticMemory that means that experiences aren't lost over generations and the fact that there are ''living Orokin in the Origin system'' in the form of the Entrati family and [[spoiler:Ballas]]. The most common estimate among the playerbase is that the Orokin empire fell about 2,000 years prior to the game starting, given how [[spoiler:most people think that the ''Earth's moon'' is a myth.]]

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* AmbiguousTimePeriod: AmbiguousTimePeriod:
**
It's unclear how far in the future from our present day ''Warframe'' is set, but it's equally unclear how much time has passed between the end of the Orokin empire and the New War and Warframe's 'Present' day. At one point in the closed beta, the Lotus said that the Tenno had been asleep for 'centuries' but currently she says 'for generations'. Not helping matters are the fact that the Sentients are machines who have a form of GeneticMemory that means that experiences aren't lost over generations and the fact that there are ''living Orokin in the Origin system'' in the form of the Entrati family and [[spoiler:Ballas]]. The most common estimate among the playerbase is that the Orokin empire fell about 2,000 years prior to the game starting, given how [[spoiler:most people think that the ''Earth's moon'' is a myth.]]]]
** The only time the game averts this is when it's talking about a particular point in the past: [[spoiler:Albrecht Entrati sent himself back in time to 1999 in an attempt to escape the Indifference, and if the teasers for that expansion are any indication, brought back some Orokin technology along with him]].
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** ''The Status Effect Guy''[[note]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/note]]: [[MagnetismManipulation Mag]][[note]]With the power to group enemies over wide areas, sap enemy shields and armor, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type because of the large effective range of her attack skills, and a ''Preemptive Healer'' with her high focus on restoring allies' shields[[/note]], [[TheTrickster Loki]][[note]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/note]], [[{{Pirate}} Hydroid]][[note]]Hydroid has insane crowd control potential due to the nature of his abilities, being reworked to excel in inflicting corrosive on enemies.[[/note]], [[MakeSomeNoise Banshee]][[note]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/note]], [[PsychicPowers Nyx]][[note]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/note]], [[TrapMaster Vauban]][[note]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/note]], [[LayeredWorld Limbo]][[note]]Who can temporarily remove himself, allies or enemies from battle, as well as stop time for select enemies or restore allies' energy[[/note]], [[OurFairiesAreDifferent Titania]][[note]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/note]], [[QuirkyBard Octavia]][[note]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/note]], [[PowerOfTheVoid Xaku]][[note]]Whose abilities increase Void damage output while disarming enemies, removing their defenses, suspending them or mind controlling them outright, and the ultimate ability to stop all timers to extend the effects; overlaps with ''Avoidance Tank'' with their passive ability to evade attacks[[/note]], [[AbilityMixing Lavos]][[note]]Whose abilities can be infused with multiple damage types to inflict the gamut of elemental status effects; overlaps with ''Resource Master'' who can upgrade orb and ammo pickups, and ''The Nuker'' whose ultimate multiplies in damage for each status afflicting enemies[[/note]], [[WolfMan Voruna]][[note]]Whose abilities grow more potent when attacking status-afflicted foes and can apply Bleeds as well as randomized physical and elemental status effects to facilitate this; overlaps with ''Resource Master'' due to her ability to generate additional health and energy pickups with each kill, and ''The Backstabber'' thanks to her unique invisibility power that rewards melee kills[[/note]].

