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Updated some examples to reflect the current state of the game.


** Warframe armor is also good, as it increases damage resistance directly. Definitely better than shields, which are absolutely useless in high level play[[note]]although shields regenerate naturally, and some frames can get a lot of them, they have NO damage mitigation at all, which means at higher levels of play, enemies can often strip hundreds of shields per shot; compare to health, which doesn't regenerate but can, with high armor, have incoming damage reduced by as much as 80-90%[[/note]].
** On the other hand, Rhino's Iron Skin is more or less a layer of ablative armor; it lets him take a lot more punishment than he normally could. This is because it is functionally a third set of hitpoints on top of his health and shields, and soaks up damage before it reaches him. More importantly, though, it makes him completely immune to ''most'' forms of Crowd Control (stuns, knockdowns, grapples, etc.).

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** Warframe armor is also good, good for most of the game, as it increases damage resistance directly. Definitely better than shields, which are directly and has no weaknesses. At the absolutely useless in high level play[[note]]although shields regenerate naturally, highest-level content, which most will never see on a regular basis, players opt for abusing Shield Gating and some frames can get a lot of them, they have NO invincibility mechanics instead due to the sheer damage mitigation at all, which means at higher levels of play, enemies can often strip hundreds of shields per shot; compare to health, which doesn't regenerate but can, with dealt by each enemy being too high armor, have incoming damage reduced by as much as 80-90%[[/note]].
for armor to reasonably keep up with.
** On the other hand, Rhino's Iron Skin is more or less a layer of ablative armor; it grants him Overguard, which lets him take a lot more punishment than he normally could. This is because it is functionally a third set of hitpoints on top of his health and shields, and soaks soaking up damage before it reaches him. More importantly, though, him, and it makes him completely immune to any status effects and ''most'' forms of Crowd Control (stuns, knockdowns, grapples, etc.).(he can be moved around a little, but never made inactionable). More importantly, though, is the fact that it is the only form of player Overguard that is deliberately uncapped[[note]]Other forms of player Overguard, such as Kullervo's Recompense and Frost's Icy Avalanche augment can only generate up to a given maximum amount of Overguard, though the cap can be increased with ability strength[[/note]]; a savvy Rhino can use every game mechanic at his disposal to give himself more ability strength and armor (both of which affect Iron Skin's final Overguard value), generating up to ''millions'' of extra health.



** Banshee can do this with extreme prejudice via a properly-leveled Sonic Boom attack. Nekros can likewise do the same against a single enemy with Soul Punch, but his concussive force is ''far'' greater, capable of sending Grineer Heavies flying clear across the room, knocking over everything in their path.
** Any explosive weapon, though Tonkor seems to stand out a bit, sometimes propelling enemies through the largest rooms you can encounter in the blink of an eye. Any non-explosive weapon modded to include Blast damage. A Blast proc acts like a scaled-up Impact proc; while the latter knocks enemies off their feet, the former actually ragdolls enemies and sends them a distance -- the distance being defined by how much Blast damage was applied. Go on, mod a shotgun or a sniper rifle with Blast. See what happens.

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** Banshee Banshee's Sonic Boom can do this with extreme prejudice via a properly-leveled Sonic Boom attack.prejudice. Nekros can likewise do the same against a single enemy with Soul Punch, but his concussive force is ''far'' greater, capable of sending Grineer Heavies flying clear across the room, knocking over everything in their path.
** Any explosive weapon, though Tonkor seems to stand out a bit, sometimes propelling enemies through the largest rooms you can encounter in the blink of an eye. Any eye.
** Prior to U27.2, any
non-explosive weapon modded to include Blast damage. A Blast proc acts acted like a scaled-up Impact proc; while the latter knocks enemies off their feet, merely staggered enemies, the former actually ragdolls ragdolled enemies and sends sent them a distance -- the distance being defined by how much Blast damage was applied. Go on, mod a shotgun or a sniper rifle with Blast. See what happens.applied.



* BodyCountCompetition: The game can easily fall into this with well equipped players, who will try to get a few kills before their team mates can because the entire team is tearing apart the enemy hordes thrown at them. Not helped by the mission results keeping a score of who killed the most enemies. Add a degree of urgency on top of that if you enter an Exterminate mission, with a finite number of enemies, and are presented with an XP-rewarding challenge to get a certain number of kills. Better get those kills in before your teammates swipe them all!

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* BodyCountCompetition: The game can easily fall into this with well equipped players, who will try to get a few kills before their team mates can because the entire team is tearing apart the enemy hordes thrown at them. Not helped by the mission results keeping a score of who killed the most enemies. Add a degree enemies.
** This can actually ''harm'' the performance
of urgency some support Warframes who mostly rely on top targeting enemies to make their abilities function. With no available targets, Trinity cannot create her Well of that if you enter an Exterminate mission, Life or give energy to the team with a finite number of enemies, and are presented Energy Vampire, nor can Harrow heal with an XP-rewarding challenge to get a certain number of kills. Better get those kills in before your teammates swipe them all!Penance or give energy with Thurible.



*** Soma is one of the most powerful weapons in the game if properly modded, but it's a fairly standard hitscan automatic rifle with nothing flashy at all.
*** The Karak, which is essentially a dressed-up Grineer M-16, and performs like it. 30-round mag, solid damage and accuracy. It's a great choice for midgame players who've worn out their Bratons and don't have access to the Soma. This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.

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*** The Soma is one and its Prime were some of the most powerful weapons in the game if properly modded, but it's a for their time, even though they're fairly standard hitscan automatic rifle rifles with nothing flashy at all.
all. Even their Incarnon form effectively just "shoots more bullets" compared to its peers' often explosive results.
*** The Karak, which is essentially a dressed-up Grineer M-16, and performs like it. 30-round mag, solid damage and accuracy. It's a great choice for midgame players who've worn out their Bratons and don't have access to the Soma.Bratons. This comes back with the Kuva Karak as, while it's not flashy or capable of area-of-effect damage like other Kuva weapons, it's still ''a Kuva weapon'' and is capable of just as much as its peers, if in exchange for being mostly the same as the original Karak with boosted stats.

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