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* ShoutOut: The physically largest character's name, Qtaro, was the alias used by the similarly immensely swole, mixed-race [[Manga/JoJosBizarreAdventure Jotaro Kujo]] in one arc of part 3.

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* ShoutOut: The physically largest character's name, Qtaro, was the alias used by the similarly immensely swole, mixed-race [[Manga/JoJosBizarreAdventure [[Manga/JoJosBizarreAdventureStardustCrusaders Jotaro Kujo]] in one arc of part 3.3. Not to mention [[Manga/LittleGhostQTaro it's a name already in use.]]


* EpisodicGame: Each of the game's chapters is released in two distinct "parts," released every six or so months since 2017.

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* EpisodicGame: Each of the game's chapters is released in two distinct "parts," released every six or so months since 2017. When the game is complete, there will presumably be three of these two-part chapters.

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** While not a numbered ending, the first definitive way the game can end comes in chapter 2-1. [[spoiler:By accepting Q-Taro's token trade on the third and final morning, he'll have enough to buy an escape from the game. Sara will watch Ranger tell him that leaving will kill everyone else still alive, and with a heavy heart, he'll do so anyway. [[KillEmAll The last thing Sara can even think to pay attention is the sound of her collar beeping.]] Accepting this trade is actually the only way you can afford to view Q-Taro's character file.]]

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* SayingTooMuch: PlayedForLaughs when questioning The Convict, as he responds to Sara commenting on his [[StockCostumeTraits prisoner garb]] by describing how normal attire for Japanese prisoners differs from his outfit.
** Played much more seriously in the climax of Chapter 1-2, as this is a vital [[SpottingTheThread thread to spot]]: [[spoiler:the Sage sees who has the Keymaster card, ''not what the card actually looks like'']].


* SmokingIsNotCool: A RunningGag involving a cigar and related materials early in the game has several of the other participants telling Sara that she shouldn't even ''think'' about smoking. In Mishima's case, this is paired with SpecificallySpecificDenial, as it becomes clear that ''he'd'' light to light up himself, but can't because he's a teacher and has to be a good role model.

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* SmokingIsNotCool: A RunningGag involving a cigar and related materials early in the game has several of the other participants telling Sara that she shouldn't even ''think'' about smoking. In Mishima's case, this is paired with SpecificallySpecificDenial, SuspiciouslySpecificDenial, as it becomes clear that ''he'd'' light to light up himself, but can't because he's a teacher and has to be a good role model.

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* ExhaustedEyeBags: A clear sign that somebody's gone through emotional trauma. Kanna's sporting them upon introduction, thanks to what happened to her sister, and others naturally gain them as they go through their own horrors.

Added DiffLines:

* SmokingIsNotCool: A RunningGag involving a cigar and related materials early in the game has several of the other participants telling Sara that she shouldn't even ''think'' about smoking. In Mishima's case, this is paired with SpecificallySpecificDenial, as it becomes clear that ''he'd'' light to light up himself, but can't because he's a teacher and has to be a good role model.


* OnceMoreWithClarity: The very beginning of the visual novel has a "tutorial" in which a shadowy figure cruelly explains what voting by majority is, by having you vote between two people and killing one of them based on how you voted. Players will be on guard when Sou appears as a result, since the silhouette matches his character portrait. In part two, [[spoiler:the game starts with a twisted flashback to Sou's first trial, and the shadowy figure appears to not Sara, but ''him'', asking ''him'' if he understands majority voting yet--the first hint that Sou is not really sadistic, but haunted by things he has yet to explain.]]

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* OnceMoreWithClarity: The very beginning of the visual novel has a "tutorial" in which a shadowy figure cruelly explains what voting by majority is, by having you vote between two people and killing one of them based on how you voted. Players will be on guard when Sou appears as a result, since the silhouette matches his character portrait. In part two, [[spoiler:the game starts with a twisted flashback to dream showing Sou's first trial, and the shadowy figure appears to not Sara, but ''him'', asking ''him'' if he understands majority voting yet--the first hint that Sou is not really sadistic, but haunted by things he has yet to explain.]]

Added DiffLines:

* OnceMoreWithClarity: The very beginning of the visual novel has a "tutorial" in which a shadowy figure cruelly explains what voting by majority is, by having you vote between two people and killing one of them based on how you voted. Players will be on guard when Sou appears as a result, since the silhouette matches his character portrait. In part two, [[spoiler:the game starts with a twisted flashback to Sou's first trial, and the shadowy figure appears to not Sara, but ''him'', asking ''him'' if he understands majority voting yet--the first hint that Sou is not really sadistic, but haunted by things he has yet to explain.]]