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** ''The Status Effect Guy''[[note]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/note]]: [[MagnetismManipulation Mag]][[note]]With the power to group enemies over wide areas, sap enemy shields and armor, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type because of the large effective range of her attack skills, and a ''Preemptive Healer'' with her high focus on restoring allies' shields[[/note]], [[TheTrickster Loki]][[note]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/note]], [[{{Pirate}} Hydroid]][[note]]Hydroid has insane crowd control potential due to the nature of his abilities, being reworked to excel in inflicting corrosive on enemies.[[/note]], [[MakeSomeNoise Banshee]][[note]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/note]], [[PsychicPowers Nyx]][[note]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/note]], [[TrapMaster Vauban]][[note]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/note]], [[LayeredWorld Limbo]][[note]]Who can temporarily remove himself, allies or enemies from battle, as well as stop time for select enemies or restore allies' energy[[/note]], [[OurFairiesAreDifferent Titania]][[note]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/note]], [[QuirkyBard Octavia]][[note]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/note]], [[PowerOfTheVoid Xaku]][[note]]Whose abilities increase Void damage output while disarming enemies, removing their defenses, suspending them or mind controlling them outright, and the ultimate ability to stop all timers to extend the effects; overlaps with ''Avoidance Tank'' with their passive ability to evade attacks[[/note]], [[AbilityMixing Lavos]][[note]]Whose abilities can be infused with multiple damage types to inflict the gamut of elemental status effects; overlaps with ''Resource Master'' who can upgrade orb and ammo pickups, and ''The Nuker'' whose ultimate multiplies in damage for each status afflicting enemies[[/note]], [[WolfMan Voruna]][[note]]Whose abilities grow more potent when attacking status-afflicted foes and can apply Bleeds as well as randomized physical and elemental status effects to facilitate this; overlaps with ''Resource Master'' due to her ability to generate additional health and energy pickups with each kill, and ''The Backstabber'' thanks to her unique invisibility power that rewards melee kills[[/note]].kills[[/note]], [[HeadlessHorseman Dagath]][[note]]Who specializes in spreading Viral damage to her enemies, as well as being capable of stripping armor and increasing her critical damage, and has bonuses from using her abilities one after another[[/note]], [[AtomicSuperpower Qorvex]][[note]]A very tanky frame whose abilities inflict radiation damage while also increasing his own damage and defenses for each for who become irradiated, and decimating foes with chain reactions[[/note]].
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** A Tenno wedding is called a "nuptia".

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** A Tenno wedding is called a "nuptia".[[note]]Although this is of questionably canonicity, as the term was derived from a player-organised event where two players got married in-game, with DE's blessing. It notably occurred ''before'' the release of "The Second Dream" clarified [[spoiler:[[ChildSoldiers the true nature of the Tenno]]]] in a manner that would make such weddings unlikely in canon.[[/note]]
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** ''The Status Effect Guy''[[note]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/note]]: [[MagnetismManipulation Mag]][[note]]With the power to group enemies over wide areas, sap enemy shields and armor, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type because of the large effective range of her attack skills, and a ''Preemptive Healer'' with her high focus on restoring allies' shields[[/note]], [[TheTrickster Loki]][[note]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/note]], [[{{Pirate}} Hydroid]][[note]]Hydroid has insane crowd control potential due to the nature of his abilities, being reworked to excel in inflicting corrosive on enemies.[[/note]], [[MakeSomeNoise Banshee]][[note]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/note]], [[PsychicPowers Nyx]][[note]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/note]], [[TrapMaster Vauban]][[note]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/note]], [[LayeredWorld Limbo]][[note]]Who can temporarily remove himself, allies or enemies from battle, as well as stop time for select enemies or restore allies' energy[[/note]], [[OurFairiesAreDifferent Titania]][[note]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/note]], [[QuirkyBard Octavia]][[note]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/note]], [[PowerOfTheVoid Xaku]][[note]]Whose abilities increase Void damage output while disarming enemies, removing their defenses, suspending them or mind controlling them outright, and the ultimate ability to stop all timers to extend the effects; overlaps with ''Avoidance Tank'' with their passive ability to evade attacks[[/note]], [[AbilityMixing Lavos]][[note]]Whose abilities can be infused with multiple damage types to inflict the gamut of elemental status effects; overlaps with ''Resource Master'' who can upgrade orb and ammo pickups, and ''The Nuker'' whose ultimate multiplies in damage for each status afflicting enemies[[/note]], [[WolfMan Voruna]][[note]]Whose abilities grow more potent when attacking status-afflicted foes and can apply Bleeds as well as randomized physical and elemental status effects to facilitate this; overlaps with ''Resource Master'' due to her ability to generate additional health and energy pickups with each kill, and ''The Backstabber'' thanks to her unique invisibility power that rewards melee kills[[/note]],