* WhatMeasureIsANonHuman: [[spoiler:The Fake Reko]] runs headlong into this after their TomatoInTheMirror moment. The game in which she appears even makes a point of this trope: the correct "solution" to the game is to realize [[spoiler:that the Reko on the platform is an AI duplicate in a doll and thus the players can sacrifice her to save Gin without hesitation.]] In practice, however, [[spoiler:everyone involved is horrified and upset by this, feeling that she may as well be human if she can think and even feel fear.]]

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* WhatMeasureIsANonHuman: WhatMeasureIsANonHuman:
**
[[spoiler:The Fake Reko]] runs headlong into this after their TomatoInTheMirror moment. The game in which she appears they appear even makes a point of this trope: the correct "solution" to the game is to realize [[spoiler:that the Reko on the platform is an AI duplicate in a doll and thus the players can sacrifice her to save Gin without hesitation.]] In practice, however, [[spoiler:everyone involved is horrified and upset by this, feeling that she may as well be human if she can think and even feel fear.]]


* WhatMeasureIsANonHuman: [[spoiler:The Fake Reko]] runs headlong into this after their TomatoInTheMirror moment.

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* WhatMeasureIsANonHuman: [[spoiler:The Fake Reko]] runs headlong into this after their TomatoInTheMirror moment. The game in which she appears even makes a point of this trope: the correct "solution" to the game is to realize [[spoiler:that the Reko on the platform is an AI duplicate in a doll and thus the players can sacrifice her to save Gin without hesitation.]] In practice, however, [[spoiler:everyone involved is horrified and upset by this, feeling that she may as well be human if she can think and even feel fear.]]


* DeathOfAChild:
** It's entirely possible for the player to cause [[spoiler:Kanna's death at the climax of 2-2.]]
** There's also the matter of PosthumousCharacter [[spoiler:Hinako]], whose death can be witnessed by watching the related footage.



* InfantImmortality: Zigzagged -- while ultimately played straight by [[spoiler:Gin in Chapter 2-1]], it's entirely possible for the player to cause an aversion based on their decision [[spoiler:at the climax of 2-2]]. And it's ''brutal''.
** There's also the matter of PosthumousCharacter [[spoiler:Hinako]], whose death can be witnessed by watching the related footage.

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* InfantImmortality: Zigzagged -- while ultimately Ultimately played straight by [[spoiler:Gin in Chapter 2-1]], it's entirely possible for the player to cause an aversion based on their decision [[spoiler:at the climax of 2-2]]. And it's ''brutal''.
** There's also the
who will survive no matter of PosthumousCharacter [[spoiler:Hinako]], whose death can be witnessed by watching what you do during the related footage.game.


* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her sister from getting killed by their First Test]]. Later on, [[spoiler:poor Sara]] struggles with similar sentiments, though in a different way. [[spoiler:Joe's pain was only prolonged by her attempts to save him, while she couldn't bring herself to overcome Nao's begging for life to kill her instantly and ease hers.]]

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* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her her sister from getting killed by their First Test]].Test. Later on, [[spoiler:poor Sara]] struggles with similar sentiments, though in a different way. [[spoiler:Joe's pain was only prolonged by her attempts to save him, while she couldn't bring herself to overcome Nao's begging for life to kill her instantly and ease hers.]]

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* TakingTheBullet: In 2-1, one participant is given the option to do so for another. [[spoiler:Not quite the perk Q-Tarou was hoping for...]]


* SadisticChoice: Natural for a game like this, both in and out of universe they occur.

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* RealityEnsues: At the end of chapter 2-2, [[spoiler:you're seemingly presented with the choice between "logic" and "emotional" choices, in voting for [[TheFriendNoOneLikes Sou]] or [[MartyrWithoutACause Kanna.]] Kanna is under the childish impression that sacrificing herself is the right thing to do, allowing Sou to keep helping the group. However, voting for his MoralityChain as he begs you not to ''pisses him off,'' having him swear to kill everyone who voted Kanna and immediately prove himself as truly antagonistic to the group now with a cruel message to Sara through a Joe AI's mouth. Turns out the "logical" choice presented by a naive, self-loathing child backfires really hard.]]
* SadisticChoice: Natural for a game like this, both in and out of universe they occur.

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