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** ''The Status Effect Guy''[[note]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/note]]: [[MagnetismManipulation Mag]][[note]]With the power to group enemies over wide areas, sap enemy shields and armor, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type because of the large effective range of her attack skills, and a ''Preemptive Healer'' with her high focus on restoring allies' shields[[/note]], [[TheTrickster Loki]][[note]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/note]], [[{{Pirate}} Hydroid]][[note]]Hydroid has insane crowd control potential due to the nature of his abilities, being reworked to excel in inflicting corrosive on enemies.[[/note]], [[MakeSomeNoise Banshee]][[note]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/note]], [[PsychicPowers Nyx]][[note]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/note]], [[TrapMaster Vauban]][[note]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/note]], [[LayeredWorld Limbo]][[note]]Who can temporarily remove himself, allies or enemies from battle, as well as stop time for select enemies or restore allies' energy[[/note]], [[OurFairiesAreDifferent Titania]][[note]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/note]], [[QuirkyBard Octavia]][[note]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/note]], [[PowerOfTheVoid Xaku]][[note]]Whose abilities increase Void damage output while disarming enemies, removing their defenses, suspending them or mind controlling them outright, and the ultimate ability to stop all timers to extend the effects; overlaps with ''Avoidance Tank'' with their passive ability to evade attacks[[/note]], [[AbilityMixing Lavos]][[note]]Whose abilities can be infused with multiple damage types to inflict the gamut of elemental status effects; overlaps with ''Resource Master'' who can upgrade orb and ammo pickups, and ''The Nuker'' whose ultimate multiplies in damage for each status afflicting enemies[[/note]], [[WolfMan Voruna]][[note]]Whose abilities grow more potent when attacking status-afflicted foes and can apply Bleeds as well as randomized physical and elemental status effects to facilitate this; overlaps with ''Resource Master'' due to her ability to generate additional health and energy pickups with each kill, and ''The Backstabber'' thanks to her unique invisibility power that rewards melee kills[[/note]], kills[[/note]].



** ''Jack of All Trades''[[note]]With a versatile role to handle any number of needs[[/note]]: [[HolyHandGrenade Oberon]][[note]]Who is decently tanky, can heal, deal damage, buff allies, and inflict or remove status effects, but without as much ease or cost-efficiency as other classes dedicated to each role[[/note]], [[FirePurifies Nezha]][[note]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies and restore health, deal direct damage either through area of effect or direct projectile, and can impale his enemies to prevent them from attacking[[/note]], [[YinYangBomb Equinox]][[note]]Whose status as a DualModeUnit means she has every means of survival-enhancement in Night form, can supplement allied damage output in Day form, and basically functions as two separate classes rolled into one chassis -- but she has slow transitions between these two stages, next to no interplay between them, and must stay in one form to charge up its ultimate[[/note]], [[GlassWeapon Gara]][[note]]Who can produce both deadly blades and impassible barriers from glass, as well as encase enemies within glass in order to freeze them and increase their damage taken; however, she must micromanage timers and combo her abilities to maximize their effectiveness, all without any innate means to recover her health or energy[[/note]], [[WillOTheWisp Wisp]][[note]]Whose abilities heal and boost allies’s speed, stun crowds of enemies and deal a powerful beam of damage.[[/note]], [[{{Psychopomp}} Sevagoth]][[note]]Whose status as a DualModeUnit allows him to heal allies as well as slow, debuff and nuke enemies in one form, while becoming a regenerating melee master in his Shadow form[[/note]], [[TheSpartanWay Styanax]][[note]]Whose abilities can restore the party's shields and energy, increase his own critical hit chance, strip enemy defenses, restore his own health, group enemies up, and blast them down with potent Bleed effects[[/note]]. [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].

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** ''Jack of All Trades''[[note]]With a versatile role to handle any number of needs[[/note]]: [[HolyHandGrenade Oberon]][[note]]Who is decently tanky, can heal, deal damage, buff allies, and inflict or remove status effects, but without as much ease or cost-efficiency as other classes dedicated to each role[[/note]], [[FirePurifies Nezha]][[note]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies and restore health, deal direct damage either through area of effect or direct projectile, and can impale his enemies to prevent them from attacking[[/note]], [[YinYangBomb Equinox]][[note]]Whose status as a DualModeUnit means she has every means of survival-enhancement in Night form, can supplement allied damage output in Day form, and basically functions as two separate classes rolled into one chassis -- but she has slow transitions between these two stages, next to no interplay between them, and must stay in one form to charge up its ultimate[[/note]], [[GlassWeapon Gara]][[note]]Who can produce both deadly blades and impassible barriers from glass, as well as encase enemies within glass in order to freeze them and increase their damage taken; however, she must micromanage timers and combo her abilities to maximize their effectiveness, all without any innate means to recover her health or energy[[/note]], [[WillOTheWisp Wisp]][[note]]Whose abilities heal and boost allies’s speed, stun crowds of enemies and deal a powerful beam of damage.[[/note]], [[{{Psychopomp}} Sevagoth]][[note]]Whose status as a DualModeUnit allows him to heal allies as well as slow, debuff and nuke enemies in one form, while becoming a regenerating melee master in his Shadow form[[/note]], [[TheSpartanWay Styanax]][[note]]Whose abilities can restore the party's shields and energy, increase his own critical hit chance, strip enemy defenses, restore his own health, group enemies up, and blast them down with potent Bleed effects[[/note]]. effects[[/note]], [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].
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just from description alone i htink citrine fits more as a jack of all trades sorta thing


** ''The Status Effect Guy''[[note]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/note]]: [[MagnetismManipulation Mag]][[note]]With the power to group enemies over wide areas, sap enemy shields and armor, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type because of the large effective range of her attack skills, and a ''Preemptive Healer'' with her high focus on restoring allies' shields[[/note]], [[TheTrickster Loki]][[note]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/note]], [[{{Pirate}} Hydroid]][[note]]Hydroid has insane crowd control potential due to the nature of his abilities. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle that slowly drowns enemies[[/note]], [[MakeSomeNoise Banshee]][[note]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/note]], [[PsychicPowers Nyx]][[note]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/note]], [[TrapMaster Vauban]][[note]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/note]], [[LayeredWorld Limbo]][[note]]Who can temporarily remove himself, allies or enemies from battle, as well as stop time for select enemies or restore allies' energy[[/note]], [[OurFairiesAreDifferent Titania]][[note]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/note]], [[QuirkyBard Octavia]][[note]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/note]], [[PowerOfTheVoid Xaku]][[note]]Whose abilities increase Void damage output while disarming enemies, removing their defenses, suspending them or mind controlling them outright, and the ultimate ability to stop all timers to extend the effects; overlaps with ''Avoidance Tank'' with their passive ability to evade attacks[[/note]], [[AbilityMixing Lavos]][[note]]Whose abilities can be infused with multiple damage types to inflict the gamut of elemental status effects; overlaps with ''Resource Master'' who can upgrade orb and ammo pickups, and ''The Nuker'' whose ultimate multiplies in damage for each status afflicting enemies[[/note]], [[WolfMan Voruna]][[note]]Whose abilities grow more potent when attacking status-afflicted foes and can apply Bleeds as well as randomized physical and elemental status effects to facilitate this; overlaps with ''Resource Master'' due to her ability to generate additional health and energy pickups with each kill, and ''The Backstabber'' thanks to her unique invisibility power that rewards melee kills[[/note]], [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].

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** ''The Status Effect Guy''[[note]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/note]]: [[MagnetismManipulation Mag]][[note]]With the power to group enemies over wide areas, sap enemy shields and armor, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type because of the large effective range of her attack skills, and a ''Preemptive Healer'' with her high focus on restoring allies' shields[[/note]], [[TheTrickster Loki]][[note]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/note]], [[{{Pirate}} Hydroid]][[note]]Hydroid has insane crowd control potential due to the nature of his abilities. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle that slowly drowns enemies[[/note]], abilities, being reworked to excel in inflicting corrosive on enemies.[[/note]], [[MakeSomeNoise Banshee]][[note]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/note]], [[PsychicPowers Nyx]][[note]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/note]], [[TrapMaster Vauban]][[note]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/note]], [[LayeredWorld Limbo]][[note]]Who can temporarily remove himself, allies or enemies from battle, as well as stop time for select enemies or restore allies' energy[[/note]], [[OurFairiesAreDifferent Titania]][[note]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/note]], [[QuirkyBard Octavia]][[note]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/note]], [[PowerOfTheVoid Xaku]][[note]]Whose abilities increase Void damage output while disarming enemies, removing their defenses, suspending them or mind controlling them outright, and the ultimate ability to stop all timers to extend the effects; overlaps with ''Avoidance Tank'' with their passive ability to evade attacks[[/note]], [[AbilityMixing Lavos]][[note]]Whose abilities can be infused with multiple damage types to inflict the gamut of elemental status effects; overlaps with ''Resource Master'' who can upgrade orb and ammo pickups, and ''The Nuker'' whose ultimate multiplies in damage for each status afflicting enemies[[/note]], [[WolfMan Voruna]][[note]]Whose abilities grow more potent when attacking status-afflicted foes and can apply Bleeds as well as randomized physical and elemental status effects to facilitate this; overlaps with ''Resource Master'' due to her ability to generate additional health and energy pickups with each kill, and ''The Backstabber'' thanks to her unique invisibility power that rewards melee kills[[/note]], [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].



** ''Jack of All Trades''[[note]]With a versatile role to handle any number of needs[[/note]]: [[HolyHandGrenade Oberon]][[note]]Who is decently tanky, can heal, deal damage, buff allies, and inflict or remove status effects, but without as much ease or cost-efficiency as other classes dedicated to each role[[/note]], [[FirePurifies Nezha]][[note]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies and restore health, deal direct damage either through area of effect or direct projectile, and can impale his enemies to prevent them from attacking[[/note]], [[YinYangBomb Equinox]][[note]]Whose status as a DualModeUnit means she has every means of survival-enhancement in Night form, can supplement allied damage output in Day form, and basically functions as two separate classes rolled into one chassis -- but she has slow transitions between these two stages, next to no interplay between them, and must stay in one form to charge up its ultimate[[/note]], [[GlassWeapon Gara]][[note]]Who can produce both deadly blades and impassible barriers from glass, as well as encase enemies within glass in order to freeze them and increase their damage taken; however, she must micromanage timers and combo her abilities to maximize their effectiveness, all without any innate means to recover her health or energy[[/note]], [[WillOTheWisp Wisp]][[note]]Whose abilities heal and boost allies’s speed, stun crowds of enemies and deal a powerful beam of damage.[[/note]], [[{{Psychopomp}} Sevagoth]][[note]]Whose status as a DualModeUnit allows him to heal allies as well as slow, debuff and nuke enemies in one form, while becoming a regenerating melee master in his Shadow form[[/note]], [[TheSpartanWay Styanax]][[note]]Whose abilities can restore the party's shields and energy, increase his own critical hit chance, strip enemy defenses, restore his own health, group enemies up, and blast them down with potent Bleed effects[[/note]].

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** ''Jack of All Trades''[[note]]With a versatile role to handle any number of needs[[/note]]: [[HolyHandGrenade Oberon]][[note]]Who is decently tanky, can heal, deal damage, buff allies, and inflict or remove status effects, but without as much ease or cost-efficiency as other classes dedicated to each role[[/note]], [[FirePurifies Nezha]][[note]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies and restore health, deal direct damage either through area of effect or direct projectile, and can impale his enemies to prevent them from attacking[[/note]], [[YinYangBomb Equinox]][[note]]Whose status as a DualModeUnit means she has every means of survival-enhancement in Night form, can supplement allied damage output in Day form, and basically functions as two separate classes rolled into one chassis -- but she has slow transitions between these two stages, next to no interplay between them, and must stay in one form to charge up its ultimate[[/note]], [[GlassWeapon Gara]][[note]]Who can produce both deadly blades and impassible barriers from glass, as well as encase enemies within glass in order to freeze them and increase their damage taken; however, she must micromanage timers and combo her abilities to maximize their effectiveness, all without any innate means to recover her health or energy[[/note]], [[WillOTheWisp Wisp]][[note]]Whose abilities heal and boost allies’s speed, stun crowds of enemies and deal a powerful beam of damage.[[/note]], [[{{Psychopomp}} Sevagoth]][[note]]Whose status as a DualModeUnit allows him to heal allies as well as slow, debuff and nuke enemies in one form, while becoming a regenerating melee master in his Shadow form[[/note]], [[TheSpartanWay Styanax]][[note]]Whose abilities can restore the party's shields and energy, increase his own critical hit chance, strip enemy defenses, restore his own health, group enemies up, and blast them down with potent Bleed effects[[/note]]. [[GemstoneAssault Citrine]][[note]]A support-oriented frame who can boost allies' status chance and critical damage, in addition to providing auras that regenerate allies' health and mitigate their damage taken; overlaps with ''Resource Master'' as she can generate additional health and energy pickups, which in turn can amplify her regeneration aura.[[/note]].
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** ''Whispers in the Walls'' (specifically [[spoiler:the ''1999'' prelude]]) reveals [[AlternateHistory written English may have always been one of these in the game's world]], with "our" version of the alphabet replaced with a phonetic Eastern Asian-inspired, layered character set.
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* AndYourRewardIsClothes: New customization options are common rewards from quests and Nightwave, including specalized capes that Warframes can wear called "Syandanas", new color pallets, helmets and armor pieces. This even extends to [[spoiler:being able to customize The Lotus herself after the New War]] and after you max out standing with the Cavia, [[spoiler:you become able to customize their colors as well]].
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** Because of the notably-inconsistent and disconnected story details regarding the Tenno, Warframes, and their conflict with the Sentients that have piled up over the years, completing ''Whispers in the Walls'' unlocks a condensed version of this timeline on the computer in the Sanctum Anatomica that contains only the details that are actually important to know going forward. This is especially necessary due to [[spoiler:the main story post-''New War'' shifting focus to the Man in the Wall, who is all but stated to be the reason the Tenno and Warframes can exist to begin with]].

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fixing indentation


*** The Karak, which is essentially a dressed-up Grineer M-16, and performs like it. 30-round mag, solid damage and accuracy. It's a great choice for midgame players who've worn out their Bratons and don't have access to the Soma.
*** This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.

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*** The Karak, which is essentially a dressed-up Grineer M-16, and performs like it. 30-round mag, solid damage and accuracy. It's a great choice for midgame players who've worn out their Bratons and don't have access to the Soma.
***
Soma. This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.
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**** This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.

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* {{Antepiece}}: During Veso's section of The New War, you'll find the second trace conduit you need to access inside a room with a broken window, a breacher MOA cabinent, and a broken window which an osprey can fly through. Try sending a breacher MOA in to interface with the conduit, and the electrified floor will cause the robot to explode. The solution to this puzzle is to send in your osprey to shield the MOA until it finishes hacking the terminal. All of this sets you up for the final part of Veso's section where you fight a Sentient-controlled Jackal, which must be finished off by a breacher MOA to deplete its health bars, as final phase of the fight has it electrify the floor its standing on, requiring a repeat of this strategy to finish it off.

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* {{Antepiece}}: {{Antepiece}}:
**
During Veso's section of The New War, you'll find the second trace conduit you need to access inside a room with a broken window, a breacher MOA cabinent, and a broken window which an osprey can fly through. Try sending a breacher MOA in to interface with the conduit, and the electrified floor will cause the robot to explode. The solution to this puzzle is to send in your osprey to shield the MOA until it finishes hacking the terminal. All of this sets you up for the final part of Veso's section where you fight a Sentient-controlled Jackal, which must be finished off by a breacher MOA to deplete its health bars, as final phase of the fight has it electrify the floor its standing on, requiring a repeat of this strategy to finish it off.off.
** The ''Angels of Zariman'' and ''Whispers in the Walls'' quests act as introductions to the unique mission types found in the Zariman and the Necracell respectively, having the Tenno go through these quests as part of a quest storyline before unlocking the respective syndicates and open worlds (The Holdfasts for the Zariman, the Cavia for the Necracell).
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* BlandNameProduct: Albrecht's labs on Deimos have "Pom 2" computers, based on the UsefulNotes/AppleII.

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* AndNowForSomeoneCompletelyDifferent: During "The New War", you initially play as a Grineer soldier, a Corpus tech, Teshin, and then a mysterious drifter [[spoiler:who is soon revealed to be an older version of the Operator who has no access to void powers (and by extension their Warframes).]]

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* AndNowForSomeoneCompletelyDifferent: AndNowForSomeoneCompletelyDifferent:
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During "The New War", you initially play as a Grineer soldier, a Corpus tech, Teshin, and then a mysterious drifter [[spoiler:who is soon revealed to be an older version of the Operator who has no access to void powers (and by extension their Warframes).]]]]
** ''Call of the Tempestarii'' initially knocks the player out once they reach Sevagoth. It then cuts to a controllable dream sequence of him fighting off hordes of Corpus soldiers.
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** [[spoiler:During the "Heart of Deimos" quest, Father rewires the Tenno's systems to his Voidrig, Snake. This alludes to the fact that the Operator remotely controls the Warframe, but since the quest can be done before the Operators' existence is revealed, it can also count as {{Foreshadowing}}. If you haven't beaten "The Second Dream" yet, Loid will point out that it's too soon for the Tenno to use a Necramech, with Father admitting that they'll just have to make an exception this once, referencing how the Tenno doesn't really know how they control their Warframe by this point.]]

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